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Old 07-29-2016, 03:54 PM   #1
Midgeorge
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UPN PASBL: Sparkbeat vs Goose

Welcome one and all to a battle of the ages! Where blood will be shed and tears will be sewn! This isn't for the faint of heart folks, so only stay to watch if you're manly enough to se-

Reggie: George... what you fuckin' playin' at?

Uhh... setting the scene I guess...

Reggie: Right, well pipe down with your "Settin' the scene" and sort your act out. Alright?

... sorry Reg. Anyways, lets see our 2 combatants. Sparkbeat sounds like a familiar name; an established trainer looking for a fresh start perhaps? On the other hand, Goose is a trainer with a good bit of experience under his belt. I have a feeling this'll be a fun match to spectate! Let's check the ruleset.

Quote:
Sparkbeat vs Goose
3 vs. 3
Singles
72 HR DQ
Switch = KO
Equiall 1
Slapstick
Creek:
Spoiler: show
A small, flowing creek hidden in the back woods, which flows at a fairly swift pace. Most Pokemon will be able to traverse the current with ease, though particularly light or small combatants may have some issue. The creek is about fifteen feet across at most points, differing by only a few feet here and there, and is consistently about five feet deep at the center. A small makeshift bridge stretches across the creek at the center, where the battle will typically begin, and though it is fairly sturdy and able to hold the average combatants with ease, it can be broken with enough force. The creek's left bank is largely flat with the odd vegetation and a good amount of trees for climbing and cover, while the right bank quickly shifts into a steep hill, rising about twenty feet before flattening out again, and lacks any real form of vegetation whatsoever. This arena is outdoors only.
Excellent! And with that out of the way, take it away Reggie.

Reggie: Yeah alright then. Oi, Sparkbeat, show us your goons so we can get on with it. Can you 'andle that?
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Old 07-30-2016, 12:00 AM   #2
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Thanks for reffing Midgeorge, and good luck Goose!

Kyouko - Level 1 Female Scyther
Scyther (Bug/Flying): Scyther are very fast and agile in the air and can use slashing attacks with daunting speed, granting them a 10% boost to such attacks. They are skilled at using weaker, faster blows, making all moves of Good or lower damage slightly more powerful.
[Bug]: Bug-types can see in the dark, and they have largely enhanced sight, granting them a small boost to the accuracy of their moves. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have an extra 10% chance of inflicting statuses and the resulting statuses are slightly more potent than usual. Bug types are in general more nimble than other Pokémon, though not necessarily faster, and will quickly out manoeuvre opponents when using unconventional movement.
[Flying]: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. This also means that they are much harder to knock off course after gathering momentum. They are also more adept at commanding the wind, and they can use these attacks with slightly less energy than normal. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Hidden Power: ---

Midori - Level 1 Male Murkrow
Murkrow (Dark/Flying): Murkrow are symbols of woe amongst Pokémon and people, particularly when seen at night, so they may make opponents feel uneasy. Murkrow are quiet fliers and can easily evade detection, and are quicker and more agile than their evolutions.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Flying]: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. This also means that they are much harder to knock off course after gathering momentum. They are also more adept at commanding the wind, and they can use these attacks with slightly less energy than normal. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Hidden Power: ---

Riko - Level 1 Female Vulpix
Vulpix (Fire): As foxes, Vulpix are more inclined to combat by deception, their deception based attacks being slightly more potent. Their Confuse Ray is more effective and their Double Team produces one additional copy. They have sensitive hearing, at the expense of greater vulnerability to sound based status attacks. Owing to their physical beauty, attacks like Attract are more effective than normal.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
Hidden Power: ---

Yukine - Level 1 Male Cubone
Cubone (Ground): A Cubone's face is covered by a skull, which it will not remove willingly. Cubone may not use its respective bone attacks if it is not holding its bone, but to compensate attacks using their bone will deal x1.1 damage due to the hardness of the weapon. Its Skull Bash attack takes slightly less energy than normal to use. Cubone can see in the dark.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks, and will take neutral damage from Electric when wet. Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. This allows them to use Ground attacks on any surface, with the exception of Dig. They can also cause the ground to shake more vigorously when using Earthquake and Bulldoze.
Hidden Power: ---

Sentarou - Level 1 Male Machop
Machop (Fighting): The weakest of the Machop line, but not weak Pokémon-wise by a long shot, Machop's punch and chop based moves deal 1.1x damage. Machop can lift twice as much for a particular attack than what is normally stated. They pay for this strength with reduced dexterity and are not as accurate when using physical attacks at speed. They can see in the dark.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.
Hidden Power: ---

Mimi - Level 1 Female Lileep
Lileep (Rock/Grass): Lileep can stick to the ground to absorb nutrients. Lifting or trying to move this Pokémon will count as it having double weight. Lileep's Ingrain is more effective than normal. While they are capable of movement when not rooted down, they are quite slow, as they must hop around to get around. As a sea lily, their natural habitat is the ocean, allowing them to stay underwater indefinitely. They also take slightly less damage from Water-type attacks. They are capable of seeing in the dark. Being fossils, their Ancient Power attack will boost slightly more often.
[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.
Hidden Power: ---
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Old 07-30-2016, 04:37 AM   #3
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Benny- lvl 1 male Shieldon
Special Ability: Guard Stance
Once per battle and using a move along with heavy Steel energy, Benny can enter Guard Stance. The energy surrounds his body, excluding his face, and hardens into what can be described as a suit of armor. This armor is thick and heavy, increasing his weight by 1.5x and making all physical attacks that hit him do only 80% damage. Due to the armor limiting Benny's movement, he cannot use any attacks that involve ramming (such as Tackle, Headbutt, and similar moves ) while in Guard Stance. In addition, the extra weight will cause him to suffer a drop in accuracy for his ranged moves, especially against moving targets. This armor can be removed either by using a move or getting hit by Brick Break or Rock Smash. He also loses mild typeless energy for each round he is in Guard Stance. If he is recalled from battle for any reason, Guard Stance will automatically deactivate.
Hidden Power: Grass

Jaws- lvl 1 shiny male Totodile
Special Training: InstaGatr
Jaws may now use Taunt and Torment twice per battle.
Hidden Power: Dragon

Inigo- lvl 1 male Ralts
Notes: upper portion of his head is gray, rest of body is indigo
Special Attack: Dancing Blade (Steel)
Using significant Steel energy, Inigo creates an energy construct similar in appearance to a rapier. He then gives the opponent three quick slashes, each dealing mild damage ( totaling significant damage ). He may use this attack twice per battle. As long as he has this sig, he may only evolve into Gallade, as he believes Gardevoir is to feminine for him.
Hidden Power: Steel

Charlotte l- lvl 1 female Mankey
Special Training: Delicate Flower
Charlotte's punching attacks are now 10% stronger than a normal member of her species and she is also 10% faster. However, she now takes 10% more damage from both physical and special attacks.
Hidden Power: Default

Cynthia- lvl 1 female Drifloon
Hidden Power: Electric

Olivia- lvl 2 female Frillish ( uplevel )
Hidden Power: Fairy

Inigo, start us off

GLHF and welcome back Spark and thanks for reffing Midgeorge
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Old 07-30-2016, 02:20 PM   #4
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Let's go Riko. Retreating Fire Spin. Once you're off the bridge and on the nearest bank, send him a Heat Wave.
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Old 07-30-2016, 08:53 PM   #5
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Blind her with a Flash then Hyper Voice
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Old 07-31-2016, 08:04 AM   #6
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From the side of Goose we have Inigo the Ralts! A young warrior, destined to become a Gallade in the future. Let's hope it's the not so far off future. In return, Sparkbeat sends out Riko the Vulpix! A personal favourite of mine, and a nice counter to the Fairy typing of Ralts. Let's take a closer look at the stats for them both.

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Vulpix (Fire): As foxes, Vulpix are more inclined to combat by deception, their deception based attacks being slightly more potent. Their Confuse Ray is more effective and their Double Team produces one additional copy. They have sensitive hearing, at the expense of greater vulnerability to sound based status attacks. Owing to their physical beauty, attacks like Attract are more effective than normal.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.

Ralts (Psychic/Fairy): Ralts's empathic abilities make them very in touch with their opponent. Attacks that deal with the opponents mental state are more effective. Teleporting also requires slightly less energy.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokémon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
And without further ado, let's get the battle underway!

Riko starts off the bout, spiralling flames in her mouth and preparing to unleash a deadly fire attack, as he starts backing up off of the bridge. Inigo focuses, quickly releasing a Flash just as the Fire Spin launches. As Riko tries to shake of the flash, Inigo finds himself trapped in a torrent of spiralling flames, as they lick at him lightly for a bit of damage. Riko continues to shake off his disorientation, obeying his orders and pushing backwards the entire way. As he sets foot on the bank, his senses start coming back to him, only to be met with the loud squeal of Inigo. Those canine ears of Riko take a beating from the Hyper Voice, but he brings himself back to his senses and readys up his next attack. Air funnels out of Riko's mouth, as the landscape around him appears to ripple from the Heat Wave. The Fire Spin fades around Inigo, only to be met by the super heated air. As Inigo reels from the attack, the bridge below him cracks and buckles, and the flames left behind on the bridge from the Fire Spin rise with the heat. As Riko watches on from the Bank, Inigo realises the severity of the situation as fire dances around him.

What an excellent first round from both combatants! One side taking advantage of the other pokemons vulnerable traits, and the other taking advantage of the arena. Fantastic!

Both pokemon are pretty much neck and neck on health and energy, with Riko holding a slight health lead and Inigo holding a slight energy lead. The bridge is on fire, and Inigo is in the thick of it on his side of the bridge, whilst Riko is on the bank on the opposite side.
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Old 07-31-2016, 06:40 PM   #7
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Let's see if you can put the flames out with a Rain Dance, if you see her trying to set up a different weather, replace the dance with a Confusion. Either way, follow with a Swift
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Old 07-31-2016, 11:55 PM   #8
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Move forward while he summons his rain and Iron Tail through the Swift, let your momentum carry you through him. Ominous Wind, making way towards the nearest bank.
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Old 08-01-2016, 12:16 PM   #9
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Round 2: The dance of please fire no

Quicker reffings now

Inigo isn't enjoying being stuck on a burning bridge. This will forever go down in his books as the worst holiday ever. He starts to pray to the gods above, dancing as he chants 'Please fire no! Please fire no!' His prayers are answered, as the heavens open up, starting to drizzle a slight bit of rain over the arena. The flames have burned through a good portion of the bridge so far, and it still buckles and cracks underneath, but the flames stop their advance for the falling rain. Riko keeps a ready eye over Inigo, as a Swift attack appears from out of the fire, hurtling towards Riko. He is ready however, and slams through it Tail first, and smashes down onto Inigo for a super effective hit! Fortunately for Inigo, he is flung out of the flames and nearer to the bank. Riko follows suit, whilst huffing an Ominous Wind over her opponent, and positioning herself on the opposite bank to last round.

Inigo took a ton of damage this round, falling a ways into the second third, but his energy is looking good still. Vulpix took no damage and his energy usage wasn't so bad either. To clarify, Riko is on the bank nearest where Inigo started, and Inigo is at the edge of the bridge right next to the bank.

Sparkbeat to order please.
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Old 08-01-2016, 01:39 PM   #10
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Sunny Day. Body Slam.
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Old 08-01-2016, 04:40 PM   #11
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Taunt to stop the sunny day then lock her up with a Thunder Wave
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Old 08-01-2016, 07:05 PM   #12
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Round 3: Hello Blue Skies

Riko, wasting no time, starts to channel a bright beam of energy skyward, straight into the clouds. The clouds rumble, and begin to part, as a Sunny Day looks to bless the creek soon enough. Inigo screams over to Riko some abuse about how he's a pussy or something, and Riko stops channelling his beam to shoot a nasty look at Taunting Ralts, although the Sunny Day starts clearing the skies anyway. Riko then charges Inigo, leaping towards him in an effort to Body Slam him. Inigo prepares himself for the worst, and just as Riko launches himself, a Thunder Wave grasps him. He slams into Inigo knocking him a ways back, and slumps on the ground afterwards. The shock from the ground knocks a little of the paralysis out of him, and since it wasn't a sustained Wave, Riko is slowly able to bring himself to his feet. Inigo in the meantime brings himself to his feet after being slammed onto the crumbling bridge once again.

Some more good damage to Inigo, and none dealt back to Riko. Riko is starting to tire however, whilst Inigo is getting to that point, but less so. Riko also has a light case of Paralysis and she'll struggle to move quickly while it lasts.

Goose to order please.
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Old 08-04-2016, 05:33 AM   #13
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Heal Pulse yourself as you back away as far as you can, follow with a Psyshock
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Old 08-04-2016, 05:56 PM   #14
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Will-o-Wisp.
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Old 08-06-2016, 10:43 AM   #15
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Round 4: Burn baby Burn

With the skies turning back to their normal state, Inigo looks towards his struggling adversary, and decides that this is his time to make the match slightly more even. He focus' whilst running backwards and onto the bank, emitting pulses of Psychic energy, radiating a calming aura around him. Inigo looks back up as the Heal Pulse finishes, only to be met by an intense flame conjured up by the struggling fox. Starting to get his bearings, Inigo had fired off a Will-O-Wisp and caught Inigo on the back as he was coming out his Heal Pulse. Inigo screeches as he realises that his back has been quite seriously Burned, as the wind lightly pokes at the sensitive skin. Riko looks on, triumphant, as Inigo retaliates. He forms up some Psychic energy and releases it with great power and speed towards Riko, striking him on the noggen and jolting his body back into action. As he is slammed backwards by the Psyshock, he realizes that his limbs are freed, and lands on his feet to face his adversary with a confident glare. Inigo goes to glare back but gets caught off guard by the sharp stinging pain in his back, as the burn takes its toll.

Slightly more damage to Riko this round, and Inigo has managed to close the gap a small bit with a light net gain in health, although Riko still holds a sizeable lead. On the energy front however, Inigo is looking tired now, whilst Riko is looking refreshed after the light energy usage round. Inigo also has a quite severe burn on his back. Any moves used against this part will cause extra damage, and the burn itself will inflict light damage at the end of every round.

Spark to order please.
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Old 08-08-2016, 05:34 PM   #16
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This might be because I just don't remember well, but are the two Pokemon on the same bank or opposite banks?
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Old 08-08-2016, 06:49 PM   #17
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Quote:
Originally Posted by Sparkbeat View Post
This might be because I just don't remember well, but are the two Pokemon on the same bank or opposite banks?
Same bank now.
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Old 08-08-2016, 07:26 PM   #18
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Cool. Approach with Flamethrower followed by Secret Power, hitting the back if you can.
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Old 08-10-2016, 04:21 PM   #19
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Charge Beam, Shadow Ball
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Old 08-11-2016, 12:15 PM   #20
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Round 5: Give him a break man

Riko takes the initiative, approaching the tired ralts whilst spewing flames from his mouth. Ralts attempts to move out of the way but gets struck full force from the torrent of flames. As the Flamethrower subsides, Inigo emerges from the flames looking battered and seared as Riko closes the distance. Inigo retaliates, loosing some more of his electrical energies and focusing them into a Charged Beam, striking Riko, as he himself readies up his next attack. Inigo pants heavier as the residual electrical energy envelopes him, boosting his special attack arsenal. Riko takes advantage of the close distance to Inigo, swiping at him with powdered claws, the Secret Power landing a direct hit onto the burn as Inigo is too tired to keep him away from it. The powders don't apply their secondary effect, but the damage is felt as Inigo screams from the pain. He turns to face his opponent, angered, and launches a swirling ball of ghost energy at Riko. The Shadow Ball reaches its peak power, as Riko backs off and prepares himself for the attack. As the attack is fires, Riko attempts to dart to the left to avoid some of the damage, but still manages to take most of the Shadow Ball as he is pushed back somewhat by the explosion. Inigo looks at her opponent, sweating profusely and wincing from the damage of the burn, whilst Riko looks back confidently.

Inigo has entered the final third in terms of health, whilst Vulpix has just barely entered the second third. The energy was evened up at about halfway for both pokemon, but Riko is feeling a lot better about it whilst Inigo is very tired after burning through half his energy without a break. The burn is still hurting as well.

Goose to order please.
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Old 08-14-2016, 07:44 AM   #21
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Pain Split
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Old 08-14-2016, 08:20 PM   #22
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Roar to put a stop to that followed by Iron Tail if you have the type energy for it. Hex otherwise.
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Old 08-14-2016, 09:44 PM   #23
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Round 6: The prelude to the final stand

Inigo, looking heavy and sluggish, attempts to soldier through his exhaustion, trying to set up a link between himself and Riko. Hoping that he might be able to claw back some health, his Pain Split is immediately interrupted by the ferocious Roar of Riko. The sound echoes in the creek, the sound of distant bird pokemon fleeing from the trees. Inigo, in the battered state that he's in, simply can't cope with the sense of anxiety welling inside him and breaks the link. Inigo steps back parallel to the water and tries to stay alert for anything coming his way. Riko seizes his oppertunity whilst Inigo is still getting his bearings and charges towards him, Steel energy running through his tail. Unfortunately for him, Riko is just that little bit faster at the moment, not able to directly hit the burn but slugging him with an Iron Tail either way. Inigo is knocked backwards once again, falling down and almost tumbling into the water. He gets up, feeling refreshed but realising his situation is dire. Whilst he escaped extra damage, the burn still stings and causes him some more pain as Inigo really looks to be on his last legs.

Inigo is sitting just below critical health now, and looks to go down soon, whilst his opponent didn't take any damage this round. However, he used no energy and he's looking fresher despite being on such low health. Riko on the other hand used a good chunk of energy, and is pretty much out of Steel. He's still good for two but he's starting to tire a little.

Spark to order please.
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Old 08-17-2016, 01:47 PM   #24
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Skull Bash. Flamethrower.
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Old 08-19-2016, 03:58 PM   #25
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Try to catch him in a Hypnosis then Psychic
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