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Old 07-25-2021, 09:15 PM   #151
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Pear Bonbon should be TM Egg Bomb thanks for the error finding.

Type plushes are meant to give +2 to the type and +1 without it. Was not added in the changelog. The second chocolate cake was renamed Devil's Food Cake and was also not renamed.

As for Memory Berries, it is releaner moves yes. The description needs updating. FOr now, we are just keeping it to moves eligible through the move learner. Cross-evo moves are something that needs their own discussion.

Love Powder needs to be rebalanced as a whole and needs more specific discussion.

Fizzy Essence needs to stay consumable for the fact that Fizzyforms are unique to the game, as well as have in lore justification as Pokemon that had to be lured out of hiding. They are also a feature that not everyone wants to have part of their experience in FB, so keeping it consumable is the best way to make sure that people who want to have them can, without people having to interact with them if they want. They will be made purchasable in the Dept. Store as well for a reasonable price. This is a hard mod decision, and final, on them being consumable

Chilly Token was put in there solely when the list was amassed so we could have a record of it. I do agree with Yuki on this as well, and that some things should exist solely for flavor purposes.
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Old 07-25-2021, 09:27 PM   #152
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Fizzy Essence being consumable may be a hard mod decision, but I find it to be a terrible one and the arguments for it are subpar, and when it's a relevant subject, like it is in this thread, it deserves to able to be talked about by the community. Hard and final mod ruling or not.

For cross evo moves, unless you're wanting to open up discussion for it to also be accessible in the Move Tutor as Relearned moves (which I'd be fine with a discussion on) and not just possibly by items on this list, then that discussion belongs here.

I'm fine with things like my items from that gacha being not on the list, but then Chilly Token either shouldn't be either or have a different effect. Its current one is genuinely unusable.
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Old 07-25-2021, 09:53 PM   #153
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So I don't have time to look and read everything (I need bed) but before I forget: I would also like to throw in as one of the "items" the trainer birthday Magical Party Popper which is describe as this atm:

Quote:
The Pokémon who pops it will learn the move Celebrate! Celebrate does not work like in the core games:
The user is suddenly encased in a colorful gift box. The Pokémon cannot move while in it, but the box becomes an effective yet fragile shield and bomb, all in one festive package: opponents attacking the box will see their attack's damage reduced by 30% and, while destroying the box, triggers an explosion of confetti and ribbons which causes a small amount of damage.
While it isn't technically a custom move, it is a custom item and the real move's effect has been changed since it did absolutely nothing. But the effect we've put (well, I, as I wrote it ^^; ) kinda suck, and wonder if anyone would have better suggestions, or maybe some tweaks to make it better.
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Old 07-25-2021, 10:08 PM   #154
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I would say that instead of lowering the damage of the oncoming attack, it instead blocks it entirely. Basically make it like Spiky Shield, except the damage to the attacker doesn't require the move to make contact.
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Old 07-25-2021, 10:09 PM   #155
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Re: Fizzy Essence

Personally am fine with it being consumable, since I don't really (like to) see folks running around with more than one or two custom 'mon. Besides if it's being added for sale in the Dept Store anyway I feel that makes the argument mostly moot.

Re: Magical Party Popper

Probably should be left for the Custom Items/Moves thread discussion, but either way should be added to the list already there yeah.

Re: Chilly Token

IIRC I just added it in since it was given away in some event.

Last edited by lilboocorsola; 07-25-2021 at 10:15 PM.
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Old 07-25-2021, 10:12 PM   #156
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Re:Cross Moves

Yeah incorporating it into Move Tutor would also be part of that discussion.

Chilly Token was added solely for record keeping purposes and will not move past this stage.

Celebrate Discussion- One we need to have, but we should put a pin on until we talk about the prexisiting moves and items. We should get this added into.the thread asap though.

Edit: Yuki'd
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Old 07-26-2021, 06:21 PM   #157
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The Conker kind of sucks. Can it just teach Harden and maybe Fake Out?
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Old 07-26-2021, 06:50 PM   #158
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I feel like Fake Out would be a cool thing for it to teach.
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Old 07-26-2021, 11:36 PM   #159
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Let's not retcon old items made by previous mods to just teach XMs if they had effects. Conker has pretty much always just been a poorly worded reflavored King's Rock and just needs reworded as such.
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Old 07-27-2021, 01:32 AM   #160
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I like Conker as is.
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Old 08-27-2021, 04:44 PM   #161
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So anything more on this? Are we rewriting Conker to be functionally King's Rock or no? Any other rewrites for approval, or can this be put live?
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Old 08-27-2021, 04:53 PM   #162
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Quote:
Originally Posted by Ironthunder View Post
So anything more on this? Are we rewriting Conker to be functionally King's Rock or no? Any other rewrites for approval, or can this be put live?
We will be putting an announcement at the end of the month regarding what will happen with this discussion. As for now, please consider it on pause.
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Old 09-26-2021, 05:18 PM   #163
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Hey guys, as part of our efforts in looking into the game state as a whole, one of the things we're beginning to tackle this month is Custom Moves and Items. While there was a look at them earlier in the year, we feel that they need a deeper dive in order to make sure that they are fun to use and balanced for all parts of the game. Thus, here is our current proposed changelog. Undocumented Items will be included in this, and our goal by the time this discussion is done is to have the entirety of everything updated to fit game standards, as well as the post in the Time Out be able to be kept to date at all times! For the first go at the undocumented item discussion, we will be rotating the changes brought up when we go to address those items in future batches. We want community feedback on everything that we are proposing here, as well as wanting to let the community know that this is one of the few posts we will be making on this topic, and want feedback on this post first before we make a new one. For the first go at the undocumented item discussion, we will be rotating the changes brought up when we go to address those items in future batches. We have had the current Gym Leaders look through and give their feedback on this as well, so this has already gone through changes from when mods have discussed.

Without further ado:

Custom Moves
Spoiler: show

Guardian Terrain (Normal, Status)
Effect: The user draws upon their bond with their trainer to create a glyph on the surface, which expands and surrounds the battlefield in the Guardian Terrain field effect. Guardian Terrain affects all Pokemon and gives them immunity to damage from moves of their own type (Ghost and Dragon Pokemon receive half damage from those respective types). Guardian Terrain also prevents the Pokemon within from being afflicted by burns or freezing and will last 5 turns. Guardian Terrain is affected by the Terrain Extender, and will override any terrain effect currently up.
Z-Effect: Defense & Special Defense +1 Stage

Proposed Rewrite Effects:
Guardian Terrain (Various, Status)
Effect: The user draws upon their bond with their trainer, causing it to manifest as a terrain the surrounds the battlefield. While Guardian Terrain is in effect, Grounded Pokemon take 50% less damage from the user's types. This damage reduction is calculated after weaknesses and resistances. Additionally, Grounded Pokemon are immune to being Burned or Frozen. When used under Guardian Terrain, Terrain Pulse will become the primary type of the Pokemon that uses this move. If it is a dual-typed normal, it becomes the Pokemon’s secondary type. Mimicry and Camouflage will follow these rules. Guardian Terrain is affected by the Terrain Extender and will override any terrain effect currently up.
Z-Effect: Defense & Special Defense +1 Stage

-----

Defensive Shield (Various, Status)
Effect: The user summons small defensive platelets that hover around their body and passively protects them from roughly 25% of incoming damage. The platelets can cluster together to block big attacks or disperse to cover widespread attacks. The shield takes on the elemental properties of one of the user’s types at the user’s selection (ie. Venusaur can create a Grass or a Poison shield) and weakness/resistance are calculated into the shield’s effectivity. The shield lasts for three hits until it disperses.
Z-Effect: Restores HP before use

Proposed Rewrite Effects:
Defensive Shield (Various, Status)
Effect: The user summons ten defensive platelets that hover around either their selected target (which can be themselves), or their side of the field. These platelets are typed based on one of the user's types, of their choice. The platelets will reduce incoming damage to the selected target(s) by 25% and will lose a number of platelets for each attack that has its damage reduced. The number of platelets lost is dependent on type effectiveness of the attack versus the type of the platelets, with a neutral attack destroying two platelets, a super effective attack destroying three platelets, a resisted attack destroying one platelet, and an immune attack not destroying any platelets. Additionally, if the platelets are surrounding the user's side of the field and the blocked attack is a multi-target attack, one additional platelet will be lost, regardless of typing. If the user is holding a Light Clay, the number of summoned platelets is increased to fifteen.
Z-Effect: Fully restores HP before use.

-----

Fatal Attraction (Dark, Status)
Effect: The user emits a potent pheromone which causes opponents of the opposite gender to become infatuated with the user. The opponent is thrust into a berserk state where they become fixated on the user (as in Follow Me status) and damage against the user is slightly increased. The infatuation takes a large mental toll on the target, causing them to occasionally lose focus from attacking the user (about 50% chance) as well suffering psychological anguish that builds over time equivalent to that of a Toxic. If the infatuation is broken, the target’s mental state returns to normal.
Z-Effect: Resets lowered stat modifications

Proposed Rewrite Effect:
Fatal Attraction (Dark, Status)
Effect: The user emits a potent pheromone which causes opponents of the opposite gender to become infatuated with the user. The opponent is thrust into a berserk state where they become fixated on the user (as in Follow Me status) and damage against the user is slightly increased. The infatuation takes a large mental toll on the target, causing them to occasionally lose focus from attacking the user (about 50% chance) as well suffering psychological anguish that builds over time equivalent to that of a Toxic. If the infatuation is broken, the target’s mental state returns to normal. This move is considered a non-volatile status condition. This move will fail against targets immune to infatuation.
Z-Effect: Resets lowered stat modifications

-----

Unfinished Symphony (Ghost, Status)
Effect: The user sings a haunting melody that causes a cloud of ghostly energy to swirl around their opponent’s head. When heard by any Pokémon other than the user, they fall into a confused state. Throughout the duration of this effect, the opponent takes damage equal to that of Nightmare unless hit by a physical attack which will knock them out of their confusion.
Z-Effect: Special Attack +1 Stage

Proposed Rewrite Effect:
Unfinished Symphony (Ghost, Status)
Effect: The user sings a haunting melody that causes a cloud of ghostly energy to swirl around a listener’s head. All Pokemon besides the user that hear this move will become confused, and take damage equivalent to Nightmare while confused. This effect ends when confusion is cleared, and this move is considered a Sound move.
Z-Effect: Special Attack +1 Stage


-----

Voodoo Bugaloo (Psychic, Status)
Effect: The user expends a portion of their health (equivalent to a Substitute) to create a doll that is psychically linked to the target. Any damage the doll receives or status changes that are applied to the doll are applied to the target as well. The doll lasts until it breaks and features the same durability and energy consumption as a Substitute doll.
Z-Effect: Resets lowered stat modifications

Proposed Rewrite Effects:
Voodoo Bugaloo (Psychic, Status)
Effect: The user expends a quarter of their maximum health to create a doll that is psychically linked to a targetted ally or opponent. Any damage the doll receives, stat changes, or status conditions that are applied to the doll is applied to the target as well. Additionally, this doll will proc abilities of the target (i.e Flash Fire, Clear Body, Levitate, etc.). The doll lasts until it breaks and features the same durability and energy consumption as a Substitute doll. This doll is an additional target that can be targeted in raid battles and is counted as part of the user’s side of the field.
Z-Effect: Resets lowered stat modifications

-----

Blow-back (Flying, Status)
Effect: The Pokemon inhales and blows forth a powerful wind, strong enough to knock some lighter Pokemon off of their feet or even make projectiles fly back at the opponent. Entry hazards on the user’s side of the battlefield are moved to the opponent’s side. Energy used by this move is equivalent to that of a Bubble Beam.
Z-Effect: Special Defense +1 Stage

Proposed Rewrite Effect:
Blow-back (Flying, Special, 65 BP)
Effect: The Pokemon inhales and blows forth a powerful wind, strong enough to knock the lightest Pokemon (Pokemon that make Grass Knot have 20 BP) off of their feet. The force of the winds will blowback projectiles when the move is used outside of battle. Entry hazards on the user’s side of the battlefield are moved to the opponent’s side and the move doubles in power if any are blown back.
-Z-Effect: Supersonic Skystrike (120 BP)

-----

Brain Freeze (Ice, Special 50 BP)
Effect: The user breathes a cloud of condensed freezing air toward the opponent, which when inhaled causes swelling and discomfort to the bloodstream and nerves around the target’s nasal passage. The target then suffers a delayed headache on the next turn relative in damage to a Confusion. Throughout the duration of the headache, there is a slight chance (around 10%) of the target forgetting their last ordered move.
Z-Move: Subzero Slammer (100 BP)

Proposed Rewrite Effect:
Brain Freeze (Ice, Special 50 BP)
Effect: The user breathes a cloud of condensed freezing air toward the opponent, which when inhaled causes swelling and discomfort to the bloodstream and nerves around the target’s nasal passage. In the next turn, they will get a severe brain freeze, damaging their nervous system. For the next five rounds, they will be under the Brain Freeze volatile status condition, in which there is a 20% chance at the end of the opponent’s turn that their last ordered move will become disabled. This move will break two shields in a raid battle.
Z-Move: Subzero Slammer (100 BP)

-----

Chocolate Bomb (Fairy, Physical 100 BP)
Effect: The user produces a Chocolate heart in front of them which they then proceed to throw the opponent. Upon contact, the heart explodes dealing damage equal to an Egg Bomb. When the heart shatters, 4 pieces of Chocolate appear, healing the user, the target, and up to two other Pokemon by a small amount (25 HP).
Z-Move: Twinkle Tackle (180 BP)

Proposed Rewrite Effects:
Chocolate Bomb (Fairy, Physical, 100 BP)
Effect: The user produces a Chocolate heart in front of them which they then proceed to throw at an opposing target. Upon contact, the heart explodes into four pieces, one that hits the user, one that hits the opponent, and two that will hit random targets, either friend or foe (excluding the user or target). Allied Pokemon will be healed for a tenth of their maximum HP while opposing Pokemon will take the damage dealt by the move.
Z-Move: Twinkle Tackle (180 BP)

-----

Crobatman Action Figure
Dynamic Duo (Normal, Status)
Effect: The user selects one allied Pokemon and forms a bond with them. Any damage that either the user or ally receives is split evenly. The effects of the move last until either Pokemon is knocked out.

Proposed Rewrite Effects:
Dynamic Duo (Normal, Status)
Effect: The user selects one allied Pokemon and forms a bond with them. Any damage that either the user or ally receives is split evenly. Damage is split after damage calculations. The effects of the move last until either Pokemon is knocked out.
Z-Effect: Fully Restores HP before use.

-----

Fire Shield (Fire, Status)
Effect: The user creates a barrier of flame that protects it from one attack. Once hit, the shield will disappear. If an opponent makes physical contact with the Fire Shield, it will become burned. Using the shield in succession halves its effectivity with each use.
Z-Effect: Defense +1 Stage

Proposed Rewrite Effects:
Fire Shield (Fire, Status)
Effect: The user creates a barrier of flame that protects it from one attack. Once hit, the shield will disappear. If an opponent makes physical contact with the Fire Shield, it will become burned. Using the shield in succession halves its effectivity with each use. This move shares success chances with other Protection moves.
Z-Effect: Defense +1 Stage

------

Ice Barrier (Ice, Status)
Effect: The user creates a barrier of ice that protects it from one attack. Once hit, the shield will disappear. If an opponent makes physical contact with the Ice Barrier, it will have a small chance (about 20%) to become frozen. Using the shield in succession halves its effectivity with each use.
Z-Effect: Defense +1 Stage

Proposed Rewrite Changes:
Ice Barrier (Ice, Status)
Effect: The user creates a barrier of ice that protects it from one attack. Once hit, the shield will disappear. If an opponent makes physical contact with the Ice Barrier, it will have a 30% to become frozen. Using the shield in succession halves its effectivity with each use. This move shares success chances with other Protection moves.
Z-Effect: Defense +1 Stage

-----

Phantom Step (Ghost, Status)
Effect: The user moves quickly and quietly, allowing it to slip through the opponent’s defences. The user's attacks will bypass Light Screen, Reflect, Mist, Safeguard, Aurora Veil and Substitute for 5 turns.

Proposed Rewrite Changes:
Phantom Step (Ghost, Status)
Effect: The user moves quickly and quietly, allowing it to slip through the opponent’s defenses. The user's attacks will bypass Light Screen, Reflect, Mist, Safeguard, Aurora Veil, Substitute, Defensive Shield, and Sunscreen for 5 turns.
Z-Move Effect: +2 Speed

-----

Pinch Punch (Fighting, Physical 25 BP)
Effect: The user lashes out with a punch. Although normally not very powerful, the attack gets stronger when the user is in a tough spot. The power increases by 25 BP for every entry hazard on the user's side of the field and every screen on the target's side of the field.

Proposed Rewrite Changes:
Pinch Punch (Fighting, Physical, 1 BP)
Effect: The user lashes out with a punch (considered a Punching move for Iron Fist). Although normally not very powerful, the attack gets stronger when the user is in a tough spot, scaling in power based on how low their HP is, capping at 150 BP at 1 HP. The power additionally increases by 25 BP for every entry hazard on the user's side of the field and every screen on the target's side of the field.


Z-Move Effect: All-Out Pummeling (100 BP)

-----

Razor Snow (Ice, Physical 55 BP)
Effect:The user fires off a flurry of razor-sharp snowflakes at the opponent. If used during a Hailstorm, Razor Snow’s power becomes doubled (110 BP) and the target becomes frostbitten. Pokemon ailing from Frostbite take damage over time equivalent to Poison. Frostbite can be cured the same as Freeze, and Ice type Pokemon are immune to its effects.
Z-Move:Subzero Slammer (100 BP)

Proposed Rewrite Effect:
Razor Snow (Ice, Physical 55 BP)
Effect:The user fires off a flurry of razor-sharp snowflakes at the opponent. If used during a Hailstorm, Razor Snow’s power becomes doubled (110 BP) and the target becomes frostbitten. Pokemon ailing from Frostbite take damage over time equivalent to Poison. Frostbite can be cured the same as Freeze, and Ice type Pokemon are immune to its effects. Frostbite is considered a non-volatile status condition.
Z-Move: Subzero Slammer (100 BP)

-----

Psysplit (Psychic, Status)
Effect: The user sacrifices half of its maximum health to manifest two illusionary copies of itself. These copies mirror the original’s movements perfectly, attacking and moving in unison with the user. The user’s damage remains the same while each clone deals half the damage of the user’s attack. The clones are unaffected by stat buffs and are unable to perform Status moves. The clones will remain until hit by an attack or the user’s concentration is broken, and will dissipate independently of each other.

Proposed Rewrite Effect:
Psysplit (Psychic, Status)
Effect: The user sacrifices half of its remaining health to summon two copies of itself. The copies move, breathe, talk, and attack at the same time as the user, also using the same attack/s ordered to the original Pokémon. The user's attack inflicts normal damage, with each clone inflicting half of that. When hit the copy will disappear, but the other will remain until hit again. The clones are unaffected by stat buffs and are unable to perform Status moves. The move "Psysplit" can be used only once per battle, and the copies disappear after the third round or until they've been destroyed. The copies will also disappear if the user faints within that time frame.
Z-Effect: Fully restores HP before use

-----

Thorns (Grass, Status)
Effect: The user embeds the opponent with a flurry of stinging thorns. Once embedded, the opponent will be under the condition Thorns and will receive damage over time (about 1/16th of their health per turn) while affected until cured or fainted. Status can be cured by using Rapid Spin. Grass-type Pokemon are immune to the effect.
Z-Effect: Defense +1 Stage

Proposed Rewrite Effect:
Thorns (Grass, Status)
Effect: The user embeds the opponent with a flurry of stinging thorns. Once embedded, the opponent will be under the condition Thorns and will receive damage over time (about 1/16th of their health per turn) while affected until cured or fainted. Status can be cured by using Rapid Spin. Grass-type Pokemon are immune to the effect. This is considered a volatile status condition.
Z-Effect: Defense +1 Stage

-----

Sunblock (Fire/Status) - The user creates a protective, white barrier around it and the party. Neutralizes the harmful effects of the Harsh Sunlight weather condition. Only lasts while in the sun, can only be used in the sun, and can be broken by Brick Break. Can't be used concurrently with Aurora Veil.
Here are the following effects Sunblock neutralizes:
-Water-typed move damage reduction
-Damage from Dry Skin/Solar Power
-Accuracy loss for the moves Thunder and Hurricane

Proposed Rewrite Changes-
Sunblock (Fire, Status)
Effect: The user creates a protective, white barrier around either itself or a chosen ally. This barrier neutralizes the harmful effects of the Harsh Sunlight weather condition. This will protect the target from having their water-type moves deal reduced damage, any damage from the Dry Skin or Solar Power abilities, accuracy loss for their Hurricane and Thunder Moves, and neutralizes the boost oncoming fire-type moves get. Only lasts while in the sun, can only be used in the sun, and can be broken by Brick Break.
Z-Effect: Increases Special Defense by 1 stage.

-----

Sunshower (Fairy/Special/110 BP) - The user rains down brilliant beams of dazzling sunlight onto all adjacent foes, scorching them with blinding radiance. Has a 10% chance of inflicting Burn onto the foe.

Proposed Rewrite Effect:
Sunshower (Fairy, Special, 110 BP)
Effect: The user rains down brilliant beams of dazzling sunlight onto all adjacent foes, scorching them with blinding radiance. Has a 10% chance of inflicting Burn onto the foe.
Z-Effect: Twinkle Tackle (180 BP)

-----

Pixel Shot (Electric/Physical/20 BP) -
The user shoots out a barrage of pixels, entrapping the foe within a barrage of pixels. These pixels will deal 1/8th of a foe's health per turn, as well as stacking with other trapping moves.

Proposed Rewrite Effect:
Pixel Shot (Electric, Physical, 20 BP)
Effect: The user shoots out a barrage of pixels, entrapping the foe within a barrage of pixels. These pixels will deal 1/8th of a foe's health per turn. This will last between 4 to 5 rounds.
Z-Effect: Gigavolt Havoc (100 BP)

----------

Mug of Fiery Fizzybrew Root Beer
Effect: The holder may drink the contents of this item as an action. Once consumed, the holder will involuntarily belch out a stream of flames equivalent to a Flamethrower (Fire, Special 90 BP). In the 2 following rounds, the holder has a 50% chance follow their action with an independent belch with reduced power equivalent to an Incinerate (Fire, Special 60 BP), followed by Ember (Fire, Special 40 BP) if the second belch occurred. The belches have no secondary effects. This item may only be used once per battle.

Proposed Rewrite Effect:
Now teaches Blazing Breath (90 BP, Fire, Special).
Effect: The user belches out a blazing hot breath of bubbles, scalding the foe. The user then has a 50% chance to hiccup , letting out a smaller stream that will deal 60 BP. There is an additional 50% chance to hiccup out the last remains, the last breath dealing 40 BP.
Z-Effect: Inferno Overdrive (175 BP)


Items
Spoiler: show

Bubbling Cauldron
This Witches brew is as it looks a brew of bubbles and troubles, what will happen? Well in battle if used one of these things could happen:
- The holder is healed 50%
- The holder is Healed 100%
- The holder is Damaged by 10%
- The holder is afflicted with a Random Status effect
- The holder is transformed into a random Pokémon (Updater and Ref discretion)
- The holder and Opponent switch bodies until the end of the battle
- The opponent is Damaged 10%
- The opponent is Healed by 50%

Proposed Rewrite Changes-
This Witches brew is as it looks a brew of bubbles and troubles, what will happen? Well in battle if used one of these things could happen:
- The holder is healed 50%
- The holder is Healed 100%
- The holder is Damaged by 10%
- The holder is afflicted with a Random Status effect
- The holder is transformed into a random Pokémon (Updater and Ref discretion). Will revert back at the end of battle.
- The holder and Opponent switch bodies until the end of the battle
- The opponent is Damaged 10%
- The opponent is Healed by 50%
This time can be used by a trainer similar to a flute in battle, and will not be consumed when used. This item will not be able to be used in raids.
Fling Effect: 60 BP

----------

Bunny Bonnet
Effect: The holder is able to use the move Bounce. Consecutive uses of Bounce will increase in power by 10% with each successful hit.

Proposed Rewrite Changes-
Effect: The holder is able to use the move Bounce. Boosts the power of Kicking Moves by 20% when held, and the move Bounce is treated as a kicking move when this item is held.
Fling Effect: 20 BP

------------

Bunny Ears
Effect: The holder’s accuracy is automatically increased by two stages. However, the holder takes increased damage from Sound-based attacks by 30%. Does not work on Pokemon with the Soundproof ability.

Proposed Rewrite Changes-
Effect: The holder’s accuracy is automatically increased by two stages. However, the holder takes increased damage from Sound-based attacks by 30%.
Fling Effect: 10 BP

-------

Chick Bonnet
Effect: When the holder enters battle, their speed is automatically increased by 2 stages. Their speed automatically drops by 1 stage at the end of each round of combat.

Proposed Rewrite Changes:
Effect: Moves with 40 Base Power or less are increased in priority by one stage, while moves with 90 Base Power or higher are decreased in priority by one stage. Status moves are not affected.
Fling Effect: 20 BP
----------------------------

Cupid’s Bow and Arrow
Effect: The holder may attempt to strike an opposite gendered Pokémon as an action for guaranteed attraction that will last 2 rounds or until the afflicted target is struck by an attack. This may be used once per battle only, hit or miss.[/indent]
Proposed Rewrite Effect:
Effect: Allows the user to infatuate targets without restriction, and will deal 20% extra damage to Pokemon that are infatuated.
Fling Effect: 60 BP

------------------------------

Devil Horns
Effect: Boosts Fire-type moves by 20%.

Proposed Rewrite Effect:
Effect: All burns infected by the holder will become Severe Burns. When Severely Burned, burn damage will ramp up the same as if the target was under the Badly Poisoned status condition.
Fling Effect: 40 BP

-----------------------------------

Heart Container
Effect: When the holder is hit, the heart container fills up. Once all 4 segments are filled up (4 hits), the holder is healed by 50% of their max health.

Proposed Rewrite Effect:
Effect: Increases a Pokemon’s maximum HP by 20%.
Fling Effect: 50 BP

-----------------------------------

Lucky Rabbit’s Foot
Effect: Increases Critical Hit chance by one stage.

Proposed Rewrite:
Effect: Increases Critical Hit ratio and Speed by one stage.
Fling Effect: 10 BP

------------------------------------

Rainbow Egg
Hold Effect: The holder may consume this item as an action, recovering 50% of their max health and raising each of their stats by 1 stage. This item may only be used once per battle.

Proposed Rewrite Effect-
Effect: Once the holder reaches 50% of their HP, they will consume this item. When consumed they will recover 50% of their health, and receive a boost to each of their stats by 1 stage. This item can only be used once per battle, and is not affected by Gluttony, Harvest, or Recycle.
Fling Effect: 30 BP
------------------------------------

Ruby Pendant
Effect: When the holder enters battle, the opponent (of opposite gender) has a 25% chance of becoming Infatuated by the holder.

Proposed Rewrite Effect-
Effect: When attacked by an opposing Pokemon of the opposite gender, there is a 30% chance that the opponent will become infatuated with the holder.
Fling Effect: 10 BP. Infatuates the target on hit.

------------------------------------

Skull of the Forgotten Souls
Effect: When the holder enters battle, a small skeletal doll resembling the holder’s species is summoned. The skeleton will protect the holder from one attack and then disappear. If the doll has not performed this action yet, the holder may instruct it to use Bonemerang on a given target instead, and the doll will disappear after that action. The skeleton may only be summoned once per battle.

Proposed Rewrite Effect:
Effect: Whenever the holder is hit by a super-effective move, it will summon a skeletal ally. This ally will either block the next attack or if it survives to the end of the next round it will automatically use Bonemerang.

Fling Effect: 60 BP

-----------------------------------

Soulmate Pendant
Effect: When two Pokemon that are each holding this item are used in battle together as allied Pokemon, each of their Attack and Special Attacks are increased by 20%. The two Pokemon must be an established pair.

Proposed Clarification:
Effect: When two Pokemon that are each holding this item are used in battle together as allied Pokemon, each of their Attack and Special Attacks is increased by 20%. The two Pokemon must be an established pair in Affinity Avenue.
Fling Effect: 10 BP

-----------------------------------

Bunny Suit:
Effect: This holder is able to dodge Ground-type attacks as an action without fail. Recovery moves affecting the holder are increased by 25%. The holder is able to jump 50% higher than usual.
Proposed Rewrite Effect:
-Effect reverted to: This suit allows a Pokémon to jump 50% higher than usual and increases the effectiveness of its healing moves by 25%.

Fling Effect: 10 BP

------------------------------------

Flametongue
Hold Effect: The holder’s physical Fire type attacks are increased by 30%, but their special Fire type attacks are reduced by 20%. The holder gains immunity to Freeze.
Fling Effect: Fire, Physical 85 BP. Has a 10% chance to burn the target.

Proposed Rewrite Effect:
Flametongue:
Hold Effect: The holder’s physical Fire-type attacks are increased by 30%, but their special Fire-type attacks are reduced by 20%. The holder gains immunity to Freeze.
Fling Effect: 85 BP. Has a 10% chance to burn the target.

-------------------------------------

Four-leaf Clover
Effect: The holder’s accuracy is increased by one stage.

Proposed Rewrite Effect:
Lucky Clover
Effect: The holder’s accuracy is increased by one stage and Prevents Non-Volatile Status ailments
Fling: 30 BP

-------------------------------------

Northern Star Bangle
Effect: Recovery moves affecting the holder are increased by 30%.
Fling Effect Added: 10 BP
-------------------------------------

Pair of Magical Elf Ears
Effect: This item allows the holder to use the move ‘Trick’ as long as the user holds this item. This item magically returns to the original holder at the end of the battle.

Proposed rewrite changes:
Effect: The magic of the holiday season makes the user immune to being taunted, captivated, intimidated, or infatuated.
Fling Effect: 20 BP

-------------------------------------
Unicorn Horn
Effect: The holder is able to use the move Megahorn. Consecutive uses of Megahorn will decrease in power by 10% with each successful hit.

Proposed Rewrite Changes:
Effect: The holder is able to use the move Megahorn. When held, it prevents physical moves from making contact.
Fling Effect: 90 BP
-------------------------------------

Plague Doctor Mask:
Effect: When the holder inflicts Poison status on a target, the status becomes Bad Poison. If the target becomes Badly Poisoned from a source other than the previous effect, then the Bad Poison begins at 1 advanced turn of effect.

Proposed Rewrite Changes
Effect: When the holder inflicts Poison status on a target, the status becomes Bad Poison. If the target becomes Badly Poisoned from a source other than the previous effect, then the Bad Poison begins at 1 advanced turn of effect. When the holder is burned or poisoned, they gain a one-stage boost to speed, attack, and special attack.

Fling Effect: 20 HP, Applies the Badly Poisoned Condition.

---------------------------------------

Scarecrow Vest
Effect: When the holder enters battle, opponent Attack is lowered by 1 stage. Opponent Flying type Pokemon have their Attack lowered by 2 stages. The holder’s Special Defense is lowered by 20%.

Proposed Rewrite Changes:
Effect: When the holder enters battle, opponent Attack is lowered by 1 stage. Opponent Flying type Pokemon have their Attack lowered by 2 stages.
Fling: 20 BP
----------------------------------------

Tiki Mask
Effect: When the holder enters battle, opponent Special Attack is lowered by 1 stage. Opponent Ghost type Pokemon have their Special Attack lowered by 2 stages. The holder’s Defense is lowered by 20%.

Proposed Rewrite Changes:
Effect: When the holder enters battle, opponent Special Attack is lowered by 1 stage. Opponent Ghost type Pokemon have their Special Attack lowered by 2 stages.
FLing: 20 BP

----------------------------
Superhero Cape
Effect: The user gains Levitate status. The user is able to use the move Fly.

Proposed Rewrite Changes:
Effect Unchanged.
Fling Effect: 10 BP. Inflicts Telekinesis on foe.

-----------------------------

Vampire Cape
Effect: The holder’s Special Attack is raised by 20% but its Defense and Special Defense are reduced by 20%.

Proposed Rewrite Changes:
Effect: The holder’s Special Attack is raised by 20% but its Defense and Special Defense are reduced by 10%.
FLing Effect: 10 BP

-----------------------------

Werewolf Claws
Effect: The holder’s Attack is increased by 30%, but becomes unable to use Special Attacks.

Proposed Rewrite Changes:
Effect Unchanged.
Fling Effect: 70 BP

-----------------------------

Zombie Mask
Effect: The holder’s Special Defense is increased by 20%, but recovery effects drain the holder’s health instead of heals.

Proposed Rewrite Effect:
-Additionally Boosts Defense by 20%

Fling Effect: 30 BP. Inflicts Heal Block.

-------------------------------------

Polkadot Azumarill Floatie-
An inflatable and deflatable floatie based on everyone’s favorite aqua rabbit Azumarill! The holder takes 20% less damage from Water and Ice-typed Attacks when holding this item. This also allows Pokemon that are unable to swim to float in water.

Proposed Rewrite Effect:
Effect Unchanged.
Fling Effect- 10 BP
-------------------------------------

All Custom Plushies will have a Fling BP of 20

All Custom Food and Drink Items will have a Fling BP of 10

-------------------------------------

Memory Berry Effect (Pumpkin, Chocolate, Cranberry): Pokemon can learn either 4 Egg Moves, or 4 Moves it would learn through level-up.
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Old 09-26-2021, 05:46 PM   #164
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This all looks great but the only thing I think should absolutely be changed is that Dynamic Duo should break upon switching out. Also should be probably be limited to one active bond per Pokemon.
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Old 09-26-2021, 05:53 PM   #165
Missingno. Master
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On the whole, I heartily approve of these changes. I do have a few questions and comments, however;
  1. I distinctly remember taking part in an earlier discussion on Guardian Terrain in which we decided to not restrict its effects to grounded Pokémon only, on the grounds (heh) that it would make the move completely useless to Flying-types and Pokémon with Levitate, literally all of which can concievably learn this move. That being said, I do get that it makes sense to do it like this, putting it in like with other Terrain moves.
  2. Another point about Guardian Terrain, more something I just wanna clarify that I understand properly- so, if a Galarian Stunfisk is sent out into Guardian Terrain, it becomes a pure Ground-type?
  3. I'm assuming that the point about dual-typed Normal-types using Terrain Pulse under Guardian Terrain is that the move takes on whichever of the user's types isn't Normal? Under the current wording, however, it'd mean that if something like Pyroar, Heliolisk, Obstagoon, Indeedee, or Alolan Raticate uses Terrain Pulse under Guardian Terrain, it'd be a Normal move, so if I'm interpreting it correctly, I'm thinking maybe the wording should be altered to clarify this.
  4. Uh... what exactly is changed about the Flametongue? It has its old effect written verbatim as a proposed rewrite. Or am I missing something?
  5. Would the Memory Berry be allowed to teach a combination of Egg and level-up moves, or do you have to pick all four from just one category?
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Old 09-26-2021, 05:56 PM   #166
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A few things:

Mug of Fiery Fizzybrew Root Beer
Effect: The holder may drink the contents of this item as an action. Once consumed, the holder will involuntarily belch out a stream of flames equivalent to a Flamethrower (Fire, Special 90 BP). In the 2 following rounds, the holder has a 50% chance follow their action with an independent belch with reduced power equivalent to an Incinerate (Fire, Special 60 BP), followed by Ember (Fire, Special 40 BP) if the second belch occurred. The belches have no secondary effects. This item may only be used once per battle.

Proposed Rewrite Effect:
Now teaches Blazing Breath (90 BP, Fire, Special).
Effect: The user belches out a blazing hot breath of bubbles, scalding the foe. The user then has a 50% chance to hiccup , letting out a smaller stream that will deal 60 BP. There is an additional 50% chance to hiccup out the last remains, the last breath dealing 40 BP.
Z-Effect: Inferno Overdrive (175 BP)

Can Skill Link affect this? I mostly ask because the previous effect (which honestly was fine and imo didn't need a change at all) worked with Skill Link and that was pretty cool. Maybe an increase in the chance for the hiccoughs for Skill Link 'mon?

Soulmate Pendant
Effect: When two Pokemon that are each holding this item are used in battle together as allied Pokemon, each of their Attack and Special Attacks are increased by 20%. The two Pokemon must be an established pair.

Proposed Clarification:
Effect: When two Pokemon that are each holding this item are used in battle together as allied Pokemon, each of their Attack and Special Attacks is increased by 20%. The two Pokemon must be an established pair in Affinity Avenue.
Fling Effect: 10 BP

This does not sit well. Affinity Avenue is a completely optional thing and also really isn't an RP thread. Making it mandatory to use this item does not feel right. "Established pair" is very vague and honestly I appreciate that, since it doesn't necessarily mean a romantic pair, so I am glad it kept that wording at least. It's also a little unclear in another way. Do you need to somehow acquire two Soulmate Pendants to use it at all? Is it one thing that you basically "split" between two Pokemon? I'm sure there's folks who have it already, but I've not seen it used, and don't know what the precedence is. Either way, it could use some clarification.

Plague Doctor Mask:
Effect: When the holder inflicts Poison status on a target, the status becomes Bad Poison. If the target becomes Badly Poisoned from a source other than the previous effect, then the Bad Poison begins at 1 advanced turn of effect.


Proposed Rewrite Changes
Effect: When the holder inflicts Poison status on a target, the status becomes Bad Poison. If the target becomes Badly Poisoned from a source other than the previous effect, then the Bad Poison begins at 1 advanced turn of effect. When the holder is burned or poisoned, they gain a one-stage boost to speed, attack, and special attack.

Fling Effect: 20 HP, Applies the Badly Poisoned Condition.

Likely supposed to be 20 BP?

Scarecrow Vest
Effect: When the holder enters battle, opponent Attack is lowered by 1 stage. Opponent Flying type Pokemon have their Attack lowered by 2 stages. The holder’s Special Defense is lowered by 20%.

Proposed Rewrite Changes:
Effect: When the holder enters battle, opponent Attack is lowered by 1 stage. Opponent Flying type Pokemon have their Attack lowered by 2 stages.
Fling: 20 BP
----------------------------------------

Tiki Mask
Effect: When the holder enters battle, opponent Special Attack is lowered by 1 stage. Opponent Ghost type Pokemon have their Special Attack lowered by 2 stages. The holder’s Defense is lowered by 20%.

Proposed Rewrite Changes:
Effect: When the holder enters battle, opponent Special Attack is lowered by 1 stage. Opponent Ghost type Pokemon have their Special Attack lowered by 2 stages.
FLing: 20 BP

Small capitalisation fix for "FLing". Also proposing their Fling effect include a single state Attack/Special Attack debuff (respectively) because it's thematic with their effects and the base power is low, so giving it a secondary effect would be cool.

Memory Berry Effect (Pumpkin, Chocolate, Cranberry): Pokemon can learn either 4 Egg Moves, or 4 Moves it would learn through level-up.

Can these be mix and match? As in, up to a total of four Egg Moves and/or move relearner moves, rather than 4 of only one type?

As for custom items, can we get an official statement in the custom item thread/post that all Flung custom items return after battle?
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Old 09-26-2021, 06:05 PM   #167
OkikuMew
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Got a few questions for Voodoo Boogaloo:
Since anything done to the doll will be done to the target, does it go around the following:
  1. Having a visual of the target? Ex.: Target goes further in a dungeon or whatever. Would attacking/targeting the voodoo doll still affect the target?
  2. Barriers of any kind? Ex.: Target is a Raid Pokémon that summoned a shitton of barriers. Since attacking the voodoo doll, wouldn't that target the Pokémon directly, sans the barriers?

(I also got questions but I would assume this is only one "batch" of the many custom moves/items and my questions are about stuff that aren't in that post, I'm gonna hold off ^^; )
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Old 09-26-2021, 06:21 PM   #168
Lil'twick
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Quote:
Originally Posted by Emi View Post
This all looks great but the only thing I think should absolutely be changed is that Dynamic Duo should break upon switching out. Also should be probably be limited to one active bond per Pokemon.
Notated. Will be under review.

Quote:
Originally Posted by Missingno. Master View Post
On the whole, I heartily approve of these changes. I do have a few questions and comments, however;
  1. I distinctly remember taking part in an earlier discussion on Guardian Terrain in which we decided to not restrict its effects to grounded Pokémon only, on the grounds (heh) that it would make the move completely useless to Flying-types and Pokémon with Levitate, literally all of which can concievably learn this move. That being said, I do get that it makes sense to do it like this, putting it in like with other Terrain moves.
  2. Another point about Guardian Terrain, more something I just wanna clarify that I understand properly- so, if a Galarian Stunfisk is sent out into Guardian Terrain, it becomes a pure Ground-type?
  3. I'm assuming that the point about dual-typed Normal-types using Terrain Pulse under Guardian Terrain is that the move takes on whichever of the user's types isn't Normal? Under the current wording, however, it'd mean that if something like Pyroar, Heliolisk, Obstagoon, Indeedee, or Alolan Raticate uses Terrain Pulse under Guardian Terrain, it'd be a Normal move, so if I'm interpreting it correctly, I'm thinking maybe the wording should be altered to clarify this.
  4. Uh... what exactly is changed about the Flametongue? It has its old effect written verbatim as a proposed rewrite. Or am I missing something?
  5. Would the Memory Berry be allowed to teach a combination of Egg and level-up moves, or do you have to pick all four from just one category?
1) Effect is to be unified with all Terrains.
2) Galarian Stunfisk will become the Primary-type of the Pokemon that uses Guardian Terrain (i.e becoming a Fire-type if its used by a Charmander). Same goes for Terrain Pulse.
3) It will indeed become the typing that isn't normal, and move will have further clarification.
4) Fling Effect changed
5) One or the other.
Quote:
Originally Posted by Slash View Post
A few things:

Mug of Fiery Fizzybrew Root Beer
Effect: The holder may drink the contents of this item as an action. Once consumed, the holder will involuntarily belch out a stream of flames equivalent to a Flamethrower (Fire, Special 90 BP). In the 2 following rounds, the holder has a 50% chance follow their action with an independent belch with reduced power equivalent to an Incinerate (Fire, Special 60 BP), followed by Ember (Fire, Special 40 BP) if the second belch occurred. The belches have no secondary effects. This item may only be used once per battle.

Proposed Rewrite Effect:
Now teaches Blazing Breath (90 BP, Fire, Special).
Effect: The user belches out a blazing hot breath of bubbles, scalding the foe. The user then has a 50% chance to hiccup , letting out a smaller stream that will deal 60 BP. There is an additional 50% chance to hiccup out the last remains, the last breath dealing 40 BP.
Z-Effect: Inferno Overdrive (175 BP)

Can Skill Link affect this? I mostly ask because the previous effect (which honestly was fine and imo didn't need a change at all) worked with Skill Link and that was pretty cool. Maybe an increase in the chance for the hiccoughs for Skill Link 'mon?

Soulmate Pendant
Effect: When two Pokemon that are each holding this item are used in battle together as allied Pokemon, each of their Attack and Special Attacks are increased by 20%. The two Pokemon must be an established pair.

Proposed Clarification:
Effect: When two Pokemon that are each holding this item are used in battle together as allied Pokemon, each of their Attack and Special Attacks is increased by 20%. The two Pokemon must be an established pair in Affinity Avenue.
Fling Effect: 10 BP

This does not sit well. Affinity Avenue is a completely optional thing and also really isn't an RP thread. Making it mandatory to use this item does not feel right. "Established pair" is very vague and honestly I appreciate that, since it doesn't necessarily mean a romantic pair, so I am glad it kept that wording at least. It's also a little unclear in another way. Do you need to somehow acquire two Soulmate Pendants to use it at all? Is it one thing that you basically "split" between two Pokemon? I'm sure there's folks who have it already, but I've not seen it used, and don't know what the precedence is. Either way, it could use some clarification.

Plague Doctor Mask:
Effect: When the holder inflicts Poison status on a target, the status becomes Bad Poison. If the target becomes Badly Poisoned from a source other than the previous effect, then the Bad Poison begins at 1 advanced turn of effect.


Proposed Rewrite Changes
Effect: When the holder inflicts Poison status on a target, the status becomes Bad Poison. If the target becomes Badly Poisoned from a source other than the previous effect, then the Bad Poison begins at 1 advanced turn of effect. When the holder is burned or poisoned, they gain a one-stage boost to speed, attack, and special attack.

Fling Effect: 20 HP, Applies the Badly Poisoned Condition.

Likely supposed to be 20 BP?

Scarecrow Vest
Effect: When the holder enters battle, opponent Attack is lowered by 1 stage. Opponent Flying type Pokemon have their Attack lowered by 2 stages. The holder’s Special Defense is lowered by 20%.

Proposed Rewrite Changes:
Effect: When the holder enters battle, opponent Attack is lowered by 1 stage. Opponent Flying type Pokemon have their Attack lowered by 2 stages.
Fling: 20 BP
----------------------------------------

Tiki Mask
Effect: When the holder enters battle, opponent Special Attack is lowered by 1 stage. Opponent Ghost type Pokemon have their Special Attack lowered by 2 stages. The holder’s Defense is lowered by 20%.

Proposed Rewrite Changes:
Effect: When the holder enters battle, opponent Special Attack is lowered by 1 stage. Opponent Ghost type Pokemon have their Special Attack lowered by 2 stages.
FLing: 20 BP

Small capitalisation fix for "FLing". Also proposing their Fling effect include a single state Attack/Special Attack debuff (respectively) because it's thematic with their effects and the base power is low, so giving it a secondary effect would be cool.

Memory Berry Effect (Pumpkin, Chocolate, Cranberry): Pokemon can learn either 4 Egg Moves, or 4 Moves it would learn through level-up.

Can these be mix and match? As in, up to a total of four Egg Moves and/or move relearner moves, rather than 4 of only one type?

As for custom items, can we get an official statement in the custom item thread/post that all Flung custom items return after battle?
We want to get rid of all instances of held items that are directly used in battle since there is nothing mechanically in the games that correlates to it. Blazing Breath will be affected by Skill Link since we are considering it a multi-target move like Triple Axel. Besides, FIzzybrew was just a Custom Move written as a held item.

As for the Soulmate Pendant, we felt that was the best way to notate that for the item for updaters. Especially in the case of uses of the item between two trainers (where the relationship will just be notated in one post). The item comes as a pair, so it can be given to two Pokemon.

Grammatical errors will be fixed when going to live. Scarecrow Vest/Tiki Mask additional effects will be discussed.

Please see my response to MM for the Memory Berries.

Quote:
Originally Posted by OkikuMew View Post
Got a few questions for Voodoo Boogaloo:
Since anything done to the doll will be done to the target, does it go around the following:
  1. Having a visual of the target? Ex.: Target goes further in a dungeon or whatever. Would attacking/targeting the voodoo doll still affect the target?
  2. Barriers of any kind? Ex.: Target is a Raid Pokémon that summoned a shitton of barriers. Since attacking the voodoo doll, wouldn't that target the Pokémon directly, sans the barriers?

(I also got questions but I would assume this is only one "batch" of the many custom moves/items and my questions are about stuff that aren't in that post, I'm gonna hold off ^^; )
Yes. If you have questions for things not included, please wait until the wave that they are included on.
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Old 09-26-2021, 07:06 PM   #169
Slash
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Re; Blazing Breath I did a dumb and confused it with Firestream since the Fizzybrew wasn't tied to a custom move before. That was my bad
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Old 09-26-2021, 07:40 PM   #170
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Lil' Bluey

>Fatal Attraction & Ruby Pendant

Given Cupid's Bow and Arrow rewrite and that we already did so for the Soulmate Pendants, wondering why we don't just remove the gender restrictions altogether from these as well?

>Heart Container

I kinda liked the "four hits" gimmick, but if we're simply going with max HP increase I'd like to suggest making it 25% in order to still fit with the "quarterly" theme.

>Northern Star Bangle

I know this came up in Discord discussion a while back, but would still like to see the boost affect healing Moves towards any target - not just the user - which is what I and other users originally thought.

>Pair of Magical Elf Ears

In principle I'm opposed to removing any specific "special" Moves an item grants while held, but that's just me.
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Old 09-26-2021, 07:46 PM   #171
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Quote:
Originally Posted by Lil'twick View Post
Psysplit (Psychic, Status)
Effect: The user sacrifices half of its maximum health to manifest two illusionary copies of itself. These copies mirror the original’s movements perfectly, attacking and moving in unison with the user. The user’s damage remains the same while each clone deals half the damage of the user’s attack. The clones are unaffected by stat buffs and are unable to perform Status moves. The clones will remain until hit by an attack or the user’s concentration is broken, and will dissipate independently of each other.

Proposed Rewrite Effect:
Psysplit (Psychic, Status)
Effect: The user sacrifices half of its remaining health to summon two copies of itself. The copies move, breathe, talk, and attack at the same time as the user, also using the same attack/s ordered to the original Pokémon. The user's attack inflicts normal damage, with each clone inflicting half of that. When hit the copy will disappear, but the other will remain until hit again. The clones are unaffected by stat buffs and are unable to perform Status moves. The move "Psysplit" can be used only once per battle, and the copies disappear after the third round or until they've been destroyed. The copies will also disappear if the user faints within that time frame.
Z-Effect: Fully restores HP before use
I have a question about Psysplit's (new) effect here: what happens to the Psysplit copies if the user is withdrawn into its Pokéball?

Other than that, I am fine with all of the mechanical/functional changes. However, I feel like the name of the new move taught by the Mug of Fiery Fizzybrew Root Beer, put forward here as Blazing Breath, seems like something that could have been put up to community suggestion instead of decided upon by the mods.
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Old 09-27-2021, 10:26 AM   #172
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Responding to everything directly even though Leo already did. 1. Because he speed-wrote some of these based on my notes while I was feeling sick so I can better address how they'll be reworded. 2. Just because.

Quote:
Originally Posted by Emi View Post
This all looks great but the only thing I think should absolutely be changed is that Dynamic Duo should break upon switching out. Also should be probably be limited to one active bond per Pokemon.
This was, in fact, supposed to be the case and will be written as such.

Quote:
Originally Posted by Missingno. Master View Post
On the whole, I heartily approve of these changes. I do have a few questions and comments, however;
  1. I distinctly remember taking part in an earlier discussion on Guardian Terrain in which we decided to not restrict its effects to grounded Pokémon only, on the grounds (heh) that it would make the move completely useless to Flying-types and Pokémon with Levitate, literally all of which can concievably learn this move. That being said, I do get that it makes sense to do it like this, putting it in like with other Terrain moves.
  2. Another point about Guardian Terrain, more something I just wanna clarify that I understand properly- so, if a Galarian Stunfisk is sent out into Guardian Terrain, it becomes a pure Ground-type?
  3. I'm assuming that the point about dual-typed Normal-types using Terrain Pulse under Guardian Terrain is that the move takes on whichever of the user's types isn't Normal? Under the current wording, however, it'd mean that if something like Pyroar, Heliolisk, Obstagoon, Indeedee, or Alolan Raticate uses Terrain Pulse under Guardian Terrain, it'd be a Normal move, so if I'm interpreting it correctly, I'm thinking maybe the wording should be altered to clarify this.
  4. Uh... what exactly is changed about the Flametongue? It has its old effect written verbatim as a proposed rewrite. Or am I missing something?
  5. Would the Memory Berry be allowed to teach a combination of Egg and level-up moves, or do you have to pick all four from just one category?
1. A running theme you'll hear from us here is going to be "We can make additional changes later but are playing it safe on balance", and Guardian Terrain very much falls into that. We're putting it in line with the other Terrains first and will watch how it works out, with the option of making it apply to all 'mon on the field later if we don't think it will cause an issue.
2. Rewrite needs a bit of clarification, everything is based on the user of Guardian Terrain's typing.
3. Yeah so this just was a bad writing point where Leo took my hurried notes and put them straight in the description. :p It should read "If the user is a dual-typed Pokemon whose primary type is Normal, it will become the user's secondary type." This is mostly meant so that Flying types can actually mean something but does have some fun other niches as well.
4. Already stated by Leo, just a Fling effect added.
5. Very much a pick-one scenario, this is meant for Memory Berries to be allowed to be the powerful items they have been without being quite so diverse in choice for the moment. See the "We can make additional changes later but are playing it safe on balance" point.

Quote:
Originally Posted by Slash View Post
A few things:

Mug of Fiery Fizzybrew Root Beer
Effect: The holder may drink the contents of this item as an action. Once consumed, the holder will involuntarily belch out a stream of flames equivalent to a Flamethrower (Fire, Special 90 BP). In the 2 following rounds, the holder has a 50% chance follow their action with an independent belch with reduced power equivalent to an Incinerate (Fire, Special 60 BP), followed by Ember (Fire, Special 40 BP) if the second belch occurred. The belches have no secondary effects. This item may only be used once per battle.

Proposed Rewrite Effect:
Now teaches Blazing Breath (90 BP, Fire, Special).
Effect: The user belches out a blazing hot breath of bubbles, scalding the foe. The user then has a 50% chance to hiccup , letting out a smaller stream that will deal 60 BP. There is an additional 50% chance to hiccup out the last remains, the last breath dealing 40 BP.
Z-Effect: Inferno Overdrive (175 BP)

Can Skill Link affect this? I mostly ask because the previous effect (which honestly was fine and imo didn't need a change at all) worked with Skill Link and that was pretty cool. Maybe an increase in the chance for the hiccoughs for Skill Link 'mon?
I know you already corrected yourself but yes, this is affected by Skill Link as a multi-hit move (stating this explicitly here as Leo incorrectly stated "multi-target" above).

Quote:
Soulmate Pendant
Effect: When two Pokemon that are each holding this item are used in battle together as allied Pokemon, each of their Attack and Special Attacks are increased by 20%. The two Pokemon must be an established pair.

Proposed Clarification:
Effect: When two Pokemon that are each holding this item are used in battle together as allied Pokemon, each of their Attack and Special Attacks is increased by 20%. The two Pokemon must be an established pair in Affinity Avenue.
Fling Effect: 10 BP

This does not sit well. Affinity Avenue is a completely optional thing and also really isn't an RP thread. Making it mandatory to use this item does not feel right. "Established pair" is very vague and honestly I appreciate that, since it doesn't necessarily mean a romantic pair, so I am glad it kept that wording at least. It's also a little unclear in another way. Do you need to somehow acquire two Soulmate Pendants to use it at all? Is it one thing that you basically "split" between two Pokemon? I'm sure there's folks who have it already, but I've not seen it used, and don't know what the precedence is. Either way, it could use some clarification.
Cliffnotes rewrite error #2! Technically speaking they are listed as Soulmate Pendant-L and Soulmate Pendant-R, as they were originally His Pendant and Her Pendant, and are always given out in pairs. The primary reason for the statement of Affinity Avenue is just so updaters can have an easy reference point for what other Pokemon on a trainer's team each of these are connected to in the event a trainer ends up with multiple pairs. That said a small change to "within Affinity Avenue or noted in the trainer's Members Post" should do the trick here.

Quote:
Plague Doctor Mask:
Effect: When the holder inflicts Poison status on a target, the status becomes Bad Poison. If the target becomes Badly Poisoned from a source other than the previous effect, then the Bad Poison begins at 1 advanced turn of effect.


Proposed Rewrite Changes
Effect: When the holder inflicts Poison status on a target, the status becomes Bad Poison. If the target becomes Badly Poisoned from a source other than the previous effect, then the Bad Poison begins at 1 advanced turn of effect. When the holder is burned or poisoned, they gain a one-stage boost to speed, attack, and special attack.

Fling Effect: 20 HP, Applies the Badly Poisoned Condition.

Likely supposed to be 20 BP?
Leo is banned from rewrites. :p

Quote:
Scarecrow Vest
Effect: When the holder enters battle, opponent Attack is lowered by 1 stage. Opponent Flying type Pokemon have their Attack lowered by 2 stages. The holder’s Special Defense is lowered by 20%.

Proposed Rewrite Changes:
Effect: When the holder enters battle, opponent Attack is lowered by 1 stage. Opponent Flying type Pokemon have their Attack lowered by 2 stages.
Fling: 20 BP
----------------------------------------

Tiki Mask
Effect: When the holder enters battle, opponent Special Attack is lowered by 1 stage. Opponent Ghost type Pokemon have their Special Attack lowered by 2 stages. The holder’s Defense is lowered by 20%.

Proposed Rewrite Changes:
Effect: When the holder enters battle, opponent Special Attack is lowered by 1 stage. Opponent Ghost type Pokemon have their Special Attack lowered by 2 stages.
FLing: 20 BP

Small capitalisation fix for "FLing". Also proposing their Fling effect include a single state Attack/Special Attack debuff (respectively) because it's thematic with their effects and the base power is low, so giving it a secondary effect would be cool.
Leo is banned from rewrites part two. :p

As for the added effect... going to go with a hard no on that, solely because we're not allowing an Intimidate 'mon to hold one of these, immediately Fling it, and get away with a quick -3 to an opponent's Attack. It's a bit unbalanced on an item that otherwise requires switching to have any additional effect on the battle after being sent out initially anyway.

Quote:
Memory Berry Effect (Pumpkin, Chocolate, Cranberry): Pokemon can learn either 4 Egg Moves, or 4 Moves it would learn through level-up.

Can these be mix and match? As in, up to a total of four Egg Moves and/or move relearner moves, rather than 4 of only one type?
See statement to MM above, going with pick-one for now which might be expanded later depending on overall game balance.

Quote:
As for custom items, can we get an official statement in the custom item thread/post that all Flung custom items return after battle?
We'll have this written into a general Rules and Guidelines post, we're still just discussing what all moves that use items we want affected by such a thing and where the line is, as it might end up affecting canon items too depending on balance.

Quote:
Originally Posted by OkikuMew View Post
Got a few questions for Voodoo Boogaloo:
Since anything done to the doll will be done to the target, does it go around the following:
  1. Having a visual of the target? Ex.: Target goes further in a dungeon or whatever. Would attacking/targeting the voodoo doll still affect the target?
  2. Barriers of any kind? Ex.: Target is a Raid Pokémon that summoned a shitton of barriers. Since attacking the voodoo doll, wouldn't that target the Pokémon directly, sans the barriers?

(I also got questions but I would assume this is only one "batch" of the many custom moves/items and my questions are about stuff that aren't in that post, I'm gonna hold off ^^; )
It's a voodoo doll so for thematic purposes and nice RP, it should still work without a line of sight so long as the initial doll was made. As for barriers, any buffs or debuffs the target has are still considered in play for the doll, barriers included. It is a fun niche way to get, say, a Raid boss to break one of their own barriers, though.

Yes, we will very much be doing these in batches so as not to overwhelm everyone, ourselves included.

Quote:
Originally Posted by lilboocorsola View Post
>Fatal Attraction & Ruby Pendant

Given Cupid's Bow and Arrow rewrite and that we already did so for the Soulmate Pendants, wondering why we don't just remove the gender restrictions altogether from these as well?

>Heart Container

I kinda liked the "four hits" gimmick, but if we're simply going with max HP increase I'd like to suggest making it 25% in order to still fit with the "quarterly" theme.

>Northern Star Bangle

I know this came up in Discord discussion a while back, but would still like to see the boost affect healing Moves towards any target - not just the user - which is what I and other users originally thought.

>Pair of Magical Elf Ears

In principle I'm opposed to removing any specific "special" Moves an item grants while held, but that's just me.
So the first three things here are some of the biggest cases of "We can make additional changes later but are playing it safe on balance" that we have on the list.

Infatuation is a frankly silly status at times, so we're keeping it as is on these two things while testing it applying to everything through the Cupid's Bow and Arrow, just to make sure it won't break too much here. It shouldn't be too bad since Raid bosses are immune to the status, but we just want to make sure we aren't going to be seeing it thrown at every single encounter in RP before we push further, as it can be a bit crippling for updaters to have to work around at times.

Heart Container suffered unfortunately from a case of four hits being too many for it to ever get used in a Raid even with upcoming changes unless there were tons of heals going around, while RP meant that the number of hits and amount healed were so going to change on an updater to updater basis enough that we didn't want to throw a wrench in the works for the newer starting updaters by setting any baseline. As far as the 20% vs 25%, pretty sure this is actually a typo - will get back to you on that.

Northern Star Bangle is 100% just waiting to see how Raid changes play out before we tweak it to anything resembling the area of effect we want it to end at. This is one we're pushing out in its current state early so that we can readdress what needs to be changed in Raids before we push out the AoE in the tail end of rewrite batches on this.

As for Elf Ears... We all fully agree that the special moves should be kept wherever possible, which is why we did keep them on most everything. However, this particular item as it was just proved problematic, as knowing Trick specifically on being held meant that it would either end in Trick chains with the opponent as whichever 'mon had the ears and didn't want them would just Trick them away, or needlessly complicated Trick abuse of items on your own team, something we deemed to end up being a bit too much of an issue in the current state of the game.

Quote:
Originally Posted by Zorchic View Post
I have a question about Psysplit's (new) effect here: what happens to the Psysplit copies if the user is withdrawn into its Pokéball?

Other than that, I am fine with all of the mechanical/functional changes. However, I feel like the name of the new move taught by the Mug of Fiery Fizzybrew Root Beer, put forward here as Blazing Breath, seems like something that could have been put up to community suggestion instead of decided upon by the mods.
Cliffnotes rewrite error #3! Psysplit clones should read that they disappear if the user is removed from the field for any reason.

As for the naming of Blazing Breath, while almost anything of this sort would normally go straight to community discussion, we did not do so sheerly due to the problematic nature of the item in question when involved with other forum boards. Long story short we don't really want a second argument over naming regarding this item in such a short timeframe. If someone comes up with a better name that is agreed on by the community we can certainly switch to it, since as always these changes aren't in any way set in stone while in this subforum, but the name must be both thematic and completely unrelated to alcohol in any way.
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Old 09-27-2021, 08:33 PM   #173
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Oh actually one more thing now that I remember, this is on the level of minor nitpick for the sake of clearing up descriptions, but maybe it should be noted in Psysplit's description that it results in double damage overall. Something like

Quote:
Psysplit (Psychic, Status)
Effect: The user sacrifices half of its remaining health to summon two copies of itself. The copies move, breathe, talk, and attack at the same time as the user, also using the same attack/s ordered to the original Pokémon. The user's attack inflicts normal damage, with each clone inflicting half of that (for double damage total). When hit the copy will disappear, but the other will remain until hit again. The clones are unaffected by stat buffs and are unable to perform Status moves. The move "Psysplit" can be used only once per battle, and the copies disappear after the third round or until they've been destroyed. The copies will also disappear if the user faints within that time frame.
Z-Effect: Fully restores HP before use
It took me a couple of re-reads of the move to get an idea of what the point of it was and changed my opinion of it from "holy shit this blows massive chunks" to "maybe this is good????".
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Old 10-02-2021, 09:20 PM   #174
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Quote:
Originally Posted by Lil'twick View Post
Unicorn Horn
Effect: The holder is able to use the move Megahorn. Consecutive uses of Megahorn will decrease in power by 10% with each successful hit.

Proposed Rewrite Changes:
Effect: The holder is able to use the move Megahorn. When held, it prevents physical moves from making contact.
Fling Effect: 90 BP
Quick question regarding the Unicorn Horn here. By "when held, it prevents physical moves from making contact," does this mean that physical moves would not make contact at all, i.e. be unaffected by the Ability Tough Claws? Or would this mean that physical moves merely do not activate contact-related effects, like with Protective Pads?
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Old 10-03-2021, 07:23 AM   #175
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