UPNetwork  

Go Back   UPNetwork > Independent Forums > PASBL

Reply
 
Thread Tools
Old 01-04-2017, 03:09 PM   #1
RealMrGame10
Team Instinct
 
RealMrGame10's Avatar
 
Join Date: Apr 2014
Location: Land of Stars and Harmony
Posts: 1,502
Mudkip UPN PASBL: GX Prodigy vs Trot Away

Gx Prodigy (C) vs Trot Away (A)
3v3
Slapstick
Singles
Equiall 1
Strict 72 Hr DQ
Switch=OK
Arena: Rainforest

Forest: The trees of the Forest arena are fairly densely packed, but this will only restrict the movements of larger Pokemon. The trees will obviously offer some sort of cover for battling Pokemon, and are easily climbable. Flying Pokemon may find navigating the higher reaches of the Forest hard due to the density of the branches. Rocks are easily summonable from the arena, and attacks such as Earthquake and Bulldoze will transmit readily. Setting fire to the surroundings is dissuaded and difficult due to the danger it presents, but entirely possible. This arena is outdoors only.
Optional [Extension] Rainforest: All stipulations of the Forest arena, only the humidity of the air and general moisture held within the arena makes Fire types fairly uncomfortable in this arena, and setting fire to the trees will be near enough impossible.

Welcome to the revival of the Rhee Reffing Service! We've got a great battle lined up for our audience today, and you guys know what's up, so let's get to it!
__________________

Me on SP

D- Ref on PASBL
(PASBL squad!)
Let's go WILD
I will battle for cheap
RealMrGame10 is offline   Reply With Quote
Old 01-04-2017, 03:24 PM   #2
GX Prodigy
Cascade Badge
 
GX Prodigy's Avatar
 
Join Date: Oct 2014
Posts: 484

Macero: Level 1 Male Anorith

Species Characteristics: Anorith are adept swimmers. Despite their weakness to water, they can swim without taking damage. As deep sea Pokémon, they can hold their breath for a long time, about as long as the average Water-type. Though still weak to Water attacks, they are somewhat less vulnerable than other Rock-types and take somewhat less damage. Their claw based moves deal 1.1x damage. They are familiar with the Water type. Being fossils, their Ancient Power attack will boost slightly more often.
[Bug]: Bug-types can see in the dark, and they have largely enhanced sight, granting them a small boost to the accuracy of their moves. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have an extra 10% chance of inflicting statuses and the resulting statuses are slightly more potent than usual. Bug types are in general more nimble than other Pokémon, though not necessarily faster, and will quickly out maneuver opponents when using unconventional movement.
[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena.

Biography: N/A

No Sig

Hidden Power: N/A

Item: N/A


Snipe: Level 1 Male Riolu

Species Characteristics: Riolu have an underdeveloped ability to sense aura. This gives them a vague idea of the opponent's whereabouts, making them more likely to hit a foe when unable to see it. All baby Pokémon's techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.

Biography: N/A

No Sig

Hidden Power: N/A

Item: N/A


Proculco: Level 1 Male Blitzle

Species Characteristics: Blitzle are brimming with electrical energy, often releasing small amounts through their mane, causing it to flash brightly. Their mane can be illuminated for a longer period of time, allowing them to illuminate an area much like an Ampharos. Blitzle, though quite fast, are not nearly as fast as their evolution, but somewhat more agile. When using Agility, they leave a trail of sparks, which do light Electric damage to anything that walks over or stands on them. Any attack they execute with their hooves is 1.1x as powerful.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.

Biography: N/A

No Sig

Hidden Power: N/A

Item: N/A


Iugis: Level 1 Male Drilbur

Species Characteristics: Drilbur dig like a drill using their long, pointed, shovel-like claws. They can dig quickly and easily through almost any type of ground even through some hard, typically impenetrable surfaces like concrete, though this will be more difficult and take more energy. Their tunnels are also sturdy, and, if desired, can be made so they do not collapse after being dug. Their claw based attacks deal 1.1x damage.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks, and will take neutral damage from Electric when wet. Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. This allows them to use Ground attacks on any surface, with the exception of Dig. They can also cause the ground to shake more vigorously when using Earthquake and Bulldoze.

Biography: N/A

No Sig

Hidden Power: N/A

Item: N/A


Caster: Level 2 Female Misdreavus (Uplevel)

Species Characteristics: Misdreavus will usually stay in the ethereal state but can switch to solid or invisible if required. Misdreavus levitate by default but have a lower flight ceiling than most levitating Pokémon and are not particularly fast. They can be poisoned.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves

Biography: N/A

No Sig

Hidden Power: N/A

Item: N/A


Petr: Level 1 Male Snubbull

Species Characteristics: Snubbull are proud Pokémon and more susceptible to moves that induce anger. However, they are also resistant to fear-inducing effects. Their hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves, and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Snubbull's biting attacks are 1.1x more powerful.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.

Biography: Despite his species, Petr is very gentle and purehearted. He has tons of compassion and doesn't like being over the top unless the need arises. Usually, he would be the peacemaker in his pack and create treaties and alliances with other packs. He was the perfect example of a diplomat and never really liked fighting. However, one day, a gang of Ekans and Arbok were threatening the pack and he had no choice but to fight.
A war broke out between the gang of snakes and pack of dogs. It was fought for many years and there were many casualties. He didn't participate in the war at first only barking out orders and attmepting to end the war by making negotiations with the gangleader, a larger than normal Arbok in both height and weight. However, the Arbok only wanted war. He yearned for nothing else than complete destruction of Petr's pack. Petr had no choice but to leave the pack--not to abandon the fight, but to come back with hope.
He wandered as far as his legs could take him and collapsed. He was tired of walking and every part of his body burned. He was sore and sweaty, but he got back up. He never gave up. The image of his brethren and members dying motivated him and pushed him to move forward. He couldn't--no he wouldn't let anymore die. He would eventually stumble into the some Seismitoad. He told them of the trouble his pack was in and the desperate need for help. He needed the power to stop the Arbok and Ekans. Upon hearing his story, the Seismitoad all agreed to teach him the moves of the earth. He learned several powerful mvoes and returned back to his pack. His pack was in shambles, there were less than a third of the pack remaining. The opposing gang was strong however having lost less than a third of members. Petr then went on to teach the remaining pack members the moves he had learned, the moves of the earth. With his teachings, the war continued for two years. That's the amount of time it took for the gang of Arbok and Ekans to be wiped out. That's the amount of time it took to fight without having another causualty. That's the amount of time it took for Petr tenacity to come through. His name is Petr because his tenacity is like a rock that cannot be moved, unwavering.

Special Training: The Power of the Earth!
Due to his desperate attitude and time with the Seismitoad, he is know familiar with the ground type. Because of his long journey, he never had time to learn the moves Close Combat, Thunder, and Double-Edge. Although he is familiar with the ground type, he rushed the Seismitoad in order to return quickly. As a result, he is not efficient with ground type moves as they cost 10% more type energy.

Hidden Power: Psychic

Item: N/A

---

(Thanks for the match Trot. Thank you for picking this up RMG)

Let's see if you can handle my squad of hunters, Trot.
__________________
GX Prodigy is offline   Reply With Quote
Old 01-04-2017, 04:30 PM   #3
Trot Away
Espurrvasive
 
Trot Away's Avatar
 
Join Date: Jul 2014
Location: Where I really don't belong.
Posts: 1,724
We're going to find out. We won't be easy targets!

Thanks for picking this up, RMG! 'm guessing Eliteknight passed the match over to you? Either way, come on friends, let's show them what we can do!

Felyne - Meowth, Male, Level 1 You face an Ace today, buddy! Meow-ha!
Bio/Signature
Spoiler: show
Bio: This Mewing Mate is a Trainer's best friend! From alleygoer to audacious ally, Felyne is one feline who you can count on to back you up or help you out of a bind. As long as the task isn't too daunting, ask him a favor and he will do all that he can to get it done! He often refers to himself as an "Ace", whatever that is. He is the better-mannered rival to the troublesome Melynx.

Signature Tech: Felyne is always training hard to become a better Ace, and to stay on top of his rival. Despite his confidence, Melynx and his pranks are always getting the best of Felyne. Melynx would always make off with stashes of apricorns he likes to collect...and leave behind a nasty surprise behind to boot! This puts him at his wit's end and pulled his last whisker...Felyne managed to chase Melynx down and make him pay...In a fit of fury where he had at him with a fierce pummeling of paws and claws, his Dark-pelted rival didn't stand a chance! That was a lesson Melynx didn't soon forget. And apparently, neither did Felyne because he practiced his newfound fighting technique the best he could. Even though those two are always at each other, they still manage to stay pals...

Special Attack: Felyne Fury Combo (Fighting)
Using Significant energy, Felyne surges red with power before rushing in to pummel and confound the target all around in many directions. A ruthless assault of punches, claws, and tail swipes, ending with a decisive crossing slash! The attack as a whole deals Considerable Fighting damage and is quite difficult to elude or interrupt, even against speedy opponents as Felyne constantly gives chase while attacking. He gains the energy to use attack up to twice in a battle. His training hinders his ability to use Skull Bash, Body Slam, or Double-Edge.

Hidden Power: Fire

Rover - Seel, Male, Level 1 *Pant Pant* Rooof!


Beatrice - Nidoran F, Female, Level 1 Oh? Let's see what you got then. Hehehe...
Bio/Signature
Spoiler: show

Bio: A mysterious mouse who can be described as an enigmatic Yandere. She's a hard worker and tries all that she can to have her say and help out. But she comes and goes whenever she pleases, so it's hard to tell what makes her tick! She also has a sadistic sense of humor, conversations can get a little unsettling as a result...She and Petunia hang out often.

Signature Tech: Lately she's been interested in a new form of art. The "Mystic Arts" that is. She decided to hang out with my Psychic pokemon and get lessons from them. Neither Bella or Boinko know what her angle is, but were nevertheless fine with spending time with her and giving a few pointers! These lessons include unlocking some latent abilities and manipulating opponents, as well as using that to alter her venomous abilities. She's been getting really good at it.

But Beatrice wanted to take her lessons to the next level. By her own requests, my pokemon mates decided to use their Psychic attacks against her to test her to be more tolerant to such...As much as she hated it, she stuck with the training to the end and eventually was hit so much that she began to grow an endurance, and eventually tolerance that it doesn't hurt as much! Feeling proud, she thanks Bella and Boinko and promises them she will hang out with them more. Now they still spend time together. Although not as teachers and pupil, but as friends with special powers!

Type Change: Psyvenomous (Poison/Psychic)
Beatrice is now a Poison/Psychic type, with the related characteristics, weaknesses and resistances. As a Nidoqueen, she retains this typing but ditches her ties to the Ground type, leaving her with standard off-type energy. Thanks to the lessons of her friends, she is able to use Magic Coat, Light Screen, Extrasensory, Psyshock, and Zen Headbutt. She can also use the Telekinetic version of Psychic. To keep from overwhelming herself, Beatrice foregoes using Skull Bash, Double Team, Swagger, Thunder and Blizzard. As a Nidoqueen, she also will not use Superpower or Giga Impact.

Hidden Power: Fire

Bulwark - Bergmite, Male, Level 1 .....

Perksie - Audino, Male, Level 1 I'd better be careful, they look dangerous...
Bio
Spoiler: show

Bio: He's the kind of Audino who does his best to keep an ear out and a hand on everything! Perksie is always open to listen and see if he can't cure what's ailing you, therefore he's a big help among the others. Despite his modesty, shyness and girly appearance, he is quite adept at what he can do, especially keeping things in order and making sure everyone's in tip top shape.

Hidden Power: Steel
Holding: Audinite

Highfly - Emolga, Male, Level 1 We may not be the fiercest of folks, but we don't give up easily!
Bio
Spoiler: show
Bio: Highfly is a free spirit with wicked levels of enthusiasm. He's always open to try new things and adores gliding on the wind. He can be a Jack-of-Trades when he wants to, but he's rather naive and has alot to learn about the world around him.

Hidden Power: Ice

Come on, Felyne. The chase is on!

Gotcha, let's do this. Bring on whoever wants to take on an Ace!
Trot Away is offline   Reply With Quote
Old 01-04-2017, 04:50 PM   #4
GX Prodigy
Cascade Badge
 
GX Prodigy's Avatar
 
Join Date: Oct 2014
Posts: 484
*Beep* The target is a Meowth. Considers himself an "ace". I'm calling for you to take him down...Macero. Over. *Beep*

*Beep* Don't worry, GX, this guy's about to get hunted down. What are my orders? Over. *Beep*

*Beep* Go on the offensive, this target must be eliminated. Use Crush Claw. If the spot is weakened, then Use X-scissor with your claws on the spot. Otherwise, use it again. Don't let him out of your sight and stay as close to him as possible. Keep me updated on the circumstances. Over.*Beep*

*Beep* Got it. Target in site. Over. *Beep*
__________________
GX Prodigy is offline   Reply With Quote
Old 01-04-2017, 05:07 PM   #5
Trot Away
Espurrvasive
 
Trot Away's Avatar
 
Join Date: Jul 2014
Location: Where I really don't belong.
Posts: 1,724
Careful, Felyne. That Anorith has got his crosshairs on you!

I'm not an easy target, i'll make sure of it. I'll use Iron Tail to knock his Crushing Claws away.

Yeah. He might want to stay up close and purrsonal...gah! Anyway, make him regret that. Use a Water Pulse to knock him away!

Purrpare yourself, Macero. You're in for a critical hit!
Trot Away is offline   Reply With Quote
Old 01-05-2017, 09:58 AM   #6
RealMrGame10
Team Instinct
 
RealMrGame10's Avatar
 
Join Date: Apr 2014
Location: Land of Stars and Harmony
Posts: 1,502
Round 1: Hunter v Ace

The camera pans up on the beautiful rain forest. It's... just... a beautiful rain forest.

Can you focus?

This is my partner, the demon Pikachu Geoff! He'll be doing some color commentary for us!

Yeah, it'll be a fun time

We've got a fun matchup today between GX Prodigy, a very ambitious trainer, and Trot Away, a trainer who has shown a very strong bond with his Pokemon! Classic!

I can hardly contain my excitement.

Let's go ahead and see our trainers' Pokemon!

Quote:
Anorith (Bug/Rock): Anorith are adept swimmers. Despite their weakness to water, they can swim without taking damage. As deep sea Pokémon, they can hold their breath for a long time, about as long as the average Water-type. Though still weak to Water attacks, they are somewhat less vulnerable than other Rock-types and take somewhat less damage. Their claw based moves deal 1.1x damage. They are familiar with the Water type. Being fossils, their Ancient Power attack will boost slightly more often.

[Bug]: Bug-types can see in the dark, and they have largely enhanced sight, granting them a small boost to the accuracy of their moves. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have an extra 10% chance of inflicting statuses and the resulting statuses are slightly more potent than usual. Bug types are in general more nimble than other Pokémon, though not necessarily faster, and will quickly out maneuver opponents when using unconventional movement.

[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena.

Meowth (Normal): Meowth and Persian can see in the dark, and are well adapted to moving silently so that no one can hear them move. They are able climbers and have excellent poise and balance. As a cat, they will usually land on their feet, and can slip through gaps that might seem too thin at first glance with little drop in speed. A Meowth's Payday attack produces more coins and does more damage than normal.

[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.
The Anorith wastes no time in taking advantage of his strong claws, lunging at Felyne with right Claw outstretched, as if to Crush him. Felyne counters the attack by coating his Tail in Iron, clashing with Macero's attack.

Sparks fly! Amazing!

Macero cringes a little, since the Steel type attack seems to have hurt a bit, too. Using his other claw, he goes for a repeat performance, this time clamping around Felyne's right hip. Felyne cries in pain, but uses his left hand to smash Macero with a Water Pulse. Macero releases Felyne, hurting, but not confused.

The RAINFOREST

that was so late, Geoff

Macero took a fair deal of damage, moving through the majority of his first third of health. Energy usage was average. He's pretty fresh, too.

Felyne took a bit of damage. He's got a Crush Claw mark on his right hip. Used some energy and is fresh. Majority of Water energy remaining.
__________________

Me on SP

D- Ref on PASBL
(PASBL squad!)
Let's go WILD
I will battle for cheap
RealMrGame10 is offline   Reply With Quote
Old 01-05-2017, 10:47 AM   #7
Trot Away
Espurrvasive
 
Trot Away's Avatar
 
Join Date: Jul 2014
Location: Where I really don't belong.
Posts: 1,724
Nice work, Felyne! But that looks like it hurt, are you ok?

*Cringes* Meowch! He got me good back there. I'd better purrtect this weak spot...

Yeah, you don't want to get hit there...climb up a nearby tree and put that Bug on ice, use Icy Wind from above!

If I wanna pull through, I have to be unpurrdictable. Maybe I can get one of our furrends to Assist me!

Good idea, go for it and get 'em! And be sure to protect that claw wound!
Trot Away is offline   Reply With Quote
Old 01-05-2017, 11:16 AM   #8
GX Prodigy
Cascade Badge
 
GX Prodigy's Avatar
 
Join Date: Oct 2014
Posts: 484
*Beep* Macero, status update. How is the target? Over. *Beep


*Beep* The target countered my first strike. I followed orders and it resulted in a soft spot on the target. Over. *Beep*


*Beep* Excellent. Phase One is complete. On to Phase Two. What is the target attempting to do? Over. *Beep*


*Beep* The Target is trying to escape. What are my orders? Over. *Beep*


*Beep* Make space while he is running away and then encase him alone in a Rock Tomb before he reaches the tree. Next, we commence the mission by directly entering Phase Two. Use Hone Claws to prepare for the future attacks. *Beep*


*Beep* Understood. Over. *Beep*
__________________

Last edited by GX Prodigy; 01-05-2017 at 11:54 AM.
GX Prodigy is offline   Reply With Quote
Old 01-05-2017, 01:20 PM   #9
RealMrGame10
Team Instinct
 
RealMrGame10's Avatar
 
Join Date: Apr 2014
Location: Land of Stars and Harmony
Posts: 1,502
Trot, climbing a tree should probably be considered a move, though I'm not quite sure. Would you like to confirm a three?
__________________

Me on SP

D- Ref on PASBL
(PASBL squad!)
Let's go WILD
I will battle for cheap
RealMrGame10 is offline   Reply With Quote
Old 01-05-2017, 01:39 PM   #10
Trot Away
Espurrvasive
 
Trot Away's Avatar
 
Join Date: Jul 2014
Location: Where I really don't belong.
Posts: 1,724
(Nay, just forget the climbing then. Just make with backing off, I guess? *Grumble grumble...*)
Trot Away is offline   Reply With Quote
Old 01-06-2017, 12:03 AM   #11
RealMrGame10
Team Instinct
 
RealMrGame10's Avatar
 
Join Date: Apr 2014
Location: Land of Stars and Harmony
Posts: 1,502
Again, I apologize, Trot. Does this affect your orders, GX?
__________________

Me on SP

D- Ref on PASBL
(PASBL squad!)
Let's go WILD
I will battle for cheap
RealMrGame10 is offline   Reply With Quote
Old 01-06-2017, 06:51 AM   #12
GX Prodigy
Cascade Badge
 
GX Prodigy's Avatar
 
Join Date: Oct 2014
Posts: 484
No, my orders stand
__________________
GX Prodigy is offline   Reply With Quote
Old 01-06-2017, 02:50 PM   #13
RealMrGame10
Team Instinct
 
RealMrGame10's Avatar
 
Join Date: Apr 2014
Location: Land of Stars and Harmony
Posts: 1,502
Mudkip Round 2: I get by with a little help from my friends

Carefully guarding his bruised side, Felyne backs away from Macero. As he does so, he blows out an Icy Wind, blowing over the reanimated fossil's rough carapace and chilling him to the core. Noticeably slower, Macero raises a Rock Tomb around the cat, who panickedly claws at the sizes of the rocky cage. Hearing his trainer's orders, Felyne calms down and raises one paw, hoping that his teammates can Assist him in this pinch. The paw glows slowly, as if a high schooler swamped in homework (and a snow day) is having trouble connecting to the Internet in order to use the Random Number Generator. Meanwhile, outside the Rock Tomb, Macero sharpens his Claws, Hon(e)ing his offensive prowess. He hears a "ding" from inside the Rock Tomb. The RNG has decided. Macero watches in horror; what will the Assist produce? As he watches, several rocks burst out of place, carried by the force of a Water Gun. Felyne crawls out of the Rock Tomb, grinning a bit.

Macero took a little bit of damage and is rather chilled, but he's got a Hone Claws boost. Still good for two.

Felyne took no damage. It was an average round of energy usage. Majority Ice energy remaining, and good for two.
__________________

Me on SP

D- Ref on PASBL
(PASBL squad!)
Let's go WILD
I will battle for cheap
RealMrGame10 is offline   Reply With Quote
Old 01-06-2017, 05:07 PM   #14
GX Prodigy
Cascade Badge
 
GX Prodigy's Avatar
 
Join Date: Oct 2014
Posts: 484
*Beep* Macero, status update. How is the target? Over. *Beep*


*Beep* The target has escaped the Rock Tomb. Inflicted some damage via Icy Wind. I am currently chilled. However, I have an attack boost and accuracy boost. Over. *Beep*


*Beep* Tis a shame. Onto Phase Two Part B. Use String Shot on it's feet and lower legs. Then X-Scissor aiming for the Crush Claw spot. We will use your type characteristic of high accuracy coupled with the accuracy boost from Hone Claws to succeed. Over. *Beep*


*Beep* What shall I do if I cannot use String Shot? Over. *Beep*

*Beep* Then replace String Shot with Rock Slide
(avalanche form) aiming at the Crush Claw spot and proceed with orders. Do not let him escape and stay as close to him as possible. Over.
*Beep*
__________________
GX Prodigy is offline   Reply With Quote
Old 01-06-2017, 06:11 PM   #15
Trot Away
Espurrvasive
 
Trot Away's Avatar
 
Join Date: Jul 2014
Location: Where I really don't belong.
Posts: 1,724
Whew! I got a little lucky there, I didn't purrdict he'd pull that trap on me!

Looks like you have Rover to thank for that bailout!

*Abruptly pops out of the pokeball* Roof roof! *Licks his Trainer excitedly*

Oof! Ok ok, I get it! Thanks, buddy. But Felyne, he's still after you...

Fine then, if he really wants it i'll play the helpless kitten. Myehe...

Huh?? Don't be rash, you'll get gotten if you stick around!

Don't furret, Trot. I've got it a plan. This call fur some Foul Play, i'll counter his clawing!

Oh alright, just don't let him hit your weak spot, he's way too locked on that to ignore...Put him to bed with Hypnosis right after!

*Nods*

Last edited by Trot Away; 01-06-2017 at 06:18 PM.
Trot Away is offline   Reply With Quote
Old 01-07-2017, 11:56 PM   #16
RealMrGame10
Team Instinct
 
RealMrGame10's Avatar
 
Join Date: Apr 2014
Location: Land of Stars and Harmony
Posts: 1,502
Mudkip Round 3: Playing Dirty

Targeting the newly emerged cat's legs to test whether or not cats can land on their feet when they're tied up, Macero String Shots Felyne's legs together. Sure enough, Felyne's balance is solid, and he stays upright.

Macero immediately rushes in, targeting Felyne's sore spot on his hip to slash with an X-Scissor. Felyne makes a reverse motion with his forepaws covered in Dark energy. The Foul Play is somewhat limited by the Meowth's hampered movement, but the chilled Anorith is no sparkplug himself, and Felyne is able to counter much of the attack. The Anorith blinks and stare at his claws, then looks up at the Meowth. They seem to share a moment, and Macero loses himself a bit, subsequently falling asleep. It turns out that Felyne had been using Hypnosis on him.

Macero took more damage, quickly approaching the end of his first third of health, but had an average energy round. He's going to appreciate being asleep and is still good for two.

Felyne took a bit of damage. His energy is basically out of the first third, and he may want to look at a break. Most Psychic remaining, and enough Dark to fuel another Foul Play.
__________________

Me on SP

D- Ref on PASBL
(PASBL squad!)
Let's go WILD
I will battle for cheap
RealMrGame10 is offline   Reply With Quote
Old 01-08-2017, 12:11 AM   #17
Trot Away
Espurrvasive
 
Trot Away's Avatar
 
Join Date: Jul 2014
Location: Where I really don't belong.
Posts: 1,724
Myehehe! Lights out, my purrimordial pal. I'm through playing tag with you fur now...

Nice, Felyne! Your plan worked. Now, Cut yourself loose and hide out in some plants out of his sights. I don't think he's going anywhere...

Meow we're talking. Soon enough, we'll see who's hunting who. But fur now...
Trot Away is offline   Reply With Quote
Old 01-12-2017, 10:16 AM   #18
GX Prodigy
Cascade Badge
 
GX Prodigy's Avatar
 
Join Date: Oct 2014
Posts: 484
*Beep* Macero, what's the status. Over. *Beep*


*Beep* Zzz....Zzz... *Beep*

*Beep* Macero, remember your orders deep in your subconscious. Our target is playing trickster. We'll play along for now. Set up a QC Sub, and then String Shot to the top of a tree branch and discover the location of your opponent. Over. *Beep*


*Beep* Zzzz....Zzz...Zz..Rodger. Over. *Beep*
__________________
GX Prodigy is offline   Reply With Quote
Old 01-12-2017, 11:02 AM   #19
RealMrGame10
Team Instinct
 
RealMrGame10's Avatar
 
Join Date: Apr 2014
Location: Land of Stars and Harmony
Posts: 1,502
Mudkip Round 4: Sleeping tight

While Macero peacefully slumbers away, Felyne Cuts his bonds and hides away.

Macero is fast asleep...

Nothing really happened. Both are pretty fresh.
__________________

Me on SP

D- Ref on PASBL
(PASBL squad!)
Let's go WILD
I will battle for cheap
RealMrGame10 is offline   Reply With Quote
Old 01-17-2017, 08:37 AM   #20
GX Prodigy
Cascade Badge
 
GX Prodigy's Avatar
 
Join Date: Oct 2014
Posts: 484
*Beep* Macero, based on your lack of response, I can only assume that you are asleep. This is a major setback to our plans. Your orders are to Dig to another part of the rain-forest while out of sight and to then String Shot to a higher vantage point to spot your target. Make sure you are out of your target's sights at all times and stay evasive for now. That is all. Over. *Beep*
__________________
GX Prodigy is offline   Reply With Quote
Old 01-17-2017, 09:46 AM   #21
Trot Away
Espurrvasive
 
Trot Away's Avatar
 
Join Date: Jul 2014
Location: Where I really don't belong.
Posts: 1,724
I think it's time for his wake-up-call. Felyne, jump out of the bushes and pummel him with your Felyne Fury Combo!

(Myehehe, he won't see it coming. Get ready to taste an Ace's special ability!)

That'll send him scuttling for cover for sure! When he does retreat, think up of a Nasty Plot to nab him with later...
Trot Away is offline   Reply With Quote
Old 01-19-2017, 04:40 PM   #22
RealMrGame10
Team Instinct
 
RealMrGame10's Avatar
 
Join Date: Apr 2014
Location: Land of Stars and Harmony
Posts: 1,502
Mudkip Round 5: Wake-Up Call

Last round was not much fun for the GX Prodigy side of the battle thanks to Macero's decision to step in. With bated breath, the audience watches to see what happens next.

Macero's trainer continues to call out to him in his slumber, and though he seems to be close to rousing, the orders initially fall on deaf ears.

Deciding that both sides have gotten enough of a breather, Trot Away orders Felyne to perform his signature technique and wake Macero up. The Meowth grins and rubs his paws together, as if to say: "This will be fun." With a speed similar to that of a Fury Attack, the cat launches a Combo of attacks upon the sleeping Anorith, phasing in and out of view as he moves at a high velocity. Macero blinks and begins to wake up when Felyne finishes the assault, coming to a standstill before Macero before savagely striking him with a wicked swipe.

Macero now fully awake, he hears the latter half of his trainer orders and String Shots a branch in a tree, vowing to wreak vengeance. Felyne scurries away and devises a Nasty Plot for more destruction.

Macero took some considerable damage and is now into the second third of health. Energy-wise, he's fresh and ready to go.

Felyne took no damage and is sitting pretty in the first third of health. Energy-wise, he's showing signs of overall fatigue, but is still good for two. He has about half his Fighting offtype left.
__________________

Me on SP

D- Ref on PASBL
(PASBL squad!)
Let's go WILD
I will battle for cheap
RealMrGame10 is offline   Reply With Quote
Old 01-19-2017, 05:10 PM   #23
Trot Away
Espurrvasive
 
Trot Away's Avatar
 
Join Date: Jul 2014
Location: Where I really don't belong.
Posts: 1,724
We nailed him, but he's out there somewhere...Stay alert!

Co'meowt co'meowt wherever you are! Mya, where'd you go...

Alright, climb up into the trees for a better view. If you spot him, blow him out with another Icy Wind! Watch out for surpurrises-- darn it! Why am I keep doing that...

Last edited by Trot Away; 01-20-2017 at 04:10 AM.
Trot Away is offline   Reply With Quote
Old 02-03-2017, 07:24 PM   #24
GX Prodigy
Cascade Badge
 
GX Prodigy's Avatar
 
Join Date: Oct 2014
Posts: 484
(Going to have to lay off of the Hunter RP. Not as good as an RP'er as Trot and I need to catch up on matches)

Fall off the branch onto the ground and quickly put up a Sandstorm and send that lightweight cat flying. If you are in range, let loose a Toxic, otherwise Ancient Power. Stay in the eye of the storm.
__________________
GX Prodigy is offline   Reply With Quote
Old 02-19-2017, 11:06 PM   #25
RealMrGame10
Team Instinct
 
RealMrGame10's Avatar
 
Join Date: Apr 2014
Location: Land of Stars and Harmony
Posts: 1,502
Mudkip Round 6: Blowing off steam

(Apologies for the delay)

While Felyne starts to scale a nearby tree, Macero decides to hop off of the tree. He starts to whip up a Sandstorm, though it's more grassy than anything else thanks to the arena's topography. Felyne blows down an Icy Wind down into the eye of the storm, which is slightly weakened by the sandstorm, but still makes it through. Macero responds with frustration by summoning an Ancient Power and hurtling it through the air. No boost lingers for the chilled Anorith, but Felyne takes a hit.

Macero drops closer to the midpoint of health. He's still okay for two, only now starting to tire.

Felyne took a hit. Boost is starting to fade as usual. This round wasn't great in terms of being a break, but he's good for two. Will need to think about another break soon.
__________________

Me on SP

D- Ref on PASBL
(PASBL squad!)
Let's go WILD
I will battle for cheap
RealMrGame10 is offline   Reply With Quote
Reply

Lower Navigation
Go Back   UPNetwork > Independent Forums > PASBL


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:09 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.