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Old 09-22-2016, 06:17 AM   #1
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Drifloon UPN PASBL: Crys vs. Snorby

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Crys (Acting GL) vs Snorby (O)
4v4
Equiall 6
Slapstick
1 week DQ
Switch = OK
Graveyard Arena
Chuck down your squads lads. Let's get this started.
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Old 09-22-2016, 02:39 PM   #2
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Thanks for reffing, Connor. Thanks to you as well for accepting my scenario offer, MMS.


Crossfade - Uplevel 7 Male Tyranitar
There exists an island in an area called the Hydreigon's Triangle, of which is known for its random and unexplainable electrical storms. A colony of the Tyranitar line live on this island, though they are not of your regular species. In its earlier evolutions, it had no issues with the electricity from the storms, as it featured a Ground typing, but this typing as well as its Rock typing left it suceptible to the water surrounding the very island itself. Thus, over time they adapted, losing their Rock typing for that of Electric, which took from the energy the electricity gave, giving them a way to properly deal with the water from the surrounding ocean. Then, when they evolved into Tyranitar, they still resisted the storms, while also handling water. Crossfade is one of these Tyranitar, having joined my squad after I gave it a zesty breakfast burrito.
Signature Training: Electric Company
Crossfade has lost his Rock Typing in favor of an Electric Typing, now possessing all of the weaknesses and resistances associated with an Electric / Dark type. However, he still retains his weakness to Grass Typed attacks, and takes neutral damage from Steel instead of resisted. He no longer has unlimited Rock Energy, now only having familiarity. He has lost the ability to use Stealth Rock, Sandstorm, Rock Slide, and Smack Down due to this change, but has gained the moves Volt Switch and Charge Beam. Crossfade is no longer filled with sand, and may no longer create Sandstorms at all. He has never learned how to use Outrage, Blizzard, Earth Power, Superpower, Aqua Tail, Avalanche, Whirlpool, Thrash, nor Giga Impact.
Hidden Power: Poison


Level 6 Male Sneasel
Sneasel was never much of a cool dude, favoring tricks and pranks over playing with ice. He would have left it simply at that, preference and all, but he also enjoyed the local beach and the nearby boardwalk. The weather there is incredibly humid, even during the winter, and thus a weakness to heat simply wouldn't do. After a few years and some next level embracing of his personality, his typing itself changed to reflect his playful trickster nature.
Signature Training: Playful Trickster
Sneasel has shed his Ice Typing for that of Fairy, now possessing all of the weaknesses and resistances associated with a Dark / Fairy type. However, he takes neutral damage from the effects of Dragon and Psychic Typed attacks instead of immunity to those types. He no longer has unlimited Ice Energy, now only possessing familiarity. He has lost the ability to use Blizzard, Avalanche, Ice Punch, Hail, Icy Wind, and Ice Shard, but gained the moves Play Rough, Dazzling Gleam, and Moonlight. He may not evolve into Weavile ever, having to remain a Sneasel. He never learned Beat Up, caring not for bullying.
Hidden Power: Fire
@New Life Token
New Life Token (10 SP) - The New Life Token symbolizes the exhuberance of youth and the energy and joy that springs from new life. This token can only be attached to Pokémon that are not fully evolved (i.e. are able to evolve further but will never evolve) and will prevent their evolution. Pokémon holding this token will feel slightly more energetic than average, allowing them to go without a one-mover or rest for one round longer than average, akin to the Fighting-type's resistance to tiring. In addition, their tenacious nature will allow them to negate any evolutionary bonuses they find themselves faced with. This token may be purchased during the Eater 2015 event and may be purchased up to one time per trainer.


Level 6 Male Greninja
As a ninja, Greninja is skilled in the art of stealth, and has many a tool in its arsenal. However, Greninja lacks any real interruption attacks. He refused to simply let that be however, and has trained in the usage of two interruption moves.
Signature Training: More Than Feint Attack
Greninja has learned how to use both Sucker Punch and Bulldoze.
Hidden Power: Fire


Level 6 Female Skuntank
Skuntank has developed an incredibly toxic technique to help wither away at her foes overtime, right under their noses.
Signature Attack: Toxic Terrain
Skuntank pumps Considerable Poison Energy into the air, causing a toxic purple sludge to condense on the ground and nearby objects. This sticky ooze causes any Pokémon not of the Poison Type making contact with ground to become sickly, resulting in them using an extra Light Typeless energy every round. Nature Power will become Sludge while this move is in effect, and Weather Ball will become Poison-typed when used by a grounded Pokémon. This terrain lasts five rounds, after which the sludge will fade, and any pokemon sickly will return to their normal state. The extra energy used does not add to exhaustion.
Hidden Power: Ice


Level 6 Female Honchkrow
Hidden Power: Electric
@BlackGlasses
BlackGlasses (Free) - This Token increases the power of Dark type moves by 10%. It causes the move Fling to deal Dark type damage if it is thrown.


Level 6 Male Houndoom
Hidden Power: Flying
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Old 09-22-2016, 05:15 PM   #3
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Well Crys, from what I can tell you're almost a GL already, so I won't be holding back like people occasionally do with scenarios. Good Luck, I'm sure this'll be fun.

Thanks to Connor for reffing!

Bringing the BugCatcher's Token

Guildmaster: Level 6 Male Wigglytuff
HP Ground
Special Training: The Guildmaster's Rage (XX)
Guildmaster's damaging sound-based attacks deal x1.2 the damage they normal would. The effects of non-damaging sound attacks will be more potent, working as if all foes had sensitive hearing. Guildmaster never learned Hyper Beam, Ice Punch, Fire Punch, and ThunderPunch.

Joey: Level 6 Male Forretress
HP Water
Special Training: Shed Shell (ST)
Using Major Steel energy, Joey quickly sheds his shell and retreats away from the opponent as a new one forms. The opponent, distracted by the husk, will attack it instead of Joey, but it will crumble after being hit by a single attack, revealing Joey to have a new, stronger shell. The extra toughness of his new shell will boost both of his defenses by two stages. Standard boost stipulations apply.

Marianne: Level 6 Female Electivire
HP Ice
Special Attack: Roseflail (GR)
Using Major Grass energy, Marianne creates an energy construct resembling a medieval flail with a Rosebud covered in thorns on the end, and strikes the opponent repeatedly with it. This attack deals Major Grass damage and has a 30% chance to cause confusion. Alternatively, the flail can be thrown to hit foes at long distances, still dealing Major Grass damage but lacking the 30% chance for confusion. Marianne has the grass energy to use Roseflail twice in a given battle, and may not use the move Hammer Arm.

Carrot: Level 6 Male Infernape
HP Grass

Lucian: Level 6 Male Lucario
HP Fairy

Toneae: level 6 female Galvantula
Hidden Power Type: Ice
Item Attached: BugCatcher's Token
Special Training: Spider Jesus! (XX)
Toneae may walk through or on the surface any fluids unimpeded, as if she was walking on solid ground. This means that negative effects of things such as lava or sewage don't effect her. However, Toneae may not use Magnet Rise.

Carrot.
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Last edited by Snorby; 09-22-2016 at 06:03 PM.
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Old 09-22-2016, 06:19 PM   #4
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Fine, I'll take the bait.

Honchkrow, high in the sky.

Lock him down with a Mean Look. Afterwards, blow him Flying Typed Twister.
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Old 09-22-2016, 06:24 PM   #5
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QC Sub to protect yourself from all that silliness, then pelt him with a Stone Edge.
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Old 09-23-2016, 09:47 AM   #6
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The hallowed ground stands alone, visitors to this place rare. The silence here feels unnatural, and the sole provider of light hanging in the sky is obscured behind clouds, the milky white light dulled to little more than an ominous shine. Despite this, two figures slowly approach from the distance, coming to a stop as they acknowledge one another's existence. The challenge issued, both conjure orbs from their belts, hurling them high into the air. For a brief moment, the darkness is chased away as two champions stand to attention. One hurtles high into the air, her very image striking of the doom she brings with her, while the other crouches on the ground, his fiery crown illuminating the dank surroundings. Locking eyes, Carrot and Honchkrow issue their battle cries, before getting down to business.

Wasting no time, Honchkrow channels energy into her eyes, her gaze slowly falling upon Carrot. Despite this, the Infernape had already gone about making her own preparations, and she stands in amusement as the duplicate she had created fools Honchkrow in the entirety. The crow hangs in the air with a smug aura around her, thinking that she had confined her opponent to being forced to face her, but she soon finds otherwise. Bringing her wings flapping through the air, she creates a roaring twister in the air, bending air currents to her whim. With a second caw, the tone resonating through the air, she sends the construct raging forth. As it strikes the ground, dirt begins to be sucked into the column, and it rages over the body of 'Carrot;. The Infernape staggers back for a moment before being annihilated in a flash of green smoke, and the real monkey is shown to be standing to one side. A manic grin on his face, he slams his palms together, creating a shimmering ring of jagged stones around herself. With an ear splitting cry, Carrot thrusts the stones through the air, the barrage smashing into the body of Honchkrow, who courtesy of the distance manages to avoid one or two of the incoming projectiles - though despite this, it is evident the majority of the attack found purchase.

Honchkrow trailing already, but not by an insurmountable difference. Both looking pretty fresh, Carrot down to half Rock.
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Old 09-25-2016, 10:04 PM   #7
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Switch to Toneae.

Charge Beam, Spider Web
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Old 10-05-2016, 10:57 PM   #8
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Fly up high out of range of both, and don't come down. If he can land a damn spider web on you from that high up, props to him. Afterwards, blow down onto him a Heat Wave.
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Old 10-06-2016, 11:49 AM   #9
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Deciding that Carrot's work was done for now, his trainer recalls him to his Poke Ball, replacing him with the ever eager figure of Toneae. The Galvantuia cocks his head as he views his foe, before opening his mandibles wide. His entire body crackles with an unforgiving force before a lashing beam extends upward into the air, but Honchkrow was already on the move. A few mere beats of his powerful wings see him ascend rapidly, far out of the reach of the incoming lance of energy, and Toneae is left to look on with a disgruntled hiss. Shifting position somewhat, the determined spider opens his mandibles wide once again, this time firing a spear of sticky fluid towards his foe. Honchkrow manages to shuffle out of the way, suffering the worst of the tangling on his longer legs, leaving him flight unencumbered, but this distance ends up working against him too. As he brings his wings through the air, he generates a gusting force, injecting a sharp blast of flame within the turbulence. It batters down on Toneae, but the Galvantula finds himself stricken only by the edges of it - while still painful, it is evident it doesn't quite manage to do as much damage as it may otherwise have done.

Toneae and Honchkrow pretty much neck and neck. Honchkrow has some webbing on his legs which will slow him slightly, but by no great deal. Toneae pretty fresh, Honchkrow good for two.

For what it's worth, given the amount of webbing on Honchkrow, I feel unjustified in saying that it would be able to block a switch, but switching would not remove the webbing and Honchkrow would come back into battle still somewhat tangled.
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Old 10-09-2016, 09:40 PM   #10
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Honchkrow is fine with being a duck upon reentry.

Come back, Honchkrow.

Skuntank, to the field. Rain down over him a barrage of Sludge Bombs. Afterwards, blow a Smog over his location.
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Old 10-10-2016, 08:06 PM   #11
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As he switches, lay a Sticky Web for Skuntank to drop in on. take advantage of his slowness to Volt Switch back to Carrot.
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Old 10-12-2016, 09:58 AM   #12
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Deciding their job was done for now, Honchkrow is recalled to her Poke Ball by her trainer, replaced with the eager figure of Skuntank. As the Poison type touches down though, he grimaces, a strange substance covering the arena surrounding him. Toneae chuckles at this abject confusion, having just laid the sticky webbing herself. With that done, she begins to charge an intense aura around her body, launching a small sphere towards her opponent. Unfortunately for her, the final thing she sees as she vanishes in a flash of crimson light is Skuntank swinging his tail through the air, launching a barrage of orbs. These rain down around Carrot as he appears, but the Infernape is mercifully spared of the toxins lying within the sludge covering him, which he quickly shakes off.

Carrot took a fair hit coming in, but is fresh, as is Skuntank, who only took a slight hit from Volt Switch.
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Old 10-12-2016, 11:56 PM   #13
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Role Play to copy the immunity to Skuntank's Stench, then set up Stealth Rock.
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Old 10-13-2016, 02:19 AM   #14
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Let him suffocate in a cloud of Poison Gas. Should he appear poisoned, Venoshock. If not, throw down a Toxic Terrain.
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Old 10-14-2016, 09:50 AM   #15
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Realising that the battle at hand could well prove an uphill one, Carrot cannot stop himself from grinning as he stares at his foe. His uncanny gaze unsettles Skuntank for some reason, and it soon becomes evident why. Energy is flickering about within the stare of Carrot, and without warning the Infernape seems to become much more comfortable with the pungent stench hanging in the air, having coped the immunity Skuntank wore so proudly. Hissing his fury, the Poison type opens his mouth wide, spewing forth a noxious cloud of purple fumes. They gather around Carrot, and the Infernape grunts as the toxins concealed within the plumes reach his body, shuddering obviously. Despite this, he brings his arms hammering down into the ground, the lithe limbs possessing an impressive amount of force. Ripping chunks of the ground free, Carrot watches on as the rocks slam into the sides of Skuntank before sinking back into the ground, but the amusement of the Fighting type is cut short. Flicking his tail through the air, Skuntank unleashes a sickly stream of thickened green fluid, the substance igniting the toxins within the bloodstream of Carrot and causing him significant agony.

Carrot is about to enter his second third now, while Skuntank only took a slight hit. Both are pretty peppy continuing on, but Carrot has used the remainder of his Rock energy.
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Old 10-23-2016, 01:50 PM   #16
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Ah, right. Oops.

Give it another Venoshock. Screech it out of up to one move.
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Old 10-23-2016, 02:46 PM   #17
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Let's even up the playing field a little. Rush him for a DC Earthquake. Feint to trigger his Screech, then finish with another DC Earthquake.

3 confirmed.
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Old 10-24-2016, 12:28 PM   #18
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Determined to find a way back into the proceedings, Carrot eyes his opponent with a fervent anticipation, waiting for the time to strike. Skuntank takes this moment of inactivity to cloak his tail in a sickly green substance, spraying the fluids through the air. As they drench the body of Carrot, the Infernape grits his teeth against the immense pain coursing through his body, instead powering through and charging his foe down. Raising his right arm high into the air, he allows a dull brown energy to take hold of the limb, and with a shrieking yell he brings the hammer down. With a sickening crunch his fist slams into the skull of his opponent, leaving Skuntank staggering backwards, but the Poison type soon finds his composure once again. Planting his feet firmly, he hisses loudly with defiance, waiting for his foe to make a move. Carrot obliges, shifting his body weight as if to strike, grinning as his foe intercepts. A shrill blast of sound reverberates around the surroundings, and Carrot stops in his tracks, but he had calculated this. With a primal roar, he lunges forth, his right fist smashing into the face of Skuntank for a second tectonic blow, the sheer force of the strike enough to separate the two combatants by a few feet.

Skuntank fell a good way into the second third, but Carrot isn't terribly far behind, likewise within the second third. The Infernape has no Ground energy remaining, while both are about good for two.

Snorby has one three mover remaining.
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Old 11-04-2016, 05:28 PM   #19
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Snubby u lil cheeky shit
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Old 11-13-2016, 10:13 PM   #20
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༼ つ ◕_◕ ༽つMy glasses are slanted༼ つ ◕_◕ ༽つ
༼ つ ◕_◕ ༽つI look like a fucking Furby༼ つ ◕_◕ ༽つ
༼ つ ◕_◕ ༽つYou guessed it right, I'm Psychic GL Snorby༼ つ ◕_◕ ༽つ
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Old 11-14-2016, 07:55 AM   #21
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Haha

You probably thought I ordered

Didn't you Crys? :}

Shockingly bumping someone on TA isn't a good way to get them to order hon ;p
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Old 11-14-2016, 08:53 AM   #22
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>puts another ta up

Aaaah

And yes. Yes I did
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Old 11-22-2016, 11:53 PM   #23
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Well, I guess it's finally time to order.

Spoiler: show


Spoiler: show


Spoiler: show
Flamethrower, Heat Wave =]
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Old 12-25-2016, 08:41 PM   #24
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Alright, let's try some comboing.

Utilize a burst of Short Term Agility to outrun his flamethrower as you throw a Smog down at his location, finishing the agility behind a tombstone.
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Old 01-18-2017, 09:24 AM   #25
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Not one to simply allow the foe to escape, Carrot opens his mouth wide, shrieking as he prepares to continue the offensive pressure he was applying. Skuntank stands uncertain, the Poison type watching his foe intently as his tail flicks through the air, and without warning Carrot ignites the air between the two. A thickened stream of crimson flame rushes towards Skuntank, but the Poison type turns tail and runs ... sort of. Spewing out an explosive gas behind herself as she moves, she finds the fotting unstable thanks to the sticky webbing lying about. As a result, her retreat is half blown, and without warning the gas she ejected catches fire. A roaring explosion rockets between the pair, sending Carrot skidding back, but Skuntank takes the fuller brunt of the blow. Sent stumbling back a few feet, the Dark type grumbles as she forces herself to her feet, only to find herself beset on all sides by a roaring tempest of flame, the intense heat soon whittling her health down.

Skuntank right on the cusp of the final third now, Carrot moving through her second at a pace. Skuntank slightly the fresher of the two, although neither would be against a breather.
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