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Old 05-29-2017, 01:50 AM   #1
Snorby
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UPN PASBL: Chiko vs Sneaze in a Spoopy Scenario!

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Chiko (Ghost Scenario) vs. Sneaze
6v6
Singles
Slapstick
DQ = 72 HR
Switch = OK
Equiall 4
Arena = The Last Stop
Alright friends, it would seem we have another prospective GL on our hands, and he feels ready to prove his meddle against one of- perhaps even the single- toughest opponents ASB has to offer. This is sure to be horrifically slow exciting, so let's not waste time and get the ball rolling.

Chiko, a squad please?
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Old 05-29-2017, 02:08 AM   #2
Chiko
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Arena has been changed to Graveyard due to that being a little less in the favor of Ghosts, although it still is to an extent.

Ty for reffing Snorby and have fun kerbstomping me Sneaze.

Bringing Reaper's Token and Nightstalker's Token

Misfortune -Level 4 Male Trevenant
Token Attached: Reaper's Token
Hidden Power - Fire
Bio: "It's a long dark road, leads to me where I'm going"
Misfortune befalls those who are not expecting it. Misfortune is the unexpected, as for whether it is good or bad depends on the individual's point of view. Misfortune strikes not once nor twice but as many times as it will so desire at the time. Misfortune is also a Ghost/Grass with big ideas and ways of making his opponent scream and beg for mercy.
Signature Attack: Gentle Hum (Ghost)
Using Heavy energy, Misfortune starts humming which sends Ghost energy billowing throughout the arena. Any Pokemon which hear this will find it difficult to move due to being locked up by physical paralysis, this paralysis will affect Electric types as well. Misfortune can use this twice per battle and has forgotten how to use Forest's Curse and Curse as these moves are viewed as not giving the opponent enough misfortune.

Haze - Level 4 Female Drifblim
Hidden Power - Bug
Bio: "I’ve never found a border round the ghost town"
As a Drifloon, Haze is often mistaken for a kidnapper and a murderer of children yet she laughs off these comments as she is something a bit more sinister in that she creates balloons to give to people. Doesn't sound sinister, does it? Well, you see, Haze has a special set of skills via which these balloons go 'pop!' and crap happens to whoever the balloons are attached to. Still not scary? Well, if I were you I'd think twice about accepting a gift from this female ghost.
Special Attack - Carnival Balloons! (Various)
Using Significant energy, Haze can create two types of balloons which she places onto her opponents by her ghostly magic which picks up a wind and blows the balloons towards her opponent. Then, via some kind of ghostly magnetism, they explode for Significant damage, these balloons are different in colour and type therefore must be ordered as Colour!Balloon. Haze has given up the moves Captivate, Attract and Return as these attacks do not suit her style of battling. The balloons have different usage limits, with Cyan being unlimited (due to being Flying type and lacking any effects) and Brown being limited to two uses. Only the Brown balloon has an additional effect and is as follows: Brown (Ground) - Has a 20% chance for mud to burst out and get into the opponent's eyes, reducing their vision as a result.

Spook - Level 4 Female Sableye
Token attached: Nightstalker's Token
Hidden Power: Water
Bio: Spook definitely enjoys spooking others, especially when that spooking involves draining vitality from them. Nutritious and delicious vitatlity.
Signature Move - Spoopy Seed (GH)
The user charges Considerable energy and fires a ball of ghostly energies onto the target which releases ghostly hands that drain energy from the target. These hands are rather thick and can snare the foe, and will plant themselves in the ground if the ground is soft. Each round the hands will sap light energy from the target and restore an equal amount to the user. The hands can be easily uprooted, but they are somewhat difficult to break and can restrict movement somewhat, but are vulnerable to Dark and slashing attacks.

Mortality - Level 4 Female Mimikyu
Hidden Power: Grass
Bio: Mortality is what we all have, whether it be bad or not. And hell, we're all rocking it one way or another and maybe even earthquaking it.
Signature Training - Boring sig
Mortality can now use Earthquake and has enough off-type for two uses.

Abyss - Level 4 Male Jellicent
Bio: As one who has several weaknesses, Abyss has always tried to do literally anything about it. He finally has a way now though, due to his newly found fear of bugs and just what they can do.
Signature Training: The Abyss? I am it.
Abyss is now neutral to Ghost while also becoming neutral to Bug. He also forgot how to use Sludge Wave and Night Shade.

Void - Level 4 Male Dusclops
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Old 05-29-2017, 02:25 AM   #3
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Onslaught Badge
Global Badge
The badge of the Donnybrook Coliseum, emblazoned with a flaming fist representing justice. This badge is given to trainers who triumphed in the Coliseum, and represents their skill and determination to win in an all out assault.
Badge Effect: Furious Onslaught
This badge allows the wielder to use one additional Three Move Combo in all of their matches.

Sablenite
Allows Sableye to Mega Evolve.
Attached to Keaira the Sableye

New Life Token
The New Life Token symbolizes the exhuberance of youth and the energy and joy that springs from new life. This token can only be attached to Pokémon that are not fully evolved (i.e. are able to evolve further but will never evolve) and will prevent their evolution. Pokémon holding this token will feel slightly more energetic than average, allowing them to go without a one-mover or rest for one round longer than average, akin to the Fighting-type's resistance to tiring. In addition, their tenacious nature will allow them to negate any evolutionary bonuses they find themselves faced with. This token may be purchased during the Easter 2015 event and may be purchased up to one time per trainer.
Attached to Snochu the Pichu

Harvester's Token
The Harvester's Token denotes one's prowess in caring for and farming the bounties of nature. It can be attached to Grass type pokémon only and greatly enhances their natural abilities. Rain will heal them by a mild amount each round, sunlight will significantly boost their mobility, healing moves cost half their usual energy cost and draining moves are much more efficient. This token may be purchased during the week long Thanksgiving event and may be purchased up to one time per trainer.
Attached to Simbelmynë the Cradily


Keaira: Female Sableye (level 4)
Biography: Keiara, being a Sableye, has always had a deep connection to the shadows around her. Inspired by her abilities involving shadows, Keira decided to go under training to use shadows further to her advantage, forming a strong attack out of them.
Hidden Power: Flying
Sablenite Attached
Special Attack: Totally Not Shadowball (Ghost/Dark)
Keiara draws shadows around her into a ball of energy which she then hurls at the target for extreme damage. If the arena is very dark, the charge time will be reduced slightly, but if there is very little shadow to draw from, it will take longer, at ref's discretion. Obviously if for whatever reason there are no shadows about, the attack is unusuable. This attack takes extreme energy, and can be used twice per battle, once as a Ghost type attack, and once as a Dark type attack. Charge time in an average arena is just over that of a Hyper Beam.


Snochu: Male Pichu (level 4)
Biography: Snochu is the child of a Raichu and a shiny Glaceon. During a great blizzard, his egg was left under ten feet of snow and ice, where it sat until hatching. In a natural attempt at the egg's survival, the Glaceon's genetics took over the genetics of the Raichu, chilling Snochu's body. His fur that would normally be yellow turned white, and his cheeks turned bright blue. After the egg hatched, Snochu took hours digging out of the snow he was buried in. He wandered the snowy mountain for a year, the cold genetics taking over him slowly with each passing day. Soon enough, he was no longer bothered by the cold, and after a while, he grew to enjoy it. Also, due to electric bolt-like form, as well as Ice typing, Snochu found it easy to learn to use Ice variants of his attacks to freeze predators. One dark day, a blizzard twice as bad as the one he was caught in as an egg came by, and he was buried underneath. There he stayed for days on end, unable to move or to escape, barely alive, the only thing keeping him from freezing to death was the last of the Glaceon DNA kicking in at full strength, turning the small mouse's blood cold and fur frozen, fully adapting to the icy environment. I dug up the little guy at that spot after he was buried for almost a week, dying of hunger and thirst. I nursed him back to health and he's been hanging around me ever since.
Hidden Power: Grass
New Life Token Attached
Special Training: Chilled
Snochu is now an Electric/Ice type, with all associated weaknesses and resistances. Additionally, he may use any of his Electric attacks as Ice variants, ordered as Cold Wave for Thunder Wave, Cold Beam for Charge beam, and what have you. These attacks will still deal recoil to Snochu just as any Electric attacks would, and using Charge will not negate this effect. Using an Ice variant of a move, in addition to using Ice energy and dealing Ice damage, replaces any paralysis it may cause with localized frosting and the chilling effect that comes with that. Snochu may no longer use Zap Cannon, Shock Wave, or Thunder, and may never evolve.


Tuan: Male Rapidash (level 4)
Biography: Tuan's coat is a pure white, with swirling dark purple flames and bright yellow eyes. Dispite the demonic appearance, however, Tuan is actually a decendant of the guardians of the underworld. As his bloodline was meant to protect against demons and their ilk, his flames carry an odd attribute to them.
Special Training: Purging Flame
Tuan's flame based attacks are filled with purging energy, causing them to turn a dark purple. These flames deal extra damage against Dark and Ghost types, which would be considered super effective damage, however they are not meant for use of those of good stature, and as such do half damage against Fairy and Fighting type Pokemon. All attacks that fall under this description also cost 25% more energy than they normally would. These modifiers do not stack beyond a single super effective modifier with eachother or the normal effectiveness chart, and thus any Dark/Ghost, Bug/Ghost, Grass/Dark, etc. will only take damage as though they were effected by a single super effective modifier. Tuan can no longer use Hidden Power, and he no longer leaves trails of flames when using Agility.


Simbelmynë: Female Cradily (level 4)
Biography: Simbelmynë has trained herself away from the more destructive natures of battling, instead opting to focus on her species' incredible ability to sustain themselves. Harsh training has allowed her cells to cause influxes of energy to additionally restore themselves, and to create additional energy upon recovery of damaged cells.
Hidden Power: Psychic
Harvester's Token Attached
Special Training: Regenerative Focus
Whenever Simbelmynë regains health, she also regains energy equal to 1/4 the health regained. The reverse is also true, with Simbelmynë regaining an additional 1/4 the energy regained in health whenever she regains energy. These effects cannot cause each other to activate in a chain of any form, and a maximum of light health and light energy may regained through this effect in any single round. Due to the focus being taken away from her more destructive battling techniques, she can no longer use Sludge Bomb, Seed Bomb, or Stone Edge. She also can no longer use Recover or Substitute, thanks to her cells no longer properly being able to replicate easily on command.


Holicithias: Male Decidueye (level 4)
Biography: A good archer knows how to target their foe's weaknesses. A great archer creates them. Holicithias is a great archer.
Special Technique: Status Arrow (Ghost)
Using decent energy Holicithias looses an arrow at his foe coated in specific energies meant to debilitate. Holicithias has access to four different types of arrows that may be used in this manner - Poison Arrow, which does pretty much what it says on the tin, poisoning the struck foe; Burn Arrow, which explodes on contact to create a localized burn; Sleep Arrow, which causes the foe to become drowsy, falling asleep after a full round has passed; and Fear Arrow, which makes the target likely to disobey orders that are not to use defensive or evasive moves, and gives the target a single stage boost to both its defense and special defense for the duration, with effectiveness subject to battle conditions like any other mental effect and being able to be cleared by Calm Mind and the like, lasting until the affected target has avoided or defended against a major amount of damage. Holicithias can use a Status Arrow a total of three times per match, with a maximum of two uses for any given status. The arrow itself does no damage.


Aphie: Female Kecleon (level 4)
Biography: Aphie's skin is a plum color. We really don't know why. Deeply in love with Jeri's Kecleon, Koi, Aphie used to regularly tackle and attempt to subdue her love interest. But even with training, her attempts were always in vain, and so she now admires him from afar. ...and sometimes not so far. Her habits - stalking some would call it - require the utmost stealth, but Koi being a Kecleon as well means that even when camouflaged Aphie would always be easily spotted due to the presence of her stripe. As such, she has practiced hard in order to mask even her one glaring weakness when hiding.
Hidden Power: Psychic
Special Training: Not Even A Restraining Order
When camouflaged, Aphie's stripe is no longer visible as it would normally be for other Kecleon. However, her Camouflage requires a light amount of extra energy to use.


I think I'll start off with Aphie.
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Daisy wins at life for making this Battle Cut
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Old 05-29-2017, 02:56 AM   #4
Chiko
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So, I'm super dead which is amazingly fun.

Void, let's go,

Spread a Haze as you back away before firing off a Round
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Old 05-29-2017, 03:01 AM   #5
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"Fake Out. If it forces a state change pop off a Shadow Ball otherwise Camoflague."
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Daisy wins at life for making this Battle Cut
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Old 05-31-2017, 12:18 AM   #6
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With the stage set and the two trainers prepared for battle, the battlers release their first champions. From Sneaze, Aphie the purple Kecleon takes the field, while Chiko chooses Void the Dusclops. The ref blows a whistle, and the battle commences. Aphie wastes no time in dashing forward, delivering a quick, light hit to Void in hopes of stunning him. Unfortunately for Aphie, Void has already shifted ethereal, meaning her first attack dealt negligible damage and barely delayed Void's first move. The cyclops spreads out a thick haze to try to hide in, but to no avail- Aphie's right in front of him, after all, and as such has no trouble conjuring up an orb of ghostly energy which explodes over Void, the ghastly energies causing the poor Dusclops to cry out in pain. Wanting to retaliate, Dusclops sings out an awful, painful-to-the-ears round of a song, that makes poor Aphie wish she couldn't here things. She takes comfort in the fact that she's much better off than her opponent, though.

Both are comfortably within their first thirds, with Aphie holding a solid lead.
Both fine for two. The pair are less certain of each other's exact whereabouts than they were when the haze started, but still have a decent general idea.
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Old 06-12-2017, 10:34 PM   #7
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"Keep your distance with a Swift and use your tongue for a Dizzy Punch."
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Daisy wins at life for making this Battle Cut
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Old 06-13-2017, 12:40 AM   #8
Chiko
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Hit them up with a Pursuit before delivering a Dynamic Punch
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