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Old 12-21-2016, 07:01 PM   #1
Chiko
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Phantump UPN PASBL: Goose (c) vs. Ironthunder (a)

Quote:
Goose (C) vs Ironthunder (A)
4v4
Singles
Equiall 3
Slapstick
72 HR DQ
Switch=KO
Ref can choose arena
> Ref can choose arena

Oh sweet, let's have some fun over at...

Quote:
Ice Path: Situated to the East of Mahogany Town, Ice Path stands as the sole barrier preventing many trainers from reaching Blackthorn City. Battles here take place at the expansive entrance way. The battle field stretches out wide on either side, with the floor below being comprised of a thick, unbreakable layer of ice, meaning most Pokemon will struggle to find stable footing. Rocks jut from the ice here and there, and Pokemon can use these as means of support to belay their slipping. The air within the cave is also incredibly cold, and this will have an effect on the battling Pokemon not accustomed to the conditions, causing them to become tired at a slightly quicker pace. As always, within reason, if one of the batters mentions positioning of an object, the battler is considered to be correct unless it contradicts a previous statement. This arena is indoors only.
Squad from Goose please.
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Old 12-21-2016, 07:51 PM   #2
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Sasha: lvl 3 female Weavile
Hidden Power: Default
Special Attack: Potato Blades (Grass)
Charging heavy Grass energy into her hands, Sasha creates a pair of energy constructs similar to the blades used in Attack on Titan ( a link can be provided if reference is needed). The blades, however, do not appear to be made of metal, instead appearing to be made of potatoes, carved into the shape of a blade. Despite being made of potatoes, the blades are still rather sharp. Sasha rushes the opponent, striking them with both blades, dealing heavy damage. Each blade has a roughly 10% chance of causing a Crush Claw effect on the part she struck. Sasha has enough Grass energy to use this once per battle.

Benny: lvl 3 male Bastiodon
Hidden Power: Grass
Special Ability: Guard Stance
Once per battle and using a move along with heavy Steel energy, Benny can enter Guard Stance. The energy surrounds his body, excluding his face, and hardens into what can be described as a suit of armor. This armor is thick and heavy, increasing his weight by 1.5x and making all physical attacks that hit him do only 80% damage. Due to the armor limiting Benny's movement, he cannot use any attacks that involve ramming ( such as Tackle, Headbutt, and similar moves) while in Guard Stance. In addition, the extra weight will cause him to suffer a drop in accuracy for his ranged moves, especially against moving targets. This armor can be removed either by using a move or getting hit by Brick Break or Rock Smash. He also loses mild typeless energy for each round he is in Guard Stance. If he is recalled from battle for any reason, Guard Stance will automatically deactivate.

Jaws: lvl 3 shiny male Croconaw
Hidden Power: Dragon
Special Training: InstaGatr
Jaws may now use Taunt and Torment twice per battle.

Charlotte: lvl 3 female Mankey
Hidden Power: Default
Special Training: Delicate Flower
Charlotte's punching attacks are now 10% stronger than a normal member of her species and she is also 10% faster. However, she now takes 10% more damage from both physical and special attacks.

Henry: lvl 3 male Houndour
Hidden Power: Grass

Inigo: lvl 4 male Kirlia ( uplevel)
Hidden Power: Steel
Special Attack: Dancing Blade (Steel)
Using significant Steel energy, Inigo creates an energy construct similar in appearance to a rapier. He then gives the opponent three quick slashes, each dealing mild damage (totaling significant damage). He may use this attack twice per battle. As long as he has this sig, he may only evolve into Gallade, as he believes Gardevoir is to feminine for him.

GL IT
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Old 12-23-2016, 10:55 AM   #3
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gl goose, thanks for reffing chiko. Bringing my Birdkeeper's Token.
-Monty the Hitmonchan, level 3, male, HP undefined.
-A Turnip the Skarmory, level 3, male, HP undefined.
-Candela the Chandelure, level 3, female, HP Poison.
-John Doe the Zoroark, male, level 3, HP undefined.
-Riki the Dedenne, level 3, male, HP Steel.
-Minerva the Noivern, level 3, female, HP Ground.

And we'll start with John Doe.
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Old 12-23-2016, 06:08 PM   #4
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Charlotte, the glass cannon, let's go

Begin with a Double Team, if you find yourself self taunted, Vacuum Wave instead. Either way, follow up with Power - up Punch
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Old 12-23-2016, 06:54 PM   #5
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Widespread Hyper Voice to knock the clones on the head, then U-Turn for Riki.
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Old 12-29-2016, 06:40 AM   #6
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Phantump Round 1: Ice, ice, baby.

As our combatants step out onto the Ice Path, they eye each other up and send out their own combatants. From Iron, an illusive Zoroak named John Doe, makes sense. While from Goose, we see a Mankey whose spirit is vital named Charlotte.

Quote:
Originally Posted by ASBDex - Chiko Ver.
Zoroark (Dark): In addition to a boost to all moves that involve deception, trickery or illusions, Zoroark are also able to generate complex illusions to trick their foe. When ordered, they can project an illusion of any object in his vicinity or any Pokémon in their trainer's party. They will make a Double Team-like projection that surrounds their body, taking on any visual characteristics the subject of the projection possesses. As long as the illusion is sustained, they will take on any visual characteristics it might possess, such as intimidation or cuteness. This may also be used as camouflage. The illusions act similarly to Double Team clones and will be dispersed by most attacks (including Foresight and Odor Sleuth), and while Zoroark using an attack will not dispel the illusion, it may weaken their effectiveness, especially if it is ordered to perform an attack that the subject of the illusion would be unable to do (such as a Pikachu using Fire Spin). This technique costs good energy and while it can be used any number of times, it loses their effectiveness with subsequent uses.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.

Mankey (Fighting): Mankey are excellent climbers, allowing them to scale most walls and surfaces and swing from vines and branches with ease, and they can use their tail to grasp objects and ledges. They interpret being stared in the eyes a challenge to their authority. Thus, any eye contact will cause Mankey launch into a berserk rage. They will focus almost exclusively on the offending target to the exclusion of all other concerns unless something else starts to become a bigger problem or gets in the way of their rage. Until its target has fallen Mankey will be extremely emotional and responsive but more vulnerable to confusion. Mankey will also be winded for a few moments after its berserker rage has ended, with longer periods of rage meaning more downtime. A trainer may write a note in their bio stating that their Mankey has been trained not to enter in to the enraged state in this way.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.
Leggo.

The match starts as Charlotte surveys her surroundings and how slippery the floor is here. Such slipperiness is bound to cause some matter of treachery and maybe even hilarity, who knows? Charlotte starts by cautiously moving around in order to create some clones, or afterimages. Charlotte manages to make four clones but as she finishes, Johnny D decides to just shout extremely loudly and hyper-actively, this sound washes over the poor monkey and her clones, decidedly knocking them all out of commission whilst causing damage to Charlotte. Now, for hilarity to ensue. Johnny D decides to GTFO of this match-up by charging full speed with a U-turn maneuverer despite the traffic signs in the area, which is a really bad idea because traffic violations are costly. Anyway, JD charges at the monkey while covered in bug energy, only to... Fling himself because of slipping, oops. The attack still hits though while Charlotte gets off a PuP in return. Grumbling about what happened, JD is soon replaced by a 'mon which is familiar to me; Riki the Dedenne.

Quote:
Originally Posted by ASBDex - Chiko Ver.
Dedenne (Electric/Fairy): Dedenne are rather fast and agile, able to squeeze into small spaces and climb well. The antennae on their cheeks allow them to communicate with other Electric-types, allowing them to more easily coordinate attacks or to read the moves of other Electric Pokémon. Their hearing is more sensitive than normal at the expense of being more vulnerable to sound-based status moves and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Their cute and cheery disposition will cause opposing Pokémon to reconsider attacking them, much like a passive Charm effect. In addition, their Nuzzle attack uses less energy than normal.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
Summary:

Charlotte took a fair hit, traveling through the first third. Good for two.
John Doe took a hit as well but a minor one, good for two.
Riki is fresh as a mouse. Yes, I made the joke.
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Old 12-29-2016, 07:20 AM   #7
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Thunderbolt into Play Rough.
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Old 12-29-2016, 01:35 PM   #8
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Let's use a ST Agility to rebound off that rock on your right, hopefully dodging the thunderbolt, and hit Riki with a U-Turn into Benny
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Old 12-30-2016, 11:10 PM   #9
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Phantump Round 2: More changing of position

After the last round, Charlotte now stares down a Pokemon which she hoped she didn't have to, a Pokemon which is usually terribad in ASB unless the user is Iron; Dedenne. Charlotte shudders as she faces down the Fairy who decides to not go easy on the Mankey whatsoever. Riki charges up electricity in his tiny, itsy bitsy little cheek pouches before sending over 1,000 volts of electricity hurtling straight towards Charlotte who tries to be a silly thing and ST Agility itself off of a rock near it, getting to the rock is a bit of a slippery moment, although the ST Agility does manage to push it away but not before getting smacked with a decent portion of the Thunderbolt from Riki who smiles in glee at the pain that is opponent is in. Riki then decides to also run across the ice like a madman, a glowing pink madman at that. Charlotte sees this and decides to GTFO because taking a hit would be painful... I mean, he could have avoided pain had he aimed to U-turn the ground but no, he instead decides to meet Riki head-on. The two head towards each other, one covered in light green and the other in light pink although that doesn't mask the fact that they're both struggling for grip as if they're on slicks. Eventually, after slipping and sliding towards each other the two meet up and smack each other for some damage, Riki comes out looking barely harmed while Charlotte screams in pain from the Fairy typed energy which shakes her to her core, thankfully her attacks gets her returned though. Riki has a cry of glee which soon turns to fear as the space where Charlotte once was turns into a massive, hulking defensive giant of steel and rock; a Bastiodon named Benny... Fates reference?

Summary:

Riki took small damage and is good for two.
Charlotte took a nasty hit and is nearing the midpoint of health, although now resting up in her Pokeball. Bug is at a tiny bit more than half.
Benny is fresh from the ball.

Goose
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Old 12-31-2016, 11:11 AM   #10
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Heavy Slam, then keep crushing him by entering Guard Stance. If at any point he tries to switch out, Block him in

Potential three
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Old 12-31-2016, 05:58 PM   #11
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ST Agility to dodge the Heavy Slam, then clock them with a Thunderbolt.
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Old 01-01-2017, 04:24 AM   #12
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Phantump Round 3: Ain't Crushing Me

With a massive ancient wall in front of him, Riki knows that he'll have to play safely in order to not be completely destroyed by the power of ancient times. Riki eyes down Benny as the old Pokedino moves closer and closer, a smug grin appearing on the shield's face. Benny gets ready to lay a smack down on Riki, covering himself in shimmering Steel typed energy before telling Riki that his days of being free are numbered, although, Riki is in disagreement here as he makes some weird noise that you'd hear on a Sunday morning cartoon before using his agility to move out of the way, allowing Benny to hit the floor and then... Be completely confused because his orders didn't mention how to deal with an escaping mouse. Happy about his escape, Riki decides to repay the favor of allowing him to make a taller Pokemon look embarrassing and does so by charging himself up once more for a massive blast of electricity. Riki's body shines and glimmers before letting loose a massive bolt of electricity which shakes Benny to his core, not only that, but leaves slight paralysis after the pain dissipates.

Summary:

Riki avoided damage and is good for two.

Benny used very little energy, took a hit and dropped a bit through the first third, paralysis won't make things easy,

Iron
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Old 01-01-2017, 01:15 PM   #13
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Volt Switch to Monty. Repeat if it fails.
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Old 01-02-2017, 03:55 PM   #14
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Roar x2 to stop both of them then Rock Tomb

Three
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Old 01-03-2017, 08:13 PM   #15
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Phantump Round 4: Switching again? C'mon guys.

Happy about avoiding being crushed entirely, Riki looks back towards the great wall of Bastiodon and decides that it is finally time to get the hell out of the match-up that he's in. Riki starts to charge up some Electric typed energy, his body starts to glow and everything feels alright until Benny has something to say. What did he have to say? Well, Benny opens his ancient maw wide as he lets loose a loud Roar which echoes throughout the cave of the Ice Path, scaring the shit out of Riki who cancels his attack in fear. Riki then brushes himself off and tries to pull himself together, looking back at Benny cautiously now that he's aware of how Benny can stop his switching antics, Riki pumps himself up once more, getting ready to finally leave this hell of a match-up as he charges up his electricity once more only for Benny to, once more, let loose a loud roar which scares Riki but not nearly as much as the first did. Riki lets loose his attack slightly early which ends up with Benny taking reduced damage, for now. Why for now? Well, Riki glows white and moments later a Hitmonchan named Monty appears in his place. Benny starts thinking whether he should always look on the bright side of life or not as he stares down a near impossible match-up.

Summary:

Benny took negligible damage and Riki took none.
Benny is good for two, Riki is resting and Monty is fighting fit from the ball
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Old 01-05-2017, 03:12 PM   #16
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Try to hit his leg with a Smack Down, if you can seem to get a lock on his leg, create a Rock Tomb around yourself, to hopefully buy us some time. Either way, follow by getting a boost with Iron Defense
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Old 01-06-2017, 03:37 AM   #17
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Move in with a Dynamic Punch to its side, followed by a Focus Punch to its side.
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Old 01-06-2017, 08:01 PM   #18
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Phantump Round 5: That Must've Hurt A Ton

Upset from his failure in the previous round, Benny decides that he really needs to do something about the Fighting type that he's now facing down in combat due to the massive disadvantage that he's at considering that typespam hell is the most obvious choice right now. Benny decides that he should aim for the legs and try to make Monty Python's movement almost impossible. Benny charges up a solid sphere of rock typed energy which looks too perfect considering that its a rock, Benny then decides that he should fire right at the leg to bring the Hitmon down to its knees. Monty is aware of this though and starts running forwards, the Smack Down closes in and Monty sidesteps the attack, avoiding the majority but his left leg ends up getting slightly nicked on the outside, causing slightly discomfort but Monty ignores that with all his fighting spirit as he winds up a dynamic assault and punches Benny with Fighting typed energy and causing massive pain to Benny who ends up confused and forgets his next order.

Monty smiles with glee as his plan worked out perfectly, but not before he starts a massive wind up for a fully charged assault, Monty winds his fist up in an extreme amount of Fighting energy, the energy quaking and shaking his very core as the energy builds and builds in a tremendous fashion, Benny can only watch on in sheer confusion as Monty smiles with murderous intent before winding his fist back slightly and slowly, the energy gets to a certain point and then holds its charge before Monty decides that he's waited for too long for the attack to charge and swings his mighty fist into the hulking wall of rock and steel before him, Monty shouts out in a cry of war before connecting with the Bastiodon who screams something fierce about the pain caused to him, next to tears almost. He goes to up his defensive stats so that he's more prepared next time but the round ends before he has a chance, such is the benefit to Monty of a move with massive charge-up.

Summary:

Benny was flogged into the final third, sitting pretty much on the critical point. Good for two and no longer confused.

Monty avoided damage and even though he's fresh out of the ball, that last attack is going to leave him somewhat winded this round.

Iron to order
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Old 01-07-2017, 01:41 PM   #19
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Circle it as you deliver a Dynamic Punch to the side, followed by another Dynamic Punch should it still be persisting with life.
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Old 01-08-2017, 06:46 AM   #20
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Shock Wave around yourself when he comes in for the first one, then try to Protect from the second one
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Old 01-08-2017, 07:41 PM   #21
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Phantump Round 6: Last Ditch Efforts

Monty prepares himself to finish the annoying Bastiodon before him, knowing his type advantage is just too grand for the Bastiodon to be able to make any kind of comeback. Monty starts to hype himself up for the final send-off that Benny will be having, who I could swear is a Fates:CQ reference considering all the FE references in Goose's squad. Monty chuckles somewhat before starting to charge the Fighting energy into his fist once more, his takes a dynamic stance and prepares to end what Riki had started. Benny looks on, knowing that he best take some course of action before going down like the fossil he is. Benny starts to charge up some weird energy in his body, electricity starts to flow all over for a while. Monty looks on as he's about to punch the ever-living daylight out of Benny, regardless of what Benny decides to do. Monty swings his fist through, connecting with Benny who at the same time releases a Shock Wave before falling flat on the ground, very much unable to battle.

Benny is unable to battle, Goose please send out your next Pokemon

Summary:

Monty had a easy round and took a tiny hit, traveling slowly through the first third.
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Old 01-09-2017, 03:25 PM   #22
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Benny is a reference to Conquest and, funnily enough, is my personal favorite character

Anyways, Inigo

Let's blind him with a Dazzling Gleam, then Psychuck him into the wall
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Old 01-12-2017, 04:47 PM   #23
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Protect the Dazzling Gleam.

(Chiko, KO rounds are not breathers iirc)
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Old 01-14-2017, 12:33 AM   #24
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Phantump Round 7: Snooze

(According to Jeri, they are. Ż\_(ツ)_/Ż)
(Okay, so that no longer stands. Monty did have a lighter round this round though.)

Goose recalls his fainted fossil and looks to replace him with a Kirlia, Inigo comes out of the ball before facing down Monty who has a noticeable disadvantage in this fight but he seems to want to try his best regardless of the situation before him. Inigo starts off by charging up Fairy type energy around his body, He sends the Dazzling Gleam out to which Monty replies with a Protect before being Psychucked into the wall and taking negligible damage from the impact.

Summary:

Both are good for two, Monty took barely any damage.
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Last edited by Chiko; 01-14-2017 at 07:31 AM.
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Old 01-15-2017, 04:07 AM   #25
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Dynamic Punch, then Toxic.
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