02-15-2021, 05:51 PM | #126 |
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Alright, after entirely too many destractions, let's get this party started!
Bubbling Cauldron: ...yeah, I can definitely see this needing to be reworked. Maybe make it a pseudo-Metronome kind of deal, where instead of just random effects, it instead allows the holder to, one time only per battle, use a randomly selected move from a relatively limited pool? I'd suggest moves that are kinda thematically appropriate for, like, a witch and stuff. Curse, Hex, Mystical Fire, Scary Face, Eerie Spell, Trick-or-Treat, Forest's Curse, maybe even Pumpkin Bomb. Things of that nature. Bunny Suit: Agreed wholeheartedly with Iron- I'm all for gearing a lot of these items more for feasibility within raids, but FB is not meant to be a raid simulator first and foremost. We're an RP, and it'd only make sense for our custom items to have effects that work better in an RP setting. By all means, yes, give them more usability in raids, but we shouldn't have to sacrifice some of the more RP-friendly effects in doing so, I don't think. Heart Container: Glad the recovered health is increased. I always found this item to be pretty useless in the past. Soulmate Pendant: I'm personally still all for keeping them as two separate items that work together. I liked the idea of the Heart Pendant and Soul Pendant names, in particular. I'm all for making them less gender-reliant, of course. Unicorn Horn: Good call, IMO, changing it from Horn Attack to Megahorn. Small suggestion, though, in regards to the name- while it doesn't strictly need changing, might I suggest Unique Horn as a name for it? A nod to Galarian Ponyta's pun-tastic Pokédex classification. Plague Doctor Mask: Was initially unsure about the buffs to the holder being taken away, but I can live with that. I like the effect. Scarecrow Vest: Cool changes, I like how it works better on Flying-type opponents. Taking away the Speed boosting effects means I'll be taking it off my Furret as that was the whole thing I was going for with that, but ultimately, I'm cool with how this ended up. Superhero Cape: Haaaahahaha, I didn't have to teach Captain Stomach Fly for his birthday that year after all! XD I'm good with this, I'm good with this. Old Spice/Alolan/Galarian/Vanilla Incenses: It always struck me as odd that these never had any effects outside of breeding, when all canon Incenses do. That said, I'm not sure what effects they could feasibly have, outside of the Alolan Incense functioning like a Full Incense (little jab to how Alola introduced so many slow Pokémon), so if nobody else can think of anything either, then I guess these are fine as they are. Anything else I didn't specifically comment on, I'm fine with. |
02-15-2021, 08:16 PM | #128 |
An actual game I made!
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Ooh, I like these!
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02-15-2021, 10:40 PM | #129 | |
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On that note, not sure how to feel about renaming the Unicorn Horn. I didn't know G-Ponyta's classification so "Unique Horn" just sounds a bit odd to me. I think the original name is fine since it's straightforward and to the point (get it?). Also forgot to comment on the topic of shortening Fizzy Bubbles Ball to Fizzy Ball, but I'm fine with it either way.
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02-16-2021, 09:00 AM | #130 |
Barghest Barghest Barghe-
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I think the only real change that Bubbling Cauldron actually needs is having its usage restricted. I think it's a cool item but in it's current state its one of those that becomes "spin to you win" where you get the right Pokemon you want out of it or just an incredibly annoying stall item thanks to its ability to randomly heal both the user and the opponent. It's not an item that's ever really going to see use outside of adventures anyways so I don't see a particularly large problem with allowing it to have strong effects.
I don't particularly like the changes to the Bunny Suit or to the Plague Doctor Mask. I feel like rewriting the Bunny Suit's Jumping ability to become useful in Raids means writing the RP flavor out of it which is never good for a game that is meant to be RP focused in nature. I understand that now that we have a by the numbers style of gameplay in Fizzy Bubbles that the entire system now needs to be brought in line with it, but that really shouldn't come at the expense of effects that are useful solely in RP settings. I also feel the same about the Superhero Cape, but the Superhero Cape feels more strictly like an upgrade in terms of viability so I'm not as fussed about it. Meanwhile with the Plague Doctor Mask's second effect is pretty situational because of the fact that in Fizzy Bubbles, it's pretty rare for an item to basically not be telegraphed, and it was never really meant to be a powerful boost in the first place. It's a much weaker effect than say, Weakness Policy. Not all items need drawback, it's actually one of the relics of old Custom Item design that was frowned upon (lots of overbalanced custom items lol). I do however think that setting in stone what the first effect means is a good idea though. I didn't think at the time that it could be read as different things and only realized later. I actually like the changes to Custom Pokeballs too, although I think the Feather Ball maybe needs slightly better wording because I don't think most people are going to know what Airborne status means here. The bigger elephant in the room is what function exactly do these balls even play in current FB? Back in the day they used to let you catch evolved Pokemon, a function that could be interesting if it wasn't for the extent that catching was hamstrung and undermined. It's something that has been brought up before, but in a game where functionally, randomized catching isn't a widespread game mechanic, what function do these balls serve? In light of this, are there potentially other effects that Pokeballs could have? Pokeballs with additional effects are themselves not uncommon in Pokemon. An example might be something such as a Ninja Ball that grants a short-term stealth effect when the Pokemon is released (this should exist, this is a kick-ass idea, if you do this I want royalties). I think there's a lot of room to play around with this idea, especially in Adventures.
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02-16-2021, 08:39 PM | #131 |
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For the regional incenses, how about they give a small power buff to Pokemon from the said region? I think that would make a lot of sense, and prevents further overlap with existing items (Galar Incense becoming another Metal Coat etc.) I’m also fine with them having no effect in battle, given that’s not really the purpose of these incenses.
While Unique Horn is a clever name, I don’t think we should be renaming items for the sake of it. These items are referenced all over FB and I feel changing their names is just going to create unnecessary confusion and inconsistencies. What if an inactive member returned, had a Unicorn Horn and didn’t realise we had changed its name? I gave TKF a Unicorn Horn in his Arboreal Cradle adventure which had been attached to the Galarian Rapidash that had been antagonising him – while I wouldn’t go back and update the name it would still niggle at me that it had been given a new name.
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02-17-2021, 03:02 AM | #132 |
Insanity
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So, for custom items, I want to state my thoughts on the proposed changes.
I agree with Emi here on the Bubbling Cauldron, and a few others on the Bunny Suit. Some items are purely from an RP perspective, and I'm fine with them being like that. We are an RP at its core, and some of our custom items should primarily be RP-focused. I do think most of our items should be raid-friendly but should also have RP uses outside of that. I honestly feel that the Chick Bonnet does not need its detrimental effect. A free Agility isn't that broken, and I feel like it has some cool RP potential. It just lowering speed after the boost makes the site incredibly unappealing and makes the detriment heavily outway its benefit. I can't see myself using this at all in a zone. The Cupid's Bow and Arrow I feel needs to have a better effect. Attract is great, but since Attract is such a ubiquitous TM I feel like it needs a better effect. I honestly would like it if it just lowered a Pokemon's attack and special attack by one stage once per battle. Sort of like a mini-charm and captivate, and if the opponent is under attract it becomes charm and captivate. It might be a little overpowered, but incredibly thematic, especially with the once per battle clause. I feel like the Lucky Rabbit's Foot and Four-Leaf CLover should have their effects swapped. I don't know, the items are similar but crit and accuracy feel different. I want them to feel similar but different. Maybe have the increased hit with an additional fun RP effect? That'd be cool. Dark Lance really should be named Shadow Lance like it was originally. I always think of it as Shadow Lance and as such should be the same since the names are confusing. Besides that, I think everything else I think has already been stated to some degree. The Plague Doctor Mask should probably retain its original effect since statusing something is usually a huge detriment. But, I do love the Poison Amp. To be honest I think the Devil Horns would be better as a burn amp. It feels like it would be more thematic to the Item, instead of just being a Houndoom steroid. Maybe make it so a burn from the item has a unique effect? I'm all about unique effects from our custom items, since well, they are unique to us. As for Pokeballs, let me go through what I think for type balls. Rocket Ball- Poison, Dark, and Grass types Aqua Ball- Water, Dark, and Flying Types Magma Ball- Fire, Ground, and Rock types Galactic Ball- Steel, Dark, and Psychic Types Plasma Ball- Fire, Steel, and Electric Types Flare Ball- Fairy, Dark, and Fire types. Yell Ball- Dark, Normal, and Fighting Types M. Cosmos Ball- Steel, Poison, and Electric Types While the effects Med has written are cool and thematic, I believe that type balls should all follow into the same kind of typeset. I think expanding the type balls to three types to be in line with the Alolan balls is cool, and I tried adding in third types that fit with the Teams as best as I could.
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I fill my lungs with everything You want someone that I can't be You say it's insanity, but I say that's my life Fizzy Bubbles |
03-19-2021, 11:04 PM | #133 | |||
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Custom Pokéballs:
Type Pokéballs: Bug Ball: Increases capture rate of Bug Pokémon Dark Ball: Increases capture rate of Dark Pokemon. Dragon Ball: Increases capture rate of Dragon Pokémon Thunder Ball: Increases capture rate of Electric Pokémon Fairy Ball: Increases capture rate of Fairy Pokemon. Fighting Ball: Increases capture rate of Fighting Pokémon Fire Ball: Increases capture rate of Fire Pokémon Fizzy Ball: Increases capture rate of Water Pokemon. Flying Ball: Increases capture rate of Flying Pokémon Ghost Ball: Increases capture rate of Ghost Pokémon Leaf Ball: Increases capture rate of Grass Pokémon Ground Ball: Increases capture rate of Ground Pokémon Snow Ball: Increases capture rate of Ice Pokémon Normal Ball: Increases capture rate of Normal Pokemon. Poison Ball: Increases capture rate of Poison Pokémon Psychic Ball: Increases capture rate of Psychic Pokémon Rock Ball: Increases capture rate of Rock Pokémon Steel Ball: Increases capture rate of Steel Pokémon Holiday Pokéballs: Valentine Ball: Increases capture rate if the target has the Infatuation status. Chocolate Pokéball (Made of 100% pure chocolate). Works like a normal Pokéball. First appeared for Easter 2005. Mummy Ball: Increases capture rate if the target is currently bound by a trapping effect Wereball: Increases capture rate of Canine Pokémon Franken Ball: Increases capture rate of Steel Pokémon Pumpkin Ball: Increases capture rate of Grass Pokémon Skele Ball: Increases capture rate of Ghost Pokémon. Vampire Ball: Increases capture rate of Pokémon inflicted by Biting attacks. Xmas Ball (A Pokémon is released from this ball in a flurry of snowflakes.) Works like a Christmas-themed Luxury Ball. Stantler, Delibird, Snover, Deerling, or Cryogonal will receive 10 Bond Points if housed inside this Pokéball. Gingerbread Ball: Increases capture rate of Pokémon with increased Evasion. Ice Ball: Increases capture rate of Ice Pokemon. New Year Ball: Increases capture rate of Pokémon inflicted by Explosion, Self-Destruct, or Misty Explosion. Other Pokéballs: Red Cyber Ball: Works like a normal Pokéball Orange Cyber Ball: Works like a normal Pokéball Yellow Cyber Ball: Works like a normal Pokéball Green Cyber Ball: Works like a normal Pokéball Aqua Cyber Ball: Works like a normal Pokéball Blue Cyber Ball: Works like a normal Pokéball Violet Cyber Ball: Works like a normal Pokéball Magenta Cyber Ball: Works like a normal Pokéball Space Ball: Increases capture rate of Pokémon that are Levitating or under the effects of Gravity. Feather Ball: Increases capture rate of Pokemon with the Airborne status. Villainous Team Pokéballs: Rocket Ball: Increases capture rate of Dark & Poison Pokémon. Aqua Ball: Increases capture rate of Water & Dark Pokémon. Magma Ball: Increases capture rate of Fire & Ground Pokémon. Plasma Ball: Increases capture rate of Fire & Electric Pokémon. Flare Ball: Increases capture rate of Fairy & Dark Pokémon. Aether Ball: Increases capture rate of Psychic, Steel & Ghost Pokémon. Skull Ball (Blue): Increases capture rate of Bug, Poison & Dark Pokémon. Skull Ball (Pink): Increases capture rate of Bug, Poison & Dark Pokémon. Event Pokéballs: Raptor Ball: A special Pokéball only available on Raptor Island Limited Edition Halloween Master Ball (orange & black Pokéball with a pumpkin-shaped release button) Fizzy Zone Event 2003 Limited Edition Ice Master Ball (blue and white Pokéball with snowflake release button) Cloud Garden Winter Adventure Limited Edition SS Tidal Master Ball (pretty blue Pokéball) SS Tidal Mystery Cruise Changelog: - Changed Fizzy Bubbles Ball to ‘Fizzy Ball’Responses: Quote:
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Comments: Honestly, I think for now it might be best if the Cyber Balls were just left as they are. Their novelty lies in their design and their vast array of colors. As for the other Evil Team Balls that are missing, I’m completely open to adding them if someone would like to take a crack at designing them. The Aether and Skull Balls were designed and offered to me by SpinyShell, so if anyone would like to do the same with other Evil Team Balls, feel free to do so and the mods and I might just work them into a future event or something. I’m willing to keep the Custom Ball discussion open as long as people wish to participate, but if the community is okay with everything that is laid out in this post then I’m fine with finalizing these changes as well. Discussions about the overarching purpose/function of Pokeballs in FB should probably be saved for a different thread; what I’m interested in achieving here is updating/modernizing outdated effects. |
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03-20-2021, 12:07 AM | #134 | |||||||
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Custom Held Items:
Bubbling Cauldron This Witches brew is as it looks a brew of bubbles and troubles, what will happen? Well in battle if used one of these things could happen:Bunny Bonnet Effect: The holder is able to use the move Bounce. Consecutive uses of Bounce will increase in power by 10% with each successful hit.Bunny Ears Effect: The holder’s accuracy is automatically increased by two stages. However, the holder takes increased damage from Sound-based attacks by 30%. Does not work on Pokemon with the Soundproof ability.Chick Bonnet Effect: When the holder enters battle, their speed is automatically increased by 2 stages. Their speed automatically drops by 1 stage at the end of each round of combat.Cupid’s Bow and Arrow Effect: The holder may attempt to strike an opposite gendered Pokémon as an action for guaranteed attraction that will last 2 rounds or until the afflicted target is struck by an attack. This may be used once per battle only, hit or miss.Devil Horns Effect: Boosts Fire and Dark type moves by 10%. The holder may not use the same attack consecutively, however.Heart Container Effect: When the holder is hit, the heart container fills up. Once all 4 segments are filled up (4 hits), the holder is healed by 50% of their max health.Lucky Rabbit’s Foot Effect: Increases Critical Hit chance by one stage.Mug of Fiery Fizzybrew Root Beer Effect: The holder may drink the contents of this item as an action. Once consumed, the holder will involuntarily belch out a stream of flames equivalent to a Flamethrower (Fire, Special 90 BP). In the 2 following rounds, the holder has a 50% chance follow their action with an independent belch with reduced power equivalent to an Incinerate (Fire, Special 60 BP), followed by Ember (Fire, Special 40 BP) if the second belch occurred. The belches have no secondary effects. This item may only be used once per battle.Rainbow Egg Hold Effect: The holder may consume this item as an action, recovering 50% of their max health and raising each of their stats by 1 stage. This item may only be used once per battle.Ruby Pendant Effect: When the holder enters battle, the opponent (of opposite gender) has a 25% chance of becoming Infatuated by the holder.Skull of the Forgotten Souls Effect: When the holder enters battle, a small skeletal doll resembling the holder’s species is summoned. The skeleton will protect the holder from one attack and then disappear. If the doll has not performed this action yet, the holder may instruct it to use Bonemerang on a given target instead, and the doll will disappear after that action. The skeleton may only be summoned once per battle.Soulmate Pendant Effect: When two Pokemon that are each holding this item are used in battle together as allied Pokemon, each of their Attack and Special Attacks are increased by 20%. The two Pokemon must be an established pair.Unicorn Horn Effect: The holder is able to use the move Megahorn. Consecutive uses of Megahorn will decrease in power by 10% with each successful hit.Aegis of Frost Hold Effect: The holder’s Defense stat is increased by 2 stages, but they become unable to utilize Status moves.Bunny Suit Effect: This holder is able to dodge Ground-type attacks as an action without fail. Recovery moves affecting the holder are increased by 25%. The holder is able to jump 50% higher than usual.Dark Lance Hold Effect: Increases Critical Hit chance by one stage.Flametongue Hold Effect: The holder’s physical Fire type attacks are increased by 30%, but their special Fire type attacks are reduced by 20%. The holder gains immunity to Freeze.Four-leaf Clover Effect: The holder’s accuracy is increased by one stage.Light Barrier Hold Effect: The holder cannot be critically hit.Mummy Bandages Effect: The holder takes 20% less damage from moves that make contact, but take 30% increased damage from Fire type attacks.Northern Star Bangle Effect: Recovery moves affecting the holder are increased by 30%.Plague Doctor Mask: Effect: When the holder inflicts Poison status on a target, the status becomes Bad Poison. If the target becomes Badly Poisoned from a source other than the previous effect, then the Bad Poison begins at 1 advanced turn of effect.Scarecrow Vest Effect: When the holder enters battle, opponent Attack is lowered by 1 stage. Opponent Flying type Pokemon have their Attack lowered by 2 stages. The holder’s Special Defense is lowered by 20%.Superhero Cape Effect: The user gains Levitate status. The user is able to use the move Fly.Tiki Mask Effect: When the holder enters battle, opponent Special Attack is lowered by 1 stage. Opponent Ghost type Pokemon have their Special Attack lowered by 2 stages. The holder’s Defense is lowered by 20%.Vampire Cape Effect: The holder’s Special Attack is raised by 20% but its Defense and Special Defense are reduced by 20%.Vampire Fangs Effect: The holder drains 10% of the damage inflicted by Biting attacks to recover health. However, the holder loses 1/8th of its maximum health every turn during Intense Sunlight.Werewolf Claws Effect: The holder’s Attack is increased by 30%, but becomes unable to use Special Attacks.Zombie Mask Effect: The holder’s Special Defense is increased by 20%, but recovery effects drain the holder’s health instead of heals.Old Spice Incense: Effect: Breeding results in offspring becoming the father’s species. Has no effect in battle.Alolan Incense: Effect: Breeding results in offspring becoming the Alolan regional variant of the inherited species, if applicable. Has no effect in battle.Galarian Incense: Effect: Breeding results in offspring becoming the Galarian regional variant of the inherited species, if applicable. Has no effect in battle.Vanilla Incense: Effect: Breeding results in offspring becoming the standard non-regional variant of the inherited species, if applicable. Has no effect in battle. Changelog: - Added the jumping effect back onto the Bunny SuitResponses: Quote:
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Final Note: Keeping discussion open for the community to respond, but would like to start getting a consensus soon. While RP effects of items are very important to an item’s description, please keep in mind the overall balance and practicality of the effects especially when compared to other items in FB as well as items in the Pokemon franchise as a whole. Not every item needs to be some kind of new meta-breaking mechanic; effects that can amplify existing battle styles without going overboard are what we’re looking for here. |
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03-24-2021, 06:30 AM | #136 | |
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A quick note, I noticed that there is no Type Ball for Water-type Pokémon. I'm not sure if this is an oversight, or if it was intentional.
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03-24-2021, 07:42 AM | #138 |
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03-29-2021, 01:52 PM | #139 |
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I'm taking everyone's silence as approval to the proposed changes, so if you would like to speak your mind now's the time.
Last thing that needs to be sorted out are the Devil's Horns, as were noted in my previous post. |
03-29-2021, 02:15 PM | #140 |
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I'm fine with this. I have no suggested changes.
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03-29-2021, 02:50 PM | #141 | ||
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The proposed changes to the custom items look pretty good to me. I'm satisfied with all of them, though I have a question about the Skull of Forgotten Souls. The current description of the item is this, below:
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03-29-2021, 03:53 PM | #142 | |
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My reasoning for the change was to make it more along the lines with the Disguise ability but with the added utility to be used as an extra attack as well.
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03-29-2021, 04:10 PM | #143 |
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No further suggestions from me and I'm happy with everything that you've proposed
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03-29-2021, 04:26 PM | #144 |
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Vampire Ball: I may have poorly worded my last words on the matter- I was more under the impression that the ball's enhanced catch rate was more for Pokémon capable of learning biting move, as opposed to Pokémon that actively currently know them or have used them. The former would work better in the games where you'd be more likely to have a feel for what moves the wild Pokémon would know, I would think. A valid point about biting one being a requirement to making them a vampire, and I think you've sold me on that part, though I still feel like the capability to learn biting attacks should be at least considered, IMO. I won't push too hard on this if nobody else is on board with that. Also, either way, I feel I should say something else here- are we counting as biting moves only what Strong Jaw boosts, or are we throwing Super Fang and Leech Life in there as well? Strong Jaw doesn't boost Super Fang because, well, it deals fixed damage. And Leech Life I feel should definitely count towards this whether we think it's a biting move or not because the user sucks the opponent's blood- it doesn't get much more vampire than that.
FB-exclusive Incenses: I can understand not wanting to just tack extra in-battle effects on them just for the sake of it. I just thought it was odd that we never gave them in-battle effects when all canon Incenses have in-battle effects. Makes them useful whether you're interested in their breeding uses or not. Like with the Vampire Ball, I'm not gonna really push for that to change if the majority opinion is that they're fine the way they are, I just wanted to see if I could maybe better explain why I brought such a thing up to begin with. Lucky Rabbit's Foot/Four-Leaf Clover: Ehhh, I dunno about that explanation for not swapping their effects. I mean, the whole thing we're doing here entails changing the effects of various FB custom held items in the first place. Friend Ball/Luxury Ball is one thing, since they affect how their inhabitants gain Bond, and we keep careful track of all that, but, like, if the Four-Leaf Clover used to boost accuracy and now boosts the crit rate, how is that any worse than changing the Rainbow Egg from allowing the holder to use Soft-Boiled to making the item itself consumable? Why would it be any more of a headache to change the effects of those two items than to change the effects of... literally any other held item we're changing here? I dunno, I may be missing something here, but I'm not sure that's that good of a comparison, y'know? Shadow Lance/Dark Lance: My personal opinion would be to have it keep its original name (I mean, hell, I still think it was a wasted opportunity that Gen 6 didn't change the Exp. Share's name back to the Exp. All!), but maybe this could be something the community could vote on somehow? Find out which name the majority prefers and go with that. Most items: Are we gonna assign Fling effects or at least base power values to them as well? I know the ones that have them only have them because they were specifically given them in the events where they were passed out, but I still think it might be nice to work out for other items as well. Probably a bunch of them wouldn't do much of anything special, but I feel like there could be some creative potential with some of these. Everything else is looking good to me right now, though if I think of something that isn't occurring to me right now, I'll be sure to come back and say something. |
03-29-2021, 08:18 PM | #145 |
Dragon's Tears
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I am fine with the currently proposed changes.
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04-01-2021, 08:39 PM | #146 | ||
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07-25-2021, 08:07 PM | #148 |
Insanity
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wPlushies
Spoiler: show Food and Drink Spoiler: show Tarot Cards Spoiler: show Floral Spoiler: show Miscellaneous Spoiler: show Mod Notes: -We added moves or effects to all of the plushies. Togepi Plushie was created for Fairy-type Pokemon -We want things to be balanced and interesting at the same tie -Bouquets were fleshed out and added by the mod team -Tarot Cards need heavy work and are missing half the Major Arcana -We made some changes that were only able to work for certain Pokemon, so now they work for all Pokemon. -All items that give levels are not considered Rare Candies, even if they have Candy in the name. We wish to try and preserve the economy. Items are only considered such if explicitly stated. We will be discussing other items listed in the custom items thread at a later time since they do need reworked. We would like the list above discussed by the community.
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I fill my lungs with everything You want someone that I can't be You say it's insanity, but I say that's my life Fizzy Bubbles Last edited by Lil'twick; 01-07-2023 at 10:22 AM. |
07-25-2021, 08:59 PM | #149 |
Silver LO
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There is an issue with:
Pear Bonbon - Teaches TM Egg Move The type plushies should give some benefit to any Pokemon hugging them, with more benefit to Pokemon of the specific type, rather than being locked to a single type. Even if it's +1 level to offtype Pokemon and +3 to Pokemon of that declared type. Making things that give levels and aren't rare candies unbankable as rare candies just means the 10 Candy limit no longer exists because those don't count to it. Make them untradeable? We all know that's a terrible idea. Make them count towards the 10 Candy limit? Sounds like Rare Candies with extra steps. For doubled up names like the Chocolate Cake, one needs to be renamed Memory Berries need some clarification. There are no moves forgotten by evolution anymore. Does it just qualify for relearner moves? Does it let a Pokemon learn moves from a higher evolution in its line if it wants to? Would it even be an issue if we allowed that (with universal TMs, are even things like Eeveeloutions an issue with allowing that? I don't believe so myself). Make Fizzy Essence just a non consumable Incense and call it a day. These are forms native to the region we are in, there is no lore or game mechanic justification to make them so much harder to get your hands on than their forms from other regions. Remove mention of gender from Love Powder. Cholly Token is useless without the old gacha shop Speaking of the old gacha shop, I have a Grubbin Plushie and a Jellicent Pencil Topper from back then, which may as well be included in the list Just initial thoughts |
07-25-2021, 09:07 PM | #150 | |
Dragon's Tears
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