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Old 12-26-2016, 11:16 AM   #51
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Jungle Dinosaur, you're up. Lob a Leech Seed to start off, then Giga Drain
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Old 12-26-2016, 05:29 PM   #52
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Protect the Leech Seed, followed by attempting to feed them a Poison Jab.
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Old 12-27-2016, 11:07 AM   #53
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Mudkip Round 11: Low... battery....

With Tundra finally falling, Roto throws the Pokeball of his next rental dino, a Sceptile.

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Sceptile (Grass): Thanks to the small hooks on their feet, Sceptile are able to scale most vertical surfaces. Sceptile cannot be intimidated easily, and are therefore more resistant to fear-inducing attacks. Their slashing attacks are 1.2x more powerful. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/3 health. In its Mega Forme, it becomes Grass/Dragon type and adopts a number of new traits. Firstly, it may use its tail as a missile of sorts, firing it at foes in order to use physical Grass moves at a distance, or to augment moves such as Leaf Storm. Firing moves this way increases their power by x1.2. Mega Sceptile must wait one round to regenerate its tail before it can perform moves this way again. Mega Sceptile's anatomy also becomes somewhat conductive to electricity, drawing in Electric attacks.

[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.
The Jungle Dinosaur begins by pulling up some Seeds from her tail, which she throws at OMGINANT in hopes of Leeching off of whatever energy he has left. OMGINANT responds with his second use of Protect, and the seeds harmlessly fall to the ground. Noting that the Hariyama looks pretty tired, Jungle Dinosaur uses her Giga Drain technique, which causes OMGINANT's energy to enter Jungle Dinosaur in glowing green tendrils. OMGINANT nearly collapses of exhaustion right there, but pulls itself together long enough to charge his fist with a Poison Jab attack. He stumbles over to Jungle Dinosaur and swings, only landing a glancing blow as Jungle Dinosaur steps back a bit. OMGINANT pants, exhausted.

Jungle Dinosaur took a fair bit of damage, but got away without poisoning. She's ridiculously fresh.

OMGINANT took no damage but is very deep into critical energy now and really needs a break.
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Old 12-27-2016, 11:52 PM   #54
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Metronome
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Old 12-29-2016, 01:45 AM   #55
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Giga Drain again, up to twice
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Old 12-29-2016, 09:48 AM   #56
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Mudkip Round 12: Jeopardy Theme Song Plays in Background

In a final attempt for glory, OMGINANT slowly waggles his finger like an old Metronome. Although it appears that he is about to use Acupressure, it doesn't matter much, because Jungle Dinosaur draws out the remainder of his energy with a Giga Drain, and the Hariyama finally collapses from exhaustion.

OMG It's Not A Normal Type is Unable to Battle! Chiko, your next Pokemon, please!

Due to diminishing returns and OMGINANT's low energy, Jungle Dinosaur didn't get that much energy, but she still got some and she's incredibly fresh right now.
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Old 12-29-2016, 09:29 PM   #57
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Arms-a-swingin'

MC Hyper Beam x2, try and stay evasive
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Old 12-30-2016, 01:37 AM   #58
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Get in close and use a Dynamic Punch. Leech Seed if he's confused, Drain Punch if not
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Old 12-31-2016, 01:54 AM   #59
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Mudkip Round 13: The Bear Necessity

(i should not ref on two hours of sleep)

With OMGINANT finally falling, Chiko sends out the great bear Pokemon, Ursaring, named Arms-a-Swingin'.

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Ursaring (Normal): Ursaring's forelegs are extremely powerful, doing additional 1.2x damage with any attack used with them. They are also skilled climbers, though their girth makes them more interested in alternative methods of reaching something if they exist. Ursaring are large and intimidating so their fear attacks are more effective. They can see in the dark.

[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.
Arms-a-Swingin' comes out, arms-not-a-swingin', starting off with a Hyper Beam attack. The Sceptile takes the whole blow straight on as he prepares a Dynamic Punch attack in his right fist, which he swings into the Ursaring, launching the bear back in a big poof and leaving him confused. Arms-a-Swingin' tries to give a repeat performance, but forgets what he's doing. Jungle Dinosaur uses a Leech Seed technique, wrapping up the Ursaring in vines that drain his energy.

Arms-a-Swingin' took a good deal of damage. Fresh. Confused.

Jungle Dinosaur took some damage. Good for two. Half Fighting energy.
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Old 12-31-2016, 05:05 PM   #60
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Take cover behind a rock and Swords Dance. If he breaks out of confusion, hit them with a Leaf Blade
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Old 12-31-2016, 07:50 PM   #61
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Attempt to burn the vines with a Fire Punch then give the Sceptile an Ice Punch if you break free from the Leech Seed. If you do manage to break confusion act as if though you're still confused.
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Old 01-02-2017, 01:01 AM   #62
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Mudkip Round 14: i couldn't make this up if i tried

Somehow, the random rolls keep Arms-A-Swingin' from doing anything. Jungle Dinosaur spins around in a Sword Dance, and his grassy arms ripple with muscles as he hides behind a rock.

Energy goes to Jungle Dinosaur.

Both Pokemon are fresh.
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Old 01-03-2017, 01:50 AM   #63
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Focus Energy then Cut yourself free, fleeing behind that large and oh-so conveniently placed rock beside you.
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Old 01-03-2017, 11:07 PM   #64
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Sock him with a Drain Punch, then chase him with a Leaf Blade
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Old 01-04-2017, 03:32 PM   #65
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Mudkip Round 15: Gotta love it when your computer crashes

As Arms-A-Swingin' struggles to understand what his trainer is ordering him to do through his confusion, Jungle Dinosaur knocks him right of it with a swift Drain Punch to the face. The Sceptile looks satisfied as he restores a significant amount of health to his own reserves. Arms-A-Swingin' finally realizes what's going on and finishes the Focus Energy technique. Freshly boosted, he frees himself from the hated vines with a Cut technique, barely grazing Jungle Dinosaur. As Arms-A-Swingin' breaks for the rocks, Jungle Dinosaur slices into his back with a Leaf Blade.

Jungle Dinosaur restored quite a bit of health. He used a great deal of energy, and his Fighting is shot. Good for two.

Arms-A-Swingin' is just under the midpoint of health. Low energy round, and Focus Energy boost. Surprisingly fresh.
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Old 01-04-2017, 04:20 PM   #66
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Protect an attack. Crush Claw
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Old 01-04-2017, 06:24 PM   #67
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Activate the Protect with a Scratch, follow by Gunk Shot and Fire Punch

3
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Old 01-06-2017, 10:54 AM   #68
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Mudkip Round 16: boop boop

Jungle Dinosaur takes a defensive stance, warily preparing for whatever the newly freed Ursaring has for her. Arms-A-Swingin' lashes out with a powerful... Scratch attack. Jungle Dinosaur Protects herself with a very important bubble. Very important.

Arms-A-Swingin' immediately follows this up with an offtype assault, firing off a Gunk Shot right into the hapless Sceptile. As the goop washes over Jungle Dinosaur, she finds herself wishing she had used Protect later. It was at this moment that she knew that she had screwed up. At least she's not poisoned.

Frustrated, Jungle Dinosaur clutches the Ursaring's left arm with his Claw, Crushing the arm. Enraged, Arms-A-Swingin' uses the other arm to Fire Punch Jungle Dinosaur. The Sceptile lets go.

Jungle Dinosaur took a lot of damage, falling past the midpoint of health. Pretty low energy round, so she's good for two.

Arms-A-Swingin' took some damage too. Down to the second third of energy. Poison mostly gone, has most of the Fire remaining. Okay for two, might want to think about break though.
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Old 01-06-2017, 01:27 PM   #69
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For clarification did crush claw leave a sore spot?
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Old 01-06-2017, 01:34 PM   #70
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*quietly rolls RNG*

*quietly* yes
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Old 01-06-2017, 04:50 PM   #71
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> looks at orders

Did I change them too late?
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Old 01-06-2017, 04:52 PM   #72
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Oh dear, I'm sorry, I was trying to ref for like two hours
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Old 01-16-2017, 04:56 AM   #73
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kek

Mega Punch then Roar them out of something
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Old 01-28-2017, 09:47 AM   #74
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Strike with a Leaf Blade onto that sore spot. Leech Seed them again
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Old 02-10-2017, 01:13 AM   #75
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Mudkip Round 17: Cry the beloved dino

(ayy i'm back)

Arms-a-Swingin' glares at Jungle Dinosaur, perceiving that the Sceptile is coming at him with his Focus Energy boost. As the fresher Jungle Dinosaur charges up a Leaf Blade slice aimed for the Ursaring's sore arm, Arms-a-Swingin' rotates his right side forward with a Mega Punch, causing the two to exchange blows equally. Arms-a-Swingin's clutches his left elbow in pain, but Jungle Dinosaur goes flying back. Arms-A-Swingin' Roars loudly before Jungle Dinosaur can recover, but the Roar isn't as potent as before because of both parties' weakness. Ultimately, the earlier Mega Punch plus the Roar is enough to discourage Sceptile from continuing.

Both sides fell into the final third of health and are basically neck and neck, with Arms-a-Swingin' having a slight lead. Arms-A-Swingin' pretty much wants a break. Jungle Dinosaur is still good for two.
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