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Old 04-15-2017, 12:36 PM   #1
The Scientist
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Posts: 1,205
Charizard UPN PASBL Gym Defense: Sneaze vs. Slash

Sneaze (GL) vs. Slash
6 vs 6
Gym DQ (GL) / 96 Hour DQ (Challenger)
Switch = OK

Originally Posted by Sneaze
The Wildwood

The Wildwood is a beautiful, thick rainforest that stretches for an immense distance and serves as a spiritual holy place for those most in tune with nature. The majority of battling will take place in the central area of the wood, with a pond surrounded by large rocks slightly to the south. The pond isn't particularly large, only about a twenty foot radius, sitting about ten feet deep at its center. The edges don't taper off to the ground, however, and even at its shallowest point it still runs about five feet deep. The air in the Wildwood is thick with a heavy humidity, making Fire types uncomfortable, while the small drizzle of water from above couples with this to give the benefits of a Rain Dance, without the drawbacks for things such as sun based healing moves or reduction of Fire attacks. The heat here is incredibly intense, however, and rays of sun shine in through the canopy, making Ice types uncomfortable, while giving the benefits of a Sunny Day save for the boost to Fire attacks, without the drawbacks for things such as Electric attacks or reduction of Water and Ice attacks. The canopy above is fairly thick, making it so flying Pokemon cannot ascend particularly high, and the brush and trees on the ground are thick enough to be easily jumped back and forth from, while far enough apart that larger Pokemon can move between them with relative ease. Vines hang frequently from the trees, allowing for swinging or shaking, though doing the latter does nothing other than allow for some comical relief. Because this is considered sacred ground, it cannot be erased by Magic Room, while moves that benefit its inhabitants such as Terrain moves will require slightly less energy to use and have their effects slightly strengthened. Moves that affect or use the terrain will cost slightly less energy for its inhabitants to use while costing any intruders slightly more.


TL 4 (35-21-6)
Current owner of the Onslaught Badge and the Monolith Badge
Previous owner of the Indurate Badge and the Dual Wing Badge (Pre-scrap)
216 TP - 84 KOs - 20 SP (11 SP Debt to Machamp-X)
(W/L/D and stats recompiled as of 4/25/17)
Observe. Adapt. Evolve.
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Old 06-13-2017, 12:05 AM   #2
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...so I guess no amount of refusing to post is going to get Alto to change to post icon to something relevant.

Solstice Badge
Attachable Badge
Representing both the change in the seasons and the change in one's self, the tree with four colors of leaves that shapes the Solstice Badge is given to those who can defeat Sneasel12 in the Wildwood Gym.
Badge Effect: Seasoned Warrior
Using the power of the seasons, the wearer of the Solstice Badge may change the type of the move they are currently performing to represent one of the four seasons. The types available to be changed to are Fire for Summer, Water for Autumn, Ice for Winter, and Ground for Spring. Moves must use Significant energy or less in order to be able to have their type changed by this effect. These effects can be used a total of four times and each season can be represented a maximum of twice.
Attached to Athelas the Cherrim

Onslaught Badge
Global Badge
The badge of the Donnybrook Coliseum, emblazoned with a flaming fist representing justice. This badge is given to trainers who triumphed in the Coliseum, and represents their skill and determination to win in an all out assault.
Badge Effect: Furious Onslaught
This badge allows the wielder to use one additional Three Move Combo in all of their matches.

Harvester's Token
The Harvester's Token denotes one's prowess in caring for and farming the bounties of nature. It can be attached to Grass type pokémon only and greatly enhances their natural abilities. Rain will heal them by a mild amount each round, sunlight will significantly boost their mobility, healing moves cost half their usual energy cost and draining moves are much more efficient. This token may be purchased during the week long Thanksgiving event and may be purchased up to one time per trainer.
Attached to Simbelmynë the Cradily

Allows Venusaur to Mega Evolve.
Attached to Yggdrasil the Venusaur

Homura: Genderless Celebi (level 8) (Legend Uplevel)
Biography: Homura's normally darker green sections of her body have been tainted and blackened by the overwhelming shadows of the attack that felled her upon capture. She does retain some degree of a grudge towards those that hide behind shields and other defenses, and has developed a use for her time powers against such techniques.
Special Attack: Temporal Blaster (Normal)
Briefly stopping the flow of time, Homura rushes her opponent, charging a small sphere of energy in her palm before slipping around them and returning time to normal as she bursts the sphere into a barrage of blasts directly into the opponent's back, leaving them basically no time to react to the blows. To prevent any strain from altering the flow of time, Homura will always take the most direct path towards the opponent while performing this technique, meaning that she will not dodge attacks that are already in flight if they have been aimed at her, and while the damage done by the blasts does add up, the individual hits are not particularly jarring, meaning most opponents will have no problem continuing to execute any moves they may have been charging before her sudden disappearance and reappearance. This attack uses good energy for equivalent damage.

Athelas: Female Cherrim (level 7)
Biography: Athelas has spent much time being a primary support to her teammates. With time and training, she has managed to tap into the inner strength that her fellow teammates possess, though she can only do so when she is with them, and her potential in doing so is somewhat limited by her own abilities.
Hidden Power: Rock
Solstice Badge Attached
Special Training: Let Me Be The Carry!
When Athelas is in battle and a teammate is sent out, she may choose three types that she has access to, and from each of these types choose three moves that her teammate knows, for a total of nine. She is then able to use these moves as long as her teammate remains in battle. Normal and typeless may not be selected as energy types. She may only use a move from her teammate's movepool once per round, and doing so costs an extra light amount of typeless energy. Moves gained from signatures cannot be copied in this manner.

Simbelmynë: Female Cradily (level 7)
Biography: Simbelmynë has trained herself away from the more destructive natures of battling, instead opting to focus on her species' incredible ability to sustain themselves. Harsh training has allowed her cells to cause influxes of energy to additionally restore themselves, and to create additional energy upon recovery of damaged cells.
Hidden Power: Psychic
Harvester's Token Attached
Special Training: Regenerative Focus
Whenever Simbelmynë regains health, she also regains energy equal to 1/4 the health regained. The reverse is also true, with Simbelmynë regaining an additional 1/4 the energy regained in health whenever she regains energy. These effects cannot cause each other to activate in a chain of any form, and a maximum of light health and light energy may regained through this effect in any single round. Due to the focus being taken away from her more destructive battling techniques, she can no longer use Sludge Bomb, Seed Bomb, or Stone Edge. She also can no longer use Recover or Substitute, thanks to her cells no longer properly being able to replicate easily on command.

Yggdrasil: Male Venusaur (level 7)
Biography: Yggdrasil stays true to his name, attempting to be the towering tree whose roots stretch out to feed the weaker members of his team, and whose branches reach skywards to shelter those around him. He has over time developed an emphatic bond with his team and uses this to assist them even when not presently on the battlefield.
Hidden Power: Ghost
Venusaurite Attached
Special Training: Roots of the World Tree
When Yggdrasil's trainer posts their squad which includes Yggdrasil, he or she may choose two (if posting second) or three (if posting first) moves which are learned by Yggdrasil. When each Pokemon in the match is sent out, Yggdrasil's trainer may choose one of these moves to add to his Pokemon's movepool. This move is usable until the Pokémon faints or runs out of type energy. If they do not normally have this type in their move set, they will be granted a significant amount of type energy or enough for one use, whichever is greater. Mimic restrictions apply. However, due to his emphatic bond requiring a mind focused on the pure thoughts of helping his teammates, Yggdrasil is now weak to the Dark type, taking super effective damage from its attacks.

Mallorn: Male Torterra (level 7)
Biography: Turtle? No, Tortoise. Mallorn has shining golden leaves like the tree of his namesake.
Hidden Power: Poison
Special Training: Seriously Gamefreak?
Mallorn can use Rototiller.

Holicithias: Male Decidueye (level 7)
Biography: A good archer knows how to target their foe's weaknesses. A great archer creates them. Holicithias is a great archer.
Special Technique: Status Arrow (Ghost)
Using decent energy Holicithias looses an arrow at his foe coated in specific energies meant to debilitate. Holicithias has access to four different types of arrows that may be used in this manner - Poison Arrow, which does pretty much what it says on the tin, poisoning the struck foe; Burn Arrow, which explodes on contact to create a localized burn; Sleep Arrow, which causes the foe to become drowsy, falling asleep after a full round has passed; and Fear Arrow, which makes the target likely to disobey orders that are not to use defensive or evasive moves, and gives the target a single stage boost to both its defense and special defense for the duration, with effectiveness subject to battle conditions like any other mental effect and being able to be cleared by Calm Mind and the like, lasting until the affected target has avoided or defended against a major amount of damage. Holicithias can use a Status Arrow a total of three times per match, with a maximum of two uses for any given status. The arrow itself does no damage.

Yggdrasil will make the moves Leech Seed, Sleep Powder, and Grassy Terrain available for his squadmates to choose from.
Wild Future - FizzBy
PASBL - Ghost Grass Gym Leader - Dragon Elite Four

Daisy wins at life for making this Battle Cut
Originally Posted by Jerichi View Post
Whatever Sneasel says is right
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Old 08-21-2017, 09:24 PM   #3
The Scientist
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Join Date: Apr 2007
Posts: 1,205
Sometimes, I get on my knees and pray to God, asking him why I, in my infinite wisdom, took this match. He put me on hold.


TL 4 (35-21-6)
Current owner of the Onslaught Badge and the Monolith Badge
Previous owner of the Indurate Badge and the Dual Wing Badge (Pre-scrap)
216 TP - 84 KOs - 20 SP (11 SP Debt to Machamp-X)
(W/L/D and stats recompiled as of 4/25/17)
Observe. Adapt. Evolve.
Altocharizard55 is offline   Reply With Quote

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