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#1 |
Heartbreaker
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Hey everyone! So, as you know, one of the main focuses for this year is to rework the shop system and the individual shops within. A lot of people are working as Shop Owners, which is fantastic! Though, also, a lot of shops are in dire need of updating and modernization. We want to aim toward making shops more intuitive and user-friendly, while simultaneously moving away from trying to promote "shop simulator". LP and its respective shops were an initial push into the system, where we want to encourage a healthy balance of Role Playing in order to purchase rewards. We are planning on hitting every single shop during this review, and the current shop being discussed will be in the title. Please do not try and discuss another shop while a specific shop is being discussed!
As for which shops get chosen, well, we'll see which SOs wish to discuss their shops first before we go and pick shops. As for why the Move Tutor is seen first, well, MM had approached us last year on it already. So, using the MT as an example, we would like to have the SO be active in the discussion as well as give their proposal on changing up their shop. Here are a few things to try and keep in mind about the shop: 1) What purpose does this shop serve? What does the shop need to fulfill that purpose? Do you feel this shop is necessary? 2) Is the shop economical? Is it something that you feel that you could realistcally use the services provided for the price point? 3) If you do not use this shop, why not? What changes could be made to make you use this shop, if you don't already use it? Of course, other questions may come up when it comes to particular shops. SOs, we would like you to keep in mind that this is meant for valid criticism and suggestions, and to not take this as a personal affront. Additionally, if we see a discussion starting to stall, we will push to get that shop's changes wrapped up and pushed out so the next shop can go ahead. During the transitionary phases, please wait for the mods and/or SOs to begin the next discussion topic. So, without further ado, let's get this discussion started.
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Last edited by Lil'twick; 06-21-2023 at 01:07 PM. |
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#2 |
An actual game I made!
![]() Join Date: Nov 2008
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All righty! Been looking forward to this discussion, I have some things to say!
The Move Tutor is a far cry from its glory days. For the vast majority of the past several months, I've been the sole customer, and that's including the entire duration of the FB 21st birthday event. Like... something ain't right about that. And I can see why, honestly- as time goes on, more and more MT moves overlap with TM moves, to the point where there's many cases in FB where it'd be cheaper to buy a TM to teach a move unnaturally than to shell out ₽800 at my shop, and even if the move would be taught naturally, buying the TM is just faster for no extra money- of course that's gonna be the more enticing option! Now, I know there's still a good amount of moves that can only be taught via the Move Tutor, but speaking in my capacity as not only the shop owner but also by and large my sole customer for the past several months, that just hasn't been cutting the mustard as of late, and I'm not convinced the issue will get any better, especially since Scarlet and Violet went and made TMs out of damn near half the Advanced Moves! With all that in mind, I have a proposal to put to the community.
OK, that's basically everything I had so far. I welcome everyone's input on this. I'm more than ready to breathe life back into my precious shop! Last edited by Missingno. Master; 01-07-2023 at 11:21 PM. Reason: Minor grammatical fix. |
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#3 |
Cascade Badge
![]() Join Date: Mar 2021
Location: Waffle House
Posts: 266
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Random disorganized list of thoughts. Some of them are probably bad ideas but I'm just letting myself brainstorm
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#4 | |
An actual game I made!
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#5 |
The Uncultured One
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Reinforcing my ideas from the staff chat that we probably should just put TMs in the MT. The overlap is huge. Source: Hi I'm the guy who keeps track of the TM and MT lists, there's now 49 regular MT moves that can't also be bought from the TM store, with an additional 31 other moves offered (Volt Tackle, Shadow moves and LGPE Partner moves.) We have an entire store for 80 special moves and Egg Move relearning.
My thoughts are: We merge the concepts. TMs, TRs and MTs all exist under the same list. There's significant overlap already. Everything becomes a TM. Calendar rewards were TM/TR and EM/MT? Update to TM and EM, or 2 TMs if the EM pool is exhausted. Shadow Moves become TMs, they were always available for purchase so there's no reason not to. AMs, most of those became TMs already, the only ones left are Volt Tackle and the Partner Moves from LGPE, and there's already been ideas floated to just make them standard MT moves. tl;dr, there's not enough MT moves and too much overlap, we move the TM and TR shops here and make TM/TR/MT moves all TMs.
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#6 | ||
Marsh Badge
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Only going to briefly give my 2 cents. 1 for each of the following points.
First, for the opening post: Quote:
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Second: Considering what has already been stated in this thread - and considering the increasing complexity of changes the main series Pokémon games makes with moves - you might want to reassess how moves are learnt in FB completely. The TM list changes with every gen and it now apparently has a huge(?) overlap with the MT/EM section. Perhaps simplify the Move Tutor to just be 'if you can prove the Pokémon learnt it at some point - MT, EM, TM or otherwise - then it can be taught'. Basically, you scrap the distinction between MT, EM, AM and TM moves; they just become one big glob of non-level up moves. This seems like a cleaner, simpler solution considering what has been said already, and functions almost the same as when fusing the MT and TM shop. I do believe however that some people preferred the distinction between TMs and other moves, with one costing more money and the other costing time for instance. So take this however you will. TMs then probably won't be sold any more. So, instead, they would essentially function as vouchers for specific moves. These can be given out as thematic rewards during events or RP. If doing this, you may also want to reevaluate pricing for moves, and whether you want to keep some moves as RP or zone-exclusive rewards or not. Last edited by Ex-Admiral Insane; 01-08-2023 at 09:21 AM. |
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#7 |
Naga's Voice
![]() Join Date: Feb 2014
Location: somewhere gay idk
Posts: 3,279
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If I’m going to be honest, I don’t think the MT distinction is very long for this world at the moment. As mentioned above, the only remaining Advanced Moves are very special case moves, one of which isn’t technically tutored, the others being likely exclusive to the let’s go games and thus in a really weird spot. But I think the biggest piece of evidence for MT mechanics going out of style is the recent TM-ification of the Pledges and starter Hyper Beams. If you look back at series history, the first games in a generation would be sorely lacking by way of MTs, but once these moves existed, they were always in these base versions, whereas third versions and remakes and whatnot would get shard/BP MTs. As of the Switch, third versions appear to be a thing of the past, with DLC stepping into that role. We might get a few more new moves in whatever DLC Scarlet and Violet will have, but it’s TM mechanics will doubtlessly lend themselves to being TMs. The end result is that the concept of tutor moves is dying out. And if I’m being honest, I wouldn’t mind TMs moving here from the Department Store and having the list centralized in the OP.
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#8 |
Heartbreaker
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Alrighty here are some of my thoughts real quick.
Personal Player POV Opinions: -TMs and Co. Should for sure move to the MT We use to have a TM exclusive shop that was then rolled into the Dept. Store instead of the MT when frankly it should've been folded into the MT. -I agree on slashing prices. The MT was heavily used until its prices were raised. You still need to earn the money one way or another, so it should be more accessable -AMs are something we have been wanting to rediscuss since to be honest, allowing the Partner Moves be taught unnaturally caused some... Major problems.Though, we should wait and see what to do first. More mod POV opinions here: -I do not believe in gating new players, or any player, in that matter. If they wish to start off with a trainer who would have a more experienced team, then allow them to. Fizzy Bubbles is a Pokemon RP that allows each member to have the team they want, and to be able to rp with that team. Just because there are ideas one member might have on how they wish to role play, others shouldn't be forced to conform to it. -LP is designed to be a premium currency, and will have its uses with that in mind. Anything that uses currency will use Pokedollars unless explicitely stateed.
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#9 | |
The Uncultured One
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If Partner moves are the issue, then I can understand them being pulled temporarily. I'd rather lose partner moves than have this be held up by an ancient mechanic. Hell, we could roll them into Bond discussions later if you wanted, maybe with some discussions as to conjuring different moves to finish the type wheel.
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WRT LP, compiling TMs into the MT seems to be a fairly common point here (at least most people so far seem to agree with that), and with this becoming the main source of movepool additions I am very much against the idea of the MT using LP. The mods have said LP is more of a premium currency, and the freedom to play around with movepools is imo the exact sort of thing we shouldn't be locking behind that kind of paywall. Also reiterating my earlier point that with the overlap, I think it just makes sense to have everything classed as a TM. Gives people a bit more wiggle room with rewards and being able to buy things in advance to use in their own RP, and freedom of choice is a big thing. Spoiler is the list of moves that atm are exclusive to the MT in its current iteration, so people can be aware of what'd be added to the TM pool functionally. Underlined are partner moves given that they're currently the iffier ones. One of the partner moves was missing from the OP. The fact this wasn't noticed before should indicate roughly how popular these moves have been. Spoiler: show
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#10 |
An actual game I made!
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OK, let's see here.
With all this said and done, here's my updated proposal;
Last edited by Missingno. Master; 01-08-2023 at 12:49 PM. Reason: Minor grammatical fix. |
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#12 | |
Rainbow Badge
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I understood point 2 as "if you want to teach the move instantly, pay $500 Pokédollars; if you drop off your Pokémon to learn the move after a week, pay $250 instead." So the price change would be based on whether you want your Pokémon to learn the move immediately, or after a week-long stay like the Daycare. MM's current proposal for updating the Move Tutor mechanics seems fine with me so far, I'm in support of it.
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#13 | ||
An actual game I made!
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EDIT: Zorchic hit the nail right on the head on both counts. |
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#14 |
Heartbreaker
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Heavily against the unnatural egg move thing. We have a singular extra move of choice as a late stage, once per ladder Staff Rewards reward. That is still one of the few remaining updater exclusive things and this invalidates that completely. Everything else will be under mod review when final proposal
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#15 |
Cascade Badge
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In general, for this discussion and the rest of the shop discussions: I think that making things simple and fast, yet RP-reliant in some way should be prioritized so that less time is being spent trying to tabulate everything and customers can devote the made-up time and energy towards RP, like what the mod team is trying to achieve. I'm of the belief that the shops should be auxiliary to the game itself, and I'm sure that a lot of you agree, but I've seen quite a few people disappear into the shops and never post outside of them for upwards of a year so there's some sort of imbalance here.
Going back to the OP, definitely fold some sections into each other. You have two different price tiers anyway, it makes sense to just combine everything that costs the same amount. Something along the lines of "We teach moves, egg moves, and shadow moves that your Pokémon doesn't learn passively, if it usually can't learn it then you'll have to pay extra." This is a gross oversimplification of everything but it should help you get the gist. My main argument for the consolidation of MT moves and TMs is that as it stands right now Pokémon can pretty much just learn anything in FB if you're willing to pay for it. I understand the "buying TMs only to give them to a Pokémon that doesn't naturally learn it" issue but I think that can be solved with an "unnatural move-teaching service"—probably for a high price or a bit of LP. Egg moves, shadow moves, and custom moves are justified in standing on their own (though I could probably make a case for the latter because most of them are associated with glorified TMs already). I'm actually not sure what XMs are as someone who doesn't pay very much attention to the non-Zone parts of FB but if they're what I remember them being then they definitely should stay on their own too. The "stay for a week" penalty also might only make sense when you want to teach moves to your Pokémon in bulk, but I also think that it makes it less likely for someone to participate in RP because that one mon that they really want to use isn't going to have an ideal moveset for a month and a half. I'd consider getting rid of it (but this may be a bad idea so give it a lot of consideration first!)
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#16 |
Dragon's Tears
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Popping in with a possible suggestion to just... remove the one-week stay entirely and make MT Moves and TMs equal rate? MTs in the games have always been instantaneous, so it's not like there's real precedent for having to wait. '~'
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#17 | ||
An actual game I made!
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That being said, if you did indeed take all that into consideration and stand by this call, that's fine and I'll respect it, but that in turn leads us back to what we can do with the Heart Scale for my shop, because I stand by my initial point- its current effect doesn't cut the mustard. It's not enticing enough. I myself find that I use all my Heart Scales on levels at the Daycare. Quote:
If my proposal goes through, the pricing's gonna change anyway- any service that requires a dropoff will cost ₽250 per move, and TMs will be ₽500 apiece, so that aspect will get simplified in due time regardless. But yeah- definitely gonna look into what more I can simplify with that, especially when it invariably comes time to rewrite large chunks of it anyway. Now, I don't think anyone's really arguing against consolidating TMs and MTs at this point. What I will argue against is an unnatural move learning service for a higher price- that's what we have now, and that's something I've been arguing to get rid of. TMs will still cost the same regardless of whether that TM Flamethrower is intended for your Growlithe or your Sunkern, so if you have to pay extra to teach a move unnaturally as a Move Tutor stay... no. Like, even though I'm already in favor of absorbing TM selling into the shop, and thus it would no longer drive away potential customers since they can still buy the TM from me, there's still just no sense to it anymore. I feel like my idea has merit- if it's a TM or MT move, you can either leave the mon at the shop for the week to learn it for a cheaper price, or pay a bit more to teach it more instantaneously. XMs are basically moves that a Pokémon can't learn under any other circumstances even in FB. Like, Bone Rush on an Alolan Sandslash- normally completely impossible. I've already established I have no desire to incorporate XMs into my shop, mainly because there ain't a font size large enough for the "NO" I would collectively get from all the mods simultaneously. ...a month and a half? OK, perhaps I haven't made this so clear with my own actions in that shop as of late, since I've generally just dropped off something to learn one move per week, but you do know you're allowed to drop off a mon to learn multiple moves in a week, right? The only limit is, it's one Pokémon per week. You can drop it off to learn as many moves as you can afford. If you want to see perhaps the most extreme example I've either seen or facilitated, here is where I dropped off my Jigglypuff to learn a grand total of 22 moves in one week. Paid a hefty sum for that, sure, especially considering the various unnatural moves in there, but under the proposed pricing, such a stay would get cut down from ₽11,900 to a mere ₽5,500. Which is still a hefty sum in its own right, but I should reiterate that we're talking my most extreme example here, which included an event move, two unnatural Advanced Moves, and every single Shadow move in existence. ...y'know what, you're not wrong. Move tutorage has always been instantaneous in the games. The Daycare makes sense because there's precedent in the games for that to take time, but this... yeah, that's a valid point, honestly. And tacking on the sale of TMs would mean that this shop would potentially see spontaneous activity in need of confirmation anyway... y'know what, yeah, the more I think about this, the more I think it could work. And it would alleviate blu's concerns about how long it could potentially take to actually get a Pokémon a decent moveset, too (well, even moreso than my clarification on the matter does, I mean to say). |
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#18 |
An actual game I made!
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Gonna run a few miscellaneous ideas by y'all.
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#19 | |
Heartbreaker
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In all seriousness if we wished to incorporate custom moves into the shop wr would have told you before hand. Thr LP Emporium will not be touched until we see more use of it, and LP will be locked to it as of this time. End of discussion. And for point number 3 we have repeatedly denied thid in the past across.multiple mod teams and it'll say the same. If you eant a legendary move on a mon, earn it through updating. For the second point it is a solid suggestion and will need to give it more thought.
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#20 | |
An actual game I made!
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Gonna be heading out in a little while (getting a new phone today!), but when I get back, I'll draft up a new version of my proposal based on recent suggestions and feedback. |
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#21 | |
Lost amongst the stars.
![]() Join Date: Jun 2018
Location: Anchorage Alaska
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Comes back and looks at it now "Oh... F#$^" Leo has answered most of what I would have typed up as a Mod. However, as someone who doesn't touch the MT shop in general ( personal standpoint here ), I like these changes proposed so far. Before I get set in stone and throw out any more opinions I will wait until you finish up another draft
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#22 |
An actual game I made!
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OK. *cracks knuckles* Here we go. My latest proposal is as follows;
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#23 |
Heartbreaker
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I'll be honest, I like this a lot. There are a few things we'd need to discuss, but I've sent this proposal in for mod discussion.
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#24 |
Boulder Badge
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My input might be of limited usefulness but from a newcomer standpoint my only gripe is that I feel the MT prices as they stand are... not attractive for the rate at which we can make money, and all the more so now that converting money into something else (LP) feels vastly more alluring. So I would welcome a price revision for Tutor moves, if that's an option!
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#25 | |
An actual game I made!
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Also, input is welcome from any and all FB members whether they've been here a few weeks or a few decades or anything in between, wanna make that clear here and now. ![]() |
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