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Old 01-06-2018, 12:51 PM   #1
Ex-Admiral Insane
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Porygon-Z Fizzy Bubbles Custom Item List

*Descriptions yet to be finalised. Will be edited accordingly.*

Discussion Thread for changes


Last edited by Ex-Admiral Insane; 01-11-2018 at 01:55 PM.
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Old 01-06-2018, 12:52 PM   #2
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Custom Pokéballs:
Type Pokéballs:
Bug Ball: Increases capture rate of Bug Pokémon
Dark Ball: Increases capture rate of Dark Pokemon.
Dragon Ball: Increases capture rate of Dragon Pokémon
Thunder Ball: Increases capture rate of Electric Pokémon
Fairy Ball: Increases capture rate of Fairy Pokemon.
Fighting Ball: Increases capture rate of Fighting Pokémon
Fire Ball: Increases capture rate of Fire Pokémon
Fizzy Ball: Increases capture rate of Water Pokemon.
Flying Ball: Increases capture rate of Flying Pokémon
Ghost Ball: Increases capture rate of Ghost Pokémon
Leaf Ball: Increases capture rate of Grass Pokémon
Ground Ball: Increases capture rate of Ground Pokémon
Snow Ball: Increases capture rate of Ice Pokémon
Normal Ball: Increases capture rate of Normal Pokemon.
Poison Ball: Increases capture rate of Poison Pokémon
Psychic Ball: Increases capture rate of Psychic Pokémon
Rock Ball: Increases capture rate of Rock Pokémon
Steel Ball: Increases capture rate of Steel Pokémon


Holiday Pokéballs:
Valentine Ball: Increases capture rate if the target has the Infatuation status.
Chocolate Pokéball (Made of 100% pure chocolate). Works like a normal Pokéball. First appeared for Easter 2005.
Mummy Ball: Increases capture rate if the target is currently bound by a trapping effect
Wereball: Increases capture rate of Canine Pokémon
Franken Ball: Increases capture rate of Steel Pokémon
Pumpkin Ball: Increases capture rate of Grass Pokémon
Skele Ball: Increases capture rate of Ghost Pokémon.
Vampire Ball: Increases capture rate of Pokémon inflicted by Biting attacks.
Xmas Ball (A Pokémon is released from this ball in a flurry of snowflakes.) Works like a Christmas-themed Luxury Ball. Stantler, Delibird, Snover, Deerling, or Cryogonal will receive 10 Bond Points if housed inside this Pokéball.
Gingerbread Ball: Increases capture rate of Pokémon with increased Evasion.
Ice Ball: Increases capture rate of Ice Pokemon.
New Year Ball: Increases capture rate of Pokémon inflicted by Explosion, Self-Destruct, or Misty Explosion.


Other Pokéballs:
Shadow Ball: Pokemon loses 10 Clarity when housed within.
Red Cyber Ball: Works like a normal Pokéball
Orange Cyber Ball: Works like a normal Pokéball
Yellow Cyber Ball: Works like a normal Pokéball
Green Cyber Ball: Works like a normal Pokéball
Aqua Cyber Ball: Works like a normal Pokéball
Blue Cyber Ball: Works like a normal Pokéball
Violet Cyber Ball: Works like a normal Pokéball
Magenta Cyber Ball: Works like a normal Pokéball
Space Ball: Increases capture rate of Pokémon that are Levitating or under the effects of Gravity.
Feather Ball: Increases capture rate of Pokemon with the Airborne status.


Villainous Team Pokéballs:
Rocket Ball: Increases capture rate of Dark & Poison Pokémon.
Aqua Ball: Increases capture rate of Water & Dark Pokémon.
Magma Ball: Increases capture rate of Fire & Ground Pokémon.
Plasma Ball: Increases capture rate of Fire & Electric Pokémon.
Flare Ball: Increases capture rate of Fairy & Dark Pokémon.
Aether Ball: Increases capture rate of Psychic, Steel & Ghost Pokémon.
Skull Ball (Blue): Increases capture rate of Bug, Poison & Dark Pokémon.
Skull Ball (Pink): Increases capture rate of Bug, Poison & Dark Pokémon.


Unobtainable Custom Pokéballs:
Event Pokéballs:
Raptor Ball: A special Pokéball only available on Raptor Island
Limited Edition Halloween Master Ball (orange & black Pokéball with a pumpkin-shaped release button) Fizzy Zone Event 2003
Limited Edition Ice Master Ball (blue and white Pokéball with snowflake release button) Cloud Garden Winter Adventure
Limited Edition SS Tidal Master Ball (pretty blue Pokéball) SS Tidal Mystery Cruise

Last edited by Lil'twick; 05-02-2021 at 01:05 PM.
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Old 01-06-2018, 12:52 PM   #3
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Custom Moves:
Never-ending Birthday Candle
Blow-back (Flying, Status)
Effect: The Pokemon inhales and blows forth a powerful wind, strong enough to knock some lighter Pokemon off of their feet or even make projectiles fly back at the opponent. Entry hazards on the user’s side of the battlefield are moved to the opponent’s side. Energy used by this move is equivalent to that of a Bubble Beam.
Z-Effect: Special Defense +1 Stage
Blueberry Slushie
Brain Freeze (Ice, Special 50 BP)
Effect: The user breathes a cloud of condensed freezing air toward the opponent, which when inhaled causes swelling and discomfort to the bloodstream and nerves around the target’s nasal passage. The target then suffers a delayed headache on the next turn relative in damage to a Confusion. Throughout the duration of the headache, there is a slight chance (around 10%) of the target forgetting their last ordered move.
Z-Move: Subzero Slammer (100 BP)
Gingerbread Man
Can't Catch Me (Fairy, Status)
Effect: The user casts a magical illusion upon themselves to appear as a tiny cookie and emits an enticing scent that draws the attention of all opponents. Throughout the duration of the effect, the user has a 50% chance to dodge the first attack that targets it, and biting moves used against the user are doubled in damage. Energy used by this move is equivalent to that of a Minimize.
Z-Effect: Evasion & Speed +1 Stage
Box of Chocolates
Chocolate Bomb (Fairy, Physical 100 BP)
Effect: The user produces a Chocolate heart in front of them which they then proceed to throw the opponent. Upon contact, the heart explodes dealing damage equal to an Egg Bomb. When the heart shatters, 4 pieces of Chocolate appear, healing the user, the target, and up to two other Pokemon by a small amount (25 HP).
Z-Move: Twinkle Tackle (180 BP)
Magical Chocolate Coated Carrot
Chocolate Magic (Fairy, Special 65 BP)
Effect: The user fires off a molten chocolate blast that coats the target in a sticky, gooey (albeit tasty) mess. After the chocolate makes contact, it begins to congeal and harden, reducing the target’s mobility and halving their speed and evasion. The effect is temporary and lasts until it is washed away or dried out.
Z-Move: Twinkle Tackle (120 BP)
Very Hot Cross Bun
Crossfire (Fire, Physical 100 BP)
Effect: Similar to the move Cross Chop, the user powerfully chops their foe with crossed arms engulfed in flames. However, there is an added bonus of a small chance (about 10%) of burning the opponent. If the user is not a fire type, it also takes a small amount of damage (equivalent to Flame Burst’s splash damage) from the move and also has a small chance (about 10%) of being burned.
Z-Move: Inferno Overdrive (180 BP)
Crobatman Action Figure
Dynamic Duo (Normal, Status)
Effect: The user selects one allied Pokemon and forms a bond with them. Any damage that either the user or ally receives is split evenly. The effects of the move last until either Pokemon is knocked out.
Magical Black Glass Rose
Fatal Attraction (Dark, Status)
Effect: The user emits a potent pheromone which causes opponents of the opposite gender to become infatuated with the user. The opponent is thrust into a berserk state where they become fixated on the user (as in Follow Me status) and damage against the user is slightly increased. The infatuation takes a large mental toll on the target, causing them to occasionally lose focus from attacking the user (about 50% chance) as well suffering psychological anguish that builds over time equivalent to that of a Toxic. If the infatuation is broken, the target’s mental state returns to normal.
Z-Effect: Resets lowered stat modifications
Merciless Pepper of Quetzlzacatenango
Fire Shield (Fire, Status)
Effect: The user creates a barrier of flame that protects it from one attack. Once hit, the shield will disappear. If an opponent makes physical contact with the Fire Shield, it will become burned. Using the shield in succession halves its effectivity with each use.
Z-Effect: Defense +1 Stage
Cranberry Cider
Firestream (Fire, Special 25 BP)
Effect: The user belches forth a stream of bubbles of molten lava. The bubbles hit the opponent 2 to 5 times, dealing damage similar to Rock Blast. Each hit has a small chance (about 10%) of burning the target. This attack is affected by the ability Skill Link. Each hit consumes about as much energy as an Ember.
Z-Move: Inferno Overdrive (140 BP)
Magical Snowflake
Ice Barrier (Ice, Status)
Effect: The user creates a barrier of ice that protects it from one attack. Once hit, the shield will disappear. If an opponent makes physical contact with the Ice Barrier, it will have a small chance (about 20%) to become frozen. Using the shield in succession halves its effectivity with each use.
Z-Effect: Defense +1 Stage
Ghostly Shoes
Phantom Step (Ghost, Status)
Effect: The user moves quickly and quietly, allowing it to slip through the opponents defences. The user's attacks will bypass Light Screen, Reflect, Mist, Safeguard, Aurora Veil and Substitute for 5 turns.
Pair of Pliers
Pinch Punch (Fighting, Physical 25 BP)
Effect: The user lashes out with a punch. Although normally not very powerful, the attack gets stronger when the user is in a tough spot. The power increases by 25 BP for every entry hazard on the user's side of the field and every screen on the target's side of the field.
Magical Espeon Plushie
Psysplit (Psychic, Status)
Effect: The user sacrifices half of its maximum health to manifest two illusionary copies of itself. These copies mirror the original’s movements perfectly, attacking and moving in unison with the user. The user’s damage remains the same while each clone deals half the damage of the user’s attack. The clones are unaffected by stat buffs and are unable to perform Status moves. The clones will remain until hit by an attack or the user’s concentration is broken, and will dissipate independently of each other.
Z-Effect: Restores HP before use
Snow Globe
Razor Snow (Ice, Physical 55 BP)
Effect: The user fires off a flurry of razor-sharp snowflakes at the opponent. If used during a Hailstorm, Razor Snow’s power becomes doubled (110 BP) and the target becomes frostbitten. Pokemon ailing from Frostbite take damage over time equivalent to Poison. Frostbite can be cured the same as Freeze, and Ice type Pokemon are immune to its effects.
Z-Move: Subzero Slammer (100 BP)
Magic Red Glass Rose
Thorns (Grass, Status)
Effect: The user embeds the opponent with a flurry of stinging thorns. Once embedded, the opponent will be under the condition Thorns and will receive damage over time (about 1/16th of their health per turn) while effected until cured or fainted. Status can be cured by using Rapid Spin. Grass type Pokemon are immune to the effect.
Z-Effect: Defense +1 Stage
Golden Fiddle
Unfinished Symphony (Ghost, Status)
Effect: The user sings a haunting melody that causes a cloud of ghostly energy to swirl around their opponent’s head. When heard by any Pokémon other than the user, they fall into a confused state. Throughout the duration of this effect, the opponent takes damage equal to that of Nightmare unless hit by a physical attack which will knock them out of their confusion.
Z-Effect: Special Attack +1 Stage
Pika Doll
Voodoo Bugaloo (Psychic, Status)
Effect: The user expends a portion of their health (equivalent to a Substitute) to create a doll that is psychically linked to the target. Any damage the doll receives or status changes that are applied to the doll are applied to the target as well. The doll lasts until it breaks and features the same durability and energy consumption as a Substitute doll.
Z-Effect: Resets lowered stat modifications

Broken Diviner
Einherjar (Fairy, Special 90 BP)
Effect:User coats their wings with light, or temporarily creates wings of light. It then flaps its wings, sending the light out as blades of fairy energy, cutting through the foe. Move has an increased critical hit ratio.
Z-Effect: Twinkle Tackle (175 BP)



Bond Moves:
Gummi Bomb (Various, Physical 60 BP)
Effect: The user creates a physical bomblet of their latent inner energy and throws it at the foe, doing moderate damage. The move's type is dependent on the user's own hidden power. The move consumes the same amount of energy as Hidden Power.
Z-Move: Breakneck Blitz (120 BP)
Guardian Terrain (Normal, Status)
Effect: The user draws upon their bond with their trainer to create a glyph on the surface, which expands and surrounds the battlefield in the Guardian Terrain field effect. Guardian Terrain affects all Pokemon and gives them immunity to damage from moves of their own type (Ghost and Dragon Pokemon receive half damage from those respective types). Guardian Terrain also prevents the Pokemon within from being afflicted by burns or freezing, and will last 5 turns. Guardian Terrain is affected by the Terrain Extender, and will override any terrain effect currently up.
Z-Effect: Defense & Special Defense +1 Stage
Defensive Shield (Various, Status)
Effect: The user summons small defensive platelets that hover around their body and passively protects them from roughly 25% of incoming damage. The platelets can cluster together to block big attacks or disperse to cover widespread attacks. The shield takes on the elemental properties of one of the user’s types at the user’s selection (ie. Venusaur can create a Grass or a Poison shield) and weakness/resistance are calculated into the shield’s effectivity. The shield lasts for three hits until it disperses.
Z-Effect: Restores HP before use


Shadow Super Moves:
Soulstained Penumbra (Shadow, Physical/Special ?? BP)
Effect: The user fully closes off its heart and rushes the target with Shadow energy in a series of savage strikes.
Max Shadowsquall (Shadow, Physical/Special ?? BP)
Effect: The user summons a massive wind of Shadow energy to envelop the target. This attack changes the weather to Shadow Sky.


Regional Variant Signature Moves:
Pumpkin Bomb (Grass, Physical 100 BP)
[Usable only by Pumpkasaur and its evolutions]
Effect: The user launches a Pumpkin seed into the air, upon falling the seed plants itself onto the opponent’s side of the arena, upon the end of the second round of battle a large pumpkin finishes growing. The pumpkin immediately begins flashing, and after the third round the pumpkin explodes, dealing spread damage that hits all opponents and Burns them.
Z-Move: Bloom Doom (180 BP)


Staff Reward Signature Moves:
*These moves are exclusive to those who have reached 300 FC and been approved and may not be issued to any other user or Pokemon.
Fists of Fury (Fighting, Physical 20 BP)
[Usable only by TheKnightsFury’s Infernape]
Effect: A Fighting Type variant of Power Trip. Its power increases by 20 for each positive stat stage the user has in any stat, and does not decrease in power due to any negative stat stages. It can reach a maximum power of 860 (20 + 20 × ( 7 × 6 )), if all seven stats (Attack, Defense, Special Attack, Special Defense, Speed, evasion, and accuracy) are at their maximum stage. However, all stat changes are cleared after the use of this move.
Z-Move: All-Out Pummeling (160 BP)
Protean Blade (Water, Physical 40 BP)
[Usable only by TheKnightsFury’s Greninja]
Effect: The user creates a thin blade of energy which it uses to slash the opponent. This attack’s Type changes to match the user's current Primary Type. Protean Blade is always treated as Water-type for Z-Move mechanics, and can be upgraded to Hydro Vortex by a Waterium Z.
Z-Move: Hydro Vortex (100 BP)
Roaring Punch (Fighting, Physical 90 BP)
[Usable only by Maskerade’s Infernape]
Effect: The user channels all of its fighting spirit into a single, overwhelming punch. This attack has a 10% chance to lower the target's Defense and Special Defense stats by 1 stage.
Z-Move: All-Out Pummeling (160 BP)

Last edited by Lil'twick; 05-31-2021 at 10:12 PM.
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Old 01-06-2018, 12:52 PM   #4
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Custom Held Items:
Bubbling Cauldron
This Witches brew is as it looks a brew of bubbles and troubles, what will happen? Well in battle if used one of these things could happen:
- The holder is healed 50%
- The holder is Healed 100%
- The holder is Damaged by 10%
- The holder is afflicted with a Random Status effect
- The holder is transformed into a random Pokémon (Updater and Ref discretion)
- The holder and Opponent switch bodies until the end of the battle
- The opponent is Damaged 10%
- The opponent is Healed by 50%
Bunny Bonnet
Effect: The holder is able to use the move Bounce. Consecutive uses of Bounce will increase in power by 10% with each successful hit.
Bunny Ears
Effect: The holder’s accuracy is automatically increased by two stages. However, the holder takes increased damage from Sound-based attacks by 30%. Does not work on Pokemon with the Soundproof ability.
Chick Bonnet
Effect: When the holder enters battle, their speed is automatically increased by 2 stages. Their speed automatically drops by 1 stage at the end of each round of combat.
Cupid’s Bow and Arrow
Effect: The holder may attempt to strike an opposite gendered Pokémon as an action for guaranteed attraction that will last 2 rounds or until the afflicted target is struck by an attack. This may be used once per battle only, hit or miss.
Devil Horns
Effect: Boosts Fire type moves by 20%.
Heart Container
Effect: When the holder is hit, the heart container fills up. Once all 4 segments are filled up (4 hits), the holder is healed by 50% of their max health.
Lucky Rabbit’s Foot
Effect: Increases Critical Hit chance by one stage.
Mug of Fiery Fizzybrew Root Beer
Effect: The holder may drink the contents of this item as an action. Once consumed, the holder will involuntarily belch out a stream of flames equivalent to a Flamethrower (Fire, Special 90 BP). In the 2 following rounds, the holder has a 50% chance follow their action with an independent belch with reduced power equivalent to an Incinerate (Fire, Special 60 BP), followed by Ember (Fire, Special 40 BP) if the second belch occurred. The belches have no secondary effects. This item may only be used once per battle.
Rainbow Egg
Hold Effect: The holder may consume this item as an action, recovering 50% of their max health and raising each of their stats by 1 stage. This item may only be used once per battle.
Ruby Pendant
Effect: When the holder enters battle, the opponent (of opposite gender) has a 25% chance of becoming Infatuated by the holder.
Skull of the Forgotten Souls
Effect: When the holder enters battle, a small skeletal doll resembling the holder’s species is summoned. The skeleton will protect the holder from one attack and then disappear. If the doll has not performed this action yet, the holder may instruct it to use Bonemerang on a given target instead, and the doll will disappear after that action. The skeleton may only be summoned once per battle.
Soulmate Pendant
Effect: When two Pokemon that are each holding this item are used in battle together as allied Pokemon, each of their Attack and Special Attacks are increased by 20%. The two Pokemon must be an established pair.
Unicorn Horn
Effect: The holder is able to use the move Megahorn. Consecutive uses of Megahorn will decrease in power by 10% with each successful hit.
Aegis of Frost
Hold Effect: The holder’s Defense stat is increased by 2 stages, but they become unable to utilize Status moves.
Fling Effect: Ice, Physical 60 BP. Has a 10% chance to freeze the target.
Bunny Suit
Effect: This holder is able to dodge Ground-type attacks as an action without fail. Recovery moves affecting the holder are increased by 25%. The holder is able to jump 50% higher than usual.
Flametongue
Hold Effect: The holder’s physical Fire type attacks are increased by 30%, but their special Fire type attacks are reduced by 20%. The holder gains immunity to Freeze.
Fling Effect: Fire, Physical 85 BP. Has a 10% chance to burn the target.
Four-leaf Clover
Effect: The holder’s accuracy is increased by one stage.
Light Barrier
Hold Effect: The holder cannot be critically hit.
Fling Effect: Normal, Physical 10 BP. The user gains Aurora Veil on their side of the field, lasting 5 turns.
Mummy Bandages
Effect: The holder takes 20% less damage from moves that make contact, but take 30% increased damage from Fire type attacks.
Northern Star Bangle
Effect: Recovery moves affecting the holder are increased by 30%.
Pair of Magical Elf Ears
Effect: This item allows the holder to use the move ‘Trick’ as long as the user holds this item. This item magically returns to the original holder at the end of the battle.
Plague Doctor Mask:
Effect: When the holder inflicts Poison status on a target, the status becomes Bad Poison. If the target becomes Badly Poisoned from a source other than the previous effect, then the Bad Poison begins at 1 advanced turn of effect.
Scarecrow Vest
Effect: When the holder enters battle, opponent Attack is lowered by 1 stage. Opponent Flying type Pokemon have their Attack lowered by 2 stages. The holder’s Special Defense is lowered by 20%.
Shadow Lance
Hold Effect: Increases Critical Hit chance by one stage.
Fling Effect: Dark, Physical 75 BP. The target's Reflect, Light Screen, Aurora Veil, and Safeguard are destroyed.
Superhero Cape
Effect: The user gains Levitate status. The user is able to use the move Fly.
Tiki Mask
Effect: When the holder enters battle, opponent Special Attack is lowered by 1 stage. Opponent Ghost type Pokemon have their Special Attack lowered by 2 stages. The holder’s Defense is lowered by 20%.
Vampire Cape
Effect: The holder’s Special Attack is raised by 20% but its Defense and Special Defense are reduced by 20%.
Vampire Fangs
Effect: The holder drains 10% of the damage inflicted by Biting attacks to recover health. However, the holder loses 1/8th of its maximum health every turn during Intense Sunlight.
Werewolf Claws
Effect: The holder’s Attack is increased by 30%, but becomes unable to use Special Attacks.
Zombie Mask
Effect: The holder’s Special Defense is increased by 20%, but recovery effects drain the holder’s health instead of heals.


Breeding Incenses:
Old Spice Incense:
Effect: Breeding results in offspring becoming the father’s species. Has no effect in battle.
Alolan Incense:
Effect: Breeding results in offspring becoming the Alolan regional variant of the inherited species, if applicable. Has no effect in battle.
Galarian Incense:
Effect: Breeding results in offspring becoming the Galarian regional variant of the inherited species, if applicable. Has no effect in battle.
Vanilla Incense:
Effect: Breeding results in offspring becoming the standard non-regional variant of the inherited species, if applicable. Has no effect in battle.


Z-Crystals:
Shadownium-Z:
Effect: Allows use of the Z Move for all Shadow Moves, Soulstained Penumbra.


Staff Reward Held Items:
*These items are exclusive to those who have reached 300 FC and been approved and may not be issued to any other user.
Black Lotus Scarf:
[Usable only by Sandaa]
Effect: When held by a Pokemon, it reduces received Water Type damage by 25% while increasing received Ground Type damage by 25%.
Stormbreaker:
[Usable only by TheKnightsFury]
Effect: Increases Critical Hit chance by one stage.
Fling Effect: Electric, Physical 75 BP. The target's Reflect, Light Screen, Aurora Veil, and Safeguard are destroyed.

Last edited by Sneaze; 05-02-2021 at 03:57 PM.
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