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Old 04-08-2016, 06:36 AM   #1
JustAnotherUser
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UPN PASBL: Aeon vs Mercutio

Hello, battle fans! Welcome to today's match. I'll be your ref and MC, JustAnotherUser. We're at Pummelo stadium for this one; a proper classic arena for a match between a (relatively) fresh face and a relatively old vet. Looks to be an interesting one! Here's the specifications of the match.

Quote:
Originally Posted by Match Specs
Aeon (c) vs Kush (a)
3 v 3
Singles
Slapstick
Equiall 1
Switch=KO
72 Hour DQ
Pummello Arena
Spoiler: show
Pummelo: [Indoors/Outdoors] A simple arena, the Pummelo arena consists primarily of fairly easily manipulated soil, with a large circular pool situated at the center of the arena. The pool is deep enough to accomodate most Pokemon, but larger Pokemon will be unable to do more complex maneuvers. The pool is roughly as wide as it is deep. The ground of the remaining arena is rife with rocks and other such minerals, meaning attacks such as Stealth Rock work with impunity, and attacks such as Earthquake will transmit readily. The main aspect setting the Rock arena apart is the numerous boulders interspersed across the field. These will provide ample cover for most smaller Pokemon, and are open for manipulation. This includes being used to fuel attacks such as Rock Slide, as well as being able to be thrown by some stronger Pokemon. Within reason, if one of the batters mentions positioning of a rock, the battler is considered to be correct unless it contradicts a previous statement.
I'd think you both have the gist of how this works, considering you've been around the block with this more than a few times; thus, I'd like a squad from Aeon first, please.
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Old 04-08-2016, 07:34 AM   #2
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Thanks for reffing, JAU. Good luck to you, Mercutio!

Level 2 Uplevel Male Sudowoodo
Level 1 Male Elekid
Level 1 Male Grimer
Level 1 Female Vespiquen
Level 1 Female Staryu
Level 1 Female Aipom
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Old 04-08-2016, 07:54 AM   #3
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Cool squad! Good luck. Thanks JAU.

Flutterby, the female Butterfree; Flutterby has returned to my squad, having spent the past few months meditating on the meaning of pokémon battling and of life itself. Her respite from combat has seen her mellow, but her experiences and her contemplation have left her wiser. She has realised that she needs something better than status moves and Psychic familiarity if she wants to take down the roughest of opponents with any regularity. To this end, she also spent her time training her offensive powers. She wrestled with the very winds themselves, becoming stronger. She flew with dragons and angels, becoming faster. She sparred with great pokémon and trainers, becoming more cunning. She knows the importance of conserving energy for the opportune moment to strike, using minimal power to wear foes down before launching a powerful move with all of her might. Flutterby has retained her child like glee in caring for others but has become more ruthless. She is prepared for all comers, be they towering Aggron or vindictive Scizor.
Hidden Power: Fire.
Signature Move: "Caress of Life and Death" (Bug); Flutterby charges major energy and manifests a large number of energy tendrils which drain a major amount of health from the target in the space of a few seconds. If close to the target, she restores her own health reserves by the same amount, with the amount recovered lessening with distance. Foes are so afflicted by this technique that they experience a total lack of attack power, suffering a 15% drop in both of their offensive stats. Standard boost stipulations apply. This move counts as a 'draining move' and contributes towards diminishing returns in the same way as Giga Drain. It can be used twice per battle.

Oh-My-Stars, the female Omanyte; Recent advances in the field of PokéArchaeology have revealed a startling fact, not known to the majority of Pokémon Trainers and Researchers in the ASB. Not all ancient Pokémon were Rock-typed. For many years, it had been supposed that Pokémon dug up as fossils were all Rock-typed because those were the only species durable enough to be preserved across the eons. Outliers such as Mamoswine and Yanmega began to cast doubt upon the received wisdom, though the experts of the science community remained sceptical of anything that might change their world view, preferring scepticism and status quo to dangerous ideas put forward by eager young Super Nerds. The Rock-centric paradigm maintained its position as the dominant philosophy of scientists in countries across the globe, sturdy in the face of all criticism, weathering all attempts to move in a new direction.

Until, that is, a TIME TRAVELLING WIZARD WITH A PASSION FOR HORTICULTURE landed his time machine in a huge peat bog just south of a recently exploded nuclear power plant! The wizard, who was also an archaeologist for some reason, knew the truth about Pokémon of ancient times and was determined to prove to the science community once and for all that non Rock-typed Pokémon were once abundant in the prehistoric Pokémon World. Using his TIME TRAVEL HORTICULTURE-MAGIC to reverse the polarity of the neutron flow in the irradiated peat bog he had landed in, the wizard was able to summon from the dead a real-live specimen from those ancient times, just the same as the ones he had seen on his adventures in time and space.

The Pokémon he had revived, previously slumbering peacefully in the preservative marshes of the peat bog, was recognisable as an Omastar, though with a number of subtle differences when compared with specimens revived in Kanto several years previously. Her shell was softer and more supple than the craggy defences of those Pokémon, evidently made of some kind of bark, almost like the covering of a mighty redwood tree. Her spiked horns were more jagged, providing a different kind of defence to the sturdy shields found on other Omastar. Her tentacles were more resilient and dexterous, adapted to traversing shallow marshes and ensnaring faster moving prey than the fossilised creatures dug up in Mount Moon. Her fanged mouth, already known for its ability to suck the innards from a Shellder, was more able to absorb the nutrients from its surroundings and from hapless prey, perhaps an evolutionary response to the radiation seeping through the bog.

Understanding the importance of the discovery he had made, the wizard befriended the Omastar and took her to his home in England for study, later losing her in a bet with me for reasons that are yet to be explained
.
Hidden Power: Flying.
Signature Trait: "Generic Type Change Sig Title"; Oh-My-Stars is now Water/Grass, gaining all associated weaknesses and resistances and reducing her available Rock-type energy to one Hyper Beam's worth. She switches her Rock-typed SC for the Grass-typed equivalent and loses the 1.2x defence boost previously granted by her shell. She also gains the use of the move Spiky Shield, Giga Drain and Power Whip, for the reasons stated in her biography, but loses access to all Rock-typed moves barring Ancient Power.

The Walrus, the male Spheal; The Walrus, often noted as Wally for short, is a portly Pokémon often found resting on a sandy beach. A sizeable Pokémon at the apex of his food chain in the colder parts of Hoenn, he worked with the elders of his pod to develop a way to ward of Fighting type interlopers who came looking for fresh meat. Deceptively full of hot air, he likes to bellow "SPHEAL POWER!!!" when battling and loudly telling everyone who will listen why he is the best, using their help to his own ends and boosting his ego in the process.
Hidden Power: Flying.
Signature Move: "Frost Bite" (Ice); The Walrus summons unimaginably frigid magicks to his maw and crunches down upon the foe, dealing major damage for major energy. Frost Bite is slow to charge, like the coming of a glacier, but will inflict both severe localised burns and the chilled status, regardless of the target. Frost Bite can be used twice per battle.

Huǒ, the male Slugma; Burn, baby burn, disco inferno!
Hidden Power: Water.
Signature Trait: "Steel Type Gym Leader"; Huǒ can use every single non-legend move considered to be Water typed in the ASB and/or the games. When Huǒ uses these moves, he generates lava instead of water (Lava Gun, Pyro Cannon etc.), and the moves count as being Fire type for the purposes of calculating damage and energy usage. Huǒ cannot use moves like Surf to travel safely across actual water, but can use such moves in lava as normal. Because they're made of lava, all of Huǒ's such moves have a 30% chance of burning the foe, but they lack any other secondary effect they might usually have. Huǒ cannot evolve in to Magcargo, cannot use any moves which are considered to be Fire typed in the ASB and/or the games and cannot use Stockpile or Recover.

Ann Widdecombe, the female Koffing; Ann Widdecombe is a pretty dire example of the species. God made her particularly ugly so that she could never reproduce and ensured that her perpetual flatulence prevented her from being taken seriously when spreading homophobia or conservatism. Additionally, she is a terrible, terrible dancer.
Hidden Power: Bug.
Signature Move: "Something of the Night" (Poison); Ann vents great plumes of thick, purple, toxic gas, greatly reducing visibility all around. If inhaled, this gas has a 50% chance of severely confusing opponents and a 50% chance of inducing Toxic poison, these statuses rolled on separate tracks and potentially inflicted simultaneously. Something of the Night is non-flammable, deals no damage and uses good energy. It can be used twice per battle.

Slashy, the male Sandshrew; Slashy McGee has returned from a long trek in the wilderness, searching for his father and making delicious pizza. Now he's just called Slashy and he's gonna kill you or something. Slashy Slashy!
Hidden Power: Fire.
Signature Move: "Slashy Slashy" (Ground); Slashy charges major Ground energy in to his claw and slashes at the target, dealing major damage. There is a 30% chance that the targeted area will become raw or weakened, allowing future physical strikes on that area to do increased damage.


Time for The Walrus to make an appearance. That's right, Spheal Power!
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Old 04-08-2016, 08:00 AM   #4
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Elekid, let's go!

Shock Wave and Discharge
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Old 04-08-2016, 01:41 PM   #5
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Wash over his Shock Wave with a tidal wave - send a Surf attack to counter shield! Then, submerge and go stomp on the bottom of the pool, evading Discharge and trapping the foe in a Rock Tomb!
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Old 04-08-2016, 04:31 PM   #6
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Round 1:

Our longstanding vet of relative esteem, Kush, is the first to go for his pokemon; he plumps for his Male Spheal, The Walrus! The rounded pokemon hits the central pool with a splash, practically rolling on the water's surface, figuratively filled with excitement even if he's not the mighty Walrein he usually is. Our relatively fresh face, Aeon, makes a counter-pick in the form of his Male Elekid! Thumping down onto the soil, the youthful electric-type spins his arms, whirling limbs charging electricity into his tiny form - he finishes the pseudo-kata by slamming his fists together, ready to pummel the frosty ball of blubber that is his foe. Will this type advantage benefit Aeon? Time will tell. Let's hear some more on our combatants here, courtesy of the Pokedex!

Quote:
Originally Posted by Pokedex
Elekid (Electric): Elekid are able to recharge themselves more efficiently than other Electric types and, whenever they use only one attack in a round, they will automatically recover moderate energy at the end of the round. They are easier to anger than most Pokémon. They are resistant to moves which induce sleep or drowsiness and will recover more quickly from these conditions. All baby Pokémon's techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective.
Spoiler: show
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.


Spheal (Water/Ice): Spheal have rotund bodies which allow them to gain speed and momentum very quickly with Rollout. They move primarily by rolling when on land but prefer to swim if possible. If the floor is slippery like an Ice field, they can maneuverable easily using their flippers and tail. They are highly resistant to freezing temperatures and remain nimble in the coldest waters where other Pokémon might be numbed. They are very agile swimmers, generally. They can easily conceal themselves in snowy and icy environments. They are able to hold objects on their nose, allowing them to manipulate objects and use them in attacks. They can see in the dark.
Spoiler: show
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Ice]: Ice-type Pokémon are highly resistant to cold and fight more enthusiastically in cold environments. However, they hate hot temperatures, and will not fight as enthusiastically. If their STAB attacks have a secondary effect, they are slightly more likely to have their effects triggered. Their Ice type moves are significantly colder than those used by any other Pokemon, giving them a much greater ability to numb and slow the foe. In addition, any areas frozen by an Ice type will become sore even after the ice has been knocked loose, creating a painful area like Crush Claw does. Their chilled bodies allow them to create ice more readily than other Pokemon, significantly speeding up their Ice type attacks. Ice-types are generally sure footed and difficult to knock over, moving with ease across slippery surfaces and through strong winds and storms.
Well, it looks like we're all clear to get going - so why don't we begin? Elekid seizes the initiative, keeping a comfortable distance from the pool; no need to get too close with what he has in mind, I guess! Whirling his arms around, static energy is generated, building up at speed until power is crackling between the plug-pin-esque antennae atop his head. The Walrus, noting the electric attack about to come for him, has not just been flopping about in the water; oh no, he's been preparing an attack too, by... flopping about in the water. In fairness, it is to stir up the water around him - looks like he's right in his element, and making ample use of it. Not going all-out, considering it's main purpose was blocking, The Walrus fires off a considerable wave of Surf just a brief moment after Elekid fires off his own, electrical technique; the Shock Wave is smothered in a tidal embrace narrowly before it can catch The Walrus, discharging into the water; what little momentum is left between the two attacks after the collision is in the wave of water's favour, a small amount of spray buffeting Elekid - far from anything too painful, though.

Wiping some of the excess water from the technique off his face, Elekid decides to try something a little more potent this time - if a little less tricksy. Arms whirling once more, there's a sound not too unlike a generator starting up as electricity crackles all over the baby pokemon, a faint yellow glow forming around him. The Walrus' mind runs at full speed to calculate roughly how he'd need to do his next move - and then splashes down to the pool's base, ducking under the surface at just the right moment to avoid the Discharge of built-up power. The attack flies over the pools surface, a little too high to shock the water itself, and scorches one of the nearby rocks on it's other side. Elekid curses his opponent's carefully-planned maneouver, and is about to start closing the distance some to go after the rotund water-type; before he can get more than a step, however, some of the rocks around him wrest themselves free of the ground! He staggers and assumes a defensive position, ready for them to fly his way; but instead they form all around him, yet more stones unearthing from beneath the soil to further build the structure. Realising the situation far too late to escape it, Elekid finds himself trapped in a Rock Tomb! The dome of stone settles to the ground, completely encircling him as the round ends...

No damage to The Walrus, and Elekid's barely hurt at all either. Energy-wise, they were almost equal; The Walrus holds a microscopic lead on his foe as both start upon their first third. Both are easily good for two moves. Elekid is presently trapped in a sodding great mound of rocks several meters from the pool's edge.

Orders from Kush, please.
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Old 04-09-2016, 07:16 AM   #7
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Good! Now use Stockpile. If they inflict any damage to you, respond by sending up a Surf wave.
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Old 04-09-2016, 08:55 PM   #8
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Screech before he can Stockpile, then send a Thunder his way.
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Old 04-11-2016, 07:42 PM   #9
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Round 2:

With Elekid trapped deep in the Rock Tomb, and thus having more than a quick moment all to himself, The Walrus decides to capitalise. Taking a moment to relax at the bottom of his pool-like safe haven, his rotund form lights up with a faint golden glow that gently intensifies; this denotes him producing a small Stockpile of his energy, for later use. Elekid is unable to clearly see his foe in order to tell when he's doing this, as there is a wall of rock inbetween him and sight of the pool - but he wagers, taking a chance on when he thinks his foe is making his move. Sadly, his attempt to interrupt the blubbery Spheal with a Screech is - while valiant - ultimately unsuccessful, the noise muffled by both the stones built up around him and the churning of water and only being heard by The Walrus as a faint high-pitched sound like a distant whistle. He shrugs as he completes storing away some innate power - that'll be a nice little nest egg later on.

The Walrus then moves to the middle of the pool's bottom, intent on watching out in case his electrical foe tries any funny business - but is more than a little relieved to see the Rock Tomb he erected still standing. Within the structure, Elekid is still utterly clueless what his opponent might be doing. He briefly considers loosing a bolt of Thunder to try breaking through the stone walls around him and zapping the water-type, but he realises that if he collapses the (slightly precariously-stacked) construct, he's going to be pelted with the very rocks it's constructed from - and very quickly abandons that plan, trying to think up new ideas as the round ends.

Well, this round was uneventful - no additional damage and minimal energy use, though The Walrus' energy lead has grown slightly. Both are easily good for two, and The Walrus' stockpile will start to grow next round.

Orders from Aeon.
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Old 04-16-2016, 03:27 PM   #10
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Hint: Elekid learns Rock Smash.
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Old 04-24-2016, 11:00 AM   #11
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Ok let's cancel this.
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Old 04-24-2016, 11:49 AM   #12
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Yeah he's probably gone for another six months or whatever the fuck.

Match cancelled.
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