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Old 04-26-2021, 06:19 PM   #1
Lil'twick
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Sableye Fizzy Fright Fest Records and Prize Claim.

Hey everyone, if you haven't already claimed your stuff, here is the thread where you can! All records can be found here so you can go ahead and quote/link what you need.

Winner: Trubbfish

Spoiler: show

Trubbfish (Fizzytopian Trubbish)
Forgotten Prize Pokemon

Type: Water / Ghost
Abilities: Rattled, Water Absorb
Hidden Ability: Clear Body


Flavour Text: The carnival prizes left behind after the park’s abandonment birthed this odd creature. Overwhelmed with grief for the Pokemon housed within its body, it is born with an innate drive to return its fishy friend to the ocean. Wondering the park aimlessly, it leaves a puddles of water in its wake until it dries out completely – if this happens, it will take a rainy day to return this Pokemon back to life again. If you win a carnival game while a Trubbfish is present, it will bond with you for life.



Moveset:
Confuse Ray 1
Astonish 1
Soak 3
Water Gun 6
Spite 7
Amnesia 9
Mist 12
Lick 14
Water Pulse 18
Stockpile 21
Swallow 21
Shadow Punch 24
Liquidation 27
Curse 30
Destiny Bond 33
Pain Split 37
Shadow Ball 39
Hydro Pump 42


Garboquarium (Fizzytopian Garbodor)
Haunted Aquarium Pokemon

Type: Water / Ghost
Abilities: Weak Armour, Storm Drain
Hidden Ability: Cursed Body
Evolution: raise to Lv. 36 in a body of water

Flavour Text: Once it finally reached the ocean, Garboquarium become drunk with power. It appears to have forgotten its original purpose entirely, capturing the souls of aquatic Pokemon indiscriminately – only releasing them to shoot at their enemies. Its aquarium is sealed behind the veil of ghostly ectoplasm which gives its watery body form. The rubbery tube extending from its left arm is capable of expanding to suck up a fish Pokemon as large as a Barraskewda. Each Garboquarium is made up of a unique assortment of deceased sea creatures; when a pair of Garboquarium fight, the victor will harvest the loser’s collection as trophies.



Moveset:
Soul Splatter-
Water Gun 1
Shadow Claw 1
Confuse Ray 1
Astonish 1
Soak 1
Shadow Punch 1
Spite 1
Amnesia 9
Mist 12
Lick
14
Water Pulse 18
Stockpile 21
Swallow 21
Spit Up 24
Liquidation 27
Curse 30
Destiny Bond 33
Pain Split 39
Shadow Bone 43
Water Spout 48

Soul Splatter (Ghost, Special): The user fires fishy souls at the opposing Pokémon. The lower the user's HP, the lower the move's power.


Prize Post
Spoiler: show
The sounds of music resonating from theme park attractions, winning bells dinging, the whoosh of a rollercoaster clacking down a track, and the screams of thrill seekers echoed across the island throughout the duration of the evening and deep into the night. Shortly after the stroke of midnight as the majority of the visitors had gotten their fill of fun and excitement, people began to gather around the tent that the film crew had set up as their base of operations.

The film crew was hard at work compiling all of the footage they had captured throughout the evening. Images of Sableye watching and giggling at failed attempts of various guests, a flock of Drifloon tethered to some sign posts, a Purrloin stealthily slinking between visitors’ feet looking for something to pilfer, the haunted faces of Gastly camouflaged in the dark haze, and the ominous silhouette of an Absol watching from the distance atop a Ferris wheel car reflected off of various television monitors as they reviewed the film. “Looks like we’ve got some great material here… There’s still hours more of footage to sift through, but no sign of any of these ‘regional forms’ you keep hyping up, Professor…” Dawn Hattenbrough noted skeptically.


Professor Palm seemed unfazed as his focus remained fixated on the task at hand and addressed the trainers who had gathered. “Thank you all for your help- we’ve generated a ton of excitement here tonight and it’s really drawn out a lot of the natural wildlife! There’s still a lot of work to be done to go through all of our observations, but I suppose now is as good a time as ever to reward you for all of your hard work!” The disheveled professor directed everyone’s attention over to a makeshift counter that had been set up and stacked with an array of prizes. “I hope you all enjoyed yourselves tonight, so feel free to cash in your Carnival Coupons for some of these prizes! Additionally, for those of you who have submit your observations in the search for a Fizzytopian Regional Variant, I’ve got an extra 5 Carnival Coupons as thanks for all of your hard work!”

Here is a running total of everyone’s Carnival Coupons:
TheKnightsFury: 36
Faiyaa: 36
Missingno. Master: 35
SpinyShell: 35
Raves: 34
lilbluecorsola: 33
King Ghidorah: 33
Asteiri: 32
Lil’twick: 31
Connor: 31
Mana Opal: 31
Zorchic: 29
myahoo: 29
sixdragons_in_atrenchcoat: 28
CyberBlastoise: 27
Zelphon5: 27
grassyglide: 26
Biggggg5: 26
Pearl’s Perap: 25
Heather_915: 7
empoleon dynamite: 7
Emilia: 7
Sneasel12: 5
SlashKub: 5
Ironthunder: 4
blu3shift: 2
OkikuMew: 2
Enigmatic Professor: 2
As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]
10 Coupons – 1x TR
8 Coupons – 1x Custom Hold Item
5 Coupons – 1x Custom Pokeball
4 Coupons – 1x Luxury Ball
4 Coupons – 1x Evolutionary Item
3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)
3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]
2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)
2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)
1 Coupon – 1x Rare Candy [Max. 5 per customer]
1 Coupon – 1x Yummi Gummi [Max. 5 per customer]
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!

Winner and already claimed prizes
Spoiler: show

“These little party favors are nice and all, but where’s my big scoop?!” Dawn interjected, breaking up the revelry. Professor Palm adjusted the frame of his glasses and stared down at the clipboard in his hands. Attached to it were countless sheets of observations gathered by the trainers who had participated. “Well, we’ve gathered tons of data here tonight, and while not all of them can be proven if they exist or not, the findings here are invaluable to our research. It’s possible that any special lifeforms were just waiting for the right conditions to present themselves to—” Dawn quickly cut him off with a dismissive wave of her hand. “Oh spare me the idealism, Palm- if you think the viewers will accept some secondhand reports as tangible evidence then you’re a bigger hack than I—”

Dawn Hattenbrough is interrupted as something pulls on her pant leg. She looked down and jumped in shock as a strange looking face stared up at her, inciting a shriek. A grin crept onto Professor Palm’s face as he flipped through the sheets on his clipboard. “Like I was saying, maybe this creature felt like you could use a little prize to go home with. Now let’s see… ah, here’s the data on this species.” He landed on the page that had the observation report for the creature before them and held it up for all to see.

Spoiler: show

“This little creature looks to be a Fizzytopian Trubbish, also known as a Trubbfish. First observed by the trainer Emp! Thank you for your contribution; this has been invaluable to my research!” Dawn scrunched her nose and gingerly picked it up by the tip of the bag and handed it to Emp. “Then you take it! That dead fish creeps me out! And you guys, why aren’t you getting this on film yet?” she snipped at the cameramen.

Congratulations to empoleon dynamite! It was an incredibly close race that came down to the wire. Thank you all for voting, and an even bigger thanks to all of you who submitted your wonderful artwork! For coming in first place, empoleon dynamite is awarded a lv.1 female Trubbfish!

With the area’s wildlife and the regional variant properly captured on camera and the prizes given out, it was time for the festivities to come to a close. “Well, I’d say that was another successful expedition- thank you all so much for coming and helping me out! I can’t stress enough how critical it is to progress my research. Until next time, I hope that I can work with you all again in the future!” Professor Palm made some final observations of Trubbfish and wrote them down in his notes and began to pack up his equipment. “Palm wait,” Dawn called out as she approached him. There was a look of remorse on her face. “I owe you an apology. Your research was spot on. If you’d allow me, I’d like to interview you for a segment on the program to highlight your research further. You’ll be the top researcher in your field in no time!” Professor turned around with a warm smile on his face. “Sounds fine by me, but remember, we’re all first!”


~~~~~~~

And that wraps up this Fizzy Fest contest! Thank you all so much for participating and making it a true joy to run, and thanks to Lit and Perap for helping me with the updates! Discussions about Trubbfish will commence shortly, much like we did with Pumpkasaur following the previous contest. We will also be holding a feedback survey to gauge community opinion on what aspects of these contests people like and what things we can improve upon. I’m sure you are curious how the voting went, so here are the results for the top-5 vote getters!
Spoiler: show



Quote:
Originally Posted by Faiyaa, post: 7228477, member: 2711


CyberBlastoise:
CyberBlastoise: 27
As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]
10 Coupons – 1x TR
8 Coupons – 1x Custom Hold Item
5 Coupons – 1x Custom Pokeball
4 Coupons – 1x Luxury Ball
4 Coupons – 1x Evolutionary Item
3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)
3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]
2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)
2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)
1 Coupon – 1x Rare Candy [Max. 5 per customer]
1 Coupon – 1x Yummi Gummi [Max. 5 per customer]
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Exchanging 15 tickets for the Fizzytopian Essence
10 coupons for 2x Aqua Balls
2 tickets for a Dive Ball

grassyglide:
Quote:
Originally Posted by Faiyaa, post: 7228477, member: 2711
Here is a running total of everyone’s Carnival Coupons:
grassyglide: 26

As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]
10 Coupons – 1x TR
8 Coupons – 1x Custom Hold Item
5 Coupons – 1x Custom Pokeball
4 Coupons – 1x Luxury Ball
4 Coupons – 1x Evolutionary Item
3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)
3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]
2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)
2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)
1 Coupon – 1x Rare Candy [Max. 5 per customer]
1 Coupon – 1x Yummi Gummi [Max. 5 per customer]


* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!
splitting up my 26 tickets as follows:
  • 15 tickets for 1x Fizzytopian Essence
  • 3 tickets for 1x Friend Ball
  • 6 tickets for 2x Mysterious Gummis
  • 2 tickets for 2x Yummi Gummis

and using the Friend Ball to house my Rowlet

Missigno. Master
Quote:
Originally Posted by Faiyaa, post: 7228477, member: 2711
The sounds of music resonating from theme park attractions, winning bells dinging, the whoosh of a rollercoaster clacking down a track, and the screams of thrill seekers echoed across the island throughout the duration of the evening and deep into the night. Shortly after the stroke of midnight as the majority of the visitors had gotten their fill of fun and excitement, people began to gather around the tent that the film crew had set up as their base of operations.

The film crew was hard at work compiling all of the footage they had captured throughout the evening. Images of Sableye watching and giggling at failed attempts of various guests, a flock of Drifloon tethered to some sign posts, a Purrloin stealthily slinking between visitors’ feet looking for something to pilfer, the haunted faces of Gastly camouflaged in the dark haze, and the ominous silhouette of an Absol watching from the distance atop a Ferris wheel car reflected off of various television monitors as they reviewed the film. “Looks like we’ve got some great material here… There’s still hours more of footage to sift through, but no sign of any of these ‘regional forms’ you keep hyping up, Professor…” Dawn Hattenbrough noted skeptically.


Professor Palm seemed unfazed as his focus remained fixated on the task at hand and addressed the trainers who had gathered. “Thank you all for your help- we’ve generated a ton of excitement here tonight and it’s really drawn out a lot of the natural wildlife! There’s still a lot of work to be done to go through all of our observations, but I suppose now is as good a time as ever to reward you for all of your hard work!” The disheveled professor directed everyone’s attention over to a makeshift counter that had been set up and stacked with an array of prizes. “I hope you all enjoyed yourselves tonight, so feel free to cash in your Carnival Coupons for some of these prizes! Additionally, for those of you who have submit your observations in the search for a Fizzytopian Regional Variant, I’ve got an extra 5 Carnival Coupons as thanks for all of your hard work!”

Here is a running total of everyone’s Carnival Coupons:
TheKnightsFury: 36
Faiyaa: 36
Missingno. Master: 35
SpinyShell: 35
Raves: 34
lilbluecorsola: 33
King Ghidorah: 33
Asteiri: 32
Lil’twick: 31
Connor: 31
Mana Opal: 31
Zorchic: 29
myahoo: 29
sixdragons_in_atrenchcoat: 28
CyberBlastoise: 27
Zelphon5: 27
grassyglide: 26
Biggggg5: 26
Pearl’s Perap: 25
Heather_915: 7
empoleon dynamite: 7
Emilia: 7
Sneasel12: 5
SlashKub: 5
Ironthunder: 4
blu3shift: 2
OkikuMew: 2
Enigmatic Professor: 2
As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]
10 Coupons – 1x TR
8 Coupons – 1x Custom Hold Item
5 Coupons – 1x Custom Pokeball
4 Coupons – 1x Luxury Ball
4 Coupons – 1x Evolutionary Item
3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)
3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]
2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)
2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)
1 Coupon – 1x Rare Candy [Max. 5 per customer]
1 Coupon – 1x Yummi Gummi [Max. 5 per customer]
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!

~~~~~~~

“These little party favors are nice and all, but where’s my big scoop?!” Dawn interjected, breaking up the revelry. Professor Palm adjusted the frame of his glasses and stared down at the clipboard in his hands. Attached to it were countless sheets of observations gathered by the trainers who had participated. “Well, we’ve gathered tons of data here tonight, and while not all of them can be proven if they exist or not, the findings here are invaluable to our research. It’s possible that any special lifeforms were just waiting for the right conditions to present themselves to—” Dawn quickly cut him off with a dismissive wave of her hand. “Oh spare me the idealism, Palm- if you think the viewers will accept some secondhand reports as tangible evidence then you’re a bigger hack than I—”

Dawn Hattenbrough is interrupted as something pulls on her pant leg. She looked down and jumped in shock as a strange looking face stared up at her, inciting a shriek. A grin crept onto Professor Palm’s face as he flipped through the sheets on his clipboard. “Like I was saying, maybe this creature felt like you could use a little prize to go home with. Now let’s see… ah, here’s the data on this species.” He landed on the page that had the observation report for the creature before them and held it up for all to see.

Spoiler: show

“This little creature looks to be a Fizzytopian Trubbish, also known as a Trubbfish. First observed by the trainer Emp! Thank you for your contribution; this has been invaluable to my research!” Dawn scrunched her nose and gingerly picked it up by the tip of the bag and handed it to Emp. “Then you take it! That dead fish creeps me out! And you guys, why aren’t you getting this on film yet?” she snipped at the cameramen.

Congratulations to empoleon dynamite! It was an incredibly close race that came down to the wire. Thank you all for voting, and an even bigger thanks to all of you who submitted your wonderful artwork! For coming in first place, empoleon dynamite is awarded a lv.1 female Trubbfish!

With the area’s wildlife and the regional variant properly captured on camera and the prizes given out, it was time for the festivities to come to a close. “Well, I’d say that was another successful expedition- thank you all so much for coming and helping me out! I can’t stress enough how critical it is to progress my research. Until next time, I hope that I can work with you all again in the future!” Professor Palm made some final observations of Trubbfish and wrote them down in his notes and began to pack up his equipment. “Palm wait,” Dawn called out as she approached him. There was a look of remorse on her face. “I owe you an apology. Your research was spot on. If you’d allow me, I’d like to interview you for a segment on the program to highlight your research further. You’ll be the top researcher in your field in no time!” Professor turned around with a warm smile on his face. “Sounds fine by me, but remember, we’re all first!”


~~~~~~~

And that wraps up this Fizzy Fest contest! Thank you all so much for participating and making it a true joy to run, and thanks to Lit and Perap for helping me with the updates! Discussions about Trubbfish will commence shortly, much like we did with Pumpkasaur following the previous contest. We will also be holding a feedback survey to gauge community opinion on what aspects of these contests people like and what things we can improve upon. I’m sure you are curious how the voting went, so here are the results for the top-5 vote getters!
Spoiler: show

It wasn't long until the Pokémon Trainers of Sludge Wave Coast met back up, each of them clutching a number of Carnival Coupons. "Alright, how'd everyone do?" Keith asked.

"Nuzzle put on a wonderful performance that the crowd loved," stated Terri, brandishing her five Carnival Coupons.

"Dodrio... got the Rollerquaza moving well enough," Willa murmured. Keith put an arm around his wife at this point as she showed her handful of Carnival Coupons.

"Yeah, I, uh, kinda heard the screaming," Keith said. "You OK?"

Willa nodded. "I am fine," she confirmed, with a small yet genuinely grateful smile in response to Keith's concern.

"Good," Keith nodded back. "Meanwhile, Artemis didn't miss a single target at the shooting gallery," he added, holding up another bunch of Carnival Coupons.

"Salemence had more than enough strength for the hammer game," said Maribel. "Just... our approach wasn't quite right," she added sheepishly, holding up fewer Carnival Coupons than the others had held up so far.

"Eh, Wes wasn't as graceful as he could've been, but he still did a damn fine job in the circus tent," Gavin reported, holding up his share of the Carnival Coupons.

"And Homer, of course, navigated us flawlessly through the Hall of Mirrors," said Eddie. "On an entirely related note, when we're headed back to Sludge Wave Coast, I will need to stop at Donphan Donuts for a minute."

Once the good-natured chuckling at this statement died down, Keith spoke up. "Alright, so, seems like we all rocked this place," he grinned. "Now let's see what we can see!"

And so they did. In the process, Keith was slightly disappointed to learn that his findings about the Fizzytopian Form of Sunkern had not been the star of the show, but said disappointment was quite short-lived as he saw what was being called Trubbfish- the Fizzytopian Form of Trubbish. Did it hold a candle to Normal Form Trubbish? In his opinion, no. Was it still adorable in a strange way? Hell, yes.

Following this was the prize counter. With the Carnival Coupons pooled together, earned by Sludge Wave Coast's Trainers, including the extra seven Keith was given for his efforts on researching a potential new regional form, they had a good amount to work with here. The decisions were tough ones, but eventually everyone was able to agree on the best uses for them.


OOC: Spending my 35 Carnival Coupons as follows;

1 Fizzytopian Essence (15 coupons)
5 Rare Candies (5 coupons)
5 Mysterious Gummis (15 coupons)

Thanks to Gary for making this event happen. I've had an absolute blast with it.

Emp
Quote:
Originally Posted by Faiyaa, post: 7228477, member: 2711

Spoiler: show

“This little creature looks to be a Fizzytopian Trubbish, also known as a Trubbfish. First observed by the trainer Emp! Thank you for your contribution; this has been invaluable to my research!” Dawn scrunched her nose and gingerly picked it up by the tip of the bag and handed it to Emp. “Then you take it! That dead fish creeps me out! And you guys, why aren’t you getting this on film yet?” she snipped at the cameramen.

Congratulations to empoleon dynamite! It was an incredibly close race that came down to the wire. Thank you all for voting, and an even bigger thanks to all of you who submitted your wonderful artwork! For coming in first place, empoleon dynamite is awarded a lv.1 female Trubbfish!

With the area’s wildlife and the regional variant properly captured on camera and the prizes given out, it was time for the festivities to come to a close. “Well, I’d say that was another successful expedition- thank you all so much for coming and helping me out! I can’t stress enough how critical it is to progress my research. Until next time, I hope that I can work with you all again in the future!” Professor Palm made some final observations of Trubbfish and wrote them down in his notes and began to pack up his equipment. “Palm wait,” Dawn called out as she approached him. There was a look of remorse on her face. “I owe you an apology. Your research was spot on. If you’d allow me, I’d like to interview you for a segment on the program to highlight your research further. You’ll be the top researcher in your field in no time!” Professor turned around with a warm smile on his face. “Sounds fine by me, but remember, we’re all first!”


~~~~~~~

And that wraps up this Fizzy Fest contest! Thank you all so much for participating and making it a true joy to run, and thanks to Lit and Perap for helping me with the updates! Discussions about Trubbfish will commence shortly, much like we did with Pumpkasaur following the previous contest. We will also be holding a feedback survey to gauge community opinion on what aspects of these contests people like and what things we can improve upon. I’m sure you are curious how the voting went, so here are the results for the top-5 vote getters!
Spoiler: show

It would be remiss of me not to claim my carnival prize. First up I'll be spending my 7 coupons on a Skele Ball and 2 candies (to be fed to my Trubbfish)

Leaving with a Lv.3 Female Trubbfish housed in a Skele Ball

I just want to extend the biggest thank you to everyone who voted for my entry, I spent two whole weekends concepting and designing her and got to practice a lot of new drawing techniques along the way; your support really means the world. I’d also like to give a shout out to all the other amazing entries, there was so much creativity poured into them and it was really awesome to see the levels of talent the community is capable of. I would finally like to offer a big thanks to Gary for making this event so special for the community.


myahoo
Quote:
Originally Posted by Faiyaa, post: 7228477, member: 2711
Here is a running total of everyone’s Carnival Coupons:
myahoo: 29
As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]
5 Coupons – 1x Custom Pokeball
4 Coupons – 1x Evolutionary Item
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!
Trading 15 coupons for 1x Fizzytopian Essence.
Trading 4 coupons for 1x Cracked Pot.
Trading 10 coupons for 1x Magenta Cyber Ball and 1x Orange Cyber Ball.

Thanks to Gary for the event and congrats to Emp!


PP:
Here is a running total of everyone’s Carnival Coupons:
Pearl’s Perap: 25​

As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]
10 Coupons – 1x TR
8 Coupons – 1x Custom Hold Item
5 Coupons – 1x Custom Pokeball
4 Coupons – 1x Luxury Ball
4 Coupons – 1x Evolutionary Item
3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)
3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]
2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)
2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)
1 Coupon – 1x Rare Candy [Max. 5 per customer]
1 Coupon – 1x Yummi Gummi [Max. 5 per customer]​
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!

With my 25 coupons, I'd like to pick up the following:

5 coupons on a Leaf Ball
5 coupons on a Fizzy Ball
5 coupons on a Steel Ball
4 coupons on an Upgrade
3 coupons on a Mysterious Gummi
3 coupons on three Rare Candies

Thanks!

Connor:
Connor: 31

As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]​

10 Coupons – 1x TR​

8 Coupons – 1x Custom Hold Item​

5 Coupons – 1x Custom Pokeball​

4 Coupons – 1x Luxury Ball​

4 Coupons – 1x Evolutionary Item​

3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)​

3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]​

2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)​

2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)​

1 Coupon – 1x Rare Candy [Max. 5 per customer]​

1 Coupon – 1x Yummi Gummi [Max. 5 per customer]​
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!
Purchasing the following;

x1 Shadow Lance - 8
x5 Mysterious Gummi - 15
x5 Rare Candies - 5
x3 Yummi Gummi - 3

Thanks to all involved.

SpinyShell:
SpinyShell: 35​

As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]​

10 Coupons – 1x TR​

8 Coupons – 1x Custom Hold Item​

5 Coupons – 1x Custom Pokeball​

4 Coupons – 1x Luxury Ball​

4 Coupons – 1x Evolutionary Item​

3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)​

3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]​

2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)​

2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)​

1 Coupon – 1x Rare Candy [Max. 5 per customer]​

1 Coupon – 1x Yummi Gummi [Max. 5 per customer]​
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!
Thanks everyone. This was really fun and it was super cool to see all the fantastic entries.

I will be exchanging my 35 coupons for:
5 Mysterious Gummis (15 tickets)
5 Rare Candies (5 tickets)
2 Custom Pokeballs - Psychic and Flying (10 tickets)
5 Yummi Gummis (5 tickets)
Record Keeping:
Mysterious Gummis: 1 --(+5)--> 6
Yummi Gummis: 3 --(+5)--> 8

Prof. Enigma:
Enigmatic Professor: 2​

As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]​

10 Coupons – 1x TR​

8 Coupons – 1x Custom Hold Item​

5 Coupons – 1x Custom Pokeball​

4 Coupons – 1x Luxury Ball​

4 Coupons – 1x Evolutionary Item​

3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)​

3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]​

2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)​

2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)​

1 Coupon – 1x Rare Candy [Max. 5 per customer]​

1 Coupon – 1x Yummi Gummi [Max. 5 per customer]​
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!



Exchanging my two coupons for 2 Yummi Gummies,
Thanks for the event, It was a cool thing to watch

Liltwitck
Quote:
Originally Posted by Faiyaa, post: 7228477, member: 2711

Lil’twick: 31
As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]
10 Coupons – 1x TR
8 Coupons – 1x Custom Hold Item
5 Coupons – 1x Custom Pokeball
4 Coupons – 1x Luxury Ball
4 Coupons – 1x Evolutionary Item
3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)
3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]
2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)
2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)
1 Coupon – 1x Rare Candy [Max. 5 per customer]
1 Coupon – 1x Yummi Gummi [Max. 5 per customer]
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!

Claiming the following
8 Coupons - Shadow Lance
5 Coupons - 5 Rare Candies
4 Coupons - Ice Stone
10 Coupons - 2 Shadow Balls
4 Coupons - Sun Stone

Housing Ozymandius the Shadow Heracross and Nidhoggr the Shiny Silicobra in the Shadow Balls.

__________________


And there may come a day
Where you forget the faces, and voices
Of those you've met along the way

Hawke | Leo

Lil'twick is online now   Reply With Quote
Old 04-26-2021, 06:19 PM   #2
Lil'twick
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Entrants

Fizzytopian Sunkern and Sunflora (Sunkempt and Unflora), Submitted by MM
Spoiler: show

Sunkempt, the Wilted Pokémon


Sunkempt, the Wilted Pokémon. A Poison and Grass-type. When the theme park on Phantom Isle was abandoned, nobody bothered to clean up all the trash left behind. How exactly some Sunkern came to be stuck here is still unknown- the notion that they belonged to some of the Trainers who were casualties of the Ghost Train fire is one of the more popular theories. In any case, the constant cloud cover, as you can imagine, did not sit well with these Pokémon, and so they sought sustenance from anywhere they could, which ultimately brought them to an abandoned popcornn stall. Feeding on increasingly stale popcornn with minimal sunlight and taking shelter in discarded popcornn bags resulted in the Sunkern, over time, taking more permanent residence in the bag as their bodies became less capable outside of them, a result of the poor diet and living conditions forced onto them. Fortunately (or perhaps unfortunately, depending on your point of view), these Sunkern variants, once they became more acclimated to this way of living, began to thrive in their own way, feeding off of litter and pollution instead of sunlight and clean water.

Dex entry 1: Inadequate sunlight and a diet of increasingly stale popcornn resulted in this variant of Sunkern. An old popcornn bag now acts as its new skin.

Dex entry 2: Though its leaves are pale and wilting, it does not appear to be suffering. It hops around, greedily eating any carelessly discarded pieces of litter it finds.

Ability 1: Liquid Ooze
Ability 2: Gluttony
Hidden Ability: Weak Armor

Level-up moves:

Lv. 1: Snack Attack
Lv. 1: Absorb
Lv. 1: Stuff Cheeks
Lv. 4: Recycle
Lv. 7: Smog
Lv. 10: Mega Drain
Lv. 13: Poison Gas
Lv. 16: Sludge
Lv. 19: Corrosive Gas
Lv. 22: Giga Drain
Lv. 25: Toxic
Lv. 28: Stockpile
Lv. 31: Swallow
Lv. 34: Sludge Bomb
Lv. 37: Double-Edge
Lv. 40: Spit Up
Lv. 43: Belch

Egg moves:
Growth
Bullet Seed
Explosion
Strength Sap


Evolution: Unflora (upon learning Stockpile)

Unflora, the False Flower Pokémon

Unflora, the False Flower Pokémon. A Poison-type. One of the biggest changes to the affected Sunkern was the lack of reaction to the radiation given off by Sun Stones, since the Pokémon were less and less reliant on the sun for sustenance. Instead, once their greed for garbage had reached such points that they could Stockpile it to bolster their defenses in battle, Sunkempt would evolve into a form that they try to use to mimic what they would have turned into once upon a time, but is in fact a pale imitation of it. Unflora no longer qualifies as a plant, having become basically a sentient pile of garbage, albeit on a smaller, more simple scale than the likes of Trubbish or Garbodor. With an empty Fizzy Cola can, numerous plastic drinking straws, and the old popcornn bag it burst open upon evolution, it attempts to imitate the Sunflora form. Despite this, it doesn't appear to have any hostility towards actual Sunflora. Though it typically doesn't display much emotion, it is surprisingly fiercely protective of those it does care about, be it its young, its mate, or its Trainer.

Dex entry 1: Using pieces of garbage it's gathered, it attempts to look like a Sunflora. Although it is never convincing, this doesn't seem to bother it.

Dex entry 2: Though it usually rarely shows emotion, it will fight fiercely and loyally for a Trainer who shows it love and respect. It will only attempt to share its garbage with someone it trusts.

Ability 1: Liquid Ooze
Ability 2: Gluttony
Hidden Ability: Corrosion

Level-up moves:

Evo: Acid Armor
Lv. 1: Belch
Lv. 1: Sludge Bomb
Lv. 1: Sludge
Lv. 1: Toxic
Lv. 1: Snack Attack
Lv. 1: Absorb
Lv. 1: Stuff Cheeks
Lv. 4: Recycle
Lv. 7: Smog
Lv. 10: Mega Drain
Lv. 13: Poison Gas
Lv. 16: Poison Sting
Lv. 19: Corrosive Gas
Lv. 22: Giga Drain
Lv. 25: Leaf Blade
Lv. 28: Stockpile
Lv. 31: Swallow
Lv. 34: Poison Jab
Lv. 37: Retaliate
Lv. 40: Spit Up
Lv. 43: Cross Poison
Lv. 50: Gunk Shot

Snack Attack- the signature move of Sunkempt and Unflora. The user eats its own held item, regardless of whether it's meant to be consumed. If it has an effect upon being consumed, said effect is applied immediately, such as the Attack boost from a Liechi Berry, and if its item is meant to heal or harm the holder each turn, such as Leftovers, Black Sludge, Flame Orb, or Sticky Barb, one turn's worth of that effect happens upon consumption. This is turn one- the charging turn. On the following turn, the user lets loose a powerful belch, with the same base power, typing, and damage category as the move Belch. Using this move also enables the user to successfully use Belch in that same battle if they know it, even if the consumed item wasn't a berry. Snack Attack fails if the user isn't holding anything, and Recycle can restore a held item consumed in this way.


Fizzytopian Bouffalant (Boufoolant), submitted by TKF
Spoiler: show
Fizzian Bouffalant (Bouffoolant)


Typing: Dark/Fairy
Abilities: Dazzling, Sap Sipper, Sweet Veil (Hidden)
Dex Entry: Even more territorial than regular Bouffalant, these pokemon fiercely protect the hordes of carnival candy they've been forced to survive on. It is believed that the chemicals in the expired candy a to blame for the radical colour change, which they use to lower their opponent's guard, giving them time to gather speed.

Signature move: Sugar Rush (Fairy) 50BP
The user charges forward in a sugar fuelled rage and attacks. Building up more power, it raises the user's Speed stat.

Background information
Previously used by members of the circus, a number of Bouffalant were left behind when the theme park was abandoned. With little vegetation available, the remaining pokemon were forced to fight over what remained. The Bouffalant's territorial nature took over as they laid claim to the stores of high fructose carnival candy. Fuelled by a high sugar diet, the Bouffoolant brutally dispatched any Pokemon that dared to enter their territory. Over time the chemicals in the candy began to effect them on a cellular level, dyeing their hair a spectacular colour. The bright appearance is enough to give anyone pause and in that moment, Bouffoolant are able to close the gap.....


Fizzytopian Ponyta and Rapidash (Marey and Scarousel), submitted by CB
Spoiler: show

Marey (Fizzytopian Ponyta), the Carousel Pokemon

Dex Entry:
Modeled after the popular horse Pokemon, this vessel gathered the joys and memories from times past on its carousel to come alive. It loves to roam around in search of more people to bring joy to. Even though its ghostly essence imitates the flames of a living Ponyta, it is instead cool to the touch, almost inviting.
Type: Ghost/Normal
Abilities: Levitate, Illuminate, Shadow Tag (Hidden)

1 Tackle
1 Growl
5 Tail Whip
10 Astonish
15 Shadow Sneak
20 Agility
25 Ominous Wind
30 Stomp
35 Curse
41 Take Down
45 Shadow Ride
50 Double-Edge
55 Perish Song


Scarousel (Fizzytopian Rapidash), the Carousel Pokemon

Dex Entry: This Pokemon takes others through the underworld on its back. Those that let go of the pole are said to be lost forever in the inky black darkness. At night, its glowing blue flames lure those that still visit the park to come for the ride of a lifetime.
Type: Ghost/Normal
Abilities: Levitate, Illuminate, Shadow Tag (Hidden)
1 Brutal Swing
1 Megahorn
1 Sucker Punch
1 Tackle
1 Quick Attack
1 Growl
1 Tail Whip
1 Astonish
Evo. Brutal Swing
15 Shadow Sneak
20 Agility
25 Ominous Wind
30 Stomp
35 Curse
43 Take Down
49 Shadow Ride
56 Double-Edge
63 Perish Song

Signature Move: Shadow Ride - BP 60 (Ghost/Physical)
The user of this move will invite another Pokemon on for a ride, whether by choice or by force. It will bring the target into the shadows, and on the next turn it will slam it back out, dealing damage. During this time, neither Pokemon can be target by moves. This move can affect Normal Types.

----
Back when this park was up and running a ride meant for young kids to imitate the Alolan tradition of riding Pokemon was built. The architect for the carousel designed the Pokemon after her beloved childhood Ponyta, Marey. Because of this, the ride also had an informal nickname the "Marey-Go-Round". Years after the park shutdown, teenagers would break into the park and vandalize it. One of the things they would do is tear down the Ponytas and thrust their poles into gardens as a way to scare people. The various emotions would eventually come to possess the Ponyta, giving them a ghostly forme.

A popular story is that these Fizzytopian Ponyta are the ghost of Marey or the ghost of the architect seeking revenge for the desecration of a project made with such love.


Fizzytopian Falinks (Thrillinks), submitted by Sandaa
Spoiler: show

Thrilinks [Steel], also known as a Fizzytopian Falinks, is a shy creature that prioritizes flight over fight. Its flighty disposition has instilled an instinctual desire to go fast, using the abandoned rails of the Rollerquaza as a means to get around. Its shields have developed into wheels, allowing it to move faster than any creature found in the park. This shift has turned the formation into a group of reckless thrill-seekers. If cornered with no escape, it won’t back down from a fight, however in combat it has exchanged much of its defensive capability for speed and power. Its armor has turned to a dull metallic color, accented by flame decals, because flames make everything go faster. The crest on its helmet has changed to a more aerodynamic angle pointing backwards and has rusted over.

Alias: Thrilinks
Type: Steel
Abilites: Reckless / Speed Boost
Level-Up Moveset:
1 – Tackle
1 – Gear Up
5 – Bullet Punch
10 – Focus Energy
15 – Flame Charge
20 – Autotomize
25 – Metal Sound
30 – Wild Charge
35 – Iron Head
40 – No Retreat
45 – Shift Gear
50 – Gear Grind
55 – Head Charge
60 – Metal Burst​
Signature Move: Whiplash (Steel, Physical 90 BP)
Effect: The user rams into the opponent at blinding speeds, dealing 1/4 damage as recoil to the user.


Fizzytopian Mawile. submitted by Dragons
Spoiler: show

Fizzytopian Mawile

Dark/Steel
Abilities: Tough Claws, Steely Spirit, Sheer Force(Hidden)
Signature Move: Hidden Ambush(Dark, 90BP, Physical) Effect: Priority +2, Only Works Turn 1
Dex Entry: Normal Form Mawile lived abundantly in the theme park during its prime, where it could live peacefully. In the years after the park closed down, the Mawile had to survive by preying upon weaker Pokemon, and along with the growing population of Ghost Pokemon, they turned to stalking in the shadows and Dark, underhanded tactics to secure meals. Their yellow coloration dulled to a muddy beige, and their claws grew larger and stronger.
Level-Up Moveset:
1 - Fake Out
1 - Shadow Sneak
1 - Leer
4 - Pursuit
8 - Scary Face
12 - Assurance
16 - Mean Look
16 - Hone Claws
16 - Metal Claw
20 - Sucker Punch
24 - Autotomize
28 - Night Slash
32 - Bullet Punch
36 - Lunge
40 - Hidden Ambush
44 - Close Combat
48 - Iron Head


Fizzytopian Shuppet and Banette (Shuptent and Jesterette), submitted by Lil'twick
Spoiler: show

Shuptent (Fizzytopian Shuppet)- The Big Top Pokemon

Pokedex Entry- Spirits who wish to preserve the fun the circus brought to the theme park. They form their bodies using the scraps of fabric floating around the park and try to entertain visitors like how the performers before them did.

Typing- Ghost/Normal

Abilities- Frisk, Comatose, HA: Weak Armor

Level-Up Moveset:
1 - Knock Off
4 - Play Nice
7 - Night Shade
10 - Round
13 - Shadow Sneak
16 - Follow Me
19 - Headbutt
22 - Hex
26 - Sing
30 - Shadow Ball
34 - Embargo
38 - Sucker Punch
42 - Snatch
46 - Entrainment
50 - Trick
54 - Phantom Force



Jesterette (Fizzytopian Banette) - The Jester Doll Pokemon

Pokedex Entry - Circus dolls brought to light by the regrets and tragedy of the spirits of children who died in the Phantom Isle. They lead lost trainers to these anguished spirits, wishing to help them free those souls through fun dreams.

Type - Ghost/Normal

Abilities- Frisk, Comatose, HA: Prankster

1 - Phantom Force
1 - Knock Off
1 - Play Nice
1 - Round
1 - Crush Claw
Evo. - Slash
4 - Play Nice
7 - Night Shade
10 - Round
13 - Shadow Sneak
16 - Follow Me
19 - Headbutt
22 - Hex
26 - Sing
30 - Shadow Ball
34 - Embargo
40 - Sucker Punch
46 - Snatch
52 - Entrainment
58 - Trick
64 - Phantom Force

Custom Move:
Jester's Gift (Normal, Status)- Gives a small present to a targetted Pokemon filled with candy and joy. This adds the Normal-type to the targetted Pokemon, the gift adding a calming, happy state of mind.

I was inspired by the old circuses that would occur in the theme park before it's shut down. As a source of wonder for the kids, as well as boosting the overall morale of the park, it attracted all sorts of Pokemon that would love to partake in the fun. Shuppet and Banette were attracted to it, both to try new children to love them but as well as try to find the children to abandon them. As time went on those Pokemon would come to love the fun of the circus, and forget their vengeance.

When the park shut down, the Shuppet and Banette that made it their home were devastated. Some of them became completely vengeful, lashing out at anyone that dared to enter the park. But there was another group that vowed to preserve the joy in face of the tragedy, to try and let those who died go to rest.

The Shuppets began to build their bodies out of the tattered tent cloths, trying to use their fun and bright patterns to attract trainers and play with them. Over time, as their bodies began to deteriorate, they began patching the ragged holes with new cloth, creating a colorful Pokemon that embodied the park at its prime.

The Banette, however, started to wear the fashioned masks of the clowns. They took on a more jester-like appearance. Their masks eventually came to embody two faces, the Pierrot and Fool archetypes. This was to showcase both the fun that the circus had, but also the sadness over the tragedy of the park. The newfound appearance was an attempt to normalfy them and make them feel not as scary to those who visit the park.

I chose this line for two primary reasons. They are an important part of Fizzy Bubbles history, with them being both ubiquitous as well as a few specific ones being well known. The other is that the line is heavily associated with Phantom Isle, and tie very heavily into the lore of the region. I wanted to try and tie them into the park how it was before, as well as try and present an alternative group that is one of the few helpful species still remaining within the theme park.


FIzzytopian Stufful and Bewear, submitted by Naru
Spoiler: show

Fizzytopian Stufful [Normal/Ghost], is a timid species that has become afraid of humans. The Stufful was once a simple plush Stufful, able to be won from carnival games at the park. But through the tragedy of Phantom Isle, it become sentient, a neglected plushie that will forever yearn for a warm home and a loving owner. It is extremely distrusting of people, even when captured. It has been known to be somewhat cowardly, often running from battle after it feels as though it has endured too much strife. It is a frail creature, sacrificing most of it's bulk for attacking strength.

Fizzytopian Stufful

Ability: Wimp Out/Cotton Down/Cursed Body
Type: Normal/Ghost

Level Up Moveset
— Astonish​
— Growl​
4 Fake Tears​
8 Payback​
12 Shadow Sneak​
16 Endure​
20 Take Down​
24 Shadow Claw​
26 Cotton Guard​
27 Frustration​
28 Flail​
32 Poltergeist​
36 Thrash​
40 Pain Split​
44 Double-Edge​
48 Destiny Bond​

Fizzytopian Stufful -> Level Up w/ Frustration -> Fizzytopian Bewear


Fizzytopian Bewear [Normal/Ghost], growing frustrated at it's situation and realizing that no one will give it the love it was promised as a plushie, this Bewear has grown angry and bitter. No longer cowardly, the species goes out of it's way to attack the humans that abandoned it --- growing stronger with every foe it takes down. However, still being torn and falling apart, the creature is extremely frail, having low defenses but a high attack.

Fizzytopian Bewear

Ability: Moxie/Cotton Down/Cursed Body (HA)
Type: Normal/Ghost

Level Up Moveset
— Astonish
— Growl
— Fake Tears
— Payback
12 Shadow Sneak
16 Endure
20 Take Down
24 Shadow Claw
28 Cotton Guard
30 Flail
36 Poltergeist
42 Thrash
48 Pain Split
54 Double-Edge
60 Destiny Bond
65 Spirit Drain

Signature Move - Spirit Drain (75 BP/Ghost Type/Physical), Bewear opens it's zipper and crushes the opponent. 50% of the damage dealt to the target is restored to the user as HP.


Fizzytopian Wishiwashi, submitted by SpinyShell
Spoiler: show

Fizzytopian Wishwashi

Left Behind Pokémon
Type: Ghost/Water
Ability: Schooling
Level-up Moves:
1 - Astonish​
1 - Leeching Wave​
4 - Memento​
8 - Beat Up​
16 - Fake Tears​
20 - Dive​
24 - Trick-or-Treat​
28 - Shadow Ball​
32 - Aqua Tail​
36 - Curse​
40 - Endeavor​
44 - Hydro Pump​
48 - Phantom Force​
Signature Move:
Leeching Wave (Water, Special, 75 BP)
The user swamps the target with a watery wave of ectoplasm, draining their life energy. The user's HP is restored by half the damage taken by the target.

Besides exciting thrills and sticky candy, the theme park also offered a chance for one to win their very own Wishiwashi. For a hefty amount of tickets, one could try their luck with tossing a Pokéball into a bowl containing the Small Fry Pokémon, a popular attraction for young children eager to have a pet (but not so popular with their parents). However, when the park was swiftly abandoned, the unwon Wishwashi were left behind in their tanks, suddenly forced to fend for themselves in a hostile world. Over time, their health deteriorated due to both the harsh conditions of the park and the increasing presence of soul-sucking Ghost types. However, instead of fading away entirely, a portion of these Wishwashi were able to linger, gaining strength from the ghostly energy that previously harmed them. Now these Pokémon spend their time lurking around the park, levitating with their ghostly powers and banding together whenever they encounter a tough foe--or prey.

Dex entry:
At midnight, it is rumored one can see them swimming aimlessly through the air in ethereal schools. Fizzytopian Wishwashi don't form schools with Alolan Wishwashi, in fact, the latter will try to flee any time they spot their Fizzytopian counterpart.


Fizzytopian Mr. Mime and Mr. Rime (Mr. Funtime and Mr. Crime), submitted by Heather
Spoiler: show

Mr. Funtime (Mr. Mime-Fizzian)
The Funfair Pokémon
Psychic Type
Anticipation/Own Tempo/Super Luck (Hidden)



Evolves from Mime Jr. upon learning Mimic.

In the heyday of the Theme Park, many a Mime Jr. served as a cheerful assistant or mascot to the runners of the many carnival games located around the Park. However, as business dwindled, these game operators began to leave the park behind. Thinking that the park was failing due to the departures, rather than the other way around, many of these Mime Jr. began using their developing mimicry skills to learn to operate games of their own, learning and executing unexpected moves in new ways in order to emulate the games. For a time, this brought a fresh breath of life into the Park, but all good things come to an end...

Dex Entry 1: These Pokémon learned to mimic the operators of carnival games from seeing others at the old Theme Park in which they lived. The strange moves they learn mimic the mechanics of these games.

Dex Entry 2: This Pokémon utilizes it's psychic powers to perform strange moves, which mimic the mechanics of carnival games. Despite rumors, this evolutionary stage always runs an honest game.

Level-Up Moves:

1-Pin Missile
1-Barrage
1-Soak
1-Present
1-Pound
1-Copycat
1-Baton Pass
1-Encore
12-Confusion
16-Role Play
20-Trick
24-Recycle
28-Psybeam
32-Mimic
36-Trick Room
36-Wonder Room
36-Magic Room
40-Foul Play
44-Telekinesis
48-Psychic
52-Teeter Dance

Egg Moves: Confuse Ray, Hypnosis, Power Split, Tickle, Miracle Eye

Evolution Moves: Pin Missile, Barrage, Soak, Present

Evolution Trigger: Evolves into Mr. Crime upon learning Foul Play.

Mr. Crime
The Unfair Pokémon
Psychic/Dark Type
Forewarn/Prankster/Super Luck (Hidden)



As the second wind provided by the appearance of Mr. Funtime began to peter out, some of the Mr. Funtime began to grow desperate to keep the park alive by any means necessary. As their psychic powers grew, so too did their inclination towards deception as a means of bolstering their success, resulting in a new Evolution. However, born of a desire to take advantage of the trust built by Mr. Funtime, the newly-evolved Mr. Crime's appearance did not, in fact, dramatically differ-while the onset of its ill intent robbed the vibrance of its colors, robbed it of its funky, eye-catching hairdo, and made its eyes a dull red, it donned a bowler hat and began carrying a cane in hopes of distracting from these changes, and its new bevy of manipulative tricks, often levitating the cane to put on a show and draw people in. In time, however, all these characteristics would come to be tells for when one was faced with Mr. Crime, and their last ditch efforts to save the park through trickery failed, tarnishing the image of the Theme Park and the Mr. Funtime name with it-relegating this Pokémon and its predecessor to obscurity.

Dex Entry 1: Mr. Crime are Mr. Funtime who developed rigged and unfair games in a desperate bid to keep their home theme park open, and evolved due to the severe shift in intentions. This effort backfired and led to rumors that not even Mr. Funtime could be trusted, due to their similar appearance.

Dex Entry 2: These Pokémon "mark" unsuspecting targets with a curious powder that makes them more susceptible to psychic manipulation. Though nearly invisible to the naked eye, the powder shines blue in the senses of Psychic Pokémon, and is usually faintly visible on the hands of Mr. Crime themselves, as well as any objects they handle regularly.

Level Up Moves:

1-Curious Powder
1-Pin Missile
1-Barrage
1-Soak
1-Present
1-Pound
1-Copycat
1-Baton Pass
1-Encore
1-Nasty Plot
1-Flatter
1-Knock Off
1-Switcheroo
1-Topsy-Turvy
1-Taunt
12-Confusion
16-Role Play
20-Sucker Punch
24-Recycle
28-Psybeam
32-Mimic
36-Trick Room
36-Wonder Room
36-Magic Room
38-Snarl
40-Foul Play
42-Hypnosis
44-Telekinesis
48-Dark Pulse
48-Psychic
52-Teeter Dance

Evolution Move: Curious Powder

Curious Powder: The user emits a strange powder from an open palm. By making contact with this powder-coated palm, the user transfers this powder to the target. Targets who are marked by Curious Powder are made weaker to Psychic attacks by one stage, as Tar Shot does for Fire attacks. In addition, Dark Type Pokémon are made vulnerable to Psychic attacks, however unless the target is also affected by Miracle Eye, their Dark Typing offers two levels of resistance to Psychic attacks, which is further modified by any other typing possessed by the Pokémon in question. If A Dark-Type target is affected by both Miracle Eye and this move, resolve its effects as though the target were either Normal-Type (for Pure-Dark Types), or as though the target were solely its other typing (for Dark Dual-Types). Instead of lowering Speed like Tar Shot, when a Pokémon is marked with Curious Powder, Hypnosis is sure to take effect when used against the Pokémon, barring interference from the Pokemon's Ability.

(OOC: Whew! So, here we are! I decided on the idea of a carnival game runner rather on a whim, but in researching the nitty-gritty details, I was presented with a stark duality among game operators that I felt I could use: some of them are honest, and others are not so much. I decided their backstory should have them go crooked out of desperation regarding their home going out of business. Curious Powder is actually based off a fun fact I discovered during research: the term "mark," as it refers to a sucker for a prank or practical joke, comes from how less honest operators would surreptitiously pat gullible individuals with a hand coated in chalk dust, leaving a "mark" that other game operators could see as a signal that they could take advantage of that individual with their own game. Man, I can't wait for the next one of these. Even with most of the conditions not really going my way, I still had a lot of fun conceiving this little oddball of a creature. Here's to all our other entrants as well! I'm seeing a lot of cool stuff out here!)


Fizzytopian Happiny, Chansey, and Blissey (Occutiny, Churchapon, and Calamipon), submitted by Emi
Spoiler: show

Occutiny (ピンキョ)
the Fortune Pokemon.
Type: Psychic
Abilities: Forewarn / Anticipation HA: Oblivious
Base Stats: 100 / 5 / 30 / 65 / 15 / 5
Level-Up Movepool
Lv.1: Pound
Lv.1: Baby-Doll Eyes
Lv.1: Astonish
Lv.1: Miracle Eye
Lv.4: Defense Curl
Lv.8: Confuse Ray
Lv.12: Disarming Voice
Lv.16: Bestow
Lv.20: Charm

Pokedex Entry: Occutiny, the Fortune Pokemon. An ameteur fortune-teller who is largely unable to make accurate predictions. It will carry the eggs of Curchapon with various fortunes on them, often signaling what kind of fortunes they will give.

Unlike Curchapon, it is much more timid and unlikely to give out fortunes. It has not been affected by the negative energies and lingering spirits of the Abandoned Theme Park for very long.

Evolves: By learning Bestow

Occutiny is a baby form of Curchapon, who is only beginning to develop their ability to predict the future. Since it cannot lay its own eggs yet, it will typically guard the eggs it finds jealously, unless another egg can be given to it. They have not become too distinct from Happiny from other regions, boasting a slightly more purple color and a generally sadder expression, along with the differently shaped eggs of Curchapon.


Curchapon (スキョ)
the Misfortune Pokemon
Type: Psychic / Ghost
Abilities: Cursed Body / Forewarn HA: Aftermath
Base Stats: 250 / 5 / 50 / 105 / 35 / 5
Level-Up Movepool
Lv.1: Pound
Lv.1: Defense Curl
Lv.1: Astonish
Lv.1: Miracle Eye
Lv.4: Spite
Lv.8: Confusion
Lv.12: Heal Block
Lv.16: Sing
Lv.20: Fling
Lv.24: Ominous Wind
Lv.28: Curse
Lv.32: Future Sight
Lv.36: Hex
Lv.40: Fortune Chance
Lv.44: Soft-Boiled
Lv.48: Shadow Ball
Lv.52: Psychic

Pokedex Entry: Curchapon, the Misfortune Pokemon. A Pokemon with the ability to predict someone's fate. It gives fortunes by handing passerbies its eggs, which contain a small, smooth object inside, believed to have been changed from its yolk. Dark grays and blacks represent misfortune, and are the most common.

Exposure to the spirits and energies at the Abadoned Theme Park have turned the once amicable Chansey into the sullen, mischevious Curchapon. It is not known whether they are actually dangerous, or just appear more often around unlucky individals. An urban legend states that some Curchapon can predict the day you die.

Curchapon is a Chansey form that ended up becoming something of a fortune teller. Originally from the hotel that overlooks the Abadoned Theme Park due to their eggs being used for high priced meals, they were abandoned themselves and wandered into the Theme Park in order to survive. Chansey being very empathetic creatures were greatly affected by the miasma and curses left behind, and became cursed fortune tellers. They have an uncanny ability to predict one's general fate using their eggs, which became similar to the capsule machines in the amusement, now rounder and able to split open to reveal a round stone on the inside. Most of the time they are dark grey or pitch black, which represent misfortune, although rarely they can be white or golden. They hover slightly above the ground, almost as if they were a ghost themselves, although they are also capable of walking. It's growths have begun their transformation into the headdress that accompanies their evolution.

Curchaphon is a combination of "curse" and "gachapon", the Japanese name for capsule machines.

Evolves: During a battle, use Fortune Chance and get the "Curse" result three times.



Calamipon (カラミテイ)
the Disaster Pokemon
Type: Psychic / Ghost
Abilities: Cursed Body / Forewarn HA: Aftermath
Base Stats: 255 / 10 / 55 / 135 / 75 / 10
Level-Up Movepool
Lv.1: Fortune Chance
Lv.1: Nightmare
Lv.1: Destiny Bond
Lv.1: Grudge
Lv.1: Pound
Lv.1: Defense Curl
Lv.1: Astonish
Lv.1: Miracle Eye
Lv.4: Spite
Lv.8: Confusion
Lv.12: Heal Block
Lv.16: Sing
Lv.20: Fling
Lv.24: Ominous Wind
Lv.28: Curse
Lv.32: Future Sight
Lv.36: Hex
Lv.40: Fortune Chance
Lv.44: Soft-Boiled
Lv.48: Shadow Ball
Lv.52: Psychic
Lv.56: Eerie Spell

Pokedex Entry: Calamipon, the Disaster Pokemon. These Pokemon are extremely rare, and superstitions abound about meeting one. Even being around one of these Pokemon is said to make you much more unlucky and draw misfortune to you.

The eggs Calamipon carry are said to be completely accurate, and permanent predictions. Even gambler who has never lost a game can open an egg and never win again...or so it says. Calamipon almost seems to take glee in causing misfortune.

Calamipon is the final evolution, and the most warped of the bunch. It's eggs rarely will contain a new type of stone, a black stone with red veins, that inspires a true calamity on those who receive it. Even its trainer will not be freed from its effects. It's head and waist are now wrapped by a rope similar to shimenawa, and it's face is commonly a wicked sneer. It delights in causing misfortune to others, having been completely turned by the power of the Abandoned Theme Park. It's eggs will still sometimes give good fortunes, however, much to its dismay. It is not currently known what causes them to evolve in the wild, although there are numerous urban legends about the phenomenon. They can be raised by Pokemon trainers, but supervision is recommended.

Calamipon is "calamity" + "gachipon".

Fortune Chance (Ghost) (5 PP): Curchapon and Calamipon open one of their eggs, revealing the stone inside and declaring the fortune. This move can be targeted on any Pokemon currently out, and will have these effects

Gold (Great Blessing) (5%): The Pokemon will be healed for 50% of their Max HP, and all status conditions will be removed.
White (Blessing) (10%): The Pokemon will be healed for 25% of their Max HP.
Gray (Curse) (40%): This will deal damage equal to an Ominous Wind, and reduce the targets Sp.Atk by 1 stage.
Dark Gray (Future Curse) (35%): In two turns, the last move used by the target will lose 10 PP, and the targets Def and Sp.Def will be lowered by 1 stage.
Black (Great Curse) (9%): The will deal damage equal to an Shadow Ball, and reduces the targets Attack and Sp.Atk by 1 stage.
Black with Red Veins (Calamitous Curse) (1%): The target is OHKO'd.

I wanted to do a Pokemon that was inspired by one specific location within the Phantom Isle, that being the Fortune Teller's Tent. I went with the Chansey line, since they are a line already associated with luck and happiness, especially since I wanted to base it around fortune and chance. I based the fortune telling on the practice of o-mikuji, which is getting random fortunes at a shrine, that often range from "daikichi" (Great Blessing) to "daikyo" (Great Curse). O-mikuji are often more detailed and give fortunes on various different aspects of one's life, but adapting that into a Pokemon design without blatant hand-waving was awkward.

This lead to the idea of gachapon. Most people have used capsule machines, in which you get a small capsule with a prize inside. Those are similar in shape to Chansey's eggs, and allowed for an easy way to represent fortunes: with small stones of various colors. These would replace what was previously in Chansey eggs (the uh...egg). The design would be more gradual like the original evolutionary line, gradually becoming more spirit like, with Curchapon having partial shimenawa compared to Calamipon's finished ones, and Occutiny being a pure Psychic-type that was similar to the others but not yet fully affected.


Fizzytopian Tangela and Tangrowth, submitted by KG
Spoiler: show


Name: Tangela
Category: Funnel Cake Pokemon
Type: Fairy/Fire
Abilities: Sweet Veil, Aroma Veil (HA)

Pokedex: As a means to attract prey, it has evolved over time to mimic the popular carnival food. This unfortunately has made it a target for roving flocks of Pidove.

1: Bind
4: Sweet Scent
8: Ember
12: Sweet Kiss
16: Aromatherapy
20: Acid Spray
24: Scald
28: Aromatic Mist
32: Covet
36: Slam
40: Fire Lash
44: Captivate
48: Play Rough
52: Misty Terrain
56: Overheat


Name: Tangrowth
Category: Deep Fried Pokemon
Type: Fairy/Fire
Ability: Sweet Veil, Aroma Veil (HA)
Evolution: Via Fire Stone

Pokedex: This Pokemon is known for its extremely greasy, but tasty appendages. Like most deep fried carnival food, no one really knows what it’s made of.

Signature Move: Grease Fire - Type: Fire; Effect: 80 BP, Guaranteed Burn. Spread move that burns all it comes in contact with.

1: Bind
1: Acid Armor
1: Gastro Acid
1: Grease Fire
4: Sweet Scent
8: Ember
12: Sweet Kiss
16: Aromatherapy
20: Acid Spray
24: Scald
28: Aromatic Mist
32: Covet
36: Slam
40: Fire Lash
44: Captivate
48: Play Rough
52: Misty Terrain
56: Overheat


Nobody is really sure how these Pokemon originated; if they did this on their own or if someone foolishly tried to deep fry one of them. Regardless, by shedding their Grass-typing for Fairy/Fire, they are able to thrive in the theme park environment. Though they look sweet, they have a nasty attitude and are detrimental to your cardiovascular health, as well as the rest of your health in general since they want to fight you.


Fizzytopian Ursaring, submitted by Big5
Spoiler: show


Fizzytopian Ursaring
Type: Poison
Category: Fryenator Pokemon
Abilities: Thick Fat/Corrosion Hidden:Gluttony
Evolves from Teddiursa when leveled up past lv 30 in Abandoned Theme Park

Pokédex Entry: When the food stands and dumpsters of the theme park ran out, Fizzytopian Ursaring adapted their own bodies to accommodate recreating their favorite foods. Deep frying anything and anything they could get their claws on in their newly developed pouch.

Signature move: Deep Fry- Type Poison, Category Special, BP 80, Effect- Has a 30% chance to burn a foe. Will thaw the user if Frozen

Moves:
Evo: Deep Fry
1. Covet, Scratch, Leer, Lick, Fake Tears
8. Fury Swipes
15. Feint Attack
22. Sweet Scent
25. Play Nice
29. Slash
30. Acid Spray
38. Gastro Acid
47. Rest
49. Snore
58. Thrash
67. Cross Poison

Ooc: my original inspiration was the “Deep Fry anything” guy you find at fairs and theme parks (hence a chubbier rounder body and Deep Fry pouch), but put of work by the theme park getting abandoned (hence the grumpier disposition and facial hair) I know my art needs work but I hope this little explanation helps get the idea across where my drawing skills might not.


Fizzytopian Sandygast and Palossand (Expandygast and Ballogrande), submitted by lilboocorsola
Spoiler: show

Expandygast, the Balloon Animal Pokémon



Color variations + Shiny form:

Spoiler: show

Type: Ghost/Fairy
Abilities: Magic Bounce (Hidden: Magician)

Dex Entry 1: Born from the spirits of deceased children who perished on faulty carnival rides, their restless souls possess different colored balloons in an effort to reclaim lost innocence and joy. Popping one will release a curse that causes great misfortune to befall the individual responsible.
Dex Entry 2: Highly flexible, these Pokémon can bend and twist their bodies into almost any shape, mimicking the appearances of creatures and objects they like. Oddly, they often take on the image of an octopus, perhaps connected to their Alolan counterparts' relation to the sea.

Level Up Moves:
Transform -
Twister -
Astonish - Lv. 5
Fairy Wind - Lv. 10
Draining Kiss - Lv. 15
Confuse Ray - Lv. 20
Ominous Wind - Lv. 25
Hypnosis - Lv. 30
Bounce - Lv. 35
Cosmic Power - Lv. 40
Shadow Ball - Lv. 45
Play Rough - Lv. 50
Moonlight - Lv. 55
Moonblast - Lv. 60

Evolutionary Chain: Expandygast -> Level Up holding an Air Balloon -> Ballogrande


Ballogrande, the Bouncy Castle Pokémon





Shiny form:

Spoiler: show

Type: Ghost/Fairy
Abilities: Magic Bounce (Hidden: Magician)

Dex Entry 1: It poses as a children's playhouse to attract prey, though it will also allow trainers it trusts within to have fun. If you jump too hard however, it will eject you forcefully. It is said to have the power to launch people all the way to the moon.
Dex Entry 2: Rumor has it bouncing inside a Ballogrande can restore a person's youth. Some have entered and never returned, leading witnesses to believe they simply regressed into nonexistence. Be careful not to anger one, or it may swallow you whole and spit you back out as an infant.

Level Up Moves:
Loonar Launch -
Twister -
Astonish -
Fairy Wind -
Draining Kiss - Lv. 15
Confuse Ray - Lv. 20
Ominous Wind - Lv. 25
Hypnosis - Lv. 30
Bounce - Lv. 35
Cosmic Power - Lv. 40
Shadow Ball - Lv. 47
Play Rough - Lv. 54
Moonlight - Lv. 61
Moonblast - Lv. 68

Signature Move: Loonar Launch (Fairy/Physical 50 BP)

Effect: The user launches its opponent high into the air for a turn, during which the target cannot act. Standard rules for airborne semi-invulnerable status apply, plus the same weight restrictions as Sky Drop (no more than 440.9 lb/200 kg).

Background/Creation Notes: When the Phantom Isle theme park's infamous Ghost Train caught fire, many of the kids who were killed in the explosion inevitably became wandering ghosts instead of passing on from this plane. Due to the careless destruction of the land by the crew that originally built the park, their ashes could not even return to the earth and rest in peace. Without access the ground, the grudges of the departed were unable to animate soil in the same way their Sandygast cousins could, and so sought another avenue to remain connected to the mortal coil...

I chose this theme since - while perhaps not directly correlated to any canon lore - balloons have had something of a longstanding tradition for me within FB. My custom Organization entry was centered around them, and the alternate colorings of Expandygast are in part a reference to said Organization director's team of rainbow-colored Drifloon (which you sadly can't see save for the two official sprites now, RIP Photobucket). In this case, the colors are also inspired by the old Six Flags logo (chosen for greater variety over the modern version + suiting the defunct nature of the park). Ballogrande's origin has a bit more personal/private meaning to me, but overall I just thought the idea of a giant bouncy castle 'mon in FB would be a lot of fun lol.


Fizzytopian Pineco and Forretress (Mokwurk and Ferustweil), submitted by Raves
Spoiler: show

Fizzytopian Pineco
Mokwurk
The Slagworm Pokemon



Height: 2' 04"
Weight: 52.2 lbs
Egg Group: Bug
Gender Ratio: 50% Male/50% Female

Type: Poison/Steel
Abilities: Weak Armor/Stall, Heavy Metal HA
Base Stats: 60 HP/85 Att/60 Def/35 S. Att/35 S. Def/15 Spd
Evolves into Ferustwiel through trade holding Metal Coat

Flavour Text 1: A lack of trees around the amusement park led Pineco to burrow into the rusty machinery of the rides. It covers its body in damaged gears and scraps of rides that have fallen apart.
Flavour Text 2: Mokwurk's eyes are always pointed to the skies, and it spends much of its time in the shadows of rides. It defends itself by slamming its rotating gears into opponents, though this often damages its already weakened gears.

Moveset:
--: Tackle
--: Harden
06: Rapid Spin
09: Poison Sting
13: Take Down
17: Self-Destruct
21: Iron Defense
25: Toxic Spikes
29: Gear Grind
33: Payback
36: Gyro Ball
40: Acid Spray
44: Double-Edge
47: Explosion

Egg Moves:
Pin Missile
Flail
Swift
Double-Edge
Toxic Spikes
Heat Wave
Stealth Rock
Endure
Fell Stinger
Venoshock
Acrobatics
Shell Smash

TM/TR Moves:

Spoiler
Pin Missile, Thunder Wave, Screech, Self-Destruct, Rest, Rock Slide, Thief, Snore, Protect, Giga Drain, Attract, Sandstorm, Rain Dance, Sunny Day, Facade, Swift, Fake Tears, Rock Tomb, Payback, Assurance, Guard Swap, Venoshock, Round, Acrobatics, Bulldoze, Electroweb, Smart Strike, Body Slam, Thunderbolt, Leech Life, Substitute, Spikes, Endure, Sleep Talk, Iron Defense, Gyro Ball, Toxic Spikes, Poison Jab, Bug Buzz, Iron Head, Stealth Rock, Heavy Slam, Drill Run, Venom Drench, Body Press.

---

Fizzytopian Forretress
Ferustwiel
The Rust Belt Pokemon



Height: 8'00"
Weight: 691.1 lbs
Egg Group: Bug
Gender Ratio: 50% Male/50% Female

Type: Poison/Steel
Abilities: Corrosion/Long Reach, Levitate HA
Base Stats: 80 HP/110 Att/90 Def/60 S. Att/75 S. Def/50 Spd
Evolves from Mokwurk through trade holding Metal Coat

Flavour Text 1: Its inner shell is made of a rust-proof metal that shields it from the toxic dust it emits from its arms. This dust can corrode a stainless steel plate in seconds.
Flavour Text 2: It spins its body at incredible speeds as it floats around its habitat, grinding down abandoned rides to feed on the metal within. It will not discriminate between scrap metal and Mokwurk.

Moveset:

Evolve: Toxidize
Evolve: Shift Gear
-- Heavy Slam
-- Overheat
-- Poison Gas
-- Magnet Rise
-- Tackle
-- Harden
-- Rapid Spin
-- Poison Sting
06: Rapid Spin
09: Poison Sting
13: Take Down
17: Self-Destruct
21: Iron Defense
25: Toxic Spikes
29: Shift Gear
33: Payback
34: Toxidize
36: Gyro Ball
40: Acid Spray
44: Double-Edge
47: Overheat

Egg Moves:
Pin Missile
Flail
Swift
Double-Edge
Toxic Spikes
Heat Wave
Stealth Rock
Endure
Fell Stinger
Venoshock
Acrobatics
Shell Smash

TM/TR Moves:

Spoiler
Pin Missile, Hyper Beam, Giga Impact, Solar Beam, Thunder Wave, Screech, Self-Destruct, Rest, Rock Slide, Thief, Snore, Protect, Giga Drain, Attract, Sandstorm, Rain Dance, Sunny Day, Will-o-Wisp, Facade, Swift, Revenge, Brick Break, Fake Tears, Rock Tomb, Bullet Seed, Rock Blast, U-Turn, Payback, Assurance, Guard Swap, Venoshock, Round, Acrobatics, Volt Switch, Bulldoze, Electroweb, Electric Terrain, Smart Strike, Brutal Swing, Swords Dance, Body Slam, Thunderbolt, Earthquake, Agility, Leech Life, Tri Attack, Substitute, Sludge Bomb, Spikes, Endure, Sleep Talk, Shadow Ball, Heat Wave, Overheat, Iron Defense, Gyro Ball, Toxic Spikes, Poison Jab, Dark Pulse, Seed Bomb, Bug Buzz, Power Gem, Earth Power, Flash Cannon, Gunk Shot, Iron Head, Stone Edge, Stealth Rock, Sludge Wave, Heavy Slam, Wild Charge, Drill Run, Venom Drench, Body Press.

Toxidize (90 BP, 90 Accuracy, 10 BP, Poison, Physical.
The user whirls its body round and slams the target with rust and dust. This attack is super-effective on Steel type pokemon.

Design Commentary: My thought process here was simple. "What's the most iconic symbol of an amusement park, after the rollercoaster?" The observation wheel. Taking into account Phantom Isle's history, it would make sense that like with many amusement parks there would be spare parts laying around, and the idea of a ferris wheel pokemon intrigued me, but finding a suitable reason for one being there wasn't easy, neither was the potential design, so I took to inspiration from real life, and that's when I remembered probably the most infamous abandoned amusement park.

Pripyat, in the Chernobyl exclusion zone.

Mokwurk and Ferustwiel's shell design is very closely based off the famous ferris wheel there, with its yellow frilled pods, and both are based heavily off them. Mokwurk is based off the drive mechanisms of many rides, with damaged and rusted cogwheels protecting its squishy body, and is a little bt heavier than regular Pineco due to the extra metal, with it sticking to the dark to avoid falling prey to its evolved form. Ferustwiel meanwhile is closer to the wheel itself, having evolved to expand its cannon arms length to ensure the toxic rusty wheel won't affect it. Due to this, it's notably taller than regular Forretress, though the inner core remains around the same dimensions. In order to maintain full inertial power, it developed itself to become vertically inclined, and its cannons evolved to not only prevent its wheel from slipping off, but also to build on the gears it once held and to allow it to spray its rust around it. The poison subtyping refers, unsurprisingly, to Chernobyl and its irradiated landscape, and Ferustwiel's inner core is thematically leaden to reduce radiation.

With regards to abilities, Mokwurk's form is somewhat fragile, with those cracked and rusted gears weighing it down, hence the weak armour and stallish nature due to the heavy metal, whereas Ferustwiel utilises, its metal rusting properties and naturally long reach to strike at foes, hence Corrosion and Long Reach. I can imagine that Ferustwiel keeps itself afloat, hovering just above ground level in levitation so as to stand out above the crests of many of the park's buildings, as any ferris wheel would.

In terms of stats and movepools, they follow their Johtonian predecessors, but trade physical bulk for more offensive power. While Mokwurk bears a somewhat shallow movepool, it gets exclusive access to Gear Grind, while Ferustwiel instead learns Shift Gear, to demonstrate its improved mobility. Toxidize is effectively Freeze-Dry in that it makes an otherwise ineffective move SE, and fits with the whole metal corrosion aspect, while the plethora of fire moves are in memetic reference to how Chernobyl ended up as it was, through meltdown. Their egg moves remain similar, though they lose on Revenge and Counter in exchange for mobility enhancements. Shell Smash is fitting as neither of them seem to be built around having strong and stable defences.


Fizzytopian Shuppet and Banette, submitted by Slash
Spoiler: show

Fizzytopian Shuppet and Banette
Spoiler: Fizzytopian Shuppet


Shuppet, the Unwanted Prize Pokemon
Type: Ghost/Normal
Abilities: Super Luck/Weak Armor - HA: Oblivious
Evolves into Fizzytopia Banette via happiness

These plastic keyring toys were low tier carnival prizes almost no-one wanted. This lack of sentimentality given to them made them the perfect vessel for forgotten and forlorn spirits to inhabit. They wander places were happiness was once found and is now forgotten, striving for any sense of love they may be able to find.

Spoiler: Fizzytopian Banette

Shuppet, the Patched Prize Pokemon
Type: Ghost/Normal
Abilities: Super Luck/Fluffy - HA: Cute Charm
Evolves from Fizzytopia Shuppet via happiness

While some toys are left alone and unloved, some are loved well beyond their natural lifespans. Once a high ticket prize, this frequently-patched plush became animated by a benevolent spirit. Trusting yet mischievous, these fun-loving Pokemon just want to spread their brand of impish joy to repay the love that gave them life.

Spoiler: Movesets
Shuppet:
— Astonish
— Pay Day
4 Screech
7 Night Shade
10 Will-O-Wisp
13 Shadow Sneak
16 Frustration
19 Headbutt
22 Hex
26 Curse
30 Shadow Ball
34 Body Slam
38 Sucker Punch
42 Anchor Shot
46 Grudge
50 Play Rough
54 Double-edge

Banette:
Evo Shadow Claw
— Astonish
— Pay Day
— Focus Energy
— Trick
4 Screech
7 Night Shade
10 Will-O-Wisp
13 Shadow Sneak
16 Return
19 Heart Stamp
22 Hex
26 Curse
30 Shadow Ball
34 Slash
40 Sucker Punch
46 Anchor Shot
52 Grudge
58 Play Rough
64 Double-edge

Sorry the art's not great, but I loved the idea and wanted to go with it. I decided to mainly go with carnival prizes as the thematic tie. The Shuppet is based on the thing like little keyrings and other small prizes most kids overlook, distracted by the big ticket prizes basically no-one can get because carnival games are rigged hard. The Banette completes the narrative arc in a sense, a well-worn and well loved plush. I felt it really fit with a happiness evolution for this reason.


Fizzytopian Mime Jr. and Mr. Mime, submitted by Sneaze
Spoiler: show

Clown Jr., the Abandonment Pokemon​


Mime Jr. were one of may Pokemon frequently used in the children's battling arenas on the Isle before the park was shut down, but with the closure being nothing shy of a rush due to the accident causing increasingly bad PR for the park by the day, may of thes Pokemon were left behind. After some time, the Mime Jr. on the newfound Phantom Isle turned away from their happy lifestyle to one of trickery, focusing their Psychic powers to hide their presense so that the more malicious threats on the Isle would have a difficult time finding them, all the while allowing the newly christened Clown Jr. to sustain itself on the scraps of joy it once had by playing a prank or two on the occasional visitors. The hat atop Mime Jr.'s head has drooped down, slinking along the ground, Psychic powers allowing the Clown Jr. to magnetize the orb at the end to collect any stray cans of food or food wrappers as it walks around, as well as eliminate any footprints it may otherwise leave by stirring up dust.

Type: Psychic

Ability 1: Prankster
Ability 2: Magnet Pull
Hidden Ability: Infiltrator

Evolution: Mr. Clown (level up while holding Metal Coat)

Mr. Clown, the Mascot Pokemon​


Some say the Park that has now become Phantom Isle never had a mascot. And perhaps that was once true, but brave adventurers that have entered the gates of Phantom Isle after the shutdown of the park know better. As Clown Jr.'s magnetized orb slowly recovers enough pieces of metal from the collapsing park, the small Pokemon evolves into a Pokemon much more suited to survival and hunting within the Park, Mr. Clown. It gains a pristine shell with a white metallic hue, the otherwise red pieces of Mr. Mime having become a shimmering mirror, distorting the world around it to any would-be viewers. The same reflective coating shines over Mr. Clown's hair as well as hands and feet, its hands having developed into sharp claws with pointed knuckles to allow it to rip into any ride or wall it so chooses for a quick meal, or to horrify those that may find it lurking within its favored lairs. Its feet have developed similarly, no longer boots that would make loud noise when traipsing through an area but instead opposable claws themselves, allowing for climbing up the steel beams that make up the abandoned rides or even scaling the walls and ceilings within the now run down buildings to get a surprising drop on its would-be victims. A bright green light emanates from within its eyes and mouth, the closest adaptation Mr. Clown could achieve to proper night vision, and the only warning one might get of its presence.

Type: Psychic/Steel

Ability 1: Tinted Lense
Ability 2: Steely Spirit
Hidden Ability: Infiltrator

Signature Move (upon evolving to Mr. Clown):
Malicious Rend (Steel, 60 BP): The user makes a sudden swipe at the foe with sharpened claws. Because of the ferosity and quick speed of this attack, it will break through and destroy and Light Screen, Reflect, Aurora Veil, or Safeguard currently affecting the target.


Fizzytopian Dhelmise, submitted by Med
Spoiler: show


Fizzytopian Dhelmise, the Moldervine Pokemon. Ghost/Water. Sole Ability is Corrosion.
This pokemon uses abandoned water fountains as both host and bait, ensnaring unwary pokemon looking for a drink. It uses the mold that makes up their real body to slowly sap away its prey's life energy after the toxins in its water supply have rendered them harmless.

(Lv. -) Absorb
(Lv. -) Rapid Spin
(Lv. -) Growth
(Lv. -) Switcheroo
(Lv. -) Astonish
(Lv. 5) Mega Drain
(Lv. Wrap
(Lv. 14) Gyro Ball [Water Pulse]
(Lv. 1 Metal Sound
(Lv. 23) Giga Drain
(Lv. 27) Whirlpool
(Lv. 32) Anchor Shot [Moldering Snare]
(Lv. 36) Shadow Ball
(Lv. 36) Heavy Slam [Sludge Wave]
(Lv. 40) Slam
(Lv. 41) Energy Ball
(Lv. 54) Phantom Force
(Lv. 59) Power Whip [Hydro Pump]

Moldering Snare- Poison; Physical; 70 BP; 100 Acc; Hit targets cannot swap; 30% chance to Poison
__________________


And there may come a day
Where you forget the faces, and voices
Of those you've met along the way

Hawke | Leo


Last edited by Lil'twick; 04-28-2021 at 12:39 AM.
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Old 04-26-2021, 06:20 PM   #3
Lil'twick
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RP Catalogue 1

Ironthunder:
Spoiler: show
The failing lights of the carnival set Liawe on edge as she arrived, with her eclectic entourage also feeling the chills to some degree. This was a place of dereliction and danger, and not a place that would pass any modern Health and Safety checks. Then again, work was work, and when you had no fixed abode, you took what came your way. As she entered the glowing space of the main Circus Tent, Liawe was met with a somewhat different sight to what she expected: An array of wild Pokemon scattered throughout the seats, as various other Pokemon took turns to run an elevated showcase of acrobatics and general derring-do, to the raucous applause(?) of their audience. Liawe wasn't too keen on attempting to run this mid-air gauntlet, but fortunately for the crowd (and for Liawe), one of her motley mob was more than eager to tackle the challenge at hand. Dashing forwards and into the lights, the little Larvesta decided that this time was his, and once the stage was clear, he set off, combining a chain of String Shots to nimbly pass through the rings and hoops, before looping back around to pass through three at once with a well-aimed Flame Charge, before bouncing from a small trampoline and finishing with a Wild Charge into the skies, the electricity doubling as a minor fireworks display to dazzle and astound the onlookers. For within the ring, when putting on a show, one cannot hope to contend with the showmanship of the Crimson Fandango!

Zelphon:
Spoiler: show

>Rollerquaza

Going with Stella my Dragapult

Quick Attack to ascend, descending with a Dragon Rush while letting out a Hyper Voice

>Circus Tent

Double-Team to setup a group, perform a Dragon Dance with your new partners and land with a group finale of Dragon Darts, commentating in a swirling Vortex of danger noodles before recalling your Dreepy and dispelling your clones.

Alright Oswald the Eevee it's your time to shine!

Use Covet to draw in the crowd with your cuteness, then shly Growl like a Tsundere before turning back to them and giving a Gmax Cuddle!

Stella you're up again!

Use the Dreepy from your Dragon Darts to scout the maze before them return, use Lock On to home in on the one that finds their way through and then Phantom Force to them after they retrace their steps.

Lock On to targets then fire off some Dragon Darts and finish with a Hyper Voice

Using Dragapult at Shooting Gallery

I am once again bringing Stella the Dragapult, but this time to the uhh, hammer game.

Use Dragon Dance to boost your power, then multiply that power with Double Team before a unified Smack Down!


Zorchic:
Spoiler: show
"Heh, spooky," Jake Celeste remarked as he walked around the theme park of Phantom Isle, tossing a Pokéball up and down in his right hand. "There's a never-before-seen Fizzytopian Form hanging around here, eh? Well, what better way to try and lure it out than by participating in some the the attractions around here?" The young Aura Guardian chucked to himself lightheartedly.

The recent training he had done with his Pokémon would surely come in handy with all the carnival attractions that could be participated in here. To start, Jake made his way over to the Hammer Game, where the goal was to simply wham on the pad on the ground and exert enough force to send the weight up the pole to ring the bell. As the Trainer looked the attraction up and down, he smiled, tossing the Pokéball in his hand forward. With a bright flash of light, Jake's Lucario materialized in front of him.

"Contrary to your usual mental aura skills, we're gonna need pure strength here," Jake explained to Lucario. "It's the Hammer Game, after all. You think you can handle it?"

I'll give it my best, Lucario assured his Trainer, communicating with his telepathic abilities. My species ain't classified as part Fighting-type for nothing!

The training Aura Guardian smiled and gave a thumbs-up. "That's the spirit!" he encouraged. He turned and walked over to the pad itself, beckoning the Fighting and Steel-type over. "Ready to give this game a try?"

Ready! Lucario responded affirmatively, making a determined fist and readying himself in front of the pad.

"Great, let's get things moving, then!" Jake exclaimed, before launching into his commands. "First, Lucario, let's use Swords Dance to uplift that fighting spirit and attacking power. Then, pound the pad with a Power-Up Punch to build up your Attack a little bit more, and hopefully begin to mobilize the weight on the pole. Finally, move back a bit and get a running start, and finish with a powerful High Jump Kick to the lever pad!" the Trainer instructed excitedly. "That okay with you, Lucario?"

Right! the Pokémon replied. Let's do this! Lucario warmed himself up, preparing for the move combination he would execute.

As Lucario finished his three moves, looking back at his Trainer for feedback, Jake clapped and walked over to take the Carnival Coupons he had earned from a nearby ticket booth.

"All right!" Jake congratulated his Lucario. "Great job there! I have a feeling we could have gotten more coupons, but best not to worry about what we could have gotten, and focus on what we actually got. Which is not bad!" he added.

Not bad at all! the Aura Pokémon agreed.

"Anyway," the Trainer continued, "there should still be several more attractions to go. Let's move on and see what else we can get in on!" He put his Carnival Coupons in his pocket and waved his Pokémon over as he headed in the direction of another attraction at the carnival.
Faiyaa said:
- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!
"Here we are, the Hall of Mirrors!" Jake declared, gesturing to the entrance of the reflective maze in front of them. "This should take nowhere near as much time as it took to make it through the maze back at the Haunted Mansion," the Aura Guardian added upon seeing Lucario's slightly worried look. "See, even the pathways themselves are smaller and more...condensed...than the pathways in the Maze of Shrubbery. Actually, I'm not sure I can actually make out any pathways at all here," he corrected himself sheepishly. "Optical illusions can do even me in. Anyway, I'm just rambling here." Jake cleared his throat. "Lucario, I'm gonna need your help once again for this puzzle of a carnival attraction."

The Aura Pokémon nodded. Let me guess, he started. It's not gonna be a test of strength here.

The Trainer nodded back. "Right you are!" Jake replied, giving Lucario a thumbs-up. "This attraction will most likely call forth our spatial planning skills—I feel like I just made that up," he mumbled, before continuing—"and ability to focus. Anyway, I'll just tell you what I want you to do here to help us get through the mirrors, alright?" Upon seeing Lucario nod, ready to carry out any orders he would be given, the Trainer launched into his instructions for this attraction at the theme park.

"Right, so this is what we'll do," Jake stated, taking a step toward the entrance as he prepared to explain his commands to his Lucario. "To start, Lucario, I want you to Calm your Mind to be able to focus better on the challenge at hand and hone your mental capabilities a bit. Being hasty and frantic won't do us much good here, will it?" He continued explaining the plan. "Next, scan the area with your Foresight as we walk on. The view and knowledge that the move gives you should help to navigate our way through the mirrors, especially since Foresight might be able to illuminate some if not all of the surroundings. And lastly, while we're making our way through the particularly confusing areas where mirrors seem to surround us on all sides and deducing the real path from the reflections proves difficult, try and Detect the mirrors as we walk near them, so we can avoid bumping into them and banging ourselves on the wall."

Sounds like a plan! remarked the Fighting/Steel-type, the Pokémon following his Trainer into the Hall of Mirrors before quickly catching up to the front of Jake. Lucario would lead the way and make sure the path was clear for the two of them to pass, as he used the moves Jake instructed.

Before they knew it, Jake and his Lucario had arrived at the end of the Hall of Mirrors, where a ticket booth was waiting for them. The Trainer held his breath as the booth spit out Carnival Coupons one by one. Three, four, five...then stopped.

Jake waited a second or two just to make sure, before taking his five coupons with his right hand and raising them triumphantly into the air. "Yes!" he exclaimed, high-fiving Lucario with his left hand. "I knew there were more coupons to be earned! We got nine in total now!" He lowered his hand and put the coupons in his pocket. "Nice run, Lucario, wasn't it?"

It sure was, the Aura Pokémon replied, before rubbing his own head. The moves I used are now making my head ache slightly...

"Ah, no problem," Jake reassured his Pokémon, patting Lucario on the head. "Take a break and rest for now." The Trainer took from his pocket a Luxury Ball, which he recalled the Fighting/Steel-type into, before putting the Luxury Ball back in his pocket where it had come from. With the Hall of Mirrors completed, the training Aura Guardian headed on to another one of the carnival attractions.
Faiyaa said:
- Circus Tent: An acrobatic high-flying obstacle course! Can you show off your dexterity and nimbly navigate to the end without falling down?
Jake looked at the attraction he had chosen next, a growing smile forming on his face as he took a Pokéball out of his pocket. "Staraptor, it's your turn to fly!" the aura user exclaimed, tossing the Pokéball into the air.

"Staaar!" The Normal and Flying-type Pokémon appeared in a flash of light, spreading his broad wings as he flew loops around his Trainer and settled on the ground next to him, analyzing the obstacle course they were faced with.

"You think you can wind through this course without much trouble?" the Trainer asked his uniquely-colored Staraptor.

The Predator Pokémon gave a confident chirp, as if to say, Easily.

"Let's do this, then!" Jake grinned, making a fist in readiness. "Prepare to start, Staraptor; I'll give you my commands when you're ready, alright?"

"Rrraptor!" Staraptor confirmed, flapping his wings and hovering in front of the starting line as he awaited his orders.

Taking Staraptor's actions to mean that the avian was ready to begin, the Aura Guardian began explaining the instructions he had in mind for this attraction. "Right. To start, get things moving with a nice Quick—oh wait, I think I have an even better idea." As the Normal/Flying-type turned his head slightly sideways, curious to know what Jake had in mind, the Trainer cleared his throat and continued. "Staraptor, start things off with a Double Team—it's a move of speed and evasion, since you'll be traveling blindingly fast between those copies to hold them all up at once, and Double Team will also make it seem like multiple Staraptor are traversing the course, adding some flair to your fly. Hopefully, it'll be easier for you to pass the obstacles when there several images of you that you can use to do so. Anyway, next, pull off some fancy Acrobatics while you're weaving through the course, and finally, finish with a show of your Aerial Ace. You think you can handle that?"

"Star," the uniquely-colored bird Pokémon responded affirmatively, instinctively tensing as he prepared to fly forward into the obstacle course.

As the blue Staraptor finished the obstacle course of the Circus Tent, spreading his wings proudly, Jake pumped his fist in triumph. "That's how ya do it, Staraptor!" the young Aura Guardian exclaimed. "Excellent job!"

"Starrr!" the Normal/Flying-type agreed happily. Of course!

"Return for now, Staraptor!" Jake smiled, pointing Staraptor's Pokéball at its owner and recalling the Pokémon. "Have a good rest, you did great out there." The Trainer turned to the exit and collected his four Carnival Coupons, before moving on to the next attraction at the theme park.
Faiyaa said:
- Shooting Gallery: The quickest draw in all the land; Take careful aim and knock down as many targets as possible with pinpoint precision!
"Now," Jake took a deep breath, grasping a Cherish Ball in his hand and tossing it into the air. "Buizel, let's do this!"

"Bui!" the Water-type appeared cheerfully, landing readily in front of the Aura Guardian and eyeing the targets the two were presented with.

"You ready?" the Trainer asked.

Buizel nodded determinedly, tapping his tails in anticipation.

"Let's do this, then," Jake began, preparing to explain his orders to Buizel. "You see those targets there? We need to try and take them all down. First, Buizel, start by whipping up a Razor Wind, and release the attack into the targets. Razor Wind should work extra well here, since it has an greater chance than average to land critical hits. Add to that with your Razor Snow and send sharp snowflakes the targets' way, how we always do it. And while those two moves should take care of most of the targets, try and pick off any that remain with an unerring Swift, alright?"

"Bui, Buizel," the Sea Weasel Pokémon replied, understanding what he needed to do. His tails would be busy with these moves, indeed.

Sorry, I don't really have much time left, so just going to make this quick. After collecting my 5 Carnival Coupons from the Shooting Gallery, entering my Luxio in the Rollerquaza. She'll be using Howl, both to power up her Attack and to make some noise, while the coaster is completing its upward ascent. Next, Wild Charge forward as we start moving down the track, to give a burst of speed and electricity to power the ride. Finally, Luxio will let out a loud Roar as the roller coaster speeds along, before finishing.

"That was awesome, Luxio!" Jake complimented his Pokémon, as the Rollerquaza came to a stop. "Wasn't it fun?"

"Luuux!" the Electric-type agreed, awkwardly climbing out of the coaster car she had been placed in.

As the Trainer did the same, he turned to see some Carnival Coupons being sent out from a nearby ticket booth. "Five in total!" he squinted. "We got five coupons from our efforts!" When both Jake and Luxio had gotten completely off the ride, the young Aura Guardian collected his coupons, put them in one of his pockets, and took the Spark Pokémon's Pokéball out of his other pocket. "Take a good rest now, okay?"

Luxio nodded, holding her paw out to meet the recall beam.
Faiyaa said:
- Sideshow Alley: A freak show where the star attraction is you! Can your performance attract and appeal to the highest number of passersby?
"Now, what else is there to do?" the Trainer murmured to himself, looking around him as he walked around the park. "The attractions are starting to close down, and everyone else looks to be done or almost done. Whoa!"

For suddenly, a small crowd of people ran past him, nearly knocking him over. "Watch it!" Jake started to call out, before noticing just where the crowd had gone to: a small area where some other Trainers were taking turns performing with their Pokémon, it looked like. Perhaps the aspiring Aura Guardian could participate, too. Why not?

With one Pokéball tightly grasped in his left hand, Jake ran over and made his way to a clearing where crowds were passing. "Gengar, let's get this show started!" he exclaimed, tossing the Ball in the air. A wide-grinned Ghost-type Pokémon appeared from the Pokéball's sparkles.

"Gaaar!" the spectre chuckled with excitement, Levitating beside her Trainer, as she looked over the people who would be their spectators and waited for commands.

This time, instead of directly telling his Pokémon what to do, Jake addressed the people around him. "Alright, everyone! Prepare for a spectacle of a sight from Gengar here!" the Aura Guardian announced, his Gengar already summoning forth several Will-O-Wisps around herself to draw in the crowd. "Watch this Ghost and Poison-type add a Shadow Ball or two to the balls of flame she's conjured up! Look on as she juggles and manipulates these various orbs with her amazing Psychic powers, before slamming 'em together for a one-of-a-kind display!" Jake elaborated, nodding to the Shadow Pokémon (who fortunately is not an actual shadow Pokémon) to follow the instructions the Trainer had embedded in his introduction.


Connor:
Spoiler: show
Clack. Clack. Clack.

The monotonous ticking of the under rail motor pulling the rollercoaster car closer and closer to it's peak bore through Sweeney's thoughts like a pick chipping through ice. His hands clenched the bars tensely, the leather of his gloves only worsening the slick layer of sweat forming on his palms. He hated these kinds of rides. It wasn't that he was particularly scared of heights, and to an extent he could appreciate the abrupt rush of adrenaline as gravity bottomed out below him. His problem came with the maintenance crews - these weren't aspersions, they were surely meticulous, but considering his track record he was hard pressed to give anything with potentially disastrous outcomes the benefit of the doubt. He had tried to argue against joining Joss on the Rollerquaza, but that argument was one he had lost before it had even truly started.

The Chatot in question was already squawking loud, repeatedly chiming "faster, faster!" in cheery tones, followed by borderline manic laughter. Sweeney shifted uncomfortably, trying to put the risks out of his mind - and this discomfort only further entices Joss, the Chatot resolving to milk this opportunity for all he could to mess with his trainer. Spreading his wings, Joss prepares to unleash a Tailwind quickly strengthened by an Agility, hoping to maximise the speed at the pinnacle of the climb. After that, right at the moment gravity took hold and they began to drop, Joss would cheer resoundingly with a Boomburst, the Chatot snickering to himself with anticipatory glee.

Lancelot slowly plods forwards, a dull lackadaisical smile upon his face. The Slowking looked at the strange sight set out before him with an air of indifferent amusement, the sudden duplicates of himself seeming to expand on beyond the horizon. The warped shapes of his doppelgangers clearly has little effect on him, the Slowking not easily spurned to emotion. Concentrating on the task ahead of him, Lancelot resolves to clear his mind of all distractions using Amnesia, before heightening his processing capacity with a burst of Nasty Plot. Finally he would divine the appropriate course of action by peering unto fate itself using Future Sight, certain that he would be able to navigate the challenge with aplomb.

Marco wears a wide grin as he slowly saunters towards the Hammer Game. The Pangoro had spent much of his post evolution life trying to limit his newfound strength, desperately trying not to hurt those he had now significantly outgrown during their rougher moments of play. He relished the chance to finally go all out and to discover his new limits. Taking a braced stance, the Pangoro begins to beat his chest, determinedly Working himself Up, intending to flex his muscles with a Bulk Up shortly after. Then he'd collect himself before delivering a violent Hammer Arm, hopefully striking the bell in the process.

Cain stands to attention, high above the surrounding crowd. Tongue lolling out in a mixture of endearingly dumb and cocksure, aloof showman, the Gligar shuffles from foot to foot, taking stock of the course spread before him. Although unable to perform true flight, gliding was his species' specialty, and it was a close facsimile of the real thing. Crouching low, Cain prepares to launch himself into the air using an Aerial Ace to climb up a nearby pole as a launching pad, cover the distance with a whipping Acrobatics and landing with the finesse of a Feint Attack.

Holster swaggered forwards, her cocksure gait more a product of her poor land borne balance than anything particularly suave. Completely oblivious to this, the Horsea begins to visibly psyche herself up, eyes narrowed as she runs through the intended attack plan in her mind. She was born for this, a competent Sniper in every possible way. Moving targets were something to be impressed by, but static ones should be little more than child's play. With her determination peaked, the Horsea prepares to Focus her Energy to sharpen her instincts, before unleashing a targeted Scale Shot and a spread out Swift as an insurance policy.

Sweeney strides forwards. He was a little uncertain - he had a thing about putting his trust in others, especially when it came to potentially dangerous situations. Unfortunately for him, he owed Cameron one. The Shuppet hovered a little way back, tongue lolling out with uncontained glee. Slowly, deliberately, the Shuppet moves towards his trainer, eyes burning with intense blue light. Using his Telekinesis, Cameron would levitate Sweeney into the air, having him complete a few sweeps of the alley through the air, striking poses all the while. Finally Cameron would bring Sweeney back towards himself to draw attention, touching him down before using a Dazzling Gleam to mask his exit with Phantom Force, repositioning far away from the gathered crowd to give the impression of truly vanishing.

Dragons:
Spoiler: show
Dracen strolled through the park aimlessly, with Odo trotting happily at his side. He was waiting, as he often did, for something to catch his eye. He noticed a game in the distance - some kind of shooting gallery made for Pokemon - and began to amble over to it. "Goomy would probably have fun with this one," he murmured. "What do you say, Odo? Should we give this one a go? ...Odo?" He whirled around, but the little Trapinch had completely disappeared. He scanned the park for a sign of her - surely she couldn't have gone far on her tiny legs - and spotted her waddling over to a simple hammer game. He rushed over to her and scooped her up in his arms. "Don't wander away like that, you could get lost!" He scolded. He took in the hammer game and set the Trapinch back down. "Did you want to try this one? You would be good at it." Odo gnashed her teeth and stomped the ground, staring up at the distant bell. Dracen stuck his hands in his hoodie pockets and sized up the pole. "Heh. Odo, let's go all-out! Use your Sheer Force ability and hit it with a Bulldoze to start off, then send it flying to the top with a Superpower! If that doesn't do it, break this whole park in half with Fissure!

"Awesome, Odo!" Dracen cheered as the weight clacked back to the bottom and the ticket booth spat out their prize. Odo didn't seem to agree - she sat down heavily and glared at the game, dissatisfied. "Aw, come on, you did great!" Dracen knelt down next to her and patted her head. "You're still only a baby, after all. How about we come back when you're a big strong Flygon, and smash the whole thing to pieces!" Odo looked up at him and gnashed her teeth in a Trapinch's imitation of a grin. "Now let's see about that shooting game I saw earlier." He stood up and walked over to the shooting gallery, Odo giving the Hammer Game one last growl before following. "Alright, Goomy, your turn!" Dracen sent the Pokeball spinning out with a flourish, and with a burst of energy Goomy landed with a plop. The lazy Dragon used one antenna to adjust his shades, assessing the gallery's targets. "What do you say, Goomy? Shall we blow the whole thing away?" Dracen asked. Goomy gave an affirmative burble and set his sights on the targets in front of him. "Alright, then let's fire off a Water Gun! Follow it up with a Water Pulse! And with all that water around, our finishing Thunderbolt should be even more accurate!"

Goomy adjusted his shades once more, then took a deep breath to build up energy and ensure his moves would be at max power.

"That was amazing, Goomy!" Dracen commented as he and his team walked away from the Shooting Gallery. Goomy, who was sitting on his head, warbled proudly. "Now, let's see what else there is to do around here." He spotted a circus tent some ways away and began to stroll over to it, wondering what kind of game it had in store...

Dracen entered the tent and got the point immediately. The central obstacle course was lit by several spotlights, and the ladder leading up to it was oriented to face the entrance. Dracen pondered it for a moment. "Alright then... Sizzlipede, you're up!" The fiery Bug scanned the course and gave an unimpressed flick of his mustache-like antennae. He sped to the top of the ladder and faced down the obstacles, waiting for Dracen's orders. "Sizzlipede, I want you to use Wrap to swing through the obstacles, add in some stylish flips with Flame Wheel, and secure your grip with Power Whip!"


"Ha ha, yes!" Dracen whooped as Sizzlipede triumphantly smashed the finish line with Power Whip. After collecting the rewards and exiting the tent, he looked around as Sizzlipede clambered onto his shoulder. "Hmm... Nothing else really jumps out, does it?" He said, sticking his hands into his hoodie pockets. Odo clicked her teeth thoughtfully, Sizzlipede curled up and rested from his acrobatics, and Goomy just kinda sat there and dripped goo on Dracen's hair. "Ah, alright," Dracen concluded. "I suppose we've had our fun. Let's head home, shall we?"

"No. No, no, no, no no no no no no no NO!" Cy shouted. "Not another Arceus-blasted maze!"
Oh, no. Wurmple said anxiously.
They stood in the midst of, yes, a maze. A maze made entirely out of mirrors, if it simply being a maze wasn't enough.
"GAHHH NO. I am not doing this again... Wurmple, how do you feel?"
Well enough to help, if that's what you're asking.
"Use String Shot on that mirror there, so we have an anchor point and can know where we've been before."
And Psychic, I presume. It will help greatly.
"No. I don't want you to get hurt again."
I was only injured because I was being reckless. I can guide us out of here safely.
"You can't out-stubborn me and you know it."
Do you want to leave this place quickly or not?
"...Ghhh. You really think you'll be fine?"
I will be extraordinarily careful. Trust me, I don't want to be injured again either.
"Alright then, if you're sure. Lead us out with Psychic."

Cy shuddered as they left the maze, feeling like he was covered in cobwebs. "I never want to see a maze again in my entire life."

Agreed. Wurmple gave the tent behind them a harsh look as Cy tore the tickets out of the booth perturbedly.

"Right, now we're out... Where in Arceus's name are we?" Cy exclaimed as he looked around.

It appears to be some kind of abandoned theme park. Wurmple observed.

"Yeah, I figured that part out. What are we doing here?!"

Wurmple blinked slowly, then blinked again. Uh...Winning tickets?

Cy glanced down at the tickets in his hand. "...Oh. Right, of course. Moving on, then." He shook his head and looked back up at the carnival attractions in front of him. "Oh, that one looks fun." He stuck the tickets in his jacket pocket and strolled over to the Sideshow Alley. "A freak show... ?" He chuckled and unclipped a Pokeball. "I don't mean to insult it, but I know the perfect Pokemon for the job." He threw the ball straight up and a bolt of blue energy spiraled out of it, landing a Paras in the middle of the Alleyway. "You're sure to attract passersby with those beautiful eyes of yours, Paras." Cy called with deadpan sarcasm. Paras didn't acknowledge the joke at all. It sat motionless in the middle of the Alley, storing all its energy to strike at the first sight of an enemy. Wurmple looked thoughtfully down at his teammate. Paras's eyes, blank as they seemed, were fathoms deep if you looked into them long enough. Like an infinity they'd seem to stretch, twin abysses of death and fury concealed in a tiny bug. It was an unsettling sight, to be sure, but if one could see into its fungal mind they'd be truly horrified. Its thoughts were like a machine from the Distortion World - cold, calculating, and sharp as a blade, but burning with blind rage. In the past, Wurmple listened to them, fascinated by the otherworldliness. Eventually he had stopped, as he found that prolonged exposure was quite disturbing and a terrible influence on his own thoughts.

"Alright Paras, it's time to put on a show!" Cy called. Paras showed no sign of having received the order, as it always did. Cy knew it had heard what he said, it just didn't move if it didn't have to. Also, it usually didn't care when Cy gave orders. "First, throw up a Swords Dance for some instant flair, then fire Bullet Seeds at the swords to make some fireworks!"

Paras sat there. Cy grumbled to himself and repeated the orders patiently.

I know you can hear him, Wurmple spoke into the murderous fungus's mind. He is your Trainer. Please follow his commands.

Paras flinched violently, then spun on its back legs to glare at Wurmple. OUT! GET OUT GET OUT OF MY HEAD KILL I'LL KILL YOU GET OUT GET OUT GET OUT GET OUT KILL

Gah! I apologize! I apologize! Wurmple reared back and took cover behind a fold of Cy's jacket shoulder. He'd never spoken to Paras with his telepathy before, although he should have guessed that would be its reaction.
Paras turned its furious gaze to Cy, gave a short, violent hiss, then turned back to the Alley and very aggressively carried out the orders. Out came an array of twirling, fiery ethereal blades, usually to boost Attack but in this case just for show; Next, Paras inhaled and spat out a volley of what looked like seeds, though being a fungus, they weren't really - just condensed balls of spores. However reckless and blind Paras could be in its fury, it was no doubt skilled and precise - each 'seed' found its mark and the dancing swords burst into crimson sparks.

"Alright, Paras!" Cy cheered. "Now, finish the show with a Fell Stinger!"

Paras eyed the spark clouds it had made. Its claws began to hum and crackle with a swirling purple-and-green energy as it prepared its final attack. With a vicious swing, it shot a spray of projectiles at the dissipating remnants of the swords. Each projectile seemed to suck all the light from around it, bright and beaming. They radiated with purple light at the edges, with pale green towards the center. But at the very core, each projectile was pure black. Surrounded by light, they were miniature solar eclipses weaponized, hurtling towards the clouds of red. As they sliced through the Swords Dance fireworks, each cloud imploded, each spark disintegrating in a flash of color and light. The Stingers dissipated into twists of smoke, leaving the firework clouds nothing but wisps of reddish energy.

I've got writer's block or something, my brain is absolutely refusing to think of RP for the last attraction, but I'd like to finish all six. Collecting my previous reward of two tickets, and for the Rollerquaza I'll have my Buizel use Quick Attack, Growl and Sonic Boom.




KG:
Spoiler: show
Hugo liked Amusement Parks; always had. So when the opportunity to attend Fizzy Fright Fest presented itself, Hugo jumped at it. It wasn’t without a taste of apprehension, however. Professor Palm was…eccentric and he seemed to have a habit of gathering Fizzytopians at haunted, abandoned, or otherwise creepy locations. Even so, Hugo wanted some funnel cake, so he joined in on the fun.

Years of going to amusements parks had taught him one thing: always go to the best rides first. You never wanted to be in line close to closing time and risk missing out, so naturally he gravitated toward the Rollerquaza first. He read the signage at the start of the queue line instructing riders to go fast and scream loud, and that they needed a Pokemon partner to ride. I guess height requirements were a thing of the past…

Anyway, Hugo pondered for a few moments as to who would be the best fit before releasing one of his partners. It was Kommo-o. The Dragon, expecting to be coming out for a fight, took a defensive position, before doing a quick scan of his surroundings and shooting Hugo a “wtf is this” look.

“I know what you’re thinking, but give it a chance. You need to lighten up a little bit anyway.”

He purchased a balloon from a nearby vendor and handed it to Kommo-o cheerily.

“Here you go! This is fun!”

The Dragon popped it immediately.

“Okay, fine. Forget the balloons. Let’s just hit up the Rollerquaza.”

That did intrigue the Pokemon, at least a bit.

“They say we need to be fast and we need to be loud, so when we get on, give us a boost with Autotomize, then when we hit the first hill, let out a Screech. Oh, and throughout the whole thing use Clanging Scales. You know, just like…clang them around or whatever. Be loud.”

And they headed toward the ride.

While Hugo had enjoyed the Rollerquaza – and the four tickets he received in the process – he recalled Kommo-o back to his Pokeball for the time being. Though the Pokemon seemed to enjoy the thrill of the ride more than Hugo would have anticipated, he could Kommo-o just wasn’t feeling the rest of the carnival vibe, you know? So in order to prevent him from going rogue and trashing a nearby popcorn stand, he decided to give the dragon a rest.

And while Hugo did love rides, he also had gained a bit of motion sickness as he had gotten older, so he needed to give his stomach a rest before he tried to tackle any more. Instead he made his way toward the games. Carnival games were notorious for their difficulty (a lot of people said they were intentionally unwinnable), but that never stopped Hugo from throwing away his money in hopes of winning some odd stuffed prize. So he decided to press hic luck at the Shooting Gallery.

Like the rest of the carnival, Pokemon involvement was recommended, if not required, so Hugo had yet another decision to make. Accuracy was key in hitting the moving targets, so Hugo needed to choose someone carefully. After deliberating for a few moments, he called out his Excadrill.

The Subterrene Pokemon sniffed curiously at its unfamiliar surroundings, getting a strong whiff of sweat and fried food. Though he was a bit unsure, he seemed to be more open to it than Kommo-o was, or at least that was the impression Hugo got. Besides, Excadrill had a nasty competitive streak and figured he’d be a good bet for the games.

“So this is the Shooting Gallery, Excadrill,” Hugo explained. “The goal is to knock down as many of those targets as quickly as possible. You in?”

The Ground-type considered for a moment, then nodded.

“Okay, great. So you’re pretty fast as is, so while I want you to move quickly, I need you focus on accuracy. To start off, I want you to sharpen your skills with Hone Claws. Then, give it a go with Rock Blast! And then for good measure, nail it head on with Smart Strike! Let’s go!”

Hugo was enjoying the carnival but was somehow feeling a little underwhelmed. The rollerquaza was fine, but not great. The Shooting Gallery had its moment, but left something to be desired. In general, he’d give them both four out of five stars. He decided he’d give one of the other games a shot, so he chose the Hammer Game to let off a little of the frustration he was feeling.

In order to ring the bell at the top, Hugo knew he was going to need a Pokemon who could pack a punch. He had quite a few options, but ultimately decided to go with one who was trained in the arts of mastering his capabilities for maximum power and efficiency. He summoned Throh.

The Judo Pokemon appeared, stocky and well-muscled. Throh was powerful, but disciplined. Hugo believed he had the right combination to ring the bell but not overdo it. Of all of Hugo’s Pokemon, Throh had been a member of his team for nearly the longest time; they had a special relationship and Hugo knew he could count on Throh. Despite his dedication to the solemnity of martial arts, Throh seemed to enjoy the carnival around him. He immediately caught sight of the Hammer Game and knew what was expected, so he started to do some light stretches to loosen his muscles a bit.

“Alright, pal, you know what you need to do right?” Hugo asked the Fighting type. “We need to ring the bell. So I want you to first Focus your Energy, then build up your power with a Bulk Up. Then let that target have it by showing off your Strength. Focus on the target. You can do it!”
Throh knocking the Hammer Game out of the park gave Hugo a little bit more pep in his step, allowing him to enjoy the Carnival a bit more than he had been. There were still several more attractions to visit, so he decided next to go through the Hall of Mirrors. Upon stepping inside, Hugo was already feeling a bit of vertigo and claustrophobia. If he hung out in here too long, it would almost certainly lead to some sort of anxiety attack. He decided that he needed to find his way out of here as quickly as possible, so he called upon one of his more intelligent Pokemon, Oranguru!

The shamanistic primate appeared in the Hall of Mirrors, examining her surroundings. Oranguru were known for their keen intellect and problem solving capabilities, so Hugo knew if anyone would be able to get him out of here, it would be her.

“Alright, Oranguru, let’s uh…let’s get out of here, yeah?” Hugo was starting to hyperventilate a little bit. “I need you…I need you to not do what I’m doing, okay? Focus. Calm your Mind. Then gaze forward with Future Sight and find an outcome where we’re able to escape this reflective prison. Then once you’ve found that outcome, work backward. Come up with a (Nasty) Plot to figure out the right way to get us out of here. And uh…no pressure, but like…let’s try to do this as quick as we can? Please? Great, thanks.”

Hugo could feel a rash beginning to break out.

Hugo couldn’t tell if he had fun in the House of Mirrors or if he was just happy to be as far away from there as possible. Judging by the subsiding rash and lack of labored breathing, Hugo had to assume it was the latter. Next, he decided to make his way over to Sideshow Alley to try and really wow the other carnival goers.

There was only one Pokemon who could really exemplify the performing spirit of the Alley: Mr. Mime! Hugo called forth the Galarian variant who appeared with a frosty flourish of his feet.

“Looks like you’re already go, aren’t you? This is right up your…uh, well, alley, Mr. Mime! It’s time to put on a show!”

The mime smiled wide and instinctively went into its classical miming techniques with the invisible box and whatnot.

“No, no, not that,” Hugo said, slightly dismissively. Mr. Mime stopped and looked a bit hurt at the comment. Hugo immediately tried to backtrack. “No, it’s not that nobody wants to see miming. You’re the best damn mime there is! But everyone knows you can mime, right? That’s, like, you’re thing after all! But we want to show them you’re more than just that, don’t we? We really want to showcase your talents, right?”

The mime smiled and nodded eagerly. Apparently, Hugo’s pep talk had worked.

“Great! So let’s really catch their eye with a Dazzling Gleam! Then how about some fancy footwork. Show them your best Triple Axel! And then, for the grand finale….”

Hugo reached into his pocket and tossed Mr. Mime an Icium-Z.

“Show them the Subzero Slammer!”

The Sideshow Alley hadn’t gone quite as well as Hugo had hoped. Mr. Mime did well, but the judges didn’t seem to see the vision Hugo had intended. Regardless, there was one event Hugo had yet to participate in: The Circus Tent. As the description indicated, nimbleness and dexterity high above the ground were valued. Hugo knew just the Pokemon for that job, so he released Crobat!

The bat flexed its four wings, fluttering silently above the ground. Hugo had actually acquired Crobat the last time he had helped Professor Palm in the Halloween Maze (when Hugo was the first one to finish, or so he had been told), so it only seemed appropriate that he lean on her to finish out the events at the Carnival.

“Okay, Crobat,” said Hugo, “let’s zip through this obstacle course.”

Hugo had to consider his moves carefully. He knew the powers that be would be judging Crobat very carefully.

“Alright, first, I want you to start off with speed and accuracy – use Aerial Ace!”

What’s next? Hmm.

“Okay, then use your Acrobatics skills to maneuver your way through the course.”

And the ending? How should it end? The ending might be the most important part.

“I’ve got it. Stick the landing with Roost!”

The giant bat nodded. Crobats were known for being skilled at flying, so Hugo was confident in his choice, though less so in his strategy. He always second guessed himself, but he wasn’t going to let Crobat know that. They headed into the tent…



TKF:
Spoiler: show
Xander grinned as he selected the Pokeball from his belt. While he still wasn't sure who he was going to use for the other games, he was certain of his choice here. He hoped this Shooting Gallery was still sturdy after all these years, otherwise he might be the first and last participant. With a flick of his wrist, he summoned out his powerful entrant, Blastoise. The Kantonian Water Starter could occasionally be overconfident, but in this case it would likely be warranted. When it came to shooting, not many Pokemon could rival a Blastoise. The shots from their cannons was known to punch holes through thick steel, while also being able to precisely nail tin cans from a distance of over 160 feet. Add to the fact that Xander's Blastoise could Mega Evolve and you could understand why he'd selected it for this game. The ballistic turtle let out a sturdy chuckle as he surveyed the setup, was his trainer for real?

Damn right he was! "Enough laughing, we're going to blow this b***** up! Xander raised his wrist, his keystone glowing. Likewise, Blastoise's Mega Stone had begun to glow, the Blastoisinite triggering the Kanto Starter's Mega Evolution! As if two cannons weren't dangerous enough, Blastoise now sported a cannon on each wrist as well as a Mega Launcher on its back. "Excellent Blastoise, now let's give it the three hit combo! Left Wrist Aura Sphere, Right Wrist Dragon Pulse and then wrap it up with an insanely powerful Hydro Cannon!"

Xander retreated to a safe distance. If things went to plan, those targets wouldn't stand an Arceus damn chance!

Xander collected the Carnival Coupons from the machine as Blastoise's Mega Evolution faded. The Kantonian was a little disappointed that he hadn't managed to knock over all of the targets despite the sheer force of the attacks he'd used. "It's okay mate, you did your best." Xander recalled Blastoise into his ball before replacing it on his belt. Where should he head now? He noticed more and more trainers arriving at the abandoned amusement park, some of them sporting fists full of coupons. He needed to get a move on!

Faiyaa said:
- Hammer Game: The ultimate test of strength! Flex your muscles and hammer the pad on the ground to try and ring the bell up top!​
Xander had perhaps been a little overconfident on the last game, so he was trying not to be this time, even though he had every right to be. Machamp was already out of his ball, stretching in preparation. He'd first met the Pokemon as a daring Machop, appearing from the time anomaly, eager to go toe to toe with Dialga. Since then he'd managed some mighty feats. Machamp were known for their unparalleled strength, this game was built for him!

"Alright Machamp, time to give this one all we've got. Start by revving yourself up with a Bulk Up. Then you'll need to Focus your Energy, deep, steady breathes. When you're ready, pick up the hammer and slam it down with all of your Strength!" He'd considered going for a stronger move, but while they were waiting, he'd noticed it was possible to use too much force. A controlled Strength would hopefully see them strike the bell, rewarding them with its sweet chime.

"Much better!" Xander exclaimed as the machine spat out 5 shiny carnival coupons. The ding of the bell was still ringing in his ears, while Machamp was still preening to the crowd. "Well done Machamp, those muscles aren't just for show after all." The Fighting type shook all four fists at his trainer, prompting him to recall the muscular brute into his ball before he antagonized him any further. "Hmm", Xander pondered to himself. He was on a roll now, where to head next?

Faiyaa said:
- Circus Tent: An acrobatic high-flying obstacle course! Can you show off your dexterity and nimbly navigate to the end without falling down?​
Xander watched as other acrobatic Pokemon did their best to master the high-flying course. He was indecisive about which of his Pokemon should attempt the course himself. He had a handful of Pokemon capable of rogue-like skills, although there was two clear standouts. Infernape and Greninja, two of his strongest Pokemon. Both had many a feat to their name, although in this particular case, he was inclined to lean towards the Water type. Selecting the ball from his belt, Xander released Greninja out in front of himself. The Kalosian Water Starter immediately analyzed the course. Eyes darted from obstacle to obstacle as it carried out the routine in its head.

"You got this?" He questioned, already well aware of the answer. Greninja crouched, preparing to Bounce, off the floor and into the air. Phantom-like Steps would carry him swiftly across the tight rope. He'd then fling himself onto the trapeze, an Aerial Ace like himself would put on a breath taking display of risky flips before landing safely at the finish.

"Booyah!" Xander shouted as Greninja touched down perfectly. Two perfect games in a row, they were on a roll! Greninja glared at Xander, had he doubted him? Not at all, Xander had every confidence that the Kalosian ninja would put on a terrific performance, he was just hyped! "Excellent work Greninja!" Xander shouted as he recalled the Water Starter into his Pokeball. "Now I think its time to make it up to Infernape", Xander mumbled to himself as he raced off towards the next game and hopefully, his next victory.

Faiyaa said:
- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!​
Infernape looked a little out of place. All the other Pokemon they'd seen enter the Hall of Mirrors were..... less hot-headed? As a Chimchar, he would've had a better chance of burning down the hall than finding his way through. Wild and reckless were still part of Infernape, but through their time together, Xander had taught him restraint. He knew now that a focused approach was needed, he wasn't about to blow their winning streak. "Breathe deep Infernape, you know what to do." Xander took a step back, giving Infernape space to work.

He watch as the flames atop the Sinnoh Starter's head began to dance. A Nasty Plot was cooking inside the Fire type's mind. Senses heightened, he'd Detect the tiniest flaws in the mirrors, the smallest clues leading them towards the exit. Should he begin to struggle, he knew he just needed to pause and Calm his Mind, frustration was of no use here.

"Alright Infernape, I'm ready when you are, lead us in." Xander followed his starter into the maze, fingers crossed by his side.


He had no idea how Infernape was doing it. He was confused as hell, gripping the Starter's tail in his hands in fear of getting separated from him. He'd probably be stuck in the mirrored maze for hours if not for the fire monkey. Xander was in awe as Infernape made all the right moves, weaving his way carefully through without once face planting into a mirror. Soon the end was in sight. "Freedom!!!!!!!!!!!" Xander shouted as he rushed out of the hall, snatching up the coupons that were spat from the booth. "Excellent job Infernape, have a rest now, I'm heading for the next event!

Faiyaa said:
- Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.​

"Heck yeah!" Xander shouted with delight. Dragonite stood next to him, a little unsure as to why his trainer was so excited. This metal dragon whizzing around was nothing compared to him in full flight, what was there to be excited about? "Oh come on buddy, loosen up, you'll see once we get started!"

Xander and Dragonite climbed into the front car. It was a snug fit, the cars had been built to accommodate Pokemon but Dragonite was a bit on the chunky side. "Alright so it seems like we have to help this thing along Dragonite. You'll get us moving with an Agility. Keep calm as we make the first rise, let the anticipation build. Then as we drop, let out an adrenaline fueled Roar of delight. Use the descent to push us forward at Extreme Speed, powering us through the loops and turns." The safety bar lowered as they prepared to take off. This was going to be amazing!

Xander's face stung after they'd been flying along at breakneck speed. His throat hurt from screaming at the top of his lungs. Dragonite was much the same, huffing with exhaustion but with a remarkably big smile stretched across his face. "What did I tell you? That was insane right?" The Dragonite nodded in agreement. Xander waited a minute, allowing his stomach some time to settle before he recalled the big friendly dragon and collected yet another mighty haul of 5 tickets. Just one more stop to go, it was off to sideshow alley!

Faiyaa said:
- Sideshow Alley: A freak show where the star attraction is you! Can your performance attract and appeal to the highest number of passersby?​
His nerves were almost getting the best of him. If there was one event he was really unsure about it was this one. He'd sat back for a while and watched some other performances. Many seemed to grab a crowd, but only a couple really drew in the big numbers. He'd pieced together a bit of a plan. He needed something to draw the crowds in to start with, then something to gain some intrigue before finishing with a big show. His options were many, perhaps too many. With so many Pokemon at his disposal, he wasn't certain who to go with. Fortunately, that decision was made for him.

A ball on Xander's belt popped open as Venusaur released herself onto the street. Xander was surprised by the recently evolved Pokemon, almost as surprised as he was when she'd decided to evolve. He was under the impression that she wished to remain in her middle stage, but it seemed something had changed her mind. "You know what Venusaur, I think you might actually be perfect for this. Draw in a big crowd with your Sweet Scent. Once we've got the numbers pouring in, douse the crowd in a shower of petals, courtesy of your Petal Blizzard. Continue our floral festival with a BLOOM DOOM powered by your Petal Dance." Xander selected his Grassium Z Crystal, equipping it for Venusaur to use. They had a theme, they had a way to draw attention and they had a big finish. Surely they'd smell success....

Naru:
Spoiler: show
Elka entered the park on her crutches, her trusty Arcanine bound close to her by his harness and leash. A vest that read "Service Pokemon" sparkled brightly in the glow of the park's lights. She had never been to a carnival before, her parents were to protective of her that she was never able to experience the world before coming to Fizzytopia. Seirios brushed against her arm, the large Arcanine was quite the intimidating --- much different from the small puppy he had once been when he began guiding her. Elka's ran her fingers through his soft mane, taking some of the weight off her crutches by leaning on Seirios slightly.

"Know anything fun?" She asked the large canine. He looked around, eyes narrowed slightly as he scanned the area. He barked happily upon seeing the Hammer Game, gesturing with his muzzle for Elka to come this way. Her and Seirios slowly made their way there, noticing that it was a strength based activity. "Strength?" Elka laughed, it was a bubbly genuine laugh. "I don't know if I'm really built for this game, Seirios." She giggled slightly, to which Seirios sat on his haunches and gestured to the sign, signifying that this was a Pokemon event.

"Oh, I see," She giggled again, "Well, as strong as you are... I think I know someone who is better suited for rests of strength." She reached into her bag, pulling out the Luxury Ball that contained Alastor, her Lucario. He looked around after the light from his ball dissipated, eyes settling on the Hammer Game. He looked at his trainer and Seirios. "You thinking what I'm thinking, Al?" She asked, eyeing the machine. The Lucario smirked, giving a brief nod before using Laser Focus, eyes narrowed and ready to strike. He followed it up with a Swords Dance, before slamming his paws into the machine with a mighty Cross Chop.

Elka looked at the machine expectantly, hoping Alastor's attacks had done enough.

Seirios grabbed the 5 Carnival Coupons with his mouth, gently placing them in Elka's bag. Elka ran her fingers through his mane, scratching behind his ears. She signaled for Alastor to come over, scratching his ears before returning him to his Luxury Ball. She leaned on Seirios once again, looking around the park. "Well, shall we get going? I'm sure there's lots more fun to be had!" Seirios barked happily, guiding his trainer around the park.

----

Faiyaa said:
List of Attractions:
- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!
Isaac stood outside the house of mirrors, looking at himself in one of the funny mirrors by the door of the attraction. "There's no way I've put on this much weight, right? I mean yeah I haven't been eating the best but..." He grimaced, turning to get a look at his behind. "God no, this is horrific." Ahri giggled to herself, using her telepathy to talk to her master. 'It's one of those distortion mirrors, Isaac. Watch.', Ahri made her way to the mirror, standing in front of it and looking tremendously wide. Isaac laughed, rubbing the back of his head. "Y-yeah, I knew that." He looked at the house of mirrors, smirking at Ahri. "Wanna head in? I bet we can get the fastest time with our brains combined."

Ahri rolled her eyes, smirking up at her master 'Maybe with mine, I don't know about you.' She trotted in, causing Isaac to run after her, arms folded. He certainly was not dumb, and he'd prove it to his smarty pants Espeon. As he entered, he saw it was even more twisted and confusing than he had anticipated. He glanced around, seeing nothing but mirror images of himself on every surface he looked at. Ahri looked less confident than she had been, glancing around and seeing only herself wherever she looked. Isaac glanced at Ahri, thinking of her moves.

"Okay, I have a plan" Ahri looked up at him, eyebrows raised. "Okay, so. Start with a Future Sight and then Calm Mind, and then use Swift to see where the mirrors are." Ahri blinked, nodding and carrying out with Isaac's plan. Isaac hoped it would work, just so he could rub it in her face later.

"Four huh?" Isaac said, bemused. "I think that's pretty worthy of praise, don't you?" Ahri rolled her eyes at him, walking towards the next attraction without really paying attention to Isaac. He sighed, stuffing the coupons into his pocket and rushing after her, wondering where this mystical carnival would take them next.

Faiyaa said:
- Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.​
Elka peaked over the heads of the amusement park, Seirios close by her side. She had spotted her prize: the pristine rollerquaza, a beast in and of itself that had to be tamed, and Elka was here to do it. Seirios didn't look so sure, a little frightened of his trainer getting into such a frightening looking metal box and forced to have a Pokemon that could "Go Fast and scream loud". Seirios whimpered as his master lowered himself inside, but she gave him a firm stroke on the muzzle.

"Don't worry, I'll have someone with me," She smiled as she said it, sending her Noibat out of her Luxury Ball. Asteria stretched her small wings, looking at her master in the cart. "Okay Asteria, we need to go fast and be loud, do you think you can do that?" The small bat tilted her head before chittering happily. Elka smirked, knowing that the mischievous little bat must have something up her sleeve. She started by using her Agility to give her a boost, following it up with a Double Team to help her with her evasion and skill, and finally let out a horrifically loud Hyper Voice, causing Seirios to cringe as the rollercoaster flew forwards.

Elka's screams as the coaster went down the track were completely drowned out by the continuous and oppressive Hyper Voice. Seirios had to wonder how such a small bat made such a loud noise, sitting and whimpering as he awaited the return of his trainer and friend.

Elka smiled, letting her Noibat grab the coupons that spat out of the ticket booth. There was still lots to see around the carnival, so she hurried on her way to go check out more attractions. Seirios barked happily, sniffing at all the carnival scents among the ground. Maybe he'd find a fallen corndog if he was lucky... he salivated at the thought.

Faiyaa said:
Circus Tent: An acrobatic high-flying obstacle course! Can you show off your dexterity and nimbly navigate to the end without falling down?
Isaac poked his head into the large circus tent. He glanced upwards and immediately felt his stomach drop. He had never been one for heights, and seeing such a tall acrobatics course ahead of him made him feel a small bit nauseous. Dramamine floated in beside him, her eyes sparkling when she looked upwards. Despite her floaty and flighty nature, the young Jumpluff had never really gotten to show off her skills. She gave a little anxious shake, to which Isaac nodded, giving her the go ahead to head up the ladder to the course.

Dramamine's small legs shook in anticipation from the top of the ladder, Isaac took heavy gulps as he stared upwards, feeling somewhat dizzy by the sheer magnitude and height of the course. He glanced ahead, spotting all the things that stood in the little puffball's path. The pink weed seemed anxious to get going, she gave her body a small shake, releasing a magnitude of Cotton Spores. Isaac understood, nodding his head.

"Good thinking Ami! You can jump to those spores to slow yourself down and gain some traction!" He grinned at the thought, knowing that these would give Ami and edge in the course. "Alright, start hopping! Show off your Acrobatics and if you can't find spores make sure you U-turn to get back to them!" Isaac's fears had given way to cheers and confident murmurs, hoping that his efforts would be enough to net Ami a good score.

Isaac cheered as Ami floated down to him gracefully, her spores still lingering in the air. Her rubbed his nose a little, trying to avoid the oncoming sneeze that threatened to escape. He snatched the 4 coupons and returned Ami to her ball, whistling happily as he made his way around the rest of the carnival.

Faiyaa said:
- Sideshow Alley: A freak show where the star attraction is you! Can your performance attract and appeal to the highest number of passersby?[​


Grace was never really one for crowds. She tugged her bag closer to her side as she glanced around nervously, feeling uneasy at the sheer volume of people currently present. Sophie, her Cinccino, clung to her shoulder. She was a little more outgoing than her master, always looking for a chance to explore or try something new. Grace wandered around, stopping by a large map that showed the carnival grounds.

"Let's see here..." She murmured to herself. She had heard rumours about the amazing food that the carnival had, specifically the funnel cake. She could almost feel herself salivating when the thought crossed her mind again. Delicious funnel cake, topped with whipped cream... chocolate sauce, sugar, coconut flakes. She could hardly wait to try it, and she knew Sophie would be all over it as well. Her mind sudden cleared, and she felt the slight weight that was once present on her shoulder now gone.

"Soph?" She looked around, unable to spot her partner. "Sophie!" Grace called again, clutching her bag as she rushed around. She eventually spotted something, a small place littered with busted cages and string lights, as well as a white puffball present in the center. "Sophie!" She called again, rushing towards her partner before noticing people were staring their way... it seemed as though she had become the center of attention in this sideshow. Grace felt nerves overwhelm her, but Sophie basked in the glory of the spotlight.

Sophie first Charmed her audience, trying to draw some more faces in. She then let out a Swift, scattering a flurry of sparkles with her long tail. Finally, she began to Sing, allowing the crowd to take in her melodious tunes.

Grace blushed seeing the applause, she wasn't used to praise like this. Her cheeks turned a bright red as Sophie soaked in her glory. Grace scooped up her partner and scurried out of the venue, small Cinccino now placed squarely on her shoulders. She noticed a small ticket booth which had seemingly given them tickets for their preformance, she glanced around before scooping them up and placing them in her bag. Running off in search of her elusive funnel cake.

Faiyaa said:
- Shooting Gallery: The quickest draw in all the land; Take careful aim and knock down as many targets as possible with pinpoint precision!
Isaac could spot the carnival beginning to wrap up. He saw numerous stands slowly packing it in as the carnies began to head home, he counted his tickets and realized he had seemingly missed an attraction: the shooting gallery. He walked inside, seeing various targets littering the venue. His arm wasn't the best anymore, years of substance abuse and guitar playing had rendered his hands notoriously shaky... but he certainly knew someone who had quite the aim.

Luca's pokeball erupted in a flurry of light, the owl cooing happily as it chittered. While he wasn't quite at the level of the marksmanship his evolution line was known for, he was getting more and more steady with his aim from his feathers. He glanced towards the targets with narrowed eyes, knowing what Isaac was asking of him.

Luca had the Foresight to know that an Ominous Wind and a scattered Razor Leaf would be the best way to plunder his spoils. With the moves set, he hoped that it would be enough to dispatch the targets at hand.
__________________


And there may come a day
Where you forget the faces, and voices
Of those you've met along the way

Hawke | Leo


Last edited by Lil'twick; 04-27-2021 at 04:56 PM.
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Old 04-26-2021, 06:20 PM   #4
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Med:
Spoiler: show
"There sure are a lot spirits here. They don't look like they want to show themselves with this many people around, though." Chroma's declaration brought some relief to those accompanying her- the Phantom Isle was infamous for the hosts of creepies that moved in after the park's closure and taken to tormenting the few who dared to explore it.

"Guess that means that the attractions won't be quite as dangerous for a bit, then." Amicae looked around the vicinity briefly before sighing. "...They still seem pretty dangerous on their own, though."

Silic shrugged. "There's no doubt that they have been through some tampering on top of the usual neglect." He opened the message announcing this... event... hosted some nutcase called Mr. Palm on his phone before continuing. "...Though I'm not exactly comfortable with the idea of the roller coaster of all things being one of the supposedly-operational rides, I'll admit."

The young man's misgivings didn't seem to bother Chroma any- in fact, she seemed to be more excited about the idea! "We're still gonna give it a roll anyway, right? Right?!"

"...I don't think you'll let us leave without getting as many tickets as possible, so I guess we kinda have to." Ami pondered for a moment before speaking with a bit more confidence. "If we're required to bring a pokemon to each event, then why don't we split it evenly and pool the tickets together?"

The other girl seemed to take that as an invitation to go ahead and run off on her own. "In that case, I'm bringing Mallachd with me on the Rollerquaza!"

She didn't get very far at all before a hand on her shoulder stopped her in her tracks. "And how will the yamask keep you safe if something goes wrong?" Silic didn't give her any time to come up with an answer before handing her one of his own pokeballs. "I insist that you bring Aerodactyl for this one."

"Alright, fine. I'm off, then!"

~ ~ ~

(OOC: Aerodactyl's gonna be usin' Roar, Agility, and Screech (in terror, of of course), in that order)

'A festival for the living upon the Phantom Isle? I never imagined I'd see the day,' Louise mused as she looked around the new location. The many months since the temporal maelstrom caused by Primal Dialga had separated several of Chroma's moat trusted pokemon from her had been quite the experience for them, with most of their attempts to return ultimately just letting one of them take on one of those blasted giants before getting shunted back into that new realm. There were no titans in the distance this time- nor even the slightest hint of one of those infamous scarlet storms- and it felt like they were here to stay. 'This is certainly the sort of thing that would catch that witch's attention. Gotta admit, that Disciple of the Bottle knows their stuff.'

'Ykcul ytterp tog ylniatrec ew, puy!' Elenchos flitted up to a higher point, already scouting the immediate area for anyone immediately recognizable. 'Feihc, ybraen tseretni fo saera wef a era ereht.'

'If I may, that Circus Tent seems like the perfect place to make a marvelous scene.' Miapladicus' core glittered with excitement at the prospect of using their skills for entertainment after all this time. 'I can hardly wait to get the party started!'

Louise grabbed a pamphlet from a nearby booth and raised her hand to catch their attention. 'Actually, it looks like the Tent is for some sort of acrobatics show. We'll have to find some other stage for you to catch her attention from, Plad.' While the starmie's mood was visibly sinking a bit, she turned toward the two canids who had yet to speak. 'Prolego, you're our best bet with that event. Everyone else, spread out and look for Chroma or her sister, and report any findings back to Sneachd. We must make sure this is our last official mission as the Siege of the Gorge Treun!'

~ ~ ~

(OOC: We're hittin' up the Circus Tent with a Quick Attack in Pursuit of glorious success- just be careful with the upcoming Feint~)

"A maze made of mirrors, huh?" Amicae cracked a smirk, having hardly need to think about how to handle the obstacle before her despite the sheer novelty of it. "Sounds like a fun time to me!"

"Oh? It's not often you look at a new situation with so much confidence," Silic teased. "Well, just what sort of nefarious scheme has bubbled up in that mind of yours, Sky?"

"It's nothing quite that bad! It just reminds me a bit of a previous mission," she mused, mentally admitting that the one question hadn't exactly gone according to plan at the time. "Much of this place's difficulty would rely on preying on the traveler's sense of sight, right? With that mind, what is a woobat's weakest sense?"

"Ooh, ooh! That'd be self-preservation!" Chroma was hopping as she gave her answer, evidently caring little for how unamused it would make the others. "Or did you mean common sense?"

Silic shrugged off the little girl's jabs and gave his own answer. "That would be their sense of sight, huh? A pokemon like that would have little difficulty picking out the true path from the illusionary lies."

"You get it! Of course, that's only part of the problem," Ami continued, pulling a pokeball out from her sleeve. "There's still the issue of navigating the maze itself, so simply not caring about optical illusions won't be quite enough. The other ways to feel your surroundings need to be pretty sharp as well, so a simple woobat probably won't be enough for the job." She dramatically released the pokeball's tenant, despite the fact that the only two people paying her any attention already knew what was inside it. "Of course, my little radar system hasn't been so simple in a long while!"

(OOC Nadie the swoobat will be tackling the maze with a spot of Amnesia and a Calm Mind to Sleuth out the Odor of thrilling success!)

"Ha, that silly maze didn't stand a chance against you at all!" Chroma cheered as the trio made their way to the next attraction.

Ami shook her head in mock exasperation. "Weren't you the one making fun of my pokemon before I went through?"

"U-um, no?" the aspiring mage backpedaled, even though she already had an answer for this accusation prepared. "I was making fun of woobats, not swoobats. There's a big difference!"

While Ami and Nadie shared a good-natured chuckle, Silic closed the park's pamphlet and caught the group's attention. "Okay, it looks like the next stop is going to be the Hammer Game. If it is anything like the curseless variety, it will be a test of raw physical strength."

As had happened with the previous event, Ami had a solution come to mind immediately. "In that case, Fontaine would be our best bet for getting a perfect score."

The 'mastermind' behind this operation didn't take too well to that idea, however. "Nuh-uh! You just had a turn! Let me take this one!"

"...If you don't mind me asking, who would you even call up to bat?" Silic asked her, understandably skeptical of her team's ability to tackle the problem before them.

"...Uh, Berue?"

"You let her stay back at the Cathedral, if I recall correctly." He gave her a moment to check if his observation was correct before giving his own solution. "If Sky isn't allowed to tackle this one, then I' will have to deal with it. Lairon has be itching for a chance to test her strength for a while now, anyway!"

(OOC: Lairon gonna have to figure out how best to ring the bell with an unconventional body for this sort of thing, it seems. Let's see, she can limber up a bit with a few Smelling Salts, Hone her Claws for as much focus as she can manage, and the Stomp on the pad with enough force to strike fear in every Minimized pokemon's heart!)

Everyone just sort of stared at the the Hammer Game in disbelief as the weight dropped back to the base of the device. Nobody uttered a sound as the ticket machine confirmed the absolute patheticness of the situation, either. There was surely no way this was the reality they found themselves is, right? Silic eventually made the first move, walking up to the infernal hunk of machinery and took not of his ill-conceived winnings, counting and recounting the tickets in vain hope that a few more were hidden between the folds. Fate, it turns out, was not feeling so benevolent tonight. "...Two."

"...I, uh, might have made the wrong call," Chroma muttered, stating what the other humans had already realized earlier. "Can we get a redo?"

The answer was already known, of course. "No, I don't think we can."

It really didn't help the mood any that Lairon had this failure a bit personally, and was pretty unhappy with herself as a result. Silic's Alcremie had busted out of her own pokeball to try and comfort the Iron Armor pokemon, but there was only so much that even she could do here.

Ami decided that the ice was in need of breaking right about now. "Right. No point in dwelling on that anymore! We still have three more of these to go, don't we?"

"R-right! Let's take on that Shooting Gallery next, then!" Chroma agreed, turning around to lead the way. "I need to take my turn now, anyway! It should be pretty easy for Lege...re..." She trailed off as she noticed something curious in the distance. A pale ninetales with stiff posture that seemed to be against the flowy nature of its fur, just like the one she had seen in the Hall of Floating Memories- the one in Louise's memory. "...On second thought, you can have that one, Ami. I'm going on ahead!"

"...Uh, sure? I guess I can do that?" She looked to the other adult to see if he had any idea what just happened, but he merely shrugged in response. At least it didn't seem to be ghosts at play quite yet.

(OOC: Welp, that sucked. Hopefully Kodiac the clauncher can do better with the Shooting Gallery? Hone Claws, Smack Down, and BubbleBeam oughta be a decentish combination here, right?)

Louise was starting to grow concerned. Nobody had reported anything to either her Sneachd yet, despite the amount of time they'd been in the park for. Chroma wasn't one for staying low, and yet she hadn't appeared yet. Did she decide this event wasn't worth her time? It seemed unlikely, but it was a more reasonable assumption than the alternative- especially since Legere was presumably still with her. 'A megalomaniac like you wouldn't let yourself fall so easily to something like a fracture in time itself, would you...?'

'Chief, there's no point in giving into doubt yet,' an ethereal voice called out from behind her, drawing the mawile back to reality. 'There is still the chance of catching her attention at the Sideshow Alley.'

'You're right, Plad. That is our best card in this hand.' She took a moment to collect herself, glad that none of the others were around to see that crack in her faith. 'You'd better get ready to put on the show of your life, Miapladicus! If this doesn't work, then we're going to have to hike our way back!'

'Oho, that was always the plan~' The starmie twirled as it started to make its way into position. 'I shall bring the joys of living back to this land possessed by the dead~!'

Miapladicus' performance plan wasn't the most elaborate on account of the the three-move limit the rules imposed, but that wasn't going to hold the seastar back from giving their all. All there was to it was to cover the stage in a shimmering Aurora with a spinning Beam, swirl through the lights in a Dance fit for a mighty Dragon, and draw upon Meteoric powers to fire off an even more spectacular Beam into the sky, illuminating the area in a way that would be all but sure sure to draw attention from across the park!



Big5:
Spoiler: show

For the Rollerquaza I will be using Hotstuff my Charmeleon, it may not be as loud but we’ll go for speed with Flame Charge, Can’t Catch Me, and Aerial Ace.

For the Circus Tent we’ll go with Tex the Charjabug, who will show off and help with Acrobatics, String Shot and Vise Grip.

For the Sideshow Alley we will go for Mysteria the Sableye. With a Will o Wisp to draw them in, Mean Look to keep a captive audience, and Dazzling Gleam we will really wow them.

For the Hall of Mirrors I will be bringing Sans my Snorlax. It may be a little tight but we’ll need. Odor Sleuth to find our way, Pay Day to steal the Hansel and Gretal idea and if all else fails we can Return the way we came.

You know what I think I’ve come up with a better plan for the Shooting Gallery than I had with Vegeta the Quilladin. We’ll be sure to hit them all with Vine Whip, Pin Missile and Seed Bomb

Alright. To finish up with the Hammer Game we’ll go with Wake the Marill. Our moves will be Tail Whip, Bounce, into Slam.

myahoo:
Spoiler: show
"Y'know, I really wasn't looking forward to coming back here," Melissa said glumly, hugging her starter to her chest. Wildfire nodded and patted the arm she had across his stomach sympathetically. "It's not like I even remember how we got away from that dollhouse, but I really didn't want to come back."

Although, apparently, the nebulous promise of prizes could lure her back regardless. Granted, she kinda already knew that, what with the maze at the Haunted Mansion, but what a way to have it driven home.

She wound her way over to the Rollerquaza, flinching whenever she heard weird noises and curling into herself as she picked up the pace, hoping that nothing would go after her. Wildfire would pat her on the arm whenever she started squeezing him too tight, and also to remind her that he was there and able and willing to fight anything that went after her. Which helped. Somewhat.

Eventually, they made it to the Rollerquaza and Melissa stared up at the structure dubiously for a few beats. She sighed. "Well, here goes nothing."

Plucking a Pokéball off her belt, she sent Cirrus out, the Swablu alighting on her outstretched arm as she helped Wildfire up to her shoulder. "Apparently, we're trying to make a lot of noise to attract whatever Pokémon are hiding in the park, so fast and loud is the way to go with this one. I'm thinking Agility and Pursuit for speed and then Hyper Voice for noise. Especially if you can time it for when we go through the tunnel bit. Thaaaat I'm assuming we go through if it's the same Rollerquaza."

"Four's not so bad," Melissa said, shakily getting off the ride and collecting her coupons. Normally, she loved rollercoasters, but...well. Phantom Isle.

Cirrus shrugged and twittered at her, landing on her unoccupied shoulder as she turned around to track down another attraction.

She was planning to head for the Hall of Mirrors next, since she had a pretty clear idea of what she wanted to do there, but she slowed as she spotted the Shooting Gallery. Last time she'd done a Shooting Gallery, she'd sent Vine out and he'd basically swept the entire thing. This time...well, he might do just fine, but she kinda wanted to let someone else have a try.

"Quil?" Wildfire prompted her when she'd apparently been standing still for too long.

"I'm thinking we might as well do the Shooting Gallery first, since it's apparently on the way to the Hall of Mirrors," she replied, heading towards the game.

Plucking a different Pokéball off her belt, she sent out Eve, who materialized with a shake of her head and a chirpy "Vee!"

"You wanna try a Shooting Gallery, Eve?" Melissa asked, nodding at the game.

Eve considered it for a moment and then hopped up to the counter. "Vee!"

"Alright. First, though, here's a few Rare Candies. And then I'm gonna want you to use Laser Focus, Focus Energy, and then Swift on those targets." Melissa pointed them out for her.

Eve eyed the targets as she ate the Rare Candies and then nodded firmly at Melissa. She braced herself and let loose.


As the ticket booth spit out its fifth ticket, Melissa's three Pokémon burst into celebration, congratulating Eve for her sharp shooting. Melissa pocketed the tickets and then scooped up her Eevee, giving her a tight hug and praise. "Nice job, Eve!"

"Vee eevee," Eve replied, ducking her head. "Vee eevee eevee."

"Still." She set Eve back down and then led the way towards the Hall of Mirrors. "It looks impressive. And it's not like you didn't try."

"Vee," Eve admitted.

The small group wound their way over to the Hall of Mirrors, chattering quietly to try to fend off the atmosphere. Melissa appreciated her team's attempt to set her at ease, but, as they came up to the next attraction, she figured it was probably a better idea to bring just about everyone else back; she didn't need half of the group to get lost in the maze when they took a left when they should've taken a right.

They slowed to a stop before the Hall of Mirrors. "Alright," Melissa sighed, sizing the place up. "Cirrus, Eve, you guys should probably return."

Eve nodded and Cirrus shrugged, but they both returned themselves. Melissa then plucked her third Pokéball off her belt and sent out her Sableye. Ore materialized with a chitter, glancing around curiously at their surroundings.

"It's a maze of illusions," Melissa said, nodding at the entrance to the Hall of Mirrors. "So, I'm thinking Foresight, Detect and then Nasty Plot."

Ore chittered a hopeful question.

"Unfortunately, I'm pretty sure there's no treasure at the end of this one," Melissa answered. "But there might be some once we've done all six."

Ore considered his trainer thoughtfully, before nodding firmly at her and turning to lead the way through the Hall.

"Well, I doubt we'll get lost, at least," she said wryly to Wildfire's quiet agreement as they followed the Sableye into the maze.

Ore swiftly led them through the labyrinth of mirrors, stopping every so often to recollect his trainer when the mirrors managed to confuse her. When they emerged from the Hall, he immediately scampered over to the ticket booth to collect the tickets it spat out while Melissa and Wildfire readjusted to their non-mirrored surroundings.

"Quil cyndaquil," Wildfire said.

"Yeah, but only 'cause Ore kept coming back for us." Melissa shook her head and headed over to where Ore was examining the tickets curiously.

The Sableye looked up at her and chattered a question.

"I think we're collecting them to exchange for prizes after we go through all the attractions," she answered, taking the tickets from him to put with the others.

He tilted his head back as he tapped thoughtfully at his chin and then chattered at her again.

"I don't think we get to know until everyone's done."

Ore crossed his arms and grumbled, following after her as she headed for the Hammer Game.

"Well, I dunno about that, but I'm glad that's not my responsibility," Melissa said as they came up to the Hammer Game. She tapped at her belt for a few moments while Ore poked at the attraction; Wildfire warned him off and the Sableye wandered off to a nearby defunct game. Melissa nodded to herself and sent out her Cubone, Layla immediately curling close when she noticed their surroundings. "Hey, it's alright, Layla." Melissa crouched down so she was closer to her Cubone. "We should be pretty safe here and Wildfire and Ore will stick around. I just need you to Focus your Energy and then use a Focus Punch to hit that pad with all your Strength, okay? You can return afterwards."

Layla peered around until she'd spotted both Wildfire and Ore nearby and then cautiously nodded at Melissa. She limbered up a little as she stepped up to the game and let out a deep breath as she prepared to give it a shot.

Layla slammed two hits to the Hammer Game pad in quick succession, but she didn't quite manage to make the bell ring. Not that it seemed to matter to the Cubone because the moment her second hit landed, she spun on her heel and hurried back to grab Melissa's leg.

Melissa rubbed her head reassuringly. "Damn. Didn't quite manage to hit the bell, but it's alright. Nice job, Layla." The Cubone's grip tightened and Melissa huffed. "Back you go." She returned her Cubone with a quiet mutter of "Lucky you."

"Quil cyndaquil cynda cyndaquil quil cynda," Wildfire said as Melissa tracked down where Ore had gone.

"Right. And I'm thinking the Circus Tent first." She peered behind the counter of the abandoned game she'd last seen Ore investigating, only to let out a short shriek and almost topple over when the Sableye poked her from behind. "You're the fucking worst," she told him as he snickered at her, motioning for her to follow him to the Circus Tent. At least when they reached the next activity, her heartbeat had almost gone back to normal.

Eyeing the obstacle course she found in the tent, Melissa tugged a different Pokéball off her belt and sent out her Fletchling. She then pointed up at the course with a wry grin. "I'm thinking this might be a good way to show off your Agility, Acrobatics, and just why you're the Aerial Ace on this team, Zephyr."

Zephyr eyed the course, chirped her confident agreement, and took off.

Zephyr swooped and dove, twisting and turning as she navigated the obstacle course with ease. She ended with a twirl, zipping past the goal before flaring her wings and circling down in a lazy spiral. Wildfire and Melissa clapped for her, while Ore darted over to the ticket booth currently printing out their coupons.

"Nice job, Zephyr," Melissa said, raising her arm so Zephyr could land on it. "Amazing flying." She scritched Zephyr's head, the Fletchling chirping her agreement.

"Cyndaquil cynda," Wildfire suggested, which had Zephyr straightening up and whistling excitedly.

"Sounds like a plan." Melissa accepted the Carnival Coupons from her Sableye and then led the way out of the Circus Tent. "Alright, last one is...Sideshow Alley, I believe." The most difficult one, in her opinion, which was why she'd left it for last.

They reached a relatively empty spot along the path with enough space for a routine and then paused as Melissa wracked her head for ideas. She'd overheard that some good moves for this activity included some kind of method of attracting attention, like Follow Me or Sweet Scent, and then moves of escalating intensity. So...maybe ending with a Z crystal move? Maybe Bloom Doom, if someone on her team had Sweet Scent? She pulled out her Pokédex to check. Nope, apparently none of her Pokémon had Sweet Scent. Huh.

Welp. Can't be helped. Might as well go for the fire-themed one then.

She shrugged the shoulder Wildfire had been using as a perch. "Well, guess you're up, buddy."

Wildfire leaped to the ground, tilting his head to the side as he looked up at her. "Quil?"

"Start off with several Flame Bursts aimed up--like fireworks?--to attract attention. Then Fire Blast and round it off with Eruption."

Wildfire glanced dubiously at the ground and then at their surroundings. "Quil quil?"

Melissa shrugged and started backing up. "We'll find out in a sec, right?"

Wildfire sighed and turned to trot to the center of their makeshift stage. She couldn't say he hadn't tried to warn her.


grassyglide:
Spoiler: show
Argyle could not help but feel some surprise for having found himself in the middle of an abandoned theme park trying to help bring out some Fizzytopian Pokemon. He turned towards his left shoulder to look at his partner, Wisewoods. The Rowlet was definitely enthralled by the whole place. Argyle picked up a Pokeball and threw it in the air. A moment later, a large bovine Pokemon appeared. Terre, the Bouffalant, let out a roar and then turned his attention to his trainer. Terre was a recent addition to the team; in fact, he was the only addition to Argyle's team since getting to Fizzytopia. He figured this carnival would provide for a great opportunity for some bonding. He addressed his two Pokemon, "Looks like our job here is to have as much fun as possible. Sounds easy enough, right?"

His two Pokemon shouted in unison.

"Terre, let's start with an activity I think you would enjoy," Argyle said as the trio walked towards a long pole with a bell at the top and a pad at the bottom. It was a simple game, all Terre had to do was pound the pad with all he got and hoped the weight on the pole hit the bell at the top.

"Alright then, Terre," Argyle started, "let's get you started by having you use Work Up. We'll need to get your attack as high as possible."

Terre regulated his breathing as he sensed the strength swell up in his veins. Argyle sensed the change in his Pokemon as well. It was time to let out what he hoped was a strong enough move. "Now, stomp on that pad like there's no tomorrow. Use Stomping Tamtrum!" Argyle shouted.

His bovine Pokemon let loose the strength he built up previously as he went into a stomping frenzy on the pad. As the tantrum subsided, Terre, Wisewoods and Argyle tilted their heads upward to see whether the weight would hit the bell. They held their breaths.

"Oh well," Argyle said as he picked up his 3 tickets, "Looks like we didn't get you frustrated enough, Terre. It was still a good effort on your part, so thanks a lot!" His Bouffalant smiled. The Pokemon seemed to have thoroughly enjoyed himself stomping about.

As they were walking the carnival grounds trying to figure out what to do next, Argyle's Rowlet took off from his perch on Argyle's left shoulder and flew up to a tent. Argyle and Terre followed the small owl-like Pokemon up to the tent. Argyle looked up and read a sign that said "Hall of Mirrors". "Hall of Mirrors, huh?" he thought out loud, "Those things are tough. I'm not even sure the three of us are well-equipped to handle this maze."

His Rowlet turned to face him and chirpped back seeming to say, "Trust me, I can get through it."

Argyle thought for a moment. He knew better than to doubt Wisewoods and the Pokemon did look really adamant about wanting to try this. Still, Argyle couldn't help but think that this time around his Pokemon's confidence was misplaced. He took a good look at his partner and finally said, "Alright, if you want to really do this, then we can do it. You are a pretty perceptive Pokemon after all."

Wisewoods cheered in response.

"Now before we go running off, let's come up with a game plan. Now, let's start by having you think like someone who'd design such a maze. Clearly, it's someone who takes enjoyment out of tricking others and maybe even scarring them. So, let's start you off with a Nasty Plot. Normally, this would increase your special attack as you scheme for how to approach your opponent, but perhaps it could also inspire you to think like a maze designer. Once you get in that state of mind, use Foresight. That should give you a clear view of what is causing the illusions and can maybe even give you outlines of all the mirrors on the walls, so you know where to go. Finally, if you ever get stuck just fire off a Razor Leaf as a last resort and see how far the leaves travel to give us a sense of distance. I trust you'll be able to manage just fine."

Wisewoods nodded in agreement and the trio took the first step into the maze.

"Nice job Wisewoods," Argyle said with a big grin on his face as he held up the 4 tickets the Rowlet had won for them at the Hall of Mirrors, "I should've known better than to doubt you in there." The Pokemon chirped back happily.

Argyle and Rowlet had been together for a while now, first in Johto and now in Fizzytopia. Argyle could not think of a time when his partner had let him down, so if things had gone bad inside the hall, it would've been a first. However, the Rowlet made sure that would not happen.

As Argyle stashed the 4 tickets they just won in his pocket next to the 3 tickets from the Hammer Game, he started thinking about what to try out next. There were still more than half of the games to choose from so it was not necessarily an easy choice. That being said, there was one particular attraction that seemed to be the source of a lot of excited screams and shouts: the Rollerquaza. Argyle's eyes were locked in on the giant ride when he noticed that his Bouffalant was also drawn in by the thrill it instilled in other Pokemon. Argyle nodded and said, "Alright, Terre I guess we'll do the Rollerquaza next."

Terre turned to his trainer and smiled.

"It says here in your Pokedex data that your species love to charge around recklessly and that you can attain so much momentum that you can send trains flying. I'm not saying we use you to ram into the roller coaster and send it flying, although that kinda does sound fun, but let's put that charging of your species to good use. Once on the roller coaster, we'll have you start out with a Tackle to gain momentum and then transition into an even faster Wild Charge. Who knows, maybe the electricity you cover yourself in may put the roller coaster system in overdrive and have some weird side effect too. Anyway, once you've obtained top speed with those two moves, make sure to make an Uproar so people know how much fun you're having. I hope you remember all of that once we get on," Argyle finished his lengthy explanation. He wasn't sure whether the Bash Buffalo Pokemon had absorbed all that was said, but Terre seemed to be smiling pretty confidently. Argyle nodded in return and they started to make their way to the Rollerquaza.

"Woah that was fun, huh?" Argyle asked his Bash Buffalo Pokemon. Terre clearly still enthralled by the whole Rollerquaza experience bellowed with deep excitement. What's more their joy ride resulted in 4 tickets for the pair bringing up their total to 11 tickets. "Not bad at all," Argyle remarked as he put the newly earned tickets next to the ones he earned from the Hammer Game and Hall of Mirrors attractions.

Before Argyle could ask his two Pokemon what they wanted to next, Wisewoods, the Rowlet, was gently pecking Argyle to draw his attention towards a big circus tent. Rather than what Argyle saw, it was what he heard that piqued his excitement. From inside the tent, a large crowd was cheering on in excitement. It was those cheers that probably caught his partner's attention as well. "Alright then, let's go check out what's got all these people excited," Argyle said to his Pokemon.

At the door of the tent, Argyle peeked inside to see an obstacle course that only the most nimble could complete. Wisewoods looked on in admiration at the Pokemon taking on this feat. Argyle nodded to himself and said, "Listen up Wisewoods." That got the Grass Quill Pokemon's attention. "We're gonna participate next, so let's figure out how we want to approach this. We'll have to combine your acrobatic prowess with some showmanship to catch the attention of the crowd. So, let's start by building up power and generating an aura that slowly engulfs your body. The slow build up of light to start the show may help rope the audience in. Then, unleash that power and launch yourself into the sky using Sky Attack to start the obstacle course. Then, transition into an Acrobatics to clear the course. Now, I understand you'll be up in the sky but I don't see why the same mechanics of Grassy Glide wouldn't apply there. You'll just be elegantly gliding in the sky towards the end of the course to finish it off. So, just do that and we'll see how it goes."

Wisewoods listened attentively and then turned his attention to the obstacle course. There was a resolute yet subtle fire burning in his eyes as he studied the course waiting to be called up.

Argyle watched his Rowlet perform phenomenally to clear the obstacle course in the Circus Tent. Well, phenomenally up until the end. He could've finished stronger but that was on Argyle, not Wisewoods.

Wisewoods approached Argyle and took his usual perch on Argyle's left shoulder. Argyle turned to face his partner and smiled brilliantly as he congratulated him on the performance.

"Now let's go collect our tickets," Argyle said as he walked to the ticket booth. "4 tickets! Nice job Wisewoods! So, let's see now... We've got 3 from the Hammer Game and then 4 each from Hall of Mirrors, Rollerquaza and Circus Tent for a total of 15. Not bad at all."

Wisewoods nodded in agreement.

"How about we try our hand at the Shooting Gallery next, Wisewoods?" Argyle asked.

The owl cooed indicating his agreement. Argyle figured he'd enjoy this event since Rowlet's fully-evolved form Decidueye tended to be skilled with ranged attacks reminiscent of archery. This fun event would doubly serve as target practice for the young Rowlet.

Once at the event booth, Argyle proceeded to give Wisewoods the gameplan he had concocted. "Alright, Wisewoods, let's start things off with your Razor Leaf. Your leaves can sure pack a punch and that specific attack does have a higher chance of critical hits, so I suspect we can maybe knock down quite a bit to start things off. Then, let's proceed with a move that never misses, Swift. Then, if we have any lingering targets... why don't you bomb them with seeds. That should hopefully take care of all those pesky targets."

Wisewoods looked at Argyle with a fire in his eyes. It was a fire so intense that Argyle almost felt like he could physically feel his Pokemon's determination. Regardless of the outcome of this particular event, Argyle knew there and then that his Wisewoods would go onto be quite the Decidueye as long as he kept that fire burning.

Wisewoods turned to face the targets.

Wisewoods and Argyle watched on as the Seed Bomb took care of the remaining targets. "That's all of them Wisewoods; way to go!" Argyle exclaimed as he petted the Rowlet who had since returned to his perch on Argyle's left shoulder. "That's our first perfect game in this carnival and our ticket total's now at 20."

Wisewoods cooed in return. "You know, Wisewoods," Argyle said, "One of these days you'll probably become a Decidueye and judging by your ranged skill, you should be a great one." Wisewoods nodded silently. There was still time until then.

"Looks like the only thing we have left is the Sideshow Alley," Argyle said as they walked over there. "Wisewoods, I've got an idea on how we can captivate the crowd, but I'm not sure if you'll like it."

Wisewoods looked inquisitively at his trainer.

"Just hear me out," Argyle started his explanation, "First start off with a Double Team. That'll make you appear as if you have a bunch of doubles going on. Next is the part you're not gonna like. With all those doubles going on, pull off an Attract. After all, what better way to attract the audience. Now, I know it's not like you to make yourself all cute and whatnot to appeal to others, but it'll get the job done. Once, the crowd is drawn in send them off with a beautiful Feather Dance. Your dance and the feathers you shed in the process should make it worthwhile for all those in attendance."

Wisewoods looked at Argyle with a mixture of embarrassment and disagreement.

"Come on Wisewoods," Argyle nudged his Rowlet, "I promise I won't have you sucking up to others after this. Just do it this once for me please."

The Rowlet sighed and proceeded to take center stage.

Raves:
Spoiler: show
Things had got weird. First their trainer vanishes into thin air, then in their search they end up separated into different groups to do things, and now there was some rumours of sightings of unique creatures in Fizzytopia of all things. Aside from the Dynamax nonsense, things were very much out of logical order and the Conkeldurr was confused.

Much and such was the mercy that by complete and utter coincidence Tantalia had run into Rory, who the fighting type knew of from yarns Alex spun, and the teen certainly seemed different, a little more mature, as it appeared. The boy said that there was some sorta research going on at an abandoned amusement park, the infamous Phantom Isle, and to the fighting type it seemed a fairly strong plan and place to search. Oddly enough, upon arrival, she and the trainer ran into a few familiar faces, though the Buneary seemed a little...bleached, for want of a better term.

Apparently the plan to attract the strange species was to fill the dead park with some excitement, and so it was that Rory and the temporary ensemble approached the first attraction. Putting aside the very, very irritating yet fitting music playing from the speakers throughout, it was unanymously agreed that the Muscular pokemon should probably take on this attraction, given the hiss and pop the olive skinned boy gave as he attempted to lift the hammer. While he was fit, Rory wasn't exactly built with heavy lifting in mind, and of the other three of Alex's pokemon, the Swampert was too busy in thought, the Abomasnow looked disinterested and the Buneary was a Buneary.

So it was that Tantalia stepped up to the podium and stood before the pad. Taking a moment to focus her energy, she took a deep breath before bulking up to garner great strength, before grabbing the hammer and rearing back, swinging her arms down on the pad with the hammer like a cleaver, both hands clenched and ironlike fists wrapped around the handle. Inertia was key more than sheer strength, and she'd be only very slightly upset if there was no ding.

With a resonant trill, the bell rang out across the area to the teen's cheers, as the fighting type gave a curt bow to her other teammates, Mjolnir giving a sagely nod and Mistilteinn meeting her high five with a woody thunk, while the white rabbit gave a brief clap. That said, it was Rory who noticed and claimed the coupons, curious to the purpose of the slips of paper. The park appeared to be surprisingly lively, and as the youth pointed towards the sign for directions to the next attraction, the group decided their next port of call would be something a little more hair-raising. As Rory thought about getting a bite to eat, the Buneary hopped before him and pointed her ears towards the next option.

Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.
"Uh...okay. W-we could go there..." he quietly squeaked a little timidly, as the group made their way there. Staring up at the massive mechanical object, the teen slowly entered the dragon-themed carriage, visibly nervous before he let out Lesath the Drapion for support. The scorpion pokemon gave a nod as they too climbed aboard, and before the pair set off the poison type spotted her old companions, giving a cheery wave. While she didn't have too much in the way of speed, the scorpion would certainly make a great attempt at entertainment. She would start by delivering a swift aerial ace to try and get things rolling, before giving a great big round as they began their climb to make some noise, and at the first sign of descent, a tremendous roar to really liven the mood. If all went well, the teen would quickly forget that currently he wa sitting inside a large metallic serpent...

The ride had certainly left Rory feeling a little more excited about things, yet as he departed the train he could feel a somewhat despondent air around the three pokemon of Alex. Had something happened? Come to think of it, it was a bit unusual that there was no sign of their trainer, though he opted not to press on the issue at hand. No, rather he was more focused on the here and now, and currently he was counting the tokens he had been gathering. Nine so far, he thought to himself before looking for the next attraction, while at the same time keeping an eye out for anything unusual. It wasn't too long however before the next article of interest caught his eye.

Shooting Gallery: The quickest draw in all the land; Take careful aim and knock down as many targets as possible with pinpoint precision!
The striped tent covered a sizable shooting range, the floor littered with all sorts of previous ammunition so to speak, and as Rory looked through his team, he realised he didn't really have anyone suited for the event as it were. Giving a sigh, he was about ready to move on when Mistilteinn's hefty frame lumbered in, with a confident nod to the boy. With a nod back, he simply stood back as the temperature around the Abomasnow dropped a few considerable degrees as the ice type readied himself for the targets. A burst of bullet seeds would certainly get plenty of them, and for the quicker ones, a good ice shard would strike them down, before a flurry of magical leaves would finish the job nicely. Why, if the barrage missed any, he'd be ashamed of himself.

It was quick, efficient and spectacular as the entire deck of moving targets was knocked down by a maelstrom of seeds, shards and leaves, and the bountiful haul was much to Rory's enjoyment as the booth spat a full complement of tickets out, Mistilteinn merely giving a grunt and nod. Even after an extended duration of not doing much, the rust in his joints still wasn't doing much to hinder his technique as the ice type was inwardly a little smug about the whole deal. Then again, he had to ensure his skills remained razor sharp.

Three down, that left three more options, and of them the teen pondered his choices. While he wasn't as sure, the white rabbit seemed to be piqued by the large striped canvas structure that stood at the back of the alley they were in, and so the group opted to look into it.

Circus Tent: An acrobatic high-flying obstacle course! Can you show off your dexterity and nimbly navigate to the end without falling down?[/b]


A great obstacle course, of course. No wonder the buneary seemed interested, this appeared to be right up her proverbial alley. Heck, the colouration of the lupine creature even appeared the same as the tent, to the bunny's chagrin. However, that was never going to stop her as she readied herself to barrel through the course. She'd start off with a spurt of agility to get her moving nimbly before utilising a quick attack to hop up and over many of the trapezes and bars in her path, and if something seemed a bit high, a good sky uppercut would give the rabbit some much needed vertical thrust to manage the course.

The course was all but a matter of triviality to the white rabbit who effortlessly leapt and bounded through the obstacles, and across the trapezes, and as Kris approached the tallest wall, the Buneary rocketed up with a mighty uppercut that could strike a bird in flight, and landed perfectly on the mat beneath, and it was but a well deserved round of applause from Rory that met her. No trouble at all, as the dispenser dished out another full complement of tokens for the teen. That being said, he could feel as if they were being watched by something, possibly the resident ghost pokemon who called Phantom Isle home, with it being its busiest in decades. Still, if this had potential to draw out the most reclusive of pokemon, then there was nothing else but to keep going.

Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!
The entourage eventually reached the next attraction, a veritable labyrinth of mirrors, designed to confuse and disorient, and as the ragtag group looked among themselves, Rory gave a small smirk and knew exactly who was best suited for this, the Elgyem manifesting before him. Statis peered at the situation before her, and began to devise the best course of action. She would begin with a psych up to focus herself, then discern the optimum route through use of miracle eye to define the path before them, and in the case of them coming across a particularly troublesome spot, a calm mind would prove vital to make the correct calls.

Indeed, the powers of refracted light and distorted glass panes were no match for sheer brainpower and planning as the Elgyem took Rory's hand and led him through the reflective labyrinth as though staring down at a simple pen and paper maze, and by the time the pair left it was almost as if they had never even entered, such was the speed of their trek, as well as another perfect ticket count. That said, on exiting the hall the teen took a moment to count his current haul. The hammer game had been aced by the Conkeldurr for five, the Rollerquaza was a respectable attempt by Lesath for four, the shooting gallery was flattened by the Abomasnow for five, the tent had the white Buneary race through it for five, and the maze was solved by Statis quickly for another five. That meant there was only one attraction left for the group.

- Sideshow Alley: A freak show where the star attraction is you! Can your performance attract and appeal to the highest number of passersby?
This wasn't going to be the easiest one to tackle, not by a long shot. He had to get the attention of the crowds with something, yet at the same time deliver a wonderful and showy performance. However, he had something of a plan, and the best candidate for this was likely going to be his Masquerain. As Ocellus appeared before him, he relayed the plan to the bug type. Attract a lot of people with sweet scent to entice and capture their attention while filling the air above with pink smoke. Once a crowd gathered, garner up the smoke with an ominous wind to both display the spooky history of the park and to complement the bright pink with a dark purple, aiming upwards to form a large cloud. Once the swirling cloud forms, fire an energy ball up at said ball and make it detonate within, dispersing the smoke and wind in a makeshift fireworks display with the bright green of the grass move providing a show stopper.


lilboocorsola:
Spoiler: show
"Is this thing really safe...?"

Jess gulped as she gazed up at the rickety-looking Rollerquaza towering above her, old wooden support beams clearly rotted and crooked in places where it had been haphazardly repaired time and time again before being shut down for good. (At least it wasn't the infamous Ghost Train, thank God.) Beside her Blueberry the Drifloon gave her trainer a galled look, aghast at the idea that she would actually be expected to ride this clearly dangerous condemned contraption, let alone subject her children to such risk as she gathered her two Liltwick and Mimikyu close, refusing to let them board. While Pan pouted and strained against his mother's suffocating strings, eager for a forbidden thrill, his elder sister Patty was all too happy to stay on the ground as well. (Meanwhile Mimi was more content to simply snuggle up to her brother amidst the warmth of Blue's embrace.)

The girl glanced nervously to her two remaining companions: a yellow rodent situated on her shoulder and a red toaster oven floating next to the utterly unbudging balloon. The Pichu pumped her first with excited stars in her eyes, prepared to experience such an enticing rush of exhilaration at all costs, even if it meant she died trying. (...Considering she was the only other living mortal among them, perhaps that statement was all the more aptly prophetic.)

"Guess it's just you and me, huh, Momo?" Jess smiled feebly as she tickled the mouse's chin, glad to have some support at least as she turned to the other Electric-Type. "What about you, Waffle?"

The Rotom-H squinted up at the structure, scrutinizing scrupulously before indicating a slow nod. It was in the name of science after all. Blueberry appeared horrified at her husband's approval, but he beamed in reassurance. Having studied the course of the winding track with all its twists and turns - as well as spotted potential weak points - he had an idea as the POLTERGEIST shifted out of his heater host and into the roller coaster itself instead, painting it a scarlet sheen as his grinning visage emerged on the front to replace Rayquaza's. Jess relieved considerably as she caught on to the plan, feeling much more at ease with Waffle in full control of the coaster's movements. She took a deep breath and stepped into the first car, seating herself comfortably as Momo slid snug into her lap, letting the human hold onto her as it'd be hard to stay secure otherwise given the size of the safety belt's design. As Waffle lowered the bar automatically, the girl buckled up before casting one last inviting glimpse to the Drifloon, but she still shook her head doubtfully. (Perhaps just as well, given her body's buoyancy she might just be thrown off at a height regardless of how rapidly they were traveling.) Pan attempted once more to sneak off and stow away on the back of the machine, but Blue firmly blocked his escape, while Patty and Mimi merely waved and wished the two victims beta testers good luck (whilst wondering worriedly if they might ever even see the pair again).

"All right, I'm ready," Jess declared as she inhaled and steeled herself for the inevitable terror to come, while Momo keenly clapped her paws in joyful anticipation. "Remember, Waffle, try to go fast so we can attract the attention of any nearby Pokémon - but focus foremost on safety over speed, okay? Also, don't forget to make an UPROAR with your HYPER VOICE." (Of course, she didn't need to tell Momo to do the same, but did advise sternly to hang on tight and not strive to reach outside the compartment.)

"Well then..." she swallowed in apprehension. "I guess let's go?"

As the group gradually pulled back into the starting station (thankfully all in one piece), Jess stepped dizzily out of the car while a happy Momo hopped out of her hands, eager to tell all about her thrilling experience. Blue immediately rushed to her husband's side as he withdrew from the vehicle, a bit woozy as well but no worse for wear as he grinned reassuringly at his wife. Still, he was rather exhausted from hauling the heavy hunk of metal up and down the tracks, so the Rotom gladly returned to his heater home to have a quick rest. Their tired trainer likewise sank down on a bench after collecting the quartet of tickets spat out by a nearby booth, too pooped to travel further for now. Momo seemed the only one of the three still raring with energy, eager to even give the murder machine another go along with Mimi (who eyed her brother upon hearing how "intense" the ride was, hoping to sit next to him so she could cling to the candle for "comfort"). Blue remained adamant about refusing to let her children on though, and Waffle merely waved weakly - having had enough excitement for the time being - while suggesting the children go explore on their own instead. His wife once again looked alarmed at the suggestion, but he managed to convince her the kids could take care of themselves without a chaperone for a short while, promising to catch up with them later. The Drifloon pursed her lips, but nevertheless relented. After pulling the four aside and providing explicit safety instructions ("don't talk to strangers, stay with your buddy" etc.), she finally sent them off in pairs: Pan and Patty together, and Momo with Mimi. While Pan didn't look too ecstatic about having to tag along with his older sister (and vice-versa), he seemed less keen about being left alone with one of the latter, and so shuffled begrudgingly after the elder Liltwick. Meanwhile, upon seeing how worried the mother was, Momo smiled as she swore to look closely after her charge, sincerely crossing her heart that she'd keep a close eye on the young Mimikyu to make sure she didn't wander off and get lost. The balloon breathed out as she agreed to put her trust in the Pichu babysitter's pledge, beaming proudly after the two as Momo took her mirror image by the shadowy paw, heading off towards the...

Faiyaa said:
- Hammer Game: The ultimate test of strength! Flex your muscles and hammer the pad on the ground to try and ring the bell up top!​
"Hey, check this out! I bet you'd be really good at this~"

Momo squeaked to her companion, who blushed and shuffled her feet sheepishly.

"I. Dunno. Bell. Really. High..."

"Come on, just give it a shot! You can summon your own hammer, right? The one they have here is probably rigged, so you've already got an advantage there."

Mimi mulled for a moment, before nodding decisively at her friend's encouragement.

"Okay. I'll. Try."

She inhaled deeply, WORKing UP her confidence as she magically conjured a giant mallet before her. Swinging it in circles like a SWORD to build up momentum, the Mimikyu almost appeared as if she were performing an intricate DANCE - before bringing the WOOD HAMMER's full might down on the pad, while the Pichu clapped and whistled positively. Together with her cheering audience, the puppet stepped back to watch with bated breath as the marker climbed up (hopefully) towards the top...

"Wow, you did it! Great job, Mimi!"

Momo squeaked with excitement as squeezed her friend in a congratulatory hug, causing the Mimikyu to blush slightly.

"Yay. Me~"

"Seriously, you nearly knocked that thing out of the park! Check out all these tickets~"

Her Pichu pal marveled as she bent down to help scoop up the collection of coupons, proudly handing the prize winnings over to Mimi, who gratefully accepted and stowed them (somewhere) underneath her rag. With that, Momo took her friend's paw once again, grinning eagerly as the mouse and mimic pair skipped off in search of other games to cheese play.

"Come on, let's go see what else we can do for fun~"



Meanwhile, Jess and Waffle had mostly recovered their wits and stamina by this time, and so stood up with a stretch to continue on through the carnival. While the Rotom-H's wife still hovered worriedly by his side, he flashed another beam of reassurance to indicate he was fully recharged and raring to go. The two lovingly joined hand and heart together as they tailed after their trainer, heading towards the central colorful attraction where they had agreed to meet up with their children later (its size and location making it an easy landmark to pick out from anywhere within the park to prevent getting lost)...

Faiyaa said:
- Circus Tent: An acrobatic high-flying obstacle course! Can you show off your dexterity and nimbly navigate to the end without falling down?​
Entering the big top, the three were greeted with the impressive image of a complex obstacle course constructed high in the air, with Pokémon performing all kinds of dangerous death-defying stunts. The trio gaped in awe and admiration at the amazing acrobatic achievements, as the booming announcer then extended an invitation to the audience to ask if any members would like to try. Waffle nudged his wife, and while she once again appeared highly hesitant at first, his mitt warmed her heart as he winked encouragingly. Shaking her head with a surrendering smile and giving him a quick peck for good luck, the balloon thus boldly bobbed forth to volunteer. The ringleader welcomed the next contestant with a grand gesture as the spotlight shifted directly onto her, and despite the Drifloon's diminutive form she puffed up with pride and waved confidently to the crowd. Jess and Waffle swiftly took seats in the stands to watch in anticipation, and Blueberry blew another kiss to the latter to summon a TAILWIND behind her, ready to show off her own ACROBATICS for her amour's sake alone - even planning to finish her presentation by taking a trapeze swing to PASS the BATON to her most trusted partner - in sickness or health, 'till "death" do they part.

Resembling a scene out of Peter Pan, Blue finished her fantastical performance by flying high to her husband to pass the baton on to him with an affectionate peck, but he held onto her heart so that the two swung back together in a graceful arc, lovingly entwined like Jane and Tarzan traversing the jungle via vines. Coming in for a grand landing, the dynamic duo descended with a magnificent final flourish, as the captivated audience clapped and whistled loudly for the couple's stunning display of teamwork and synchronicity. The pair smiled warmly as they waved and took a shared bow, limbs still locked in unison as they made their way back up the stands to join an impressed Jess in the bleachers, as they settled in to watch the rest of the day's demonstration, marveling at such splendid show and spectacle.



Meanwhile, the two's eldest children weren't getting along nearly as well, as Patty and Pan bickered constantly while they made their way through the game booths, barely able to come to an agreement on what to do next. Finally, in a declaration of half-frustration, half-poking fun, Pan dared his sister to try the...

Faiyaa said:
- Shooting Gallery: The quickest draw in all the land; Take careful aim and knock down as many targets as possible with pinpoint precision!​
The littler Liltwick smirked smugly, certain his sis wouldn't be able to score a single hit, considering how clumsy and uncoordinated she was in the kitchen. The other called out candle burned with indignation, as she boldly stepped up to prove her provoking bro wrong. Patty breathed out as she endeavored to CALM her MIND and block out her brother's bothersome attempts to annoy her through persistent taunts, focusing all her energy on aiming correctly at the objective. Ignoring irritation, she let loose a deadly NIGHT SHADE to try and knock down as many targets as possible. (...And if she happened to "miss" some, well, she could always use her TELEKINESIS to subtly push them over the edge - so long as it would shut her snickering sibling up.)

As Patty determinedly pushed out the sounds of her brother's jeering, she took precise aim at the targets and let loose a flurry of sharp shadows with pinpoint accuracy. However, a few marks still remained standing after the first series of shots, unmarred by the darts' darkness. Frowning, she focused her mind further in an attempt to sneakily shove the rest down with sheer force of will, however her psychic abilities simply weren't strong enough to succeed beyond tipping them over slightly. Unfortunately, the booth operator took note of the suspicious wobbling and began to yell at the player for "cheating" (despite the game obviously being rigged from the start), causing the pair of Liltwick to panic as they hurriedly fled the scene (although not before Pan managed to snag the three prize tickets his sister had already won).

When they managed to put a safe distance between themselves and the cross carny, Pan surprisingly regarded his sis with an impressed expression.

"Never thought I'd see you try to break the rules, lil miss 'goodie two-shoes'."

"Oh, shut it," Patty snapped back in annoyance. "It's because you were bugging me so much."

"Boy, you see the look on that guy's face though?" the littler Liltwick grinned. "That was priceless."

"...It was pretty funny, huh?"

Patty admitted as she gradually relaxed, and the two siblings shared an amused smile as they giggled like mischievous imps. Pan proudly handed his partner in crime her share of the loot, pleased to have managed to corrupt the other angelic candlestick - if only marginally for a brief moment. They then took stock of their surroundings, realizing they had ended up in...

Faiyaa said:
- Sideshow Alley: A freak show where the star attraction is you! Can your performance attract and appeal to the highest number of passersby?​
"Hey, looks like there's some kind of show going on."

The two tiny candles squeezed their way through the crowd towards the stage, where volunteers were being invited on to exhibit their most freakish and fantastic displays. Pan lit up in excitement at the prospect, though Patty quickly returned to her role as elder guardian as she firmly held him back.

"You're just planning on causing trouble, aren't you? Like setting fire to the stage or something."

"I am not." Pan pouted insistently, putting on a guiltless guise.

"Oh please." Patty rolled her eyes in doubt, refusing to fall for such a ploy. "Remember how you ruined Trick-or-Treating last time?"

"Because you guys wouldn't let me participate!"

Contriteness flickered on the female flame's countenance at this statement, yet she continued to cross her arms, still somewhat unconvinced as she raised a wax brow. "And why do you think that is?"

"C'mon, sis, just trust me on this," the boy begged sincerely as he placed his small black paws together. "I've got a really good idea, I promise."

The other's wick wavered, softening with a sigh as she acquiesced to Pan's pleading pose.

"All right, let's see what you can do then."

Pan gleamed with joy as he eagerly jumped on the platform, prepared to give his best performance. First, he lifted up his Skull of the Forgotten Souls like poor Yorick, summoning a spooky skeletal figure to join him onstage. (Patty wrinkled her nose in skeptical remembrance of how he used the same item to sabotage her own demonstration on Halloween once, but waited patiently to see where he was going with it.) Then, he instructed his fleshless friend to throw a femur in a wide arc over the audience's heads to draw their attention. When the BONEMARANG returned, the two would juggle it together along with WILL-O-WISPs, finishing with tossing the fiery balls and bone through the center of a spectacular FIRE SPIN for the grand finale.

Patty clapped politely but sincerely as Pan took a proud bow with his skeletal partner, before descending the stage with a wide beam in order to collect his prizes.

"Well?" He puffed up as he flaunted the five tickets in his older sister's face like a fan. "What'd you think?"

His sibling rolled her eyes slightly but returned a sporting smile as she roughly rubbed his wax fringe.

"All right, I'll admit that was pretty impressive, Mr. Show-Off. Now let's go find Mom and Dad before they start getting worried about where we are."

Meanwhile, at the...

Faiyaa said:
- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!​
"Are. We. Lost?"

Momo winced as she sweated nervously.

"O- of course not! I know exactly where we're going~"

"We're. Lost. Aren't. We?"

"Come on, I bet this way's a shortcut!"

"We're. Lost."

Mimi exhaled as she stopped in the middle of the mirrored hallway, which she was sure they'd been through for the third time already. It felt like they'd been walking in circles forever, and while the endless waves of warped images reflecting the pair were amusing at first, the novelty was starting to wear thin. She was quickly growing tired and hungry, but moreover the young Mimikyu sniffed as she thought about how she might never see her mommy and daddy, or big sis and (especially) bro again. Her Pichu protector panicked as she turned around and saw teary dewdrops threatening to fall, quick to console the discouraged doll before her rag was stained by saltwater.

"Don't worry, we'll make it out of here, I promise. We just need to think positive and believe in ourselves!" She pumped her fists in a LUCKY CHANT to boost the moping Mimikyu's morale, taking her gently by the paw. Perking her ears, the mouse closed her eyes intently as she focused on DETECTing the correct direction to head based on the distant sounds of the carnival; (NASTY) PLOTting a proper path through maze rather than blindly charging through like before, for her charge's sake.

"Ah ha, the exit is definitely over there!"

She opened her gaze with a grin, announcing confidently as she began to lead her own doubtful doppelganger down another corridor.

"Are. You. Sure?"

"Totally! Just trust me~"

Mimi sighed skeptically again, but nevertheless followed the Pichu through the passage, placing faith in her friend's hearing - if not necessarily navigational - sense, hoping they were indeed on the right route this time...
__________________


And there may come a day
Where you forget the faces, and voices
Of those you've met along the way

Hawke | Leo


Last edited by Lil'twick; 04-27-2021 at 04:57 PM.
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Old 04-26-2021, 06:20 PM   #5
Lil'twick
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RP Catalogue 3

SpinyShell:
Spoiler: show
Sil was no stranger to haunted things. She had crept through the brambles of the Haunted Mansion’s pumpkin patch, fought the Eldritch Champion at the Forgotten Shrine, encountered the ghostly ruins of a Corsola with a grudge. But, still, she couldn’t shake the uneasy feeling that had settled in her stomach as she walked through the abandoned theme park. Perhaps it was the rumors she had heard whispered, the harrowing tales that haunted the Isle, and the tense silence that came whenever she mentioned its name to Fizzytopian locals. Something horrible had happened on these grounds, and she wasn’t exactly sure if the spirits left behind were… benevolent. And the more she walked, the more she grew unsure. Dying in a horrific train fire would leave one with a grudge, no?

She stuck to the warm glow of the dilapidated carnival attractions, the dingy lights a welcome comfort from the shadows where anything could lurk. Every once and a while, she’d hear the clang of metal or the sound of trash rustling from the darkness, sending her heart pounding and her hands reaching for her Pokéballs as she prepared for the worst. Fortunately, it’d always be some Rattata hunting for scraps or a fellow trainer looking for the restroom. The ghouls hadn’t come out to play… yet.

Eventually, she came across a rather peculiar attraction. Its bright lights and rambunctious crowd of trainers and Pokémon was in stark contrast to the eerie feel of the rest of the park. And as she watched several performers try to wow the crowd with their Pokémon, she began to feel more at ease. Perhaps this wouldn’t be so bad after all. Perhaps she’d even join in.

With a flick of her wrist, she summoned forth her Pumpkasaur from his Dusk Ball. Pushing down the nerves that began to bubble in her stomach, she turned from the glare of the spotlight and whispered in Umbra's ear.

"Umbra," Sil said, "we're on the hunt for another Fizzytopian variant and we need to wow these spectators when we're up on that stage to help lure it out. Could you please set up a Pumpkin Bomb, then use Light Screen to add some sparkle, before finishing off with a Trick-or-Treat right when the pumpkin explodes?"

Sil held the 4 Carnival Coupons with pride, smiling as she remembered Umbra beaming at the audience's applause while the two of them walked to the next attraction. Originally, she had opted to keep her Pokémon inside their Pokéballs for their own safety, having heard the stories surrounding the theme park and its dark past. But, after seeing the crowd and their smiling faces and laughter and joy, she began to feel more at ease.

Eventually, after walking for some time, they stumbled upon the Shooting Gallery. Wooden, red-ringed targets of all sizes were hung from the ceiling or propped up on the booth’s floor, and a small line had formed as several trainers tested their Pokémon’s skills. Some went for brute strength, preferring to blast the targets to smithereens while others were more calculated, ordering their Pokémon to attack with precise and deliberate strikes. Judging by the number of targets struck and the tickets that were passed out, it appeared the latter was a more viable strategy, and she knew just the Pokémon for the job.

“Sorry Umbra, you’re going to have to sit this one out,” she said as she reached into her backpack. Her fingers curled around the Pokéball she was looking for, and with a flick of her wrist she tossed the sphere high into the air.




“Squeak!”

Standing in front of her was Hailstone, her Alolan Sandshrew partner, who was currently taking in the scenery around him. The last time he was out of his Pokéball it was day out, and he was on a boat watching the Wingull flying high in the air and Umbra trying to hide his seasickness. While he knew they were heading to Phantom Isle, the dimly lit worn-down carnival was still quite the sight.

His sight-seeing was cut short, however, as his trainer began to make her way to the end of a line of trainers, saying something about Fizzytopian variants and excitement and accuracy and coupons. Eyeing the gallery, Hailstone began to formulate a plan as he followed Sil to the back of the line, only somewhat listening to her talk. First, he’d Hone his Claws to fine points, then he’d launch a barrage of Ice Shards before taking out any stragglers with Swift.

Sil watched the Rollerquaza as it raced past her, Umbra, and Hailstone, screams of joy and laughter from the passengers rapidly fading as the coster zipped away. She had never been on a roller coaster as carnivals like this were rather rare if nonexistent in Sinnoh, the region too cold for a year-long outdoor theme park to take hold. Now was her chance to finally ride in one, along with her Pokémon. However, looking back at Hailstone and Umbra, she realized she might be going alone. Umbra looked terrified of the attraction, slowly backing away when she made eye contact, while Hailstone was preoccupied with trying to get free shaved ice from a confession stand a ways away from them.

She glanced at the line for the ride nervously. Going along with a friend seemed fun, going alone seemed nerve racking, and it would be awkward pairing up with a complete stranger. Fortunately, it turned out she wasn’t going alone--her the lone Pokeball in her backpack shaking wildly reminded her that she had a third Pokemon to adventure with.

In a burst of blue bubbles, Limestone, her Binacle partner, appeared from his Pokeball and landed with a heavy thud. While Stone, the more wary of the pair, seemed uncertain about the coster, Lime, his more adventurous counterpart, looked eager to go.

Making sure to safely secure her 9 Carnival Coupons, she gently corralled the Two-Handed Pokémon to the end of the very long line, trying to reassure Stone all the while. A ride operator, one of Professor Palm’s assistants perhaps, shouted instructions to the awaiting ride-goers: be as fast and loud as possible.

“Alright,” Sil said, “let’s start off with a Shell Smash and a Rock Polish to get as fast as we can. And then, when you’re having fun, make sure to unleash a big Uproar.”

Was the world spinning, or was she?

Sil staggered off the platform, the dizziest she ever was. She could barely manage to stumble to the ticket booth, fumbling for the Carnival Coupons as she attempted to keep the cotton candy she had eaten from… resurfacing. Limestone was not as dazed as their trainer, having spent most of their time living in the sea tossed about by the force of the ocean’s waves.

After she (somehow) collected her tickets and managed to stuff them in her pocket, she and Limestone went to find her other two Pokemon. Umbra they found sleeping under a bench after tiring himself out wandering the park, and Hailstone was sipping from a bowl of water one of Professor Palm’s assistants had set out for trainers’ Pokemon. Her party reunited, Sil pulled out the map of the park to figure out where to go next. She had marked off the attractions they had already done with her pen, and black X’s marked all but three: the Circus Tent, Hall of Mirrors, and Hammer Game. It seemed, judging by the map that the Hammer Game was closest. So close that it was practically right in front of them in fact.

Sil looked at her three Pokemon. Hailstone’s arms and paws were far too small to swing the hammer with any sort of power, and Umbra’s thin vines were similarly lacking in strength. It appeared Limestone was the best option for this particular attraction. The Binacle inspected the hammer, each “hand” attempting to grasp the long handle. Once in position, they turned to Sil and waited for her command.

“Alright Limestone,” she said, “start off with a Shell Smash and a Swords Dance to boost your strength before striking with a Cross Chop.”

Limestone took aim, letting Fighting-type energy flow through each “arm” of the Binacle. With a deliberate strike, the barnacle struck the center pad with a Cross-Chop, the attack made stronger by the buffs from Shell Smash and Swords Dance. The weight raced up the pole and struck the bell at the top with a satisfying ring that echoed in the night, and the ticket booth spat out 5 Carnival Coupons. Limestone hobbled over to the booth and grabbed the tickets in both “hands,” beaming with pride.

Sil caught herself smiling as she watched the Two-handed Pokémon flaunt his victory to Hailstone and Umbra. She pulled out her map, eager to head on to the next attraction. However, as she looked up at her Pokémon, she saw that they were quite tired, worn out from both exploring the park and partaking in the attractions. It seemed a good rest was in order, and there was a bench and a confession stand nearby.

While Sil and her Pokémon were relaxing, another trainer was having less of an enjoyable time. Selene had come to the island to research Ghost types, only to find that the park was taken over by a peculiar Professor Palm and his numerous assistants, and that the ghouls had decided to make themselves scarce. Frustrated by the setback, she was tempted to leave, but her Kecleon, Prism, was enamored by the carnival festivities and her energy excited the other two Pokémon in her party, Leukocyte the Woobat and Cytokinesis the Solosis.

As the Kecleon raced around, Cytokinesis in toe, trying to decide which attraction to spectate first, Leukocyte fluttered up to Circus Tent, entranced by the acrobats flinging themselves through the air.

Selene had no desire to stay in the park for any amount of time, however, her Pokémon were just too happy that she felt guilty at the thought of forcing them to leave.

“Alright,” she said as quickly scanned the sign at the entrance of the tent explaining what to do.

“First use Tailwind, then Acrobatics, and finally Aerial Ace for the finisher.”

As she watched Leukocyte fly to the spotlight, she hoped the Woobat wouldn’t choke from the pressure.

Leukocyte was far from the most confident Pokémon. Due to her pale white coloration, she was quite conspicuous against the night sky that usually served as her backdrop, and such noticeability unattracted unwanted attention. As a result, she developed a rather shy and timid personality to avoid. Something like performing difficult physical feats in front of a massive live audience would usually be out of the question for her. However, seeing other Pokémon, some just as nervous as she was, step up (or fly up) into the glaring spotlight of the circus tent gave her a burst of inspiration. Not really thinking straight, she fluttered over to the contestant line with her trainer’s commands echoing in her mind. And while the experience was quite nail-biting (wing-biting?) she still felt a rush of pride at the sound of the audience cheering at the end of her routine and at the sight of five shiny gold tickets being dispensed by the ticket booth.

While her Woobat was doing victory laps above her head, Selene hastily stuffed the tickets into one of her pockets. Her patience for this place had quickly run out, it being too loud and energetic and messy for her tastes, and she had little interest in any carnival games. Of course, in order to leave she’d have to gather her other two Pokémon first. Cytokinesis was easy enough to find; Leukocyte found the Solosis's location via telepathy. Prism, on the other hand, proved far more difficult.

Eventually, after searching nearly the entire park, the chameleon was found at the Hall of Mirrors, giggling with reptilian glee as she watched herself change shades in a funhouse mirror. At the call of her name, she turned and stared at the party slowly approaching her before darting inside the attraction. Selene grumbled with frustration, but as she got to the entrance she saw that Prism was already long gone inside the attraction; it seemed the only way to return her to her Aether Ball would be to follow the chameleon inside.

However, rather than give one of her Pokémon a command, Selene instead let Leukocyte take the lead (Cytokinesis was still too inexperienced for such a thing, she thought). The Woobat looked back at her trainer tentatively before focusing on the mirror maze ahead. In such a situation, sight might not be the best option; instead it might be better to rely on scent. She’d Sleuth the many Odors wafting throughout the Hall of Mirrors--surely the exit would be where the scent of popcorn and cotton candy is the strongest. Of course, she should still Calm her Mind to clear her head of distracting thoughts as well as formulate a (Nasty) Plot should she have to rely on more traditional methods of getting out of a puzzle.

CyberBlastoise:
Spoiler: show
As Bill approached the island in search of rare and exotic species of Pokemon never before seen, he recalled the last time he was on the island. The haunted house that he strangely keeps drawing a blank on when he visited seemed to have all but disappeared. He held in his hand a Pokeball of a Pokemon that was more than keen on seeing the sights. She released herself from the ball almost immediately when they got off the boat, a Delibird with coal black fur and a green tail-bag. She peered left and right to make sure no one was watching her.

"Come on, Carmen," Bill said. "We need to check out the area if we want to find those Pokemon before anyone else. Oh man, Professor Palm will be so impressed."

The Delibird nodded in agreement as the duo ended up walking to a small alley. Peppered around it were old broken down cages and attractions. Bill looked around to see some of the few remaining fliers left, apparently this place had been a popular "karoke night" style area where many tourists would try their hand at wowing the crowds to make their big debut. All that was left now was an empty husk. Still, Bill had a job to perform and Carmen was going to help. Bill pulled out a TM with the move Hail and handed it to Carmen. "This might help."

Then he gets into a stance and says, "Okay, Carmen, start things off with Hail! to start the beautiful show. Then Frost Breath to create a nice foggy effect for all to be impressed. Finish it off with Aurora Veil to give the grand finale." He hoped this would be more than enough to dazzle whatever spirits wondered around.

Carmen starts to take a bow as her movements convey the words of "Thank you, thank you you've been a wonderful audience." Before she can steal anyone's wallets, Bill returned her to the Pokeball. No sign of any ghosts or new varaint Pokemon anywhere here except a few tickets that he picks up, strange that it just got spat out from the ticket booth but he's not complaining. The trainer sighed and traveled through the alley wandering around until he came across....
Faiyaa said:
Fizzy Fright Fest​



- Hammer Game: The ultimate test of strength! Flex your muscles and hammer the pad on the ground to try and ring the bell up top!​
"Ring the bell at the top to win a prize?". Bill read aloud a nearby sign. That seems fun. Maybe this will attract some visitors from beyond the graaaaave...or at least some cool new Pokemon. Though the hammer seemed to be missing for the game by the time he got to this attraction. He thought for a moment before pulling out a different Pokeball. "Ylva, I choose you!" A Venipede appeared with a cry. It started to zoom around all excited to see this new place, at least until it accidentally hit its face against the old metal barriers used to separate this game from the rest of the park.

Bill ran up to the bug Pokemon. "Are you okay?" The Venipede shook off the blow before smiling happily at her trainer. "Please be careful." He sighed with relief. Bill then points at the game. "Ylva, use Rock Climb to climb the highest point around here. Then Defense Curl and Rollout onto the target to give yourself the strongest strike and maybe we can get something good with it." Bill also hoped that the loud ringing might attract a nearby Pokemon too curious to resist.

Ylva jumped up and down in excitement as it raised up the bell up a little and got a few tickets. The excitement made it hard for Bill to be anything but proud of his little hatchling. Afterwards, Bill returned the tyke to its ball before looking for the next area. Eventually he found a small tent with the....
Faiyaa said:
Fizzy Fright Fest​



- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!​
"A mirror maze, interesting. Well..." Bill looks left and looks right. "Maybe a little cheating can help." He throws out Carmen's Pokeball once again. The Delibird stood away from the trainer before slightly cocking her head to showcase acknowledgement of him. "Carmen, let's try to navigate this maze together." The bird looked inside to see another Delibird with the coal black feathers. She approached it and noticed the other Delibird mirroring her movements. "Relax, it's a mirror maze. But it won't be for long. First I want you to use Frost Breath to crystalize the mirrors so it'll be easier for us to see where we're going. Then pull out a Present and we can use its wrapping to guide us with Icy Wind since wind will move towards the exit of the maze."

As Bill recalls the Pokemon to his Pokeball, the building being so drafty that the icy wind didn't help at all, he decided to try and go to the main ride area. There were all sorts of cool rides from the Tilt-a-Whirlipede to his personal favorite the Gravi-Tornadus, a wild and fast spinning ride, his eyes settled on the most famous ride of them all....
Faiyaa said:

- Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.​
He pulls out Ylva's Pokeball. She being a young Venipede would appreciate a high intense ride like this. "Okay Ylva, here's what I want you to do. First let's use your defense curl and rollout like before to really build up momentum for this. Afterwards, when we get to inclines use your Rock Climb to help us get the maximum enjoyment. You ready?" Already, Bill can see the effects of Ylva's Speed Boost as she quickly climbs up to the Rollerquaza to have the time of her life.

That was a great thrill for both the trainer and the Pokemon. They had a big thrill especially with the old loopty loop. Fortunately the tracks held together too. As Bill returns his Pokemon back her Pokeball, he stays near the main street. It was there a big building caught his eye....
Faiyaa said:
- List of Attractions:​
- Circus Tent: An acrobatic high-flying obstacle course! Can you show off your dexterity and nimbly navigate to the end without falling down?​
A huge obstacle course in the sky. Sure, Carmen could fly through but Bill had a different play in mind. Bill pulled out a Cherish ball from his belt and said "Swift, I choose you!" His purple shelled Finneon looked around. Bill pointed at the obstacle course and said "Alright bud, we're going to go through this together. First I want you to use Magnet Rise to lift yourself, then use Rain Dance so that your Swift Swim will help you nimbly move with ease, then use Gust to help push yourself around with the tighter turns"

Swift gives a big bow as he finishes in record time. The tickets that Bill accumulated from that was the most amount. "Wow, Swift, that was so cool". The Finneon beamed a fishy smile. Bill returned the fish and decided to go to the last place he could think of, the fun and games section. Lots of put the ring on the (now broken) bottle and some old basketball games, but the one that caught his eye was...
Faiyaa said:


- Shooting Gallery: The quickest draw in all the land; Take careful aim and knock down as many targets as possible with pinpoint precision!​


Bill pulls out the Pokeball of his starter. As he approaches the shooting Gallery he says "Silver, I choose you!" His Squirtle appears in a bright light. Silver starts looking at the flashing lights of all the fun looking arcade games. Bill points at the shooting gallery. "Silver, I want you to use Bubble on the wider targets, then use your Water Gun for the farther ones then finish it off with Surf if there is a massive wave of targets without the penalty ones."

Missingno. Master:
Spoiler: show
"I just hope they like my findings," Keith Masters was saying. "I still remember last Halloween..."

Willa gently took hold of her husband's hand. "They will have to take notice of your findings sooner or later," she said. "I for one believe you."

Keith couldn't help but smile. "That alone makes me feel like a winner already," he murmured. "Thanks, dear."

"But of course," Willa murmured back.

"Hate to break up the moment, you pair of Luvdisc, but we're here," Gavin interjected with a smirk. And indeed, the Masters family along with their friends and neighbors, had arrived at the Phantom Isle theme park. "Alright, so, what's the plan, again?" said Gavin.

Keith chuckled. "We split up. Six of us, six attractions."

"We each take an attraction and see how well we do," continued Willa.

"After we've won our Carnival Coupons, we meet back up here," stated Maribel.

"And we pool them together and see what we can get," finished Terri.

"And... oh, that was the whole plan," Eddie said sheepishly.

"Sorry, Ed," shrugged Gavin. "Short and sweet plans gotta have some drawback, right? Don't sweat it, I got faith you'll still do good."

Eddie nodded, adjusting his glasses. "But of course," he agreed. "Um... Keith, where is Meowth?" he added.

Keith gave a sigh. "Well, considering I told him I wanted him to come with us to a haunted theme park to take part in various attractions that have mysteriously started back up again, and that was about two hours ago... uh... I'm gonna guess he's still hiding under the living room couch."

"His loss," Gavin shrugged. "This oughta be fun. Alright, guys- let's split up and kick this park's a- uh-" he stammered, catching sight of the disapproving look he was getting from Willa.

"Mom, will you please let Uncle Gavin say 'ass'?" Maribel chuckled. "I've heard way worse from him already."

Willa gave a deep sigh. "I don't want to use that as an excuse for him to not set a better example for you," she said. "But, I suppose this one is tame in comparison," she added. "Just this once, Gavin," she conceded.

"Hell, yeah! Let's kick this park's ass!" Gavin declared, and with that, the six Trainers split up and each headed in their own direction.

~~~~~

"...Are you sure about this, Terri? I... I'm not fond of scaring people."

"It's not so much about scaring," Terri reassured the Pokémon in her arms. "The people who come here want to see a real show. They want to see strange and amazing. And you have the power to make that kind of thing happen," she smiled. "Now, just remember the plan, wait for my command for the finale, and you'll do just fine."

"...OK," said the Mimikyu as Terri set Nuzzle down on the ground.

After taking a moment to catch her breath (figuratively?), Nuzzle sprang into action. People would start noticing them. A Mimikyu here. A Mimikyu there. One or two at first, and then more. More Mimikyu, traveling in long lines, converging on a single point, where they seemed to be getting absorbed into a strange shadowy entity, mindlessly marching as though compelled to, and all the while, making the shadowy presence get bigger and freakier in appearance. This, in reality, was the result of Nuzzle's carefully executed Double Team and Shadow Sneak attacks, and while initially, nobody would have really noticed the real Mimikyu, the spotlights would soon change that, illuminating both Terri and Nuzzle.

"Nuzzle, ready!" Terri exclaimed. She took hold of the strangely-shaped Z-Crystal in her Z-Power Ring and twisted it, before crossing her arms before her.

"Kyu kyuu!" squeaked Nuzzle.

"Find your strength and yield to nobody!" Terri declared as she struck pose after pose. "Make our spirits join!" she exclaimed. "Chase down the enemy and engage until they can't bear it!" As she spoke, Z-Power flowed from the Mimikium Z right into the Mimikyu, powering her up, turning her Play Rough into something only she could pull off, a technique that would result in the Mimikyu engulfing the shadowy monstrosity she'd created and pummeling it into nothingness. All she could do now was act on Terri's command and hope that this really did wow the audience.

Terri grinned. "Now perform- Let's Snuggle Forever!!!" she commanded.

Terri smiled her satisfaction as the crowd was wowed by the performance, topped off by a Z-Move the likes of which few ever get to see in action. She collected the Carnival Coupons and headed back to the meetup spot.

~~~~~

"Dodrio, are you absolutely sure about this? I've never been the biggest fan of these sorts of-"

"DRIOOOO," came a trio of interrupting cries in almost unnerving unison, as the Dodrio continued to carry her Trainer over to the Rollerquaza, in spite of various protests on the part of said Trainer. Willa Masters was not much for high-speed rides such as these, but all the same, the reason her objections weren't too strenuous was because she knew what Dodrio was trying to do here.

"I get it, though," Willa murmured. "After I helped you learn Ice Beam and evolve, you wish to return the favor by helping me face this fear?"

"DO DRI O!" cawed Dodrio affirmatively.

Willa allowed herself a small smile. "Thank you, Dodrio. Truly," she said. "All right," she added, dismounting the Triple Bird Pokémon. "The trick here is to go fast and make noise, yes? I think we can achieve that. Once... once I'm inside, I wish for you to help this accelerate, first with your Agility, and then with your Quick Attack, before you climb inside with me and allow the momentum to do the rest. As for the noise aspect... I think you can accompany me with an Uproar." Her voice shook slightly as she regarded the ride apprehensively, but her words were spoken with a firm tone nonetheless- she would not back down at this point, not when everyone else had already picked an attraction.

And if there was any ambiguity as to what Willa meant by Dodrio's Uproar accompanying her, it was soon dispelled- after Dodrio got the car moving with her speed-based moves, the Normal/Flying-type then got in the car with her Trainer, who had been shrieking like a Misdreavus all the while, shrieking that continued the whole ride through, and mingled nicely with Dodrio's loud, continuous Uproar.

Willa dismounted the ride, breathing heavily, stumbling slightly as she attempted to regain her bearings. It was a wild ride indeed, and while it wasn't exactly the sort of thing she tended to enjoy, she had to admit, seeing the small stack of Carnival Coupons awaiting her, that helped somewhat. Managing a small smile, she took the coupons and headed back to the meetup point.

~~~~~

Keith Masters grinned as he adjusted the brim of his Mega Hat. With a hat like that, who wouldn't guess that he'd pick this attraction? The shooting gallery, a test of one's speed and precision. Willa had expressed interest in entering Decidueye in this one before Dodrio quite abruptly changed her plans, and while Keith found himself hoping Dodrio knew what she was doing there, he couldn't help but consider Willa's initial idea. Of course, that Decidueye was Willa's Pokémon, not Keith's, but Keith knew this good and well. Decidueye's girlfriend, on the other hand, that was on Keith's team, and every bit as good a shot.

Artemis stood before the targets, eyeing them all up, bow in rose hand. "Rosel," she murmured determinedly.

"Whenever you're ready, Artemis," Keith said to his unusually-colored Roselia. "As many targets as you can, as accurately as you can. My advice- go for a Laser Focus first, and just think of the targets like the weak points of an enemy, yeah? And after that, strike 'em down, one by one, with Pin Missile. And if, after that, there's somehow anything left standing, I think your Swift should make for some good insurance, yeah?"

Artemis nodded seriously. "Roselia!" she declared, before turning back and taking careful aim, Laser Focus granting her the same precision she'd use to guarantee herself a critical hit in a battle. Then, she drew back the string on her bow, and the first pin of her Pin Missile was nocked, ready to fire, with more lined up for after. And sure enough, she'd heed Keith's advice about Swift to clear up any loose ends. If she left any, that is.


Keith nodded and grinned as he watched his Roselia at work, her Decidueye ancestry coming out in full force as her Pin Missile knocked down a great deal many targets with grim precision, and her Swift attack took out whatever remained. His grin only widened further as the ticket booth dispensed a tidy sum of Carnival Coupons. Satisfied with what they've achieved, Keith withdrew his Roselia, collected his Carnival Coupons, and headed back to the meetup spot.

~~~~~

While her parents were busying themselves with their respective attractions, Maribel Masters was approaching the Hammer Game, none other than her trusty starter by her side. Salamence eyed the game, looking unimpressed. This was the big test of strength his Trainer had gone on about?

Maribel gave Salamence a look upon hearing the unimpressed snort. "Now don't be like that," she said. "Games like these really are a test of strength. But it's not just brute force that'll decide this," she added. "So if you really want to prove yourself here, you gotta take your time and do it right, OK?" Salamence gave an affirmative growl in response- his Trainer tended to be right about these things, who was he to doubt her now?

Maribel smiled. "Then let's get started," she stated. "First, use Hone Claws. Power is gonna be important here, but it won't mean anything if you miss your target, right? And then, use Fly- get as high up as you can while still being able to aim properly. And then..." Maribel grinned wider at this. "...then you're gonna descend. You're gonna descend fast, let gravity be your friend, and you're gonna use that speed and momentum to strike that pad with the most powerful Double-Edge attack either one of us has ever seen!" And Salamence gave a bellowing roar, more than ready to go as he began to follow his Trainer's plan. Hone Claws to make sure his hit packed both power and precision. Fly to ensure he could build up as much momentum as he needed, get whatever help he could from gravity. And Double-Edge to bring all that power, precision, and momentum right where they needed it.

Oh, that poor, poor bell.

Maribel grinned as Salamence landed his attack right on target, but said grin faded as the weight stopped just short of the bell. As it turned out, their approach was a little too reckless, causing the whole game to shake with the forceful impact of Double-Edge. Nevertheless, they were awarded Carnival Coupons for their attempt, and so Maribel took what the ticket booth gave her and headed back to the meetup spot.

~~~~~

"Ah, fuck, yeah, you got this, don't you, Wes?"

"Ambi! Ambipom!" grinned the Ambipom who stood by the side of Gavin Golurkson. The duo had decided to tackle the Circus Tent and its acrobatic obstacle course.

"Heh, you're damn right," Gavin grinned. "Gotta be nimble and dexterous as fuck to get through that without falling, and that's something you're good with, ain't ya, you little shit?"

"Ambipom!" Wes responded with an unapologetic grin, knowing full well Gavin intended that as more of a term of endearment than anything else. Moreover, Gavin was absolutely right- when it came to nimbleness and dexterity, the Ambipom species was second to none, with its twin tails more capable than its own hands, and one could argue, more capable than the hands of some other beings as well. And considering Wes's prankster past, where he relied on quick movement and deft maneuvering to pull off all the crap he did, Gavin knew his Ambipom was better prepared than most.

"Then let's go!" declared Gavin. "Start with Agility, alright? Then get on up there and Acrobatics your way through there, and if there's any jumps you don't think you can make, then Fling yourself from one thing to another like you're a trapeze artist- or like you're swinging from tree branch to tree branch in a forest, yeah?" he grinned.

"Pom! Ambipom!" Wes grinned back, before getting started- that obstacle course wouldn't know what hit it.

Gavin grinned though most of Wes's performance, though sweatdropped at that awkward finish. Nevertheless, the rest of the performance was clearly enough to net them a good chunk of Carnival Coupons. Grinning his satisfaction, Gavin grabbed the coupons and made his way back to the meetup point.

~~~~~

"...and since the main impediment here is supposed to be optical illusions, I figure your intelligence and capabilities would be our best bet for success-"

Alright, OK, I get it, came the telepathic interruption- Eddie Starmie had been talking to Homer the Alakazam as they approached the Hall of Mirrors. You want me to use my 5,000 IQ to cheat your way to victory.

"It's not cheating- they allow Pokémon to use their natural capabilities to progress in these," stated Eddie.

And what makes you think I'm willing to go along with this?

"We get more Carnival Coupons the better we do, and you get one donut from me for every Carnival Coupon we win."

Mmm... donuts, drooled Homer. Alright, I'm in. What's the plan?

"Excellent," grinned Eddie, light reflecting off of his glasses as he adjusted them. "You'll start with Calm Mind to clear out any distractions, and Miracle Eye to try and see past any further distractions this maze tries to throw our way. Finally, I think a Future Sight would be good to help us to avoid any poor decisions as we proceed."

If you insist, Homer snarked, before nevertheless proceeding to do as ordered. Pride be damned, donuts were just such a powerful motivator.

Liltwick:
Spoiler: show
Leo looked around at the unusually lit theme park of Phantom Isle. Well, then again, it was just an old generator. It wouldn't take too much time for something like that to light up a place like this. Of course, a small thought crossed his mind that something would go wrong here. He shook his head, ignoring it. It was a carnival here, and well, it had been a long while since he could have fun and let his Pokemon loose.

He looked at his team, and all of them seemed ready and raring to go. Custard, as usual, was with him. There wasn't much the Togetic couldn't do at this point. He'd brought Pie along since he thought the Snorlax could be placated by the number of sweets here. Brulee was there, the Mimikyu having a strange affinity for the island. Then again, he was a ghost type, so that could easily explain it.

To round out the group, he had Honey the Ribombee with him. The Bug-type was pretty nimble having to dance around the top of the cafe every day. Though, he was also pretty good at creating noise so he could warn people when something went wrong with the plants. He had Ribbon, his new Sylveon. While still young, the Pokemon had a big heart and was easily excited. He then held his last ball. If needed, then it would be used.

Making his way through the attractions with his merry little group, the first thing that he spotted was the Hammer Game. Well, this looked pretty much perfect for Pie and would allow him to work the Snorlax up to the point where he'd drop him off at the food court and not care for the rest of the night.

"Alright Pie, you're up!" Leo called to his Snorlax, who walked over to the game. "It's pretty simple, just hit it as hard as you can."

"And with that, we need to do some prep work! I want you to Stockpile yourself up. You need to have a good grip on your muscles to properly win at this. Then use Belly Drum, focusing in on yourself helps boost your strength. Once you feel focused and ready, slam down on it with a Mega Kick," Leo ordered to his Snorlax. From his experiences with this from Maile festivals, well, being hasty wasn't the way to go here.

Leo grabs the four tickets in hand and instantly shoves 10 Pokedollars in cash into Pie's hands.

"Go to the food court and get whatever you can from there with that," Leo tells the Snorlax before shooing him off. With that Belly Drum from earlier, he knew that Pie had worked up his appetite. Hopefully, that would be enough for something at the very least. He waved off to the Snorlax as the Pokemon parted ways from the group.

Faiyaa said:
- Sideshow Alley: A freak show where the star attraction is you! Can your performance attract and appeal to the highest number of passersby?
Looking around with his shorter squad, he notices an alleyway with a few performers. Well, nothing like a good ol' street show to pick up a few tickets. He pondered for a minute, wondering what to do to try and get the most attention. He could always go the route of cutesy, but he also needed a showstopper. There were too many options that he had that trying to find an optimal one would try and be hard.

As he was pondering, he could feel a slight tap on his wrist. Looking down, he saw Custard looking up at him. What was his Togetic planning? Well, he could feel an amassing of power from the fairy/flying-typed Pokemon. Just then, his Z-Ring was glowing, and Custard's thoughts filled his. Well, guess that settled things there. Now it was time to put things into action.

"Custard, grab everyone's attention with a Follow Me! After that, I want you to pull off a Lucky Chant. And then, once those stars are around you the real show will begin. We'll show them everything the Alolan sky truly has to offer with our very own Twinkle Tackle!" Leo yells out as the fairy energy from his Fairium-Z starts to glow brightly.

With the dazzling performance from Custard, Leo watched as five tickets came out of the machine. Heading over, he grabbed them and put them in his pockets. He had nine tickets now. He was racking them up pretty quickly, but he did have about 4 more places to visit. He pondered where to go, looking around. There was the Hall of Mirrors, Rollorquaza, Circus Tent, and the Shooting Gallery. With what he had just done, perhaps a game of skill would be a nice way to wind down before doing something more exciting.

Faiyaa said:
- Shooting Gallery: The quickest draw in all the land; Take careful aim and knock down as many targets as possible with pinpoint precision!
Heading towards the shooting gallery, Leo looked towards his Sylveon. While a little cheeky, he knew that his shiny friend was a perfectionist. If precision was what was valued here, then he knew that the Pokemon would be right for the job.

Stepping up to the plate, Leo examined the patterns of the game, and let his Sylveon do the same. It was all about striking at the right time. If his Pokemon could figure out the timing to strike, then he should be able to get all of the targets knocked down. Well, here goes nothing.

"Okay Ribbon, make a wish for some good luck. We're going to need it. Then go ahead and use your laser focus to hone your skill and accuracy. Then, when the timing is just right, use your Swift to knock down all the targets with perfect accuracy!" He ordered the Sylveon while giving a nod. This should work, but luck was certainly fickle.

Leo watched happily as Ribbon's accuracy was working out for him. He knew the Sylveon prided himself in his training, so Leo wanted to help promote it. Strength, grace, and elegance seemed to be the core tenants to the Sylveon, matching his shining frills with precision to overwhelm his foes. Though, Leo could see a twinge of annoyance come across the Pokemon's face as some of the bottles were left standing. Perhaps the Wish for luck did nothing?


Faiyaa said:
- Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.
Grabbing his four tickets, Leo scanned the area for the next attraction to go for. He was starting to feel peckish, so he looked at the Rollerquaza in the distance. The twists and turns of the fast pace ride weren't for him. He liked high adrenaline rides but really could not handle motion sickness well at all. But, well, he and his team needed to get this done. A nice break at the food court after this would be nice, even if that meant having to deal with the destruction Pie left in his wake.

Taking a deep breath, he approached the coaster with his Ribombee. Even so he knew Honey was small, the Bug/Fairy-type was quick and could make a lot of noise. This was going to be a bit difficult in trying to pull off, but there really wasn't much else that he could see really work with. No matter, this was just going to be a hell of a trip, whether he liked it or not.

"Okay Honey, loosen us up with a Quiver Dance! Build up some speed with a Silver Wind and then use your Bug Buzz to be loud as possible at the right time!" Leo ordered before preparing for the ascent.

With the rollercoaster not going as well as he expected, Leo grabbed his three tickets and headed to the food court for a quick breather. He saw Pie chowing down on a bucket of... something. He couldn't quite make out what the Snorlax was eating, and he honestly didn't want to know either. Looking around, everything here was too greasy for him to really handle. Welcome to fair food after all. Being disappointed, and peckish, Leo decided he'd need to hurry up and get these attractions done so he could actually eat something.
Faiyaa said:
- Circus Tent: An acrobatic high-flying obstacle course! Can you show off your dexterity and nimbly navigate to the end without falling down?
Leo went to the most daunting of attractions for him next, the Circus Tent. He really had no clue what his plan was for this place, but he figured out he had to wing it. With the two Pokemon he had left, he could either use Brulee or her. Well, Brulee would probably be more fitted here than in the House of Mirrors, so he'd need to use the Mimikyu here.

He pondered for a while, pacing back and forth wondering what to do here. He'd need to have the Mimikyu put on some kind of acrobatic display of some kind. That was going to be difficult, but not entirely impossible? There was an idea that formed into his head, even so, it was most likely going to fail miserably. Here goes nothing.

"Okay, Brulee let's do this. Use your Shadow Claws and Shadow Sneak to trapeze your way around, and then stick the landing with a good old Splash!" Leo ordered, hiding anxiety through loudness.

That went pretty much as he expected, but no matter. It was a little awkward, but hey at least he still got 3 tickets. Leo went over there to grab them and picked up Brulle to hug the little Mimikyu. He certainly was going to be a little disappointed in himself, but that was fine. There was only one place left that he needed to go to, and that was the Hall of Mirrors.

Faiyaa said:
- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!
Making his way to the disorienting hall, he grabbed the last Pokeball he had in tow. It was the Haterrene, and he was ready to unleash her power. He knew he'd be able to make it through the maze with her pretty easily. But, at the same time, she was a little too powerful. Either way, this was his last attraction and he was ready to finish this.

Letting her out of her Pokeball, he felt a large surge of power that washed through the area. This was going to be how it always was, wasn't it? She looked at him, dissecting every emotion he was experiencing right now. In this pact, she was the one in control, and there was nothing he could do about it. She fed off of his emotions, instead of wreaking havoc on any strong one she felt.

With her by his side, Leo entered the Hall of Mirrors and prepared his orders.

"Okay Rosemary, please us Calm Mind and then Future Sight. If you could finish off with a Psychic, I would appreciate it," he asked the Haterrene politely. It always felt like he was treading on needles, but this needed to be done.


Pearl’s Perap:
Spoiler: show
When he had first offered his services to the peculiar Professor Palm, Zak could have never predicted that he would find himself working on another field research project with the barmy bloke just months after their last run in. Much like the last time, this area study would see them in a rather abandoned locale but the place was really quite different at the same time. Today, the trainer found himself arriving at the remote Phantom Isle with a selection of his Pokémon, keen to help Palm confirm his suspicions that a strange, new Pokémon had been sighted skulking around the run down theme park.

The mission was a strange but clear one: the academic had requested that any interested trainers simply needed to visit the abandoned theme park and try to entice the elusive creature out of its hiding place. One way this could possibly be achieved would be to bring life back into the long forgotten place by having fun and creating havoc in the decaying attractions. With such a strange but undeniably fun task at hand, the man had selected a number of his team mates that he thought would fit the bill and help bring the fun back in to the slightly sad site.

Arriving at the rusting gates of the theme park, Zak decided now was the time to release his first chosen partner and he tapped the release button on a Feather Ball on his belt, his selection materialising at once before him. First up, the man had selected one of his oldest friends in the form of his Pidgeot and the proud avian stood talk before the man, ready for whatever the pair might encounter.

Having received communication about their madcap mission beforehand, the pair had already discussed where they would be heading first and began the quick flight across the theme park grounds towards the rickety Rollerquaza at once.

“Right Tim, when we reach the Rollerquaza, I want you to drop me off in the frontmost car and then create a Tailwind before getting things moving with a Quick Attack to the back of the ride. Once things are in motion, I want you to use your Agility and fly alongside the tracks - I’m hoping this will help propel me along in your wake but it’ll make for an interesting watch if not!”

Having managed to bag a number of tokens for their efforts on the Rollerquaza, Zak and Tim continued with their planned trajectory around the abandoned theme park. This time, the man and his mount would be flying off in the direction of the Sideshow Alley where he had plans for another one of his avian team mates.

Taking to the creaking boards of the Sideshow Alley stage, Zak disengaged a Wing Ball and his Chatot, Alice, materialised at once on the man’s arm. Together, the two stepped out to the front of the stage and both cleared their throats, the man donning the imaginary cap of some circus barker of old to help to project his voice as best as he could:

“Roll up, roll up, one and all! Witness the amazing Alice - a Chatot raised by the Legendary Birds themselves!”

Though he knew full well this wasn’t anywhere near the truth of her upbringing and the parrot he held aloft on his arm was entirely clued in on the plan, he had felt himself slipping into the role of the charismatic and truth-stretching ringmaster with ease.

“Don’t believe me? See for yourself!”

With a flamboyant swing of her trainer’s arm, the colourful parrot flew as dramatically as she could into the air above the stage and her trainer and awaited the commands she knew were to come:

“Admire the artistry of Articuno’s Ice Beam - the zip, zap and zing of Zapdos Thunderbolt - the marvellous majesty of Moltres’ Flamethrower!”

With a total of seven coupons in his pocket following on from Alice's awe-inspiring feats at the Sideshow Alley, Zak was feeling fairly pleased with his team's efforts so far. That being said, the man and his squad still had a number of areas to tick off their list and continued on the wing at once to their next destination: the Circus Tent.

Stepping through the canvas curtains that led into the humongous tent, Zak grasped at a Ghost Ball from his pocket and flipped its resident out onto the main circus floor. In a split second and a flash of light, Shane the Banette stood in the sand, stretching and yawning. Much like the others, he knew the plan but he was going to take things at his own pace as he always seemed to regardless of the situation at hand. The task wasn't for the faint-hearted and would require the plucky plush reincarnate to take to the trapeze and show off his aerial prowess high above the arena he found himself stood in.

"Shane, first I want you to whip up an Ominous Wind to help keep you moving along the course, hold on tight with your Shadow Claws and show off with a Dazzling Gleam once you reach the end... if you do."

Not bothered one iota about the potential for a life threatening fall, the Ghost type grinned back at his trainer before he quickly began his ascent up a nearby ladder to the highest heights of the big top to perform his fantastic feat...

Though he had given an alright performance in the Circus Tent, Shane had only managed to accrue two extra coupons for his acrobatics. The Ghost type looked like he had fun showing off, though, so the man took that as a good sign that his feat might have piqued the interest of otherly similar morose Pokémon as the two of them made their way out of through the canvas flaps once more. Quickly double checking to make sure that the previous coupons were all still in the pocket he had shoved them in, Zak counted nine and slid them back for safekeeping before returning the Banette to his Ghost Ball once again and alighting on Tim the Pidgeot once more.

This time, the awesome avian would be taking the man to the Shooting Gallery where he planned to make use of one of his newer team mates to try and score some points and maybe even bag a few more coupons in the process. Given the speed of the bird's flying, it wasn't long before the two reached a small street of games where the park's former punters would have had a good go at beating the system to take home the best prizes. Now the street looked rather sad but the stalls still stood where they always had - the Shooting Gallery included.

"Anywhere here, Tim - thanks!" Zak leaned in to let the Pidgeot know that he could drop his trainer down wherever he deemed most suitable and the bird quickly obliged. In a moment, the Pidgeot dipped on the wing and headed for the ground, swooping at the last moment to bring himself and his trainer upright in front of the stall Zak had pointed out from the air.

"Daria, it's your time to shine..." The man spoke to a Lure Ball he took from the opposite pocket to Shane as his finger slid to the release button. In a flash, a Qwilfish sat grumpily on the counter of the Shooting Gallery, her eyes wandering around suspiciously. Much like her team mates, the Balloon Pokémon had been briefed in about their peculiar field trip but she hadn't a clue what to expect of the trip with her new trainer and his more established friends.

"I reckon you could get a good score on this game - when the targets start moving, I want you to use Poison Sting to start things off. If you reckon you can hit two targets in a row, try your Scale Shot and then finish up by firing your Fell Stinger!"

Despite her apprehension, the Qwilfish nodded up at her trainer from her place on the counter before hopping onto her tail to give his strategy a go...

“Sharp shooting there, Daria!” Zak chuckled as he scooped up the slightly embarrassed Qwilfish off of the counter for a cuddle. In her enthusiasm, she had flung herself at the targets to hit them with her Fell Stinger and found herself setting off an alarm in the booth. This wasn’t her fault, though; she had simply been following the orders of her trainer and he wanted to make sure that she knew she had done a good job in his books.

With Daria managing to hit a good number of targets before her disqualification, Zak returned her to her Lure Ball once more and added four extra coupons to his pocket for a not-so-unlucky grand total of thirteen. Not the worst running total and they still had two more attractions to go: two facts that kept the man moving. Without a pause, he alighted back onto the Pidgeot once again and the pair took off in the direction of the Hammer Game.

Given Tim’s dexterity on the wing, it wasn’t long before he was depositing his trainer at the next destination. The journey had been so quick that Zak hadn’t even had chance to root out the Friend Ball containing his partner for the next attraction until they had already arrived.

Finding his container once on terra firma, a Blaziken quickly appears at his trainer's side. Crowing at the air, Guillermo eyes his surroundings and spots the Hammer Game at once. With one hand, the man motioned towards the game he was planning on entering him in, beckoning for the Blaze Pokémon to follow him as he went over their plan of action once again for good measure:

“Right Guillermo, let’s see if you can ring that bell - before you strike, I want you to Bulk yourself Up and Focus all of your Energies into your fist. Once you’re ready, I want you to strike down as hard as you can with your Brick Break attack.”

With a curt nod to his trainer, the humanoid chicken strode towards the pressure pad with his wrists aglow to attempt to ring the bell and beat the game...

Impressed with his own feat and the loud ringing of the bell, Guillermo crowed happily as he snatched up the tickets on behalf of his trainer. Pleased with how well his Blaziken had performed, the man stepped forward to fist bump the Blaze Pokémon and thank him for his efforts before returning him into his Friend Ball once again. With a total of eighteen tickets and one attraction left to go, Zak was pretty confident they could get at least twenty by the time everything was said and done.

With a screech, Tim scooped his cargo up once again and the two headed in the direction of their final destination: the Hall of Mirrors. Zak had never been a fan of these sorts of things, having got lost in one as a child. To add insult to injury, he had walked into the invisible walls multiple times, further cementing a long standing grudge with attractions of this sort and leaving him with quite the black eye. Luckily, this time he could just stand outside and send in one of his team mates and this left the man relieved.

After another quick flight, the Pidgeot arrived at the building where the next attraction was located. As dilapidated as the rest of the park, Zak's mind began to wander about what might have decided to make its home in such a place following the park's closure. This didn't matter either way as the Pokémon he had chosen was a much more level headed creature than himself and, now at their destination, the man released him from the comforts of his Psychic Ball. In a moment, a resplendent Gardevoir stood before his trainer, bowing slightly as if to offer his service before glancing towards the Hall of Mirrors and the task at hand.

"Good evening, Andrew - I reckon if you Psych yourself Up before you go begin and keep a Calm Mind throughout, you'll be able to find your way through this maze with no problems. If you find yourself at a dead end, Teleport yourself back the way you came and try following a different direction instead."

Giving his trainer a cordial nod, the Gardevoir seemed to glide as he made his way confidently towards the darkened doorway of the Hall and the maze of mirrors within...


Sandaa:
Spoiler: show
Of all the places in Fizzytopia that Gary had travelled to over the years, Phandom Isle was a first for him. He was quite intrigued by the work of Professor Palm and had been reading up on his research ever since the Pumpkasaur discovery the year before, so when he caught wind that there would be another expedition to uncover another of the region’s mysteries he jumped at the chance. It was dark and chilly once he had made his arrival on the haunted island, and a dense haze blanketed the atmosphere. The conditions were perfect for an equally ominous species to thrive in this ecosystem.

As he began his search throughout the abandoned park, the expedition group had turned on several attractions in order to generate excitement that the natural inhabitants feed off of, so Gary figured he might as well join in on the festivities and enjoy himself. The first attraction he approached was the Circus Tent and he filed inside under the giant covered canopy. There was an assortment of trapeze, high wires, hoops, and platforms set up, and Pokemon were flying through them like an obstacle course.

When it was his turn to go, Gary knew the perfect partner to tackle this attraction. He summoned forth his Aipom, Scurvy, who happily perched himself on Gary’s shoulder. “Ayeee!” he called out with a big grin on his face, causing Gary to smile. “How about it, buddy? Let’s tackle this obstacle course with the gusto that you used to in the old Contest Hall days! Kick things off by increasing your Agility and then Acrobatically make your way through the course. Finish things off with a nice Flip Turn to get you to the finish line!” Scurvy grinned and nodded as he prepared for his attempt.

Gary smiled and watched as his Aipom Scurvy adeptly made his way through the obstacle course of the Circus Tent and achieved a perfect score of 5 Carnival Coupons. “Great job, Scurvy!” he called out to his Aipom as the monkey finished up and returned to his trainer’s shoulder. “We’re off to a good start. Let’s go see what else is going on around here.”

The pair made their way out of the circus tent and headed down an alley filled with carnival games and activities. At the end of the row was an attraction that Gary recognized. It was a Hammer Game that required a feat of strength to swing a hammer down on a lever and send a weight flying up a pole to try and hit a bell at the top. It was a fairly simple game, but still required a bit of skill nonetheless. Regardless, he had just the partner in mind to tackle this activity, or rather, partners.

The rules said only one Pokemon may participate in each activity, but they didn’t say anything about a limit on how many creatures could exist as one cohesive unit. Gary pulled out a Luxury Ball and released his six-in-one militia, a Falinks. They each had their own names and personalities, but the ultimately the group responds to their leader known by the name of Leonidas. “Alright, gather round, guys,” Gary began as he got down on one knee and the Falinks huddled in a circle around him. “Let’s show them the power of teamwork! Kick things off by Bulking Up your strength and then Focus all of your Energy! Then I want all of you to surround the lever and attack it in unison with your Close Combat!” Leonidas nodded at Gary and then at the other five heads, who all nodded back in perfect unison. They held their small shields out in a circle and clanged them together and let out a small “Faaayy!” war cry to pump themselves up and prepare for their turn.

Gary was eager to watch his Falinks in action as the six little warriors lined up into formation and approached the Hammer Game. Their teamwork was on-point as usual; the bond they shared with each other from birth gave the sextuplets an almost hive-mind like instinct that made it so that they were always on the same wavelength with each other. Scurvy seemed to enjoy the spectacle as well, clapping his hands together as he watched from his perch on Gary’s shoulder.

The Falinks had executed their trainer’s plan to perfection and Gary happily collected the carnival coupons. Gary gave each individual a celebratory pat on the head and let them run around to enjoy the festivities before it was time to move on to the next attraction. After a short walk, Gary and his Pokemon arrived at the Hall of Mirrors, a labyrinth of reflective and refracting walls designed to befuddle all who entered. Gary would need to plan carefully for this one if he and his Pokemon wanted to make it through in a timely manner, but he knew just the partner for the job.

After recalling the Aipom and Falinks back into their respective balls, Gary procured a Psychic Ball and released another of his trusted partners, Espy the Espeon. Espy gazed up at the ominous-looking entrance to the maze, but the Espeon didn’t seem too fazed as the gem on his forehead gave off a subtle twinkle, almost as if he had already read his trainer’s mind. “It looks like you’ve got a good idea of what to do here,” Gary began with a smile, “But I’ll walk you through it anyway. Begin by Calming your Mind and as you enter the maze, use your Future Sight to predict any potential wrong turns. As you go along, stay on your toes and try to Detect the best possible outcome!” Espy let out a soft mew and swished his forked tail as he prepared to enter the labyrinth.

Things were going swimmingly for the water type trainer as his trusted Espeon navigated through the labyrinth of mirrors with ease; a showcase of his latent precognitive abilities on full display. “Great job, Espy!” Gary cheered as the psychic typed Eeveeloution finished up and gave him a pat on the head. Espy smiled and let out a content mew, sticking close to his trainer’s side. Once Gary had collected their carnival coupons, the pair set off to the next attraction.

Towering over the rest of the park through the purple haze, Gary gazed up at the Rollerquaza as they approached it. Gary let out an audible gulp as they arrived; he was not a fan of roller coasters in the slightest. He had soared through the skies countless times on the backs of his Charizard and Tropius, and he had torpedoed through the seas while clinging to his Mantine, but he had a harder time putting his faith in a metal cart affixed to a thin track. Gary decided he would need to face his fears sooner or later however, and a reassuring rub against his leg from Espy gave him some reassurance that his Pokemon would be by his side. “Thanks Espy, why don’t you enjoy yourself as well? Let’s call out another friend to help us for this one!”

Gary tossed up a Luxury Ball and in a bright flash and a shower of sparkles that followed, a Sylveon who had blue fur where one would normally be pink and vice-versa. She mewed in greeting and gave her fellow Eeveeloution a friendly nuzzle. “Alright, Titania, let’s go show that coaster what we’re made of! We gotta go fast and loud, and I’ll be right there screaming with you!” Gary chuckled as they prepared to board the car. Espy strapped in next to Gary, for moral support alone. “Titania, kick us off with a burst of Agility and then kick up our speed to the next level with a Quick Attack! Then we’ll scream all the way down with your Pixelated Hyper Voice!”

Gary was still shaking from the rush of adrenaline when he stepped off the Rollerquaza alongside his Espeon and Sylveon. The pair of Eeveeloutions seemed to have enjoyed themselves much more than their trainer did, but Gary was still smiling nonetheless. “Great work there, Titania! You made us go really fast…” he praised her before muttering “…maybe a little too fast…” for no one to hear. Espy and Titania seemed to have gotten their fill of fun, so Gary recalled the two of them into their respective balls and collected his Carnival Coupons, ready to move on.

After a short walk, Gary came across an alley that was lined with a series of short stages where passersby could admire the spectacle of talents that performers put on display. It was a competition for the attention of the flowing crowd, and Gary harkened it back to his days of Pokemon Contest competition appeals. There was some stiff competition around, so Gary knew right away that if he wanted to capture the crowd’s attention, he would need to do something spectacular.

Holding out a Luxury Ball, Gary called forth his Smeargle, Buru. Although meek by nature, the quiet canine had joined Gary countless times before in a wide variety of contests. Being the center of attention wasn’t exactly her disposition, but Buru thrived on being able to channel her trainer’s creative output through her artistic ability. Sticking close by Gary’s side by grabbing onto his shirttail, the pair made their way up onto the stage. Gary wasn’t one for public speaking himself, but he understood the importance of drumming up a crowd so that Buru could shine. Once he had a plan in mind, he took a knee and crouched by Buru’s side.

“Here’s what we should do,” he began as she intently listened. “Start by releasing a series of Pollen Puffs into the air. Mix a few Presents in between to make it sparkle, and then use your Telekinesis to wave them all in a circle. Once they’re about to explode, send them flying high into the air like fireworks!” Buru quietly nodded as she made her way center stage and prepared to generate a mixture of pink and purple puffs as well as yellow and white balls of energy. “Come one, come all!” Gary yelled out to the crowd to announce their act. “Come watch the magnificent Buru and her spectacular fireworks juggling act!”

Gary watched in awe as Buru took the stage and put on a show as she carefully generated explosives and juggled them through the air, culminating with a beautiful fireworks display for the audience to enjoy. Once the act was over and he collected the Carnival Coupons, he ran over to congratulate his Smeargle with a hug. He was a little disappointed that the audience was not as blown away by the performance as he had hoped, but he wasn’t going to let that put a damper on the praise he showered onto his Pokemon anyway. “That was magnificent, Buru! I can’t wait to find out what you’ll be able to accomplish next!”

With his Smeargle a bit exhausted from the exposure to all of the crowds, Gary returned her to rest inside her ball and moved on to the final attraction. The only one he had left to try out was the Shooting Gallery, which he found lined up in the alley of carnival stalls. After studying the activity closely, he determined that he would need to be able to hit all of the targets with a combination of precision and power. Fortunately, he had just the Pokemon for the job, but first he would need to prepare.

Gary looked around for a few minutes as he scanned the area and came across an abandoned stash of glass bowls, likely used to contain prizes from the park’s heyday, and filled it with water from a nearby tap. “Perfect,” he said with a smile as he pulled out a Luxury Ball and pointed it into the bowl. The ball burst open and a Remoraid appeared inside the bowl. “Alright, Eury,” Gary announced as he carried her over to the Shooting Gallery, “Let’s see how steady your aim is with these targets! First I want you to begin by Locking-On–”

As Gary was talking, Euryale began to size up her targets. It was a bit awkward trying to get the right angle that wasn’t obstructed by the rim of the bowl she was contained within. Gary attempted to announce his strategy, but he was cut off by a sudden bright glow that emitted from his fish. The Remoraid grew larger and larger, to the point where Gary thought the bowl would end up exploding, but the creature’s skeletal structure, or apparent lack thereof, seemed to conform to the shape of its container and seemed to ooze out the top. A series of tentacle-like legs wriggled their way out of the rim of the bowl and pushed the creature out of it with a suctioned pop. The glowing began to fade, leaving a bright red octopus where a small silvery fish once swam.

Gary’s jaw hit the floor. Hailing from the Johto region, he knew all about Octillery, but he had never witnessed the biological mystery of one’s evolution before. He was desperate to examine his Pokemon for his studies, but there would be plenty of time for that later. “Wow, congrats Eury!” he exclaimed as the Octillery completely climbed out of the bowl and used all eight of her legs to stabilize her body on the countertop like a turret. “I guess we don’t need that bowl after all,” Gary chuckled. Following her trainer’s previous orders, Euryale began Locking-On to the targets, causing him to snap back into focus. “Right, and once you’re ready, begin your barrage of Bubble Beams and then finish by seeking out any stragglers with your Swift stars!” Gary smiled and watched, eager to see what his Pokemon could do with her newfound strength.
__________________


And there may come a day
Where you forget the faces, and voices
Of those you've met along the way

Hawke | Leo


Last edited by Lil'twick; 04-27-2021 at 04:57 PM.
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Old 04-27-2021, 05:24 PM   #6
Connor
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Reclaiming the following as a means of link maintenance.

x1 Shadow Lance - 8
x5 Mysterious Gummi - 15
x5 Rare Candies - 5
x3 Yummi Gummi - 3

Thanks again.
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Old 04-27-2021, 05:46 PM   #7
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To make it easier to separate out the RP and prize claim link maintenance, reclaiming everything here. Thanks a lot for the migration effort!

Hammer Game
Spoiler: show

Argyle could not help but feel some surprise for having found himself in the middle of an abandoned theme park trying to help bring out some Fizzytopian Pokemon. He turned towards his left shoulder to look at his partner, Wisewoods. The Rowlet was definitely enthralled by the whole place. Argyle picked up a Pokeball and threw it in the air. A moment later, a large bovine Pokemon appeared. Terre, the Bouffalant, let out a roar and then turned his attention to his trainer. Terre was a recent addition to the team. He figured this carnival would provide for a great opportunity for some bonding. He addressed his two Pokemon, "Looks like our job here is to have as much fun as possible. Sounds easy enough, right?"

His two Pokemon shouted in unison.

"Terre, let's start with an activity I think you would enjoy," Argyle said as the trio walked towards a long pole with a bell at the top and a pad at the bottom. It was a simple game, all Terre had to do was pound the pad with all he got and hoped the weight on the pole hit the bell at the top.

"Alright then, Terre," Argyle started, "let's get you started by having you use Work Up. We'll need to get your attack as high as possible."

Terre regulated his breathing as he sensed the strength swell up in his veins. Argyle sensed the change in his Pokemon as well. It was time to let out what he hoped was a strong enough move. "Now, stomp on that pad like there's no tomorrow. Use Stomping Tamtrum!" Argyle shouted.

His bovine Pokemon let loose the strength he built up previously as he went into a stomping frenzy on the pad. As the tantrum subsided, Terre, Wisewoods and Argyle tilted their heads upward to see whether the weight would hit the bell. They held their breaths.


Hall of Mirrors
Spoiler: show

"Oh well," Argyle said as he picked up his 3 tickets, "Looks like we didn't get you frustrated enough, Terre. It was still a good effort on your part, so thanks a lot!" His Bouffalant smiled. The Pokemon seemed to have thoroughly enjoyed himself stomping about.

As they were walking the carnival grounds trying to figure out what to do next, Argyle's Rowlet took off from his perch on Argyle's left shoulder and flew up to a tent. Argyle and Terre followed the small owl-like Pokemon up to the tent. Argyle looked up and read a sign that said "Hall of Mirrors". "Hall of Mirrors, huh?" he thought out loud, "Those things are tough. I'm not even sure the three of us are well-equipped to handle this maze."

His Rowlet turned to face him and chirpped back seeming to say, "Trust me, I can get through it."

Argyle thought for a moment. He knew better than to doubt Wisewoods and the Pokemon did look really adamant about wanting to try this. Still, Argyle couldn't help but think that this time around his Pokemon's confidence was misplaced. He took a good look at his partner and finally said, "Alright, if you want to really do this, then we can do it. You are a pretty perceptive Pokemon after all."

Wisewoods cheered in response.

"Now before we go running off, let's come up with a game plan. Now, let's start by having you think like someone who'd design such a maze. Clearly, it's someone who takes enjoyment out of tricking others and maybe even scarring them. So, let's start you off with a Nasty Plot. Normally, this would increase your special attack as you scheme for how to approach your opponent, but perhaps it could also inspire you to think like a maze designer. Once you get in that state of mind, use Foresight. That should give you a clear view of what is causing the illusions and can maybe even give you outlines of all the mirrors on the walls, so you know where to go. Finally, if you ever get stuck just fire off a Razor Leaf as a last resort and see how far the leaves travel to give us a sense of distance. I trust you'll be able to manage just fine."

Wisewoods nodded in agreement and the trio took the first step into the maze.


Rollerquaza
Spoiler: show

"Nice job Wisewoods," Argyle said with a big grin on his face as he held up the 4 tickets the Rowlet had won for them at the Hall of Mirrors, "I should've known better than to doubt you in there." The Pokemon chirped back happily.

Argyle and Rowlet had been together for a while now, first in Johto and now in Fizzytopia. Argyle could not think of a time when his partner had let him down, so if things had gone bad inside the hall, it would've been a first. However, the Rowlet made sure that would not happen.

As Argyle stashed the 4 tickets they just won in his pocket next to the 3 tickets from the Hammer Game, he started thinking about what to try out next. There were still more than half of the games to choose from so it was not necessarily an easy choice. That being said, there was one particular attraction that seemed to be the source of a lot of excited screams and shouts: the Rollerquaza. Argyle's eyes were locked in on the giant ride when he noticed that his Bouffalant was also drawn in by the thrill it instilled in other Pokemon. Argyle nodded and said, "Alright, Terre I guess we'll do the Rollerquaza next."

Terre turned to his trainer and smiled.

"It says here in your Pokedex data that your species love to charge around recklessly and that you can attain so much momentum that you can send trains flying. I'm not saying we use you to ram into the roller coaster and send it flying, although that kinda does sound fun, but let's put that charging of your species to good use. Once on the roller coaster, we'll have you start out with a Tackle to gain momentum and then transition into an even faster Wild Charge. Who knows, maybe the electricity you cover yourself in may put the roller coaster system in overdrive and have some weird side effect too. Anyway, once you've obtained top speed with those two moves, make sure to make an Uproar so people know how much fun you're having. I hope you remember all of that once we get on," Argyle finished his lengthy explanation. He wasn't sure whether the Bash Buffalo Pokemon had absorbed all that was said, but Terre seemed to be smiling pretty confidently. Argyle nodded in return and they started to make their way to the Rollerquaza.


Circus Tent
Spoiler: show

"Woah that was fun, huh?" Argyle asked his Bash Buffalo Pokemon. Terre clearly still enthralled by the whole Rollerquaza experience bellowed with deep excitement. What's more their joy ride resulted in 4 tickets for the pair bringing up their total to 11 tickets. "Not bad at all," Argyle remarked as he put the newly earned tickets next to the ones he earned from the Hammer Game and Hall of Mirrors attractions.

Before Argyle could ask his two Pokemon what they wanted to next, Wisewoods, the Rowlet, was gently pecking Argyle to draw his attention towards a big circus tent. Rather than what Argyle saw, it was what he heard that piqued his excitement. From inside the tent, a large crowd was cheering on in excitement. It was those cheers that probably caught his partner's attention as well. "Alright then, let's go check out what's got all these people excited," Argyle said to his Pokemon.

At the door of the tent, Argyle peeked inside to see an obstacle course that only the most nimble could complete. Wisewoods looked on in admiration at the Pokemon taking on this feat. Argyle nodded to himself and said, "Listen up Wisewoods." That got the Grass Quill Pokemon's attention. "We're gonna participate next, so let's figure out how we want to approach this. We'll have to combine your acrobatic prowess with some showmanship to catch the attention of the crowd. So, let's start by building up power and generating an aura that slowly engulfs your body. The slow build up of light to start the show may help rope the audience in. Then, unleash that power and launch yourself into the sky using Sky Attack to start the obstacle course. Then, transition into an Acrobatics to clear the course. Now, I understand you'll be up in the sky but I don't see why the same mechanics of Grassy Glide wouldn't apply there. You'll just be elegantly gliding in the sky towards the end of the course to finish it off. So, just do that and we'll see how it goes."

Wisewoods listened attentively and then turned his attention to the obstacle course. There was a resolute yet subtle fire burning in his eyes as he studied the course waiting to be called up.


Shooting Gallery
Spoiler: show

Argyle watched his Rowlet perform phenomenally to clear the obstacle course in the Circus Tent. Well, phenomenally up until the end. He could've finished stronger but that was on Argyle, not Wisewoods.

Wisewoods approached Argyle and took his usual perch on Argyle's left shoulder. Argyle turned to face his partner and smiled brilliantly as he congratulated him on the performance.

"Now let's go collect our tickets," Argyle said as he walked to the ticket booth. "4 tickets! Nice job Wisewoods! So, let's see now... We've got 3 from the Hammer Game and then 4 each from Hall of Mirrors, Rollerquaza and Circus Tent for a total of 15. Not bad at all."

Wisewoods nodded in agreement.

"How about we try our hand at the Shooting Gallery next, Wisewoods?" Argyle asked.

The owl cooed indicating his agreement. Argyle figured he'd enjoy this event since Rowlet's fully-evolved form Decidueye tended to be skilled with ranged attacks reminiscent of archery. This fun event would doubly serve as target practice for the young Rowlet.

Once at the event booth, Argyle proceeded to give Wisewoods the gameplan he had concocted. "Alright, Wisewoods, let's start things off with your Razor Leaf. Your leaves can sure pack a punch and that specific attack does have a higher chance of critical hits, so I suspect we can maybe knock down quite a bit to start things off. Then, let's proceed with a move that never misses, Swift. Then, if we have any lingering targets... why don't you bomb them with seeds. That should hopefully take care of all those pesky targets."

Wisewoods looked at Argyle with a fire in his eyes. It was a fire so intense that Argyle almost felt like he could physically feel his Pokemon's determination. Regardless of the outcome of this particular event, Argyle knew there and then that his Wisewoods would go onto be quite the Decidueye as long as he kept that fire burning.

Wisewoods turned to face the targets.


Sideshow Alley
Spoiler: show

Wisewoods and Argyle watched on as the Seed Bomb took care of the remaining targets. "That's all of them Wisewoods; way to go!" Argyle exclaimed as he petted the Rowlet who had since returned to his perch on Argyle's left shoulder. "That's our first perfect game in this carnival and our ticket total's now at 20."

Wisewoods cooed in return. "You know, Wisewoods," Argyle said, "One of these days you'll probably become a Decidueye and judging by your ranged skill, you should be a great one." Wisewoods nodded silently. There was still time until then.

"Looks like the only thing we have left is the Sideshow Alley," Argyle said as they walked over there. "Wisewoods, I've got an idea on how we can captivate the crowd, but I'm not sure if you'll like it."

Wisewoods looked inquisitively at his trainer.

"Just hear me out," Argyle started his explanation, "First start off with a Double Team. That'll make you appear as if you have a bunch of doubles going on. Next is the part you're not gonna like. With all those doubles going on, pull off an Attract. After all, what better way to attract the audience. Now, I know it's not like you to make yourself all cute and whatnot to appeal to others, but it'll get the job done. Once, the crowd is drawn in send them off with a beautiful Feather Dance. Your dance and the feathers you shed in the process should make it worthwhile for all those in attendance."

Wisewoods looked at Argyle with a mixture of embarrassment and disagreement.

"Come on Wisewoods," Argyle nudged his Rowlet, "I promise I won't have you sucking up to others after this. Just do it this once for me please."

The Rowlet sighed and proceeded to take center stage.


Prize Claim
Spoiler: show

Quote:
Originally Posted by Lil'twick View Post
grassyglide:


splitting up my 26 tickets as follows:
  • 15 tickets for 1x Fizzytopian Essence
  • 3 tickets for 1x Friend Ball
  • 6 tickets for 2x Mysterious Gummis
  • 2 tickets for 2x Yummi Gummis

and using the Friend Ball to house my Rowlet
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Last edited by grassyglide; 05-11-2021 at 03:13 PM.
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Old 04-28-2021, 10:16 AM   #8
Sneaze
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Making my claim now.

5 Tickets - 1x Shadow Ball

Housing Matilda the Mawile in said Shadow Ball.
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Daisy wins at life for making this Battle Cut
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Originally Posted by Lady Kuno
Morg say something funny
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Old 04-30-2021, 07:27 AM   #9
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Right, since I forgot to post this here, here is the survey link! It's still open so please do respond.
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And there may come a day
Where you forget the faces, and voices
Of those you've met along the way

Hawke | Leo

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Old 05-06-2021, 10:00 AM   #10
lilboocorsola
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Lil' Bluey

Quote:
Originally Posted by Lil'twick View Post
Here is a running total of everyone’s Carnival Coupons:
lilbluecorsola: 33
Okay, let's get this sorted.

First off, a big thank you to Gary for hosting the majority of this. Hope you're doing well wherever you are.

Claiming:

1x Shadow Ball (5)
1x Orange Cyber Ball (5)
1x Yellow Cyber Ball (5)
1x Aqua Cyber Ball (5)
1x Violet Cyber Ball (5)
1x Magenta Cyber Ball (5)
1x Charcoal (2)
1x Rare Candy (1)

While I'm here, popping Oricorio-S into the Shadow Ball (just pretend I did this already when I "adopted" her), and Shiny Houndour into this Blue Cyber Ball I already have.

Thank you~
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Old 05-17-2021, 09:18 AM   #11
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I'm going to use my 5 tickets to buy a Luxury Ball (4 tickets) and a Yummi Gummi (1 ticket)
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Old 05-18-2021, 07:30 PM   #12
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Quote:
Originally Posted by Lil'twick View Post
Hey everyone, if you haven't already claimed your stuff, here is the thread where you can! All records can be found here so you can go ahead and quote/link what you need.

Winner: Trubbfish

Spoiler: show

Trubbfish (Fizzytopian Trubbish)
Forgotten Prize Pokemon

Type: Water / Ghost
Abilities: Rattled, Water Absorb
Hidden Ability: Clear Body


Flavour Text: The carnival prizes left behind after the park’s abandonment birthed this odd creature. Overwhelmed with grief for the Pokemon housed within its body, it is born with an innate drive to return its fishy friend to the ocean. Wondering the park aimlessly, it leaves a puddles of water in its wake until it dries out completely – if this happens, it will take a rainy day to return this Pokemon back to life again. If you win a carnival game while a Trubbfish is present, it will bond with you for life.



Moveset:
Confuse Ray 1
Astonish 1
Soak 3
Water Gun 6
Spite 7
Amnesia 9
Mist 12
Lick 14
Water Pulse 18
Stockpile 21
Swallow 21
Shadow Punch 24
Liquidation 27
Curse 30
Destiny Bond 33
Pain Split 37
Shadow Ball 39
Hydro Pump 42


Garboquarium (Fizzytopian Garbodor)
Haunted Aquarium Pokemon

Type: Water / Ghost
Abilities: Weak Armour, Storm Drain
Hidden Ability: Cursed Body
Evolution: raise to Lv. 36 in a body of water

Flavour Text: Once it finally reached the ocean, Garboquarium become drunk with power. It appears to have forgotten its original purpose entirely, capturing the souls of aquatic Pokemon indiscriminately – only releasing them to shoot at their enemies. Its aquarium is sealed behind the veil of ghostly ectoplasm which gives its watery body form. The rubbery tube extending from its left arm is capable of expanding to suck up a fish Pokemon as large as a Barraskewda. Each Garboquarium is made up of a unique assortment of deceased sea creatures; when a pair of Garboquarium fight, the victor will harvest the loser’s collection as trophies.



Moveset:
Soul Splatter-
Water Gun 1
Shadow Claw 1
Confuse Ray 1
Astonish 1
Soak 1
Shadow Punch 1
Spite 1
Amnesia 9
Mist 12
Lick
14
Water Pulse 18
Stockpile 21
Swallow 21
Spit Up 24
Liquidation 27
Curse 30
Destiny Bond 33
Pain Split 39
Shadow Bone 43
Water Spout 48

Soul Splatter (Ghost, Special): The user fires fishy souls at the opposing Pokémon. The lower the user's HP, the lower the move's power.


Prize Post
Spoiler: show
The sounds of music resonating from theme park attractions, winning bells dinging, the whoosh of a rollercoaster clacking down a track, and the screams of thrill seekers echoed across the island throughout the duration of the evening and deep into the night. Shortly after the stroke of midnight as the majority of the visitors had gotten their fill of fun and excitement, people began to gather around the tent that the film crew had set up as their base of operations.

The film crew was hard at work compiling all of the footage they had captured throughout the evening. Images of Sableye watching and giggling at failed attempts of various guests, a flock of Drifloon tethered to some sign posts, a Purrloin stealthily slinking between visitors’ feet looking for something to pilfer, the haunted faces of Gastly camouflaged in the dark haze, and the ominous silhouette of an Absol watching from the distance atop a Ferris wheel car reflected off of various television monitors as they reviewed the film. “Looks like we’ve got some great material here… There’s still hours more of footage to sift through, but no sign of any of these ‘regional forms’ you keep hyping up, Professor…” Dawn Hattenbrough noted skeptically.


Professor Palm seemed unfazed as his focus remained fixated on the task at hand and addressed the trainers who had gathered. “Thank you all for your help- we’ve generated a ton of excitement here tonight and it’s really drawn out a lot of the natural wildlife! There’s still a lot of work to be done to go through all of our observations, but I suppose now is as good a time as ever to reward you for all of your hard work!” The disheveled professor directed everyone’s attention over to a makeshift counter that had been set up and stacked with an array of prizes. “I hope you all enjoyed yourselves tonight, so feel free to cash in your Carnival Coupons for some of these prizes! Additionally, for those of you who have submit your observations in the search for a Fizzytopian Regional Variant, I’ve got an extra 5 Carnival Coupons as thanks for all of your hard work!”

Here is a running total of everyone’s Carnival Coupons:
TheKnightsFury: 36
Faiyaa: 36
Missingno. Master: 35
SpinyShell: 35
Raves: 34
lilbluecorsola: 33
King Ghidorah: 33
Asteiri: 32
Lil’twick: 31
Connor: 31
Mana Opal: 31
Zorchic: 29
myahoo: 29
sixdragons_in_atrenchcoat: 28
CyberBlastoise: 27
Zelphon5: 27
grassyglide: 26
Biggggg5: 26
Pearl’s Perap: 25
Heather_915: 7
empoleon dynamite: 7
Emilia: 7
Sneasel12: 5
SlashKub: 5
Ironthunder: 4
blu3shift: 2
OkikuMew: 2
Enigmatic Professor: 2
As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]
10 Coupons – 1x TR
8 Coupons – 1x Custom Hold Item
5 Coupons – 1x Custom Pokeball
4 Coupons – 1x Luxury Ball
4 Coupons – 1x Evolutionary Item
3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)
3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]
2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)
2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)
1 Coupon – 1x Rare Candy [Max. 5 per customer]
1 Coupon – 1x Yummi Gummi [Max. 5 per customer]
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!

Winner and already claimed prizes
Spoiler: show

“These little party favors are nice and all, but where’s my big scoop?!” Dawn interjected, breaking up the revelry. Professor Palm adjusted the frame of his glasses and stared down at the clipboard in his hands. Attached to it were countless sheets of observations gathered by the trainers who had participated. “Well, we’ve gathered tons of data here tonight, and while not all of them can be proven if they exist or not, the findings here are invaluable to our research. It’s possible that any special lifeforms were just waiting for the right conditions to present themselves to—” Dawn quickly cut him off with a dismissive wave of her hand. “Oh spare me the idealism, Palm- if you think the viewers will accept some secondhand reports as tangible evidence then you’re a bigger hack than I—”

Dawn Hattenbrough is interrupted as something pulls on her pant leg. She looked down and jumped in shock as a strange looking face stared up at her, inciting a shriek. A grin crept onto Professor Palm’s face as he flipped through the sheets on his clipboard. “Like I was saying, maybe this creature felt like you could use a little prize to go home with. Now let’s see… ah, here’s the data on this species.” He landed on the page that had the observation report for the creature before them and held it up for all to see.

Spoiler: show

“This little creature looks to be a Fizzytopian Trubbish, also known as a Trubbfish. First observed by the trainer Emp! Thank you for your contribution; this has been invaluable to my research!” Dawn scrunched her nose and gingerly picked it up by the tip of the bag and handed it to Emp. “Then you take it! That dead fish creeps me out! And you guys, why aren’t you getting this on film yet?” she snipped at the cameramen.

Congratulations to empoleon dynamite! It was an incredibly close race that came down to the wire. Thank you all for voting, and an even bigger thanks to all of you who submitted your wonderful artwork! For coming in first place, empoleon dynamite is awarded a lv.1 female Trubbfish!

With the area’s wildlife and the regional variant properly captured on camera and the prizes given out, it was time for the festivities to come to a close. “Well, I’d say that was another successful expedition- thank you all so much for coming and helping me out! I can’t stress enough how critical it is to progress my research. Until next time, I hope that I can work with you all again in the future!” Professor Palm made some final observations of Trubbfish and wrote them down in his notes and began to pack up his equipment. “Palm wait,” Dawn called out as she approached him. There was a look of remorse on her face. “I owe you an apology. Your research was spot on. If you’d allow me, I’d like to interview you for a segment on the program to highlight your research further. You’ll be the top researcher in your field in no time!” Professor turned around with a warm smile on his face. “Sounds fine by me, but remember, we’re all first!”


~~~~~~~

And that wraps up this Fizzy Fest contest! Thank you all so much for participating and making it a true joy to run, and thanks to Lit and Perap for helping me with the updates! Discussions about Trubbfish will commence shortly, much like we did with Pumpkasaur following the previous contest. We will also be holding a feedback survey to gauge community opinion on what aspects of these contests people like and what things we can improve upon. I’m sure you are curious how the voting went, so here are the results for the top-5 vote getters!
Spoiler: show





Exchanging 15 tickets for the Fizzytopian Essence
10 coupons for 2x Aqua Balls
2 tickets for a Dive Ball

grassyglide:


splitting up my 26 tickets as follows:
  • 15 tickets for 1x Fizzytopian Essence
  • 3 tickets for 1x Friend Ball
  • 6 tickets for 2x Mysterious Gummis
  • 2 tickets for 2x Yummi Gummis

and using the Friend Ball to house my Rowlet

Missigno. Master

It wasn't long until the Pokémon Trainers of Sludge Wave Coast met back up, each of them clutching a number of Carnival Coupons. "Alright, how'd everyone do?" Keith asked.

"Nuzzle put on a wonderful performance that the crowd loved," stated Terri, brandishing her five Carnival Coupons.

"Dodrio... got the Rollerquaza moving well enough," Willa murmured. Keith put an arm around his wife at this point as she showed her handful of Carnival Coupons.

"Yeah, I, uh, kinda heard the screaming," Keith said. "You OK?"

Willa nodded. "I am fine," she confirmed, with a small yet genuinely grateful smile in response to Keith's concern.

"Good," Keith nodded back. "Meanwhile, Artemis didn't miss a single target at the shooting gallery," he added, holding up another bunch of Carnival Coupons.

"Salemence had more than enough strength for the hammer game," said Maribel. "Just... our approach wasn't quite right," she added sheepishly, holding up fewer Carnival Coupons than the others had held up so far.

"Eh, Wes wasn't as graceful as he could've been, but he still did a damn fine job in the circus tent," Gavin reported, holding up his share of the Carnival Coupons.

"And Homer, of course, navigated us flawlessly through the Hall of Mirrors," said Eddie. "On an entirely related note, when we're headed back to Sludge Wave Coast, I will need to stop at Donphan Donuts for a minute."

Once the good-natured chuckling at this statement died down, Keith spoke up. "Alright, so, seems like we all rocked this place," he grinned. "Now let's see what we can see!"

And so they did. In the process, Keith was slightly disappointed to learn that his findings about the Fizzytopian Form of Sunkern had not been the star of the show, but said disappointment was quite short-lived as he saw what was being called Trubbfish- the Fizzytopian Form of Trubbish. Did it hold a candle to Normal Form Trubbish? In his opinion, no. Was it still adorable in a strange way? Hell, yes.

Following this was the prize counter. With the Carnival Coupons pooled together, earned by Sludge Wave Coast's Trainers, including the extra seven Keith was given for his efforts on researching a potential new regional form, they had a good amount to work with here. The decisions were tough ones, but eventually everyone was able to agree on the best uses for them.


OOC: Spending my 35 Carnival Coupons as follows;

1 Fizzytopian Essence (15 coupons)
5 Rare Candies (5 coupons)
5 Mysterious Gummis (15 coupons)

Thanks to Gary for making this event happen. I've had an absolute blast with it.

Emp
It would be remiss of me not to claim my carnival prize. First up I'll be spending my 7 coupons on a Skele Ball and 2 candies (to be fed to my Trubbfish)

Leaving with a Lv.3 Female Trubbfish housed in a Skele Ball

I just want to extend the biggest thank you to everyone who voted for my entry, I spent two whole weekends concepting and designing her and got to practice a lot of new drawing techniques along the way; your support really means the world. I’d also like to give a shout out to all the other amazing entries, there was so much creativity poured into them and it was really awesome to see the levels of talent the community is capable of. I would finally like to offer a big thanks to Gary for making this event so special for the community.


myahoo


Trading 15 coupons for 1x Fizzytopian Essence.
Trading 4 coupons for 1x Cracked Pot.
Trading 10 coupons for 1x Magenta Cyber Ball and 1x Orange Cyber Ball.

Thanks to Gary for the event and congrats to Emp!


PP:
Here is a running total of everyone’s Carnival Coupons:
Pearl’s Perap: 25​

As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]
10 Coupons – 1x TR
8 Coupons – 1x Custom Hold Item
5 Coupons – 1x Custom Pokeball
4 Coupons – 1x Luxury Ball
4 Coupons – 1x Evolutionary Item
3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)
3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]
2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)
2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)
1 Coupon – 1x Rare Candy [Max. 5 per customer]
1 Coupon – 1x Yummi Gummi [Max. 5 per customer]​
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!

With my 25 coupons, I'd like to pick up the following:

5 coupons on a Leaf Ball
5 coupons on a Fizzy Ball
5 coupons on a Steel Ball
4 coupons on an Upgrade
3 coupons on a Mysterious Gummi
3 coupons on three Rare Candies

Thanks!

Connor:
Connor: 31

As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]​

10 Coupons – 1x TR​

8 Coupons – 1x Custom Hold Item​

5 Coupons – 1x Custom Pokeball​

4 Coupons – 1x Luxury Ball​

4 Coupons – 1x Evolutionary Item​

3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)​

3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]​

2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)​

2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)​

1 Coupon – 1x Rare Candy [Max. 5 per customer]​

1 Coupon – 1x Yummi Gummi [Max. 5 per customer]​
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!
Purchasing the following;

x1 Shadow Lance - 8
x5 Mysterious Gummi - 15
x5 Rare Candies - 5
x3 Yummi Gummi - 3

Thanks to all involved.

SpinyShell:
SpinyShell: 35​

As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]​

10 Coupons – 1x TR​

8 Coupons – 1x Custom Hold Item​

5 Coupons – 1x Custom Pokeball​

4 Coupons – 1x Luxury Ball​

4 Coupons – 1x Evolutionary Item​

3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)​

3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]​

2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)​

2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)​

1 Coupon – 1x Rare Candy [Max. 5 per customer]​

1 Coupon – 1x Yummi Gummi [Max. 5 per customer]​
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!
Thanks everyone. This was really fun and it was super cool to see all the fantastic entries.

I will be exchanging my 35 coupons for:
5 Mysterious Gummis (15 tickets)
5 Rare Candies (5 tickets)
2 Custom Pokeballs - Psychic and Flying (10 tickets)
5 Yummi Gummis (5 tickets)
Record Keeping:
Mysterious Gummis: 1 --(+5)--> 6
Yummi Gummis: 3 --(+5)--> 8

Prof. Enigma:
Enigmatic Professor: 2​

As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]​

10 Coupons – 1x TR​

8 Coupons – 1x Custom Hold Item​

5 Coupons – 1x Custom Pokeball​

4 Coupons – 1x Luxury Ball​

4 Coupons – 1x Evolutionary Item​

3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)​

3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]​

2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)​

2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)​

1 Coupon – 1x Rare Candy [Max. 5 per customer]​

1 Coupon – 1x Yummi Gummi [Max. 5 per customer]​
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!



Exchanging my two coupons for 2 Yummi Gummies,
Thanks for the event, It was a cool thing to watch

Liltwitck

Claiming the following
8 Coupons - Shadow Lance
5 Coupons - 5 Rare Candies
4 Coupons - Ice Stone
10 Coupons - 2 Shadow Balls
4 Coupons - Sun Stone

Housing Ozymandius the Shadow Heracross and Nidhoggr the Shiny Silicobra in the Shadow Balls.

Claiming my 27 Tickets

Purchasing 4 Shadow Balls for 20/27

Purchasing 1: Dusk Stone for 4/27

Purchasing 3 Rare Candy for 3/27

27/27 Tickets used.
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Down many one can go
May yours run smoothly and be soft to your feet

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Old 05-30-2021, 09:34 PM   #13
SpinyShell
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Location: The Milky Way Galaxy
Posts: 352
Quote:
Originally Posted by Lil'twick View Post
Hey everyone, if you haven't already claimed your stuff, here is the thread where you can! All records can be found here so you can go ahead and quote/link what you need.
SpinyShell: 35
SpinyShell:
SpinyShell: 35​

As the trainers scanned the prize counter, they observed the selection and took note of their prices. Due to supply and demand, certain items have a maximum allowed that each customer may purchase. :
15 Coupons – 1x Fizzytopian Essence* [Max. 1 per customer]​

10 Coupons – 1x TR​

8 Coupons – 1x Custom Hold Item​

5 Coupons – 1x Custom Pokeball​

4 Coupons – 1x Luxury Ball​

4 Coupons – 1x Evolutionary Item​

3 Coupons – 1x Apricorn Pokeball (Level, Lure, Friend, Moon, Love, Fast)​

3 Coupons – 1x Mysterious Gummi [Max. 5 per customer]​

2 Coupons – 1x Dept. Store Pokeball (Dive, Dusk, Heal, Nest, Net, Quick, Repeat, Timer)​

2 Coupons – 1x Type Enhancer Hold Item (ex. Black Belt, Charcoal, Magnet, etc.)​

1 Coupon – 1x Rare Candy [Max. 5 per customer]​

1 Coupon – 1x Yummi Gummi [Max. 5 per customer]​
* Fizzytopian Essence may be exchanged for 50 Watts in the Watt Repository, however they are untradeable.
Carnival Coupons will not retain any value following the conclusion of this event so make sure you spend them now!
Thanks everyone. This was really fun and it was super cool to see all the fantastic entries.

I will be exchanging my 35 coupons for:
5 Mysterious Gummis (15 tickets)
5 Rare Candies (5 tickets)
2 Custom Pokeballs - Psychic and Flying (10 tickets)
5 Yummi Gummis (5 tickets)
Record Keeping:
Mysterious Gummis: 1 --(+5)--> 6
Yummi Gummis: 3 --(+5)--> 8
I made the extremely foolish decision of not updating my links to UPN links and, well, here we are.
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Old 07-17-2021, 06:40 PM   #14
Raves
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Location: Life and love make fools of us all. Gods reject the existence of love and life.
Posts: 2,185
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It's time I made my claims here.

With 34 tickets:
  • Using 5 to claim 5 Rare Candies.
  • Using 15 to claim 5 Mysterious Gummis.
  • Using 8 to claim a Zombie Mask.
  • Using the last 6 to claim 2 Friend Balls.
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Old 07-18-2021, 03:12 AM   #15
Lil'twick
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Don't think we forgot about the survey and its rewards as well. It's been a while, due to everything going on, but we still wanted to reward everyone who participated in the FFF survey. So, for the 15 people who fille it out, you'll get the following:

x3 Rare Candies
x1 Magical Trubbfish Plushie- Hug this to get $1000, and keep your new friend as well!

The following people can claim these rewards!

SpinyShell
CyberBlastoise
Zorchic
Median Dia
Connor
myahoo
grassyglide
Emi
Raves.
lilbluecorsola/lilboocorsola
Heather
Emp
TKF
Prof.Enigma
Missingno. Master

Thank you for participating, and hope you enjoy this!
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Where you forget the faces, and voices
Of those you've met along the way

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Old 07-18-2021, 06:18 PM   #16
Missingno. Master
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Join Date: Nov 2008
Location: Virbank City
Posts: 6,806
Quote:
Originally Posted by Lil'twick View Post
Don't think we forgot about the survey and its rewards as well. It's been a while, due to everything going on, but we still wanted to reward everyone who participated in the FFF survey. So, for the 15 people who fille it out, you'll get the following:

x3 Rare Candies
x1 Magical Trubbfish Plushie- Hug this to get $1000, and keep your new friend as well!

The following people can claim these rewards!

Missingno. Master

Thank you for participating, and hope you enjoy this!
Always do the survey, folks! Thanks, Lit!

*Obtained 3 Rare Candies!*

*Obtained the Magical Trubbfish Plushie!*
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