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Old 05-07-2017, 12:40 PM   #26
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Old 05-07-2017, 12:44 PM   #27
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Sounds perfectly fine to me
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Old 05-07-2017, 01:10 PM   #28
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Looks good to me. Only thing I'd change is add a little something to the rule about not trading starters, to make it clear that a temporary trade is permitted to evolve one's starter, so people who start with stuff like Abra or Karrablast know they're not screwed out of the final evolution.
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Old 05-07-2017, 01:37 PM   #29
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You should mention the adopted mon trading rule too, so we don't have another Seedotgate.
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Old 05-07-2017, 01:42 PM   #30
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Now that I think about it, I should also mention gifting is allowed...
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Old 05-07-2017, 02:14 PM   #31
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Quote:
Originally Posted by Marion Ette View Post
Now that I think about it, I should also mention gifting is allowed...

Gifting is allowed?!

Yaaaas queen!
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Old 05-07-2017, 03:22 PM   #32
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Ok, made some edits.

Raves (and everyone else) - do we want to continue enforcing this rule? I personally don't see an issue with trainers adopting Pokemon and trading them as a "workaround" for the limit, since an adoption has to be used either way.
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Old 05-07-2017, 03:29 PM   #33
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I personally think it was something that wasn't a problem that was made one.
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Old 05-07-2017, 03:32 PM   #34
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Yeah, we should scrap what was an unwritten rule.
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Old 05-07-2017, 03:33 PM   #35
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I never actually saw it as a problem to begin with. I wouldn't object if we were to get rid of the rule altogether, personally
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Old 05-11-2017, 05:38 PM   #36
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My apologies for not returning to this sooner - there's a lot going on, which I see as a positive thing!

SO, with the Cable Club more or less operable, I would like to move on to the White Market and trade discussion etiquette. In particular, I want to return to the discussion that began here regarding interfering with the trades of others, as I feel this is a good jumping-off point for the types of discussion I feel we should be having at this point.

What I'd like to know is how the community feels about White Market Culture, about what rules and restrictions should be in place with regards to trading behavior, and whether the infamous nature of "bid wars" needs to be addressed, or simply accepted as a part of FB.

As always, your feedback is welcomed and appreciated!
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Old 05-11-2017, 07:51 PM   #37
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I don't have much to add but I do want to say that I think some of that rule is important. More specifically, I think there should be a rule against trade sniping. Period. That is something that can definitely cause hurt feelings and drama.

As for not being able to interfere at all like if you see someone who is clearly being taken advantage of and isn't aware I don't like the idea of not being able to say anything. I feel like we should be able to speak up and at least make them aware through PM. But at the same time I understand why that rule was in place and don't know how I feel about it being taken away when I look at the whole picture. If everyone is allowed to speak up about whatever as long as there is no sniping involved I can still see that leading to drama in some circumstances. So I'm pretty torn about that aspect of the rule and I feel I could lean either way but I'm probably more for scrapping it.
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Old 07-10-2017, 05:34 PM   #38
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The 5-candy maximum per trade rule in the Cable Club has been a source of frequent issues over the past month or so. The other mods and myself had noticed small violations (6 or 7 instead of 5), but we let these slide - unfortunately, violations have become more and more egregious, and while we have addressed this with members in the past privately, the rule continues to be broken. My sense from members is that they genuinely don't know that it exists - the first inclination would be to make an announcement so that it's abundantly clear that THIS IS A RULE - but there is a hesitation here, which is why I present this to you all.

At this point, the mods have two options:

1) Amend the rule so that the 5 candy maximum only applies to Pokemon trades, OR
2) Begin enforcing this rule more sternly after announcing it and drawing more attention to it in the Cable Club.

In many of these cases, the spirit of the law is not necessarily being violated - these are not instances where people are throwing their weight around in candies to win bid wars, as was the concern that this rule was supposed to address. HOWEVER, it is still a violation of the rule - my question is - does this violation really negatively impact people? I am loathe to enforce a rule simply because it exists, which is why I am bringing this issue to the development thread rather than just straight up enforcing it (though I have no problem doing so).

Feedback on this matter is greatly appreciated.
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Old 07-10-2017, 06:04 PM   #39
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I honestly keep forgetting that this rule exists, especially in currency exchanges. I find it strange that we cannot trade, say, $1000 for 10 Candies, but $500 for 5 Candies x2 is dandy - either this is an exploit that should be disallowed, or it's not that bad to begin with, and in that case the rule itself is a little baffling to interpret.

I understand it was first put in place to prevent veterans from steamrolling newbies in trades, absolutely. It was a necessity. But when it comes to fun and games, I don't really like to err on the side of caution - I'd prefer to loosen up a bit and see how it goes, irresponsible as it may be. I think we have a solid enough community where disputes can be settled without dumping 25 Candies on the competition, and with that hope in mind, I'd like to see this rule revised.

Perhaps the best case scenario would be to limit which kind of trades this rule applies for - maybe not for currency exchanges, but for Pokémon and Mega Stones/Z-Crystals only? I don't know, excessive freedom is always tempting after prolonged periods of restriction, and maybe I'm making that very mistake, but I'd much prefer a more relaxed approach to several old rules
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Old 07-10-2017, 06:19 PM   #40
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People are desperate for levels. Sitting around watching your mass of level 1s not getting any gains over a long period is really tough, especially if you're a newer player to FB with no candy stockpile. No one should have to rely on Daycare and once a week candies to fix the level drought (which it doesn't).

This has been an ongoing discussion but it seems clear that this is a widespread issue that is hurting a lot of people to the point of them flagrantly breaking the rules. The best way to fix this would be to implement a short-term solution to, figuratively speaking, bring rain to end the drought. Like I said, there were several good suggestions in the level up thread about this (even the 'sparring gym' was a good idea). It seems to me like this issue is the next one that needs to be tackled once IQ is taken care of. Punishing people because they are level starved is the wrong way to go about this.

I also firmly stand by the opinion that we need to be extremely encouraging updaters to start distributing levels (and common items) more freely and be more relaxed with this. This isn't TessB anymore - there should be nothing wrong with giving levels to Pokemon who had a part to play in an update, even if it wasn't a battle - especially if they are lower leveled. I have been lurking around and I still have yet to see updaters relax themselves on this. Guys, seriously - let's loosen up, yeah? If a Pokemon had a role to play in an update, feel free to give it a level. No one is going to be mad at you about it, in fact, I bet it would be strongly encouraged. People are used to FB moving at a snail's pace - well, it certainly doesn't need to move at the speed of light, sure, but there's really no reason for it to ever have moved as slowly as it did during the Tess era, and right now we still have a lot of that overall mindset that we need to outgrow.
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Old 07-10-2017, 06:23 PM   #41
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My thoughts are that the 5 candies per trade rule should be made clearer, but that if candies for pokedollars are the only transfer done, then the rule should be lifted.

Basically, you can only offer a maximum of 5 candies for a non-currency trade, such as items or pokemon, but for a straight candy-to-pokedollar trade, the limit is lifted.
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Old 07-10-2017, 08:16 PM   #42
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Oh my God, this rule entirely slipped my mind, I'm so sorry!

But yeah, what it boils down to is people are desperate for levels. Pretty much the only time this rule is being broken is in the "buying" of candies.

The problem with levels needs to be addressed in a meaningful way. Dealing with this is treating the symptom without treating the cause. I don't see why we can't just buy Rare Candies from the Pokemart.
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Old 07-10-2017, 08:17 PM   #43
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I'm gonna echo the general sentiment here that the spirit of the rule should be emphasized here. The 5-candy limit was to prevent bidding wars from getting completely insane. In instances where people are merely using their Pokédollars to buy Candies off of other people, on the other hand, I see no reason why that should be limited to 5 Candies, especially when this could be easily circumvented.

Should the rule continue to exist? In my opinion, yes and no. Yes in that we need to be able to keep bidding wars from getting out of hand, and no in that the restriction doesn't seem right for things like outright buying Rare Candies from someone. At least, that's how I see it.
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Old 07-10-2017, 11:13 PM   #44
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Yeah, I honestly forgot that this limit existed outside of trades involving Pokemon. Mostly because the purpose was to limit bidding wars and have more of an equal playing field between new and older players going for the same Pokemon.

I'd much rather see it applied in the way I thought it was. Only on trades containing Pokemon and perhaps on ones containing certain items. "Trades containing X can have a maximum of Y candies and Z Pokedollars on one side" with X being whatever we want to limit bidding wars on (Pokemon, rare items, etc), and Y and Z being said limits.
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Old 07-10-2017, 11:20 PM   #45
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Or we could make it simple and keep a hard trade limit in the CC, and simply allow people to buy candies in the PokeMart.

Money is finite and tied directly to how hard someone works keeping the RP alive, either as an updator (via SO rewards) or as an active member (via reply rewards). I don't see a problem in letting them spent their hard earned cash on a few paltry levels if they want. We're trying to over complicate things by putting arbitrary designations on which items can and can't have a trade limit imposed on them, when in reality we should be addressing the real root of the issue, which is that people want levels and aren't getting them to satisfaction.

Allow candies to be bought with cash. Please.
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Old 07-10-2017, 11:53 PM   #46
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I second Tate's suggestion. Let's keep it simple.
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Old 07-11-2017, 04:33 PM   #47
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I completely agree, I'm also someone that feels that candies should be able to be bought.
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Old 07-11-2017, 06:19 PM   #48
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I was not aware of the rule as I had thought it was one of those that had been done away with the advent of "gifting" and such. I saw others had been trading Candies in bulk so I did the same.

That being said, I have felt some of the recent terms of trades have been approaching the "iffy" borderline of what should be acceptable, but that's just me personally.

At any rate, I'd be all for buyable Candies, as well as lifting the regulations on direct Candies for Cash exchanges.
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Old 07-11-2017, 07:17 PM   #49
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I'm all for the ability to purchase candies with Pokedollars as well, because MORE PURCHASE OPTIONS and MORE LEVELS. Maybe at $100 per candy? Two RP posts would then be 5 Rare Candies if that's what we wanted out of our money.
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Old 07-11-2017, 07:50 PM   #50
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I'm one of the biggest advocates for making Candies far more accessible, but $100 per candy is way too cheap. IF we go that route, and I'm not entirely convinced we should (nor am I entirely against it), Candies should be at least $300/ea.
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