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Old 05-04-2016, 05:56 AM   #1
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Jirachi UPN PASBL - Gym Match: Connor Vs. Snorby

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Connor (GL) vs. Snorby
4 vs. 4
Singles
Slapstick
Equilevel 6
Strict Week DQ
Switch = Gym
Iron Island
It might be difficult to believe that a prominent establishment of the League is down in these depths, but it is too late to turn back now. There is an ominous chill in the air, not overwhelming, but one that adds to the claustrophobia of the tunnel. And -- not as had been advertised -- murky darkness has engulfed the path. Surely, these conditions have been taken into consideration when planning the location of the Gym. Is this a trial to weaken the formidable, or one that aims to snuff out the weak, so that only the strong would make it to the real challenge?

The glow seen ahead is jarring, but, fortunately, the tunnel widens into a cavern much larger. The contrast in both lighting and space makes it certain that this is the site of the battle. To drive the point home, the exits suddenly seal themselves, leaving the only visible living beings in the arena the two combatants.

...And the glowing moss, for that matter.


Quote:
Battles here take place deep in the depths of Iron Island. The cavern is huge and expansive, allowing a wide range of motion for even the largest of Pokemon. Despite being deep underground, the area is placed within a deeply cold climate, and the air itself is cold enough to sap the heat from Fire attacks, reducing their power slightly. The earth here is enriched with various metal ores, and this will result in Ground energy transmitting poorly through the surface, reducing their power. The cavern is well lit by moss which gives off a strange glow, meaning visibility is not an issue, and Solar Beam may be used, though only at normal capacity. The area is also permeated by a fluctuating magnetic field, which Steel type Pokemon are able to take advantage of. This will leave them much more agile than normal, due to their ability to adapt to the pull on their body.
A squad from Connor, please.
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Old 05-04-2016, 09:53 AM   #2
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Bringing Aggronite and Steel Will Badge. Also Monolith!

Steel Will Badge
Global

The Steel Will Badge is presented to those fearless enough to conquer the Iron Throne. Signified in the decorative shield of it's design is the impenetrable defences surmounted by those who achieve ownership.
Badge Effect: Tempered Skin
This badge imbues the owners Pokemon with a resonating defensive ability. As such, all defensive boosts that they obtain will have their duration prolonged for a significant period of time, and will not begin to fade until two rounds after use.

Level 6

Arthur: Male Aggron
Aggron: Aggron can see in the dark. Due to their exceptional hardness, they will not take recoil damage from attacks they use and are highly resistant to physical moves, taking only 80% damage. In its Mega Forme Aggron's body hardens into a carapace of high strength metal, becoming a pure Steel type. It is fairly resistant to physical strikes, and only powerful physical attacks will deal noticeable damage to them.
Biography: Arthur, like the Arthur from common folklore, is a king amongst his piers. He could fight longer, strike harder, move faster. His command knew no equal. A true Pokemon amongst Pokemon. And a king must always have his kingly threads.
Signature Technique - Legendary King:
Using Considerable Steel energy, Arthur fortifies his defences. A shining golden aura engulfs his form, becoming a regal armour piece, and both of his defensive stats are boosted by 20% for the next 5 rounds, after which the aura dissipates. Arthur may only use this technique once per battle.
Hidden Power: Fairy
Attached: Aggronite

Kai: Genderless Metagross
Metagross: Large and bulky, Metagross now prefer to walk than to levitate. They can levitate but are slower than their pevious forms, with a lower flight ceiling. They are inorganic. Metagross are extremely intelligent and are more difficult to confuse or trick than normal.
Biography: Kai is obsessed with Beyblade. To the extent he has named himself after his favourite character from the show. Realising that his Gyro Ball attack was similar to the spinning tops he loves, he trained with it relentlessly, fashioning a brand new version.
Signature Move - Let it Rip!:
Locking his arms into his body, Kai spins incredibly fast in place and coats himself in energy, before ramming into the opponent with vicious force. This will deal Major damage for Major energy, but will also leave Kai with a 20% boost to his Special Defence. This can be ordered as either Steel or Psychic type.
Hidden Power: Water

Eastwood: Male Ferrothorn
Ferrothorn: Like their pre-evolution, Ferrothorn are covered in large spines. Physical attacks dealt to them will deal 25% recoil damage to the user. Ferrothorn move with the aid of their three vines, able to use them much like arms or claws to move or attack. They can also be used to stick to ceilings or other horizontal surfaces. Their Gyro Ball is more effective than normal.
Biography: Eastwood hates his overwhelming weakness. In order to combat this, he has studied many substances, desperately searching for a means of both reducing and punishing the effects of these attacks.
Signature Move - Explosivo:
Using Significant Grass energy, Eastwood releases a dense cloud of spores around himself. These spores will insulate his body from the effects of Fire attacks, reducing his weakness to x2. In addition, any Fire attacks striking the cloud will cause an explosion in the direction of the user, causing them to suffer Moderate recoil. These spores will persist for 5 rounds, after which they will fade naturally. Explosivo can only be used once per battle.
Hidden Power: Water

Jormungand: Male Steelix
Steelix: Steelix are large Pokémon and are able to burrow through hard materials such as concrete with their Dig attack easily. They are also more resistant to extreme pressures and heat, though they take the usual damage from Fire moves. They can see in the dark. They have higher physical defence compared to other Steel-types. They are also familiar with the Rock type.
Biography: Jormungand, when all is said and done, is ultimately just a snake. Snakes have to shed their skins, iron skins or not. However, Jormungand has found a way to not only quicken this process, but prolong his survival in the mean time.
Signature Move - Shed Skin:
Using Considerable energy, Jormungand instantly sheds his skin, leaving the carapace behind. This will protect him from one incoming attack, and the energy used will leave his new carapace tempered, boosting his defensive stats by 10%. Standard boost stipulations apply. This can be used twice per battle.
Hidden Power: Grass

Quentin: Male Lucario
Lucario: Lucario are very sensitive the aura of Pokémon. Using a move, Lucario can close their eyes and sense the location of a Pokémon. This can be sustained indefinitely as long as Lucario's eyes are closed.
Biography: Quentin, despite the typically upright sensibilities of his species, is a bit of a deviant. Rather than using his aura abilities for good, he has only sought to practice methods of using them to strike fear into his foes.
Signature Move - Spirit Drain:
From a distance, Quentin fires a compacted sphere of aura into the body of the opponent. This deals no damage, but will drain their defensive capability, lowering their Special Defence by 20%. This orb will then return to Quentin, bolstering his Special Defence by 20%. Standard boost stipulations apply. Spirit Drain requires Considerable Fighting energy and may only be used once per Pokémon.
Hidden Power: Fairy

Magnes: Genderless Magnezone
Magnezone: Magnezone levitate by default. Moving by electro magnetic propulsion, they are not as fast as other levitating Pokémon, but are more agile. They are inorganic and can see in the dark. They fight more enthusiastically in man made environments. Magnezone are considered to be one Pokémon, though their three eyes help them with vision and their Tri Attack is more powerful than normal.
Biography: Magnes is distinctly more in tune with the fields surrounding his body. He can acutely influence these fields, much more so than normal, able to alter both magnetic and gravitational at will. This has led to him having a significant degree of control over his surroundings in battle, to the extent that he has weaponised this ability.
Signature Technique - Graviton Pulse:
Magnes discharges an overwhelming amount of Steel typed energy which sinks into the surrounding arena. This will drastically increase Gravity for all participants bar Magnes, making their bodies slower to move, jumping much more strenuous, and flying near impossible. Enemy attacks will also be drawn nearer the ground, making projectiles much less accurate from significant distances. This costs Major Steel energy and can only be used twice per match.
Hidden Power: Water
Attached: Monolith Badge

Last edited by Connor; 05-04-2016 at 02:34 PM.
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Old 05-04-2016, 09:54 AM   #3
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Actually Snorby - I forgot to attach the Monolith badge to my Magnezone. I understand it affects your chances so you may not be willing but do you mind if I post that and wait for approval then edit it in or nah? Understandable if not.
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Old 05-04-2016, 12:55 PM   #4
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I'd really like to get the ball rolling on this match, but it's hardly fair to deny you. How about this: I'll squad tomorrow afternoon (10 PM for you give or take) if you've gotten an LO to do it by then feel free to add it in.

Sorry for the short window- I just really want to get the match moving xp
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Old 05-04-2016, 01:53 PM   #5
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Totally fair.
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Old 05-04-2016, 02:34 PM   #6
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Done. Thanks again.
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Old 05-04-2016, 05:05 PM   #7
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No worries- what good is there in fighting you if you're at a disadvantage? Good luck, let's have some fun here.

Man that badge and those signatures combined are ridiculous lmao

Bringing the Voltage Badge and a Steelixite.

Quote:
Voltage Badge
Global Badge
Once per match, the wielder of this badge may use it to recharge a Pokemon, giving it a surge of adrenaline that refreshes it, even if it would normally need a break. This does not count as a move and does not restore any energy to the affected Pokemon- it just rejuvenates them the same way a breather would.
Carrot: Level 5 Male Infernape
HP Grass

Skippy: Level 5 Male Swampert
HP Flying
Special Training: Skip in FLAMES (FI)
Skippy has learned the moves Will-O-Wisp, Lava Plume, and Heat Crash due to his interactions with lava. He is very difficult to burn, and has enough fire energy for three Will-O-Wisps per battle. However, due to his time in hot environments, Skippy never learned the moves Blizzard, Ice Ball, Avalanche, and Dive.

Gamma: Level 5 Genderless Golurk
HP Grass
Special Training: I BELIEVE I CAN FLY~ [XX]
Gamma's flight now costs no energy to maintain. He's also more agile in the air than normal. He natural floats a few inches off the ground, and must be ordered to ground himself, though this does not count as a move. Gamma may no longer use Gravity and Focus Punch.

Ignisector: Level 5 Male Heatmor
HP Grass
Special Training: Clawing to Victory [Various]
Ignisector, thanks to his extensive training with his claws, has learned the moves Leaf Blade, Psycho Cut, Metal Claw, Crush Claw, and Dragon Claw. For all new offtype moves. He has the offtype to use Leaf Blade, Psycho Cut, and Metal Claw thrice per battle each, and Dragon Claw twice per battle.

Pi: Level 5 Female Steelix
HP Ice
Steelixite Attached
Signature Trait: FLAILTAIL! [XX]
The end of Pi's tail is now massive and incredibly sharp, almost like the end of a flail. Due to this, her tail-based attacks now deal x1.2 normal damage, and in realistic are almost guaranteed to cause lacerations. Outside of realistic, it's likely to cause a sore spot similar to Crush Claw.

Lucian: Level 5 Male Lucario
HP Fairy

Carrot, kick things off for us.
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Last edited by Snorby; 05-04-2016 at 05:11 PM.
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Old 05-05-2016, 10:44 AM   #8
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Alright then Magnes, let's do this.

Start with a strafing Discharge, and then ring out a Supersonic.
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Old 05-05-2016, 11:16 AM   #9
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Calm Mind up to mess with his confusion plans, then pop off a Focus Blast
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Last edited by Snorby; 05-06-2016 at 11:35 AM.
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Old 05-07-2016, 11:54 AM   #10
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Lucario Round 1: Lock

The battlefield has established itself, and it is difficult to make out how much of the surroundings is natural, and how much is conditioned to be so. From Snorby's side, a walking source of warmth appears, perhaps to dispel the pervading cold. And, in response, pushed on by the strong magnetic affinities of the arena, Magnes takes to the field.

Quote:
Infernape (Fire/Fighting): Infernape have flames on their head. These only go out when sleeping and can be used for illumination and to burn the foe if there is prolonged contact. They will increase and decrease in size depending on how intense the battle is, with a larger plume as the situation goes dire. Infernape are extremely good climbers, allowing them to scale most walls and surfaces and swing from vines and branches with ease. Additionally, their dexterity makes any moves with their hands 1.1x powerful and makes their grip more difficult to escape. As starter Pokémon, their Fire-type attacks are slightly more powerful when they drop below 1/3 health.
The primate leans forward, his hands touching the ground, and his surprisingly strong muscles poised to launch him forward. The stance may be primal, but his eyes glint with intelligence, and it is clear that he has not come unprepared. The first, faintest traces of electricity make his fur stand on end, however, forcing him into the daze of battle, his narrowed eyes witnessing the first attack unleashed. Electricity appearing at the ends of Magnes's magnets until it is too much to be concentrated at those points, spreading to the rest of its metallic body, a powerful Discharge churns forth. Agile and alert as the Infernape might be, he, at present, is able to do no more than brace himself, holding his hands defensively as he allows the electricity to wash over him. As a series of flashes clears, he is leaning forward even further, and his eyes are closed. The abrupt series of sounds that the Magnezone produces instantly signals that it does not buy the possibility of its foe being defeated this quickly, and it stands correct. As the Flame Pokemon opens his eyes again, his Mind seems to be Calm, and he does not seem to be perturbed in the least by the attack, let alone driven into a corner.

This, it would seem, does not sit very well with Magnes, whose ordinarily smooth levitation suddenly grows erratic. Its body begins to vibrate violently, its magnets spinning faster and faster. Metallic clicks turn into whirs, and then a droning sound as piercing as Supersonic echoes through the arena. But once again, while Carrot might be thin, his mental fortitude is admirable. A Pokemon challenging a Gym cannot afford to be discouraged. The monkey's fur, standing up in agitation not more than some seconds ago, settles down as he takes his concentration to painful levels -- for his opponent, that is. He places his palms on the ground, and the tiny space between his skin and the ground fails to keep a brilliant orange light from escaping. As it grows stronger, he raises his hands, placing the palms opposite each other, and Focuses the light into a sizable sphere. With a fluid thrust, he sends the orb flying, but even as he Blasts the Steel Type, he does not seem overjoyed. While this may be due to his calmness, perhaps he has noticed that the Magnezone, more agile at present than ever, has made an attempt -- and a successful one at that, to a small extent -- to evade the attack, perhaps due to a move of this magnitude being used this early.

Magnes has clearly taken more damage, and Carrot has been left with a boost. Neither Pokemon is hurting too much, however, and they are still rather fresh.
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Old 05-07-2016, 12:26 PM   #11
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Open the round with Swagger. Follow with a Heat Wave.
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Old 05-07-2016, 01:10 PM   #12
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Hidden Power as you increase the distance between you. Continue moving back and send out a Graviton Pulse.
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Old 05-09-2016, 11:37 AM   #13
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Empoleon Round 2: Trap

Carrot reflects on the events of the previous round, narrowing his eyes, but not frowning. The usual energy that his species is known to overflow with is still there, but in a more subdued, controlled form. He will fight just as hard, be just as motivated, but he would channel that energy differently. It is, then, perhaps a little surprising to see him return to his roots, at least temporarily, turning his gaze away with a knowing smile that screams of superiority. His flexible limbs come in good use for the purposes of the Swagger, and while Magnes's "face" might be stoic, the sounds that it issues clearly indicate that the move has been successful. And yet, it seems that it had not intended for things to be any other way. It does not choose to retreat under these circumstances, it feels too humiliated for that. It does, however, prepare to channel its Hidden Power, one that flows so deeply that it requires a means to access the outside. The Magnezone's antenna turns out to be the point of release, several orbs appearing to orbit it, before shooting off towards the Infernape, who once again braces himself. Not surprisingly, he seems to be unperturbed, but the unload is satisfaction enough for the metallic Pokemon.

Suddenly, in a jerking motion, Carrot falls into a kneeling position, and his adversary's satisfaction only grows at the sight... until the gesture that he makes proves that the motion was not a response to pain, but simply a setup for the attack. Putting his palms together even as they face out towards the Steel Type, he allows his fingertips to be engulfed in tiny embers. With a swift motion, he swings his arms to his sides, letting forth a Wave of Heat that briefly banishes the usual chill of the arena. Unlike the previous, this attack finds it mark well, eliciting strange, mechanical groans. Finally recognizing the need to put some distance between itself and the primate, the Magnezone begins to move back, but its single large eye never once moves off the Infernape, who seems to be in anticipation of its next move. Its satisfaction returning, it uses a move that the Fire Type fails to do anything about; raising its magnets into the air, it causes the Graviton of the arena to go haywire, the Flame Pokemon's eyes repeatedly darting from point to point, trying to pinpoint the immediate effects of the move. The energy rises, a faint shimmer in the air... before the Pulse plummets towards the ground, and brings one of the Pokemon down with it.

Carrot's lead only widens, Magnes handily crashing out of its first third of health, but Graviton Pulse is in full effect. Neither is in need of a break, but Magnes has used up its Water Type energy.
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Old 05-09-2016, 01:53 PM   #14
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Run the fuck away and launch a Discharge. Remain evasive and on the move.
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Old 05-09-2016, 05:02 PM   #15
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Close any distance he makes with a naturally speedy Mach Punch. From up close, deliver a Focus Blast, then make it a three with Blast Burn.
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Last edited by Snorby; 05-09-2016 at 09:48 PM.
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Old 05-11-2016, 01:51 AM   #16
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Volcarona Round 3: Ouch

Although it has managed to set up, Magnes immediately notices the threat. Even in its home environment, and despite being a mechanical, scientific Pokemon, there is a sense of dread that its opponent should be feeling, not it. It begins to revolve its magnets, desperately generating electricity, and focusing the magnetism of the arena to push it back, back, and away from the fierce monkey. The latter seems to have other plans, however, using one arm to support his body, even as he raises his other, drags it back and tightens his muscles. As he feels the strength build up in his right arm, which starts quivering due to the pressure, he lets go, leaving his body to shoot forward in the Magnezone's direction. For all its momentum, however, the target's active attempt to escape and the intense gravity turns the blow into only a glancing one, and the aftermath leaves Carrot vulnerable to retaliation; swinging its magnets down like twin hammers, the Magnet Area Pokemon letting loose a powerful Discharge. Bracing himself, the Infernape tries to resist the attack as well as he can, tensing as he tries to keep Paralysis from overcoming him. To his relief, as the electricity disappears, he is left damaged, but nothing further.

Carrot's movements are visibly slowed and strained, and despite the distance being covered, it would seem that Magnes does not have any plans of settling down in a spot. Unsurprising, considering how smooth its mode of travel is in this arena. Acting as quickly as he can, the Infernape once again places its palms on the ground, closing his eyes in intense Focus. Suddenly, his hands fly off, and a stream of bright orange energy churns up from the ground. Reaching out with one hand to grip this energy, he squeezes it, his fingers reshaping it into a sphere, and, thrusting his arm out, he Blasts it forth. The Steel Type is not as fortunate this time -- despite slightly reducing the damage -- the explosion sending it flying despite its weight, and by the time it reestablishes itself in the air, it is as if the primate's calmness is gone. Even for just this one attack, he is going to hold nothing back. His fiery mane growing to dangerous sizes, he gets up to his feet, his arms held close to his body, the entirety of which shakes, covered in a blinding aura. the Magnezone backpedals as the attack is charged, but nothing protects it when the Burning attack is Blasted towards it. Just before the round timer goes out, however, it strafes to the side. It only takes a partial blow... but even that is enough to send it plummeting.

Magnes is unable to battle. Next Pokemon, and orders, from Connor, please.

Carrot is exhausted, and despite his Fighting Type, he is not going to be able to do much, desperately needing a break. He has been pushed to his second third of health.
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Old 05-11-2016, 06:29 AM   #17
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I am not one for major bitching but this super does not sit right with me. Between my Sig, the agility enhancement of the arena, and the fact that I explicitly told Magnes to keep distance, am I still KOed? Sorry if this comes off as rude but this is abrupt and feels really cheesed to me.
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Old 05-11-2016, 08:01 AM   #18
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Oh, no, that is a perfectly valid question.

I am taking into consideration the arena's increase to Magnes's agility, Graviton Pulse, as well as Fire Type moves being weakened in this arena. On the other hand, Infernape is being supported by Calm Mind.

In the most recent round, your orders did take off the sting from Mach Punch and especially Blast Burn (In which case Magnes was able to build up enough distance), but for Focus Blast, the attack hit due to Mach Punch putting the Pokemon close together (And even then, Magnes dodged part of it).

So, the damage was indeed enough to finish off Magnes (Although by a small margin).
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Old 05-11-2016, 08:19 AM   #19
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Okay I guess. I already hate this match.

Jormungand, let's go. Direct Contact Earthquake the living shit out of him and keep him pinned beneath your tail. Follow through with a second Earthquake, transmitting the energy directly into him.
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Old 05-11-2016, 08:28 AM   #20
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>Big Scurry Steelix


Activating the Voltage Badge to freshen Carrot up.

Run the fuck away with ST Agility, chaining that into a U-Turn off whatever's nearby into Gamma (Golurk).
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Old 05-13-2016, 01:11 AM   #21
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Steelix Round 4: Shaking

As a note, I am treating Graviton Pulse's duration as that of the actual Gravity.

Carrot's merciless assaults having left even the Magnezone without answer, it is returned to its Pokeball. But, to the end that it does not go without being avenged, Connor sends out a behemoth to prey on what remains of the enemy.


Quote:
Steelix (Steel/Ground): Steelix are large Pokémon and are able to burrow through hard materials such as concrete with their Dig attack easily. They are also more resistant to extreme pressures and heat, though they take the usual damage from Fire moves. They can see in the dark. They have higher physical defence compared to other Steel-types. They are also familiar with the Rock type. In its Mega Forme, Steelix's body crystallizes, becoming even harder than steel. This gives Mega Steelix a 20% resistance to all physical moves. Due to its enormous, powerful jaw, it also gets a 10% boost to all biting moves. The crystals that encircle its body can be used for Rock attacks, reducing their energy slightly and making moves like Rock Tomb slightly sturdier. They travel with it, are completely controlled by Steelix, and will close in to prevent residual damage.
The Steelix's jaws open and close, getting accustomed to the air, and feeling it pleasant. This gravity, he feels, is good for a Pokemon like him, so earthly. Carrot is left defenseless in the face of this kind of fury... until, suddenly, some sparks appear around his body, stabbing him from all directions. His eyes open wide, but what initially seems like pain turns out to be a burst of energy, and, in a moment's notice, he is back on his feet. Jormungand is not one to let him go, however, immediately whipping around, his body more than large enough to reach the primate with his tail right away. Now rejuvenated, the Infernape tries to escape... but, to his horror, the gravity is still slowing him down. Even after Magnes's defeat, it has left something to hinder the monkey, and, with the arena boosting the earthly behemoth's pace to something terrifying, the odds are not in Carrot's favour. His Agility manages to keep him from being pinned, but it, while impressive, is outdone by the other factors, and the Fighting Type has the wind knocked out of him as the blow strikes his back, sending him crashing into the ground, the abrupt blow preventing him from chaining into his other move.

Carrot drags himself to his feet, the primate seemingly cursing his previous opponent. What satisfaction he had for defeating Magnes so quickly seems to be gone, and it is as if the situation is simply spiting him. Jormungand, keeping up with his reputation as the world serpent, is quick to act before the Infernape can recover, once again snaking forth and turning around to use his tail as a deadly whip. The gravity is not hindering the primate's reactions, however, despite slowing him down, and his sudden burst of freshness ensures that he can still act. He gets down on all fours, ready to launch himself, surrounding himself with an aura of dark green. His eyes dart around, looking for anything notable to charge into, but the walls of the arena are still too far away, considering the arena's size, and the Steelix's attack is approaching at a dangerous rate. Ultimately, with no time to hit anything else, the Flame Pokemon clashes with his opponent's attack, and although he feels as if he has been struck by an Earthquake, he is able to switch out due to the switching mechanism triggering instantly upon contact, despite any momentum he had being handily countered.

Jormungand's grin only seems to grow bolder... but then Gamma materializes on the field of battle.


Quote:
Golurk (Ground/Ghost): Golurk are inorganic. Though slow and robotic, they are quite heavy and bulky for their size, allowing them to deal slightly more damage from physical attacks. Despite being very large and extremely heavy, Golurk have the astounding and mysterious ability to fly at high speeds through the air, though this can burn energy very swiftly. They are more or less permanently solid and cannot change into the other states for extended periods, though they can become ethereal for a few seconds to lessen damage from attacks. Their invisible state is not true invisibility, but they can use Ghost energy to make themselves less visible for a short period of time for light energy. They cannot be poisoned.
Carrot crashes just about to his final third of health, but is now resting in his Pokeball. The other combatants are relatively fresh, and while Jormungand has taken some damage, it is quite negligible.
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Old 05-13-2016, 07:53 AM   #22
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Could've been worse!

(Though I will just double check you accounted for the fact that Steelix is slowed down just as much as Carrot by Magnezone's sig)

Either way, DC Earthquake x2
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Old 05-13-2016, 07:59 AM   #23
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Steelix is technically slowed down just as much, yes. However, in this case, Steelix needed to move less for its Earthquake than Infernape had to move for its Agility, owing to Steelix's immense length.
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Old 05-13-2016, 08:02 AM   #24
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Certainly fair. Thanks!
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Old 05-13-2016, 08:03 AM   #25
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Shed Skin, then bat his Earthquake away with an Aqua Tail.
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