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Old 06-25-2016, 10:06 AM   #1
Jerichi
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Squad Submissions - Signature Approvals - Mark III

This thread is for the approval of Pokémon signatures only - do not post other Pokémon here. Please use the appropriate threads if you are adding/removing Pokémon or would like a League Official to approve your Pokémon's Hidden Power or attachable item.

If you are unsure what to do, you can check the website - under "Creating a Squad" and "Signature Moves" - or ask for help from another ASBer. You must read this entire post before being allowed to submit signatures - click on the spoilers for information.


Rules

Once you have posted in this thread, you can keep editing and updating your signatures as you have new ideas and think of new things to do. You can do this up until the point at which a League Official has processed your post - once this has happened, you must not continue to edit your post. You can create a new post in this thread for any future signatures. Failure to follow this rule will be looked upon sternly.

When a League Official will goes through your post, they will approve or reject your Pokemon. Underneath each one, they will write "approved" or "rejected", usually in an appropriate colour. If your Pokémon is approved, congratulations! You can use it in any battle which you start from the time of its approval. If it is rejected, you cannot use it - there is something wrong with the signature which means that it is not ready to be used in the ASB. You must resubmit any rejected sigs in a new post with changes. Usually, these changes are minor. Sometimes, they are more extensive.

The current signature approvers are Jerichi, Snorby, Sneaze, Connor and Miror. If you are unsure about a signature, you should speak to them, though it is usually better to ask other ASBers for their opinions first. This thread should be updated at least once a month, usually more often than that - if it isn't, feel free to remind us!

The encouraged format for Posting a Pokémon in the Squad Submissions is:

[Nickname:] [Level #] [Gender] [Pokémon Name]
Biography
Signature
A handy formatter made by Rabscuttle and AshsBabyLapras can be found here

These are the only hard and fast rules to keep in mind when formatting your signatures, though:
1. All signatures must be accompanied by a biography. It doesn't have to be a novel, but we aren't Smogon ASB and don't intend to be any time soon.
2. Please include Hidden Power type and any attachables your Pokemon might have in your submission, as well as its current evolutionary stage. Levels and gender are optional but encouraged.
3. No sprites, images, or spoiler tags in your approval post, please. Importantly, this includes the spoiler tag to encompass your entire post that was up to now customary. It's a distraction for us as approvers and makes it difficult to approve on mobile, which slows down the process for everyone.
4. There may be other things not listed that make it harder to approve your post. If it is not listed here, your sigs will still be reviewed the first time you do it, but you'll receive a message along with your approvals asking you to avoid the practice in the future. If you do it again after being asked not to, your post will be skipped.
5. Until things settle down after the initial sigs rush due to the wipe, we ask that you please restrict yourself to 15 sigs at a time as a maximum.

Guidelines

In order to make the signature review process more transparent, we have developed a set of guidelines for signatures that outline what is acceptable for common types of signatures. You are free to play with these guidelines somewhat, as well as create signatures that do not fit within the categories outlined here, but these are the criteria the signature reviewers will be using to judge your signatures. Please familiarize yourself with them!

Spoiler: show
Quote:
0) Reveiwer's Discretion
The sig reviewer reserves the right to both approve signatures that might be outside the guidelines and reject those that are within the guidelines if they deem fit.

1) Type Chart Edits (a.k.a. no more x4)
To drop a weakness one stage, you need to either add another weakness. You cannot pick up or alter immunities, but you can change one of your resistances (e.g. make a Water-type neutral to Ice but resist Dark).

To get:
Neutral > x2 resistance
x2 resistance > One x4 resistance
x2 resistance > One immunity
x2 Weakness > Neutral
x4 Weakness > x2 Weakness

You must:
Give up one resistance or immunity of any type
Add a x2 weakness
Make a x2 weakness x4

If you want to take a x4 to x1, you must pick up at least one other weakness. The weakness you pick up or resistance you drop must also be meaningful (e.g. a Steel-type dropping a Dragon resistance in exchange for a drop in a Fighting weakness is not actually meaningful).

2) Type Changes
Type changes must be within some level of reason. You can't have your Pokémon sprout wings to become Flying or die to become a Ghost type. There are no banned type changes (yes, you can have your Dark/Steel/Fairy type changes), but type changes outside of fairly standard changes (things like Water/Bug Masquerain, Bug/Electric Volbeat, pure Rock Rhyhorn etc.) will be fairly heavily scrutinized. If you lose a type via a type change, you cannot keep unlimited energy of that type (familiarity is fine though), and you must lose the benefits granted by that type’s type characteristic. You will also gain the weakness/resistance spread, though you may need to modify it for balance.

Unless the Pokémon will be gaining more or have as many weakness than it previously had, you generally should generally keep at least one weakness from the type you retain (with the exception of dual to mono type changes). Additionally, you should not have fewer than roughly 2 weaknesses as a result of a type change.

You may add moves if you change your type, but you may only add moves of the type you are gaining. If your Pokémon already has a fair number of moves of that type, you will probably not get more than about 1 or 2. If you are changing to a type completely unfamiliar to your Pokémon, you may add up to 6 moves. If you want to add 3 or more moves, you must start dropping moves, though you will get an additional free move in most cases (see Move Set Edits for guidelines on what is acceptable).

If a Pokémon loses a type as a result of a type change, they may retain familiarity with that type (and also the ability to fly or swim, though not as fast or well as before), but cannot retain their associated type characteristics.

Type changes are considered to be one sig and aside from some possible minor biological alterations (e.g. open flames, electrical arcs, improved wingspans, etc) and new moves, you cannot add additional effects or bonuses outside of what the type might normally obtain. You may, in fact, need to hinder some of the naturally obtained bonuses or sacrifice SC bonuses if the change results in a particularly defensively or offensively robust type combination.

If your Pokémon has a Mega Evolution that can change types, you cannot get that change for the base form. Just get the Mega Stone.

For a Dual-Type Type Chart that may help you when planning Type Change sigs, click here.

3) Blanket Stat Changes (a.k.a. SC-style changes)
You may change the offensive or defensive capabilities of your Pokémon. However, you may not increase stats permanently any more than 20%. If you change their general offenses or defenses (e.g. this Pokémon deals 10% more damage with physical attacks) or to a single elemental type of attack, you must have some sort of drawback, though you can generally get away with a more restricted boosts, like to punches or kicks, without drawback. Boosting your Pokémon's general offense or a type of move beyond 10% will generally require an increase in energy, though the exact increase acceptable will be at the discretion of the reviewer. These types of sigs are considered one sig and cannot be coupled with other additions. You may only increase or decrease by percentages, not using terms.

4) Moveset Alterations
You may pick up a maximum of 6 moves. These moves may not be more than 3 different types. You can pick up a maximum of two moves without dropping any moves, but if you pick up 3 or more moves, you must drop at least two. Outside of the one "free move", you must drop at least one move of roughly equivalent power or effect for every offensive move you add, and drop one move of any kind for each non-damaging move you pick up. If you have two or more moves that are effectively identical (e.g. Protect/Detect/Safeguard, Heal Bell/Refresh, etc.), you must drop both moves for it to be considered one move. Dropping generic TM moves, such as Round, Natural Gift or Facade, will probably not get you much. If you add a move, your Pokémon must be reasonably able to perform the move for it to work (i.e. have the proper limbs, have similar moves, etc.). If you pick up moves of two or more types that the Pokémon does not naturally have access to, you must give up a type energy. You may not add Transform or Sketch, and Smeargle may not add Sketch slots. Pokémon with extremely limited movesets (such as regional bugs/pupae or Pokémon like Wobuffett) may generally pick up a number of moves without significant drawback, but they must be limited to around 20 at maximum and cannot be more than 6 different types, not counting their STAB.

5) Items and Weapons
With the express exception of Delibird (see Delibird's SC for specifics on what is allowed), Pokémon may not bring in outside items to battle aside from those they naturally hold (Kadabra's spoon, Farfetch'd's leek, Timburr's plank, etc.). Small decorations or articles of clothing are allowed, but cannot have any effect on the battle. Sigs may take advantage of weapon-like or item-like things, but they must be energy constructs that fade after a time.

6) Entry Hazards
Entry hazard can only have a single effect, be it damage, a status, a boost or drop or a similar effect. They must be clearable by conventional means. Generally, they must be at least somewhat inefficient.

7) Type Energy Sigs
Pokémon may become familiar with a single type, allowing them more type energy and the associated perks of type familiarity. You may also gain up to 3 moves of that type, but you must drop at least 3 moves. You cannot have sigs that allow for unlimited type energy or that change an unlimited type energy to which you already have access, save for type changes.

8) NFE sigs
A Pokémon being unable to evolve into its final form will count as a drawback which you can use to justify sigs that might be slightly more powerful than those on a fully-evolved Pokémon. However, if you are to grant it the abilities of a fully-evolved Pokémon, being unable to evolve will not be considered a drawback. Additionally, these sigs will not be able to be more than one sig simultaneously or break any major rules, though depending on the Pokémon, the rules may be bent a little in some cases.

9) Status Resistances
You may sig your Pokémon to be resistant to a single status, and possibly immune. Typically, you must have some level of drawback, especially if you gain an immunity to a status. This counts as a single sig.

10) Healing Moves/Effects
Signature moves that heal damage or energy may not heal more than a Hyper Beam’s worth in total. Moves that heal a lump sum of health with one move must spend at least as much energy as the health they heal. Moves that restore energy must have some inherent drawback, be it immobility, time to execute (either in how long it takes to execute or how long it takes for the energy to be restored, i.e. over time) or something similar, and no move may restore more than a Hyper Beam’s worth of energy at one time or a Hyper Beam and a half over the course of the battle. Healing moves may only be used once per Pokémon per battle, though you may use one energy and one health healing move per battle.

Draining moves can restore either energy or health and draw from the same sources. However, they may not restore more than 3/4 of what they gain. Diminishing returns apply, and moves that restore more than ˝ on their first use must diminish more quickly.

11) New Moves
New moves can be created. The simplest new move, a re-type or edit of an existing move, will generally be passable without much issue. However, certain high power moves, such as Hyper Beam, or moves with unique, guaranteed or potent effects, such as Zap Cannon, may be more difficult to pass. Moves must generally use at least as much energy as they deal damage in most cases. However, moves with unique, guaranteed or potent effects may need to be inefficient (for example, moves guaranteed to deal a certain status should be inefficient). Damaging moves may have up to two effects (e.g. statuses, stat boost/drops, the ability to use more than one type, etc.), but having more than one may require them to be somewhat inefficient. Non-damaging moves should generally not have more than two types of effects, but the number and type of effects will be more flexible, depending on the energy use.

New moves may only have one effect beyond damage, be it lowering a stat, inflicting a status, or some other unique effect, without needing higher energy, though having the ability to have multiple effects must increase the energy use. Additionally, the effects must not stack - that is, there can only be one effect triggered by a single use. Moves with multiple effects may only have 3 possible effects. The more likely an effect is to trigger, the more energy inefficient the move should be. Moves with 10%-15% chance to have a secondary effect do not need to be inefficient, but moves with a 20% chance or higher should require more energy. Damaging moves can be two types which you can freely choose from or be a mix of two types for a mix of damage (of which you may choose the proportions). Moves that alter typecharts (like Freeze-Dry) are allowable, but they must be restricted in some way and cannot exceed solid damage. Additionally, they may only make one change to their effectiveness and the sig reviewer has the right to reject moves that create a significant matchup imbalance (such as a Fire attack being supereffective on Ghosts, which generally do not have tools against a Fire-type). New moves may also be of types your Pokémon does not normally have access to or typeless.

New, undamaging moves are generally a bit more flexible in the number and intensity of effects they can cause, but typically moves cannot cause two effects simultaneously. Energy must be roughly proportional to the effects. Unlike damaging moves, undamaging moves can generally have a high chance of success without a great deal of energy penalty, but potent statuses, such as freeze or burn, or unique effects may naturally command higher energy use, particularly if they are more likely to succeed than not.

12) Boosts and Drops
Boosts and drops must generally function as normal. You have a boosting move that boosts at most two stats one stage or one stat two stages without drawback, though any more boosts must require at least one two drops or one drawback. This same rule applies for any boosts or drops applied to opponents or allies. For each stage of a non-drawback boost or drop applied, you must spend roughly light energy (though if it is as a consequence of a damaging move, you will generally get one stage for free or minor energy, provided it is not guaranteed).



Tips

Spoiler: show
When submitting a signature, first ask yourself these three questions:

1) Have I actually read the signature rules and guides? More than once? Have I looked at many signatures around the ASB for ideas and inspiration?

2) Is there anything about this signature's power, energy usage, type, effects that I haven't told the ref?

3) If my opponent had a Pokemon with the signature I am submitting, would I think that it was fair?

If the answer to any of these is a no, your sig is probably not going to pass.



Now, here's an example of a decent signature move:

Shelly: Level 1 Male Squirtle
Shelly is a tough little Squirtle, given to me by Professor Oak at the start of my journey. He's been through some exciting adventures with me, always happy and ready to meet new people. He works hard in training, always the last one to finish up as he practices his moves. He's especially good at blowing bubbles, firing them at opponents with great accuracy and power. In fact, he learned a signature attack that uses bubbles in a really fun way!
Signature Move: Bubble Blaster (Water)
Shelly charges briefly and fires out a big ball made up of soapy bubbles. The ball deals major damage if it strikes the opponent and might leave them covered in soapy residue, which can slow them down a little bit for up to a round. This attack takes major energy. Shelly spent so long practicing this attack, she forgot to learn how to use Skull Bash.

There are several things to note about this signature. Firstly, it's got a nice lot of biography. This is actually contained above the signature attack itself, but can sometimes be useful for those approving sigs. If you haven't written a bio, it shows us that you only care about having a powerful sig, and that's not what this is about. You should write especially good and long bios if you want to give your pokémon a different type. Never put biographical facts in the signature itself - keep them in the biography section.

The signature has a name and, in brackets, tells you what type it is. If your signature is an attack, make sure to list the type - this tells refs what type of damage it might deal and what type of energy it uses. It also lists the damage and energy of the attack - major damage, major energy. If your signature attack doesn't list this kind of information, it will not pass. Usually, attacks use as much energy as they deal damage, but if your attack has lots of secondary effects, you might have to make it cost more energy.

The signature lists a particular characteristic of the attack - it can slow foes down - and tells us that the attack is a big ball of bubbles. Helping refs visualise the attack and telling them its effects will be helpful. The sig also lists a drawback - that Shelly can't use Skull Bash. Not all signatures require drawbacks, but many do in order to balance them out. This might be forgetting moves, being slower or less powerful, taking extra damage from a certain type. Anything really, as long as it truly balances things.

The above is an example of a Signature Attack. There are several other types of signatures - Signature Training, Signature Characteristics and Type Changes. It doesn't really matter what you call the signature as long as you make it clear what's going on. Generally, training will give pokémon access to new moves or some advanced ability like being very good at martial arts. Characteristics will be things like gaining extra resistances to certain types or having abilities like health regeneration or more type energy. Type changes are, obviously, type changes, and let you change a pokémon's type or add/remove a type to it.

Here are some more examples:

[spoil]Thyrus (Level 1 female Druddigon); Thyrus, the Dragon of Terni, is a powerful creature with power over the courage of her foes. She once terrorised the forests and cities of Central Europe, killing and taking whenever she pleased and resisting all foes who tried to best her. Champions assaulted her, to no avail, their swords dropped from their gauntlets even as they raised their shields in terror. My encounter with Thyrus came at the outskirts of Krakow, where she was able to cause my Steelix to cower in fear and even retreat in to the pokéball. I was able to defeat and capture her, however, using my Hydreigon. Thrak was as terrifying as his quarry and more besides, using his power over the darkness to bring her to heel. Thyrus took some taming, but time in the Golden Valley left her more willing to focus her rage upon my enemies. She learned to embrace the flow of battle, shredding those who wronged the honour of the Gym but able to interact with other pokémon when left at peace. Her roar is incredible, her red skull causing opponents to cower in fear and try to escape. This Monster's Roar is proving most useful in the Gym.
Signature Attack: "Monster's Roar" (Normal); Using considerable energy, Thyrus roars loudly and terrifies his foe. The target is scared away and forced to retreat into their pokéball as if they'd used a switching move like Baton Pass. This does not pass on any boosts the target may have had and the new pokémon just not gain the same physical and psychological mindset as the target. In Switch = KO matches, this does not count as a KO. The switch is treated as if Baton Pass had been used, with the target's trainer declaring their new pokémon after the round has been reffed; turn order is unaffected. This move will fail if the target is the last remaining pokemon that its trainer may use in the battle. This move is usable once per battle and Thyrus cannot use Crunch, Faint Attack, Payback or Fire Punch.

Greg (Level 6 male Electivire); Sometimes I wonder why Greg first appeared to us. I think he was attracted to the charge coming off of Phantasmic's training sessions. Whatever the reason, he came charging into our campsite and started laying the smack down on everything in sight. Luckily Marus was on hand to roast him with a Flamethrower, and we prepared to move on. Before we left, though, I took a look. On this closer inspection I decided to capture this unusual specimen. He's generally pretty sound, and very reliable in battle. Even before we began our specialised training, he was always a mainstay of my squads. With evolution, he's gained an appreciation for the colour red, and no longer becomes enraged when he sees it. He also knows the value of occasionally playing dirty, but he has shown an increased level of maturity upon reaching his final form. This maturity has allowed us to begin training him to be something more, something special (whilst also being incredibly clichéd. Greg worked with my Hariyama, Infernape and Poliwrath in order to focus his Fighting typed energies to their most potent form. Constant practicing has left him an expert in the art of kick boxing and, while this is not a real martial art, it does provide some useful skills when facing tough opponents. Superior conditioning with Louis has left him lean and fit, constant exercise with Chunky allowing him the strength and skill necessary to use Fighting type moves to their full effectiveness and focussed meditation with Mario has left him able to prepare his mind effectively enough to wield his skills in the heat of battle. This work is generally evidenced by the addition of a new move and a greater ability to relentlessly punch things in the face.
Signature Training: "Destruction"; Greg is familiar with the Fighting type and can use Close Combat. He cannot use Fire typed attacks or the move Giga Impact.

John (Level 6 male Aggron); John doesn't take **** from anybody. This is a useful trait, as being the only American on my squad he is relentlessly taunted at all times for having rubbish taste in alcohol, politicians and men. John is a hard worker, using his high strength to do the tasks needed for the team's well being. He expects respect and he usually gets it, despite being a newer addition to the squad. His abilities as a battler are obvious and his talent for surviving the harshest of assaults is pretty impressive. Owing to his great toughness I have come to expect good endurance in his battles. However, because of his slightly off kilter weakness and resistance chart, he can be vulnerable to assaults from well timed and chosen attacks by intelligent trainers. He elected to train harder to repel such assaults, learning to hold him self more defensively and protect against his vulnerable areas. He took many strikes from Louis, learning to resist the pain of Fighting typed moves. He took many blows from Tilly, learning to withstand the hurt of Ground typed moves. Eventually, with much strain and effort, he managed to garner a greater resistance to his weakspots by mentally imagining what it would be like to be an Aggron if Gamefreak wasn't full of crack addicts. He came to realise that there was no reason that Ground moves should be super effective against Steel types, and no reason that Fighting moves should be super effective against Rock types. Fuelled by this realisation, he forced his body to undergo a change that would render him less vulnerable to such moves by purifying his weakness and resistance chart. Lacking the potential to fundamentally alter the way that type elements interact, he caused himself to become more metallic in nature. He became colder, more distant, more stoic. He gained the typing of a pure Steel type.His constant weathering of strong blows and wore down his stony exterior portions and gave him a more steely demeanour. John is gay, meaning that he is attracted to male pokémon in the ASB as opposed to females, which should be noted in the case of Attract or Captivate users. He won't use those moves on females himself, either.
Signature Characteristics - Type Change: "Logical Regression"; John has become a pure Steel type, gaining the weaknesses and resistances of this typing. Because his type change is based upon logic, he also becomes 2x weak to Electric moves. He also loses all standard Rock typed species characteristics. He maintains the Rock typed energy of a Steelix. He cannot use Ancientpower, Stone Edge, Smack Down, Rock Slide, Hidden Power, Earth Power or Focus Punch.

Noah (Level 6 male Beartic); Noah is a lovable, yet eccentric, polar bear looked upon as wise despite his youth by many pokémon in my squad. They turn to him when they need advice or help, often exchanging words with him as he trains by creating snowballs and shooting them. He is ambitious and idealistic, wishing to turn an island he once found himself on into a safe haven for endangered pokémon before joining me. Noah often utters his catchphrase "oh deary me" when things go wrong, which being an Ice type, they often do. As a protector by nature, his training often revolves around defence and thus he's developed an efficient way of protecting himself and his team mates.
Signature Move: "Snow Shield" (Ice); Using energy equal to Ice Beam, Noah takes two or three seconds to erect a semi circle of compact ice and snow to serve as a defensive barrier between himself and attacks. This shield has the capacity to withstand a Thunder's worth of attacks, physical and special. It is fixed in place like barrier and cannot be moved. It is a little under the height and width of Noah, with a depth of one foot. Fire attacks deal double damage to the shield and in very bright sun and other hot situations the shield will be less effective. Snow Shield may be used once per battle.[/spoil]


Here are some general tips on how to get good signatures passed quickly and repeatedly.


Always put in as much information as possible - it's rare that you'll be penalised for too much explanation, but too little and we'll probably reject your idea. Damage, energy, type, effect, appearance. Have you covered everything? If you're giving your pokémon new training or characteristics, cover every base. So you want a Sceptile that's put loads of training in to its punching moves? Fine, but what did it do less well in order to do this extra training?

Keep signatures simple - we will never give you signatures that are two different things in one, and if we don't understand a signature, it's not going to pass. Ask yourself if you really need to pick up five super powerful Fire moves for your Mankey - wouldn't Flamethrower be enough on its own?

Type change sigs are really hard to get - you need a good biography that justifies why your pokémon has changed so radically, you need to give us a drawback so that your pokémon isn't incredibly overpowered and you need to consider how powerful the type is. Whilst no type is explicitly banned, it's going to be almost impossible to get a Water/Dragon type Totodile. But a Water/Fighting Totodile would be much easier to get...

There are limits to how powerful you can boost your pokémon - a good guideline is about a 20% boost. So whilst you might want to give your Pikachu an extra 50% more power from its Electric attacks, more realistically is that we'll give you 20, at a push. Remember also to up the energy for those attacks - a Thunderbolt that's 20% more powerful will take 20% more energy.

You can't have items. No Machop with a sword, no Pikachu with a ketchup bottle. You can probably get away with clothes, though - Meowth wearing boots, Pikachu wearing a party hat etc, as long as they don't affect the game. As for other appearance changes, you can have shiny pokémon or completely random colours, and you can make small changes to anatomy like having a bearded Snorlax.

A note on biographies - generally, these won't contain significant details that will affect a battle, but there are one or two exceptions. Biographies are where you put things like sexuality and preferences - if you want your Squirtle to be homosexual and thus affected only by the same gender's Attract, put it there. If your pokémon is something like a Primeape and you want to get rid of its massive anger problem, do so in the bio.

You aren't permitted to copy signatures without permission - taking inspiration is on thing, but copying someone's idea is unsporting.


Conduct
Now, of course, signature moves are not your birthright. You should not expect your sigs to be approved if you are rude to, ignore, or continually bother any of the approvers. This doesn't mean you can't raise concerns about our decisions, of course. If you believe a sig was wrongfully rejected, you may send a message to the rejecting reviewer in private and politely tell them why you feel the verdict given was unjust, and the sig approver will discuss the sig with you and come to a conclusion. Please do this sparingly, however; by all means let us know if you have a concern, but if you're calling into question verdicts frequently, ignoring the approver's reasoning and suggestions, or being disrespectful you will be punished accordingly. Keep in mind, this method is only for rejected sigs you would like to discuss further with the approver. Rejected sigs go to the Sig Court thread in this very subforum. See the OP of that thread for more information.

Of course, there are several things you can do that constitute poor conduct and will result in punishment. Examples of these include but are not limited to:

1. Bumping a sig approver when it has been less than two weeks since the thread has been checked. Additionally, please don't bump the sig approver more than once for the same batch of sigs.
2. Using the improper method to ask about a sig approver's decision. This includes going to an approver other than the one who rejected your sig to complain about their colleague's decision, badgering an approver about retroactively rejection a sig you don't like but not using sig court, and, most importantly, bringing up an issue in a public area, be it the UPN TO, the approver's VMs, the Discord chat, or anywhere else public. This (especially the latter case) will not be tolerated.
3. Being rude or disrespectful to the sig approver. Remember, we are doing you and the community as a whole a favor by taking time out of our lives to regulate and balance the most unique and creative aspect of the PASBL. We're happy to do so, of course, but the last thing we want is to suffer from the disrespectful behavior of those we're working so hard for. You might not agree with everything we do, and we don't expect you to. But if you can't show the strength of character required to oblige in treating someone who does you a service with decency and respect, then you don't deserve the service that person has been providing for you. It's really that simple.
4. Spamming in this thread. This thread gets a lot of posts as it is, and if people are posting unnecessarily it makes things more difficult for everyone. This isn't a difficult rule to follow: Only post in this thread if you have a sig to post and you have not made a post since the last time an approver cleared out the thread. If you already posted and your post has yet to be looked at, you should edit any new sigs into your current post. If you have a question or comment for the approvers, contact them privately.

Of course, there are other things that could be done that are not written here- this isn't a hard and fast list. By and large, though, if you avoid doing those four things you shouldn't have to worry about...

The Strike System

Obviously, for these rules to be enforced we need to have some form of discipline. To make sure all hitches in this process in terms of conduct are avoided, we're implementing a strike system, which will correlate bad behavior in regards to signatures with a loss of signature privileges. Regardless of who you are or your standing in the league, you are subject to this system if you break the rules of Sig Court. Below the progression of the strike system is detailed:

1st Offense- Warning
2nd Offense- Automatic Rejection of all signatures for one month.
3rd Offense- Automatic Rejection of all signatures for three months.
4th Offense- Automatic Rejection of all signatures for six months. All signatures currently held by the offender are retroactively rejected.
5th Offense- Automatic Rejection of all signatures for one year. All signatures currently held by the offender are retroactively rejected.
6th Offense- Automatic Rejection of all signatures permanently. All signatures currently held by the offender are retroactively rejected.

Again, this is only for poor conduct. You aren't about to get banned from posting sigs if you forget 6 bios throughout your tenure. We aren't unreasonable people.

Below is a spoiler containing the names of people who have received strikes, and the number of strikes they've received. This is both for us to keep track of how many strikes someone has, and for you personally to have the ability to be consistently aware of your standing in this system.

Spoiler: show
Of course, if you aren't listed, you have 0 Strikes.
Slash- 1 Strike
Emi- 1 Strike

Last edited by Snorby; 01-20-2017 at 01:01 AM.
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Old 06-25-2016, 08:23 PM   #2
Heather
Know when to hold 'em
 
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Join Date: Feb 2014
Location: Under the Gay Cloud
Posts: 2,870
So these have all been approved already but I feel that to be safe I should have official input on how to ensure that they're within the new guidelines. Diddy's sig did have a slight rewording to it from its original text in this iteration (the banana is now an energy construct), but other than that everything is pristine. With that said, here they are:

Spoiler: show
Sigma, Level 1 Aipom Male
Bio: Sigma was the faithful partner of a halfling rogue of the same name. In the far-off Hilland, this rogue was on a scouting mission, as the Hilland was embroiled in an invasion from a desert people. However, the rogue and his squad were intercepted and promptly destroyed. Only Sigma the Aipom was able to get away from the slaughter. It traveled across many lands to reach my hands, and as I observed it in training, it had developed a certain technique based off of his old master's style, based on striking quickly and incapacitating the opponent to be able to avoid a counterattack, an ideal tactic for a rogue, though due to the stature of both Pokemon and old master, it's more like a mafia tactic...
Signature Move: Kneebuster (Steel)
Sigma coats the hand on its tail in Steel energy, forming a sort of glove mounted dagger that would turn an ordinary punch into a stabbing attack. Sigma will primarily target the opponent's knees with this technique, which strikes twice, dealing Good damage for equivalent energy. Should the attack land in such an area as the knees, it will inhibit the opponent's movement for the next round. However, a Pokemon such as Graveler, with no such weak spots, would not be affected in this way, no matter where the attack strikes (though, in such cases, Sigma will target the face if he can, just for flavor. Speaking of flavor, when Sigma evolves, both tail hands will be used in this attack.). Sigma loses access to Double Hit as Kneebuster supplanted it, Mega Kick, and Screech because rogues need to actually pass their Move Silently checks.

Snorby: Approved.

Diddy Kong, Level 2 Monferno Male
Bio: This hotheaded monkey lived large in the jungle full of Grass Types, feasting on bananas and having a good time. That is, until King Krookodile Rool showed up, and stole his super stockpile of bananas! He embarked on a long journey to defeat the nasty Krookodile, on which he found many bananas the villain had dropped. Diddy learned to use his bananas to get a boost in battle, and it serves him well when he finally faced down the Krookodile, and won back his stash.
Signature Move: Go Bananas (XX) With the eating of a banana energy construct and the use of significant energy, Diddy Kong gets a 10% boost to both attack stats and a 5% boost to both defense stats. However, while Go Bananas is in effect, Diddy may only use attacking moves, any offtype attacks must be of the direct contact variety, and all attacks use 10% extra energy. After three turns, the boosts will vanish (they do not gradually fade out), and the move restrictions are lifted, but Diddy Kong will need a break the following round. Only one banana can be taken into battle, and so Go Bananas may only be used once per battle.

Snorby: Approved.

Ronin, Level 1 Black Scraggy Male
Bio: In the wild, Ronin served under Daimyo the Riolu as one of his samurai. However, the Riolu's domain fell on hard times, and Daimyo was forced to release Ronin from his service. With a particular set of skills, but without a master, Ronin sought to make a name for himself, so that he might one day be like Daimyo, and have servants of his own. For that purpose, he developed a technique that countered his greatest weakness-Fairies.
Signature Move: Venin Blade (Poison)
Ronin creates a katana made from poison energy, and strikes at the opponent with it. The attack deals Solid damage and Toxic poisons the target, using Significant energy. Ronin loses access to Head Smash, Iron Tail, and Swagger.

Snorby: Approved.

Colm, Level 2 Grovyle Male
Bio: Colm spent the first bit of his life in relative peace, however, when his home was destroyed by a rampaging Scolipede that killed the rest of his family, he was left to his own devices-and came across human civilization, specifically a market town. The little Treecko would pilfer whatever little morsels it could, be they Berries or anything else. And so, Colm got by for most of his life by stealing things, lurking in the shadows, waiting for the right time to strike...
Signature Training: Striking from the Shadows
Colm gains access to Shadow Sneak and Water Shuriken, getting enough type energy to use each twice per match. Colm loses access to Iron Tail and Rock Tomb.

Snorby: Approved.

XB-9, Level 1 Golett Genderless
"The hills are alive with the sound of The Emperor."
Bio: XB-9 is part of a series of droids manufactured in a faraway galaxy in small numbers, based off of the biology of a strange alien species, including their ability to grow into a massive, incredibly destructive form. However, the first time this occurred, in one of the other droids in the series, XB-7, the droid became rebellious, and betrayed it's master, the legendary Sith Darth Tartan. In the battle, XB-9 lost its legs and was deactivated. It still is unknown how it got here, but with some fixing, it's operational again-with some of its Sith creations still functioning.
Signature Move: Precision Blaster Strike (EL)
XB-9 retracts it's right hand, which is replaced with a blaster rifle, into which XB-9 charges Extreme Electric energy, and fires a blaster shot that is very difficult to avoid, dealing Extreme damage, with a 5% chance to leave a small burn on the stricken area. This move causes instant exhaustion no matter what, and some strain (recoil damage) if used when already tired. This move uses all of XB-9's Electric energy, additionally, if XB-9 has used any Electric moves before, the move will fail (though not consume any type energy), unless somehow the type energy expended is restored. Obviously, it may only be used once per battle. XB-9 cannot use Focus Punch, Gravity, Earth Power, or Focus Blast.

Snorby: Make it so he just fires it from his hand. Also as an aside you should probably reconsider this sig entirely; Golurk learns Thunderbolt. Rejected.

Dr. Nefarious, Level 1 Elgyem Male
Bio: Formerly an evil mastermind from outer space, he was defeated yet again by his arch nemesis, whom he refuses to name, when his...transport...allegedly crashed to earth. He insists that he is a genius, and is only staying here to become stronger and eventually defeat his nemesis. I...hope I can change that. However, his training wrought a new technique for him to use...
Signature Move: Annihilator Blades (Dark)
Dr. Nefarious forms two small blades of Dark energy around both hands, and slashes them both into the opponent for significant damage and equivalent energy use. He cannot use Rock Slide.

Snorby: Approved

Archduke Nathan, Level 1 Beedrill Male
The personal companion to the son of a petty-King from a far-off land, Nathan, like his partner, trained in the arts of nature magic as druids. Taking inspiration from his companion, the royal son focused his talents on controlling swarms of bees. The Beedrill itself had no natural control of this kind, but learned it in due time. It was then time for the next skill, vines, when the pair's hometown was overrun and sacked by a rebellion. The pair fought adamantly, but the Beedrill's partner died in the conflict-unable to wear metal armor, he had been an easy target. The Beedrill took up his partner's name and title as he fled. Somehow, he and Sigma seem to know each other...
Signature Training: Druid Arts
Nathan has gained the ability to use Attack Order, Defend Order, and Heal Order, as well as Grass Knot. However, Nathan takes 1.1x damage from all Steel moves, cannot use Iron Defense, and will be unable to use his gained moves for a turn after being hit with a Steel Move, and steel moves will make standing orders for those moves fail.

Snorby: Man this Beedrill really hates steel types. Approved.
__________________
Confidence (Some Assembly Required): Because NQNH's save file is now RIP
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Quote:
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Quoth the Honchkrow (nevermore!).
Quote:
Originally Posted by Things One Is Not Allowed To Do In Exalted
244) While not FORBIDDEN, my Midnight is to keep in mind that using an army of animated skeletons in order to fill the town square with a rendition of "Spooky Scary Skeletons" is going to be considered odd at best.
WF Things

Last edited by Snorby; 07-10-2016 at 07:39 PM.
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Old 06-25-2016, 08:32 PM   #3
Zelphon
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Lava King: Slugma - 4 Male
Biography: "Lame" & "Halting" these where words used by the ignorant to describe Lava King's former master Hephaestus, but he knew better. As the god of volcanoes and a master craftsman the forge master made many things including automatons of many a metal...and unknown to most he also crafted one of pure magma. This being, this unknown creation of liquid flame did what most would think something as inorganic, as manufactured as Lava King could...he loved, he loved his "father" Hephaestus. This emotion would come to fuel him as time after time he saw how the other gods treated his creator, causing him to swell & grow with anger so much so that the growth was quite literal. Upon the 2nd time Hepheastus was tossed from Olympus the anger that had been swelling within him took over Lava King's being causing him to do the unthinkable, summoning the powers of his creator he caused the minerals of the forge be they of earthen quality or stone & he brought them down with the fiery fury of the forge upon those who wronged his "father"...which they didn't really get to damaged by cuz..well gods...furious at Lava King's arrogance the gods of Olympus banished Lava King to the realm of PASBL where he would fight for all eternity.
Special Training: Giant of the Forge
Due to his anger, desire to please his father, and the powers he channeled in his final assault the following is true of Lava King:
Lava King has twice as much Ground type energy.
He is now roughly the size & weight of a Snorlax
He is capable of firing Lava Plume from any part of his body.

Due to taking pride in what he was created to be he will never evolve
Lava King's anger causes him to be more susceptible to rage inducing attacks.
Because of his mental issues he can’t use Amnesia, Yawn, Rest, Sleep Talk, Round, or Stockpile.



Icarus: Dunsparce - 4 Male
Biography: Having been ressurected by a Togekiss & promptly blessed with an enlarged wing span (about the size of a swablu's) Icarus has dedicated his life to justice and the mastery of flight.
Special Training - Blessed Flight
Icarus can now fly as high & as well as a Pidgeot & is Familiar with the Flying type.
Due to his desire for justice & increased wing span he is unable to use: Defense Curl, Dig, Rollout, Thief, Bite, Astonish, Mud Slap, Nightmare, Swagger, Frustration, Hex & Shadow Ball.
HP: Flying


Mi-Mi: Ditto - 4 Genderless
Biography: Mi-Mi finds it easy obtain a better understanding of the pokemon she turns into & has over her existence managed to gain a good bit of knowledge on how different types interact with various species as well as how to exploit these interactions with a hilariously well distributed move.
Special Training: Hidden Typespam
When Mi-Mi transforms into a pokemon that has access to Hidden Power her version of it becomes that of the type that would be most effective against that pokemon. In other words if facing a Scizor her HP would be fire, but if facing against Snorlax her HP would be Fighting. In the event a pokemon is weakest to more than one type her Hidden Power becomes that of the type that comes first alphabetically.

Dr.Boom: Smeargle - 4 Male
Explosion/Bursting/Combustion Moves: Seed Bomb, Energy Ball, Smog, Flame Burst, Shadow Ball, Barrage, Sludge Bomb, Egg Bomb, Dynamic Punch, Water Pulse, Belch, Mud Bomb & Magnet Bomb
Standard Moves: Reflect, Light Screen, Safeguard, Phantom Force, Will-O-Wisp, Confuse Ray, Spite, Focus Blast, Super Power, Earthquake, & Surf
Biography: Born into a family of Smeargle that had long been used as guards for a Royal Art Gallery Dr.Boom was thrust into a life requiring much finesse & discipline, unfortunately for him he lacked both. From childhood to adulthood the families wisest and experienced teachers attempted to pass on the techniques required to perform the duties required of Dr.Boom but alas with each attempt at performing the artful moves of his ancestors he only seemed to get worse or as some may now argue....better. Indeed although he was a miserable in the practice he was born to partake this was because Dr.Boom had, as his name now suggests, a knack for making things go...boom. This gift in disguise did bring many changes in his life however, as once had fully matured his own family disowned him, fully convinced he would never be able to take up charge for the Royals, saddened and filled with fury Dr.Boom set off from the Gallery he had once called home wandering around, causing mayhem everywhere, his explosive techniques becoming more deliberate as well as destructive, this Smeargle on a mission managing to turn an entire forest into a debris filled wasteland where he called home for many years....that is, until people started taking notice of...you know...an entire forest being all exploded. Indeed many trainers, villainous teams and even an army or two came for Dr.Boom seeking to add his destructive force to their arsenal, but all failed to do so, the Smeargle proving to evasive for the larger groups and far to volatile to capture by trainers unlucky enough to actually end up encountering the object of their search. However one day when he was fleeing from a shadowy figure of ultimate wrong a tree, fell by one of his techniques, fell upon his tail, disabling him from making things go boom and pinning him in place, pitying the distraught Smeargle the being of wrong helped free Dr.Boom from his ensnarement, surprised by this act of kindness (one of very few he had ever experienced) Dr.Boom agreed to join Zelphy's party.
Special Training: Explosives Expert
Dr.Boom's none explosive/bursting/combustion attacks deal 20% less damage. He has a variety of perks including 10 extra Sketch slots compared to other members of his kin, but these must be used for moves that involve explosions, bursting open, or combustion (Think Dynamic Punch, Barrage, Belch, Blast Burn, Shadow Ball. But not standard Fire moves like Flamethrower). In addition all of said kinds of moves are now fine tuned to only affect enemy pokemon and now experience a slight increase in blast radius, the force of the moves are also more evenly spread making them less susceptible to having their damage reduced if some of their blast is avoided or if the technique being used is intentionally made wide-spread. Last but not least, if a move sketched by Dr.Boom included the word "Bomb in its name and it does not already involve a bursting or explosive nature it gains 1 foot wide blast radius.


Arc: Gigalith - 4 Male
Biography: Given life by an ancient civilization Arc was used in the defense system of the people who had brought him into being, his core infused with the energy of various elements giving him powers well beyond that of his kin. Although the people he was charged with protecting had long since faded to nothing the same could not be said for him and his now missing partner Infinity the Sigilyph, of whom he desperately seeks, desiring to cling on to old ties. Hearing Zelphy had briefly partnered up with her he has agreed to join his team with hopes that he'll be able to aid in his search.
Signature Technique: Siege Defense
Arc may switch into a mode known as Siege Defense where in he plants himself in place, preventing himself from moving but increasing the the speed at which he charges ranged attacks as well as increasing the damage, range and movement speed of the attacks by 20%. Turning this mode on does not count as a move, but leaving it does.
HP: Grass

Winter: Florges - 4 Female
Biography: Winter's story is that of two desperate ones. The Flower: Deep within the forests surrounding Snowpoint there once was a flower unlike any other for rather for it was as if it where made out of the very landscape, with a bud of snow and a stem of pure ice. Many came for this flower, with rumors of it having had been blessed by some spirit or another but none would ever find it, the harsh climates surrounding it killing off all those who searched...Winter: Shunned by her kind for not being able to bond with a flower Winter wandered across the world in hopes of finding a flower that wouldn't reject her until one day she overheard talk of the legendary Ice Lotus, a truly unique specimen of snow and ice. Having long given up on trying to bond with regular flowers Winter was filled with hope that perhaps this thing of the cold would be the first thing in a long time to warm up to her, and so he resolved to find it. After months of being blown about by the harsh winds and biten with cold it seemed at Winter's search would come to a premature end, but just as all seemed lost a bright glow engulfed her, before she knew it, her and the object of her search was with her, the shunned caretaker & the sought after bloom of death, became one.
Special Trait: Ice Lotus
Winter's SC grants infinite Ice type energy as opposed to infinite Grass, in addition to this all of her grass type offensive moves are now Ice type with all of them being made out of ice or snow depending on what the ref thinks most fits. She has 1 HB of grass type energy. She also now knows Freeze-Dry with the same effectiveness of an Ice type, additionally she now knows Horn Leach & Wood Hammer, creating constructs of Ice to perform them. Because the above is tied to the nature of the flower she's fused with Gastro Acid will not disable any part of this sig only managing to cause her a great deal of discomfort in the round it is used.
HP: Ground

Malorne: Stantler - 4 Male
Biography: Malorn is so normal, even his abnormal things are normal....he's very normal.
Special Technique: Normally Psycho
All of Malorn's none-damaging Psychic type moves now use Normal type energy instead of Psychic. He may do the same with his offensive ones, but this is optional and be ordered with the format of "Normal, [Move]"
HP: Fighting


Drosera: Lilligant - 4 Female
Biography: Drosera's story begins well over century ago, the strange crimson colored Lilligant having been born of the last of a hung man's will manifesting within a mandrake root. This creature growing off the hate, the malice, the poison running through the veins of all those who cheered at the man now hanging from the gallows. Upon growing from the form of a root Drosera began to hunger for more than just the hateful emotions of the people, indeed she desired their flesh, their bone....their meat. The hauntingly beautiful visage this apparent Lilligant using a strangely alluring toxic mist to enthrall the men of the village she called home, beckoning them to a nearby forest where the poison she produced was at its strongest, slowing melting those whom she attracted, leaving them ripe for consumption. For years this horrifying act was played out by her until eventually the village died out from a combination of people fleeing the village, and from the more literal death caused by Drosera.
With her food source now depleted Drosera wandered from village to seduce the men and consume their flesh, this proverbial Alraune holding no real love within her heart. This continued for more than a century, until another strange being heard of her. A humanoid Banette who was immune to her abilities appeared, offering her a steady food source if she agreed to join him and use her abilities more so for sport than destruction.
Signature Typechange: Alraune of the Mist (Grass/Poison)
Drosera has the typing of Grass/Poison, having all the weaknesses & resistances the typing carries. She has learned Sludge, Poison Jab, Venoshock & Gunk Shot with all of said techniques having their poisonous substances take the form of an acidic mist that which can cause mild Acid-like corrosion on contact in addition to their standard effects. The scent she passively gives off through her SC can now cause pokemon to act as if they are afflicted by Attract if they get within 5 feet of her. This works regardless of gender although male pokemon will find her so alluring that they will attempt to slowly approach her unless directly ordered not to each round.

Rüstung: Shelgon - 4 Male
Biography: Not all dreams come true, nor is the path life has set out for us always clear, these are truths Rüstung can definitely attest too, for just like all young Bagon and even his fellow Shelgon dream to one day fly across the sky on crimson wings in their Salamence form, each of his kin, himself included throwing themselves off of heights that would kill most other other pokemon in the hopes that they would rise, a new and live out their dream. This was not his destiny, for each time he landed as a Bagon he simply gained a new layer of skin for his head armor until eventually, like most he came to be what he is today, a Shelgon. Although he took this as a sign that he was on his way to being a Salamence this was unfortunately not his fate, for rather than growing and cultivating the immense amount of energy needed to evolve his shell simply hardened and hardened, this continued until one day where upon his falling, the earth did not brace his fall, but rather shattered, leaving a massive crater in his wake. Impressed by the hardiness of this pokemon a strange humanoid Banette appeared before the now crying Shelgon, the dragon having accepted his fate as a flightless creature, but just as all seemed loss to the Shelgon the strange creature offered it a new purpose, follow him into the battle and show that you don't need wings to rise.
Signature Typechange: Shell of Steel (Dragon/Steel)
Rüstung is now Dragon/Steel having most the resistances and weaknesses of that typing, however taking neutral damage from Poison, Bug, Psychic and remaining vulnerable to the Status of Toxic/Poison. His shell is now made out of layered steel giving off a metallic shine and is the only part of his body to receive the Steel resistance to physical attacks, it offers no protection against Toxic/Poison. Because his shell is essentially layered steel at this point he moves somewhat slower than most Shelgon. He has learned Gyro Ball, Mirror Shot & Heavy Slam to make use of his condition. He may never evolve past the Shelgon state. He can't Shadow Claw, Dragon Claw, Hone Claws, Hyper Voice, Round, Roar, Confide, Swagger, Bite, Crunch, Fire Fang, Flamethrower, Hydro Pump or Fire Blast.

Gruke: Conkeldurr - 4 Male
Biography: Gruke served as a master-at-arms under the musketeer trio for many battles, the clever fighter having learned a special technique of his own.
Special Technique: Sacred Chains
Gruke's naturally held item (Timber as Timburr, Girder as Gurdurr, Concrete Pillars as Conkeldurr) are now attached to translucent chains made of energy with the other end being wrapped around his right arm (or one on each in the case of Conkeldurr) and is adept at both swinging and stopping them. He is able to extend and retract these chains like a Hitmonlee does its legs. His punching moves may be used through his naturally held item(s).
HP: Grass

Archer: Skarmory - 4 Male
Biography:I am the bone of my sword. Steel is my body and fire is my blood. I have created over a thousand blades. Unknown to Death, Nor known to Life. Have withstood pain to create many weapons. Yet, those talons will never hold anything. So as I pray, unlimited blade works.
Signature Technique: Infinite Bladeworks
Tapping into the horde of blades his feathers have produced Archer uses Significant Steel energy to summon a vision of twisting gears in the sky and countless blades littering the ground, this image arousing the fighting spirit within Archer boosting his slashing/cutting moves by 10% as well giving them a Crush Claws like effect (with the same chance to apply said affect as said move) for 5 rounds. This effect will repeat itself whenever an Ally is sent out, giving them same boost but only for 3 rounds. This technique can be dispelled by Foresight, although the buffs still remain on those already affected.
HP: Dark

Penetria: Swellow - 4 Female
Biography: Ever since she was born Penetria has lived in a mutualistic relationship with a symbiote, the strange organism living on in her blood stream, feeding off of her fluids but granting her amazing powers, as well as triggering capabilities her species in well known for.
Special Trait: Symbiotic Wrath
Due to the symbiote living inside of her Penetria is to for all intents and purposes, treated to be under the effect of a status. The symbiote grants a 20% boost to her physical attacks as well as granting her the same resistance to tiring that Fighting types have. Because the symbiote is not a true status, it can not be "cured" by any means. Techniques made to drain or deplete energy (Giga Drain, Spite, etc) are 20% more effective against Penetria and she loses any type related resistance she may have to said kinds of technique.
HP: Fighting

Keljari: Golduck - 5 Male (Uplevel)
Biography: Having traveled far to find a place to clear his mind of the headaches his kin are known for, Keljari finally found himself in a sort of zen garden, this place of serine calm having a caretaker in the form of a Delphox who was more than happy to welcome him despite his being of the water typing. Years past, and in that time Keljari had plenty of time to watch the Delphox practice its art of pyrokinetics, his now mostly clear mind able to take it in fairly well. Eventually, Keljari asked the Delphox how she preformed such acts, the kind fox being more than willing to each him about the ebb and flow of her power, It did not take long there after for Keljari to adapt the techniques of his teacher into his own.
Signature Training: Aquakinesis
Keljari is adept aquakinetics, allowing him to freely manipulate his Water attacks. Using light energy for each action, he may redirect his Water attacks to circumvent obstacles or chase down a moving target, but more than two actions per move will be counted as a move. Additionally he may have his Water moves become fully 'special' or 'physical'.
HP: Grass

Soul: Haunter - 4 Male
Biography: Something, something, Soul Eater reference
Signature Technique: Piano of Power
Using Significant Ghost energy Soul summons a piano shaped construct that will materialize over the opponent after 2-3 rounds before falling atop them and disappearing on contact. This technique does Significant Ghost damage. During the time before it materializes spooky piano music will play causing the target to feel slightly uncomfortable and become more easily intimidated overall. Because Haunter is totally better at playing pianos than Gengar, Soul will never evolve past the Haunter stage in his evolutionary chain.
HP: Fighting

Hyperion: Volcarona - 4 Male
Biography: Like many of his kin Hyperion was worshiped as an embodiment of the sun, it seems fairly easy to argue he might be.
Signature Technique: Solar Strike(Fire/Bug)
Using Heavy energy Hyperion quickly shoots up about 15 feet into the air or his flight ceiling, which ever is lower. Upon reaching the height he unleashes a rain of explosive embers that rain down over a large arena around his target dealing Significant damage to those caught within as well as causing a good bit of destruction in the process. This move may be used in either a Fire or Bug variant, each costing the appropriate type of damage and costing the same type of energy to use.
HP: Electric

Luna: Milotic -4 Female
Biography: Luna used to spend a good bit of time with a certain Ace Trainer in a rather rainy route, seems she grew attached to the weather.
Signature Training: Calming Rain
While Luna is out the weather will be Rain, Good energy being expended to initiate the effect and reinstate it should it fade, additionally the rain will give off the same effects as her SCs calming aura.
HP: Fairy

Spunk: Grumpig - 3 Female
Biography: having had gotten her name for her attitude Spunk is almost as full of...well spunk. Having had learned the importance of her pearl/s as a Spoink she has always taken good care of them & has learned to master the powers they grant.
Special Training: Pearl Mastery
Spunk is Familiar with Rock and has learned Dazzling Gleam with enough Fairy energy to use it twice.
HP: Fighting

Nina: Furret - 4 Female
Biography: Nina is cute, the way she fights however, quite dirty.
Special Training: Tricky Ferret
When Nina uses a punching or tail move she takes on a playful and cute demeanor causing foes to become hesitant to fight back, lowering the power of their next attack by a single stage and potentially surprising them in the process of the move, although the victim's mental state and the current battle must be taken into account for this effect.
HP: Fairy

Vivian: Vespiquen - 2 Female
Biography: Vivian was born far different from her kin, even compared to other females. This strange Vespiquen possessing an entirely different system of thought and consciousness, the gem now placed upon her forehead being her true self, containing all of her thoughts, life force and even being her method of seeing the world with her eyes and the rest of her body simply serving as a vessel for it. In addition to the difference she personally has even her honey and children share in their difference, her condition seeming to be even more prevalent in them, their bodies being made out of pure crystal, her honey coming out as amber. No one knows precisely what caused her condition, or what it seems to strengthen with every generation, but Vivian doesn’t seem to care, she’s too busy having blinged out larva and kicking your buns with um.
Signature Typechange: Royal Gem (Bug/Rock)
Vivian is now of the Bug/Rock typing with all of the weaknesses and resistances of the typing save for the resistance to Normal. Although her typing has changed her flight is just as effective as a normal Vespiquen. Her Bug moves can be ordered as "Crystalline" causing them to cost Rock instead of Bug and thusly dealing the same type of damage. She remains Familiar with Flying. She doesn't know any of her natural poison moves or Roost.
HP: Dark

Vallent: Sawsbuck - 3 Male
Biography: Although all of his kin change with the season, it would seem Vallent has a learned a way to control his look and what causes its change.
Special Training: Oracle of Seasons
Vallent has learned Hail & Sandstorm, additionally all of his weather moves now change the season with Rain Dance bringing Spring, Sunny Day bringing Summer, Hail Winter & Sandstorm Fall. Natural Gift used under these seasons will cause Natural Gift to become Water, Fire, Ice or Ground respectively. Vallent is immune to the negative effects of his weather. For Aesthetic purposes only his form will change to the appropriate seasonal form when a Weather move is used with his base being Spring. His weather will be about as hard for an opponent to change as a Castform's.


Niki: Pikachu - 4 Female
Biography: Although one might think of Niki as just another delicate member of the Pikachu line she is anything but, the stubborn electric mouse being able to tough her way through situations one would think impossible for a creature of her size.
Special Training: Mini Juggernaut
Niki's tackling/bashing moves are used with a lot more force than usual being able to push any pokemon smaller than a Snorlax aside enough for her to continue forward and even launch pokemon around her size although all of said moves now cost 10% more energy.

Terrakos: Steelix - 5 Male (Uplevel)
Biography: Formerly a terror of a distant desert no one is really sure whether he swallowed his victims, or simply had the sands do it for him.
Signature Technique: Sand Vortex(Ground)
Using Considerable energy Terrakos begins to churn the ground over a wide area as he expels sands from his body, in doing so he creates massive sandy whirlpool of sand that pulls pokemon to its center and dragging them into the sand if they are airborne. The sand this technique churns up will reduce vision slightly and pokemon will find themselves sinking into it making it very hard to break free from. The sand also prevents pokemon from being switched. This technique lasts 3 rounds and Terrakos himself is not adversely effected by it, able to move freely and see through the sands with ease. This technique replaces his regular Sand Tomb attack.

Jupiter: Castform - 4 male
Biography: Unlike most Castform Jupiter was never willing to accept the one flaw his species has, the one weather that stood in the way of their Weather God status, the Sandstorm, indeed through extreme amounts of training and a little help from a Flygon Jupiter has completed his hold over the weathers of the world.
Special Training: Weather God Complete
When Sandstorm is in effect Jupiter will become a Rock Type, his Weather Ball move taking on the same type. Appearance wise he'll look a lot like he's in his Hail Form but he will be of a brown coloration and look somewhat crystallized. He is able to see through Sandstorms and is adept at hiding within them, suffering no ill-effects from the weather. Additionally he may now use Diamond Storm and Stone Edge

Fade: Shedinja - 3 Male
Biography: One does not simply think of good biographies...or Fade...its kinda hard to think about Fade.
Signature Technique: Scattered Thoughts
Fade obscures his exact location with an ever shifting translucent energy, giving him a slight boost to his chance to idly evade attacks especially those that having homing capabilities such as Aura Sphere or Pursuit, these techniques having a fairly high chance to missing due to not having a clear target to lock onto. Psychic types and pokemon with similar senses are more heavily effected by obscuring effects of the aura. This aura prevents Fade from being detected or revealed through techniques such as Foresight or keen senses of smell.

Briggs: Bastiodon - 4 Female
Biography:Thrown to a frigid tundra after the last matriarch of her herd overthrew her parents in a bloody display of dominance, Briggs against all odds managed to survive conditions of the land, getting by through sheer determination and will, her steely hide withstanding the even the harshest of winters. Years passed and the events that eventually lead to the extinction of most of the ‘fossil’ pokemon and her former herd where forced to join Briggs in her frozen home. Unfortunately for them however, they had not adapted to the climate like she had and many met their death, the Matriarch, stricken with grief to see all he had worked for, all he had killed for wiped away by the snow and ice this harsh land struck out against Briggs hurting her greatly before she managed to fell him, although one might think that killing the Bastiodon that had killed her parents and doomed her to a solitary life might bring her some amount of satisfaction, it only served to remind her how truly alone she was. With waves of depression crushing her heart she made her way to the center of a winter storm in an attempt to let it consume her, however rather than dying to the frigid winds her home imparted her with a gift, Briggs becoming frozen in a massive chunk of ice and preserved by it up until recently when a strange humanoid Banette coming across her capsule he freed and captured the beast, the unique Bastiodon lacking rocky exterior that would imply it had ever been a fossilized.
Signature Typechange: Wall of Briggs (Steel)
Briggs is now a pure Steel type, having all the weaknesses and resistances of the typing. Additionally any pokemon that makes physical contact with Briggs will experience a chilling effect similar to Icy Wind for the rest of the round. Briggs cannot use Fissure. She is Familiar with Rock
HP: Grass

Zendra: Mienshao - 2 Female
Biography: Zendra has fully mastered the power of the arm hair!
Special Training: POWER OF THE HAND HAIR!
Zendra now knows Shadow Claw, X-Scissor and Metal Claw. As a Meinshao she will be able to use her hand hair for these techniques.
HP: Dark

Sinestra: Seviper - 2 Female
Biography: Unlike Gamefreak, Sinestra recognizes she has massive fangs.
Special Training: Snake Bite
Sinestra now knows Thunder Fang, Ice Fang, Fire Fang and all of his biting attacks now deal 20% extra damage while costing 20% more energy.

Baldur: Eevee - 2 Male
Biography: All Eevee have a unique biological makeup that opens up many paths for growth and change, these paths taking them through the lushest forests, to places of endearment & even frozen tundras with even special stones they find along the way allowing them to aspire to become something new. Baldur however found a very special stone indeed, a strange and almost perfectly smooth stone that contained the very essence of every experience that would change a member of his kin & upon touching it it became on with him, imparting the powers of his entire race.
Special Training: Philosopher's Blessing
Having absorbed the essence of every Eeveelution Baldur has learned the techniques most closely tied to each, a faint aura in the form of the respective evolution shining around him and granting him the benefits of their SCs for 1 round when he uses these techniques: Thunderbolt & Pin Missile (Jolteon), Flare Blitz (Flareon), Bubble Beam & Acid Armour (Vaporeon), Moon Light (Umbreon), Light Screen & Reflect (Espeon), Blizzard (Glaceon), Leaf Blade (Leafeon) and Draining Kiss (Sylveon). He may only use one of these granted techniques per turn and may not use a technique from the same evolution the following round. He has enough type energy to use each new technique twice per battle (or once in the case of Blizzard, Flare Blitz & Moonlight). Baldur can not evolve.
HP: Poison

Vi: Audino - 4 Female
Biography: Vi is for violence!
Signature Technique: Excessive Force(Fairy)
Using Heavy Fairy energy Vi encases her hands in a pair of demonic looking gauntlets, each donning clawed fingers delivers a series of slashes and punches that add up to Considerable Fairy damage and apply sore spots like Crush Claws. These gauntlets remain for 3 complete rounds, during which moves that could reasonably be used with these gauntlets (Punches, clawing moves, Secret Power) recieve a 10% boost to damage with the standard 1.05x increase in energy consumption. While these gauntlets are intact this technique only costs Considerable energy as she doesn't have to form them.
HP: Grass

Clare: Ninetales - 4 Female *shiny*
Biography: As devious as she is cunning, as beautiful as she is deadly, Clare is above all else something to be desired yet feared.
Signature Technique: Wicked Mark(Fire)
Using this technique Clare marks an opponent, doubling the likelihood of any status against them, this doubling happening every time a potentially status inducing move is used against the target, until the target is inflicted with a Status, once target has been inflicted with a status the mark fades and intensifies the effects of the status inflicted. This technique costs Good energy, it does not cost a move the first time its used on a target. For cosmetic purposes only, her flames are of a blue coloration.

Onyxia: Druddigon - 3 Female
Biography: Named after a broodmother of another dimension Onyxia fits the description of her namesake fairly well with her most of her back being of a black coloration. Her arm spikes, tail spikes and wings being purple in hew and her underbelly being of a slightly darker orange. However the differences from her kin pretty much end at her appearance as she still suffers and thrives in the same environments and temperatures. To help make sure the area she currently resides in is to her liking has taken to a sort of Castform spin off technique involving the sun.
Special Technique: Bringer of the Black Sun
When she comes out and every 5 rounds there after Onyxia will passively expend Significant energy to cause an enhanced version of Sunny Day with the temperature increase being comparable to the warmth of the inside of a volcano. The weather will be about as hard to change as if it was put in to play by a Castform. The energy used by this technique does not contribute to her level of freshness. For cosmetic purposes only the sun will take on a much darker, almost crimson appearance. Onyxia may opt not to use this technique or re-enable it when ordered, although enabling it once turned off will cost a move.
HP: Poison

Murdoc: Banette - 4 Male
Biography: Most would deem murder to be despicable and abhorrent, to Murdoc however, there is nothing more hilarious. He loves to play with and torment his victims, laughing as their sanity is broken right alongside with their soul. No one truly knows why Murdoc is this way, nor why the soul that possesses him is altogether different kind of mad, but what is for certain, is that when he's having a good time, his current "playmate" is not.
Special Training: Prankster
Any non-offensive move executed by Murdoc will appear to happen instantaneously, leaving little time for the foe to react or counter.
Murdoc has ceased knowing Hyper Beam, Giga Impact & Infestation.
HP: Bug

Hassam: Scizor - 4 Female
Biography: An Ex-Soldier in a pokemon army Hassam was around plenty of different species, everything from fighting types to small creatures such as Surkits and even legendary figures like Genesect, during her time in this army she learned how to adapt many of the techniques she saw them use during their every day tasks and battles to improve herself out on the field.
Special Training: Gliding Menace
When she is first sent out Hassam will expend Good energy (not counting towards exhaustion) to begin expelling a glowing substance from under her feet, this allowing her to glide or skate on surfaces much in the same way a Surskit does & granting her a bonus to her land based speed. Additionally she has learned Rolling Kick, High-Jump Kick & Blaze Kick with these techniques being performed with more agilely than normal. She has enough Fire energy to use the latter technique thrice per battle.
HP: Psychic



Jeri: If you're just going to be a dick and dump all your old sigs that are clearly not following the guidelines, we'll just skip you.
__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet


Last edited by Jerichi; 06-26-2016 at 10:03 AM.
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Old 06-25-2016, 09:06 PM   #4
Chalis
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Jenna the female Mawile
Jenna is pretty... weird. She plays with dirt a lot. No clue why, but she just does, causing a lot of problems when she enters houses and such. She also has the tendency of throwing dirt at others, despite my numerous corrections. What would a Mawile need dirt for, anyway?
Special Training: Dirt Toss (GD)
Using heavy Ground energy, Jenna throws a ball of sandy dirt directly above the foe, showering them in a lot of sand to deal Significant Ground damage, with a 30% chance to cause a burn on the face of the foe, due to the intense abrasions caused by sand pouring at high speeds. Jenna has the offtype to use this move twice. Jenna loses Mega Punch.

Snorby: Approved

Dia the Carbink (male)
Most Carbink are born from a diamond formation, but this Carbink has always been different. Born from a sandy mineral, Carbink was special. As he grew, he was thought to be the same as others, however. One day, though, a group of Aggron invaded their colony, and most of the older Carbink used their flashy rock powers, and somehow, the Aggron weren’t hurt much. More and more Carbink were felled, and Dia got scared. The Aggron closed in on him, and he was about to be struck, when, suddenly, a large earthquake shook an area around him, the Aggron falling with roars of pain. Dia finally knew what his birth meant!
Special Training: One With The Sand (GD)
Dia is a now a Ground/Fairy type, and has all the weaknesses, resistances and immunities, and Type Characteristic of the type, with the exception of Electric, which is now a neutrality. He gains the moves Bulldoze, Mud Shot, and Earthquake, and has unlimited type energy to use Ground-type techniques. He is now only familiar with Rock-type moves. Loses Rest and Skill Swap. Dia is now more easily angered, and uses 10% more energy in using Fairy-type attacks.

Snorby: Approved.

Felix the male Granbull
Felix has always been a fierce warrior, never backing down from a fight. He has felled numerous warriors in battle, never losing a fight. Feared all around for his devastating fistplay, he is known everywhere he goes. Once, however, while exploring the arid depths of a scorching volcano, he met the legendary beast, Heatran. As usual, he challenged the beast, but he found that none of his usual pink-colored physical attacks could touch the beast. Almost having beaten Felix, Heatran stepped towards the fallen warrior, and was about to finish him off, when, suddenly, he threw his hand at Heatran in an explosion or orange energy, felling the lava beast. His prowess with he move was like that of a Fighting-type!
Special Training: Close-Range Canine (FT)
Felix is now a Fairy/Fighting type, and has all the weaknesses, resistances and immunities, and Type Characteristic of the type, with the exception of Rock, which is now a neutrality. He gains the moves Drain Punch and High Jump Kick, and has unlimited type energy to use Fighting-type techniques. He loses access to Ice-type energy. He loses the fang boosting part of his SC, having neglected using them to attack, and is now easily angered, his encounter with Heatran causing this. His Fairy-type moves take 10% more energy to be used, the moves too “girly” for him to use, as he says. He loses the moves Rest and Sleep Talk, as a true warrior does not relax. He no longer resists Bug, instead taking neutral damage.

Snorby: Approved.

Flora the female black Florges
Flora was outside one day, enjoying the sun as she always loved to do, when suddenly, some huge rainclouds set in, blocking out the sun. Flora waiting and waited for the rainclouds to clear out, but suddenly they burst into rain. Angered by this ruining her day, Flora set to destroy the rainclouds, aiming a Moonblast towards them. But, just that moment, the rain clouds moved out of the way, and the blast hit the sun. Flora was amazed, but what really got her was the fact that the Moonblast, glowing red, was coming back at her with high speed! Flora tried to move out of the way, but was way too slow, as the blast caught her, charring her flower parts to a deep black, as well as giving her some great pain for a couple days, unable to enjoy the sun. But when she did recover, she went out into the sun to play, and when trying to aim her Petal Blizzard at a target, it turned out to be a twister of fire! Turns out almost all of Flora's grass moves turned into Fire-type attacks, except Solar Beam, because that was sun-powered to begin with. But she lost Moonblast because all connection to the moon had been ripped out by the “Sun Blast.“
Special Training : Sunblast (FI)
Flora now has unlimited Fire energy, losing almost all Grass energy in exchange, retaining enough to fuel three Solar Beams. She gains the moves Fire Spin, Inferno, Heat Wave, Overheat, Will-o-Wisp and Mystical Fire. In addition, all her Grass-type attacks except Solar Beam become Fire-typed, gaining the appearance of flames, or getting coated in fire if it is physical, as the referee sees fit (making them able to burn through certain objects and attacks as the only added effect, retaining all properties of said attacks, for example, Energy Ball’s chance to lower special defence.) However, all of these attacks now cost 10% more energy. She now loses Swagger, Round and Moonblast. She is now easily angered.
She also loses her resistance to Bug.

Snorby: This sig right here breaks almost every rule it possibly can. Rejected.

Aeria the female Clefable
Aeria has always been fascinated with space, her kind having originated from there, so, after months and months of research and study, she has been able to put her interest into an attack.
Signature Move: Mythical Meteor (FA)
Using major Fairy energy, Aeria summons a large, flaming meteor of Fairy energy from above her head, throwing it towards the foe, dealing high Fairy damage, with a 30% chance of burn. She loses Swagger and Hyper Beam, and no longer resists Bug, instead taking neutral damage from it.

You really like dropping Bug resists don't you? Approved.

Bliss the female Togekiss
Bliss, the caretaker of a bunch of naughty little baby Pokemon, needed a reliable way of putting the kids to sleep when they refused to go to bed. Eventually, using the powers of nature themselves, as they came very easy to her, she developed a technique to push the kids into bed, and send them to a nice, peaceful sleep. She learnt how to use this in battle, but here, she adds damage to the mix.
Signature Move: Off To Bed! (GD)
Using significant Ground energy and minor typeless energy, Bliss crafts a ground-energy wall of force, blowing any loose objects such as stones backwards, and hitting the foe for significant Ground damage. This is essentially a Ground-typed Psychic, and it retains all the properties of the attack (it cannot be nullified by Pursuit though), except for the fact that it does Ground-typed damage, and has a 30% chance of causing drowsiness, which will quickly cause sleep if not treated. Bliss has the offtype to use this move twice.

Snorby: Approved.

Crystal the male Sylveon
Sylveon has always been outclassed by the rest of the squad, called mediocre all the time, and needed something to specialize in. He was a very poor attacker, not having many options, but his defensive options were decent. Deciding to not just be decent at this and to actually become good, he put months of training into this, and after this time, results began to show. So, he thought he was done, but he realized learning draining moves that were not directly offensive could help. So, he set lots and lots of time into doing this, and finally learnt them with the help of my Venusaur and Gardevoir. But what he didn’t realize was that the sheer amount of time set into training made him forget a good bunch of his offensive moves.
Signature Move: Supporter
Crystal is now proficient with status-causing moves, healing moves, draining moves and moves that block damage, and as thus, gains the following moves: Confuse Ray, Will-o-Wisp, Thunder Wave, Hypnosis, Dream Eater, Sucker Punch, Giga Drain, Pain Split, Spite, Healing Wish, Future Sight and Aqua Ring, having 1.2 HBs of offtype for all the offtype moves. His Hypnosis, Light Screen, Reflect and Dream Eater use fairy-type energy. When Taunt is used on Crystal, it will only block one defensive move and then end. He is still affected by Swagger, however. He has neglected his offensive moves, and loses: Bite, Shadow Ball, Moonblast, Return, Façade, Frustration, Flail, Round, Giga Impact, Take Down, I Retaliate and Curse. He loses Rain Dance and Sunny Day as well, since they do not classify as defensive moves. He uses 10% more energy to perform the few offensive moves he retains, not including drain moves. He no longer resists Bug or Dark moves.

Snorby: Good god no never this is pretty nuts even by the old standards. It's super rejected!

Sheba the female Gardevoir
Sheba always enjoyed the dark, not coming out too much during the day when it was necessary. Others would try to call her out of her dark, fully curtained, but to no avail. One day, one of them wanted to pull her out forcefully, as she had not been out for days, but she was not strong enough to resist. Suddenly, an energy comprised of the darkness itself expulsed from her mind, crashing into the Pokemon dragging her and flinging it across the room. The Pokemon also got poisoned, apparently due to the dark thought she had in her mind. This made her feel real bad… and she stayed in her room even longer.
Signature Move: Darkness Bless (DK)
Using significant Dark energy and minor typeless energy, Sheba crafts a dark-energy wall of force, blowing any loose objects such as stones backwards, and hitting the foe for significant Dark damage. This is essentially a Dark-typed Psychic (though Pursuit will not negate it) except for the fact that it does Dark-typed damage, and has a 30% chance of poisoning. Sheba has the offtype to use this move twice from her current Dark-Energy pool.

Snorby: Approved.

Ivan the male Mr. Mime
Ivan is rather messed up in the brain. Once, he tried to use Body Slam, and somehow, for some reason, he covered himself with a crackling veil of pink energy. He was apparently thinking too hard of the move Psyshock, as thus, the energy was mystical (though it was Fairy rather than Psychic, as I told you, he’s weird) and it crackled like electricity.
Signature Move: Mystic Crash (FA)
With a running start if possible, Ivan leaps about 4 feet into the air, gathering a high amount of crackling Fairy energy around himself. He crashes upon the foe for heavy Fairy damage, with a 30% chance to electrically paralyze. This move is not affected by size differences except in Realistic. Loses Body Slam.

Snorby: Approved.

Mia the female Azumarill
Mia is a proficient jumper like her kind, wants to spice things up. She wants to be special, set apart from the rest. So, one day as she was training her bouncing techniques, on a sunny day, she found she was able to coat herself in fire as she used the attack, though the fire was rather cold, because, as a Water-type, she could not bring up intense amounts of heat.
Signature Move: Cold Blaze (FI)
Mia leaps up high into the air akin to Bounce, covering herself with a cloak of blue flame, using significant Fire energy and minor Water energy. She comes down upon the foe, dealing significant Fire damage, the intense cold giving a 30% chance to give a burn (though this works like a regular burn.) Mia has the type energy to use this move twice.

Snorby: Ehh.. sorta on the fence about this one. Give it a bit of meaningful drawback and I'll probably allow it.

Interceptor the male Skuntank
Interceptor would chase down his prey and try to chomp down on them, but very often they would escape his grasp before he could fully devour them. Due to this, he developed a way to stun them after sneaking up on them from behind, devouring them afterwards.
Signature Move: Dark Storm (DK)
Interceptor, using heavy Dark energy, charges up a large orb of darkness, firing it at the foe to deal significant Dark damage, causing severe paralysis, lighter paralysis even occurring with a glancing blow. However, the technique is rather slow. This move is essentially a Dark-typed Zap Cannon.

Snorby: Clarify whether or not this can paralyze Ground-types. Rejected for right now.

Last edited by Snorby; 07-10-2016 at 07:48 PM.
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Old 06-25-2016, 10:55 PM   #5
Beautiful Savage
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Neptune: Level 2 Male Clauncher
Biography: Neptune was one of the first Pokemon I captured after setting out from home. Back then, I was a young, foolish trainer. As such, Neptune and I tried to fight an Electabuzz. Neptune took so much abuse from the Electric type's attacks that some of the Electric energy remained forever a part of him. Through extensive training, he has learned how to utilize said energy.
Signature: Special Training: Electrifying
Neptune is now familiar with the Electric Type. He has also learned Zap Cannon, Discharge, and Thunderwave, though he has forgotten Sludge Wave, Water Gun, and Aqua Tail.

Snorby: Approved.

Monet: Level 2 Female Snover
Biography: Monet grew up in the far north, but her family was forced to migrate south to a mountain range due to the melting of polar ice caps. Lucky for me, because if she hadn't moved I would never have found her! Now, because of Monet's traumatic childhood experience of her home melting, she wants a way to prevent fire attacks from harming her as much.
Signature: Special Training: Sub-Zero
At the price of using 10% more energy, all of Monet's wind and snow based attacks can take on the property of "Sub-Zero." In this state, Monet's attacks will extinguish any fires, be they attacks or part of a Pokemon, and will leave even Fire-types uncomfortably cold for the next couple of rounds. These attacks will be ordered as "Sub-Zero!<Attack>." Because Monet focused on her Ice-type attacks, she never learned how to use Solar Beam or Ingrain.

Snorby: While a clever idea, this is just way too strong for me to approve in good conscience. Just get a type chart edit. Rejected.

Bazooka: Level 2 Female Magby
Biography: The first word that comes to mind when describing Bazooka is fast. She likes to do everything quickly. Talking, eating, and especially moving. But not only does she like to do things quickly, she also likes to do things effectively. So we made a fast and effective technique to help her do better in battle.
Signature: Special Attack: Tactical Retreat [Fire]
Using Considerable Fire Energy, Bazooka shoots a huge fireball at her opponent. This fireball deals no damage. Instead, it causes a 10% reduction of the opponent's defenses and has a 50% chance of causing severe burns. Bazooka uses the knockback from firing the shot to retreat into her Pokeball. Bazooka never learned how to use Smokescreen or Detect due to her training for this move.

Snorby: sonofabitch stole my Metagross sig. Approved.

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Last edited by Snorby; 07-10-2016 at 08:10 PM.
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Old 06-26-2016, 01:20 AM   #6
Eliteknight
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Cersei: Level 4 Female Venomoth
Biography: Cersei is the queen regent, and she will do anything to protect herself and her children as a result she has mastered the art of protecting those she cares about.
Signature move: Everything I do, I do for family [poison]
Using significant energy, the user creates a large, thin, translucent square wall of energy 18" in front of it. It is large enough to protect them from attacks and will not exceed the height and width of the user. It is capable of withstanding a major amount of damage from all attacks. The wall will stay with the user until it is destroyed, but can be moved out of the user's way temporarily in order to attack. If the user is switched out before the shield vanishes, the replacement Pokémon will gain the benefits.

Snorby: Approved.
-----

Jaime Lannister: Level 4 Male Toxicroak
Biography: Jaime is the eldest son of Tywin, as such he was trained to take on the role as Patriarch of the family. He became a formidable warrior. When confronted by Eddard Stark about why his armour had no scratches he commented that he chose his opponents wisely using various means to outplay his foe. As such his massive weakness to the psychic type has made him very wary of foes he began to train with sell swords in order to master the art of protecting one’s self from the psychic energies.
Signature Technique: I choose my foes wisely [Poison/Fighting]
Jaime’s Poison Jab and Brick break now are capable of cutting through energy based techniques much like steel type moves. Neither of these moves have any other secondary effects due to this new effect. Jaime cannot use Helping Hand, Attract, Captivate, Payback or Focus punch

Snorby: Approved.
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Vader: Level 4 Male Chrome Bisharp
Biography: Vader is fascinated with the game of Chess. Due to this he has become very well favoured in attempting to find ways to create more efficient finishes to his opponents. His colouring has turned black and silver whist learning this technique.
Special Technique: Shadow Tag (Dark)
Bisharp creates using significant dark energy creates a shadowy mist on the ground of the arena and inflicting moderate damage to the opposing pokemon. From then on any opposing Pokémon sent out is instantly infected with the dark energy. Should the pokemon return to the pokeball the pokemon will take light damage each turn. This damage doesn't take into account type charts and caps at Extreme damage. In learning this sinister technique Pawniard never learned how to use rain dance, rock smash, cut, mean look or quick guard. This move can be cleared by heal bell and refresh.

Snorby: This is definitely not okay. Rejected.
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Sparky: Level 4 Male Shiny Manectric
Biography: Sparky always loved swimming in the local ponds. Over the years he became more and more obsessed with the water. To the point where he learned to use the water for combat.
Signature Trait: Sparky has become familiar with the water type. In doing so he has learned Aqua jet, Bubble beam, Scald and Water gun In doing so he has forgotten how to use, Overheat, electro ball, double edge, body slam, wild charge, charge, sleep talk and double team.

Snorby: Pick Three new attacks and give more meaningful drawback. Rejected.
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Alarak:Level 4 Genderless Dark Metang
Biography: Alarak is the first ascendant of the Tal’darim. As first Ascendant he is able to learn more about how to manipulate his surroundings. And through that he was able to absorb dark energy into himself allowing him to become far more powerful!
Signature Trait: Alarak has learned how to use Stone edge, barrier and dark pulse however he forgot to use self destruct, giga impact, strength

Snorby: Needs Meaningful drawback. Rejected.
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Steve Clark: Level 1 Male Poliwag
Biography: Steve was the original Lead Guitarist of Def Leppard. Prior to his death he recorded the lead guitar on White Lightning a song which went on to be a song dedicated to him as tribute for his skills and service to the band. As a Pokémon Steve mastered the art of White Lightning!

Signature Move: White Lightning [Bug]
Using Solid Bug energy Steve sends off a beam of Bug energy which appears similar to a bolt of lightning. This move deals solid damage and is considered super effective against electric types. White lightning will never be 3x super effective against a single typed Pokémon. Steve has enough energy to use white lightning 3 times per match.

Snorby: Lower it to two uses. Rejected.
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Beric Dondarrion: Level 2 Male Elekid
Biography: Beric is the leader of the Brothehood without Banners, his men are roaming the country side in the name of the Late King Robert. He has been struck down numerous times however he always seems to rise again from the dead. After many deaths he has left behind the type chart entirely due to losing his a small part of him each time he comes back
Signature: The Lightning Lord [xx]
Beric is no longer weak to ground in exchange for no longer resisting Flying, Electric and Steel

I'm sorry no you don't get a Pokemon with no weaknesses. Especially not a Pokemon as fantastic as Elekid.
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Ronnie James Dio: Level 3 Male Torkoal
Biography: Ronnie and Water Bowser are two peas in a pod; the two turtles began training with each other with their respective types. Ronnie trained extensively in the water type while he mentored Water Bowser in the Fire type. The two began to alter their shape slightly in order to adapt to their new ability’s. Ronnie became adapted to cooler environments. However with this adaptation he has gained control of the water type. He has now mastered the water type and will use it against his foes in order to gain the upper hand.
Signature: Ronnie’s Adaptation [FIRE/WATER]
Ronnie is now a Fire/Water type with all associated weaknesses and resistances. He gained access to surf, octazooka and Scald. He is no longer adversely affected by water based environments. However he no longer can use Overheat and will not fight enthusiastically in dry conditions. He also can no longer use Fissure, mimic, ember, Sunny day, curse or flame wheel

Snorby: Give this some drawback that matters. Rejected.
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Varys: Level 1 Male Joltik
Biography: Varys is the spy master of King’s Landing he is a master manipulator. Having mastered the art of manipulating his terrain around him Varys strives to never be afraid of his enemies and as a result has mastered the art of using the ground around him as his weapon. In an effort to serve the realm in many ways.
Signature Technique: Power is a Trick [Ground]
Varys is now familiar with the ground type having learnt Earth Power, Spikes and Bulldoze. However due to his newfound familiarity he lost access to rain dance, electro ball, sleep talk, magnet rise, signal beam and leech life

Snorby: Again, give this meaningful drawback. Rejected.
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Izzy Stradlin: Level 2 Male Grotle
Biography: Izzy is the rhythm Guitarist of Guns N Roses responsible for many of their greatest hits. His skills supplemented Slash’s guitar immensely. As a Pokémon he is plagued by massive weaknesses which limit his ability to gain the upper hand early on. As a result he has mastered a technique in order to shield himself from his foes attacks.
Signature Technique: Take me down to the Paradise City [grass]
When Izzy is sent into battle the heat in the arena heats up immensely, the heat reduces the effectiveness of bug and Ice type moves to 0.8x their normal strength. However it increases the effectiveness of Fire type moves to 1.2x [type modification is still calculated normally]. Izzy starts off with significant less energy than normal pokemon. The effects of paradise city fade after 3 rounds.

Snorby: Approved.
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Dizzy Reed: Level 1 Male Rattata
Biography: Dizzy Reed is the keyboard player in Guns N Roses. Playing keyboards on all albums except appetite for destruction. His skills contributed to the big bang sound that GNR achieved live during the use your illusion era. The pyrotechnics and glam metal style of GNR was greatly amplified. However the masterpiece power ballads November Rain and Estranged are where the piano truly shines!

Siganture technique: Estranged [Fairy]
Dizzy has become familiar with the Fairy type learning Moonight, Dazzling Gleam and Play rough. However he has lost the ability to use Giga impact, Secret power, take down, Snore and Last resort

Snorby: Normally this would need better drawback but Raticate is pretty meh. Approved.
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Uli Jon Roth: Level 1 Male Drowzee
Biography: Uli Jon Roth was the second guitarist of the Scorpions. The Guitar wizard whom took a alrge influence rom Jimmy Hendrix. Roth is known for writing long tracks which his guitar shines through, however his vocals leave a lot to be desired however he allowed Klaus to sing on many of his songs these special songs were very well done. One such is the ominous evening wind.

Signature Technique: Evening Wind [Psychic]
The user spends moderate energy sending a beam of energy into the arena. Summoning a calming wind to arise throughout the arena. This wind weakens dark and ghost type moves to 0.9x effectiveness. The wind also makes Dark pokemon vulnerable to Psychic type moves. Within the wind psychic type moves also deal 1.1x damage. Subsequent uses of Evening wind can be used to extend or restart a hailstorm, but use of another weather move such as Rain Dance will cancel the Evening wind over the course of a round. If Evening Wind is used indoors it uses solid energy instead of Moderate.

Snorby: This needs a round limit and has way too many effects. Needs to use a lot more energy too. Rejected.
-----

Rudolf Schenker: Level 1 Male Numel
Biography: Rudolf is the founder of the German Glam Metal band the Scorpions he co-wrote nearly all of the scorpiongs greatest hits. Always adapting to the current environment. Songs such as Blackout, Rock you like a hurricane, wind of change, still loving you, the zoo and make it real. He however is negatively affected by the rain. He had a dream and he intended on making it real that he wouldn’t be harmed by rain. He made his dream real.
Signature technique: Make it Real [Grass]
Rudolf is now familiar with the grass type having learnt Horn Leech, energy ball and Spore. Rudolf never learned how to use sandstorm, sleep talk, dig, magnitude, ember and scary face

Snorby: Give this drawback that means something. Rejected.
__________________


PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.

Last edited by Snorby; 07-10-2016 at 08:34 PM.
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Old 06-26-2016, 05:16 AM   #7
Slash
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Ghazan: Camerupt Lv 5 (M)
An avid anarchist, Ghazan wants to watch organised society burn. He feels that those in power have had power for too long, and that morality should come from the core of one's being, not an institution that seeks its own interests above the individuals' well-being. So, in his bid to burn down the barriers and the power structures of the world, he has learned a way to channel his lava affinity to apply to this role.
Sig: Special Attack: Vulcan/Magma Shuriken (FI/GD)
In a move that can be seen as a melding between Lava Plume and Water Shuriken, Ghazan creates shuriken out of lava and shoots them at the foe. While damage, energy cost, and burn chance are identical to Lava Plume, the projectiles also carry a "sharpness" that helps cut through or wear down barriers a bit better than most moves. This can be either Fire-typed (Vulcan Shuriken) or Ground-typed (Magma Shuriken). This replaces his access to Lava Plume.

Snorby: Gonna need some inefficiency and/or drawback here. Rejected.

Dugthreesome: Dugtrio Lv 5 (Male, Male, and Male)
The infamous Dugthreesome, the sexist of 'monbeasts below ground. He knows how to charm and con his way out of any situation due to his inherent sexiness and demeanor. So, of course, he deicded to go the queenly route and be FABULOUSLY FAIRILY *sparkle sparkle etc other gay stuff*
Sig: Special Training: Menage a TRIOTRIOTRIO
Dugthreesome now has the capacity to use Draining Kiss, Sweet Kiss, and Dazzling Gleam. His Slash and Fury Swipes techniques have also shifted to the Fairy type instead of being XX, in both damage and energy. He carries familiarity with the Fairy type. However, this Fairy inclination has led him to reject Sludge Bomb, Sludge Wave, and Toxic, losing access to them. He also refuses to use Sucker Punch and Feint Attack, as they are too unsporting.

Snorby: I know it's a Dugtrio, but you're gonna have to drop the bit about Slash and Fury Swipes. You can take out some drawback accordingly, though. Rejected for now.

AXEFACE: Haxorus Lv 5 (M)
AXEFACE, he's got a big axe face.
He's got the body of an axe and the face of an axe
And he cuts through his foes 'cause he's got an axe face
AXEFACE
AXEFACE is quite clearly named for the sharp, axe-like tusks on his face. Face-axes are quite the rage these days, it seems, and he's embraced that wholeheartedly. Not surprisingly, he's even looked into ways to enhance this feature. And as he knows, the hardest of steels is forged in the hottest of flames. So, in his mind, that meant he should sharpen his tusks against metal while standing in a fire. As he trained, he made sure the flames were increasingly hotter, day by day. Slashing, cutting, swiping his powerful tusks against the sturdy metal, working through the pain, through the burns and exertion, single-minded in his goal. He was so focused on training and sharpening, he didn't even notice when the flames got so hot that the sturdy metal he was practising on started to go oozy. Oozy led to gooey, gooey led to liquidy, and then one day, the metal completely melted as he was having a go at it. It washed over him, causing significant damage and burns on him, but as he recovered, he noticed his hide had absorbed some metallic properties. His tusks absorbed even more, the metal hardening over and into his tusks, which had already been made sharper and more resilient from his training.
As soon as he recovered, he tried to continue this regimen with even stronger metal, but he found himself more vulnerable to the flames than before, and the pain became too much to bear. So, while this training was complete, he was still set on finding more insane and stupid ways to train himself.
Silly AXEFACE
Sig: Special Training/Type Change: Tempered Metal
AXEFACE is now a Dragon/Steel type, with a sturdier hide and shiny face axes. He has gained access to Magnet Bomb, Flash Cannon, Metal Sound, and Meteor Mash. However, this does come at a cost. He retains neutrality to Poison moves, and he loses his resistances to Electric and Water moves. He also loses his access to Grass Knot, Superpower, Dig, Dragon Dance, Rock Tomb, and Rock Slide. He is also a bit slower than usual.

Snorby: This is a bit borderline, but with a typing as good as this I'm gonna err on the side of caution. Clarify that it can be poisoned and pick a steel move not to add and I'll take another look, but if you want to guarantee I'll approve next go drop another resist on top. This said, rejected for now.


Last edited by Snorby; 07-10-2016 at 11:15 PM.
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Old 06-26-2016, 07:52 AM   #8
Lanturn
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Mushimushi: Female Wormadam (Level 4)
The weakest of all bugs, the worst of all bugs- Mushimushi has no bright future to look forward being a female Burmy, for she is forever relocated to Wormadam tribe, the ASB-ranking-one-of-the-worst-bugs. Even her potential future typing couldn't help her from suffering a fate of mediocrity. Mushimushi, fueled by pain and agony, goes through a path of change. She isn't just going sit around uselessly and eventually be dropped. So she's building her future, from a Burmy. Now as a Steel-Typed Wormadam, she realises the importance of knowing the secrets of other cloaks, and has such developed ways to be like them.
Special Training: WORMADAM POWAH (Grass/Ground)
When Mushimushi is sent in, she may choose the Plant Cloak or the Sand Cloak, which is always posted with her orders (similar to Mega Evolution). By choosing one of the cloaks, she has access to a combined movepool of his cloak and the cloak of her choice. She also gains familiarity based on the cloak chosen (Plant = Grass, Sand = Ground).
Hidden Power: Flying

Will be tossing this one in first (uneditted) since I'm not sure which category this falls under xd

Sneaze: This is really super confusing as it's written. Reword and resub.


---


Menma: Female WHITE Misdreavus (Level 3)
Menma is a young girl from the Super Peace Busters. She died young, but eventually managed to see her friends from her youth one last time before passing on as a spirit. Menma is selfless and kind-hearted, and it was her cheerfulness that kept her friends together. Even as a ghost, she remained very lively and happy. She dislikes fighting among friends but instead wishes for peace.

When Menma reincarnated into another world - the Pokemon World, she became a Misdreavus. Despite having a type that was often related with death and ominous feelings, her cheerful and pure-hearted nature has granted her something else as well, an additional typing exclusive to her and herself only. Her body is replaced by a colour of white-silver , and the 'beads' on her neck is of a pink colour, though this has no effect in-battle.
Type Change: Ano Hana (Ghost/Fairy)
Menma has become a Ghost/Fairy type, and has gained the resistances and weaknesses of such. Her body is now a shade of white and the beads on her neck is bright pink in colour. With her new typing, she has gained the ability to use Play Rough. However, this comes at a cost, as she no longer has any Dark type moves, and loses the parts in the Ghost Species Characteristic that increases the strength of her fear-inducing attacks and her ability to fight better at night. She also loses the ability to use Destiny Bond, Hex and Mean Look.
Hidden Power: Fighting

Sneaze: I feel like GameFreak is going to kill me in my sleep for this but, Approved.

---


Coil: Female Spoink (Level 1)
Elusive would be the word to best describe Coil. While her courage should not be doubted, she dislikes confrontations. One thing she wants is personal space, and if the opponent refuses to give her such space, Coil will force him or her to do so, with a technique she developed to ward off other trainers or wild Pokemon.
Special Attack: Space Coil [PS]
Using a solid amount of Psychic energy, Coil pinpoints the exact location of her opponent and establishes a link between the spot the opponent is on with the opponent. The link can stretch up to a maximum of three meters, before the chord snaps, inducing severe physical paralysis on the opponent and disrupting one move of the opponent's, in a manner akin to Screech. The attack lasts for two rounds. At the end of the two rounds, if the chord is not snapped, nothing will happen to the opponent. Coil can only use this attack once per battle.

Sneaze: More drawback. Rejected.

---


Evan: Male Cherrim (Level 2)
Evan is one of the brightest presences in the squad. Cheerful and eager to help his teammates, Evan loves to fight, but only if he's with another friend. He dislikes being in battles alone, and after some demoralising single battles, Evan has sworn off to fight in a single battle, but instead honed his techniques to better help his teammate in a Doubles Battle.
Special Training: Friends Give Positive Reinforcement [XX]This signature can only activate in Double Battles. When Evan is sent out with a partner, Evan will gain the ability to charge his Energy Ball with the type energy of his partner's STAB. This effect is permanent, which means that if his partner or he himself switches out, Evan will still be able to retain access to the same type Energy Balls. Energy Ball can no longer trigger its secondary effect. Evan loses access to Seed Bomb and Petal Dance.
Hidden Power: Rock

Sneaze: Is this affected by off type? Just primary STAB? Rejected.

---

Scorpio: Male Gligar (Level 1)
Intelligent but proud, Scorpio was once the King of the Desert Resort. However, his reign over the Unovian Desert ended when he was challenged by a horde of Tirtouga, who managed to overthrow him with their powerful Water type attacks. Scorpio was forced to retreat into sands, humbling himself to accept help from a passerby trainer. Through this experience, the King of the Desert learned how to bide his time, and eventually, he struck back, defeating the Tirtouga leader by warding off his Water attacks with a special technique of his own. Despite regaining his position, he decided to follow the said passerby trainer and left the Desert Resort, in order to learn more about manipulating the mindsets of other Pokemon.
Special Attack: Sand Cocoon [GR]
Using a significant amount of ground energy, Scorpio locks himself into a cocoon. While Scorpio is inside, he is invulnerable but also unable to attack. One full round later, Scorpio will emerge, restoring a good amount of health and feeling rejuvenated. However, the cocoon can be attacked, and will break if a major amount of damage is done to the cocoon. If the cocoon is broken, Scorpio will take a good amount of typeless damage and will not feel any less tired as he was before. Sand Cocoon can only be used once per battle, and will count toward the one healing move per battle if it was successfully pulled off. As a result, Scorpio has lost the ability to use Rock Tomb and Sand Tomb.

Sneaze: Like the idea, but no go for a Gligar. Rejected.

---


Starlight: Genderless Lunatone (Level 1)
Starlight is quiet but always present, always watching, always looking out for the team in her own, unique ways. Coming from a foreign planet, far far away, the world is both curious and dangerous for the Lunatone. However, the moon is her empowerment, and if she cannot see it in battle, she will make her own.
Special Attack: New Moon [FA]
Starlight injects a good amount of fairy energy into the sky. One round later, the moon will be summoned and the arena will darken and turn into night. At the end of every round, a mild amount of Fairy energy will shower upon all opponents. This attack can be used indoors, but there will be no moonbeams. The effect lasts five rounds. New Moon can only be cancelled by Sunny Day, restoring the weather back to the original status. Starlight has forgotten how to use Sandstorm and Rock Tomb as a result.

Sneaze: Clarify this does damage, tone down damage, give other weathers ability to clear, and no indoor weather.

---


Kelvin: Male Bergmite (Level 1)
Kelvin has lived in cold climates all his life, and when he ventured to other places and realised coldness wasn't the same everywhere else, he sought to change that, with an improvised move that will drop the temperature to as close to 0 Kelvin.
Special Training: Freezing Plains [IC]
Kelvin's Hail attack now lowers the arena by a large amount. As a result, all non-Ice Pokemon will tire more easily in this cold weather. Furthermore, Kelvin can use Hail as proficiently as an Abomasnow, with his Hail attack being akin to an Abomasnow's one. However, Kelvin now uses solid energy to summon Hail, and he has forgotten how to use Mirror Coat and Rain Dance.

Sneaze: Lowers the... arena? I can only assume this is wrong. Reword and resub. Rejected.

---


Latty: Male Lanturn (Level 5)
Latty is Lanturn's closest pal. The two have been together through thick and thin. As Lanturn's squad grew, Latty began to learnt from the fellow grass types on his team, and soon, he learnt new moves.
Special Technique: Forest's Calling (Grass)
Latty has acquired the ability to use Petal Blizzard. He has developed the type energy to use it twice per match.
Hidden Power: Flying

Sneaze: Drawback. Rejected.

---


Forecaster: Female Castform (Level 4)
Whether Castform the Weather Pokemon can weather the weather is dependent on whether the weather that it's weathering is the proper weather for it to weather. Whether the opponent can weather the weather is also subject to whether the weather that it's weathering is the right weather to weather. Whether Castform can weather the opponent is once again dictated by the weather and whether that weather is the favorable weather for weathering. But most importantly, you should know whether there will be weather to weather rather than what weather they will be weathering and whether they can weather that weather. - Smogon, BW Analysis of Castform
Signature Technique: Whether if this is the Right Weather [XX]
When Forecaster changes the weather to that of Sun, Rain or Hail, she will receive a boost, different for each of the respective weathers:

Sun - Forecaster's attack and special attack are boosted by 10% for no extra energy for the duration when the sun is out
Rain - Forecaster's defense and special defense are boosted by 10% for the duration when it is raining
Hail - Forecaster will heal a mild amount of health at the end of every round

Forecaster can also cast weathers indoor, but this will take an extra light amount of energy. In exchange, she loses Sandstorm, Double-Edge, Hex and Secret Power.

Hidden Power: Electric

Sneaze: Approved.

---



Relaxing Beaver: Male Bidoof (Level 1)

Relaxing Beaver likes to relax, but he's unpredictable. When you think he's going to launch a hyper beam, lolnope he just be chilling, but when you think he's going to slack off a little, he slacks off. How unpredictable. Let me relax after writing this biography.
Special Attack: Unreadable like the Shadow (NO)
Using decent energy, In freezes up and relaxes, spacing out for a bit. This unpredictable, sudden motion will cause the opponent to stop any attacks they're using and stay on their guard for any surprise attacks, only to realise that In was doing nothing. In will feel slightly refreshed after using this due to spacing out, while the opponent will feel more exhausted due to getting trolled. Neither effects will increase nor decrease the actual energy level of the Pokemon. Pokemon with more acute minds will experience a greater detrimental effect than your average Pokemon, due to the derpiness hurting their brain even more, while this technique will be less effective on mentally-slower Pokemon. In can use this twice per match, but never on the same opponent.


Sneaze: Approved.
__________________
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[Current WF Adventure]
(lol totally should update these links)

Last edited by Sneaze; 07-11-2016 at 12:43 AM.
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Old 06-26-2016, 09:57 PM   #9
Extroph
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Raptor - Level 3 Male Archen
Raptor was revived as a fossil, making him the oldest Pokemon in the team. When he was alive, the land was harsh and unforgiving, and larger predators ruled over the region with an iron fist. To fend for himself, Raptor relied on his agility and swiftness on land to escape the slower predators. However, there would always come a time when Raptor was cornered and forced to fight. Relying on his powerful yet primitive wings, Raptor constructed a defense mechanism that would force most predators to flee.
Special Attack: Primordial Storm (RO/FL)
Using high Flying energy, Raptor flaps his wings, sending sharp razor winds that swirl around the opponent. The winds would buffet the opponent greatly, leaving small wounds that become exploitable like Crush Claw spots in slapsticks. In realistic, the move will leave small lacerations all over the target. The move deals heavy Flying type damage. Raptor also has the ability to add small rock fragments in the attack, making the move deal heavy Rock type damage for high Rock type energy instead. To signal whether the move is Flying or Rock, the move would be ordered as either 'Primordial Storm - Rock' or 'Primordial Storm - Flying'. Raptor loses access to Stone Edge and Tailwind for his training with the technique made him forget how to use these moves.

Sneaze: No realistic exploitation. Rejected.

Tayuya – Level 3 Female Noivern
Tayuya has been called the Siren of the Skies. Her melodies have led migratory Flying types astray from their destinations, only to hunt them down. It is said that she sacrifices these victims to the one who gave her such powers. Scholars and cryptid hunters believe that Tayuya’s powers derived from ancient Dragons who possessed a Voice that was able to combat Fairy Pokemon. Of course, the adventurer known as Extroph went out in search of the Dragon type, using one of his own Flying types to do so. He purposely allowed his Noctowl to follow the illusive voice of Tayuya so that he may come face to face with her. After a well-fought battle, Extroph captured the mighty Dragon, her voice now part of his arsenal.
Special Attack: Draconian Melody (FL)
Tayuya chants loudly and unleashes a focused soundwave laced with Flying energy. The soundwave deals significant Flying damage and is super-effective against Fairy types. She may only use this move twice per battle, and it cannot be used consecutively in one round.

Sneaze: Needs a small bit of drawback. Rejected.

Moctezuma – Level 3 Male Hawlucha
Moctezuma is a proud warrior who has led a Hawlucha community with the rainforests of Yupien for generations. He is both king and warrior among his people, teaching them ways of combat that no other Hawlucha communities know. His signature finishing blow has been passed down from generation to generation of strong warrior kings. Researchers who have studied the community believe that early martial artists have mimicked the Hawluchas’ kicking technique to develop what is now called the flying spin hook kick.
Special Attack: Flying Dust Devil (GD)
Moctezuma jumps high in the air and glides toward the opponent. He then spins in the air before delivering a strong spin hook kick to the face or wherever applicable. The kick deals solid Ground damage and is considered similar to moves like Fly or Bounce. The attack has a 20% chance of inducing confusion due to the sheer strength of the kick. Moctezuma may only use this move twice per battle.

Sneaze: Approved.

Hester – Level 3 Female Mandibuzz
Hester has always lived in the desert, and she has grown accustomed to dealing with Ground types that call the ecosystem home. She has learned plenty of tactics from the Ground types, allowing her to ward off Electric and Rock types that may try to clip her wings. This familiarity with the Ground type makes her a valuable Pokemon in Extroph’s squad.
Special Training: Desert Buzzard
Hester is now familiar with the Ground type. She also learned how to use Drill Run and Mud Bomb, but has forgotten how to use Pluck and Mirror Move. Also, because of her time spent with tough Desert Pokemon, she refuses to use Fake Tears, preferring to fight without making herself seem weak.

Sneaze: Approved.

Peanut – Level 1 Male Lillipup
Peanut is a playful and loyal dog. He’s been Extroph’s best friend since he was a boy, and now he’s a part of the trainer’s Peacemakers. One key trait that Peanut is known for is his love for playing fetch, and so he and Extroph developed a signature attack for him to use in battle that utilizes his favorite game.
Special Attack: Go Fetch! (NO)
Using significant energy, Peanut materializes a glowing white bone within his jaw. He then runs to the enemy at high speeds, tackling them for decent Normal damage. As soon as he tackles the opponent, the bone flies back to Extroph, and Peanut runs back to his Pokeball. This attack is basically a Normal-typed U-Turn.

Sneaze: Approved.

Keena – Level 1 Female Skitty
Though Keena is a Normal type, she is convinced that she is the reincarnation of a Swirlix! Either that, or she ate a Swirlix once and still hasn’t confessed about it. Regardless, she is always puking out pink furballs that shatter into fairy dust as soon as it touches the ground. Weird.
Special Attack: Fairy Furball
Keena coughs up a pink and fluffy furball using considerable Fairy energy and spews it forward. The Fairy Furball explodes into dust upon contact, dealing good Fairy damage. The dust it expels has a significant chance of confusing the foe, just as much as Discharge has to paralyze. Keena is able to use this move twice per battle.

Sneaze: Approved.

__________________

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Last edited by Sneaze; 07-11-2016 at 01:02 AM.
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Old 06-27-2016, 08:59 PM   #10
RealMrGame10
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My single sig on ice:
Jameson the Zangoose (Level 2 Female) (Uplevel)
Bio: Jameson has seen plenty of war in her day. When she was only level 7, she was drafted for the legendary Seviper/Zangoose Wars. When her best friend, Johnson, fell in battle after charging headfirst into the fray of battle, Jameson learned a valuable lesson. How to live to fight another day. After that, she developed a technique with which to safely mask she and her allies’ retreat so that such a thing would never happen again.
Special Technique: Tactical Retreat! (Normal)
Using significant energy, Jameson creates a few spheres of Normal typed energy. Throwing them down, they explode into a flash of very bright light and loud sound. This briefly interrupts the opponent and for the round afterwards they will be blinded and somewhat disoriented. Upon using this technique, Jameson is switched out in a manner similar to Baton Pass.

Snorby: Take out the blindness and you're good. Rejected for now.

The rest that I like:

Amelia the Emolga (Level 2 Female)
Bio:
Amelia's first trainer was Amelia Earhart's secret grandson, Francis Earhart. Once Amelia was old enough, Francis took her on an adventure into the Johto region. While passing over the Whirl Islands, they had a run-in with Lugia and crashed. Francis ejected, but landed in the ocean and drowned. Amelia was caught in the wreckage and landed in the islands herself. As she regained her strength, brokenhearted, she watched Lugia, particularly its Aeroblast attack. In order to distract Lugia and escape the islands, she prepared a similar technique herself. I later found Amelia, who had been alone for two years, in Opelucid City in Unova and caught her there.
Signature Attack (FL): definitely not Aeroblast Spirit of Adventure
Using about 2 seconds to charge, Amelia focuses a heavy amount of Flying Energy into a small ball, which she then launches at a high speed at her opponent. It deals heavy flying damage if it connects and has a 20% chance of confusion (did that Emolga just use Aeroblast?) and a 20% chance of paralysis due to built-up static on Amelia's body. Both status conditions may occur concurrently.

Snorby: The statuses can't occur concurrently. Take that bit out and it's fine, rejected until then.

Rhynaut the Rhyhorn (Level 2 Male)
Bio:
Rhynaut was the strongest there was. In his hometown of the Kanto Safari Zone, he would always win in battles of strength against his fellow Rhyhorns. After years of beating his family and friends, he had convinced himself that he was the greatest there was. Then I captured him. Rhynaut was confused. How did a puny human manage to capture such an amazing specimen as he was? Eventually, Rhynaut concluded that it was a stroke of luck. Then, I took him to Pokemon Tower to train against the Gastly. When all of his Rock attacks sailed through the ethereal ghosts, Rhynaut was furious! How dare other Pokemon use such cowardly tactics to avoid his amazing attacks! So Rhynaut went into super-intense training. Eventually, he discovered how to rectify this discrepancy in his hitting range.
Special Training: RHYNAUT SMASH EVERYTHING
For an extra mild energy with no boosted damage, Rhynaut will convert his usually physical Rock Type moves to pure Rock energy. For example, Stone Edge will simply be hardened Rock energy as opposed to physical stones, and Magic!Rock Tomb will always be Rock energy, allowing it to trap flying Pokemon or ghosts. Rock moves that are already purely energy-based attacks will not be affected. In order to convert these attacks, Rhynaut's trainer must order "ENERGY SMASH [X]"

Snorby: Approved.

Andy the Aipom (Level 2 Male)
Bio:
Andy is a time traveler.(!) He has seen a lot of things.(!) Once he ended up at a mystical monastery.(!) There he learned the art of Super Amazing Spectral Energetic Kung Fu.(!) As long as he and his trainer spoke with periods followed by an exclamation point in parentheses, he could use a super amazing spectral power.(!)
Signature Attack (XX): Super Amazing Spectral Energetic Beam.(!)
As long as his trainer has spoken in the proper form (period followed by exclamation point in parentheses.(!)) the whole time Andy has been on the battlefield, Andy can channel the Super Amazing Spectral Energies into his tail's hand.(!) It charges with a solid amount of XX energy and hits the opponent with a random type energy for solid damage at no expense to Andy's offtype reserves.(!)

Snorby: While this is an undoubtedly amusing concept, in practice it is horribly broken. Rejected.

Felicia the Lileep (Level 2 Female)
Bio:
Deep in the rainforest, at the base of the Tree of Atonement, there is a seed. In years to come it will grow, without sunlight or water it will feed, not caring about the sanctity of the Tree of Atonement, not needing to know. When it is full grown, it will choke the Tree of Atonement, and all will be turned on its head. Right will be left, up will be down, and no one will be safe. Except the ones who were in danger. This seed is called the Seed of Unforgiveness. Felicia, the Princess of Vice, is its mother. The years of holding the Seed in her body has left her with the ability to call upon a small portion of its powers.
Special Technique (GR): Realm of Unforgiveness
Using Significant Grass Energy and a Move, Felicia surrounds herself and her opponent with the Vines of Unforgiveness, which are indestructible and last for five rounds. While within the Vines of Unforgiveness, the battlefield acts as though it is under the effects of Trick Room and an Inverse Battle. It is impossible to manipulate the environment in the Vines of Unforgiveness. The round that Felicia uses this technique, she can only use this technique. However, it doesn't count as a one-mover as Felicia feels as though she has used the technique twice, despite only using significant energy. Felicia can only use this Technique once per battle.

Snorby: Forced inverse battles are a no-no. Rejected.

Heather the Munchlax's sig was approved by Jeri in the latest round of sig approvals, so that stays.

The rest of my sigs are now considered null and void, and I won't use the sigs here in any battles until they are reapproved (IF)
__________________

Me on SP

D- Ref on PASBL
(PASBL squad!)
Let's go WILD
I will battle for cheap

Last edited by Snorby; 07-12-2016 at 12:53 AM.
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Old 06-28-2016, 10:24 AM   #11
Ger
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Flash- Level 3 Male Accelgor
Hidden Power Water


Bio: Accelgor by nature are an extremely fast species of pokemon that are able to run at near lighting speeds and are nimble as a ninja, and while researching Pokemon I want to capture those traits made Accelgor a needed member of my team. Upon capturing Shelmet, and starting it's training I encountered a Karrablast during a bad thunderstorm. And while they were battling, the energy built up around them attracted a lighting strike which directly landed on Shelmet causing him to evolve it was almost like the lighting choose him. But when he evolved he was different than standard Accelgor's do as his colors were crimson and gold colors as a surge of vibrations went through his body as his eyes glowed yellow,as I soon came to find out is that he was infused with speed force and he became extremely fast and proficient at priority attacks which strike at high speeds, which earned him the nickname of Flash.

Signature Skill: Speed Force
Due to Flash's encounter with the lighting strike, he has became a speedster and as such is infused with the Speed force. Unlike other Speedsters Flash doesn't have regenerability or any additional powers but he has learned to harness his newfound skill to learn new attacks (Mach Punch, Vacuum Wave, Detect, Sucker Punch, Sonic Boom) as well as the ultimate speed move Extremespeed which when he uses it has a power boost of 1.2x but also the energy drawback of 1.2x. He also hasn't learned Venoshock, Sandstorm, Guard Split, Guard Swap, Body Slam, Knock Off, Struggle Bug, Final Gambit

Snorby: Take out the bit about E-Speed having a boost in damage/energy and you're good. Rejected for now.
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161.5 TP 61 KO (TL3)
28 W, 17 L, 3 D


Last edited by Snorby; 07-12-2016 at 12:54 AM.
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Old 06-28-2016, 03:23 PM   #12
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Dolus: Male Solosis (Level 1)

Dolus was the product of scientists trying to manufacture the best Reuniclus possible. These scientist would go out and recover Reuniclus that had more liquid covering than normal and force the Reuniclus to mate and reproduce. After years of the same process, Dolus was born. The scientist were amazed at their success and the pokemon in front of them--never seeing anything like him before. They all tried to capture this perfection of a pokemon one by one by using stall tactics they all specialized in. They failed. Dolus' abnormal defensive capabilities coupled with its offensive prowess and coverage made Dolus practically unbeatable awaiting for a trainer to bring out 100% of its abilities.

Special Resistance: Benign Tumor
Dolus' liquid, protective covering is significantly thicker than that of his average species. The damaging effects of weather, such as Hail or Sandstorm have no effect as it will be buffered by this coating of liquid. Statuses, like poison or burn, may severely weakened or distributed. Toxic will take an extra two turns to set in as it diffuses through this thick liquid coat. Because of this thick covering, Dolus moves slightly slower and is also slightly less agile than his regular species.

Snorby: Approved.

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Bolt: Male Elekid (Level 1)

Bolt has a sadistic nature. He loves watching his opponent struggle and slowly admmit defeat. Desptie that, he loves to fight and applauds his opponents when the fight was good, or when he loses. Although he loves to fight, he hates losing--more than most. He knows that for him to become unbeatable, that he has to capitalize on his strengths and/or take limit his weaknesses. He knew that he didn't really have any interesting quotes expect energy renenwal with the use of one move rounds. Bolt then realized that if he could make his energy renewal work for two move rounds as well, then he could not only outlast his opponent but also have more time to toy with them.
Bolt decided that he would undergo a stamina regimen. Bolt started sparing with as many pokemon as possible. He used only three-movers as he banned himself from one and two-movers, and almost wanted to quit in the beginning, but he perservered. As time went on, Bolt's body began to get use to three-movers and didn't take as much of a toll as other pokemon did from them. After a long time of training, he eventually lifted the one and two-mover ban. Bolt started sparring again and realized that he felt a small surge in his body that energized him, but Bolt couldn't quite put his finger on it. After consistent sparring, he realized that he outlasted most if not all of his opponents. He rejoiced knowing that he finally had something that set him apart from the rest.

Special Training: Andrenaline Rush
Bolt is now able to recharge himself more efficiently than his species. Whenever he uses two attacks in a round, Bolt will automatically recover light energy at the end of the round; however, he still recovers moderate energy whenever he uses one move at the end of the round. Due to the extra energy running through Bolt's veins, he tends to act on impulse; thus, he is more susceptible to deceit based moves like feint attack regardless of orders, and sucker punch can be used on him twice.

Snorby: Uncapped passive energy regen that happens each turn like this is never going to be okay. Rejected.

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Ares: Male Machop (Level 1)

Ares is a natural born fighter who aims to rise to the top. He wants to gain as much power and advantage over his opponent as possible. Ares started living with pokemon he loved the most, Gallade. Being fellow fighting-types, the Gallade welcomed Ares with open arms. Sensing that he would become a pokemon of great power, the Gallade wanted to polish the pokemon they believed was a diamond in the rough. The Gallade being part psychic-type stressed the importance of meditation. They also put heavy emphasis on clearing and controlling the mind. Ares meditated for hours. Those hours soon turned into days and those days into months. The Gallade eventually told Ares that his training was over. Ares was confused at first, but rememebred his training and left without a word. He could feel that he left differently then came and went on with his life. Throughout his life, he find out many things about himself.

Special Training: Type Change (Fighting/Psychic)
Ares has the extra type Psychic added to it due to reasons specified above with all of the regular characteristics, strengths, weaknesses and resistances. Due to his training with Gallade, he has picked up the moves Psycho Cut and Zen Heabutt. His eyes and ridges on his head are now pink, all other colors remain the same.

Snorby: Psychic/Fighting is an awesome typing and Machamp is a great mon. You're gonna need a fair bit of drawback on this. Rejected.

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Lacero: Male Sneasel (Level 1)
Lacero is a prideful, confident pokemon. Lacero never gave up in a fight. He's a cocky brat who thinks that he can do anything, anytime, anywhere. He never doubts himself and will never ask for help...or so he thought.
One day, he was out group of Sneasel in the forest. While in the forest, they spotted a gang of rebel Machops. The Machops spotted them aswell and started advancing. Lacero saw his friends trembling and falling to the ground wanting to run away and got pissed. He decided that he was not going to let any pokemon--legendary or common--push his friends around. He went up to the Machops and tried his best to scare them by bluffing with his normal cocky attitude. The Machops all smiled and started punching their hands. Lacero told his friends to run away and he decided to fight the Machops. He was destroyed and utterly beaten. He never gave in and the Machop continuously kicked him and punched him with all they had. He was losing conciousness fast and he eventually blacked out.
He awoke to see the machop huddled together in fron of him. He tried moving and the gang saw that he was awake. He knew that his torture was going to continue and began to cry. That's when the Machop started to laugh and a Malamar came and scared the gang off. Lacero cried his eyes out and started pounding at the ground knowing how weak he was. The Malamar found him pitiful and was about to leave. Lacero begged for its training and the Malamar agreed. The Malamar taught it everything it knew about defending against fighting-types.

Special Resistance: Self-Defense
Lacero's training with Malamar dropped its fighting weakness down by one stage; thus, he is only 2x weak to fighting. Since he focused so much on defense, he is now no longer resistant to ice type moves because it's a defensive type and he was not trained on fighting defensive power.

Snorby: Approved.

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Elite: Male Starly (Level 1)

Starly are known for their exceptional eyesight and enhanced accuracy; however, Elite stands apart from the rest. His parents wanted Elite to be the best in the clan. They wanted their son to be the shining star of the clan. They forced him to undergo training that would force his eyesight to improve. They never fed him. He had to go and fight wild pokemon and beat them for their food. They never showed loved to him. They isolated him from them and forced him to become a cold-blooded fighter that showed no remorse for his opponents. They never complimented or appplauded of him. They forced him to believe that winning was a way of life--not something to be congratulated-- and that losing was never an option. These circumstances would make Elite interact with plenty of pokemon. His eyes began to change in way that were unknown to him. He wasn't forced to take notice until he was cornered.
One night, Elite was out hunting for his own food as usual and found an Ursaring with some Oran Berries. This was a common occurence for him, and he began to fight the Ursaring. This Ursaring was unlike the other Ursaring he had faced before and he quickly found himself backed against a wall. He realized that he needed to give it his all, or he would die. He began expending more energy than usual and then he saw a blue point on the Ursaring. He used Aerial Ace to dodge and strike there and the Ursaring roared in pain. He would consistenly miss the mark but when he hit the point, there was an obvious difference in pain. He would continue aiming for that point, and he eventually defeated the Ursaring. He knew his eyes were different. He knew his eyes were strong. He knew that he was powerful.

Special Training: All Seeing Eye
Elite subconsciously puts energy into his eyes and can now see the weakspots of pokemon. Due to the his natural and enahnced accuracy, he has a 25% chance of hitting that weakspot. Because of the energy he puts in his eyes, he loses light energy at the end of every round.

Snorby: So... what happens when he hits the weak point? Rejected.

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Metus: Male Totodile (Level 1)
Metus wants to be the stongest water-type pokemon in the world. He knows that he's weak to two types, Electric and Grass. He believed that he could become stronger by strengthening his jaws as they were already stronger than most pokemon. He practiced putting electric energy into jaws to try and paralyze his opponents and even tried using fire energy in an attempt to burn his opponents; however, he would always fail because the process just drained him too much. He decided that he would try to limit his weaknesses instead.
He tried to be like grass pokemon as they resisted electric types, but he hated them. They were too peaceful and serene for him. Metus was a pokemon that instilled fear into others and he could not stand trying to contol his inner-beast and become graceful like the grass-types. He decided to take a complete 180 degree turn and hang out with some fire-types and learn some tricks in defeating the grass-types. He had a lot of fun releasing all of his water and inner-beast; however, the fire-types could not keep him in check and booted him out.
He was depressed and alone looking at the sky. Then out of nowhere, a beam of condensed dragon energy was shot down from the sky and tried running away, but was eventually caught. He found himself distorted and was in some kind of space. He cringed in pain and cried out for help. Then he was frozen and so was everything around him. He saw a figure advancing toward him and he only felt dread, sorrow, fear, and despair.
Palkia then appeared. It wasn't mad but instead remorseful. Palkia believed that no one was in the area when he shot the Spatial Rend, and expressed great remorse. Metus was extremely humbles by the legendary pokemon standing before him and apologized himself for being in the area. He told Palkia that it didn't need to apologize. The Palkia was amazed at the gratitude and asked Metus what he wanted. Metus explained his troubles and Palkia smiled. He tapped Metus on his head and transfered some of its energy into him.

Special Training: Type Change (Water/Dragon)
Metus has the extra type Dragon added to it due to reasons specified above with all of the regular characteristics, strenghts, weaknesses, and resistances. He has learned the moves Dragon Rage and Dragon Rush. The yellow patterns are now dark blue while the spikes are now an extremely dark red. All other colors remain the same

Snorby: Water/Dragon is among the best typings in the game and needs a lot of drawback to get. Rejected.

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Impetus: Male Cranidos (Level 2) (Uplevel)

Impetus always loved to smash heads with the other boys of his clan. Clasing heads was a battle of dominance and those who lost were labeled as weak. Impetus chose his opponents wisely; thus, he never lost. Knowing that he wasn't the strongest in the clan, Impetus never tooted his own horn but was very cocky and confident. Although he was content with being labeled as one of the strongest in the clan, he refused to stop training as he wanted to be the best of the best. He set off from the clan and into the wilderness to become the best of his species.
On his journey, he had to fend for himself. He had to kill for meat and stalk for berries. His pointed skull gave him an advantage over some predators and made catching prey an easier task; however, he still lacked power. He needed a move that would make his head feared. He was already aware of the move, Head Smash, as his parents used it all the time in the clan to fight off predators, but it was too slow and not very protective. He tried making his own special move.
Impetus started focusing rock-energy all around his body to increase his power, speed, and agility for a short amount of time. Then once completed he automatically rams himself at full speed into the opponent or object. Impetus tried this idea and failed most of the time. Half-way through, he would always run out of energy. He decided that he had to make it an all-or-nothing type of move. He started epending massive energy, so much that the energy surrounded him completely and pushed back plants, debris, and other loose objects. He then rammed into an object and gave catastrophic damage to it. He would later work on polishing this move and eventually perfected it.

Special Attack: Smash Charge (Rock)
Impetus roars and expends an extreme amount of energy, so much that brown rock energy surrounds him completely which makes him faster and more agile to perform the move and not for the round. The energy is so strong that leaves, rocks, debris, loose objects, and light pokemon are blown away fiercely. Then Impetus charges extremely quickly at the opponent or object and crashes straight into them. The smash creates a loud medium-scale explosion on contact, sending the opponent flying a couple of meters which is very likely to cause severe confusion. The attack does extreme damage to pokemon that have hard bodies and they can suffer serious injuries (cracks/breaks). Softer pokemon will only take major damage as their bodies somewhat cushion the blow, and they will only be blown away a few meters. This move is super-effective against any steel, rock, and ice-type pokemon regardless of secondary typing because of their extremely hard bodies. Due to the sheer recklessness of this move, Impetus takes a significant amount of recoil damage and is extremely sluggish and tired afterward. Also, due to the recoil, there is a 25% chance of confusion.

Snorby: There's so many reasons I can't approve this I'd be here all day listing them. Have another look at the guidelines. Rejected.

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Invictus: Male Rhyhorn (Level 2)

As an eeg, Invictus was placed on his mother's back through everything. One day, there was an aggressive gang of Ludicolo that was making its way toward the Rhyhorn pack. The elders of the group told the pack not to fear as they wuold handle everything. The pack continued it's grazing and watched as the elders made their way toward the gang of Ludicolo. As soon as the elders reached the Ludicolo, they were assaulted with grass and water-type moves and were completely defeated and the Ludicolo looked to end their lives. Upon seeing this, the Rhyhorn pack stampeded away and passed many figures such as oceans, grasslands, tundras, and more. Throughout this stampede. Invictus remained on his mother's back and his mother ran to the side of the pack. As they were stampeding, they were passing by a fire area. It was filled with volcanoes, free flowing lava, and was extremely hot. The pack contined to stampede but were forced to stay together. As they were getting close, one of the pack members numped into, Invictus' mother; consequently, Invictus, as an egg, was pushed of into some lava and sank.
Invictus contined to sink and sink and sink into the lava and Arceus saw the poor egg. Arceus decided to ensure the survival of this egg as what happened was not its fault but the fault of its pack. Ivictus' egg was coated with light fire energy and he would eventually hatch being significantly different from other Rhyhorn

Special Resistance: Steaming Protection
Due to being in the lava as an egg, Invictus is always in a steaming state. Every part of his body radiates steam and he radiates hot energy from his core. Because of this natural heat, grass and water type moves are not as effective as usual and only deal 2x as much damage. For some reason, however, fire and rock-type attacks deal neutral damage and poison types deal .5x instead of .25x.

Snorby: Give it some neutralities that actually mean something- all the types you're making more effective it has STAB SE on. Rejected.

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Last edited by Snorby; 07-12-2016 at 01:06 AM.
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Old 07-02-2016, 12:02 PM   #13
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GYM MONS

Banzai: Level 5 Male Pangoro
Bio: Banzai is just wild, man. He just comes in, all hyped up and stuff, itchin' for a fight. Apollo didn't chose him, he chose Apollo, man. He was chewin' that leaf in his mouth and just waitin' for a real challenge. And then he saw Apollo, and he was like "hey, this guy looks like he knows what he's doin', I'll try 'em on for size". A long, slender branch in hand, Banzai jumped out at Apollo and challenged him then 'n there. Apollo sent out Ippo to take 'em down, but no, Banzai wouldn't have it. He used that branch all skillful-like and wouldn't let Ippo get in for a single punch. Apollo was amazed at his prowess with his staff and added 'em to his team on the spot. Sadly, Banzai couldn't take his staff with 'em. But Apollo was persistent, and he trained with Banzai night 'n day. After long hours o'trainin', Banzai found a way to fight like he had never lost his branch.

Signature Move: Special Attack: Banzai Bo Staff! (Fighting)
Using solid Fighting energy, Banzai creates an energy construct in the shape of a 10 foot long bamboo staff. He attacks his foe with the staff using several fast, light strikes, dealing good damage in total. Because of the length of the staff, this technique can keep opponents just out of melee range, and can interrupt punches/kicks/etc by keeping the foe out of range. Banzai can also use the nature of this attack to chain into another melee attack often before the opponent can react, shifting the staff into his offhand so he can use his dominant hand to deliver the punch/so that it's out of the way to perform a kick. Upon completion of the melee attack chained, the staff disappears.

Snorby: Clarify that the staff still disappears if you don't chain it with a melee attack or if said attack is interrupted. Rejected for now.

Ippo: Level 4 Male Hitmonchan
Ippo is a shy, timid, Pokemon outside of battle, but when it comes time to battle, he lets go of all inhibitions. I met Ippo as an egg, and he hatched into a wonderful healthy Tyrogue. All I knew was that his father was a Hitmonchan, therefore Ippo's fighting style leaned more toward using his fists. It was no surprise to me when he evolved into a Hitmonchan as well. A boxer can usually be classified as either an infighter or an outfighter; the former prefers close range and heavy punches, while the latter prefers fancy footwork and agility. Ippo was very much an infighter, and loved pounding the crap out of things with powerful strikes. However, like most infighters, he found agile opponents to be a bit of a problem. So I did my research and found the perfect technique to solve his problems: clinching. This way, he could keep his opponents in range, but there was still an issue: how would he get his opponents in range in the first place? It took a while, but soon we figured out the solution.

Signature Move: Special Technique- Challenge
Using decent Fighting energy, Ippo gets in his opponent's head and issues a challenge to his opponent, beckoning him to come close and duel. The opposing Pokemon is drawn in by this and agrees to the challenge. Once in range, Ippo clinches his opponent, grappling with him to keep him in range, severely limiting his mobility. This lasts for two rounds, or until Ippo is hit with an attack that could reasonably break his ability to keep clinching. While clinching, Ippo can use punching attacks without weakening his hold on the opponent, but any other attack will weaken his grapple. The opponent is less likely to respond to the challenge if he is resistant to mind altering moves (used Calm Mind, etc), or if Challenge has already been used on him in the battle. However, the opponent is more likely to respond if under the effects of Swagger or he is easily enraged. Ippo can no longer use Round, Swift, or Mud-Slap.

Snorby: Approved.

Koa: Level 4 Female Medicham
Bio: Koa is serious, very serious. She isn't cold to others, but she prefers to spend the majority of her time meditating in solitude. My squad has always wondered just what all this meditation does for her, but that's something only she and I know. Koa can communicate with the dead. Through her meditation Koa has made contact with spirits, and has used gained knowledge from their ghostly wisdom. With this she has devised a way to purge unwanted spirits from their hosts and grant them rest. Koa has become a spirit hunter of sorts, and people regarded her with a reverence.

Signature Move: Special Attack- Celestial Purge (Fighting)
Koa uses her spiritual knowledge to infuse her fist with a mystical ether, then punches the opponent, her fist going right through, but the ether dealing solid damage, which deals double damage to ghost types. However, she loses access to Swagger. This attack takes solid energy.

Snorby: Clarify that it's Super-Effective rather than double the normal damage. The way this is currently written Sableye and Aegislash take almost 2HB from this attack. Rejected for now.

Lucy: Level 4 Female Breloom
Bio: Lucy is more than a little addicted to shrooms, and often experiences hallucinations and visions associated with such addiction. I really didn't approve of this at first, because 1. Drugs are bad. and 2. Lucy is a mushroom and this is borderline cannibalism. The problem is, she's so far addicted that trying to remove her from it would only lead in a really really terrible withdrawal phase. So, I reluctantly let her stay this way. Very...very.. reluctantly… But after numerous tripping episodes, I came to realize that Lucy had grown much more agile, having dodged plenty of scary monsters in her head and having avoided touching the ground when “the floor is lava.” Go figure.

Signature Move: Special Training- High as a Kite
Lucy possesses greatly increased agility for one of her species. She can jump up to 10 feet in the air, and, combined with her stretchy appendages, has no trouble hitting airborne opponents. She is also considered permanently under the effects of a Long-Term Agility, and, due to her jumpy and paranoid nature, is slightly more evasive than normal. Due to her hallucinations, Lucy is easily frightened, so moves like Roar are more effective. She is too restless to use the moves Rest, Snore, Sleep Talk, Mind Reader, and Focus Punch.

Snorby: Remove either the second or third sentence- this is two sigs at the moment. Rejected for now.

Akihisa: Level 4 Male Monferno
Bio: Akihisa is a total idiot, plain and simple. However he's really energetic and when he sets his mind on something he'll find a way to do it. This sort of determination has helped him overcome his intellectual setbacks and get many things done. Except of course, things that involve a keen intellect. He really puts in the honest effort to be smarter, but he just can't seem to grasp more complex concepts and theories. They simply make his brain hurt. So when Psychic types come in using all their mind-bendy attacks and stuff, it makes Akihisa's brain hurt even more. He really despises these tactics, and finds it really unfair that everyone else seems to have a way of dealing with them. So, I decided to teach Akihisa a way to avoid getting hit with all those bewildering Psychic techniques. He's sure a lot happier being dumb.

Signature Move: Special Training- Shield of Ignorance (Dark)
Akihisa can now use Pursuit and Night Slash, and has enough Dark energy to use the latter three times.

Snorby: Approved.

Yuuji: Level 4 Male Machoke
Bio: Yuuji is rather intelligent, but chooses not to apply himself. What he lacks in booksmarts, he makes up for in cunning and strategical genius. When he's not running away from Shouko or antagonizing his buddy Akihisa, he's often plotting battle strategies to beat his opponent. Unfortunately, there isn't much time when he's not running away from Shouko. Seriously, she clings to him like peanut butter on jelly. While Yuuji doesn't really mind her, he really isn't comfortable with spending literally every second of every day with her. But she doesn't seem to get that, so Yuuji has no better option than to simply avoid Shouko at all costs.

Signature Move: Special Technique- "Shouko's Coming!" (Dark)
Upon hearing the warning "Shouko's Coming!", Yuuji quickly throws out a sphere of dark energy at the opponent that deals moderate damage and explodes into a black mist upon contact. Yuuji uses the confusion to escape and return to his Poke Ball, with a new Pokémon being sent out in his place. Like U-Turn, the new Pokémon gains the same physical and psychological mindset of Yuuji. This attack uses significant energy and can only be used once per battle. Because of all his time spent running, Yuuji has forgotten how to use Light Screen, Curse, and Close Combat.

Snorby: Approved.

Takeshi: Level 4 Male Mankey
Bio: Takeshi is very brash and acts before he thinks. He's restless and super competitive, never giving up in battle even from sheer exhaustion. From the moment Takeshi met Ippo, my Hitmonchan, he knew right then and there who his rival was to be. As Ippo's exploits grew more and more renowned, Takeshi meanwhile worked in his shadow, gaining strength much to the attention of no one. Then, one day, Takeshi challenged Ippo to an all-out duel. Ippo had no choice but to accept. Takeshi, like Ippo, was an infighter, so the match consisted mostly of them slugging each other with high-powered punches. However, Takeshi found himself in a losing battle. He was desperate for victory and wouldn't give up, but fell unconscious after being thoroughly battered. Upon coming to, Takeshi was disappointed, but I pointed out to him a certain technique in his punches that I wanted to develop. Takeshi threw his punches at such an angle that they were nigh unblockable and had tremendous power. I worked with Takeshi to transfer this motion over to some of his other close quarter attacks. Day after day Takeshi trains, eager to take on Ippo once more when he's ready.

Signature Move: Special Training- The Smash
Due to Takeshi's training, several of his attacks have attained a 10% increase in power at an equally proportionate energy cost increase and have become slightly harder to dodge. These attacks are: All of his punching attacks, Poison Jab, Dual Chop, and Night Slash. He has the type energy to fully use all of these attacks that aren't of his type twice per battle. However, he loses access to the moves Karate Chop, Meditate, and Swift.

Snorby: SC-style boosts can't be coupled with other effects. Additionally, either make it just punching moves or a 10% boost to his physical attack. What you're doing here sets a really bad precedent. Rejected.

The Flea: Level 4 Male Hawlucha
Bio: The Flea is a mighty luchador who has a complete and utter disregard for personal hygiene. He is often underestimated for his youth and...filthiness, but he simply takes all his opponents down with his special takedown maneuvers, which often involve farting and dirt. However, underneath this thick layer of dirt The Flea holds something very dear to him: donuts. The Flea's parents run the Slammin' Donuts shop where he eats donuts every single day. They're his fighting fuel, and naturally I couldn't take that away from him. Instead, I make sure The Flea gets his donuts before every match, and it makes him that much better.

Signature Move: Special Training- DONUTS!
When the Flea enters battle, he still has the sugar from donuts in his system, and thus for 5 rounds gets a boost to his speed akin to Long-Term Agility and an attack boost akin to Howl. The sugar in his system requires decent energy to get going. The round immediately after the boost fades, The Flea has a sugar crash, and has these stat boosts reversed for that round only.

Snorby: Lower the number of rounds this lasts for. Rejected for now.

Olympia: Level 4 Female Poliwrath
Bio: Olympia loves the water and everything about it. She's become an extremely proficient swimmer; it's simply second nature to her. She loved being an expert in underwater motion and being far more skilled and swift than other creatures. However, on land it was a different story. Sure, she could run at a decent pace, but there were those damn birds that flew everywhere! They could move so much more efficiently than she, and that made Olympia mad. I noticed her frustration at this, and wondered what I could do about it. I ended up working with her for a long while to perfect a special technique that could level the playing field a bit. Olympia swore she would never let the birds best her again.

Signature Move: Special Technique- None Shall Move Faster!
Using heavy Fighting energy, Olympia gives off an aura that forms the illusion of a spiky cape on her back, making her look incredibly badass. The opponent is in total awe of her appearance, and begins to feel inferior fighting them from the air. For 5 rounds, all mons under the aura's effects cannot fly or levitate. Basically a Fighting typed Gravity. Additionally, Olympia moves slightly faster for the duration of the move. Olympia has forgotten how to use Haze, Mist, and Substitute, as they tamper with her ability to be seen.

Snorby: Clarify that levitation and flight can still happen but are reduced to a flight ceiling of one foot like with Gravity, and you'll be fine. Rejected for now.

Ryou: Level 4 Male Toxicroak
Bio: Ryou is a very intimidating-looking Pokemon, which often gives others the wrong idea about his personality. He's really not a bad guy at all, albeit a bit distrusting and cynical. However, when it comes to a fight, he's ruthless and will stop at nothing to come out on top, even if it means playing dirty. The first time Ippo met Ryou, he was shaking in his boots; the Croagunk's mean demeanor made quite the impact on the shy Ippo. When the two would spar, Ryou would adopt the Hitman-Style fighting stance, making himself look even more fearsome as he struck Ippo with flicker jabs and chopping rights. Ippo managed to come out on top through sheer determination, which only served to motivate Ryou even more. He's been training hard ever since, hoping to make himself as fearsome of a fighter as he can.

Signature Move: Special Attack- Instill Fear
Ryou imbues his fist with heavy Poison energy and strikes his opponent with a menacingly quick hit, dealing decent damage. The opponent is rattled by the attack, as the energy leaves them with a special kind of fear. For the next three rounds, all Psychic-typed moves used by the opponent are only 50% effective. (Damage is cut in half, and any effects are only half as potent.) Due to his stance, however, Ryou takes slightly more damage from punching attacks.

This is basically a type chart change in the form of a move. I'm not really keen on allowing these. Rejected.

Halcyon: Level 4 Female Riolu
Bio: Halcyon is a strong, independent woman; fearless in battle, she fights with honor to vanquish those who seek to destroy peace. I met Halcyon atop a craggy mountain peak, where she trained her aura every day. She remained in relative solitude most of the time, but could often be disturbed by commotion from the forest down below. When this happened, Halcyon would reluctantly leave her home on the mountaintop to quell the unrest. I never quite understood how she did so, but somehow, within 15 minutes or so, everything in the forest would calm down. As interesting as that was, that wasn't what really drew me to Halcyon. That came some time later, when while traveling through said forest I witnessed a Teddiursa being harassed by a Nidoking. Halcyon was there once more, and this time I witnessed for myself something incredible. Unable to calm the raging Nidoking, Halcyon took it upon herself to fight in Teddiursa's place. She was fighting a losing battle for sure, but continued to push herself to the extremes to defend the innocent. I stepped in then to ensure she wouldn't be hurt, and Olympia and Koa successfully drove the Nidoking off. I added Halcyon to my squad on the spot, amazed by her courage.

Signature Move: Special Technique- Winds of Tranquility (Flying)
Using good energy, Halcyon releases a gentle breeze. The wind has a naturally soothing effect to it, dissuading foes from attacking akin to Screech. Due to the calming nature of the wind, it is more effective on Pokemon who are easily enraged as well as on aggressive types (Fire, Dragon). The breeze also has a special effect on Flying types, acting as a sort of muscle relaxant on their wings that causes them be far less agile when flying and making flight require more effort to maintain. Due to her peaceful nature, Halcyon has forgotten how to use Nasty Plot, Screech, Swagger, and Dual Chop. Halcyon can use this attack twice per battle.

Snorby: Approved.

Futoshi: Level 4 Male Hariyama
Bio: Futoshi may be a large, imposing figure on the outside, but on the inside he's really quite sensitive. Much to my initial disbelief, this sumo wrestling champion is also a lover of the fine arts. He appreciates painting, sculpture, and the like, but what he really excels in is pottery. He has surprising control over his enormous hands and can use them to create absolute masterpieces on the pottery wheel. His mastery over clay has allowed him to develop a rather unique signature move. Despite being teased by some of my other fighters, Futoshi has proven just how useful his skillset can be.

Signature Move: Special Attack - Clay Pigeon (Ground)
Futoshi channels significant energy and releases an energy construct in the form of a clay pigeon that flies towards the opponent. While it is not particularly fast, it has a slight homing property akin to Aura Sphere, making it difficult to dodge. Upon contact, the projectile explodes in a burst of clay, dealing good damage and covering the opponent in clay. The clay instantly hardens, preventing the opponent from moving his body at all. Any Pokemon needing to move a body part to stay in the air will be brought to the ground. The opponent cannot use any attacks which involve movement (punches, kicks, etc) while immobilized by the clay, but can use other attacks such as Water Gun or Thunderbolt. The clay remains on the opponent until one of three things happens: after about 30 seconds, after Futoshi strikes him with a damaging attack, or at the end of a round. Futoshi can only use this attack twice per battle.

Snorby: I really, really don't like allowing a Pokemon to be completely immobilized for that long. Rejected.

Jairo: Level 4 Male Hitmontop
Bio: While Tyrogue that evolve into Hitmonchan specialize in boxing and those that evolve into Hitmonlee specialize in kickboxing, those that evolve into Hitmontop specialize in a completely different and unique fighting style: the art of capoeira. Capoeira is a Brazilian martial art that is really quite dazzling to watch. It involves lots of motion, spinning, and flipping, which makes it a perfect fit for a fighter such as Hitmontop. However, those who observe this display for the first time often underestimate it, viewing it as more of a show than a real martial art. It’s even been called by some as “Sexy Dance Fighting.” Of course, those who practice capoeira can easily prove these doubters wrong, but Jairo has other plans. He’s decided that he really wants to perfect the art of Sexy Dance Fighting, and look damn good doing it.

Signature Move: Special Training – Sexy Dance Fighting
Jairo has trained extensively in the way of Sexy Dance Fighting, and from this all of his moves involving excessive spinning and flipping have become incredibly attractive. These moves include Rolling Kick, Rapid Spin, Gyro Ball, Twister, Drill Run, Rollout, and Triple Kick (some only gained upon evolution). These attacks, being incredibly sexy, apply a Captivate effect to opposing Pokémon of the opposite sex, making them less willing to attack. This effect is weak at first, but increases in strength with repeated uses of capoeira moves. On the other hand, against opposing Pokémon of the same gender, these attacks apply a Swagger effect, making them less willing to defend, as they are jealous they can’t be as sexy when they fight. Likewise, this effect is weak at first, but increases in strength with repeated use of capoeira moves. Jairo is no longer able to use Attract, Captivate, or Covet, now only able to be sexy with his fighting. He has also lost the moves Revenge, Endeavor, Confide, Swagger, and Bulk Up.

Snorby: Approved.

Zamus: Level 4 Female Combusken
Bio: Zamus doesn't really agree with the concept of being a flightless bird. What's the point of being a bird if you can't fly? She looked on with envy at Cumulus and The Flea as they flapped their wings, giving them wonderful mobility in the air. How great it would be if she could be so free like the other birds! Unfortunately, I could never do anything to help her achieve her dream of flight, but one day, while I was playing Smash, a particular skill used by Zero Suit Samus caught her attention. She was able to get high into the air and strike airborne foes with ease! Zamus then begged me to help her develop a similar technique herself. If she couldn't fly, she was going to make it her mission to knock everyone else out of the air too.

Signature Move: Special Attack- Rocket Boots (Fire)
Using considerable energy, Zamus ignites her feet with flames that propel herself upwards towards a foe rather quickly. Upon reaching an opponent, she delivers two swift kicks, each dealing moderate damage. The second kick will send the opponent flying backwards at a high velocity, and if he or she crashes into something such as a wall, boulder, or tree, the opponent will fall to the ground and become disoriented, unable to fly more than a foot above the ground until the end of the next round. Zamus can only use this attack twice per battle.

Snorby: Approved.

EVERYONE ELSE

Minami: Level 4 Female Ninetales
Bio: Minami is boisterous, outgoing, and has a violent temper on the outside, but underneath this layer, she is really quite shy and insecure. She has a huge crush on Akihisa, but keeps this a secret because she’s too scared of what will happen if she admits this. Akihisa, in the meantime, lusts after the much more feminine Mizuki, and this drives Minami insane. Meanwhile, Akihisa takes no romantic interest in Minami whatsoever, and instead regards her as much more masculine. I mean sure, she's a bit of a tomboy, but she's definitely undeserving of such insult. The straw that broke the camel's back came when Akihisa referred to Minami as "flat as a board". Fuming and cursing out Akihisa in her native German, Minami came to me to develop a signature move with only one thing on her mind: to exact her revenge for this injustice. I worked with her tirelessly for a while, until she perfected the technique that would show Akihisa once and for all the power of this "board".

Signature Move: Special Attack- DAS BRETT! (Grass)
Minami focuses heavy grass energy into her paw to form a construct highly resembling a wooden plank, then smashes it into the opponent (over his head if possible) for heavy damage. There is also a 15% chance that the opponent gets splinters from the unfinished wood, which irritate the opponent for up to 3 rounds (like Infestation's effects). Due to her rage at Akihisa when creating the attack, this attack is neutral instead of resisted against the Infernape line. However, due to the natural attribute of this attack, Fairy types resist it. Minami’s Hidden Power Type must be Grass as long as she has this sig. Minami has the Grass energy to use this attack 3 times per match.

Snorby: Attacks that have edited type charts are capped at solid. If you take out the Infernape bit, this'll be fine. You'll even be able to drop the fairy bit if you like. Rejected for now.

Chill: Level 4 Male Beartic
Bio: Chill, like his name suggests, is very laid-back and relaxed. As a polar bear cub who's going to grow pretty damn big one day, no one really has any intention of bothering him and just leaves him alone. So, Chill really never had much to worry about, and as a result often spent his days just, well, chilling out. Like, a lot. I began to worry about Chill's increasingly sedentary behavior; he only seemed to actually do things after a ton of coaxing from Honey. I decided to get Chill on a running routine to keep him in shape and put his energy to some good use. After a while, Chill seemed to really enjoy running; getting on all fours and pounding across the ice as fast as possible had a certain feeling about it. He seemed to enjoy it even more when he was running at something for some reason... Regardless, he began to spend more and more time running on land rather than swimming in water and as such unlocked some hidden potential.

Signature Move: Special Training- Charge of the Polar Bear
Chill has learned the moves Wild Charge, Head Charge, and DC Earthquake (regular EQ can't be used), having the type energy to use Wild Charge twice, and DC Earthquake twice. However, Chill has lost water familiarity due to being on land and has forgotten the moves Yawn, Snore, Rest, and Sleep Talk, as he's now unaccustomed to being at rest. He's also lost Rock Tomb and Focus Punch.

Snorby: Approved.

Rosie: Level 4 Female Roserade
Bio: Rosie is a nice Pokemon on the outside, but underneath her benign exterior lies only pure malice. She'll stop at nothing to get what she wants. She's incredibly popular among the members of my squad; her ultra-nice persona pleases pretty much everyone. In fact, it's so nice, it's...sickly sweet. For someone to be that overbearingly nice and people still believe it, there must be something else at work. And with Rosie, of course there is. She's always letting loose just enough of her sweet-smelling aroma to keep everyone in a positive mood. Everyone loves her for it, but what they don't realize is what they've let into their systems. Rosie has tremendous control over her powers, and can turn poison loose inside their bodies at any minute. It's taken a lot of convincing to get her not to...

Signature Move: Special Technique- Sickly Sweet (Poison)
Using major energy, Rosie releases a powder full of powerful irritants, both internal and external. The internal irritants work akin to Toxic, but with a slightly lower peak damage. The external irritants work like Infestation, and increase in power as the Toxic grows in power, acting at full strength every turn when Toxic has reached its peak. This infestation effect does not go away over time, but rather must be removed with a strong water or wind attack. After using this attack, Rosie's attacks are slightly weakened (as if hit by confide and growl) for 3 rounds. As a result of learning this technique, Rosie can no longer use Toxic, Infestation, Sweet Scent, Cotton Spore, or Stun Spore. Rosie can only use this technique twice per match, and not more than once on the same Pokémon.

Snorby: Approved.

Blair: Level 4 Female Liepard
Bio: Blair is a flirtatious Liepard who loves making guys swoon for her. She's mischievous and gets bored easily. She'd been pulling a stint for a while where she used shapeshifting abilities to get all the male Pokemon around to fall for her. She was pretty good at it, and had several members of my squad wrapped around her finger. However, when it came to battle, it proved to be rather ineffective against her opponents. Blair was deeply offended that her charms weren't enough to dominate her competition. She grew angrier and angrier with each failure to properly seduce her foe, and one day she just snapped. Instead of using Attract like I had ordered, she ended up unleashing a different kind of attack that dazzled her opponents. I trained it right away, convinced it would prove useful.

Signature Move: Special Attack- Pumpkin Pumpkin Halloween Cannon! (Dark)
Using a major amount of energy, Blair uses witchcraft to conjure up a large burst of energy similar to Focus Blast, except on contact it erupts into a pumpkin shaped explosion, with a 5 foot blast radius. Despite the amount of energy used to conjure the attack, it only does considerable damage, but it has a 50 percent chance to confuse the opponent. Blair can no longer use Charm, Captivate, Fake Tears, or Covet.

Snorby: Approved.

Ginchiyo: Level 4 Female Kirlia
Bio: Ginchiyo is a proud and stoic swordswoman who will never back down from a duel. She idealizes chivalry, bravery, and honesty, but hates those who are cowardly or cheating. Ginchiyo, desiring to be quick, fierce, and strong in her fighting, has always looked to lightning as an inspiration. It strikes without hesitation, and leaves nothing but a charge of pure energy. So as luck would have it. Ginchiyo's father was rather proficient with Electric attacks, and one day, during training, we discovered that Ginchiyo was similarly adept. Overjoyed at this revelation, Ginchiyo worked tirelessly to perfect her own lightning strike.

Signature Move: Special Attack- Raigiri Strike (Electric)
Using significant energy, Ginchiyo extends her sword-arms and charges them with electricity. She brings them upwards and slashes downwards, creating a giant wave of electricity that expands outwards as it travels towards the opponent. This attack deals significant special damage, but uses physical attack. Ginchiyo is left electrically charged, and for the next three rounds deals slightly more damage and recovers a minor amount of energy with each successful attack. Ginchiyo has the type energy to use this attack three times, and has forgotten Charge Beam and Swagger.

Snorby: Take out the second to last line and you're good. Rejected for now.

Hideyoshi: Level 4 Male Kirlia
Bio: Hideyoshi looks very much like a girl and as such, most people mistake him for one. This angers him to no end. This makes for some pretty awkward situations when it comes to bathing suits, bathrooms, etc. Hideyoshi would love to wear nothing but trunks to the pool as well as use the guys' bathroom, but no one else seems to think that's right. Upon their suggestions to wear a bathing suit top and to use the girls' restroom, Hideyoshi is appalled, insisting he is a guy. So, which is it, really? No one really knows other than Hideyoshi himself. So, Hideyoshi needed to find a way to prove himself a man. How can he do this? Hideyoshi decided he needed to get down and dirty with the guys to show he's one of them. He hangs out with Akihisa, Yuuji, and Kouta rather than the girls, and he took some lessons in dirt and lack of hygiene from Muddy and The Flea. Is he proven a guy yet? Not necessarily, but he knows a hell of a lot more about dirt.

Signature Move: Special Training- Guy Code
Hideyoshi has learned Mud Bomb and Earth Power, and has the ground energy to use Earth Power twice. Hideyoshi can no longer use Flash, because, well, we don't know what he's flashing.

Snorby: Approved.

Mizuki: Level 4 Female Clefairy
Bio: Mizuki is smart, kind, and beautiful, but very shy and timid. Because she appears vulnerable, everyone on the team is always helping her out, even when she doesn't really want it. Mizuki has a bit of a crush on Akihisa, but he's way too oblivious to notice. She also gets very jealous when Akihisa shows any bit of affection to Minami or Hideyoshi, or even when he's caught in a homosexually suggestive mishap with Yuuji. To show her affection to Akihisa or even just to do something nice for the guys, Mizuki likes to make them food. Problem is, she's an awful cook, and eating her food can have some particularly nasty side effects. Upon constant pleading from Akihisa, I managed to convince her that she was better off using her cooking skills as a nice gesture to her opponents before she beat their faces in.

Signature Move: Special Attack- Jello Surprise (Poison)
Using good Fairy energy to replicate the ingredients and light Fire energy to heat it up, Mizuki makes an energy construct similar in properties to her homemade Jello. But seeing as it's made with things like fish, scallions, mustard, and ginger, it has some lethal effects. Mizuki launches the energy construct at the opponent, dealing considerable Poison damage. It also has a 20% chance to either poison the opponent or paralyze the opponent.

Snorby: This is gonna have to use Poison energy. Rejected.

Shouko: Level 4 Female Nidorina
Bio: Shouko is a bit of an oddity, who tends to get very attached to someone she cares about. Others who don't understand her are often wary. Yuuji, however, tended to treat her like he treated everyone else, and for that reason Shouko swore she would be with him forever and eventually marry him, even though Yuuji wants nothing to do with that notion. Shouko couldn't bear to let him go, and thus is even more jealous than Mizuki is. So jealous is she that she won't even stand for Yuuji looking at other good-looking girls. To solve this issue, Shouko simply takes two fingers and jabs them into Yuuji's eyes so they don't wander when the opportunity arises. This was of course really harmful to Yuuji so I made her stop, but I allowed her to practice it for a more battle-oriented technique.

Signature Move: Special Attack- Don't Let His Eyes Wander (Dark)
Using significant energy, Shouko jabs the opponent in the eyes with her claws, dealing decent damage and impairing the foe's vision. The opponent will not be able to see for the entire next round, and will not be able to use moves involving eye contact (Mean Look, Hypnosis, etc) for three rounds (though their accuracy remains unharmed). This attack will not work on Pokémon without eyes, and can disable no more than two eyes. (Pokémon like Doduo with more than 2 eyes will only suffer vision impairment in 2 eyes.) This attack can only be used once per battle.

Snorby: Blinding things is not allowed. Rejected.

Kouta: Level 4 Male Greninja
Bio: Kouta is a master of stealth and reconnaissance work, and can get information on just about anyone. However, he most often uses these talents for less than acceptable endeavors...namely, getting less than appropriate pictures of women. Kouta has quite the collection, but also sells these pictures to others, and has accrued quite the clientele for his pictures, with Akihisa being one of his biggest customers. Kouta is rarely seen without his trusty camera, and has mastered the inner workings of it. His major point expertise is the flash, so I decided to teach him a bit about light-based attacks. He took an interest and has developed some new techniques.

Signature Move: Special Training- Flash Photography (Various)
Kouta can now use the moves Dazzling Gleam and Confuse Ray twice per battle.

Snorby: Approved.

Kim Catdashian: Level 4 Female Persian
Bio: Kim Catdashian is a very classy cat. She's rich, good-looking, and has everybody swooning over her. She can basically get her paws on just about anything she wants. Everyone knows her name, but everyone seems to have the same question: How did she get so famous? She's not an actress, nor a musician, nor...well, any other fame-worthy occupation. There only seems to be one viable explanation: she's famous for being famous. This just seems to boggle their minds even more. What does that even mean? But that's okay, Kim Catdashian doesn't care if they know. Hell, they can stand there scratching their heads all day while she cuts them to ribbons with her perfectly manicured nals.

Signature Move: Special Training: Famous for Being Famous
All of Kim Catdashian's claw-based moves have a 10% chance of inducing confusion. They also will not knock the opponent out of confusion if it was inflicted by the previous attack that round.

Snorby: Approved.

Djamena: Level 4 Solrock
Bio: According to the tribe from which it hailed, Djamena was rumored to have fallen from the sky. The sun-worshipping desert tribe that discovered it assumed it was a sign from their god, and thus began to worship Djamena. The nomadic people began to take Djamena with them wherever they went, and one day they arrived at the capital city of sun worship in the area, in order to get some supplies. A priest by the name of Ozymandias saw Djamena and was instantly intrigued and fascinated. He called the townspeople and nomad tribe together to perform a ritual, blessing Djamena with a strange power. Djamena now shone with the light of the sun, and Ozymandias sent the nomads on their way, amazed at their newly shining idol. During my travels I encountered this tribe, and having spoken to a tribe elder learned that most of the tribe went blind from worshipping Djamena for too long. He introduced me to Djamena, and I was awestruck at how remarkably bright it was. I requested to take Djamena with me, and the elder obliged, thinking it better for his tribe to not be blinded anymore. With extreme care I took Djamena into my squad, training it to be a formidable competitor. Its brightly shining surface has proved to be a valuable asset.

Signature Move: Special Training- Ozymandias' Blessing
Djamena now shines incredibly bright, and opponents cannot stare at it for more than 3 seconds without being blinded for half a round. This makes Djamena very hard to focus on for attacks. Djamena can no longer use Flash, as it would cause some sort of light supernova thing that would be really, really bad.

Snorby: Yeah this is never gonna be okay. Rejected.

Dave: Level 4 Male Seaking
Bio: Dave is a strong fighter who refuses to let anyone best him in the water. It was only fitting that I name him after our resident Fish!LO. However, Dave has the problem of being rather overlooked compared to other Water-types. It seemed that Seaking had but one redeeming quality about it: its horn, its glorious, magnificent horn. Dave knew that if he was going to dominate the other dwellers of the sea, he would need to train with his horn. He became so proficient with his horn that none on my squad could defeat him in the water, not even Sentinel who prided herself on taking out undersea targets. Now, he's taking his talents to the land, and he's decided that he needs some extra firepower to deal with new threats up there.

Signature Move: Special Training - Mess with the Seaking, Get the Horn.
Dave can now use the moves Horn Leech, Sacred Sword, and Fell Stinger, with the type energy to use the former two twice per battle. He has lost some other physical moves, since he's so focused on his horn; these include Aqua Tail, Secret Power, and Giga Impact.

Snorby: Approved.

Deadeye: Level 4 Male Clawitzer
Bio: Deadeye is a cool, calculating individual. He doesn't say much at all, so unsuspecting individuals often don't think much of him, not realizing that Deadeye has been analyzing their every move. They don't even notice the subtle opening of Deadeye's claw until a powerful projectile is launched from the appendage, hitting its target before they have any chance to react. What's more, when Deadeye takes aim, he never misses. Ever. Fixated on stealth, power and precision, Deadeye trained constantly to become the greatest silent killer in the deep. And what says all three of these qualities better than a laser beam? This was Deadeye's logic for insisting I helped him achieve this goal. He's pretty pleased with the results.

Signature Move: Special Attack - Laser Precision (Fire)
Deadeye gathers considerable energy into his claw, then fires a laser beam from the claw, dealing considerable damage. The laser strikes with an incredible velocity once fired, and as such is near impossible to avoid when Deadeye has a clear shot. The attack has a 10% chance of leaving a burn from the laser. Deadeye has forgotten how to use Scald, as he devoted his fire energy to this technique. Deadeye has the energy to use this move twice per battle.

Snorby: Approved.

Tanner: Level 4 Male Krookodile
Bio: Tanner has a deep-rooted sense of justice in his heart, and will not hesitate to enforce the law. These traits are rather strange for a Dark type, but possibly have their origins in Tanner's obsession with western movies. He completely idolizes the valiant cowboys of the old West and has begun to emulate their behavior more and more. I found him one day wearing a ten-gallon hat and a sheriff's badge, neither of which I even own, sitting in front of the TV watching Butch Cassidy and the Sundance Kid, which I'd never even seen myself. He started to carry toy revolvers around, and as funny as that was, my other mons didn't take too kindly to the plastic pellets being fired at them. I got Tanner to stop harassing everyone else, but only on the condition that I work with him on a signature move fit for a sheriff.

Signature Move: Special Attack- Dusty Six Shooter (Ground / Fire)
Using considerable energy, Tanner creates two energy constructs in the form of twin pistols, one in each hand. He fires a bullet from each at a high velocity, each dealing moderate Ground damage, being infused with the dust of the trails. These bullets can cause severe puncture wounds in realistic. For an additional light Fire energy, Tanner can fire explosive bullets instead, dealing moderate Fire damage for each bullet. These bullets trade the ability to puncture for a bit of knockback and a slight chance to make the opponent flinch. Tanner can no longer use Thief, Spite, or Foul Play.

Snorby: Attacks can't abuse realistic. Rejected.

Cibbir's Baae: Level 4 Female Flaaffy
Bio: Cibbir's Baae, is, well, Cibbir's bae. She's a rather attractive for a sheep, and we all know what happens when Cibbir sees a perfectly good sheep. For this reason, Cibbir's Baae asked me for help. She needed some form of self-defense in case Cibbir were to ever sneak up on her. Usually just shocking him with electric attacks would be enough, but over time, Cibbir began to get crafty, making his advances with a lightningrod in tow to nullify any forms of resistance. She would need something new to keep away her pursuer. I thought of the most obvious form of sexual self-defense: pepper spray.

Signature Move: Special Attack - Pepper Spray (Water)
Using considerable energy, Cibbir's Baae secretes a burst of liquid from her coat at the opponent, with qualities much like actual pepper spray. The attack does solid damage, and is very irritating if gotten into any open wounds, similar to Brine. The liquid will also blind the opponent for a round if gotten into the eyes. She has the type energy to use the attack 3 times per battle.

Snorby: Again, no blindness. Rejected.

Nicki Minaj: Level 4 Female Jynx
Bio: Nicki Minaj was only an ordinary girl, who everyone else could see right through. But one fateful day, when she was playing with her pet anaconda in her garden, she heard a super bass pounding above her. The sound turned out to be coming from a fleet of starships up in the sky. She was just about ready to pound the alarm and va va voom right out of there, but the inhabitants of the starships caught her with a tractor beam like bees in the trap. It turned out though that these guys up there were pretty cool, not just some stupid hoes. Now she's super fly, popping pills and potions and partying on the beach every day! That meeting was truly a moment for life. Bang Bang!

Signature Move: Special Attack- Let's Go to the Beach, Beach! (Ground)
Nicki begins to dance and sing in an odd fashion, baffling all who see or hear it and disrupting their focus similar to Teeter Dance. If a Pokemon is affected, it will remain affected until the end of the dance. Near the conclusion of the routine, Nicki conjures an orb of Ground energy with properties similar to sand and hurls it at a chosen foe, dealing considerable damage. The routine then finishes, and all Pokemon still affected have a 15% chance of being confused. This attack uses major energy in total and can be used twice per battle. Nicki can no longer use Curse, Zen Headbutt, or Confide, because she's so damn loud.

Snorby: Approved.

Stealthy: Level 4 Male Glalie
Bio: Stealthy the Glalie was named after ASB’s resident mystery-alt after he displayed lots of like-minded behavior including but not limited to sharp wit, stinging sarcasm, an insatiable ego, and most importantly, the ability to make fun of Connor at every opportunity. (You’d think that he wouldn’t push Connor so far, the Emboar having the capability to roast him at any time.) Stealthy, of course, is good-natured and despite his caustic tongue means well. But one could wonder what would happen if he were to use his abilities for a more sinister purpose. The answer? Severe emotional trauma.

Signature Move: Special Attack – Snark Shot (Ice)
Using significant energy, Stealthy utterly humiliates his opponent with ice-cold intensity. The sheer force of his words deals considerable damage, and added effects go as follows:
60% chance that the opponent will be left with a sick burn of shame, as well as an actual, fiery burn on their face
30% chance that the opponent will be unable to understand Stealthy's superior wit and will be left with confusion
10% chance that the opponent is unfazed by Stealthy's remark and no status is inflicted.
To avoid serious psychological damage, this attack can only be used three times.

Snorby: Approved.

Last edited by Snorby; 07-13-2016 at 02:39 PM.
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Old 07-04-2016, 02:43 AM   #14
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Clavitus: Level 5 male Spiritomb
Hidden Power Type: Fighting
Biography: Clavitus was bound to his keystone hundreds of years ago by the demons of Hell. These demons tortured his subconscious over the centuries, but under me he has trained his mind to accept the influence of the demons. After he accomplished this, he changed drastically. Where he was once purple, he is now a reddish-orange color. Where he was green, he is now black. His pupil is now a blood red color. On top of these aesthetic changes, he has acquired an odd ability: He is now able to produce hellfire.

Special Training: Hellfire [Fire]
Using Major Fire-Type energy, Clavitus conjures a massive ball of black flames. This attack deals Significant Fire-Typed damage, and is all but guaranteed to cause burns where it contacts the opponent. These burns will be more potent than normal, causing more intense pain when struck and dealing mild damage each round rather than light. Clavitus may use this attack twice per battle and may not use Memento, Telekinesis, and Ominous Wind.

Sneaze: Approved.

Toneae: level 5 female Galvantula
Hidden Power Type: Ice
Item Attached: BugCatcher's Token
Biography: Toneae greatly admires the Surskit line and has always aspired to be like them. Despite this, all her attempts to use attacks like Water Gun and Bubblebeam came up short. Try as she might, she couldn't use water attacks. Fortunately for her, I helped her become like Surskit in another way- learn to walk on water! She got so good at walking on the surface of the water we decided to work on other things. After a few months, she was able to do things no one thought possible before, like walk on lava without getting burned!

Special Training: Spider Jesus! (XX)
Toneae may walk through or on the surface any fluids unimpeded, as if she was walking on solid ground. This means that negative effects of things such as lava or sewage don't effect her. However, Toneae may not use Magnet Rise.

Sneaze: Approved.

Clapton: Level 5 Male Druddigon
Hidden Power Type: Grass
Biography: Clapton loves to suck the life out of things. His music, his fans, his bank accounts, everything. Due to this, he's honed some new attacks unfamiliar to most Druddigon, to satiate his need to drain life from things in a healthier way- the way of battle!

Special Training: It's In The Way That You Use It [Various]
Clapton has learned the moves Drain Punch and Giga Drain, and these may be infused with Dragon energy instead of their usual type when ordered as Dragon!Drain Punch and Dragon!Giga Drain, respectively. Clapton has enough Grass offtype to use Giga Drain as a grass move twice per battle.

Sneaze: Little bit of drawback if you want the STAB. Rejected.

Ignisector: Level 5 Male Heatmor
HP Rock
Biography: Long ago, Pinwheel Forest was ravaged by a swarm of Durant. These Durant brutally attacked the local grass populations, such as Sewaddle and Cottonee, and most species of Grass-Types were on the verge of extinction. However, the small group of Pansage living in the forest came up with an idea. Knowing Durant has a natural enemy, they made the trek to Victory Road, and begged a Heatmor to come protect them. A single Heatmor, Ignisector, obliged readily, and upon returning to the forest wiped out the encroaching Durant Population. Virizion, the guardian of the forest, was very grateful and blessed Ignisector with gifts of the forest before he left. These gifts have made him incredibly skilled with Grass Attacks in battle.

Special Training: Defender of Nature (GR)
Ignisector is now familiar with the Grass Type. He may now use Leaf Blade, Sleep Powder, and Vine Whip, with the vines being grass energy constructs that extend from his hands. However, Ignisector may no longer use Overheat and Fire Blast, and he now takes neutral damage from Grass thanks to his affinity with the type.

Sneaze: Approved.

Alpha: Level 5 Male Stunfisk
HP Grass
Biography: Alpha likes to make things do what he wants, hence his name. He bosses everyone around all the time, and it gets on a lot of people's nerves. He's used this to his advantage in battle, however. After a lot of practice, he figured out a way to even boss his own attacks around by combo'ing two of them into one new move!

Special Training: Why Have Logic When You Can Have Derpfisk? (GD/EL)
Alpha can use any of his Ground-Type moves with the execution of his Electric-Type moves, and vice versa. This is ordered as [Move1]-Style [Move2], where the first move is how the move is executed, while the the second move's type, energy and damage levels, and secondary effects are used. So, if Earthquake!Thunderbolt is ordered, Signifcant Electric energy is channeled through the ground or directly onto the opponent, dealing Signifcant Electric damage with a 10% chance of paralysis, but if Thunderbolt!Earthquake is used, the attack is a bolt of significant Ground energy levied at the opponent, dealing significant Ground damage for no secondary effect. The cost, however, is that Alpha may no longer use Stealth Rock, Payback, Muddy Water, and Magnet Rise.

Sneaze: Approved.

Marianne: Level 5 Female Electivire
HP Ice
Biography: Marianne absolutely loves to study knights from medieval times. Medieval battles interest her especially- she'll spend countless hours with books about battle strategies and weapons and the history of the Hundred Years War. She, with a little help from her History tutor (a Roserade), has even incorporated her love of Medieval Knights into her battle style, though naturally her tutor influenced the attack significantly.

Special Attack: Roseflail (GR)
Using Major Grass energy, Marianne creates an energy construct resembling a medieval flail with a Rosebud covered in thorns on the end, and strikes the opponent repeatedly with it. This attack deals Major Grass damage and has a 30% chance to cause confusion. Alternatively, the flail can be thrown to hit foes at long distances, still dealing Major Grass damage but lacking the 30% chance for confusion. Marianne has the grass energy to use Roseflail twice in a given battle, and may not use the move Hammer Arm.

Sneaze: Approved.

Gamma: Level 5 Genderless Golurk
HP Grass
Biography: Gamma hates being a slow walker. As a Golett, he hoped that when he evolved he would get faster so he could compete in relay races, but sadly upon evolution, Gamma was very, very disappointed. As a Golurk, one of the least mobile pokemon around, Gamma was infuriated, and he worked his ass off to become more mobile. After years and years, he still walks slowly, but he has since nearly perfected another mode of transportation- flight.

Special Training: I BELIEVE I CAN FLY~ [XX]
Gamma's flight now costs no energy to maintain. He's also more agile in the air than normal. He naturally floats a few inches off the ground, and must be ordered to ground himself, though this does not count as a move. Gamma may no longer use Gravity and Focus Punch.

Sneaze: Approved.

Olive: Level 5 Female Lanturn
HP Grass
Biography: Olive loves to watch Dragon Ball with me. A few months ago, we were watching the second World Tournament Finals, where Tien defeated Goku. Tien is Olive's favorite character, and she is particularly enamored with Tien's Solar Flare technique. As such, she has crafted her own version.

Special Attack: Solar Flare (EL): Charging Decent Electric energy into its antennae, Olive creates a powerful burst of light and electricity. If the target sees it, they will be stunned out of their current attack. Afterward, they will still have some trouble seeing, and because of this their accuracy will be drastically reduced for three rounds after the attack. There is a 20% chance the excess electricity in this attack will paralyze the foe. Olive may not use the moves Bubblebeam and Scald.

Sneaze: Duration is a bit much. Rejected.

Bruce: Level 5 Male Drapion
HP Grass
Biography: In truth, Bruce is a pretty awful fellow. A true sadist, he loves torture his opponents endlessly. Disappointed with the lack of good torture options in his move set, Bruce decided to hone his Poison Sting attack to make it much, much more excruciating for the opponent to suffer through. Lo and behold, he pulled it off with aplomb.
Special Attack: Scorpion's Sting (PO):
Bruce releases an array of pin-like poison energy constructs, similarly to poison sting. This attack deals moderate poison-type damage for good energy. It has a 30% chance to Poison the target, and a 50% chance to paralyze them. These effects may not be concurrent. This can cause cuts in realistic.

Sneaze: You know how I feel about sigs that exploit realistic. Rejected for now.

Georgina: Level 5 Female Torterra
HP Rock
Biography: Georgina always wanted to fly. Obviously, she can't- she's a Torterra for crying out loud! Because of this, she has a deep-seeded hatred for flying types and Pokemon that can levitate. She simply can't stand them- sometimes she'll outright refuse to be outside of her PokeBall at the same time as her airborne teammates. To help her get over this unrelenting fury, I trained her in ways to ground her opponents in the most effective ways possible.

Special Attack: Vine Slam (GR)
Using Signficant Grass energy, Georgina slams her forefeet into the ground, and from the terrain in front of her erupts a massive, thorn-covered vine. This vine, as manipulated by Georgina, ensnares the foe, and slams them into the ground. This move can be used in any circumstance that a Grass-Type could use Grass Knot. This attack does solid Grass-type damage, though Flying types are weak to this move as opposed to their normal Grass resistance, thanks to the attack's similarities to Smack Down. This attack will leave all flying and levitating foes with hindered flight/levitation for about a round or so after the move is used, though a Pokemon's flight will be hindered less and less with repeated usage of the move. Georgina may no longer use Iron Tail, Outrage or Rock Smash.

Sneaze: Needs a usage limit if you want to switch to full SE. Rejected.

Skippy: Level 5 Male Swampert
HP Flying
Biography: Skippy has an odd tendency to skip wherever he goes. Hence, his name. Sometimes, when he skips for too long, he can't stop skipping, and sometimes he can't even change direction. Once such incident occurred a few years back, when Skippy was skipping around on a mountain. He skipped up the mountain trail, all the way to the summit... when he realized that it wasn't a mountain per se, but a volcano- an active one at that! Unable to stop skipping, Skippy could do nothing but resign himself to his fate of a fiery demise. He fell into the volcano, and sat there for hours, burning and wailing, until a Magmar found him and dragged him out. He was badly burned, however, so I, a resident of the town at the base of the volcano, took him in. Once he had recovered, he was stronger than ever! He had absorbed the flames and magma into himself, and had become nigh impossible to burn and had even learned a few new tricks!

Special Training: Skip in FLAMES (FI)
Skippy can now reside and swim in magma and lava as well as a Magmortar can. He may also use the move Lava Plume, at a max of twice in a given battle. Skippy may no longer use Hydro Pump or Blizzard.

Sneaze: Approved.

Boog: Level 4 Female Kabutops
HP Grass
Bio: Boog is a Kabutops from a very special clan- she was never revived, you see. Nor were any of her ancestors. As it turns out, Kabutops never really went extinct- a tiny tribe lived in seclusion for centuries, deep under Seafoam Island, while the rest fell to the changing world and the appearance of new species. Since she and her tribe where never resurrected from fossils, they don't have the essence of rocks melded into their DNA- that is to say, they aren't Rock-types. They, rather, are the same typing as all Ancient Kabuto and Kabutops were... for they were the first Bug-Type Pokemon, coming even before Ancient Anorith and Ancient Armaldo, although over the centuries Kabuto DNA was diluted to a point that all traces of the Bug-Type disappeared. After generations of tunneling, they were finally able to make it back to the surface, and they were soon found by the Cinnabar Lab. As a lab assistant there who's always been interested in Kabutops, when the tests were complete I was allowed to keep one. I named her Boog, after a strange noise she makes, and while it was hard for her to adapt to her new life at first, we bonded quickly, and she soon became one of my most dependable Pokemon.

Type Change: Water/Bug
Boog is now a Water/Bug type, with all associated weaknesses, resistances, and characteristics. She has learned the moves U-Turn and Bug Buzz. She is now only familiar with the Rock type. However, she never learned the moves Substitute, Stealth Rock, Low Kick, Dig, Aurora Beam, and Aqua Tail.

Sneaze: Approved.

Iunno: Level 5 Male Sigilyph
HP Fighting
Iunno is a ditzy one. She oft has no idea what she's doing, hence her name. Her way of saying "I dont know" seems to be to sort of just cock her head to the side, like a puppy, and look confused. Anyway, she used to live in the Desert Resort, and she had a hard time with a gang of Darumaka who would beat her up. She wasn't sure how to get them to stop, and eventually I came upon the Darumaka attacking her, and tried to stop them. I picked Baconator, then just a wee Pignite, for the task, but there were just so many Darumaka he could only take down three of the nine or so that attacked before being KO'd. Things looked grim for both myself and Iunno, but then suddenly, Iunno started glowing with a brownish hue, the color of sand. After a moment, a massive rush of sand and energy came bursting forth from her maw on her stomach, and all the Darumaka were KO'd straight away. Shocked, I asked her how she did that, but she just gave me one of her classic Iunno confused looks. So, we began to work together on it, and eventually she decided to join my team, once we had perfected the attack.

Special Attack: Sand Shot (GD)
Iunno quickly blasts the target with a concentrated shot of sand, dealing Significant Ground Damage for High energy. This technique is performed with about as much speed as an Ice Shard and can cause Electric attacks to refract away if it comes in contact with one. This move can be used twice per battle.

Sneaze: Energy to damage is a bit much. Rejected.

Bacon: Level 5 Female Blissey
HP Rock
Biography: Bacon... has her name for a reason. Fact is, she's addicted to eating Bacon. She simply can't get enough of it. I practically go broke trying to feed her! She eats, on average 30 pounds of bacon on any given day. Why this is is anyone's guess, though my personal opinion is she loves bacon just as much as everyone else does, but she has no self control. Whatever the case may be, her extremely odd diet has had some effects on her physically and in battle. The fat from all the bacon she's eaten gives her an extra coat of blob blubber, but on top of that, with the excessive amounts of protein she's getting, she's actually developed quite a bit of muscle under that blubber!

Special Resistance: Bacon Power!
Due to the extra fat Bacon has accumulated, she can take physical attacks just as well as any other Pokemon, despite her Species Characteristic. In addition, thanks to the added muscle from all the protein she's gotten, her physical attacks now do just as much damage as her special ones, despite her SC's inhibitions. She never learned Psychic, Incinerate, Charge Beam, and Power-Up Punch, however.

Sneaze: Approved.

Pangari: Level 5 Female Haunter
HP Bug
Biography: Pangari must have loved Basketball in a past life. She can't remember it, but she has such a knack for the sport that I can't imagine anything else. Well, I'm sure being a ghost who can float helps her dunking skills, but still! She can shoot three-pointers like nobody's business, and I don't think I've ever seen her miss a free-throw. After awhile, though, Pangari has started to want to use her skills from the court on the field of battle. To accommodate this, we started working on making an energy basketball hoop. We've had great success, and now Pangari has an... interesting attack to use on her opponents, to say the least.

Special Attack: SLAMDUNK!!! (GH)
Pangari conjures a basketball hoop tailored to the size of the opponent with Major Ghost energy as her hands rush out to grab the foe. Her hands move incredibly fast and will outspeed most attacks, even interrupting current attacks thanks to the sudden force of the grab. The hands will pick the opponent up, fly them through the air at an incredible speed, and then slam into the hoop, dunking the opponent through it and sending them crashing down to the ground below. This attack deals Major Ghost-Type damage. While Pangari is lifting her opponent for this attack, her opponent will feel no heavier to her than a Basketball, so this attack may be used on any Pokemon, even if Pangari would normally be unable to pick them up. This may be used, at most, three times in a a given battle.

Sneaze: Approved.

Frieda: Level 6 Female Goodra (uplevel)
HP Ghost
Biography: Frieda's a bit of a grump. We live near a university, and she really dislikes how loud and obnoxious the parties can get. I tend to agree with her, but I just drown them out with some music and carry on with my life. Frieda has a.... different approach. A grumpier approach. A much, much more painful approach for those idiots who dare disturb her peace. Flash Bombs. She's gotten so good at making them that she's started using them in battle to give herself an edge. I just hope nobody tries to arrest me for letting her target the frat boys with flash bombs all the time...

Special Attack: Flash Bomb (NO)
Using Heavy energy, Frieda forms an orb and hurls it toward the opponent. Once nearby the opponent, it will explode, dealing Considerable damage and having a 20% chance to Burn, a 30% to Paralyze, and a 40% chance to Confuse the target. Only one status may occur at a time. Flash Bomb has a fairly sizable blast radius, making it difficult to dodge. This attack may be used three times in a given battle. Frieda cannot use Shock Wave, Focus Punch, and Muddy Water.

Sneaze: Needs just slightly more drawback. Rejected.

Foo: Level 6 Genderless Metagross (uplevel)
HP Grass
Biography: Foo, being a supercomputer, is all about tactics. He always has the battle planned out- he's calculated his odds of success and has every possible outcome assessed before the match even starts. He's so good with tactics that he'd honestly probably fight better if he was a Wild Pokemon and didn't have to listen to me! One thing that he hates, though, is that he can't retreat when it's the optimal option. Because of this, we've worked together to come up with an attack that allows him to do just that, even when the rules of the battle normally disallow it.

Special Attack: Tactical Retreat (ST)
Using Heavy Steel energy, Foo slams one of his legs into the ground, creating a shock wave that will strike the opponent. This will drop both their physical and special defenses by one stage, though the attack deals no damage. This drop fades the same way any other would. Foo uses leftover energy to switch out for a teammate, even if the match is Switch = KO. Alternatively, Foo may use this attack directly on the opponent, rushing them and striking them directly, for the same effects. This is a rather fast attack and its therefore difficult to outpace. If the attack does not affect the opponent, Foo will still switch out, but the attack instead costs Major energy.

Sneaze: Approved.

Salabee: Level 5 Male Magmortar
HP Water
Biography: Salabee loves Mars. Not my Venusaur- though they do get along rather well- the planet. In fact, Mars and Salabee enjoy studying Mars together. After awhile, Salabee grew especially interested in the dry ice in Mars' poles. He studied dry ice further, and eventually figured out a way to generate his own. After some practice, he found a way to use it to his advantage in battle.

Special Attack: Icy Hot (IC)
Using Considerable Ice energy, Salabee fires ball of similar to dry ice at her opponent. The ball explodes onto the target, dealing Solid Ice damage and having a high chance to cause burns, about that of Lava Plume. This attack sucks moisture from the opponent a la an Ice Type's Freeze Dry, and therefore hits Water Types for Super-effective damage. This attack may be used thrice in a given battle. Salabee cannot use Dual Chop or ThunderPunch, however.

Sneaze: Bit more drawback or just give Freeze-Dry. Rejected.

Cain: Level 5 Male Rampardos
HP Water
Biography: As a Pachycephalosaurus, Cain has fibroblasts in his skull that allow his species to heal very quickly. Through training, he has figured out how to use his anatomy to his advantage in battle.

Special Training: Fibroblast Healing
Cain has learned the moves Refresh and Recover. Cain has forgotten how to use Dig, Sandstorm, and Thunder.

Sneaze: Approved.

Pi: Level 5 Female Steelix
HP Ice
Steelixite Attached
Biography: When Pi was a young Onix, she loved to play medieval games with her friends. She would always attach a large, spiked ball of rock to her tail and pretend to be a flail for these games. One day, however, she and her friends found a metal coat by mistake while playing, and Pi suddenly began to evolve. The fake flail head was now coated in steel and attached to Pi, having become a part of her body. Though shocked at first, she soon embraced it, and now, thanks to some training, she can use it well, even in ways that make the flail on her tail beneficial!

Signature Trait: FLAILTAIL! [XX]
The end of Pi's tail is now massive and incredibly sharp, almost like the end of a flail. Due to this, her tail-based attacks now deal x1.2 normal damage, and in realistic are almost guaranteed to cause lacerations.

Sneaze: Nope.

Joey: Level 5 Male Forretress
HP Water
Biography: Joey is a very indecisive little bugger (hah!). He's so bad at making choices that he can never even settle on what shell he wants. To remedy this, he sheds and replaces his shells A LOOT. In the midst of battle, even. While this might sound detrimental, after a bit of tweaking it has actually proved to be quite the useful technique in the heat of battle.
Special Training: Shed Shell (ST)
Using Major Steel energy, Joey quickly sheds his shell and retreats away from the opponent as a new one forms. The opponent, distracted by the husk, will attack it instead of Joey, but it will crumble after being hit by a single attack, revealing Joey to have a new, stronger shell. The extra toughness of his new shell will boost both of his defenses by two stages. Standard boost stipulations apply.

Sneaze: Approved.

Trost: Level 6 Male Eelektross (uplevel)
HP Grass
Biography: When Trost was young, he was taking a return journey to Unova from Kanto on the S.S. Anne, when suddenly the ship began to sink. Trost found himself to be the only survivor besides the water type pokemon on the ship- a Wartortle, a Staryu, a Tentacool, and a Krabby. The four had helped him out of the ship and, despite Trost's excellent swimming abilities, needed to help him on the swim to the nearest land. It ended up being a small, deserted island, which no human had lived on in years. They managed to survive together, however, and while they awaited rescue, Trost practiced his long distance swimming. After four months, the rescue boats came- and when they did, they discovered an Eelektrik with amazing aquatic abilities!

Special Trait: Aqueous Eel [WA]
Trost is now familiar with the Water-Type. He has learned Water Gun, Aqua Jet, and Brine. He may no longer use the moves Acid, Grass Knot, Dragon Tail, Outrage, Dragon Claw, Charge Beam, Volt Switch, and Bind.

Sneaze: Approved.

Formidraqua: Level 5 female Gyarados
Hidden Power Type: Flying
Biography: Formidraqua likes to scare things. Because of this, she has started roaring the moment she pops out of her PokeBall.
Special Training: Preemptive Terror [XX]
Whenever Formidraqua enters the battle, she uses Roar immediately after being released from the PokeBall. This does not count as a move, but does cost and additional minor amount of energy more than the standard Roar. This attack has a good amount of surprise factor to it, which makes it notably scarier than normal Roar attacks.

Sneaze: Approved.

Jack: Level 5 Male Gourgeist-Super
Bio: Jack loves watching Pumpkin cannons and catapults when we go to Pumpkin patches around Halloween. It's kind of masochistic of him, I guess, but hey, whatever floats his boat, right? He also likes watching Soul Eater. When he saw Blair use her magic to fire a magic pumpkin cannon from her hand, he decided he was going to try to do something like that. Unfortunately for him, he doesn't have arms. So, he decided to use his Ghostly energies and his own pumpkin-like physique to make it work in a different way.
Special Attack: PUMPKIN CANNON! [Ghost]:
Using Major Ghost energy, Jack creates a cannon made entirely of ghost energy, and jumps into it. The cannon then fires Jack, whom is cloaked in Ghost energy, at the opponent at an incredible speed, slamming into the foe and causing an explosion that deals Major damage. The noise when Jack is fired out of the cannon startles the opponent, making them freeze up in a way similar to Roar. If the attack gets a full hit, the explosion will knock most opponents over, further distracting them. After firing Jack, the cannon disappears.

Sneaze: Approved.

Frosty: Level 5 Male Glalie
Glalite Attached
Biography:
Frosty the Glalie was a deadly, spiteful soul
With a big-ass jaw and a missing nose
And a beard made out of coal

Frosty the Glalie is a spawn of hell, they say
He's not made of snow, but the children know
How he ruined their lives one day.

There must of been some magic in
That iced boulder they found,
For when they kicked it he jumped up
And they died without a sound.

O, Frosty the Glalie,
Was terrifying as could be,
And the children say he killed twelve that day,
Even more than you and me!~

Special Training: Jaws of Death [Various]:
To better torture his victims, Frosty has learned how to use Fire Fang, Thunder Fang, and Poison Fang. He has enough offtype to use each of these up to 3 times per battle. Frosty may no longer use Dark Pulse, Hex, Taunt, and Self-Destruct. Frosty no longer benefits in any way from eating snow and ice.

Sneaze: Approved.

Piccolo Daimao: Level 5 Male Beeheeyem
Bio: Thanks to XY Programmers being lazy, Piccolo and his brethren have learned an odd new attack: Steel Wing. Why is this weird, you might ask? Well, Elgyem and Beeheeyem don't have wings, as you'd know if you've ever seen a picture of them ever. Seriously, why are you even asking? Anyway, this sig's sole purpose is to mock this mistake intensely.
Signature Move: Totally a Bird You Guys! [Various]
Piccolo may now use Icy Wind, Heat Wave, and Sky Attack, but he may not use Hidden Power.

Sneaze: Just a bit more drawback. Rejected.

Buranimi: Level 5 Female Medicham
Hidden Power Type: Water
Medichamite Attached
Biography: Buranimi hates ghosts. She isn't afraid of them (though maybe she should be, given her weakness to them) mind you, she simply hates them with a burning passion. She'd love nothing more than to tear every single Ghost type to pieces. For this reason, she has honed a move all her own to combat them with.
Special Training: Ghostbuster! [DK]
Using Major Dark energy, Buranimi fires a slew of purplish orbs at the opponent, dealing Major Dark-type damage. This attack hits Ghost types as if they were in ethereal, regardless of state. Buranimi can use this attack twice per battle.

Sneaze: Approved.

Sans: Level 5 Male Marowak
HP Electric
Biography: Sans is a lazybones who loves to take it easy, eat at Grillby's, drink Ketchup, and make horrible skeleton puns. Behind the lazy, comical facade, however, he hides incredible telekinetic powers and a deep loyalty to his younger (though much, much taller) brother, Papyrus.
Special Attack: A Really Cool Regular Attack (PS)
Sans is familiar with the Psychic type, and has gained use of the moves Barrier and Teleport. He may also use Psychic, though the Telekinetic version is ordered as Bullet Board Slam while the Wave version is ordered as Gaster Blaster. Sans's Toxic attack has been renamed Karmic Retribution. These attacks are functionally identical to Telekinetic Psychic, Psychic Wave, and Toxic respectively- they just have different names. Due to his focus on the use of his Psychic powers, Sans can no longer use Bubblebeam, Rock Smash, and Iron Tail.

Sneaze: Approved.

In the Icebox:

Soto: Level 5 Male Mr. Mime
HP Rock
Biography: Soto always wanted to be a teacher. He went to college, and got a job teaching pokemon in the eighth grade. The problem? He didn't actually teach them. He just rambled about how much of a whore Jynx is and how those who believe in Arceus and those who believe in Mew really believe in the same being, and he'd call it a Social Studies class. Now, how can he get away with this, you might ask? Well, what he does is he quickly erects a screens and barriers to barricade his classroom door whenever the superintendent comes by to fire him. After using this technique for years, Soto has learned how to make it less effort to perform.

Special Training: Master Mime [PS]
Soto's Barrier, Light Screen, and Reflect attacks all cost 20% less energy to perform. Soto may no longer use Mega Punch and Psybeam.

Sneaze: That's a bit much. Rejected.

Omega: Level 5 Male Nidoking (uplevel)
HP Fairy
Biography: Omega, despite his intimidating name and appearance, is actually a very sweet and kindhearted individual. One of his favorite things about the world is nature- he loves lying in grass, exploring in forests, sitting by ponds and watching fish. In general, he just loves to sit back for a moment and take in the beauty of nature. Thanks to his affection for nature, Omega has picked up a couple nature-affiliated moves for his own use.

Special Training: Naturalist (GR)
Omega has learned the moves Horn Leech, Giga Drain, and Energy Ball. He has the offtype for two Giga Drains per battles. He may no longer use Double Kick, Giga Impact, and Skull Bash.

Sneaze: Approved.

Omicron: Level 4 Female Slaking
HP Grass
Biography: Omicron hates being a Normal Type. She hates her types defensive useless, as it often results in her getting pounded down by my fighting squad- the likes of Cobain, Simmer, and Fugly. But most of all, she hates how limited she is in ability to use her extensive movepool. The only type she has infinite energy for is the one every single pokemon has infinite energy for, and she has less offtype energy than most pokemon! This infuriates her, so she and I have worked together for to make her Slack Off attack do a little something extra to alleviate this.

Special Attack: Super Slack Off [NO]
When Omicron is ordered to use Slack Off, the attack may be ordered as [Type]!Slack Off. When it is ordered in this way, the energy Omicron restores will be of the stated type. Omicron can not have more type energy at any one time than he started with initially through using this. So, for example, if Omicron were to use Fire Punch and Fire!Slack Off, only a Fire Punch's worth of the energy recovered would be Fire energy and the rest would be typeless, assuming she had used no fire attacks prior to Fire Punch. Slack Off may only be used in this way twice per battle, and the same type may not be used more than once in a given battle. Omicron no longer enjoys the boost to physical attacks after low energy rounds dictated by her SC and may no longer use Rest, Rain Dance, Giga Impact, Facade, Mega Punch, Hammer Arm, Feint Attack, Fire Blast, Thunder, and Blizzard.

Sneaze: Approved.

Reverse: Level 4 Male Muk
HP Fairy
Biography: Reverse grew up in Celadon City's pond. He had traveled there after being rejected from Koga's Gym, and the Goldeen in the pond were kind enough to accept him almost immediately. He lived with them for years, and protected them whenever the local Grass types from Erika's Gym tried to bully them. Meanwhile, the Goldeen taught him how to use Water attacks, and to swim better.

Special Training: Aquatic Slime (WA)
Reverse has learned the moves Water Pulse, Muddy Water, and Surf. He has the offtype for two Surfs. In addition, Reverse has become a rather adept swimmer- he can stay underwater and swim about as well as an Arbok. Finally, his Acid Armor technique allows him to hide in water as well as in sludge. However, Reverse never learned the moves ThunderPunch, Thunder, and Mega Drain, for fear of scaring his Goldeen friends with them. He has also forgotten Fire Blast, Selfdestruct, and Giga Impact.

Sneaze: Approved.
__________________

Click on Fawful for my ASB squad summary. Other links coming soon.

Last edited by Sneaze; 07-10-2016 at 09:15 PM.
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Old 07-04-2016, 05:05 AM   #15
dirkac
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Meh
Spoiler: show
Shine, Male Level 2 Chinchou
Hidden Power: Fire
Bio: Ever since I caught him, Shine has been entranced by the workings of hypnotics, after seeing a magic show on tv. He became a fanatic of the show, and found himself watching it over and over, though sad he couldn't participate due to a lack of a pendulum to use. One day, the show had a host change, and a man named Rei Saiko took over, and changed the method of hypnosis highlighted in the show. Rather than use pendulums, flutes, and other old fashioned devices, the man brought his laptop with him, and upon booting it up, caused a pattern of flashes causing similar effects to hypnosis. Realizing he could do similar things, Shine practiced flashing the lights on his illicia in similar patterns, before he finally succeeded.
Signature Attack: Hypno Flash (Electric)
For Moderate Energy, Shine flashes his illicia in a pattern, dealing Light Electric Damage, having a 40% chance to cause Confusion, a 40% chance to cause Sleep, or a 20% chance to Blind.

Snorby: Blinding things isn't allowed. Also, make it clear only one status can happen at a time. Rejected.

Shimmer, Female Level 2 Lampent
Attachable: Firebreather's Token
Hidden Power: Rock
Bio: As is true of its species, Shimmer must consume souls in order to survive. However, Shimmer has chosen to go about it a tad differently than other Pokémon of its species. Rather than burn and consume a soul whole, rendering it fully drained, Shimmer has instead chosen to use an advanced form of its parasitic soul drainage from its time as a Litwick, both so as to not cause any permanent deaths in ASB, and so as to not starve either.
Special Training: Soul Siphon
Whenever Shimmer is out on the field, all Pokémon out, with exception of Shimmer herself, will lose Mild Energy, ally and enemy alike. The amount of energy lost increases as proximity between Shimmer and the Pokémon increases, to a maximum of Solid Energy lost per round. The effect takes place at the end of the Round. Shimmer will NOT recover or lose any Energy due to Soul Siphon. Any Energy lost this way will only minimally affect Pokémon tiring out.

Snorby: Yeah no that's never gonna happen. Rejected.

Mello, Male Level 3 Breloom
Hidden Power: Rock
Bio: Mello has always been somewhat of a prankster, and has been very proficient in using its spores and powders to play practical jokes. One day, it met a Vivillon, who showed off its Powder Move. Intrigued by the explosive properties of the powder, Mello quickly desired to emulate its effects, and eventually managed to find a suitable likeness by combining its powders with gunpowder. After using this for a while, Mello began to develop its own explosive powders, and managed to gain control over them. Now instead of getting Spore-spiked drinks I get explosive drinks instead. help
Signature Attack: Gunspore (Typeless)
For Decent Energy, Mello can imbue its powder and spore based Moves with explosive powders, dealing Moderate Typeless Damage on top of the original effect, but the original status effect has a 10% reduction in its potency.
Any Move modified by Gunspore is to be used as "Explosive *insert Move here*".
Once per Match, Mello may also choose to use High Energy to release all its Gunspores at the same time, dealing Heavy Typeless Damage. As this uses up all his Gunspore reserves, Mello will be unable to modify its powder and spore Moves after using Gunspore.

Snorby: Approved.
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Last edited by Snorby; 07-12-2016 at 01:09 AM.
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Old 07-04-2016, 11:15 AM   #16
Celebii151
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Lee: Level 6 Male Eelektross
Bio:
Lee is an Eelektross with a thirst for power. So he learned some moves.
Special Training: Parabolic Charge
Lee can now use Parabolic Charge and Supersonic. Supersonic is limited to two uses per battle and it costs 10% more energy to use.

Snorby: Approved.

Tempest: Level 5 Genderless Starmie
Bio:
Tempest prefers to draw upon his Psychic Typing to aid him in executing Water techniques, rather than keep them two worlds apart. As a result, Tempest has access to a unique move.
Special Move: Water Drain (Water)
Using significant energy, Tempest creates a short amount of tendrils and drains a solid amount of health from the opponent. Tempest does not receive any health or energy. Instead, this move has the special secondary effect of giving Tempest a Wish-like bonus, feeling instantly refreshed. This move can be used twice per match.

Snorby: Approved.

Dia: Level 5 Male Sableye
Bio:
Every team has a prankster. For my team, it’s Dia. He was found on Mt. Pyre, when he set a pitfall trap for me. He helped me out, and was added to my squad. He loves to play practical jokes on the other members of my squad, that coming naturally to a Ghost-Type like him. He is a big talker but usually cannot back it up, relying on verbal assaults and special attacks over hand-to-hand combat. He also has an eternal fear of Fighting-Types, creating a lot of tension between him and Rampage. Thankfully, after countless experiments, he learnt a technique to protect him from the power of Fighting-Type.
Special Training: Mental Combat
Dia is familiar with the Psychic Type, being able to use Extrasensory, Teleport and Hypnosis. He cannot use Low Sweep, ThunderPunch, Ice Punch, Fury Cutter or Fire Punch, as he prefers to use his mind to fight.

Snorby: Approved.

Neon: Level 5 Male Volbeat
Bio:
Neon is an evil little bug. I don't know why, but I get that feeling from him. However, I can't get others to believe me.
Special Training: Tiny Mastermind
Neon can now use Taunt and Spite twice per match each.

Snorby: Approved.

Shade: Level 5 Male Umbreon
Bio:
Shade is an Umbreon, and therefore he is the very best, like no one ever was. Though proud and aloof, he is rather quiet, and doesn't socialize much with the rest of the team. However, he is also extremely intelligent and observant, creating a new technique from watching Grass Types battle.
Special Move: Shadow Reaver (Dark)
Shade creates a number of short tendrils and drains a heavy amount of energy from the target in the space of a few seconds, adding 75% of the energy drained to his own energy reserves. It does not use any energy itself. This move counts as a 'draining move' and contributes towards diminishing returns.

Snorby: Normally I wouldn't allow this since it's supposed to heal back 50% max but... it's an Umbreon. Approved.

Mizusar: Level 5 Male Feraligatr
Bio:
Mizusar has always been one to overwork himself and push himself that extra mile, whether it's necessary or not. Despite my worries at first, I quickly realized that he is perfectly capable of independently handling himself. His tendency to overwork himself without getting tired also proves helpful in battle.
Special Trait: Vital Spirit
Mizusar has much greater endurance and readiness than other Pokemon, able to push himself harder for longer. As a result, he doesn't require breathers as often as other Pokemon do. However, he is drained of light energy per round, not contributing to overall fatigue.

Snorby: Approved.

Kuitaran: Level 5 Male Heatmor
Bio:
His name is Kuitaran. The name of his blade is The Fart. He can call upon the Fart in battle to aid him in vanquishing his foes.
Special Move: The Fart (Fire)
Using high energy, Kuitaran creates a writhing sword of flame from his tail exhaust, the unruly nature of which refuses to hold a steady form. With a simple cut, he delivers a quick slice to his opponent, and can strike up to a distance of 10 feet. Anything his sword comes into contact with will suffer a vicious explosion, dealing considerable damage and possessing a 50% chance of leaving the opponent with a severe burn, similar to the burn inflicted by Inferno. It also lowers defence by 10%.

Snorby: Either the burn chance or the defense drop, not both. You can lower the inefficiency a touch to make up for it. Rejected for now.

Wyrmblade: Level 5 Male Steelix
Bio:
Wyrmblade is a fearsome Steelix. His mighty roar strikes fear into the hearts of his enemies and allies alike.
Special Trait: Mighty Roar
Wyrmblade's Roar attack now grants him a slight boost to his attacks as well as his defense, a la Coil, as well as clears his mind a la Calm Mind. Roar now costs 35% more energy.

Snorby: That is way too many effects for one move. Moderate energy is also way too low. Rejected.

Lars: Level 5 Male Beartic
Bio:
Lars has always been interested in the earth. To compensate for his lack of earthy techniques, he trained his heart out and put his best effort forward, learning a new move in the process.
Special Training: Seismic Activity
Lars can now use Earthquake, with the Type Energy to use it twice per battle.

Snorby: Approved.

Gragas: Level 5 Male Hariyama
Bio:
Gragas likes to give people hugs, but people don't generally reciprocate those feelings. From sheer willpower, he gained proficiency over aerokinesis to pull people towards him. His skill has come to help him in battle.
Special Training: Reverse Whirlwind
Twice per battle, Gragas may be ordered to use Reverse Whirlwind, which as the name might imply, is a reversed version of Whirlwind. The target will, instead of being pushed away from Gragas, sucked into the wind and moved towards the source, Gragas's hands. Reverse Whirlwind costs a minor more energy than a regular Whirlwind, and deals damage based on distance travelled by the target, at ref's discretion.

Snorby: Approved.

Phasma: Level 5 Female Trevenant
Bio:
Phasma is a spooky Trevenant, enjoying to utilize her otherworldly powers to gain the upper hand in battle.
Special Move: Energy Burn (Ghost)
Using significant energy, Phasma places a curse on her opponent, causing them to lose moderate energy per round. This curse will not affect Facade damage and can be cured by Refresh and Heal Bell. If the victim is switched out, the curse is dispelled. The curse will also be dispelled after 5 rounds have passed. This move can be used three times per match and once per opponent.

Snorby: Lower the number of rounds it lasts. Rejected for now.

Kurai: Level 5 Male Greninja
Bio:
Kurai fancies himself a ninja, and has trained hard to become one. This has improved his physical abilities significantly. He was able to develop a new technique because of this.
Special Move: Flying Suijin (Water)
Using significant energy, Kurai cloaks any of his appendages or his body in his 'sharp' water and quickly dashes at the opponent, dealing considerable damage and ending up on their far side. This move will also limber up his muscles, leaving him with a speed boost afterwards a la Flame Charge.

Snorby: Approved.

Zephyr: Level 5 Male Gliscor
Bio:
Zephyr's earliest memories are the darkness of Noxus' underground passages and the reassuring sharpness of his pincers. He remembers no family, warmth, or kindness. Instead, the clink of stolen gold and the security of a wall at his back are all the kinship he has ever craved. Kept alive only by his quick wits and deft thievery, Zephyr scraped out a living in the seedy underbelly of Noxus.
Special Attack: Cutthroat (Ground/Flying)
Using considerable energy, Zephyr nearly instantaneously appears on the far side of his foe, attacking them with any available appendage to deal either solid Ground or Flying Damage (The type must be specified). This is not a teleportation, but instead an incredible feat of pure and unrivalled speed.

Snorby: Approved.

Melissa: Level 5 Female Furret
Bio:
Seeking to distinguish herself from her Normal Type brethren, Melissa trained with Vaermina and Atropos to learn some new moves.
Special Training: Alternate Playstyle
Melissa can now use Thunder Wave and Supersonic.

Snorby: Approved.

Ciela: Level 5 Female Talonflame
Bio:
Ciela has always been a Pokemon of unorthodox methods. While normal Pokemon of her species will simply rely on their Fire moves and sharp beaks to take out prey. Ciela has instead favored to stay true to an original method, involving her talons and rather than swiping and scratching, kicking. As a result, she has been able to pick up a few moves and adapt a unique battle style.
Special Training
Ciela has gained the use of Blaze Kick and Double Kick with the energy to use Double Kick twice per battle. These moves can all be executed by use of her talons, in dive-bombing techniques as well.

Snorby: Approved.

Alastair: Level 1 Male Tauros
Bio:
Alastair is a very stubborn and strong-willed Tauros, the leader of his herd. From his undying will to protect the ones he loved, he developed a new move, unique to him.
Special Move: Unbreakable Will (Normal)
Using considerable energy, Alastair clears his mind and a surge of energy flows through him boosting his Attack by 2 stages and his Special Attack by a single stage. This can be also be used to clear all negative status conditions, but it will instead cost significant energy and will result in no boost to Special Attack and and only a single stage boost to Attack. This move can be used once per match.

Snorby: Pick one version. Rejected.

Eredar: Level 4 Male Dusclops
Bio:
Eredar comes from a tribe of supremely talented Dusclops who arose in the Sinnoh Region countless millennia ago. They built a vast civilization of wondrous cities and upheld a peaceful way of life in Turnback Cave. Eredar defected from the tribe, disgusted with its pacifist nature. Seeking power, he challenged all foes that he across until he was convinced that he had reached the peak of his strength.
Special Move: Spirit Cannon (Ghost)
For all intents and purposes, Spirit Cannon is a Ghost Type version of Zap Cannon. It will paralyze Ground and Electric types, albeit to a lesser effect. Diminishing returns apply normally.

Snorby: This is gonna need some pretty hefty drawback. Rejected.

Sable: Level 4 Male Sandslash
Bio:
Raised in the Desert Resort, Sable embraced his kind's affinity for storms of the sand variant, and as a result, his ability to create sandstorms was heightened, far past the capabilities of a normal Sandslash.
Special Trait: Burial
Sable's Sandstorm is more potent than a normal Sandslash's Sandstorm, and he mixes in some of his spines with it. Other Pokemon within his Sandstorm take mild damage per round. His Sandstorm is also much more difficult to hamper or stop against his own will, but still doable and he can see perfectly through it, without any loss of visibility. However, Sandstorm now costs 25% more energy.

Snorby: Approved.

Stealthy III: Level 4 Male Walrein
Bio:
Nobody knows quite who Stealthy III is, or where he's been, but he decided to lend me his amazing battle prowess for some reason.
Special Move: Glacial Terrain (Ice)
Expending significant energy, Stealthy III spreads freezing Ice Energy throughout the arena. Within moments, a thick layer of ice forms over the arena, and the temperature drops a bit to make Pokemon not suited to the cold a bit uncomfortable. The ice will not trap any Pokemon when it forms; they will be on the surface. On Frigid Terrain, Pokemon that are not surefooted, such as non-Ice Types, will have trouble moving around, and moving at high speeds may result in them losing their balance and falling over. The ice can also be manipulated by Ice Types to use Rock Tomb, Rock Slide and Avalanche (The former two will remain Rock Type). After 5 rounds, the ice melts away, leaving no trace of it behind. This can be used twice per match.

Snorby: Make this last less than five rounds. Rejected.

Auroth: Level 4 Female Venomoth
Bio:
Auroth is a simple Venomoth. She uses her powder techniques both to deter predators and make inferior Pokemon succumb. Due to her reliance on her statuses, they have become a greater part of her playstyle.
Special Trait
Auroth is allowed a second use of any status move before diminishing returns are applied. All moves that fall under status cost a minor extra energy.

Snorby: Ehh delaying diminishing returns as a concept really doesn't sit right with me. Rejected.

Yasha: Level 5 Female Haxorus
Bio:
Yasha, after getting into a fierce battle with an Articuno, trained her heart out to find secret, unknown techniques to combat such Pokemon. In her struggle, she was able to create a brand new technique, based off of the forbidden ones that she had come across.
Special Move: Cage of Death (Dragon)
Using considerable energy, Yasha forms a cage of Dragon Energy around her and her opponent. This cage has a square base, 5 meters by 5 meters, while its height is about 2 meters. All foes within the cage have their physical defense lowered by 10%. This cage lasts for 3 rounds or until Yasha is knocked out.

Snorby: Approved.

Kaldr: Level 5 Genderless Aegislash
Bio:
Kaldr was found within ancient chambers of a ruined king. Supposedly his original wielder had unlocked powers that had never been seen before in Kaldr's time. I have yet to believe it until I see it for myself though...
Special Move: Steel Blade (Steel)
Kaldr gathers Steel Energy into his blade, before slashing at the opponent. This move will deal considerable damage and will lower the target's physical defense by 10% on its first use against that foe. Any subsequent uses on the same foe will only deal considerable damage without a drop in defense. When lowering defense (usually its first use against a unique foe), this move costs significant energy, but after, it will only cost considerable energy. The metallic casing involved in this ability allows it to break through some energy-based attacks with greater ease and without a loss in power.

Snorby: Approved.

Kaolin: Level 4 Male Torterra
Bio:
An ancient being found fossilized and later revived, Kaolin remembers his old roots in the ancient lands, and is at times able to call upon them to aid him battle.
Special Move: Divine Roots (Rock)
Kaolin pumps solid Rock and mild Grass Energy, for heavy energy overall, into the ground to summon the Divine Roots, resembling massive vines a la Frenzy Plant, which will go on to strike the foe for significant Rock Type damage. They will also wrap themselves around the limbs of foes, constraining them until they are able to be removed. As can be expected, more physically capable Pokemon will be able to break free more easily, while smaller, weaker Pokemon will struggle to remove them.

Snorby: Make this use only Rock energy and state how they can be removed. Rejected.

Reyna: Level 5 Female Kingdra
Bio:
Reyna was a queen among her school of Horsea and Seadra, but she always had dreams of bigger things. She dreamt of one day being freed of the water-bound life her predecessors had despised just as much. One day, as a shooting star passed over the ocean at night, Reyna wished for the ability to leave the water as hard as she could. When she awoke, she found that she had developed some interesting abilities...
Special Trait
Reyna can now freely levitate to allow movement outside of water. Her abilities grant her levitation potential similar to that of an average Staryu or Starmie. In the water, this just equates to a slightly faster swimming speed. To stay afloat outside of water, Reyna expends light energy every round, not contributing to exhaustion.

Snorby: This needs more drawback. Rejected.

Ymir: Level 5 Male Mamoswine
Bio:
Ymir is, in Norse mythology, one of the most powerful gods ever known. That's why this Mamoswine was named after Ymir. Paying homage to the origins of his name, Ymir developed a move to demonstrate his brute strength.
Special Move: Ice Tackle (Ice)
Ymir coats his body with Ice Energy and rams the opponent, dealing considerable damage for considerable energy and with a 20% chance of causing a flinch. The hard casing involved in the move allows it to break through some energy-based attacks with greater ease and still retain its power.

Snorby: Approved.

Level 1 Genderless Porygon
Bio:
404 Error, Porygon nerf not found.
Special Trait: 404 Error
Porygon's Hidden Power type corresponds to its current typing, even if changed through Conversion, Conversion2 or similar means. It also now deals considerable damage for considerable energy.

Snorby: This change was made for a reason, we're not gonna let you sig it away. Rejected.

Croton: Level 5 Male Venusaur
Bio:
Croton enjoys spreading fertility, verdancy and greenery wherever he goes. So much, that he developed a new move, basing off one that he already had access to.
Special Move: Super Grassy Terrain (Grass)
Croton expends heavy energy to spread invigorating Grass Energy across the whole arena, causing various flowers, grass and plants to grow, even in urban or rugged environments. For the next 5 rounds, all Grass Type Pokemon touching the ground will regenerate light health and energy per round. This can be used twice per match and Croton can no longer use Grassy Terrain.

Snorby: Make this last less than 5 rounds. Rejected.

Ares: Level 1 Male Zubat
Bio:
"Only 3 things are infinite: The universe, human stupidity and the amount of Zubat in Dark Cave." - A person. However, this Zubat is special. Found in Dark Cave, he assaulted my Pokemon with a variety of Poison Moves, poisoning each of them. It took a quick scuffle with Chrome before he finally succumbed. His poison moves have proved useful in battle.
Special Trait: Nethertoxin
When Ares poisons an opponent, it drains energy alongside dealing damage. It drains energy at a lower rate than it deals damage, capping at mild energy per round for Toxic poisoning. This energy loss does contribute to exhaustion, but not as much as using moves of the same energy cost would.

Snorby: Make this not contribute to exhaustion at all and I'll think about it. Rejected.

Atropos: Level 4 Male Cofagrigus
Bio:
Atropos looked upon his movepool, and noticed that it was decidedly worse than most Ghosts, lacking in the status abuse that most Ghosts use so well. Training with Vaermina, Atropos managed to fill in the gaps in his movepool.
Special Training: Do the Ghosty Thing
Atropos can now use Confuse Ray, Thunder Wave and Hypnosis.

Snorby: Approved.

Nagakabourous: Level 5 Female Tangrowth
Bio:
Nagakabourous, the Bearded Lady, is the god of motion. Tentacles are one of her favored mediums through which she spreads her influence.
Special Trait: Wrath of an Elder God
At the beginning of every round, up to a maximum of six rounds, Nagakabourous will passively expend light energy to inject Grass Energy into the arena, causing dormant tentacles to form around the arena. Dormant tentacles measure only a few inches at best. When Nagakabourous is ordered to Lash, Nagakabourous will hit the foe with a Vine Whip, then all tentacles will activate and smack the opponent for minor Normal damage each. They will then immediately go back to their dormant state. Tentacles can only be cleared from the arena via Rapid Spin or knocking Nagakabourous out, and there is a 50% of all tentacles attacking the opponent once when Nagakabourous is knocked out. Dormant tentacles do not affect the match in anyway.

Snorby: How many tentacles are there? Rejected.

Silane: Level 5 Female Scolipede
Bio:
Those who face Silane in battle rarely lived to tell the tale. Known amongst Pokemon as simply a phantasm, mystery surrounds her, and it is said her victims' last sight is a specter rushing towards them.
Special Move: Shadow Onslaught (Dark)
Silane becomes covered a veil of Dark Energy and rushes at the target, either simply running them through or rolling over them a la Steamroller, possibly dealing more crushing damage if the foe is at a significant size disadvantage. This move deals significant damage and costs significant energy. Silane may use this move twice per battle.

Snorby: Approved.

Athene: Level 1 Female Ekans
Bio:
Athene is an Ekans. Looking to utilize her anatomy in a deadly way in battle situations just as in the wild, she managed to hone her fanged skills, making them more powerful and more deadly.
Special Trait: Fanged Predator
Athene's moves utilizing her fangs now deal 20% more damage, but cost 10% more energy.

Snorby: Approved.

Apocalypse: Level 6 Male Absol
Bio:
Apocalypse is the offspring of lightning and fire. He is just plain cool. He struggled to find a home for a long time, because wherever he wenat, natural disasters followed. I found him when he disrupted my afternoon training with an earthquake. I angrily battled him and caught him. I helped him control his disaster powers, which involved a lot of pain. He now enjoys causing misery and strife to whoever he can. I'm afraid that I don't know the type of monster I've created. But still, I have to train in fear of him losing control.
Special Move: Tremors (Ground)
His horn scythe taking on a brown glow, the opponent is suddenly afflicted with visions of their own demise. This will deal considerable Ground Type damage to them, and will also make them more cautious while fighting Apocalypse for the next 4 rounds, including the one Tremors is used in. Their actions will be slightly delayed as they warily watch Apocalypse, even more so if they are ordered to watch for certain moves. This move costs heavy energy and can be used twice per battle. If used again on the same opponent, it will deal the same damage for significant energy instead, but not apply any secondary effect, as the opponent has grown accustomed to it.

Snorby: Up the energy a tad. Rejected.

Level 1 Male Skorupi
Bio:
After escaping a Braviary's nest before he could become Rufflet grub, Skorupi grew up in the forest, surrounded by nature and Grass Pokemon, unlike most Skorupi, which are raised in deserts. As a result, he became able to channel the energy of the forest and was able to learn a new move.
Special Move: Nature's Slice (Grass)
Skorupi charges Grass Energy into its pincers and slashes them across the chest of the target, dealing considerable damage. For significant energy, the X created by the crossed limbs can be sent towards the enemy as a ranged attack, with the energy having a near solid-like quality. This move can be used twice per battle.

Snorby: Approved.

Charybdis: Level 1 Female Tentacool
Bio:
Charybdis is a monster that is a legend and danger to sailors all around. She relentlessly drags people into the water and traps them within a raging whirlpool from which escape is nigh impossible.
Special Move: Maelstrom (Water)
This move may only be used when in a reasonably sized body of water. Using good energy, Charybdis sends a wave at the target Pokemon and drags them into the water. This move does not deal any direct damage. Significantly large and/or heavy Pokemon may incur an increased energy cost at ref's discretion.

Snorby: Up the energy. Rejected.

Level 1 Male Skrelp
Bio:
Skrelp has known nothing but the dark depths of the ocean, and after being caught by me while on an expedition, has refused to embraced the beautiful purifying light of Earth. From his recluse, he has learned moves which do not come naturally to a Skrelp.
Special Training
Skrelp can use Dark Pulse and Nasty Plot, with the energy to use the former twice per battle.

Snorby: Approved.


In the future, put a little elbow grease into those bios. I'm not asking for a novel, but some of these weren't even 10 words. A good rule of thumb is the bios should be at least roughly as long as the sig proper. I'm going to be much harsher on this with you in the future, consider this a warning.

Last edited by Snorby; 07-13-2016 at 03:25 PM.
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Old 07-04-2016, 07:08 PM   #17
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The majority of the sigs below are highly experimental. Reviewer feedback on rejected moves is therefore encouraged and appreciated.


Thiago, Male Croagunk (Level 1)
Native to the islands of the southern tropics, Thiago is a good-natured soul who lives by the old saying ‘Don’t worry, be happy.’ While I was able to take this Poison-mouth from his homeland, there’s no taking the homeland out of this frog! He strives to remain true to his heritage in whatever way he can, adapting a style of close combat heavily inspired by kickboxing and capoeira. He asserts that he owes it to the wild spirits that reside in the swamps of his birth, mysterious entities who watched over his family and blessed him with their powers. Without their guidance, he would still fear the everyday venom-spewing serpents and gunk-hurtling slimes: two types of creatures Thiago pities for “engaging in bouts while wielding tools of cowardice.” Thiago is also an avid soccer futbal fan who enjoys watching matches as much as he loves to play it: he dreams of one day coaching a professional team.
Hidden Power – Dark
Signature Move (Special Training): Manzanillo Lacquer (Poison) – Life in swamp waters laced with irritants secreted by lowland manzanillo trees has changed the properties of the poison Thiago produces. In addition to inherently corrosive Pokémon venom, secretions from Thiago’s species’ characteristic oral toxin-storing sacs contain a compound which behaves like the rash-inducing substance urushiol found in poison ivies and sumacs. Whenever Thiago lands a physical hit on an opponent excluding Steel- and Rock-types (but particularly those with porous skin), there is a 15% chance for a rash to develop at the site of contact the following round. These rashes start off itchy raised patches of skin, with irritation and inflammation progressively worsening with the passage of time. The unpleasant burning sensation which accompanies the rash is itself a hindrance, resulting in restlessness and minor to moderate loss of concentration. Some Pokémon who succumb to itching may aggravate the breakout, causing skin to blister and ooze if such behavior persists. Opened blisters and vesicles leave the afflicted susceptible to additional damage from moves which carry small particles of sand, dirt, salt, or ice in various quantities (Brine, Muddy Water, Sand Tomb, Sandstorm, Icy Wind, etc.). Like burns and poison conditions, rashes can be relieved by recovery moves like Refresh and Aromatherapy. In order to ensure that a specific ratio of these two previously-described chemicals is maintained, Thiago’s body produces naturally-occurring toxins at lower concentrations from other Croagunk, resulting in a 5% reduction in the rate of inflicting Poison status and a 10% decrease in damage dealt by Poison/Toxic status.

Sneaze: This really needs a better way to judge what kind of Pokemon are more easily affected by the rash, as well as a rough baseline on how easily the rash can become irritated. Rejected.

Hamorebi [葉洩陽], Male Helioptile (Level 1)
I literally stumbled upon this loveable, pure soul not between shifting sands and cacti, but under the fallen foliage of densely-canopied woodlands for which he is named. As surprising as tumble that was, I was veritably shocked when a bobbing head and beaming expression commanded my gaze! I hastened to a standing position with a start; when I made to leave, this Helioptile followed at my heels astride hind limbs barely able to support its determined bipedal gait. Concerned for his well-being, I captured the critter with surprising ease and brought him to a nearby Pokémon Center. However, an examination by the Center’s resident nurse could only confirm solid health and a sound mind: no one could explain his circumstances. I left town with a surprise new addition to my squad and a heaping helping of mysteries on my plate. Several weeks would pass before I would determine the cause of the Helioptile’s unusual behavior. Hamorebi’s name is a nod to his appreciation for cloud formations—particularly ice halos—Hamorebi has acquired a profound understanding of clouds and their workings.
Hidden Power – Ghost
Signature Move (Special Technique): Parhelion [Παρήλιον] (Ice) – Once per battle, Hamorebi can use solid energy to disperse miniscule ice crystals (called “diamond dust”) through the air over the opponent’s side of the field. These hexagonal particles catch the sun’s rays at a 22° angle, bending the light to create a gentle rainbow halo accentuated by twin phantom suns which flank the real sun on either side. These particles linger up to heights of roughly 10’ and behave like minute prisms to refract and consequently disrupt (weaken) light-based techniques/structures like Light Screen, Reflect, Barrier, etc. created by the opponent, decreasing their effectiveness by half. For Parhelion’s duration, Hamorebi may expend additional good energy to gather aerial ice crystals into a compact mass which he sends at his opponent, dealing good damage upon impact. This technique is single use and immediately cancels all light-distorting effects of the diamond dust. Like any field hazard, the sun dogs and crystals can be cleared away by means of moves like Defog and Rapid Spin. Because sunlight is required for this technique to work, Parhelion can only be used in Outdoor Battles.

Sneaze: Light based constructs and attacks is so incredibly vague it can be applied or not applied to almost any single energy based move depending on the ref. Beyond that, half is completely absurd. Rejected.

Ixion, Shiny Male Joltik (Level 1)
Ixion is a boisterous and gutsy mite who knows how to leave a bite when he fails to make a lasting impression (in fact, that’s how we met!). He takes great pleasure in educating the unaware of how supremely rare monsters with veritably shiny coloring (not unlike his little old self) actually are... percentages and all.
Hidden Power – Water
Signature Move (Special Training): Arachne [Άράχνη] (Normal/Bug) – Be it by virtue of his abnormal pigmentation or by merit of his inherently flashy nature, silk spun by Ixion is an opalescent swath of colors instead of the normal dull off-white webbing produced by most Bug-types. This is because his silk contains a compound which is highly sensitive to light—so much so that woven web structures will reflect and appear to “pulsate” intensely when exposed to moves with strong luminescent properties. This dazzling property has a mild disorienting effect that lowers opponents’ accuracy by 5% under normal circumstances; increasing in severity to 10% for a round or two following the use of moves that generate high-intensity light (Flash, Flash Cannon, Confuse Ray, Dazzling Gleam, etc.).

Sneaze: Further define "high-intensity light". By all notion, Confuse Ray and Flash Cannon don't really fit with everything else. Rejected.

Rau [羅宇], Male Treecko (Level 1)
I met Rau ten years back when he was just a young’un on the inner-city streets of Mauville. This Treecko, who I called Irakusa at the time, was the victim of abandonment by some hard-hearted Hoennite: his less-than-rosy outlook and loner nature doubtless the byproduct of a difficult youth. To Rau, it’s just a mon-eat-gecko world out there, one where the word “trust” ain’t worth two damns. True to these negative beliefs, Rau places virtually no faith in the living; winning his trust was for me quite the Herculean task, but by golly, was it ever worth it! Agility training, though initially a means of ensuring his survival, has since become his favorite pastime; from all his hard work following my disappearance from the League, he's become incredibly fast runner and skilled climber. In battle, he extensively pushes himself to his physical limits in order to carry out my orders to the best of his ability: a testament to the bond we forged over a decade ago.
Hidden Power – Fire
Signature Move (Special Attack): Take Ranbu [竹乱舞] (Grass) – Rau gains some speed by running and spins off a nearby surface into a tackle/roll. He will continue in this fashion until he pushes himself off another object or surface and then uses the momentum he acquired to propel towards the opponent at high speeds. If he collides with the enemy in an effective way, he will do moderate damage–however, there is a 50% chance of recoil. Execution consumes about as much energy as a Quick Attack followed by a Double Edge. Can only be used twice in one battle, and it constitutes a two-combo move. As the first half of the attack consists of accelerating by way of physical propulsion, Rau cannot perform this signature move in arenas lacking steep-inclines and/or vertical surfaces.

Sneaze: This sig is completely and utterly horrid and useless. Congratulations on being my first mercy rejection.
__________________

ABYSSAL MADNESS
Walking the Trainer's path since 1997/8
SPPf | BGf
| PASBL Record | TL1 - 0W / 4L / 0D
0 KOs / 9 TP / 0 SP
Referee Grade: D
=Friend Code= 2208 - 5726 - 0181
Pokemon Sun Trainer Name - コウライ | Pokemon Moon Trainer Name - ひょうりん
★いつでも「KON」って行け! 狐が最高★

Last edited by Sneaze; 07-16-2016 at 02:56 AM. Reason: Edited and re-formatted to comply with new guidelines.
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Old 07-09-2016, 11:45 AM   #18
Toyo
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back at it again with the signature moves

El Rata: Level 2 Male Pikachu Libre (Uplevel)
Hidden Power: Grass
Bio: "LADIES AND GENTLEMEN, YOU COULD'VE BEEN ANYWHERE IN THE WORLD TONIGHT BUT YOU'RE RIGHT HERE AT THE POKEMON WORLD CHAMPIONSHIP MATCH!" The announcer shouted, raising his arms into the air. The crowd cheered on, the energy in the stadium electric and nearly tangible. The announcer continued on, "THIS MATCH AIN'T FOR THE FAINT OF HEART FOLKS, SO GET READY FOR A THROWDOWN FOR THE AAAAAGES!"

A nasty roar came from one side of the ring, and with no light shining over the beast that gave it, the crowd fell quiet, intimidated into silence. The announcer glanced over nervously. "Alright, well folks, looks like someone's getting antsy. In the red corner, the behemoth from the tip of Mt. Coronet, our city's pride and joy, STEEEEEEL DRIIIIILL!" The light flashed over the red corner of the ring, a monstrous Steelix curled over itself and gave another roar, this time spurring the crowd into a frenzy of cheering.

"And now, the challenger from Kalos." The announcer voice dropped, and he spoke with a tired and joking tone this time. The crowd laughed. The blue corner crackled with light. "The legendary brawler, known for his INCREDIBLE strength." Sarcasm seeped in his voice. The crowd laughed harder. "Here we go. EL RAAAAAATA!"

The Pikachu dashed forward, glancing around at the crowd either laughing or whispering to their friends. They didn't think he could do it. But he liked being doubted. He hopped up to the announcer's shoulder, stole his microphone, and shouted a gruff "PIKAAAA!" into it. The crowd only laughed harder.

Pleasantries were exchanged, but the Pikachu didn't pay attention. Only one thing mattered: The sound of that bell. He stared down his opponent, somebody at least 50 times his weight. Weight doesn't matter to El Rata. Heart does. His muscles loosened up as he returned to his corner of the ring, planning his first move. He strained his body, looking onward. Any second, any minute now. They'd be proven wrong.

The bell rings. Pikachu dashes forward, hopping upwards onto the Steelix's back. He springs higher into the air, and uses the momentum to bring a Flying Press right onto it's head.

The crowd gasps.

Special Training: LIIIIIBRE (Fighting)
El Rata is now familiar with fighting energy. He gains access to Circle Throw, but loses Signal Beam and Disarming Voice. El Rata is much stronger as well, able to carry things as if he were a Raichu's height and weight. El Rata's ranged attacks are less accurate at range (roughly 2-3 feet), and he is now weak to Bug and Flying type attacks.

Sneaze: Approved.

~ ~ ~

Salt: Level 1 Genderless Carbink
Hidden Power: Grass
Bio: "Don't...", said a voice, echoing through the winding cavern. It sounded scared, and the cave's echo gave it a song like tone. Carbink's ears perked up at the sound. Another lost traveler, probably. It was their duty to protect them. He left the small gem-coated tunnel he was in and hovered his way up into the large open cavern most people found themselves in.

"Hoooold ooon!" The voice echoed again. Carbink couldn't see the humans. There was one way to find them for sure. The Carbink dug himself into the ground, just enough to connect with a crystal. The cave was covered in spires and stalactites of gems, and Carbink's crystalline body could see through it. This was their cavern, and the cavern was a part of them. A spire in a nearby tunnel vibrated the strongest with the last cry for help. Carbink let the energy of the gems flow through him for a moment before speeding off, faster than before. Each spire lit up as they passed, glimmering with the drive Carbink felt.

"Don't let go!" The voice didn't echo this time. Carbink found himself in a tall cavern, with himself at the bottom and two humans holding onto a ledge at the top. It was way out of his reach, normally.

They dug themselves into the earth again, and this time, the crystals moved themselves down the walls and concentrated themselves under Carbink. In a swift motion, Carbink charged the crystals upwards, sending him into the air on a pillar of gemstones and rock. The humans above gasped at the beauty of it. The pillar landed below the falling humans, and they hopped down, grabbing their body to make sure that truly just happened.

"Biiink!" The Carbink cheered, bopping up and down in the air, proud of themselves. Another day, another life saved.

Signature Technique: Energy Spire (Rock)
Using major energy, Carbink can condense energy into the form of a crystal that floats on the battlefield. While the crystal is active, Carbink experiences a burst of energy, making him move faster, feel less tired, and making all of his special attacks use 80% of their energy cost, for the original damage total. The crystal has major hp and can be attacked, taking damage as if it were a Rock/Fairy type with resistances being neutral, and can be destroyed to negate the bonuses to Carbink. If the crystal is not destroyed, it will last for 3 rounds or until Carbink is knocked out. Carbink can only use this technique once per battle. Carbink can no longer use Gravity, Magnet Rise, or Magic Coat.

Sneaze: No.

~ ~ ~

Rocky: Level 1 Female Vanillite
Hidden Power: Ground
Bio: Once upon a time, in a mountain range to the far north, a clan of Vanillite lived peacefully. They guided travelers, they helped lost Pokemon, and they kept the peace of the mountains. However, their icy skills often meant that people would need them to take on larger Ground-type threats, and even Dragons that lived in the valleys of the mountains. The clan did so begrudgingly; they were pacifists at heart, but for the good of the region, they would do it.

One day, one particular trainer sought to capture one of the Vanillite, and train them into a savage fighter. But the Vanillite were peaceful, and could never want to battle for fun, especially not for a trainer's will. So the trainer came into the camp, and released his partner Pokemon onto them, a Pangoro larger than normal. The Pangoro knocked out all who opposed him, and the trainer left a message: that he would be back on the night of the full moon, and he expected a Vanillite to come willingly.

A brave and kind Vanillite refused to see this happen. She packed a bag and prepared herself to go on a journey. She travelled to the tallest mountain in the range, and began her trek upwards. She fought off territorial Rhyhorn, but calmed their spirits. She found lost travelers and gave them some her own supplies. By the time she reached the peak, she was exhausted and out of food and water; but she made it.

At the peak lived a group of Clefairy and Clefable, strong Fairy types who, according to rumors, were willing to defend the weak in the mountains. The Vanillite pleaded with the group, to come and help them, to scare off the trainer and his Pangoro. But the Clefable refused to fight their battles for them. However, seeing the Vanillite's kindness to all as she traveled up their mountain, they agreed to train her to defend her clan.

The Vanillite trained until the night of the full moon, learning how to fight with her overflowing heart. On that night, the wisest and eldest of the Clefable brought Vanillite to the highest point of the mountain. They performed a ritual, imbuing her with the light of the moon. With only so little time left, the Clefable took the Vanillite with her wings, gliding their way down to the home.

The trainer was there already, and the other Vanillite cowered in their homes. The Vanillite fell from above, drawing the trainer's attention. She challenged him, and she struck down the Pangoro with a single blow. She became the defender of the weak in that mountain range from that day on, with the moon by her side.

Type Change: Blue Moon Flavor (Ice/Fairy)
Vanillite is now Ice/Fairy, with all of the weaknesses and resistances of the type. Vanillite is not immune to Dragon energy, but is resistant. Vanillite can now use Moonblast, Moonlight, Sweet Kiss, and Misty Terrain, but can no longer use Taunt, Toxic, or Astonish.

Sneaze: Try some actual drawback and we'll talk.

~ ~ ~

Tick & Tock: Level 1 Genderless Klink
Hidden Power: Ice
Bio: An inseparable duo, born and raised as keepers of a massive clock tower in a far away land. They kept time a constant for the town they lived in, and often had to scare off delinquents trying to mess with the clock.

Special Training: Colkwerk (Normal)
Each time Klink lands an attack, 1 is added to a counter. When the counter reaches 3, they deal 5% of the target's remaining health in normal damage, with the same amount of energy being pulled from their pool. This counter is reset when Klink uses a move that is not offensive, when Klink misses an attack, Klink's offensive attack is noticeably disrupted by the enemy, or when Klink fails to use an offensive attack in 2 rounds. The counter does not increase when the two gears are separated, but does not reset either. Klink struggles to willingly break the counter, and techniques that would willfully break it are both less effective and more tiring for Klink.

Sneaze: I think you'll find this a bit crippling, but sure. Approved.

~ ~ ~

Neil: Level 1 Male Litleo
Hidden Power: Grass
Bio: A bold lion from Kalos, the pup was raised by two female Pyroar. When he left his childhood home, he found violence and strife in the human world towards people like his parents. He vowed to become a symbol of hope and happiness for all.

Special Technique: Pride (Normal)
This technique does not cost a move. Litleo roars and charges himself with energy, building an rainbow energy construct mane. The mane persists for one round, and while the mane is up, Litleo is unaffected by attempts to intimidate and mental status. His physical attacks all increase by one stage on the damage scale, meaning attacks that are normally resistant will become neutral and neutral will become super effective. Super effective attacks will remain at their current level. Building the mane costs significant energy, and once it dissipates, Litleo becomes much more tired. Litleo can no longer use Dark Pulse, Snarl, or Fire Blast. Litleo can only use this technique once per battle.

Sneaze: This is so abusable it's not even funny. Rejected.

~ ~ ~

Marquis: Level 1 Male Mime Jr.
Hidden Power: Fairy
Bio: Marquis is a performer by lineage and fighter by choice. Born into a noble family of the Mime line, Marquis was expected to learn the art of being a mime. But he took to the streets instead, engaging himself in bar brawls and fighting rings around the world. All those Fighting types didn't stand a chance, but the occasional Scrafty or Pangoro gave him trouble. With no Fairy techniques to his name, he picked up his own tricks.

Special Attack: Screen Sphere (Fairy)
Mime Jr. releases a ball of Fairy energy at the foe, dealing significant damage for significant energy. This attack ignores screens and shields of any kind, and for every shield or screen this attack passes through, it’s damage is increased by x1.2. Mime Jr. can no longer use Role Play or Skill Swap.

Sneaze: Nice idea, but try drawback that means a bit more. Rejected.

~ ~ ~

Dee: Level 1 Female Dustox
Hidden Power: Ice
Bio: Inspired by Rocky's moon transformation, Dee tried to convince a group of Clefable to transform her too. They refused, because Dustox are ugly. Also, this was a group of Wigglytuff. Dee is... not the brightest.

Signature Technique: Moonlit Aegis (Bug)
Dustox creates a bubble of silver energy around themselves, expending a significant amount of energy to protect against incoming attacks. This move will block the next attack that comes in contact with it, expending significant energy to do so, increasing by light energy each time it blocks an attack. Dustox's defensive stats will increase by one stage after blocking an attack. Moonlit Aegis will not protect against non-damaging techniques. Dustox can no longer use traditional Protect, nor any defensive boosting move. Moves with defensive boosts as secondary effects will not trigger the boosts.

Sneaze: Approved.

~ ~ ~

Hali: Level 1 Female Corsola
Hidden Power: Bug
Bio: Hali is a Corsola tied to her home more than anything. She fights to bring stories back to her family, glorious tales of battles well fought and all the friends she met on the way. In exchange, she takes the power of her land into combat.

Special Technique: Tidal Terrain (Water)
For considerable energy, Corsola pumps water energy into the floor of the arena, causing water to spew out and coral to build up along the outer edges of the arena. This water is about a foot deep, and water types will move faster and generally be more evasive while in it. Nature Power will become Octazooka while this move is in effect, and Weather Ball will become Water-typed when used by a grounded Pokémon. Corsola can only use this technique once per battle, and it lasts for 5 rounds.

Sneaze: Drop the water depth slightly and add a note that this doesn't hinder the movement of non-Waters and this is probably fine. Rejected for now.

~ ~ ~

Mondatta: Level 1 Male Bidoof
Hidden Power:
Sick of being treated as a foolish and dumb Pokemon, Mondatta has reached a state of enlightment by traveling around the Pokemon world and reaching out to all he met. He learned of a world above his own, and learned about what life truly meant to him.

Special Training: Enlightment
Bidoof is now able to use Zen Headbutt, Kinesis, and Cosmic Power. They can no longer use Rock Smash.

Sneaze: Going to need a move drop other than Rock Smash of all things for those three really good moves. Rejected.

~ ~ ~

Tulip: Level 1 Female Snubbull
Hidden Power: Psychic
Tulip is a bold and brave little Snubbull, known in local contest rings as a Cute and Tough contest star. Her strength is great, but she's often unconfident and feels like she's failing battles. (It's the trainer's fault, not hers.)

Signature Attack: Aggressive Embrace (Fairy)
Snubbull hurls themself into the target, striking them quickly and repeatedly in close, dealing major damage while dropping its guard completely, leaving the user much more susceptible to attack in the future. This is a Fairy typed Close Combat.

Sneaze: For the record, I'm not a fan of "This is a X typed Y." being included in a sig. It's not hard to tell what most sigs are inspired by, but it could confuse someone down the line if the original move gets changed. That said, approved.
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Last edited by Sneaze; 07-16-2016 at 03:16 AM.
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Old 07-09-2016, 01:25 PM   #19
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Lava King: Slugma - 4 Male
Item: Firebreather’s Token
Biography: "Lame" & "Halting" these where words used by the ignorant to describe Lava King's former master Hephaestus, but he knew better. As the god of volcanoes and a master craftsman the forge master made many things including automatons of many a metal...and unknown to most he also crafted one of pure magma. This being, this unknown creation of liquid flame did what most would think something as inorganic, as manufactured as Lava King could...he loved, he loved his "father" Hephaestus. This emotion would come to fuel him as time after time he saw how the other gods treated his creator, causing him to swell & grow with anger so much so that the growth was quite literal. Upon the 2nd time Hepheastus was tossed from Olympus the anger that had been swelling within him took over Lava King's being causing him to do the unthinkable, summoning the powers of his creator he caused the minerals of the forge be they of earthen quality or stone & he brought them down with the fiery fury of the forge upon those who wronged his "father"...which they didn't really get to damaged by cuz..well gods...furious at Lava King's arrogance the gods of Olympus banished Lava King to the realm of PASBL where he would fight for all eternity.
Special Training: Giant of the Forge
Lava King is now the size and weight of the Snorlax

Due to taking pride in what he was created to be he will never evolve
Lava King's anger causes him to be more susceptible to rage inducing attacks.
Because of his mental issues he can’t use Amnesia, Yawn, Rest, Sleep Talk, Round, or Stockpile.

Sneaze: Turbo rejected.

Icarus: Dunsparce - 4 Male
Biography: Having been ressurected by a Togekiss & promptly blessed with an enlarged wing span (about the size of a swablu's) Icarus has dedicated his life to justice and the mastery of flight.
Special Training - Blessed Flight
Icarus can now fly as high & as well as a Pidgeot. Due to his desire for justice & increased wing span he is unable to use: Defense Curl, Dig, Rollout, Thief, Bite, Astonish, Mud Slap, Nightmare, Swagger and Frustration.
HP: Flying

Sneaze: Approved.

Mi-Mi: Ditto - 4 Genderless
Biography: Mi-Mi finds it easy obtain a better understanding of the pokemon she turns into & has over her existence managed to gain a good bit of knowledge on how different types interact with various species as well as how to exploit these interactions with a hilariously well distributed move.
Special Training: Hidden Typespam
When Mi-Mi transforms into a pokemon that has access to Hidden Power her version of it becomes that of the type that would be most effective against that pokemon. In other words if facing a Scizor her HP would be fire, but if facing against Snorlax her HP would be Fighting. In the event a pokemon is weakest to more than one type her Hidden Power becomes that of the type that comes first alphabetically.

Sneaze: There's such a thing as taking a Pokemon's niche a step too far, and this crosses that line. Rejected.

Winter: Florges - 4 Female
Biography: Winter's story is that of two desperate ones. The Flower: Deep within the forests surrounding Snowpoint there once was a flower unlike any other for rather for it was as if it where made out of the very landscape, with a bud of snow and a stem of pure ice. Many came for this flower, with rumors of it having had been blessed by some spirit or another but none would ever find it, the harsh climates surrounding it killing off all those who searched...Winter: Shunned by her kind for not being able to bond with a flower Winter wandered across the world in hopes of finding a flower that wouldn't reject her until one day she overheard talk of the legendary Ice Lotus, a truly unique specimen of snow and ice. Having long given up on trying to bond with regular flowers Winter was filled with hope that perhaps this thing of the cold would be the first thing in a long time to warm up to her, and so he resolved to find it. After months of being blown about by the harsh winds and biten with cold it seemed at Winter's search would come to a premature end, but just as all seemed lost a bright glow engulfed her, before she knew it, her and the object of her search was with her, the shunned caretaker & the sought after bloom of death, became one.
Signature Typechange: Ice Lotus (Fairy/Ice)
Due to the nature of her flower Winter is now of the Fairy/Ice typing, having all the weaknesses and resistances of said typing. Additionally she knows Ice Beam, Blizzard, Hail and Freeze-Dry. Unlike most Ice types she is not negatively impacted by high temperatures.
HP: Ground

Sneaze: Drawback where? Rejected.

Malorne: Stantler - 4 Male
Biography: Malorn is so normal, even his abnormal things are normal....he's very normal.
Special Technique: Normally Psycho
All of Malorn's none-damaging Psychic type moves now use Normal type energy instead of Psychic. He may do the same with his offensive ones, but this is optional and be ordered with the format of "Normal, [Move]"
HP: Fighting

Sneaze: You lost me on the idea of Normal Zen Headbutt. Rejected.

Rüstung: Shelgon - 4 Male
Biography: Not all dreams come true, nor is the path life has set out for us always clear, these are truths Rüstung can definitely attest too, for just like all young Bagon and even his fellow Shelgon dream to one day fly across the sky on crimson wings in their Salamence form, each of his kin, himself included throwing themselves off of heights that would kill most other other pokemon in the hopes that they would rise, a new and live out their dream. This was not his destiny, for each time he landed as a Bagon he simply gained a new layer of skin for his head armor until eventually, like most he came to be what he is today, a Shelgon. Although he took this as a sign that he was on his way to being a Salamence this was unfortunately not his fate, for rather than growing and cultivating the immense amount of energy needed to evolve his shell simply hardened and hardened, this continued until one day where upon his falling, the earth did not brace his fall, but rather shattered, leaving a massive crater in his wake. Impressed by the hardiness of this pokemon a strange humanoid Banette appeared before the now crying Shelgon, the dragon having accepted his fate as a flightless creature, but just as all seemed loss to the Shelgon the strange creature offered it a new purpose, follow him into the battle and show that you don't need wings to rise.
Signature Typechange: Shell of Steel (Dragon/Steel)
Rüstung is now Dragon/Steel having most the resistances and weaknesses of that typing, however taking neutral damage from Poison, Bug, Psychic and remaining vulnerable to the Status of Toxic/Poison. His shell is now made out of layered steel giving off a metallic shine and is the only part of his body to receive the Steel resistance to physical attacks, it offers no protection against Toxic/Poison. Because his shell is essentially layered steel at this point he moves somewhat slower than most Shelgon. He has learned Gyro Ball, Mirror Shot & Heavy Slam to make use of his condition. He may never evolve past the Shelgon state. He can't Shadow Claw, Dragon Claw, Hone Claws, Hyper Voice, Round, Roar, Confide, Swagger, Bite, Crunch, Fire Fang, Flamethrower, Hydro Pump or Fire Blast.

Sneaze: This is basically fine but needs clarification as to how the Steel SC and Shelgon SC defense buffs interact. Rejected for now.

Gruke: Conkeldurr - 4 Male
Biography: Gruke served as a master-at-arms under the musketeer trio for many battles, the clever fighter having learned a special technique of his own.
Special Technique: Sacred Chains
Gruke's naturally held item (Timber as Timburr, Girder as Gurdurr, Concrete Pillars as Conkeldurr) are now attached to translucent chains made of energy with the other end being wrapped around his right arm (or one on each in the case of Conkeldurr) and is adept at both swinging and stopping them. He is able to extend and retract these chains like a Hitmonlee does its legs. His punching moves may be used through his naturally held item(s).
HP: Grass

Sneaze: Good lord no.

Archer: Skarmory - 4 Male
Biography:I am the bone of my sword. Steel is my body and fire is my blood. I have created over a thousand blades. Unknown to Death, Nor known to Life. Have withstood pain to create many weapons. Yet, those talons will never hold anything. So as I pray, unlimited blade works.
Signature Technique: Infinite Bladeworks
Tapping into the horde of blades his feathers have produced Archer uses Significant Steel energy to summon a vision of twisting gears in the sky and countless blades littering the ground, this image arousing the fighting spirit within Archer boosting his slashing/cutting moves by 10% as well giving them a Crush Claws like effect (with the same chance to apply said affect as said move) for 5 rounds. This effect will repeat itself whenever an Ally is sent out, giving them same boost but only for 3 rounds. This technique can be dispelled by Foresight, although the buffs still remain on those already affected.
HP: Dark

Sneaze: Ahahahahahahahahahahahahaha. Rejected.

Penetria: Swellow - 4 Female
Biography: Ever since she was born Penetria has lived in a mutualistic relationship with a symbiote, the strange organism living on in her blood stream, feeding off of her fluids but granting her amazing powers, as well as triggering capabilities her species in well known for.
Special Trait: Symbiotic Wrath
Due to the symbiote living inside of her Penetria is to for all intents and purposes, treated to be under the effect of a status. The symbiote grants a 20% boost to her physical attacks as well as granting her the same resistance to tiring that Fighting types have. Because the symbiote is not a true status, it can not be "cured" by any means. Techniques made to drain or deplete energy (Giga Drain, Spite, etc) are 20% more effective against Penetria and she loses any type related resistance she may have to said kinds of technique.
HP: Fighting

Sneaze: No superboosted Facade. Rejected.

Keljari: Golduck - 5 Male (Uplevel)
Biography: Having traveled far to find a place to clear his mind of the headaches his kin are known for, Keljari finally found himself in a sort of zen garden, this place of serine calm having a caretaker in the form of a Delphox who was more than happy to welcome him despite his being of the water typing. Years past, and in that time Keljari had plenty of time to watch the Delphox practice its art of pyrokinetics, his now mostly clear mind able to take it in fairly well. Eventually, Keljari asked the Delphox how she preformed such acts, the kind fox being more than willing to each him about the ebb and flow of her power, It did not take long there after for Keljari to adapt the techniques of his teacher into his own.
Signature Training: Aquakinesis
Keljari is adept aquakinetics, allowing him to freely manipulate his Water attacks. Using light energy for each action, he may redirect his Water attacks to circumvent obstacles or chase down a moving target, but more than two actions per move will be counted as a move. Additionally he may have his Water moves become fully 'special' or 'physical'.
HP: Grass

Sneaze: Lost me on that last line. Rejected.

Soul: Haunter - 4 Male
Biography: Something, something, Soul Eater reference
Signature Technique: Piano of Power
Using Significant Ghost energy Soul summons a piano shaped construct that will materialize over the opponent after 2-3 rounds before falling atop them and disappearing on contact. This technique does Significant Ghost damage. During the time before it materializes spooky piano music will play causing the target to feel slightly uncomfortable and become more easily intimidated overall. Because Haunter is totally better at playing pianos than Gengar, Soul will never evolve past the Haunter stage in his evolutionary chain.
HP: Fighting

Sneaze: This is kinda bad but, whatever. Approved.

Hyperion: Volcarona - 4 Male
Biography: Like many of his kin Hyperion was worshiped as an embodiment of the sun, it seems fairly easy to argue he might be.
Signature Technique: Solar Strike(Fire/Bug)
Using Heavy energy Hyperion quickly shoots up about 15 feet into the air or his flight ceiling, which ever is lower. Upon reaching the height he unleashes a rain of explosive embers that rain down over a large arena around his target dealing Significant damage to those caught within as well as causing a good bit of destruction in the process. This move may be used in either a Fire or Bug variant, each costing the appropriate type of damage and costing the same type of energy to use.
HP: Electric

Sneaze: Dodge + AoE + Choice of STAB = Rejected

Spunk: Grumpig - 3 Female
Biography: having had gotten her name for her attitude Spunk is almost as full of...well spunk. Having had learned the importance of her pearl/s as a Spoink she has always taken good care of them & has learned to master the powers they grant.
Special Training: Pearl Mastery

Spunk is Familiar with Rock and has learned Dazzling Gleam with enough Fairy energy to use it twice. She's forgotten Trick, Counter and Skill Swap
HP: Fighting

Sneaze: Meaningful drawback please. Rejected.

Vivian: Vespiquen - 2 Female
Biography: Vivian was born far different from her kin, even compared to other females. This strange Vespiquen possessing an entirely different system of thought and consciousness, the gem now placed upon her forehead being her true self, containing all of her thoughts, life force and even being her method of seeing the world with her eyes and the rest of her body simply serving as a vessel for it. In addition to the difference she personally has even her honey and children share in their difference, her condition seeming to be even more prevalent in them, their bodies being made out of pure crystal, her honey coming out as amber. No one knows precisely what caused her condition, or what it seems to strengthen with every generation, but Vivian doesn’t seem to care, she’s too busy having blinged out larva and kicking your buns with um.
Signature Typechange: Royal Gem (Bug/Rock)
Vivian is now of the Bug/Rock typing with all of the weaknesses and resistances of the typing save for the resistance to Normal. Although her typing has changed her flight is just as effective as a normal Vespiquen. Her Bug moves can be ordered as "Crystalline" causing them to cost Rock instead of Bug and thusly dealing the same type of damage. She remains Familiar with Flying. She doesn't know any of her natural poison moves or Roost.
HP: Dark

Sneaze: Drop the XX resist, and add a bit more drawback if you want to keep everything else you have. Rejected.

Vallent: Sawsbuck - 3 Male
Biography: Although all of his kin change with the season, it would seem Vallent has a learned a way to control his look and what causes its change.
Special Training: Oracle of Seasons
Vallent has learned Hail & Sandstorm, additionally all of his weather moves now change the season with Rain Dance bringing Spring, Sunny Day bringing Summer, Hail Winter & Sandstorm Fall. Natural Gift used under these seasons will cause Natural Gift to become Water, Fire, Ice or Ground respectively. Vallent is immune to the negative effects of his weather. For Aesthetic purposes only his form will change to the appropriate seasonal form when a Weather move is used with his base being Spring. His weather will be about as hard for an opponent to change as a Castform's.

Sneaze: Drop the Castform power weather or add drawback. Rejected.

Terrakos: Steelix - 5 Male (Uplevel)
Biography: Formerly a terror of a distant desert no one is really sure whether he swallowed his victims, or simply had the sands do it for him.
Signature Technique: Sand Vortex(Ground)
Using Considerable energy Terrakos begins to churn the ground over a wide area as he expels sands from his body, in doing so he creates massive sandy whirlpool of sand that pulls pokemon to its center and dragging them into the sand if they are airborne. The sand this technique churns up will reduce vision slightly and pokemon will find themselves sinking into it making it very hard to break free from. The sand also prevents pokemon from being switched. This technique lasts 3 rounds and Terrakos himself is not adversely effected by it, able to move freely and see through the sands with ease. This technique replaces his regular Sand Tomb attack.

Sneaze: This is ultra broken. Rejected.

Fade: Shedinja - 3 Male
Biography: One does not simply think of good biographies...or Fade...its kinda hard to think about Fade.
Signature Technique: Scattered Thoughts
Fade obscures his exact location with an ever shifting translucent energy, giving him a slight boost to his chance to idly evade attacks especially those that having homing capabilities such as Aura Sphere or Pursuit, these techniques having a fairly high chance to missing due to not having a clear target to lock onto. Psychic types and pokemon with similar senses are more heavily effected by obscuring effects of the aura. This aura prevents Fade from being detected or revealed through techniques such as Foresight or keen senses of smell.

Sneaze: No.

Briggs: Bastiodon - 4 Female
Biography:Thrown to a frigid tundra after the last matriarch of her herd overthrew her parents in a bloody display of dominance, Briggs against all odds managed to survive conditions of the land, getting by through sheer determination and will, her steely hide withstanding the even the harshest of winters. Years passed and the events that eventually lead to the extinction of most of the ‘fossil’ pokemon and her former herd where forced to join Briggs in her frozen home. Unfortunately for them however, they had not adapted to the climate like she had and many met their death, the Matriarch, stricken with grief to see all he had worked for, all he had killed for wiped away by the snow and ice this harsh land struck out against Briggs hurting her greatly before she managed to fell him, although one might think that killing the Bastiodon that had killed her parents and doomed her to a solitary life might bring her some amount of satisfaction, it only served to remind her how truly alone she was. With waves of depression crushing her heart she made her way to the center of a winter storm in an attempt to let it consume her, however rather than dying to the frigid winds her home imparted her with a gift, Briggs becoming frozen in a massive chunk of ice and preserved by it up until recently when a strange humanoid Banette coming across her capsule he freed and captured the beast, the unique Bastiodon lacking rocky exterior that would imply it had ever been a fossilized.
Signature Typechange: Wall of Briggs (Steel)
Briggs is now a pure Steel type, having all the weaknesses and resistances of the typing. She only has an HB of Rock and has forgotten Fissure, Sunny Day, Flamethrower and Fire Blast, only having enough Fire energy for a single Incinerate.
HP: Grass

Sneaze: Approved.

Zendra: Mienshao - 2 Female
Biography: Zendra has fully mastered the power of the arm hair!
Special Training: POWER OF THE HAND HAIR!
Zendra now knows Shadow Claw, X-Scissor and Metal Claw. As a Meinshao she will be able to use her hand hair for these techniques. She doesn't know Focus Blast, Pay Back or Giga Impact
HP: Dark

Sneaze: Approved.

Sinestra: Seviper - 2 Female
Biography: Unlike Gamefreak, Sinestra recognizes she has massive fangs.
Special Training: Snake Bite
Sinestra now knows Thunder Fang, Ice Fang, Fire Fang and all of his biting attacks now deal 20% extra damage while costing 20% more energy.

Sneaze: Lost me at that last bit. Rejected.

Baldur: Eevee - 2 Male
Item: New Life Token
Biography: All Eevee have a unique biological makeup that opens up many paths for growth and change, these paths taking them through the lushest forests, to places of endearment & even frozen tundras with even special stones they find along the way allowing them to aspire to become something new. Baldur however found a very special stone indeed, a strange and almost perfectly smooth stone that contained the very essence of every experience that would change a member of his kin & upon touching it it became on with him, imparting the powers of his entire race.
Special Training: Philosopher's Blessing
Having absorbed the essence of every Eeveelution Baldur has learned the techniques most closely tied to each, a faint aura in the form of the respective evolution shining around him and granting him the benefits of their SCs for 1 round when he uses these techniques: Thunderbolt & Pin Missile (Jolteon), Flare Blitz (Flareon), Bubble Beam & Acid Armour (Vaporeon), Moon Light (Umbreon), Light Screen & Reflect (Espeon), Blizzard (Glaceon), Leaf Blade (Leafeon) and Draining Kiss (Sylveon). He may only use one of these granted techniques per turn and may not use a technique from the same evolution the following round. He has enough type energy to use each new technique twice per battle (or once in the case of Blizzard, Flare Blitz & Moonlight). Baldur can not evolve.
HP: Poison

Sneaze: Ahahahahahahahahahahaha no. Also, not being able to evolve means jack if you've got New Life.

Vi: Audino - 4 Female
Biography: Vi is for violence....pun
Signature Technique: Excessive Force(Fairy)
Using Heavy Fairy energy Vi encases her hands in a pair of demonic looking gauntlets, each donning clawed fingers delivers a series of slashes and punches that add up to Considerable Fairy damage and apply sore spots like Crush Claws. These gauntlets remain for 3 complete rounds, during which moves that could reasonably be used with these gauntlets (Punches, clawing moves, Secret Power) recieve a 10% boost to damage with the standard 1.05x increase in energy consumption. While these gauntlets are intact this technique only costs Considerable energy as she doesn't have to form them. She's forgotten Heal Pulse and Heal Bell because they just aren't violent enough.
HP: Grass

Sneaze: There's a bit too much going on in this sig for not enough drawback. Rejected.

Hassam: Scizor - 4 Female
Biography: An Ex-Soldier in a pokemon army Hassam was around plenty of different species, everything from fighting types to small creatures such as Surkits and even legendary figures like Genesect, during her time in this army she learned how to adapt many of the techniques she saw them use during their every day tasks and battles to improve herself out on the field.
Special Training: Gliding Menace
When she is first sent out Hassam will expend Good energy (not counting towards exhaustion) to begin expelling a glowing substance from under her feet, this allowing her to glide or skate on surfaces much in the same way a Surskit does & granting her a bonus to her land based speed. Additionally she has learned Rolling Kick, High-Jump Kick & Blaze Kick with these techniques being performed with more agilely than normal. She has enough Fire energy to use the latter technique thrice per battle. She doesn't know Superpower or Defog.
HP: Psychic

Sneaze: Thrice per battle? You're kidding, right? Rejected.
__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet


Last edited by Sneaze; 07-16-2016 at 03:34 AM.
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Old 07-10-2016, 04:35 AM   #20
TheKnightsFury
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Fosshestr: lvl 5 female Kingdra
Hidden Power: Poison
Fosshestr was always proud of her sharpshooting, no one could hope to match her speed and accuracy. She would often help to keep the peace in her local community when she was growing up, breaking up fights and keeping others in line. When she was old enough she signed up for the local law enforcement. It didn’t take her long to find out the institution was corrupt, officers were taking pay offs and looking past the misdeeds of local crime lords.
Fosshestr gathered a crew of other recruits and together they managed to put a stop to the corruption and remove the crime lords. With her community now peaceful, she decided it was time to move on to bigger and better things, so she joined my squad in order to help me keep my opponents in line.
Signature Move: Wrath of the Dragon Queen (fire/dragon)
Fosshestr fires a powerful beam of energy at the opponent dealing heavy damage. This attack uses heavy energy and can be used in either a fire or dragon variation. The fire variation has a 20% chance of causing severe burns, while the dragon variation has a 20% chance of causing severe paralysis. She has enough fire energy for two uses of the fire variation. She has forgotten how to use Outrage, Dragon Rage, Disable and Bounce.

Sneaze: Bump the damage down slightly or cut from the Fire energy. Rejected.

Ljos: lvl 5 female Lanturn
Hidden Power: Poison
Ljos was a champion fighter among her clan, her signature technique allowing to easily dispatch others of her kind. Eventually she grew tired of her constant victories, the monotonous nature of her victories boring her to death. She decided to leave her old life behind, heading out into the wider world to search for stronger opponents. I was the first to ever beat her in battle, so she decided her place was at my side. She has served me with honor ever since.
Signature Move: Overload (Electric)
Ljos fires off a burst of intense electrical energy dealing solid damage for solid energy. The voltage carried in this attack causes an overload in electric type pokemon, causing them to take super effective damage from this attack (with mechanics akin to freeze dry). Ljos needs time to recover from this attack and can never use it twice in a row.

Sneaze: Approved.

Djupr: lvl 5 Male Clawitzer (shiny)
Hidden Power: Ground
I joined a research team, that was heading out to investigate volcanic activity deep under the sea in the Kalos region. They were hoping to draw some connections between the underwater volcanoes and the rumors of a new legendary pokemon that was able to control both fire and water. We used a Wailmer shaped submarine to dive deep down under the water, diving to depths where no humans had been before. The submarine struggled slightly under the pressure but it was built to handle the situation and we continued to push forward. After a few hours we finally identified some volcanic vents and decided to investigate further. But as we approached a number of unidentified objects appeared on the submarines scanner and not moments later we were under attack!
We couldn’t see what was attacking us, whatever they were they were smart enough to stay away from the submarines spotlight. Someone had to do something and being the only experience trainer on board, I jumped into action. I grabbed a IBA (individual breathing apparatus) and dived out the hatch, ready to confront whatever was attacking us. Knowing I needed to spot them first, I unclipped a pokeball from my belt and brought out Ljos my Chinchou and quickly got her to light things up! I was amazed at what I saw, dozens of shiny clauncher’s there strange red colouring reflecting their fierce disposition. They fired a barrage of heatwaves towards us, which I found incredibly strange and fantastic since clauncher don’t normally learn that attack! The heat was hard to bare but we pushed through it, Ljos let off a powerful discharge, sending most of the Clauncher running scared. One remained however and its seemed determine to get rid of us. After a fierce battle, the clauncher was finally weak enough for me to capture it and with the rest of the clauncher now in hiding, it was safe to return to the submarine.
We finished the research without any further problems from the Clauncher and I was pretty happy with my new team member. Turns out these Clauncher were unique, their exposure to the volcanoes heat and the water pressure had caused them to mutate, taking on a whole new typing!
Typechange: Deep Heat (water/fire)
Due to the prolonged exposure to the volcanic vents, Djupr has mutated into water/fire type with all the associated weaknesses and resistances. He has learnt how to use Mystical Fire, Flame Charge, Will o Wisp and Heatwave. All of his fire type attacks use fire energy instead of actual fire. This allows them to work perfectly in wet environments and underwater and will not be weakened under rain dance. However his water moves will not be boosted under the effects of rain dance but will also be unaffected by hot environments or sunny day. He has forgotten how to use Irontail, Sludgebomb, SwordsDance and Dragon Pulse.

Sneaze: Needs a bit more drawback. Rejected.

Heilagr: Lvl 5 Male Bibarel
Hidden Power: Grass
At a young age, Heilagr pledged himself to the Holy Church and was raised and trained to be a priest. He enjoyed his time with the church, but there was always a part of him the longed for battle. One rainy night I took shelter in his church and we discussed his lust for the thrills of the fight. He agreed that if I could beat him in a battle he would come with me to spread the word of his faith and fight the good fight. I was victorious in a tough battle and he kept his word. It seemed that his devotion to his faith had reaped some benefits, he had learnt a few tricks during his time at the church!
Signature Move: Bibarel of Holy Water
Heilagr creates a bibarel shaped energy construct out of significant water energy and fires it at the opponent. The construct bursts on impact, dealing significant water damage. The blessed properties of the water energy causes this attack to deal 2x damage to Ghost types while leaving it resisted by Fairy types.

Sneaze: Needs energy inefficiency or other drawback. Rejected.

Vatneitr: lvl 5 female Tentacruel
Hidden Power: Dark
After her swarm agreed not to take over Hubter Port, Vatneitr was furious. Unlike the rest of her swarm that returned back into the sea, Vatneitr refused to leave and took over the mind of a woman in order to stay on the land. She roamed the countryside and a warrant was put out for her immediate capture. I was in a nearby town when I heard the news came over the radio so I decided to try and help. I found her still in control of the woman, with a bunch of unconscious trainers splayed out on the ground around her. I issued her a challenge, if she could defeat me she could take over me instead, but if I won she would release the woman and join my team. Needless to say I defeated her, she co-operated willingly and the woman she had taken control of made a complete recovery. She still likes to make use of her mind control abilities and gets plenty of opportunities to put them to good use on my team!
Signature Training: Mind Control
Vatneitr has learnt how to use Hypnosis. However it now uses poison energy instead of psychic.

Sneaze: Drawback please. Rejected.

Kolga: lvl 5 male Poliwrath
Hidden Power: Dark
Kolga is a massive star wars fan and in a world were anything is possible, he trained day in and day out to develop his connection to the force. He found that he could natural augment his natural psychic abilities with his powerful fighting spirit in order to mimic the abilities of the force! He could move things with his mind, read and persuade the mind of others and even glimpse into the future on occasion. His dream is to bring peace to the ASB which at the moment is a chaotic environment susceptible to the dark side of the force!
Signature Move: Lets Get Battle Ready! (fighting)
Using significant fighting energy, Kolga release of burst of his pure fighting spirit, increasing his speed significantly and giving him mental clarity, making him more resistant to mind altering attacks/effects. Some of his fighting spirit remains within the arena, empowering the next of his allies that enters the arena. Standard boost stipulations apply.

Sneaze: Approved.

Saurfang: lvl 5 male Swampert @swampertite
Hidden Power: Psychic
Saurfang is a bit of a gym junkie, hence why he becomes so ripped when he mega evolves. But sometimes he needs that little extra boost to help him get his head in the game when he is at the gym. So he created his own special pre work out powder, and he always has some before he hits the gym or is going into a battle.
Special Characteristic: Prework out
Because he is always slamming down pre work out before a battle, Saurfang enjoys a permanent amnesia boost. The Prework out has reduced his slipperiness however, reducing his resistance to grabs and holds although he is still wet enough to be unaffected by electric attacks when wet. He also forgot how to use power-up punch, rock smash, focus punch, stealth rock, Avalanche, sludge wave and curse.

Sneaze: Approved.

Lombro: lvl 5 male Lombre
Hidden Power: Electric
Lombro was tramping up the round to the Milkbar to meet his cuz when one of his jandals broke! So his cuz took him back to his bach to check out his new dick (deck), and he pulled out a chilly bin full of beers so they could get munted. At around sex (six) they thought it would be pretty choice to snag some fush and chups. So they hopped in the gas guzzler and hooned down the round to get some. Lombro got a bit sick on the way and had to stop for a chunder. His cuz asked whether he was alright, to which he replied "I'm sweet as bro."
Signature Training: The Haka
True to his New Zealand and dancing roots, every time Lombro is released from his pokeball he does the Haka. The intimidating dance happens immediately, lasting about as long as it would take for a pokemon to mega evolve and expending considerable energy. It leaves him with a slight boost to his speed, while opponents will be so intimidated that they will refuse to return to their pokeball for three rounds, essentially trapping them. The trapping effect follows the same rules as mean look, preventing both conventional switches and switch via switching moves like u-turn and baton pass and the open will be free to switch if Lombro leaves the arena. Standard boost stipulations apply to the boost. The trapping effect will only effect the opponent the first time they see The Haka but the boost will happen every time. Lombro has forgotten how to use swords dance, power-up punch, razor leaf and water pulse.

Sneaze: Needs to be clearable. Rejected.

Svanr: lvl 5 female Pelipper @Birdkeepers Token
Hidden Power: Dark
Rider of the storm
Rider of the storm
Into this squad she's born
Into battle she's thrown
Like a Marowak without a bone
Got some SP out on loan
Rider of the storm

There's a Grimer on the road
His brain is squirmin' like a politoed
Take a long holiday
Perhaps to MudSkipper Bay
If you give this bird a try
Sweet defeat you will cry
Grimer on the road
Special training: Rider of the Storm
As the Rider of the Storm, Svanr has no need to fear electricity so much. She is now only 2x weak to electric, although she is now neutral to water and steel.

Sneaze: Approved.

Stiarna: lvl 5 female Starmie
Hidden Power: Grass
Stiarna is a lover at heart/jewel. She has loved and loss many times and one thing she noticed is that in relationships, someone always has to give something up for the relationship to work. Of course its never expected for her to give anything up so she always asks her opponent to give something up, the fact that it leaves an opening for her to tear out their heart is just a coincidence.
Signature Technique: Star crossed lovers
Stiarna concentrates major typeless energy to form a giant energy construct of a 5 pointed star. The construct fires an incredibly fast and unavoidable beam of energy from one of its points. The beam deals no damage but randomly lowers one of the opponents stats (attack, special attack, defense, special defense, speed) by 20%. The star then sits at the highest point of the arena and will reactivate every time the opponent sends out a Pokemon, lowering one of the Pokemon's stats at random. Standard boost and entry hazard stipulations apply.

Sneaze: Approved.

Kappi: lvl 5 male Blastoise
Hidden Power: Ground
Defender of the weak, protector of the innocent, Kappi was a natural born hero. He saved goldeen from a flood, slugma from a volcanic eruption and geodudes from a rockslide. The WPA (World Pokemon Association) award him the medal for bravery! He cant take it into battle so instead he found away for his opponents to realise his great deeds while also benefiting his allies.
Signature Move: Boon of the Hero [water]
Kappi expends a heavy amount of water energy to momentarily create a glorious medal construct on his chest randomly granting a 20% boost to his defense or special defense. A medal will then reappear and grant the same boost to the next of his allies that enters the arena. Standard boost stipulations apply. Kappi never learnt how to use Outrage, Seismic Toss, Dragon Tail, Fissure and Avalanche.

Sneaze: Approved.

Macie: lvl 5 female Azumarill
Hidden Power: Fairy
Macie never wanted to be a pretty princess like the rest of her species and type. She wanted to be tough, she wanted her oppponents to fear her. So she wished upon a shooting staryu, she wished for the ability to make her oponents tremble. Her wish came true, the very next morning she woke up to notice razor sharp spikes protuding from her formerly smooth tail. It proved a success, wielding her tail like a mace she was able to make her opponents fall before her, smashing skulls left and right.
Signature Characteristic: Mace to the face
Macie’s tail isn’t smooth like the rest of her species; instead large spikes protrude from her tail! Attacks utilizing her tail will be 1.2x stronger for an equivalent amount of energy. She has learnt how to use poison tail and dragon tail with enough type energy for two uses of each new offtype. Macie can no longer use bounce, as that would likely hurt her bottom, and thus she no longer benefits from the part of her SC that improves her bounce. She also forgot how to use fake tears, encore and light screen and won’t be able to use superpower, future sight or grass knot as a marill or azumarill.

Sneaze: That's a big boost for little drawback. Rejected.

Hylli: lvl 2 female Lapras (uplevel) @ Sculptors Token
Hidden Power: Fighting
Hylli comes from a line of royal Lapras, however her older sister being first in line for the crown, Hylli decided she would rather live a life of adventure. She tries to hide her royal upbringing but it often shows in her behaviour. But she doesn’t mind getting down and dirty, her time away from her family has led to her becoming a lover of battles and there is nothing she enjoys more than standing over an unconscious opponent.
Signature Training: Princess of the Sea
Hylli is now familiar with the fairy type, also gaining access to draining kiss, disarming voice and dazzling gleam. There are just some things a princess like her can’t be seen doing and so she can no longer use fissure, thunder, nightmare, dream eater or curse.

Sneaze: Approved.

Rasa: lvl 5 male Golduck
Hidden Power: Poison
Rasa was raised by his parents to always keep his nest tidy. Everytime he goes on leave for reproduction purposes, he has know problem finding a mate. This is because his nest is always a stand out and his mating call is the best around. He defends his nest from poachers and wild pokemon, not letting them lay a hand on his precious future offspring.
Special Training: Nesting Habits
Just like any bird, Rasa has natural nesting instincts. Rasa has learnt how to use Roost and can use it as if he was a flying type.

Sneaze: Approved.

Hrid: lvl 2 male Magikarp
Hidden Power: Flying
Hrid wasn’t as useless as your regular magikarp. I caught him at a young age and immediately put him in a tank with my kingdra, Fosshestr. Foss reared him, teaching him to connect to his draconic roots from a young age. She had a gentle touch, she told him that one day he would become a powerful Gyarados, the only thing he would have to worry about then is a massive weakness to electricity. After hearing this, Hrid had nightmares, he dreamt of an evil trainer by the name of Snorby appearing with a legion of electric pokemon, striking him with repetitive thunderbolts. Foss helped him through this tough time however, since she took neutral damage to electric attacks she figured if they trained hard enough, Hrid might be able to achieve the same.
Signature Training: Draconic Awakening
After developing his draconic roots, Hrid has become neutral to electric, even as a Gyarados. However it has left him exposed to the horrors of the fairy and dragon types, becoming 2x weak to fairy and dragon.

Sneaze: Approved.
__________________

Last edited by Sneaze; 07-10-2016 at 07:55 PM.
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Old 07-10-2016, 05:03 AM   #21
Chiko
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Haze - Level 3 Female Driflblim
Bio: "I’ve never found a border round the ghost town"
As a Drifloon, Haze is often mistaken for a kidnapper and a murderer of children yet she laughs off these comments as she is something a bit more sinister in that she creates balloons to give to people. Doesn't sound sinister, does it? Well, you see, Haze has a special set of skills via which these balloons go 'pop!' and crap happens to whoever the balloons are attached to. Still not scary? Well, if I were you I'd think twice about accepting a gift from this female ghost.
Special Attack - Carnival Balloons! (Various)
Using Significant energy, Haze can create two types of balloons which she places onto her opponents by her ghostly magic which picks up a wind and blows the balloons towards her opponent. Then, via some kind of ghostly magnetism, they explode for Significant damage, these balloons are different in colour and type therefore must be ordered as Colour!Balloon. Haze has given up the moves Captivate, Attract and Return as these attacks do not suit her style of battling. The balloons have different usage limits, with Cyan being unlimited (due to being Flying type and lacking any effects) and Brown being limited to two uses. Only the Brown balloon has an additional effect and is as follows: Brown (Ground) - Has a 20% chance for mud to burst out and get into the opponent's eyes, reducing their vision as a result.

Sneaze: Approved.

Infernus - Level 3 Male Vulpix
Bio: "And we rock it, and we roll it, and we're laughing, and we're joking and we roll it"
Infernus, a rather generic looking nickname except for the fact that Infernus is named after the Infernus vehicle from the GTA series. What? I couldn't come up with anything better. Anyway, Infernus is one of those 'mons who just wants to sit back and watch the world burn. By sit back I mean lay back and by watch the world burn I mean watch his enemies burn, minor details though. Infernus has mastered an interesting technique to say the least though, one in which he can lay back and watch his enemies burn with pain and anger.
Special Attack - Heatstroke (Fire)
Infernus bellows a piping hot breeze of air at the opponent causing decent fire damage for decent fire energy. This attack will aggravate any burns on the opponent causing it to deal significant damage if the opponent is afflicted with burns. During the round in which this attack is used on an opponent, any damage the opponent takes from burns is double. This effect does not stack if it is used more than once in the same round. Though it uses decent energy normally, repeated uses of this move while boosted will cause it to increase in energy use slightly, capping at heavy energy. Infernus may use this technique three times per battle.

Sneaze: Approved.

Miss Mantle - Level 4 Female Marowak (Uplevel)
Bio: "Diesel and dust is what we breathe, this land don't change and we don't leave"
Miss Mantle was named after the earth, this much is quite obvious but what isn't obvious is the fact that Miss Mantle's skull is actually made from magic that comes from the land. What kind of magic? Well, that's a mystery to everyone and will probably stay that way for quite a while but this magic is pretty cool in what it can do, things that one wouldn't imagine are possible become possible with this voodoo. But enough about that, I'll let Miss Mantle show you what she can do herself.
Special Technique - Have A Helmet
Using Considerable Ground energy, Miss Mantle fires a ray of light at her opponent which deals no damage but instead turns into a counterfeit Cubone's skull with eye holes smaller than the opponent's eyes, this in turn causes accuracy for the affected Pokemon to fall slightly. It becomes stuck on the opponent's skull and obscures their vision as well as causing Mild Ground damage at the end of every round the helmet is active. The helmet lasts for 3 rounds and takes quite a bit of work to remove but is in fact removable. Miss Mantle can use this move once per Pokemon.

Sneaze: Approved.

Neptune - Level 3 Purple and White Kirlia
Bio:"It's dangerous to go alone. Take Nep!"
Neptune is The current CPU (Console Patron Unit) of Planeptune, as a CPU she has powers of a goddess and has a duty to look after the citizens of Planeptune... Which she kinda sucks at doing as she enjoys to do nothing but nap and play games all day. This Neptune isn't that same Neptune, this Nep is much better at working and is the partner Pokemon of the Planeptune CPU who trains alongside her partner most days and as such, she has picked up Neptune's signature attack.
Special Attack: Cross Combo (Ground)
By using Significant Ground energy to create a beam-sword (with length equal to that of a Marowak's bone), Neptune's ultimate attack is where she rushes her opponent and slashes them with her sword, causing Significant damage. Neptune has lost access to the moves Shock Wave, Icy Wind, Pain Split and Will-O-Wisp.

Sneaze: Approved.

Kaori - Level 3 Female Abomasnow
Bio: "Cold cold change, bringing in the winter, freezing up the water, closing up the mind"
Being an Abomasnow is a somewhat unfortunate fate, sure, you might be able to hit Flying types for STAB SE whilst also being weak to them but that isn't enough to save this amazing species from their extremely horrific 3x weakness to Fire. Sure, you might say that they get some tricks but at the end of the day Fire is a massive pain in their side. Kaori is one of the lucky Abomasnow's who has been with me and then removed and then brought back because there was something special about her. Something extremely cool which makes her stand out from the rest. That being her tendency to go above and beyond what the usual member of her evolutionary line can do, that being that she can exert a special aura. What kind of aura? Well, you'll soon find out.
Signature Trait: Chilling of the Outer
Kaori exerts an especially cold aura which reduces Fire type moves to a 2x weakness instead of a 3x weakness, as well as chilling all within a 5m radius of her. As a drawback for this amazing power, this coldness somehow causes Electric moves to hit her right where it hurts, as they become neutral affecting to her.

Sneaze: Approved.

Stagga - Level 3 Male Winter Sawsbuck
Bio: "Welcome to the jungle, watch it bring you to your knees, knees, I wanna watch you bleed"
Stagga is a weird case when it comes to Sawsbuck as he's forever stuck in the amazing winter forme. Now, this means little when it comes to actually battling but Stagga is not one to ever be taken lightly as he will always charge in head first, never looking back when in a fight. He's the one who will pierce the heavens with his horns of almighty power which seem to glimmer as he shoves them violently into his oppo- Wait, that's a bit too gruesome, er, seeing him attack his opponent's with his amazing self-taught move is a feeling that'll leave you busted, Horn Buste(r)d.
Special Attack: Horn Buster (Grass/Normal)
For a Heavy amount of energy, Stagga can coat his horns in Grass energy (if ordered as Grass!Horn Buster) or Normal energy (if ordered Normal!Horn Buster). Once his horns are coated with the selected energy, he stampedes toward his opponent and stabs them with his horns which causes a small explosion upon impact with the attack dealing Heavy damage. The majority of this explosion is purely aesthetic although the opponent will be left with a Crush Claw like effect where they were stabbed. Stagga is able to use Horn Buster three times per match. Stagga is unable to use Bounce or Shadow Ball in exchange for this move.

Sneaze: Approved.
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Last edited by Sneaze; 07-17-2016 at 11:52 PM.
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Old 07-10-2016, 12:32 PM   #22
KamenAeons
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Houshou: Female Lilligant [Level 5]
Bio: "I'd like to open up a little restaurant someday… Maybe one that serves tea!"
Having opened up the Sea Breeze's Bloom tea shop and bar at base, Houshou found herself having to deal with another problem in her dream: the drunkards. They were always going to be there, and it gave her shop a bad name if they got out of hand. With that in mind, she came up with a way to snap them out of their stupor and get them to start controlling their inhibitions.
Special Technique: Drunkard's Ruin (GRASS)
Using significant energy, Houshou engulfs the foe's surroundings with dense pollen that corrode through armour and inflict severe burns on contact with their skin, regardless of whether they are organic or not. If the pollen comes into contact with their eyes or is inhaled, foes may experience severe allergic reactions, symptoms including watery or itchy eyes, sneezing, headaches, dizziness etc.
Hidden Power: Fire

Sneaze: I'm really going to need a more precise summation of what the allergic reactions do and how it affects the battle. Rejected.

Yuuki: Male Swampert [Level 5]
Bio: "I've seen things you won't believe, the birth of the universe, its dying breaths."
Having become more mature through his vast training regimes with the lucky gods and champions of the olden days, Yuuki found that there was one thing he lacked: a way to keep rolling with the punches. Thinking back to his numerous battles and the battles that have happened throughout time, Yuuki found a mud golem shackling his foes to allow him to crush them beneath his mighty fist. With inspiration revived, Yuuki sublimated the fruits of his training into a single skill.
Special Training: Mud Shackles (GROUND)
Using solid energy, Yuuki sends out chains of thick mud from his arms, coiling them around his foe and paralysing the bound area somewhat due to the tight bindings. The chains have very high tensile strength and are fairly flexible due to being primarily made of gooey mud bound by energy. He can either quickly yank the foe towards him for a follow-up attack, or slam them to the ground to cause severe physical paralysis throughout their body. Other variants of Mud Shackles' usage are possible but the severity of paralysis inflicted will generally be weaker. He can also channel these chains through the earth, allowing him to shackle foes from afar, but these can only slam the foe down to the ground to cause moderate full-body paralysis. Using light energy extra, Yuuki can manipulate the chains to circumvent a single obstacle before coiling around the foe. Mud Shackles don't actually deal any damage whatsoever, even with the high power slams. However, being slammed onto harmful obstacles will still deal damage like they usually would. Yuuki can no longer use Superpower or Rock Slide.
Hidden Power: Bug
Attachable Item: Swampertite

Sneaze: Approved.

Aomori: Male Shiny Sceptile [Level 5]
Bio: "I… really like eating apples. *hides mountain of apple cores*"
Researching about sweets some more, Aomori requested we go on a journey to Persia and Iran in search of rock candy. Being one not to pass up on a sweet journey, the team took a holiday there to stock up on sweets and spices, and eat a bunch there. The usual. Aomori ended up eating so much that he now sweats sugar, which is particularly concerning. Yuuki still ends up getting sugar crashes more often than not just by being around him.
Signature Move: Sugar Crash (ROCK)
Using significant energy, Aomori slashes the foe with his blades to remove significant energy from the foe. This energy removal contributes to their exhaustion, with the amount of energy removed being subject to type effectiveness (e.g. Bug types lose much more than Normal types). Aomori has the Rock energy to use Sugar Crash twice. Sugar Crash is affected by the same diminishing returns as draining moves. Aomori can no longer use Rock Slide or Rock Tomb.
Hidden Power: Ground

Sneaze: Approved.

Mokou: Female Blaziken [Level 5]
Bio: "If my flames don't work on you, let's see how you like this sucker!"
Simply put, a hotheaded, hotblooded kicking bird. That's pretty much Mokou in a nutshell. She has this hatred for pretty much all Pokemon originating from the moon, and would very much enjoy kicking them back to the moon if she ever encountered them. I have a hard time making sure she doesn't go overboard, but at the very least, she's learnt not to go after Higure. Especially given that type disadvantage and that Higure used to be a giant as hell moon. Yuuki is one of the few she actually listens to though, possibly because she makes good yakitori and that Yuuki doesn't mind being kicked by her.
Signature Move: Hollow Giant [Wu] (ELECTRIC)
Mokou leaps into the air and performs a lightning-wreathed kick (the style varying depending on her orders, the default being a drop kick), slamming her foot down onto the ground or into her opponent. When Mokou's foot strikes the ground, bolts of lightning rain down in a 60 degree arc in front of her, striking both airborne Pokemon and grounded Pokemon for considerable Electric damage, with a 30% chance of causing moderate paralysis (damage calculated using SpAtk and SpDef). If Mokou's foot strikes the target itself, this attack deals considerable Electric damage while causing severe localised paralysis where the opponent is hit (damage calculated using Atk and Def). These both use heavy Electric energy and Mokou has the Electric energy to use this twice. Mokou has forgotten Thunder Punch, Fire Punch and Mega Punch in learning this technique.
Hidden Power: Ice

Sneaze: Approved.

Okashi: Female Venusaur [Level 5]
Bio: "NEVER AGAIN. NEVER GOING BACK THERE. MAKE THE MEMORIES STOP."
Having gone on a trip to the Ireland of olden days, Okashi was unlucky enough to be recruited as a steed pulling the queen's chariot. Unfortunate in that the queen was always busy with... things within, so there were frequent calls to go faster and plenty of whipping by both queen and helmsmen. When she finally came back from her trip, Okashi sought to at least make use of those memories so that her foes could be chilled just as much as she had been.
Signature Move: MUSH! (ICE)
Wrapping a pair of vines around the foe, Okashi begins to repeatedly strike them with another pair of frost-covered vines to deal heavy Ice damage for heavy Ice energy before letting them go. This attack has a 15% chance to chill stricken sites. Okashi has the Ice energy to use this twice, losing Leaf Storm and Seed Bomb.
Hidden Power: Dark

Sneaze: Approved.

Gaptahl: Male Charizard [Level 5]
Bio: "It would be wise for you to know that dragons and humans are not usually allies. Nor are they enemies. Never forget that."
Usually one to keep calm in tough situations, Gapthal has become an important part of the Flying Gym team, fighting with all his strength to quell his foes, or at least try to. With sheer determination and tenacity, Gapthal leads the troupe to battle as the burning beacon of victory.
Signature Move: La Pucelle (DRAGON)
Gapthal channels heavy Dragon energy into his tail to have it erupt in flames, doubling in length. With a roar, he swings his tail at his foe with destructive force to deal heavy Dragon damage, with a 15% to leave severe burns on the point of impact. This can shatter rocks and weakened screens without weakening the move badly. In realistic, this can cause fractures on fragile areas. Gapthal is no longer able to use Flare Blitz and Dragon Pulse.
Hidden Power: Water

Sneaze: Realistic specific sigs are bad. Approved with removal of struckthrough line.

Jojo: Male Blastoise [Level 5]
Bio: "My shivering heart! This burning heat! Cut finely, beat of my blood!"
Rescued after his riverside home was destroyed, and his family lost in the chaos, Jojo's life has never been the same since. Honing his skills through a harsh training regime, Jojo swore to avenge the lives of his family. Although… he never did learn of the true identity of his family's murderer. Hoping that joining me in my quest to improve would give him guidance, Jojo became a wild card in the Kamen Troupe, his shell not just for show when it comes to roughhousing.
Signature Move: Roadroller (FLYING)
Jojo compresses wind into a ball in his cannon/mouth using heavy Flying energy, shooting it at high speeds at the foe to deal heavy Flying damage. As this orb travels along terrain, it tears it up and destroys entry and exit hazards on the field in the process. Jojo has the Flying energy to use Roadroller twice, losing access to Dynamic Punch and Fissure.
Hidden Power: Fire

Sneaze: Approved.

Tamamo: Female Ninetales [Level 5]
Bio: 「みこ~ん!」
Remember how I'm very very fond of fluffy tails? And tend to vanish from reffings every now and again? All for Tamamo here. Just look at her fluffeh tails!
Well, Tamamo is quite the accomplished spellcaster, her control over flames quite dazzling to those who observe her skills. Her ancestor was indeed the lover of a retired Emperor of Japan, a nine-tailed fox spirit given human form, who met her end when she was accused of cursing the ailing ruler in the fields of Nasu. Like her ancestor, Tamamo is very adept at hiding in the very same type of fields, but the fox Pokemon remains unable to grasp her true strength as her predecessor could in the last few days of her life. Tamamo settled for learning to recreate her ancestor's signature skill, calling upon the power of the Sun Goddess to exact revenge on the self-righteous, narrow minded people who slayed her ancestor.

Special Technique: Blessings of Amaterasu (FIRE)
Channelling heavy Fire energy into the arena, Tamamo creates a burning circle of dim, unquenchable flame and plunges the arena into darkness for five rounds. The heat produced by these flames are very similar to that of the sun's, providing the benefits of sunlight without illuminating the arena. Despite there being no sunlight present, Fire and Grass type Pokemon will benefit as if Sunny Day has been used, and the heat produced will weaken Ice and Water type moves by 20%. Additionally, Tamamo and her allies recover a light amount of health every round for the five rounds this is active. Nature Power becomes Lava Plume while Blessings of Amaterasu is active. Tamamo has forgotten Overheat and Flare Blitz due to not enjoying her hot-blooded counterparts as much.
Hidden Power: Electric

Sneaze: Clarify on the "plunges arena into darkness" bit. Also, does this sig allow additional weather? Rejected.

Kuroha: Male Arbok [Level 5]
(Notes: Black where usually purple, red eyes as Ekans, yellow eyes as Arbok, red belly markings are white as Arbok)
Bio: "すばらしい!すばらファッキンしぃぃぃぃぃ!!!ぎゃはははははは!"
Kuroha's, what do you call it, rather insane. He relishes in other's despair, much to my chagrin. Normally keeping away from the rest of the troupe, he occasionally participates in battles. Whenever he does, Kuroha tends to drive the others up the wall and sometimes in tears, forcing them to relive old terrors with his strange eyes. Only a few of my Pokemon are actually able to keep him at bay, and even then, he can be a bit of a bother. He can be a great ally when he wants to be, but most of the time, if he glances at you, RUN.
Special Training: Clearing Eyes
Kuroha has learnt Hypnosis, capable of using it almost as well as a Psychic type would. He has the type energy to use it twice.
Hidden Power: Ice

Sneaze: Approved.

Akashi: Female Audino [Level 5]
Bio: "Leave the emergency maintenance at the base to me!"
Having been remodelled prior to her return from intensive training, Akashi has become very skilled in keeping KOS-MOS and Mikazuki in optimal condition. She was responsible for lifting the shipwrecked Akagi from the abyss when my team went for a dive, and is in charge of the recovery team of the Kamen Troupe, alongside Houshou and Alto. While her cranes are handy, they're quite unwieldy in a battle situation when time is of the essence. So hooray for downsizing! For some reason, she's become quite attached to her cranes, and has a tendency to kiss her machines. She loves her equipment as much as she loves helping the troupe in recovery, probably because she's the only repair shipgirl in the fleet.
Signature Move: Drain Crane MK2 (NORMAL)
Using significant energy, Akashi creates an extending arm construct that stretches out and grabs the foe with hooked ends, draining them of a significant amount of offtype energy. She can then try to knock them in any direction she wishes as the claw explodes with quite a bit of force, the arm fading away harmlessly.

This offtype energy is used to replenish Akashi's own offtype pools by the same amount drained and refreshes Akashi to half of Wish's potency. The type energy is specified by ordering Drain Crane [Type], and must not be a type that the foe has an unlimited amount of. This cannot restore Akashi's offtype energy pools beyond their usual limits, and this energy drain does not factor into overall energy for either Pokemon, nor does it affect the foe's exhaustion. This is subject to diminishing returns, although only on Wish and other moves of its ilk rather than on moves such as Pain Split etc. Akashi can use Drain Crane twice a match, but has lost Thunder and Blizzard as a result.

Hidden Power: Ground
Attached Token: Audinite

Sneaze: Going to need a bit more drawback if you want this even considered. Removal of a foe's offtype and replenishing your own is incredibly good. Rejected.

Hiei: Female Torterra [Level 5]
Bio: "I'll show you my worth with everything I've got!"
A peppy tortoise at heart, Hiei puts her heart and soul into everything she does. Cleaning, cooking, harvesting fruit, maintaining the forest, even keeping the skies clear with her soon-to-be patented anti-air artillery! Okay, maybe not cooking, but her travels at sea with the fleet and the memories bestowed by her name make her edgy around Flying types and those capable of aerial bombardments. With her Type Tree gear though, Hiei's slowly learning not to be so terrified of our friends of the sky.
Signature Move: Type Tree Mortar Shell (GROUND)
Hiei launches a large shell of compacted earth into the sky after stomping on the ground, which crashes down from above the opponent. This then explodes, trapping the foe in a reinforced cage of dense clay and mud and forces them to the ground, functioning as a combined Smack Down and Rock Tomb. This move costs considerable Ground energy and deals light Ground damage on shelling impact. However, additional damage is possible as the foe crashes to the ground (maximum of good typeless damage based on weight and body size).
Hidden Power: Ground

Sneaze: Approved.

Carroll: Female Gothitelle [Level 5]
Bio: 「くるくるくるくる回るドア、行き着く先は鍋の中!」
A hero of children, Carroll carries in her heart the hopes of the young and the innocent. Always lost in her thoughts, Carroll enjoys playing with the other members of the troupe and frequently joins Houshou for tea and stories. She's always happy to aid others in recalling their childhood, her stories bringing fond memories of youth and the warm memories of joy that many forget.
Signature Move: Nursery Rhyme (FAIRY)
Crafting a book out of heavy Fairy energy, Carroll begins to telepathically read a nostalgic tale from the youth of all Pokemon. These words call forth a large wave of childhood memories that crash down upon the opposition to deal considerable Fairy damage. Additionally, foes hit by Nursery Rhyme have a 25% chance to use 10% more energy for the next two rounds (not including the round in which it is used). Carroll has the Fairy energy to use this twice.
Hidden Power: Fire

Sneaze: Approved.

Wo-kyuu: Female Octillery [Level 6 Uplevel]
(Notes: Monochromatic colour scheme, predominately white, with varying shades of black and grey. Eyes are blue with wisps extending from them.)
Bio: "Wo!"
After capturing the rogue Abyssal Octillery and Scolipede when I met Akagi and Kaga, I was forced to restrict their power to make sure the two wouldn't run amok in my base. It didn't end well. Wo-kyuu, I found to love shooting stuff out of the sky, which meant that a fair portion of my squad were terrified of her. Seems like she had inherited the similar skills to the aircraft carriers, making her able to send a swarm of Remoraid under her command after her prey whenever she came up to the surface. While this makes it rather difficult to keep her under control, whenever she feels like it, she's a powerful ally. Just as long as you feed her when she's hungry.
Signature Move: Abyssal Hell Diver Airstrike! (GHOST)
Charging significant Ghost energy in her mouth, Wo-Kyuu fires a high speed Remoraid-shaped missile upwards. After first impact or a few seconds, whichever is first, the missile explodes into a swarm of mini-Remoraid that home in on the target for good Ghost damage. The initial explosion deals minor Ghost damage to anything near it, being a distraction to gauge the foe's reaction. The mini-Remoraids have a 30% chance to cause moderate burns on affected sites. Pokemon affected by burns from Abyssal Hell Diver Airstrike will find that water agitates them greatly, the pain from burns becoming more potent when in contact with water. This move is energy based and will break Reflect, being blocked by Light Screen. Wo-Kyuu has the type energy to use this twice and has forgotten Fire Blast.
Hidden Power: Flying

Sneaze: Agitated burns is a bit much, though this would be fine if simply changed so burns are not soothed by water in any way. Rejected.

Souryuu: Female Lapras [Level 4 Uplevel]
Bio:"Kamen is better when he isn't a snarky salty person."
Knowing the joys and thrills of the air and the sea from the stories of her crew, Souryuu yearned to explore the land in its pristine state. The memories of her life back home, leading a squadron of Mantine and Mantyke alongside her, led her to my fleet where one of her lifelong allies, Egusa, had joined my team. I took Souryuu under my care to help her with her journey across the lands, the fleet and crew being great influences in building the Lapras's skills. Eventually, we found that with Houshou's care and Hiryuu's friendship, Souryuu became able to restore the tainted seas that came to be during her absence with the purifying power of song.
Special Technique: Dispel Abyss (WATER)
Imbuing her thoughts with major Water energy, Souryuu invokes the power of the deluge that flooded the world through a haunting song. Within seconds of her singing, a huge tsunami shatters any artificial realms and constructs that have been created, nullifies any existing weather changes and swallows all combatants on the field. For 5 rounds, this submerges the field in an inescapable flood of chilling water encased in a sphere 20 metres in diameter. While all Pokemon will be able to move and breathe somewhat in this oxygenated underwater environment, Pokemon not used to the frigid temperatures and deep waters may find themselves chilled and demotivated, this detriment slowly weakening until the flood subsides. After the flood subsides, the environment may have suffered significant damage, (not including the destruction of plant matter, manmade constructs etc.) Dispel Abyss deals no direct damage to Pokemon on the field, but there may be some collateral damage from the surrounds depending on the arena.
Hidden Power: Flying
Attached Token: Sculptor's Token

Sneaze: This is every Lapras sig I've ever considered combined into one and on steroids. Rejected.

Hiryuu: Female Onix [Level 3]
Bio: "How's this? I don't need flight, I have magic!"
Having become good friends with everyone in the squad, Hiryuu still remained rather antsy about being in front of people due to being so massive. Wendy recommended that she take up magic to try get used to people watching her, leaving her with a literal ton of magic guides and books to study. With Souryuu and Houshou keeping her company, she eventually learnt one magic trick that's sure to keep her friends and foes guessing.
Special Training: It's a Hiryuusion!
Hiryuu has learnt Teleport, being able to use it almost as well as the Ralts evolutionary line without getting exhausted from teleporting. She has the Psychic energy to use Teleport twice.
Hidden Power: Psychic

Sneaze: Need a little bit of drawback if you want it to be as good as the Ralts line. Rejected.

Folka: Male Red Primeape [Level 5]
Bio: "我が機神拳の前に敵はない!"
A practitioner of the Haou Ken and Kishin Ken paths of martial arts, Folka's skills haven't dulled during his time with the Troupe. Sparring with Gipsy Danger and Rutee, he realised that not all his ghostly foes will be solid like his friends, so he asked me to take him on a trip to Lavender Town to visit the Pokemon Tower. My teeth jittering with uneasiness, I watched as Folka trained himself by battling the spectres that he had difficulty hitting, Gastly left, right and centre shooting at him with Shadow Balls as he tried to smoke them out. Biding his time, more Shadow Balls collided into him, before he finally achieved one of the secret techniques of Haou Ken! His arms glowing with the shadows he had been struck by, he swung his hands around him, two serpentine fumes erupting from the shadows and striking through all the ghouls surrounding him! Commending his success, I helped him refine the technique, providing targets for him to shoot down and trips to the Old Chateau and Sprout Tower as well to spar against more ghosts.
Signature Move: Haou Ranjuugeki (TYPELESS)
Charging his fists with considerable typeless energy, Folka sends forth two streams of fighting spirit, burning in the shape of dragons, which he can throw separately if he so wishes. These flames track the foe's fighting spirit, and taints their spirit on impact. This causes them to lose energy from that round onward every round, starting from light energy, and increasing by a minor similar to how Toxic functions and capped at a maximum of decent energy lost every round. This can be remedied by using Aromatherapy, Heal Bell and Refresh. This energy loss does not contribute to exhaustion. He does not succumb to rage as easily as others in his evolutionary line, being calmed when stared at rather than becoming enraged. When the cursed foe is switched out of the match, the curse is cured.
Hidden Power: Psychic

Sneaze: First off, give the magical dragons an actual type. Second, the SC drop is not in any way a drawback. Rejected.

Huggles: Female East Gastrodon [Level 5]
Bio: "HERE COMES THE SQUISHY! *glomp*"
Huggles really loves to hug anyone she meets. Although she isn't aware that she causes a bit of a situation whenever she glomps someone who isn't used to the strange ooze she produces. Once she's in a hugging frenzy, there's no escape.
Special Training: Embrace the Squishy!
Huggles naturally produces a layer of goo on her body that allows her to move at a relatively fast pace on land, essentially sliding on it. This goo keeps her hydrated, and is fairly difficult to remove from her, and also makes it very hard to get a grip on her. Any Pokemon coming into contact with this goo will suffer a 15-30% reduction in their speed, depending on how much contact there is between the two (being more severe if contact is prolonged). She no longer benefits from the rain however, her moves not being boosted by the weather.
Hidden Power: Grass

Sneaze: Approved.

KOS-MOS: Genderless Metang [Level 5]
Bio: "Systems all green, standby okay."
KOS-MOS was once a android designed to fight beings from another plane of existence, the Gnosis. Having sacrificed herself to allow her allies to escape, she slipped through a crack in time, having morphed into a Beldum in the process due to her injuries. I happened to find her in the ruins of the Land of Origin, badly damaged. After being treated for her injuries, I offered to return her to her time, but she has chosen to stay, acting to battle for her future with variants of her former weapon systems.
Signature Attack: X-Buster (STEEL)
Concentrating major Steel energy to her core, KOS-MOS fires numerous bolts of light towards her opponents to deal heavy Steel damage. Foes struck by the beam will find themselves no longer immune to Psychic attacks or their side effects for the next five rounds, regardless of whether KOS-MOS is switched out or KO'd.
Hidden Power: Fire

Sneaze: Tone down the debuff duration or up the energy inefficiency. Rejected.

Hindenburg: Male Drifblim [Level 5]
Bio: "Everything... IN FLAMES! IN GLORIOUS FLAMES!"
Going down in flames was what his namesake was remembered for, but Hindenburg refused to go down without a fight. If they were going to shoot him down, and make him burn, Hindenburg vowed to have them join him in the depths of fiery hell.
Special Attack: Special Training: Explosive Improvements
Hindenburg's Explosion, Minimise, Stockpile and SC inflation are now 10% more efficient, being faster to use and complete. Hindenburg's Explosion is significantly faster to charge, taking half as long as it would normally to charge, and dealing 25% less recoil damage to Hindenburg due to being so used to exploding. As a consequence of this explosive optimising, Explosion's maximum range has been reduced by 20% and Hindenburg is no longer able to use Memento and Pain Split. Hindenburg also takes 10% more damage from Fire attacks.
Hidden Power: Ice

Sneaze: Half charge time is just too much without a little more drawback. Rejected.

Carmilla: Female Gliscor [Level 5]
Bio: "The blood of many fuels the beauty of one."
Seeking the beauty to last eternally, Carmilla bathed in the blood of her maiden enemies, wrung dry as they squirmed and writhed in the snares of her iron maiden. A master of torture and trapping, Carmilla often finds herself at odds with Biribiri and the other trappers in the team who prefer to simply capture, but not harm. Of course, the metaphorical gloves come off when she's in battle, always ready to delight herself in the screams of pain from her victims.
Special Attack: Phantom Maiden (GROUND)
Carmilla fires numerous needles of energy from her claws towards the ground beneath her foe, which erupt into multiple spires of earth from the points of impact to encase the foe. While this actually only deals no damage, Phantom Maiden primarily traps the foe in what is essentially an earthen version of Rock Tomb and ensnares some limbs. Once free, victims may find that their mobility somewhat reduced and ensnared limbs sore and harder to move. Phantom Maiden uses solid Ground energy regardless of terrain, with the technique being faster to trap if Carmilla is in contact with anything grounded.
Hidden Power: Ground
Attached Badge: Fleeting Badge

Sneaze: Approved.

Darius: Male Golbat [Level 4]
Bio: *garbled screeches of rage*
Another king hailing from the Throne of Heroes, Darius's armies took power far and wide in caverns large and small, forcing adventurers passing through to sacrifice their treasured belongings to escape with their lives. His reign over the caverns of Johto were short-lived though, for a Conqueror King had overturned Darius's might in the caves there. Even to this day, Darius III remains at odds with Iskander, although the King of Conquerors is happy just to square up against him in combat, a mutual respect stays strong between them and their armies despite Iskander taking over his territory.
Special Technique: Army of Artashata (TYPELESS)
Using considerable energy, Darius calls for swarms of pitch-black bats to surround the foe, assaulting all their senses and interrupting their current action. After the bats leave, foes will struggle to channel their energy efficiently, leading to them using 15% more overall energy for their attacks for the next three rounds. Darius can only use this technique three times a match.
Hidden Power: Ground

Sneaze: The fact that this is typeless and I see no mention of energy constructs leads me to believe this is a summon. And summons are bad. Also three rounds three times is too much. Rejected.

Arthur: Male Skarmory [Level 5]
Bio: "Come forth, o holy spear that shines at the end of the world!
The King of Knights, renowned for his charisma among his subjects and for his heroic exploits, was the guardian of the three sacred artefacts tethering the World of Man and the Other Side of the World together. Centuries after his death, the time-worn blade was reforged with the light of hope, reviving his mind with the will to defend the world. Arthur's scabbard restored his body from the ether of the Age of Gods, granting him flight between the two worlds. Finally, his spear was returned to him, having fulfilled its duty of anchoring the two worlds together, now ready to aid him in battle once more.
Special Attack: Rhongomyniad (GROUND)
Quickly channelling good Ground energy and moderate Steel energy into his wings, Arthur summons forth the holy spear using a feather as a catalyst. Arthur can then either launch Rhongomyniad from his wing, or dive-bomb the foe with Rhongomyniad in tow to deal good Ground damage. The spear is imbued with a sealing curse, preventing the foe from using moves that cost at least considerable energy for the next two rounds. Arthur has the Ground energy to use this three times, but can only use this twice against the same opponent, but has lost Brave Bird and Curse as a result.
Hidden Power: Water

Sneaze: Prevention of strong moves is bad and is definitely not going to happen on a Skarmory of all things. Rejected.

Kiyohime: Female Gyarados [Level 5]
Bio: "I loved him so, I missed him so, was betrayed, so sadsosadsosadsohatefulhatehatehatehatehate -- So I burned him to death~."
A self-styled denizen of the deep that lives for love, Kiyohime fell in love at first sight with a Feebas who was her grotto for shelter. But when she confessed her love, Kiyohime was rejected, but the Feebas promised to visit her before leaving for the rivers of the north.
But she was betrayed. The Feebas broke his promise, scared for his life, and fled without meeting her. In despair, grief and resentment, she evolved and burst in flames, pursuing the Feebas tenaciously. When she caught up to him, she roasted him alive in her tranquil rage before losing consciousness. When she came to, she had returned to her previous form, floating down a river where I encountered her. She's become very clingy though, and hates lies. That aside, she's got a good disposition and is skilled at cooking.

Special Technique: Flame-Coloured Kiss (FIRE)
Using good Fire energy and light Water energy (for a total of considerable energy), Kiyohime purges all status ailments affecting her and condenses the remaining energy into a large burning heart. She can either take in this heart herself to gain a 10% boost to her offensive stats, give it to an ally for the same 10% boost to offensive stats, or shoot it at a foe to reduce their offensive stats by 10%. Kiyohime loses access to Thunder.
Hidden Power: Ground

Sneaze: Approved.

Egusa: Male Mantine [Level 5]
Bio: "For Lady Souryuu!"
Divebombing extraordinaire, Egusa frequently spars with Aya and Ruby to further his aerial skills and improve his movements in the air and the water. Quick decisions and watchful eyes are crucial for a pilot, and against hunters of Ruby's calibre, Egusa needed to keep her still for long enough to land a deciding blow.
Special Technique: Aichi Ascent (FLYING)
Using solid energy, Egusa gains a burst of speed akin to that of a sustained Quick Attack to allow for evasion or quick approach and allows for flight out of water until he lands. This also produces a sonic boom that temporarily stuns the foe, being more effective on those sensitive to sound. As such, Egusa is very likely to follow up with another attack before the foe can react. Aichi Ascent does no damage and is not restricted to land or water-based combat, the sonic boom being generated in both situations.
Hidden Power: Ground
Attached Token: Birdkeeper's Token

Sneaze: Super not a fan of moves that allow for immediate followup. Especially if those moves are in and of themselves a dodge. Rejected.

Tesla: Male Emolga [Level 1]
Bio: "GOD'S THUNDER IS HERE! HAHAHAHAHA"
The legendary pioneer of the stars and natural born genius of his time, Tesla strives to leave his opponents in awe of his might. "The Emolga line is not one to be underestimated", he always shouts before attempting to zap everything into oblivion, but most of the time, it just keeps people awake at night and it's sort of annoying.
Special Technique: Static Air (ELECTRIC)
Using heavy Electric energy, Tesla charges up his surroundings with static, leaving the air buzzing. For five rounds, this static protects all Pokemon within five metres from the ground from being afflicted by status ailments excluding poisoning and burns, any affected Pokemon being cured from their status ailments if already affected. Electric moves will become slightly dispersed, becoming 10% weaker but 10% more accurate. Nature Power becomes Magnetic Flux while Static Air is active, and Weather Ball becomes Electric type while Static Air is active. Tesla can no longer use Roost to heal.
Hidden Power: Fighting

Sneaze: Approved.

Mystia: Female Honchkrow [Level 5]
Bio: "さくら~、さくら~♪ じんじゃもつかもみわたすかぎり~♪"
So, some silly shenanigans happened when a crow tengu became a falcon, and Mystia fell into the same predicament. Rather than become a Spearow, she ended up being a Murkrow. Then again, she can be rather grim whenever she isn't singing. During one of her songs, I found myself unable to see, and it seems the rest of my squad couldn't see either. After asking Mystia to stop her recital, I found those who were listening more carefully to her song had fallen ill as well. Thankfully, with Houshou's Aromatherapy and a few grilled lamprey for everyone, the incident passed. Still, I thought it would have been nice to work on this a bit more, having learnt that the myth of hearing a night sparrow's song was a lot more than he expected.
Special Training: Midnight Chorus Master
Mystia has learnt Sing and Heal Bell, with her sound-based moves costing 10% more energy to use.
Hidden Power: Steel
Attached Token: Nightstalker's Token

Sneaze: Approved.

Frederic: Male Altaria [Level 5]
Bio: "Ye who walks above the winds of the sky and travel by riding the clouds, appear!"
Treating his new name with respect, Frederic seeks to uphold his namesake's honour of musical prowess and dandiness by continuing to write songs for the team. More often than not, he ends up being stopped cold by writer's block, so he turns to the songs he learnt from his time with the Seven Lucky Gods. With his thoughts wondering to the sky, his mind becomes lofty like the clouds and their soft embrace.
Special Attack: Nimbostratus (ICE)
Frederic uses heavy Ice energy to engulf himself in a cloud of light before releasing a wide wave of frigid energy to deal solid Ice damage to any foe in front of him. Frederic then uses the excess energy to boost his resistance to Ice type attacks and their effects by 25% (so they deal 2.25x damage instead of 3x damage as a normal Altaria) for three rounds. Frederic can no longer use Heat Wave.
Hidden Power: Ground

Sneaze: Three rounds is way too much for this. Rejected.

Amatsukaze: Female Togekiss [Level 5]
Bio: "I wonder which direction is the wind blowing..."
Amatsukaze always strives to be like the wind, her childhood having been spent making steam contraptions to help her fly when she couldn't, and using them now to improve her aerial abilities. She's become well versed in their benefits thanks to her dreams of steam.
Special Training: Steam Charge (WATER)
Amatsukaze cloaks herself in a veil of steam before charging into the foe to deal solid Water damage for significant Water energy. The therapeutic properties of steam alleviate stress on her body, increasing her speed slightly in the same way Flame Charge does. Amatsukaze can use Steam Charge twice.
Hidden Power: Ground

Sneaze: Approved.

Ruby: Female Talonflame [Level 5]
Bio: "Birdie no! Wait, I'm a bird!"
So I tried to switch some things around and now Aya's a Pidgey and her original body is now flying around as Ruby. She's, um, wicked fast to say the least, kicking up a windstorm whenever she flies at full speed. To say the least, she still has Aya's training imprinted. Ruby's fine with becoming a Talonflame, but she really does miss her beloved scythe. Especially since birds don't have hands or anything really to grip such a weapon well. Hoping to cheer her up, I helped Ruby master the use of a Talonflame's talons, because is it too much for a Talonflame to actually use her talons?
Special Training: Burning Talons
Ruby can now use Blaze Kick and Double Kick, both of which would use her talons. She has the Fighting energy to use Double Kick twice.
Hidden Power: Ground

Sneaze: Approved.

Aya: Female Pidgeot [Level 5]
Bio: "BIG SCOOP GET!"
Embracing her new form as a bird who can truly control the winds, we got cracking on getting Aya to get used to the somewhat slower speeds of a Pidgey. With her know-how about the wind and how to ride it, I had Maikaze practice with her so that Aya could teach this tiny body of her's to guide the wind under her wings. Lots of explosions and falling leaves ensued, with me having to make more masks to keep the leaves out of my face.
Signature Move: Illusionary Dominance (Grass)
Focusing heavy Grass energy into her wings, Aya flaps them to create a strong wind like Gust. However, this conjures two projections of her being to form as the winds rush towards the opponent at incredible speeds on par with Aya herself using Quick Attack, each one slamming into them for decent physical Grass damage as they explode into leaves. Illusionary Dominance has a 15% chance to reduce accuracy by 10% for 2-3 rounds depending on general round length. This move is a wind-based attack that manifests a physical form to deal damage, if the provided description is currently inadequate, and Aya has the Grass energy to use this twice. Aya has lost Brave Bird.
Hidden Power: Fighting
Attached Item: Pidgeotite

Sneaze: Approved.

Kasen: Female Magenta Tropius [Level 4]
Bio: "Are you really going to be flustered by some pomegranates?"
Kasen loves fruit, but most of all, she loves her pomegranates. And then someone warped a hurricane to her fruit orchard for a minute and ripped up all her pomegranate crops. She was able to get them all back at least, but the experience taught her the benefits of pomegranate juice. Also the terrors of hurricanes. Aside from dyeing the world crimson.
Signature Attack: Pomegrenade Storm (GRASS)
Flapping her wings, Kasen creates a wicked windstorm that blows a wave of pomegranates onto foes. On contact with the foe, these pomegranates explode to release a flurry of tiny seeds and juice that deal solid Grass damage for heavy Grass energy. The sticky juice left on the foes by the pomegranates weaken the damage dealt by Ice attacks by 25% for three to four rounds, down to referee discretion. Kasen has the energy to use Pomegrenade Storm twice, losing Outrage in the process.
Hidden Power: Rock
Attached Token: Harvester's Token

Sneaze: Three to four rounds is a bit hefty, tone it down. Also "has the energy to use twice" makes no sense on a Grass move on a Grass Pokemon. Rejected.

The Forbidden Super Hero: Male Hawlucha [Level 1]
Bio: "パンツ・イズ・ジャスティス!"
When there was no hope or justice for those shunned by society, for those forced to lock themselves away from judging eyes, one bird took up arms to smite the oppressive forces. In the dark of night, by break of daylight, forces would fall and gangs would cower in fear. Not of his strength, not of his wisdom, but in fear of what wretched things he could throw their way. Even trying to rip away his mask would reveal yet another mask, for his power is fuelled by the life force driving the existence of everything, the need to flow, and embrace the freedom that is JUSTICE.
Signature Move: OVER JUSTICE COMBO (DARK)
The Hero charges towards his foe cloaked in a shroud of darkness that helps him shrug off the effects of Psychic attacks but not their damage, kicking off their face to disrupt their current action and vault skyward. Drawing their attention to the sky, The Hero channels the dark energy into his fists while somersaulting. The Hero then fires numerous bullets of Dark energy at the foe to deal considerable Dark damage for heavy Dark energy total. The Hero is left several metres in the air for a brief period of time as a result of this move, in which he can manoeuvre and re-position himself to land elsewhere. The Hero has the Dark energy to use this move twice, at the cost of Sky Drop and Giga Impact.
Hidden Power: Ground

Sneaze: Approved.

Last edited by Sneaze; 07-21-2016 at 03:34 AM.
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Old 07-10-2016, 02:47 PM   #23
Snorby
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Hello everyone!

It has come to our attention during this first batch of reviews that the requirements for formatting signature submissions is rather antiquated, forcing you as the reviewer to jump through unnecessary hoops in order to get your signatures approved while making the approval process more difficult for us rather than easier. With this in mind, we're reworking the rules on formatting. Here's the gist:

1. All signatures must be accompanied by a biography. It doesn't have to be a novel, but we aren't Smogon ASB and don't intend to be any time soon.
2. Please include Hidden Power type and any attachables your Pokemon might have in your submission, as well as its current evolutionary stage. Levels and gender are optional but encouraged.
3. No sprites, images, or spoiler tags in your approval post, please. Importantly, this includes the spoiler tag to encompass your entire post that was up to now customary. It's a distraction for us as approvers and makes it difficult to approve on mobile, which slows down the process for everyone.
4. There may be other things not listed that make it harder to approve your post. If it is not listed here, your sigs will still be reviewed the first time you do it, but you'll receive a message along with your approvals asking you to avoid the practice in the future. If you do it again after being asked not to, your post will be skipped.

The above four rules will be added to the OP shortly. Don't worry about posts made before this one, those will not be skipped regardless of if they broke these rules- we hardly expect you to follow rules that aren't yet in place, after all!
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Click on Fawful for my ASB squad summary. Other links coming soon.

Last edited by Snorby; 07-10-2016 at 07:31 PM.
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Old 07-10-2016, 04:02 PM   #24
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Kawaiider, Level 3 Female Galvantula
Hidden Power: Water
Biography: Kawaiider used to be bullied by Fire and Rock types. She was sad. Then one day she found out that both fire and rock types are weak to ground type.
Signature: Special Attack- Earthen Beam (GD)
Kawaiider attacks the targeted pokemon with a brown beam of Ground type energy, which does Heavy damage for Heavy energy. The affected pokemon's both the offensive stats are automatically lowered by 20%. Standard boost stipulations apply. This attack can be used twice per battle.

(Feel free to lower the percentage drop if 20% is too much.)

Sneaze: The problem here isn't the debuff to the offensive stats, it's the heavy damage for heavy energy with said drops, especially given it's offtype and you can use it twice. Rejected.

DragonDig, Level 3 Male Yanmega
Hidden Power: Ground
Biography: DragonDig was laid as an egg by a female Yanmega at the Hoenn Day Care Centre, after she and and a male Flygon were left there by their trainer. The trainer however never got to claim the egg. Team Magma grunts attacked the Day Care. They planned to steal pokemon eggs and expand their roster. Although there camelrupts, magcargos and mightyenas were intimidating and formidable, through the combined effort of all the pokemon staying at the Day Care Center, including DragonDig's parents, and the nearby trainers, Team Magma's plans were thwarted. However during the commotion, and due to the earthquake spam by team magma's pokemon, DD's egg got separated from his parents and ended up in the desert to the east. When his egg hatched, DD was greeted by three Vibravas, who took him in as one of their own. They fed him and gave him a home. They helped him adapt to his harsh surroundings. Although they knew that he was a Yanma, they still treated him like a little brother, and never let him feel he was different. Although the constant sandstorms felt a bit harsh against his body, DragonDig eventually grew comfortable to the desert and the sandstorms, not taking any damage from them. His wings grew stronger and larger like that of vibrava's, instead of the flimsy wings of his species. He started spending more time on ground, playing with the sandshrews, baltoys, trapinches, cacneas, rather than spending most of his time staying flying around. He was taught how to dig and go underground, how to cause earthquakes, and eventually even gained the ability to manipulate rocks.
Slowly and gradually, living in a desert and surrounded by mostly ground type pokemon, he became an expert at using earth as a medium for his attacks, and grew much better at manipulating the sand than the air.
Signature: Special Training- Type Change- Dug Type Pokemon (Bug/Ground)
DragonDig is Bug/Ground type now. He has same weaknesses, resistances and immunity as a Nincada. He can still fly but is no longer as good at flying as others of its species, but is familiar with Flying-type energy. He can now use Bulldoze, Earthquake, Dig, Mud Shot. He can no longer use Roost, Air Cutter and Wing Attack due to losing flying type. He will also never learned Pursuit, Curse, Silver Wind, Natural Gift and will not learn Giga Impact upon evolution.

Sneaze: Approved.

Orockle, Level 4 Male Crustle (Uplevel)
Hidden Power: Grass
Biography: He was once a religious hermit, roaming poke-world, searching for the meaning of life. But then one day, he found Arceus, who communicated with him. Following this event, Orockle returned to the civilization as an oracle, to deliver god's prophecy. But alas, everything that comes out of his mouth is gibberish and his words end up doing more harm than good.
Signature: Special Training- Futile Ramblings
Orockle can now use Bug Buzz, Chatter and Parting Shot.
He will not use the rock melting acid spitting technique stated in his SC, because spitting acid on others is unholy. Not being a muscular brute, Orockle can't use Rock Wrecker and Stone Edge, and will not learn Giga Impact upon evolution. He is not a farmer and hence won't use Rototiller.

Sneaze: Approved.

Pig Show, Level 3 Male Pignite
Hidden Power: Ice
Biography: He is no ordinary tepig, he is a pig giant, and from now on, he has a ring name similar to his idol's, he is ThE PIG SHOW! But things weren't always so smooth for him. When he was younger, he used to be looked at as some freak by other tepigs. He had no family and friends, and used to feel lonely and lost. One night, when he was searching for food, he caught a wonderful smell and following it, reaching a small house at the edge of the forest and the nearby town. He stood on his hind legs and peeked into the window, to see what was cooking. Something else caught his attention. He saw a man bigger than an average human on TV, soundly beating shorter, faster and more athletic opponents in wrestling. He started going to that place every night, but noticed that the wrestling show was only on on a monday night. Every monday night he watched his role model perform exceptionally well in the ring, even watching him become the world heavyweight champion. He started practicing wrestling himself, and even challenged the makuhita who won the recent fighting type tournament. Although he lost, the makuhita was impressed, and started training him in wrestling and how to take advantage of his weight. After a few months, during my travels in Unova, I came across this big tepig, and he decided to join my team after seeing the close bond amongst my pokemon. He is a powerful and respected fighter now, and anyone who dares make fun of his size gets a KO punch to their jaw.
Signature: Special Training- "Wellll, well it's the Pig Show!"
Pig Show is heavier and larger than others of his species. As a tepig, he will be as tall as a raticate and will have double the weight of a regular tepig. As a pignite, he will be as tall as a granbull and will have double the weight of a regular pignite. As an emboar, he will be as tall as a hariyama and will have double the weight of a regular emboar.
Pig Show's larger size and weight has disadvantages too. He is too big to hide himself in the smoke released from his nostrils as stated in SC. Unlike other firetype starters, he will not get a boost when his hp drops below 1/4th. He can't use confide, curse and attract as he believes these moves are unsportsmanlike of a wrestler. He no longer resists Steel type because every wrestler hates being hit by those nasty steel chairs. He also can't use defense curl, return, frustration, thrash, fire pledge, roll out, covet and overheat and will never learn hyper beam and giga impact on evolution.

Sneaze: Approved.

Firest, Level 3 Male Darmanitan
Hidden Power: Ice
Biography: Unlike regular darumakas and darmanitans, Firest belongs to a tribe that lived in a forest, instead of volcanoes or whatever fiery place others of their species call home. Living in the jungle wasn't always this easy however, their fire typing being a curse on many occasions. Many times the lives of fellow forest pokemon, specially grass types was put in danger due to them not being careful enough. Rains used to make them immensely uncomfortable. They were unhappy because of these reasons, but they didn't want to leave trees, their natural habitat. Slowly, the fire apes started going extinct. A tribe of pansage and simisage, who were allies of their, decided to help them. They took the fire types to their tribe elder simisage, and asked why were the darumaka and darmanitan tribe were struggling to survive in their natural habitat. The wise sage told them that thousands of years ago, all the primates were grass types, but the infernapes, darmanitans and simisears did something that infuriated the jungle god.
Thousands of years ago, there was a huge wildfire in this very forest, the cause unknown. While most of the other pokemon tried to put out the fire and save the forest, the above mentioned groups abandoned their fellow pokemon instead and ran away. After the remaining pokemon had put out the fire, these pokemon came back. The jungle god, angered, cursed these traitors to forever burn in the very fire they tried to escape and turned them into fire types. Hearing this tale, the darmanitans and darumakas asked the sage if there was anyway to lift the curse, to which he replied that that only the god can lift their curse. They will have to somehow prove themselves to be loyal to the forest. Soon the winter came. This wasn't a normal winter however. The cold this time was unbearable. Many of the forest pokemon, got really sick, some even perished. The grass types, including the sage tribe, was having a particularly hard time. Everyone wondered the reason of this harsh cold. They didn't have to wonder for long though. A group of weaviles, lead by a sinister frolass, had declared war against the citizens of the forest. Most of the pokemon found themselves helpless, but the fire ape tribe came to the rescue. The ice types were formidable, but they eventually fell to the relentless type spam. The tribe had proven themselves to be loyal to the forest, and the jungle god, impressed by them, decided to reward them. He appeared in front of them and said that although he can't take back the fire typing, he could however give them back their grass typing.
Signature: Special Training- Type Change- The ape that lives in a jungle(Fire/Grass)
Firest is Fire/Grass type, and has all the weaknesses and resistances that a pokemon of this typing would have. He can use Energy Ball, Giga Drain, Bullet Seed and Wood Hammer. Aesthetically His eyebrows are actually two leaves instead of open flame.
He won't gain the ability to access Zen mode upon evolution. He can't use Focus Punch, Superpower, Thrash, and will not learn Giga Impact upon evolution, as his parents never let him know about his ability to use these in the fear that he would cause mayhem. He also won't use Flame Wheel, Incinerate, Overheat and Will-O-Wisp as these moves are too harsh to the vegetation. In addition to this, all of Firest's remaining fire type moves lose their burn chance, if they have any.

Sneaze: Approved.

TalkSick Sludge, Level 3 Male Grimer
Hidden Power: Grass
Held Item: Miracle Seed
Biography: My starter and my very first pokemon. TSS, or Mini Me, is literally evil and takes pleasure in doing disturbing things to his opponents. He takes pride in every layer of sludge that he covers the opposing pokemon in. To make matters worse, he now comes in various new flavors!
Signature: Special Attack- Slime Shot (Various)
TalkSick Sludge hurls an energy based orb of slime at the target, which splatters on contact. This attack does Considerable damage for Significant energy. TSS can use this attack with any type that he has access to. For example, as he gets a ground type move in Mud Bomb, TSS may use Slime Shot (Ground), which will be brown coloured and do ground type damage. This attack is special and energy based. TalkSick Sludge gets 2 uses at maximum of each type.
He can't use Thunder Punch, Fire Punch, Memento, Natural Gift, Fire Blast, Thunder. He has also given up Hidden Power to master this technique instead.

Sneaze: This needs a bit more drawback given it's a Grimer and has a pretty hefty movepool. Rejected.

Scorrupt, Level 3 Male Gligar
Hidden Power: Ground
Biography: Like every other gligar, Scorrupt was super weak to ice. This saddened Scorrupt as he couldn't eat ice cream. But he found a way to be not so weak to ice and enjoy ice cream.
Signature: Special Training- Doubly Effective no more
Scorrupt is now x2 weak to Ice type attacks instead of x3. He no longer resists Bug and Fighting types and takes neutral damage instead.

Sneaze: Approved.

Trolldent, Level 3 Male Watchog
Hidden Power: Ground
Biography: Trolldent has always been a pranksters and has loved to troll his acquaintances and opponents alike since he was a kid. But the other patrats and watchogs were guard pokemon and were offended by his naughty side. Upon finding out that in the land of PASBL every patrat and watchog is a prankster, he joined my squad in order to compete here and brought along with him a bag full of tricks and pranks.
Signature: Special Training- Top-Percentage Troll
Trolldent can now use Smokescreen, Refresh and Spider Web.
He can no longer use Swords Dance, Flail and Light Screen.

Sneaze: Approved.

BeatAll, Level 3 Male Heracross
Hidden Power: Ghost
Held Item: Heracronite
Biography: BeatAll is a warrior who has learned to adapt. Instead of bragging about his strengths, he choose to conquer his biggest weakness, his worst nightmare. After years of endless training, building up his endurance, he can finally take a flying type attack like a mon and ko back with a stone edge.
Signature: Special Training- Flying not so Fly
BeatAll takes x2 from Flying instead of x3 but no longer resists Ground and Dark type moves.

Sneaze: Approved.

Championsect, Level 3 Male Escavalier (Uplevel)
Hidden Power: Steel
Biography: Championsect is the champion of the escavaliers. With his mighty lance, he shall beat all foes and conquer every challenge. What makes him so awesome is that he has three more lance techniques than a regular escavalier.
Signature: Special Training- Champion's Lance
Championsect can now use Meteor Mash, Dynamic Punch and Crabhammer, all of these moves performed using his lances. He has enough Fighting and Water energy to use Dynamic Punch and Crabhammer twice per match.
He may never use Iron Head, Reversal, Rock Smash and Double-Edge.

Sneaze: Going to need drawback where some of the moves dropped aren't being replaced with better variants here. Rejected.
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Last edited by Sneaze; 07-21-2016 at 07:56 PM.
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Old 07-11-2016, 01:10 AM   #25
Eliteknight
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1] Steve Clark: Level 1 Male Poliwag
Hidden Power: Ground
Item: Black Belt
Biography: Steve was the original Lead Guitarist of Def Leppard. Prior to his death he recorded the lead guitar on White Lightning a song which went on to be a song dedicated to him as tribute for his skills and service to the band. As a Pokémon Steve mastered the art of White Lightning!

Signature Move: White Lightning [Bug]
Using Solid Bug energy Steve sends off a beam of Bug energy which appears similar to a bolt of lightning. This move deals solid damage and is considered super effective against electric types. White lightning will never be 3x super effective against a single typed Pokémon. Steve has enough energy to use white lightning 2 times per match.

[lowered usage to 2x from 3]

Sneaze: I don't like the wording of "single typed Pokemon" here, since it wouldn't hit a 'mon with a single type for 3x ever anyway. I assume you mean it will never hit 3x period, but reword and clarify. Rejected.

-----

2] Amon: Level 4 Male Victreebel
Hidden Power: Rock
Biography: Amon is a very cruel Bellsprout he despises all things pretty and kind, wishing to remake the world in his own image. To do so all must be dissolved! He has become incredibly well versed in his acid based techniques. To the point where they are even more potent than before!
Signature Technique: Those who will not serve shall be consumed! [Poison]
Amon’s acid based techniques now have a 10% chance to toxic poison his foes. Should the foe be inside of Amon’s Pitcher the effects are doubled. In learning this technique Amon forgot how to use: Sunny day, Poison Powder, Encore, Snore, Sleep Talk, Captivate, Confide, Flash, Double team, Bind, Worry seed, Natural Gift and Giga impact

[picked a status]

Sneaze: Approved.

-----

3] Brian Johnson: Level 4 Male Honchrow
Hidden Power: Ground
Item: Night stalkers token
Biography: Brian is the lead singer of AC/DC his vocals known throughout the world since his appointment in 1980 with the release of Back in Black. Singing songs that bring fear into all of his foes whom cross him. The thunder of guns tearing apart his foes that dare oppose him. As a result he has mastered the art of causing more pain to his foes.
Signature Technique: Thunderstruck! [Dark]
By using considerable energy Brian sends a bolt of black lightning at his foe dealing considerable damage. Should his foe be afflicted with any status ailment this move will deal heavy damage. Repeated uses of this move increase the energy capping at heavy energy used. Brian no longer can use Perish song, Sky attack or Sunny day

[added scaling ala hex/venoshock]

Sneaze: Approved.

-----

4] Ser Ilyn Payne: Level 4 Male Cacturne
Hidden Power: Ice
Ser Ilyn Payne is the executioner for the Kings of the Seven Kingdoms of Westeros. He is known for being incredibly silent mainly due to having his tongue cut out by the Mad King Aerys. However due to his loyalty to the crown Ilyn continued to serve. However during the battle of the Blackwater he stayed back to eliminate the Queen should the city be taken. Missing out on the action disappointing him. Following the battle Ilyn started to become obsessed with the wildfire that he went down to the pyromancers guild. However he fell one day while holding a jar of wildfire. Ilyn became engulfed in flames the fire enveloped his body as he evolved the flames merged with his system making him even more fearsome for his enemies to face.

Signature: The King’s Justice [Grass/Fire]
Ser Ilyn Payne is now a Grass/Fire type, with all associated weaknesses and resistances. He retains familiarity with the Dark type as a Cacturn. He gains access to Wil O Wisp, heat wave and Flamethrower. Ilyn never learned Payback, spiky shield, rest, sleep talk, snore, block, belch, giga impact, revenge, disable or seed bomb.

Sneaze: Approved.

-----

5] Bon Scott: Level 4 Male Swampert
Hidden Power: Flying
Item: Swampertite
Biography: Bon is the former lead singer of AC/DC. He is sings on legendary songs such as Whole Lotta Rosie, Highway to Hell, T.N.T., and Dirty Deeds Done Dirt Cheap. His former life of crime made him the perfect frontman for the dangerous rock and roll group. His screaming vocals provide great emotion into many a song he has sung. But none are more menacing than the Dirty Deeds Done Dirty Cheap, A song which he has perfected and turned into an attack for him to use.

Signature Move: Dirty Deeds Done Dirty Cheap. [XX]
Bon Scott has learned how to use Sludge bomb, Sucker Punch and U-Turn he has the energy to use each twice per battle. Bon never learned Whirlpool, hydro cannon, ice ball, wide guard, yawn, ancient power, ice punch, scald, focus punch, focus blast or rock smash

Sneaze: Approved.

-----

6] Klaus Meine: Level 4 Male Pidgeot
Hidden Power: Ground
Klaus is the lead singer of the scorpions, his voicing brining timeless rock classics such as Rock you like a hurricaine, blackout, no one like you, still loving you and wind of change into the world. The latter being a peace anthem which was created following the first concert in Russia. He has mastered the winds of change being able to use them as attacks

Signature Training: The Winds of Change [xx]
Klaus has learned Icy Wind, Leaf Tornado and cotton guard. He has enough off type for 3 uses of icy wind and 2 of leaf tornado. Klaus never learned: Snore, return, frustration, confide, sky attack, foresight, swagger.

Sneaze: A lot of this drawback means basically nothing to me as they aren't great moves. Rejected.

-----

7] Tyrion Lannister: Level 5 Male Draphion (Uplevel)
Hidden Power: Grass
Biography: Tyrion, formerly known as the Imp prior to evolving Tyrion was constantly belittled by his family although he soon stopped caring about what his family thought. Upon evolution Tyrion became more of a badass than before becoming an incredibly powerful Draphion. In order to defend his city against an assault Tyrion became involved with the Alchemist’s Guild. Tyrion continued experimenting with the guild until he became able to defend against one of nature’s greatest dangers.

The Rains of Castamere [Poison]
The user does an ancient dance, calling to the sky to make acid rain fall from the sky and using moderate energy. Much like Hail, clouds will form over the course of a round and begin to drop rain upon the battlefield. When the clouds move in, the first round or so is just drizzle, which is then followed with a constant rain. Poison Pokémon will be more at ease in these conditions and Poison attacks will deal 10% more damage, whilst Ground and Steel Pokémon will feel uncomfortable and Ground attacks will deal 10% less damage. Solarbeam takes twice the usual time to charge up and the effects of 'Moonlight', 'Morning Sun' and 'synthesis' are reduced to at least half of their original effectiveness. If the arena is in an especially arid place, the attack might take several rounds to start or not even work at all, it's up to the referee's discretion. Unless extended or cancelled, the rainstorm will last for 5 rounds, gradually fading out as it began. Subsequent uses of The Rains of Castamere can be used to extend or restart a rainstorm, but use of another weather move such as Sunny Day will cancel the rainstorm over the course of a round.

[Rain dance but for poison types]

Sneaze: Approved. Also learn to spell Drapion.

-----

8] Anaconda: Level 4 Female Giant Arbok
Hidden Power: Ground
Item: Poison Barb
Biography: Anaconda was born in a small swamp near a nuclear power plant. One day the power plant had a leak and the chemicals seeped into the swamp. Anaconda was trapped within the cesspool and as a result underwent mutations.
Signature Trait: Anaconda's Rage [Poison]
Anaconda has increased 1.3x in size and 1.75x in weight, due to this his fear based attacks are more effective on opposing Pokémon. Due to his Size, Anaconda no longer benefits from his SC about the use of Dig. He also lost the ability to use the following moves: Attract, Captivate, return, frustration, sunny day, rain dance, haze, snore, rock slide, take down, crunch, bite, spit up, and coil.

[decreased in weight, added more drawback]

Sneaze: Approved.

-----

9] Sparky: Level 4 Male Shiny Manectric
Hidden Power: Ice
Item: Manetricite
Biography: Sparky always loved swimming in the local ponds. Over the years he became more and more obsessed with the water. To the point where he learned to use the water for combat.
Signature Trait: Sparky has become familiar with the water type. In doing so he has learned Aqua jet, Scald and Water gun In doing so he has forgotten how to use, Overheat, electro ball, double edge, body slam, wild charge, charge, sleep talk and double team,thunder wave, flame burst, shock wave, thunder.

Sneaze: Approved.

-----

10] Ronnie James Dio: Level 4 Male Torkoal
Hidden Power: Ice
Biography: Ronnie and Water Bowser are two peas in a pod; the two turtles began training with each other with their respective types. Ronnie trained extensively in the water type while he mentored Water Bowser in the Fire type. The two began to alter their shape slightly in order to adapt to their new ability’s. Ronnie became adapted to cooler environments. However with this adaptation he has gained control of the water type. He has now mastered the water type and will use it against his foes in order to gain the upper hand.
Signature: Ronnie’s Adaptation [FIRE/WATER]
Ronnie is now a Fire/Water type with all associated weaknesses and resistances. He gained access to surf, octazooka and Scald. He is no longer adversely affected by water based environments. However he no longer can use Overheat and will not fight enthusiastically in dry conditions. He also can no longer use Fissure, mimic, ember, Sunny day, curse, shell smash, rock slide, double-edge, inferno or flame wheel

[Added More Drawback]

Sneaze: Approved.

-----

11] Varys: Level 1 Male Joltik
Hidden Power: Ground
Biography: Varys is the spy master of King’s Landing he is a master manipulator. Having mastered the art of manipulating his terrain around him Varys strives to never be afraid of his enemies and as a result has mastered the art of using the ground around him as his weapon. In an effort to serve the realm in many ways.
Signature Technique: Power is a Trick [Ground]
Varys is now familiar with the ground type having learnt Earth Power, Spikes and Bulldoze. However due to his newfound familiarity he lost access to rain dance, electro ball, charge beam, x scissor, thief, wild charge, sleep talk, magnet rise, signal beam and leech life

Sneaze: Approved.

-----

12] Rudolf Schenker: Level 1 Male Numel
Biography: Rudolf is the founder of the German Glam Metal band the Scorpions he co-wrote nearly all of the scorpiongs greatest hits. Always adapting to the current environment. Songs such as Blackout, Rock you like a hurricane, wind of change, still loving you, the zoo and make it real. He however is negatively affected by the rain. He had a dream and he intended on making it real that he wouldn’t be harmed by rain. He made his dream real.
Signature technique: Make it Real [Grass]
Rudolf is now familiar with the grass type having learnt synthesis, energy ball and Spore. Rudolf never learned how to use sandstorm, sleep talk, dig, magnitude, ember, flamethrower, eruption, overheat, fissure, double-edge and scary face

Sneaze: Approved.

-----

13] Uli Jon Roth: Level 1 Male Drowzee
Hidden Power: Dark
Biography: Uli Jon Roth was the second guitarist of the Scorpions. The Guitar wizard whom took a large influence from Jimmy Hendrix. Roth is known for writing long tracks which his guitar shines through, however his vocals leave a lot to be desired however he allowed Klaus to sing on many of his songs these special songs were very well done. One such is the ominous evening wind.

Signature Technique: Evening Wind [Psychic]
The user does an ancient dance, calling an ominous wind to the arena moderate energy. Psychic Pokémon will be more at ease in these conditions and Psychic attacks will deal 10% more damage, whilst Dark and Ghost Pokémon will feel uncomfortable and Dark will deal 10% less damage. Moonlight will work in half the time as usual. Solarbeam takes twice the usual time to charge up and the effects of , 'Morning Sun' and 'synthesis' are reduced to at least half of their original effectiveness. If the arena is in an especially arid place, the attack might take several rounds to start or not even work at all, it's up to the referee's discretion. Unless extended or cancelled, the wind will last for 5 rounds, gradually fading out as it began. Subsequent uses of Evening wind can be used to extend or restart a rainstorm, but use of another weather move such as Sunny Day will cancel the rainstorm over the course of a round. Weather moves will only be effective if used in arenas that are exposed to the outside and do not have an enclosed roof.

[psychic rain dance]

Sneaze: Approved.

-----

14] Beric Dondarrion: Level 4 Male Electabuzz
Hidden Power: Water [Would change to ground if this is approved]
Biography: Beric is the leader of the brotherhood without Banners. He is a formidable warrior capable of being revived following being killed in battle. The red god which he follows with devotion giving him gifts in order to increase his strength. Once such gift was the great sword of ice he is capable of crafting using energy!
Signature Skill: The Red God’s Gift! [Ice]
Using Significant Ice energy Beric summons a sword of ice energy, approximately 5 feet long in length, and slashes at his foe for significant ice type damage. Berics foe will feel chilled akin to icy wind after being struck with the Red God’s Gift. Beric has enough energy to use “The Red God’s Gift” Twice per battle. He can no longer use Shock wave or Wild Charge. Following the attack the sword vanishes.

Sneaze: Approved.

-----

15] Myrcella Baratheon: Level 4 Female Clefairy
Hidden Power: Ground
Biography: Myrcella was shipped away by her uncle Tyrion at a very young age to Dorne, the southern most of the seven kingdoms. While within Dorne she became engaged to Trystane Martell son of the Prince of Dorne. Within Dorne children born out of wedlock are called Sand due to copious amounts of sand in and around Dorne. As a result Myrcella became quite familiar with using the ground around her in order to entertain herself as well as impress her betrothed

Signature Technique: The Lion surrounded by Vipers [Ground]
Myrcella is now familiar with the ground type, she gains access to earthquake, bulldoze and spikes. She however she never learned: Gravity, heal bell, Metronome, focus punch, Ice punch, nightmare, snore, sleep talk, water pulse, Take down, Submission, Dream eater, Fling, flash, drain punch, healing wish.

Sneaze: Approved.
__________________


PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.

Last edited by Sneaze; 07-21-2016 at 08:12 PM.
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