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Old 07-16-2015, 02:21 AM   #1
Zelphon
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My custom arena

Spoiler: show

Void's Paradise:
Here in this strange, void like dimension exists only one thing: an island of moderate size made out of a weird black, rainbow speckled material. The island itself is perfectly flat and circular, having about a 30 foot radius, with the ground being deep enough for even a Steelix to be able to fully submerge with plenty of wiggle room. Despite the rather odd appearance of everything here, the strangest part of this arena is that combatants can cause just about anything they want to materialize here, with things from water, to rocks, to trees and even small platforms or walls appearing for use in battles. Although more complicated things do require a significant amount of mental investment (a move), conjuring materials for use in moves is generally pretty easy. Ref’s discretion should be practiced here to decide what is allowable. In order to avoid potentially horrible things, any Pokemon who falls off the edge of this arena will find themselves teleported back to the center of the island. Constructs such as platforms will be reasonably destructible, only having around moderate health or less. Aquatically bound Pokemon (aka anything that requires water) gain a sort of flight, the air above the island allowing them to move up to around 5 feet above the ground just as if they were swimming.this arena will accomodate for all weather moves although the rainbow colored specks will act as the natural lighting source if Sunny Day is not used


shout out to Miror for helping fix up the grammar and overall sentence structure of the description.
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Old 01-06-2016, 03:57 PM   #2
Chiko
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>Should post this here
>Will do so

Arena - Mount Panorama:
Spoiler: show
Mount Panorama (Advanced/Outside): Welcome, one and all, to the premier racetrack of Australia known as Mount Panorama. Built on top of a mountain, this circuit has quite a complex layout of twists and turns. Fortunately for the referee, you get to ref each section potentially as the Pokemon get teleported to a RNG-selected section of the track (excluding Pitlane) every 5 rounds starting from the Main Straight, those sections are as follow (after a bit of rules and such):
Standard Time and Weather Setting: Noon and clear weather
Optional Rules: (Night/Dusk/Dawn) and (Stormy/Rain/Fog)


Note: Unless the asphalt is broken (Which would take a heavy Fighting move, a DC-EQ or a heavy Steel move to do so) or the Pokemon are both on a patch of grass, Non-DC EQ, Bulldoze and non-Magic!Variant rock moves will be unusable throughout the whole track due to the asphalt that the Pokemon stand on. Pokemon will be teleported to the next track section as the round ends before you're due to start on the next section. Natural Gift is Ground-typed throughout the whole arena and Nature Power becomes Thunderbolt due to the cars who usually race here being lightning quick.

Main Straight:
Spoiler: show
Where the main show, the Bathurst 1000, finishes and ends. This is your typical main straight with pitlane to the left as the Pokemon face west just like the racers do. Of course, this is also where the majority of spectators for this glorious battle are positioned and boy, are they noisy. The flag waving, shouting, cursing and fun crowd are so noisy that Fairy types feel frightened, Psychic types struggle to think and sound-based moves get drowned out making them effectively useless at range. The ground the Pokemon will be standing on is asphalt although there is little grass on the right (So little that it merely becomes an aesthetic thing). It is roughly 400M long and is as wide as three V8 Supercars. The barricade on the crowd's side is indestructible, however, it is destructible on the pit-side but it takes at most 1.5 HBs of damage to destroy and make pitlane able to be entered. In case of battling at night, there are manmade lights nearby to illuminate the track to help with the Pokemons' vision somewhat.


Hell Corner:
Spoiler: show
As you get further away from the noisy crowd your Pokemon feel a bit more at ease with the effects of the spectators only being half as potent as they are on Main Straight. There is much more grass here making it possible to actually use Eqs and the likes if both Pokemon are on the same bit of grass, with the grass being at least 5M near the pitlane exit and at the tirewall (which is indestructible) of Hell Corner. As you turn left, you enter our next section, that being Forest Straight. In case of battling at night, there are manmade lights nearby to illuminate the track to help with the Pokemons' vision somewhat. You find the exit of pitlane here, however, it is blocked off.


Forest Straight:
Spoiler: show
You now near the mountain but you still aren't there, Pokemon can see part of the massive "Mount Panorama" sign etched into the mountain and this boosts their enthusiasm as they prepare to take on the perilous mountain ahead as well as being further away from the crowd making their effect only being a quarter as painful to bare with. The grass to the left is as long as Forest Straight (which is approximately 1200M) and at least 10M wide, whereas the grass to the right is the same length but only about 2M wide. The barricades on both sides are indestructible. In case of battling at night, there are manmade lights nearby to illuminate the track to help with the Pokemons' vision somewhat.


Griffins Bend:
Spoiler: show
Congratulations on making it to the start of the mountain! Here at this hill turned right-hand corner with yet again indestructible barricades on each side, the crowd is minimal therefore making them have no effect on the battling but you aren't out of the woods yet as the trees surrounding you on both side make moves using sunlight have twice the charge time due to the shadows of the trees blocking the sun quite a bit. Due to this being a right-hand hill, there is a elevation difference on the right which brings Pokemon up in elevation causing them to have a better view and aim of their opponent if their opponent is on the left, the opposite is also true with Pokemon on the left having a hindered aim and view of their opponent. The Pokemon now cannot see the Mount Panorama sign and therefore have their boost taken away. The trees may be knocked over and slammed onto the track, potentially onto other Pokemon causing damage proportional to size and weight with the smallest and lightest Pokemon taking Extreme damage and the largest and heaviest Pokemon taking only Decent damage, this scales.


The Cutting:
Spoiler: show
The Cutting, a place where one of the most controversial moves made in sport happened which cost Marcos Ambrose the championship due to Greg Murphy, this is how some view what happened and I, Chiko, am one of those people. Enough about things which may have happened though, we have more important things to talk about! The trees still have their hatred towards sun-based moves and elevation is still a thing although the Pokemon on the left has the elevation advantage this time. Like always, the barricades on both sides are indestructible although the trees may be knocked over and slammed onto the track, potentially onto other Pokemon causing damage proportional to size and weight with the smallest and lightest Pokemon taking Extreme damage and the largest and heaviest Pokemon taking only Decent damage, this scales. Pokemon start to face east a little bit.


Quarry Corner-Start of Skyline:
Spoiler: show
Contrary to the name, there is no quarry in sight however this is one of longest points of the track for the battlers and is full of twists. Once again, the trees are doing their job of saying no to the sun, however, there is now a sign near the start of this section which may be brought down, potentially onto other Pokemon, this takes a sturdy projectile attack to do so such as a Flash Cannon. The twists and bends give the Pokemon a somewhat sickening feeling and as such have their enthusiasm decreased. The trees may be knocked over and slammed onto the track, potentially onto other Pokemon causing damage proportional to size and weight with the smallest and lightest Pokemon taking Extreme damage and the largest and heaviest Pokemon taking only Decent damage, this scales. There are some grass patches here and there throughout this section, if a battler mentions a grass section they're right unless it causes a contradiction. Pokemon now start to face east more. The barricades are again, indestructible.


Skyline:
Spoiler: show
Welcome to the highest point of the track with it being 862M above sea level. Due to how far above sea level the Pokemon are, Water types gain a bit of homesickness and as such suffer a loss of enthusiasm where as Flying types gain an enthusiasm boost as well as wind-based attacks getting a 1.2x boost. There is a large patch of sand which can be used for Eqs and such to the right as the Pokemon now face east. The barricades are again, indestructible.


The Essess:
Spoiler: show
As you now zigzag down the mountain, elevation once more becomes a more noticeable difference with the Pokemon at the start of The Essess being higher up and having the advantage. The twisting and turning causes Pokemon to feel sick again and lose enthusiasm while battling. Indestructible barricades strike again.


The Dipper-Forrest's Elbow:
Spoiler: show
As you now dip and bob down towards a left-hander which will bring you to facing north, your Pokemon feel sick again and lose enthusiasm as well as the trees coming back to stop sun-based attacks. The trees may be knocked over and slammed onto the track, potentially onto other Pokemon causing damage proportional to size and weight with the smallest and lightest Pokemon taking Extreme damage and the largest and heaviest Pokemon taking only Decent damage, this scales. Like always, indestructible barricades on both sides.


Conrod Straight:
Spoiler: show
Now you face north with the wind behind you giving Pokemon a small speed boost as they feel ready to race to the finish line. This is the longest section of the track being roughly 2000M long and 2 V8 SuperCars wide. There is a large patch of sand at the end of Conrod Straight making Eqs and the like possible there. Like always, indestructible barricades on both sides.


The Chase-Murray's Corner:
Spoiler: show
At the start there is a small speed boost given to Pokemon due to them feeling like racing as well as sand behind and to the right of them. There are two pedestrian bridges overhead which may be brought, potentially onto other Pokemon causing damage proportional to size and weight with the smallest and lightest Pokemon taking Extreme damage and the largest and heaviest Pokemon taking only Decent damage, this scales. The start of pitlane is found towards the end of this section, however, it is blocked off. The crowd comes back into play with half their effect at the start and their full effect at the end of this section. In case of battling at night, there are manmade lights nearby to illuminate the track to help with the Pokemons' vision somewhat.


Pitlane (If You Can Enter It):
Spoiler: show
Just an ordinary pitlane with garages to the left if facing west, however, there are cars inside of these open garages which may be used in battling by throwing, hiding in/near, pushing Pokemon into them and exploding them. The minimum damage the cars can cause is Decent from Pokemon being hurled into their sturdy exterior, with the damage becoming Heavy if they're thrown and Extreme if exploded. The crowd have their full effect at the start and end of this section. In case of battling at night, there are manmade lights nearby to illuminate the track to help with the Pokemons' vision somewhat.
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Old 08-14-2016, 06:35 PM   #3
Zelphon
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The First of Zelphy Spam

Reflection Cave:
Here, deep within Kalos’s very own Reflection Cave, battlers will find themselves surrounded by a large number of blue glowing crystals. Fittingly for the name of the arena the crystals here are highly reflective, with beam and light based moves such as Aurora Beam and Confuse Ray firing back from their tips when hit, this allowing creative battlers to fire off these kinds of moves from unusual angles. The position of crystals follow the same rules of the Rock arena. In addition to their reflective properties the crystals are quite hard and sharp, which can cause extra damage and sore spots to occur in slapstick battles or more serious injury in Realistic should a pokemon make heavy contact with one. Rock type pokemon may use the crystals for material in their Rock moves giving them a Steel-like property to break through energy based attacks similar to Iron Head and co. The cave itself is a cool and calming place increasing the enthusiasm of Rock, Psychic and Ice pokemon as well as reducing the effectiveness of Fire type moves.
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Old 08-14-2016, 07:08 PM   #4
dirkac
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legs go

Reverse Mountain
A vast mountain, which appears to be upside down in placement, being very thin at the base but expanding into a pyramidic shape as it gets higher, with a masive flat plateau at the top. There is a large cave complex inside the mountain, connecting inside and various points and holes outside. There are ridges and walkways and footholds on the outside of the mountain. The Arena takes place on a spire over a deep chasm, filled with black fog. Falling down causes the Pokémon to become Poisoned and tired without immediate loss of Health or Energy, and puts them back near the base of the mountain.
It rains black sentient goop, and the top plateau is filled with it. If a Pokémon steps on the goop, the goop will attempt to suck it in. If he goop succesfully sucks a Pokémon in, it becomes poisoned and tired, and is expelled at random anywhere else in the mountain where there are larger concentrates of goop. The goop is also present within the cave complex, but on the outside ridges there is none.
There are very many Wild Sawk which do not attack, only using Rock Smash to carve new paths in the walls.
It is always Night. There is no natural light, the entire arena instead being faintly lit reddish brown by the mountain itself. The weather cannot be changed.



Pheromone Forest
Any Pokémon battling here will feel uncontrollable sexual desires and will attempt to mate with Pokémon, instantaneously creating an Egg which hatches in five Rounds if the other is in their Egg Group
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Old 08-14-2016, 07:21 PM   #5
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Quote:
Originally Posted by dirkac View Post

Pheromone Forest
Any Pokémon battling here will feel uncontrollable sexual desires and will attempt to mate with Pokémon, instantaneously creating an Egg which hatches in five Rounds if the other is in their Egg Group
No.
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Old 08-14-2016, 08:50 PM   #6
Stealthy
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Zelphon that's a damn cool arena. Good job (also TBolt isn't a beam or a light move, but nitpicking).

Dirkac what?
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Old 08-14-2016, 10:43 PM   #7
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The Thunderbolt thing may be because Ice Beam, which is a beam, is described to be like a lightning bolt (and I think used to even say in the description looked like Thunderbolt). Thunderbolt, granted, is something that a ref can argue to be a beam (the description says it fires it off directly at the foe, so it doesn't curve or anything), but it's not something that is explicitly one. Especially given "beam" is kinda vague.

(but yeah, the Tbolt part should be taken out, otherwise, sounds cool. And though I may be misremembering, I seem to recall at some point Psychic moves in the anime were reflected by mirrors, so that could be a fun add. Though that may be adding too much.)
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Old 08-15-2016, 03:52 PM   #8
Zelphon
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Edit made, thanks for the kind words and help!
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Old 08-16-2016, 04:11 PM   #9
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Cave of Origin - ORAS Edition:
Here within a re-imagined version of The Cave of Origin battlers will find themselves in one of two different versions of a round cave, one filled with hot Magma and the other a cooling Water. In both versions of the arena battlers will find themselves with access to a medium sized platform of rock as well as platforms made of Ruby and Sapphire respectively to get around and out of the pool of whichever liquid is in the arena at the time. In the Magma version of the arena pokemon of the Fire and Ground typings will find themselves feeling much more enthusiastic, additionally all Fire moves have their Burn chance increased. In the Water version of the arena Water and Ice type pokemon will be much more enthusiastic, additionally Freeze and Chill effects will be much more likely to occur and with greater intensity. The version of this arena is chosen at the beginning of the match and may not be switched at any point.
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Old 08-21-2016, 11:58 AM   #10
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Sylveon Member Arenas

Post your arenas here for general use by the masses!
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Old 08-21-2016, 12:34 PM   #11
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The Gorge
As the name would imply, The Gorge is a large canyon carved by the Placeholder River over the period of thousands of years. The spaciousness of The Gorge will make Flying Type Pokemon enthusiastic. As The Gorge has a hot climate, The Gorge is considered to be permanently under the effects of Sunny Day, but will not make Water Types feel uncomfortable nor lower the power of their moves. Rain Dance and Hail will have no effect here. The Gorge is quite massive, its length stretching for miles and its depth being about 25 kilometres. The Gorge has both its cliffs about 50 meters apart, with each side having clay terrain, devoid of sturdy and loose rocks underneath and on the surface. There is a sturdy wooden bridge running between both cliffs, easily able to hold the weight of any Pokemon while being about 10 meters wide. The bridge is indestructible and also resistant to fire. The bridge has safety guards about the side as to prevent average sized Pokemon from falling off when attacked forcefully, while still allowing the average Pokemon to peek over it without danger of falling. However, if a Pokemon was to fall to their apparent demise, a flock of Bird Pokemon would catch them and carry them back and place them at their starting position. The Bird Pokemon cannot be attacked or damaged by any means. Pokemon cannot take any action whilst being carried by the Bird Pokemon and being carried is not treated as contributing towards round length. Pokemon also cannot be order to jump off the bridge.

The sides of the cliffs of The Gorge have several leafy branches growing out of them. These branches are strong and large enough to easily accommodate an Aerodactyl or a Crobat for extended periods of time. No branches exist directly underneath the bridge. 10 meters below the bridge, rising wind currents begin to blow. The wind currents are not particularly powerful enough resistance to slow most Pokemon, but Pokemon with wings may catch the rising currents on their wings to gain altitude faster. The Placeholder River is much too low for Pokemon to get to, as the Bird Pokemon will begin to stop Flying or levitating Pokemon from proceeding after about 35 meters under the bridge. Pokemon that are able to access the area directly under the bridge will only stay their for a round at most before they become bored of the inability to hit their opponent. This is disregarded if their opponent can also access this area. Most of the loose stones are also only accessible at the bottom of The Gorge alongside the Placeholder River, so moves such as Stealth Rock, Rock Tomb and Rock Slide will fail in this arena. Waterfall, Surf and its kin will also require alternative methods of execution non-reliant on the arena.

-----

For those bird enthusiasts. It's a little wordy but I think it would be really good for aerial fights.
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PASBL Record
Trainer Level: 5
Referee Grade: B
Wins (DQ): 51 (5) Losses (DQ): 27 (6) Draws: 3
KOs: 135 TP: 294 SP (Earned): 0 (0)

Anime Style Battling | Fizzy Bubbles | Wild Future
Thanks to Pengyzu for the UserBar!

Last edited by Celebii151; 08-21-2016 at 12:46 PM.
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Old 08-30-2016, 03:39 PM   #12
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Rainbow Dias - Located far off the edge of Oblivia, the Dias served as a roost and homage to the living rainbow, Ho-Oh. Despite being broken with age, the main hexagonal pillar stands strong above the water, the wings of the bird etched into the flat, top base. A massive pillar in of itself, the Dias is as large as the average cul-de-sac, extending several meters above the sea, with over eightfold that below the surface. Due to the nature of the arena, attacks that manipulate the arena, such as Earthquake or Stealth Rock will be rendered ineffective. A slight sea breeze blows overhead, and the very Dias itself seems to reflect light. Battles will take place on top of the pillar, and battlers can possibly fall off far into the ocean below. Should such an event occur, the battler will be transported back ontop of the pillar through a flash of rainbow light, though not before taking heavy damage from the force of falling that high into water.

Crystal Cavern - Located far beneath a cliffside metropolis, this long-undisturbed cavern serves as a reminder of the country's former need for gems in mass quantities, and the methods used to obtain them. The base arena is what once was one of the many strip operations in the cavern, but has been filled in with semi-hardened clay for the sake of battling. The arena is roughly the same size as a tennis court, with the roof of the arena being 2 stories above the floor. There are crystals located along the perimeter and above the arena, and the "if a battler says it's there, then it's there," rule applies to these. These crystals reflect energy attacks at x1.2 power, meaning an energy attack could hit one and bounce from crystal to crystal until hitting the arena…or a target for increased damage. These crystals self-illuminate the cavern leading to no need for artificial lighting. To the left of the arena is a blocked off tunnel due to flooding in the lower levels, but with the permission of both battlers this barricade can be removed and the entire mine becomes the arena. Besides for the rusted tools and carts, the water in the flooded portion of the mine is very clear, and the crystals around it light it up to the point where you can see all the way to the bottom of the mine from the very top. There are also a few Carbink and Sableye located around the non-flooded portion, and a few Relicanth in the flooded portion, but they will only attack if provoked. Despite all of these things, the cavern is rather safe, and there is no fear of it collapsing nor being skewed on the crystals due to the crystals both being round at the edge and supporting the entire structure amazingly well.
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