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Old 06-19-2017, 12:47 AM   #1
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Absol UPN PASBL - Gym Match: Crys vs. Snorby

Snorby has decided to be the pinnacle of all things corruption and go straight for that second Gym challenge as his first actual act. So we're here today to applaud that for a bit and then watch as he and Crys give us a fight to... remember? Yeah sure let's go with that.

4 v 4
Singles
Equilall 4
1 Week DQ
Slapstick
Switch = OK
Hot Topic
Battles against Crys in his Dark gym take place here, in one of the buildings of the infamous store chain Hot Topic. It is a sizable store, complete with clothing racks, tables, mannequins, sprinklers, check-out desks, posters, and more. The general layout of the store is clothing racks toward the center and check-out desks toward the front, with other items spread throughout the store. Within reason, if one of the battlers mentions the positioning of an object, the battler is considered to be correct unless it contradicts a previous statement, conflicts with the general store layout, or is an object you would not find in a Hot Topic store. For example, you are not going to find a pickaxe strewn across the floor, though something like a shirt or mannequin are fair game. The store itself is shrouded in relative darkness, with only the dimmest of ceiling lights to pass building code. As a result, Pokémon not accustomed to seeing in the dark will suffer a considerable loss to their vision and accuracy. This same darkness, in combination with the edgy atmosphere, results in Dark typed Pokémon becoming considerably more enthusiastic than usual. As part of the Hot Topic Experience™, a variety of pop and rock music plays from the store’s speakers, featuring a variety of bands, such as Yellowcard. The intensity at which this music is played will slightly distract Pokémon with sensitive hearing, though Dark type Pokémon with sensitive hearing are not affected by this. Lastly, as this is inside a building, attacks which alter the arena or disrupt the stability of the structure will prove ineffective, such as Stealth Rock or non-direct contact Earthquake.

LET'S GET READY TO CONTEMPLATE OUR EXISTENCE RUMBLE.
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Old 06-19-2017, 01:44 AM   #2
Crys
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Tyranitar How about you sitonthis tho MMS

We're experimenting today. Bringing my badge, BlackGlasses, Nightstalkers, and Sharpedite.
--



Crossfade - Uplevel 5 Male Tyranitar
Tyranitar (Electric/Dark): Having gone through various stages, Tyranitar are now very powerful. Their Earthquake attacks are the most powerful among Pokémon and deal 1.2x more damage, with Tyranitar being familiar with the Ground type. They also carry over its tough hide, which reduces all damage it receives from physical attacks to 0.8x. A trainer may order Tyranitar to eat the soil as a move. Tyranitar will eat a mouthful, increasing its health and energy a little. Poisonous soil will have the opposite effect, damaging Tyranitar instead of healing it. In its Mega Forme, it is fairly resistant to physical strikes - only powerful physical attacks will deal noticeable damage to them. Against any Pokémon that would reasonably be afraid of it, it's fear-inducing attacks are more effective.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Bio: There exists an island in an area called the Hydreigon's Triangle, of which is known for its random and unexplainable electrical storms. A colony of the Tyranitar line live on this island, though they are not of your regular species. In its earlier evolutions, it had no issues with the electricity from the storms, as it featured a Ground typing, but this typing as well as its Rock typing left it suceptible to the water surrounding the very island itself. Thus, over time they adapted, losing their Rock typing for that of Electric, which took from the energy the electricity gave, giving them a way to properly deal with the water from the surrounding ocean. Then, when they evolved into Tyranitar, they still resisted the storms, while also handling water. Crossfade is one of these Tyranitar, having joined my squad after I gave it a zesty breakfast burrito.
Signature Training: Electric Company
Crossfade has lost his Rock Typing in favor of an Electric Typing, now possessing all of the weaknesses and resistances associated with an Electric / Dark type. However, he still retains his weakness to Grass Typed attacks, and takes neutral damage from Steel instead of resisted. He no longer has unlimited Rock Energy, now only having familiarity. He has lost the ability to use Stealth Rock, Sandstorm, Rock Slide, and Smack Down due to this change, but has gained the moves Volt Switch and Charge Beam. Crossfade is no longer filled with sand, and may no longer create Sandstorms at all. He has never learned how to use Outrage, Blizzard, Earth Power, Superpower, Aqua Tail, Avalanche, Whirlpool, Thrash, nor Giga Impact.
Hidden Power: Poison
@Rebellion Badge
Attachable Badge
The Rebellion Badge is granted to those who have proved edgier than Crys in his Hot Topic gym. The words “Rebellion Badge” are scrawled across an old Hot Topic coupon in black permanent marker, followed by the Gym Leader’s signature. When asked about the perceived laziness on his end when designing the badge, Crys responded with the following, “See, it’s all about defying expectation, breaking the badge meta. The expectation of getting some glamorous badge forged from the skull of a Marowak is what ruins this generation. They gotta accept that a simple certificate of their achievement works as well. It’s also 50% off your next purchase when you buy more than three items over 25 dollars, so yeah.”
Badge Effect: Screw the Rules
The wearer of this badge, if an uplevel, will not be counted as an uplevel in battle, but will still retain the uplevel bonuses. Thus, if another uplevel was brought to battle alongside the badge holder, neither would suffer disobedience.


The Booty - Uplevel 5 Female Drapion
Drapion (Poison/Dark): Drapion are able to rotate their head 360 degrees. They can extend their limbs to up to twice their length to hit distant targets or to increase their stride. They are adept at digging and can stay underground for longer than other non-Grounds. They are familiar with the Bug-type.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper's tail, a Nidoking's horn.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Bio: The Booty just wants to snuggle people man, but they keep running from her. One day, The Booty got fed up with all of that, and developed two neat moves to convince people to hug it. Once people put on her nice little sweaters, all of their strength to resist The Booty seems to go out the window.
Signature Training: Can't run from The Booty
The Booty has gained usage of Toxic Thread and Strength Sap. However, The Booty is more vulnerable to cute techniques, such as being Charmed.
Hidden Power: Grass
@BlackGlasses (Prize) - This Token increases the power of Dark type moves by 10%. It causes the move Fling to deal Dark type damage if it is thrown.


Rakete - Level 4 Male Sharpedo
Sharpedo (Water/Dark): Any Pokémon that strikes Sharpedo with a physical attack will suffer 25% recoil damage from Sharpedo's rough skin, unless their bodies are particularly hard. Sharpedo are excellent swimmers and will be faster and more agile than most Pokémon in the water. As a shark, Sharpedo's biting attacks are more effective, dealing 1.2x more damage than usual. They fight more enthusiastically when submerged and in a sizeable body of water. In its Mega Forme, Sharpedo becomes streamlined and even more aggressive than before, able to reach high speeds in the water. Its jaws are extremely strong, making it extremely difficult to shake them when they've bitten down. Their razor-like teeth will inflict continuous damage as long as they're clamped down, at the rate of good damage per round for good energy.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Bio: Another project of S.H.I.E.L.D.O.N, Rakete was a genetic experiment done with the goal of turning Sharpedo into biological rockets. The inspiration drew from the shape of Sharpedo's bodies, as well as the fact that they could achieve remarkable speeds in the water. Comparable to the Avalugg Program, this was not entirely satisfactory, however unlike the Avalugg Program, it was successful enough to make work.
Signature Training: Precision German Engineering
Rakete now naturally levitates when outside of a body of water, though he posesses a low flight ceiling. While he is not as agile in the air as he is in the water, he is just as fast, being able to reach incredible speeds, akin to that of a missle (though not as fast as an actual missle, of course), for which he is named. Now, there are indeed some side effects to being a levitating shark. While he doesn't dry out outside of water, he will feel uncomfortable in hotter enviroments, and he is more susceptible to burns than the average water type. In addition, when levitating, he uses light energy per round, but this does not add to total exhaustion. He has forgotten how to use Hydro Pump and Snarl. The marks on his face grow a bright futuristic yellow, though this is purely cosmetic.
Hidden Power: Electric
@Sharpedite (Free) - This item allows Sharpedo to Mega Evolve into Mega Sharpedo when held during battle.


Level 4 Female Honchkrow
Honchkrow (Dark/Flying): Honchkrow are symbols of woe amongst Pokémon and people, particularly when seen at night, so they may make opponents feel uneasy. Honchkrow have influence over Murkrow. If a Honchkrow is fighting a Murkrow, the Murkrow will be more reluctant to damage it. Honchkrow are quiet fliers and can easily evade detection, though they are slower and less agile than Murkrow. However, they are also outstandingly confident, and this will only empower them further, granting them a boost similar to Work Up whenever they KO an opposing Pokémon.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Flying]: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. This also means that they are much harder to knock off course after gathering momentum. They are also more adept at commanding the wind, and they can use these attacks with slightly less energy than normal. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Bio: Honchkrow loves writing cold and bone chilling songs. Too much, perhaps, if I am to be honest. She produces really dreadful and dreary noise, enough to keep you awake at night.
Signature Technique: Omen of Dread
Consuming Considerable Dark Energy, Honchkrow lets loose a bone chilling caw laced with dark energies, the noise spreading out over the arena. The call in combination with the energy puts the foe into a state of absolute terror, dropping both their offensive stats by 20% and making them incredibly fearful. The energy then is absorbed into the very air itself, hanging until the next opposing Pokemon is sent out. Every time a new opposing Pokemon is sent out, the call echoes once more, inflicting the debuff and fear in the same fashion, though the debuff is not as strong as the initial 20%. Defog, Rapid Spin and the such may be used to remove the Omen from the field. Honchkrow has forgotten Feather Dance, Snarl, and Flatter.
Hidden Power: Electric
@Nightstalker's Token (10 SP) - The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.


Level 4 Male Malamar
Malamar (Dark/Psychic): Malamar are able to bioluminesce, allowing them to light up a dark area for an extended period of time by using a move. It costs no energy to maintain this light. Their light-based attacks are slightly more potent than normal allowing it to inflict stronger sleep and mental illusions with Hypnosis. They can levitate, and are faster than their previous form. Their arms are long and quite stretchy, allowing them to attack from a distance. They are also fairly able swimmers and can stay underwater as long as any Water type. They can expel ink as a defense, using little energy but at the cost of a move, which can be used to blind opponents.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokémon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.
Bio: Malamar doesn't get the big fuss over bugs. Grass is much damn scarier man. That stuff will cut you up, edgier than Dark types, it is. It'll leave you itchy, salty, and bothered.
Signature Training: Plants are Evil
Malamar no longer takes thrice damage from Bug typed attacks, now taking neutral. However, he is now weak to Grass typed attacks, and his immunity to the affects of Psychic typed attacks is reduced to that of a resistance.
Hidden Power: Fire


Phat Cat - Level 4 Male Persian Alola
Persian [Alola] (Dark): Alolan Persian is a proud Pokémon and thus more susceptible to moves that induce anger. However, their incredibly thick coats leave them with a profound resistance to physical attacks, reducing damage taken from them by 20%. They are also much more crafty than their wild counterparts, and their deception and trickery techniques will be more potent as a consequence Persian can see in the dark, and are well adapted to moving silently so that no one can hear them move. They are able climbers and have excellent poise and balance. As a cat, they will usually land on their feet, and can slip through gaps that might seem too thin at first glance with little drop in speed. A Persian's Payday attack produces more coins and does more damage than normal.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Bio: Phat Cat is loaded man. Dude's got mad stacks, tons of dough. Rolls in the pay day every pay day, lives large. He's generous too, shares the wealth even with his foes man...though perhaps not in the way they imagined.
Signature Attack: Mad Stacks
With a rush of speed, Phat Cat quickly takes the foe by the shoulder, interrupting their technique with a deceptive offer of riches. Once their technique is interrupted, Phat Cat leaps from their side, and expends Significant Steel Energy to drop a sea of Pay Day coins on the foe, dealing Significant Steel Damage and burying them head to toe in gold coins. If Pay Day coins already exist on the field, this technique uses them in the creation of the attack, decreasing its energy cost to Solid. Phat Cat has enough Steel Energy to use this technique twice per match, and while it may be used more than once per foe, repeated usage on the same target will not interrupt their technique.
Hidden Power: Flying
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Old 06-19-2017, 09:50 AM   #3
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Bringing Bugcatcher's Token and Swampertite

Toneae: level 4 female Galvantula
Hidden Power Type: Ice
Item Attached: BugCatcher's Token
Special Training: Spider Jesus! (XX)
Toneae may walk through or on the surface any fluids unimpeded, as if she was walking on solid ground. This means that negative effects of things such as lava or sewage don't effect her. However, Toneae may not use Magnet Rise.

Baconator: Level 4 Male Emboar
HP Grass
Special Attack: Self-Cook (FI)
Using solid Fire energy, Baconator momentarily lights himself ablaze, powering himself up and causing the aroma of bacon to waft through the arena. This gives him a single stage boost to his attack and special attack. Additionally, the opponent will be less inclined to attack Baconator for the next few rounds and even have a 50% to become confused at the sight of a Pokemon lighting itself on fire. Baconator may use this move up to three times per battle, but cannot use Head Smash, Rock Slide, and Heat Wave.

Skippy: Level 4 Male Swampert
HP Flying
Swampertite Attached
Special Training: Skip in FLAMES (FI)
Skippy can now reside and swim in magma and lava as well as a Magmortar can. He may also use the move Lava Plume, at a max of twice in a given battle. Skippy may no longer use Hydro Pump or Blizzard.

Georgina: Level 4 Female Torterra
HP Rock
Special Attack: Vine Slam (GR)
Using Signficant Grass energy, Georgina slams her forefeet into the ground, and from the terrain in front of her erupts a massive, thorn-covered vine. This vine, as manipulated by Georgina, ensnares the foe, and slams them into the ground. This move can be used in any circumstance that a Grass-Type could use Grass Knot. This attack does solid Grass-type damage, though Flying types are weak to this move as opposed to their normal Grass resistance, thanks to the attack's similarities to Smack Down. This attack will leave all flying and levitating foes with hindered flight/levitation for about a round or so after the move is used, though a Pokemon's flight will be hindered less and less with repeated usage of the move. This attack may be used up to three times per battle and Georgina may no longer use Iron Tail, Outrage or Rock Smash.

Guildmaster: Level 4 Male Jigglypuff
HP Ground
Special Training: The Guildmaster's Rage (XX)
Guildmaster's damaging sound-based attacks deal x1.2 the damage they normal would. The effects of non-damaging sound attacks will be more potent, working as if all foes had sensitive hearing. Guildmaster never learned Hyper Beam, Ice Punch, Fire Punch, and ThunderPunch.

Alpha: Level 4 Male Stunfisk
HP Grass
Special Training: Why Have Logic When You Can Have Derpfisk? (GD/EL)
Alpha can use any of his Ground-Type moves with the execution of his Electric-Type moves, and vice versa. This is ordered as [Move1]-Style [Move2], where the first move is how the move is executed, while the the second move's type, energy and damage levels, and secondary effects are used. So, if Earthquake!Thunderbolt is ordered, Signifcant Electric energy is channeled through the ground or directly onto the opponent, dealing Signifcant Electric damage with a 10% chance of paralysis, but if Thunderbolt!Earthquake is used, the attack is a bolt of significant Ground energy levied at the opponent, dealing significant Ground damage for no secondary effect. The cost, however, is that Alpha may no longer use Stealth Rock, Payback, Muddy Water, and Magnet Rise.

Toneae let's start with you.
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Old 07-02-2017, 07:08 AM   #4
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>posting orders for this


We're throwing The Booty out here, released as close to Galvantula as possible since he didn't specify any bullshit like being released on a wall.

Slam it beneath your body with a Cross Poison. Should it flee out of your reach while you're doing so, add the little extra energy to turn the melee version into a ranged. Afterward, trap it in a Toxic Thread.
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Old 07-02-2017, 11:52 AM   #5
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Thunder Wave before popping a Volt Switch straight into Skippy
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