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Old 04-03-2016, 06:49 PM   #1
Connor
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Drifloon UPN PASBL Tag Match: Aposteriori and captainmisato vs. Extroph and Bleu

Quote:
Originally Posted by Aposteriori
Exhibition Tag Match
Aposteriori & captainmisato (C) vs Extroph & BLEU (A)
6 vs 6
Doubles
Slapstick
Equiall 5
Switch = KO
48 Hr DQ
Arena: Mount Moon
Special Rules:
1) Each trainer brings 3 pokemon, rounding off a pair at 6 pokemon per side.
2) 1 Uplevel and 1 Mega per side.
3) Ally DQ/Single Opponent DQ will be a thing. If an opponent is unable to continue the match, that person is DQed and awarded KOes equivalent to the amount present during his DQ. The ally of the person DQed is allowed to pick up the pokemon of his former ally and order in his place for the rest of the match. Allies can also DQ their allies if they wish to do so due to inactivity, applying the same stipulations and mentioned above.
This will be a car crash. Squads, boys.
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Old 04-03-2016, 07:01 PM   #2
Aposteriori
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Just saying that Connor is weak for refusing Shifting Stadium. Weak.

--

Items

Magnet (3 SP): This Token increases the power of Electric type moves by 10%. It causes the move Fling to deal Electric type damage if it is thrown.
Attached to: Jetsam the Eelektross

Level 6

Jetsam: Male Eelektross @
Biography: After careful observation of several Helioptile, Jetsam was taught one of their signature moves. Jetsam finds it incredibly helpful, but he gave the technique his own twist, and appropriated something that goes along with his fighting style much better.
Special Attack: Parabolic Recharge [EL]
Jetsam releases a burst of electrical energy, creating an electrical link between it and its foe that drains a considerable amount of health in the space of a few seconds. If the user is close to the target, it restores its own health reserves by half the amount. This move cost considerable amount of Electric type energy. This move counts as a 'draining move' and contributes towards diminishing returns. When Jetsam uses a draining move, the next draining move he uses will be 10% less effective for the same energy cost.
Hidden Power: Ice
Item: Magnet

Level 5

Batman: Male Crobat
Biography: Batman is full of gadgets and he is a master of sound manipulation. As the Dark Knight, Batman inflicts fear against his opponent with super condensed pockets of sound. His attack is distinctively normal, but being a pioneer in science, Batman has altered the effectiveness to better fight crime and the forces of evil.
Special Attack: Boom Clap [NO]
Batman creates a strong sound disc with his wings that blows towards the opponent. Within this disc, small pockets of sound become compressed, creating annoying pieces of condensed sound that fly in the direction of the opponent and hit for Heavy Normal Damage for Heavy Normal Energy. These pieces of hard sound burst on contact, releasing a high pitched noise Screech, causing some foes to cringe and be less willing to attack. Diminishing returns apply.
Hidden Power: Water

Norton: Genderless Porygon-Z
Biography: Living in the age of the internet, Norton was intrigued by all of the office noise made throughout the day. Norton often liked to imitate the noise made in the office setting until it was able to master a few techniques that mimic'ed their sound.
Special Training: Sounds like Office Spirit [Various]
Norton can use Screech that sounds like a high pitched printer on fast draft, Hyper Voice that sounds like it is mumbling the word coffee, Chatter that sounds like office gossip, Supersonic that sounds like the T-Mobile jingle, Heal Bell that sounds like the noon bell for workers to go to lunch, Disarming Voice that sounds like a distressed coworker announcing a drop in sales earnings, and Parting Shot that sounds like that office villain who clocks out early because he sucks up to the boss. These new additions cost an additional 10% of energy to use. Norton can no longer use Psyshock, Giga Impact, Aerial Ace, Last Resort, Facade, and Sharpen.
Hidden Power: Fire

--

After Misato posts his squad of three, Extroph and BLEU will have to coordinate well since they will each have to send out their first pokemon as soon as they post their squads.
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Old 04-06-2016, 12:20 PM   #3
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A car crash, yes. But the fun kind!


Crazy Diamond: Lv. 5 Male Audino
"Hey, punk. What the hell did you just say about my frills?"
CD puts up the facade of a streetwise, short-tempered tough thug, but he's actually very kind-hearted, caring, and downright goofy when you get to know him. He would do anything to aid his friends, having become quite good at healing them through extensive practice.
Sig: The Kindest Ability (Normal)
CD's "healing moves" now use typeless energy, rather than drawing from whatever type pool they would have before. Once per match, he may use a "healing move" that benefits/targets a teammate other than himself (Healing Wish or Heal Pulse, as an example) without it counting towards the one "healing move" per Pokemon limit. He can use this "free" healing move before or after he uses his one given healing move on himself. He has also learned Recover. However, he is now more susceptible to attacks that induce anger, their effects being somewhat stronger on him, lasting slightly longer and requiring slightly more offense on his part to break.
HP: Ground
Audinite attached



Musgo: Lv. 5 Male Lombre
"ˇCaptain, hermano, vámonos! ˇEs hora de ganar otro partido!"
Musgo was born and raised in a small village of tribal Ludicolo who lived in an estuary close to the sea. His job was that of a fish diver; that is to say, he would swim down deep, incapacitate fish Pokemon, and bring them back to the village for food. Though at first he found diving hard due to his lily pad, he soon learned to love and appreciate the deep water.
Signature: Fish Diver
Musgo can swim, attack, and maneuver while submerged underwater just as well, fast, and long as any fish Pokemon, even as a Ludicolo. However, he loses the passive benefits/enthusiasm Grass types gain in the sun, fighting normally instead.
HP: Rock


Hunty: Lv. 5 Female Chansey
"Go back to Party City where you BELONG!!"
Charisma, uniqueness, nerve, and talent. All of them qualities that Hunty possesses in spades. This sassy, fierce, and [insert other overused bio buzzword here] lady has a natural gift for performance, even in battle. She's always got an attitude, and she's never without a shady quip to aggravate the competition. In her spare time, she enjoys styling wigs, sewing ridiculous outfits, and drinking vodka that she claims to be distilled water. She knows the value of appearance, which is why she keeps herself in tip top shape with a regular beauty sleep schedule--a habit that proves to come in handy when she has to battle. She's high maintenance as hell, but she consistently proves that she can work it like the queen of the Normals she is.
Signature: Beauty Sleep (XX)
Because Hunty is so well rested, she passively regains a mild amount of health per round. However, she may only recover an HB of health in total before this passive healing stops. She is also more vigorous in her physical attacks than the average member of her species; her physical attacks deal full damage rather than reduced, and she is quite a bit stronger for purposes of things like Strength and Seismic Toss. She is slightly more vulnerable to sleep-inducing attacks than usual. She loses Solarbeam and Grass Knot, cause she's not about to go out walking anyone's children in nature, honey. She may never evolve past Chansey, because she thinks Blissey's frills are ratchet and unnecessarily gaudy.
HP: Dark

GLHF everyone! Thanks Connor!

Last edited by captainmisato; 04-06-2016 at 12:52 PM.
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Old 04-06-2016, 02:02 PM   #4
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Good luck and have fun everybody! Hopefully this will be a fun match for both sides and for every participant.

Bynhildr - Level 5 Female Reuniclus
Special Training: Cell Wall

Bynhildr has an extra coating of translucent and solid protection. It's very thick and smooth, causing grappling and wrapping attacks to be harder to pull off. Its thick protection reduces both physical and special damage by 10%. However, Bynhildr is no longer protected by weather damage, and Toxic will not take an extra turn to take effect. Bynhildr is 1.5x heavier than usual, and will move slower than normal Reuniclus.
Hidden Power: Rock

Manda - Level 5 Male Arbok
Special Attack: Chemical Destruction (PO)

Manda uses significant Poison energy to inject, spray, or spew an acidic substance at the opponent. The attack will not deal any damage, but will greatly poison inorganic Pokemon (including Ghosts), similar to how Toxic affects organic Pokemon. Organic Pokemon are unaffected by the attack. Inorganic Poison Pokemon resist the acid, and will be unaffected as well.
Hidden Power: Fire

Augustus - Level 5 Male Manectric
Attached Item: Manectite
Special Technique: Pax Augusta (NO)

Augustus howls, expending heavy energy as he does. In turn, the arena is instantly filled with an ambience of glory. Opponents become more reluctant to attack, as if they are affected by a Roar from a large, intimidating opponent. Pax Augusta causes Augustus and his allies to use up less energy when using moves of the same type as theirs. In addition, they become more enthusiastic. The effects of Pax Augusta lasts for three rounds and can only be used twice per battle.
Hidden Power: Water

After a long hike, Vernon finally reached the clearing. The place was indeed serene, making it hard for him to imagine that a battle will take place here soon enough. Still, he was excited to engage in combat alongside his battle partner, BLEU, against two worthy trainers. He proceeded to pull out a Pokeball from his backpack and gazed at it.

"Alright Manda, it hasn't been since the Grand Melee that I've used you. I hope you're ready for an interesting match!"
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Old 04-06-2016, 02:27 PM   #5
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Why did I even agree to this? Anyway, good luck boys! TA, Connor for reffing.

Raven - Drapion Level 5 - (Female)

Summer - Ampharos Level 5 - (Female)

Manny - Mamoswine Level 5 - (Male)

Alright, Summer. Head on!
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Old 04-06-2016, 07:02 PM   #6
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Norton the Porygon-Z start as high as possible

Norton: Move in on Manda with Discharge, as you leave ample space between yourself and your ally. Then from above, use a focused Supersonic on Summer.
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Old 04-06-2016, 07:05 PM   #7
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Hunty, time for a group challenge. Let's get sickening. Start by lobbing an Egg Bomb at Summer. If Manda is paralyzed, set up a Stealth Rock. Otherwise Hyper Voice her. Keep your distance throughout.
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Old 04-07-2016, 05:52 PM   #8
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Close in on Norton as you Screech it out of Discharge. Then, Sucker Punch it before it can Supersonic.
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Old 04-09-2016, 02:58 AM   #9
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Alright, Confuse Ray the Chansey as you close in. Follow up with a Zap cannon as well.
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Old 04-10-2016, 07:23 AM   #10
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The gentle morning rays fall down over the imposing mountain range surrounding the solitary clearing, casting huge shadows around the sacred ground. A strange aura hangs in the air, and the gentle breeze flowing throughout the hovel causes small ripples to dance across the surface of the pristine waters standing in the pool. Despite this tranquility, four trainers , traveling in pairs, eventually emerge from Mount Moon, the arduous cave systems having clearly taken a toll on them ... but they remain ready for the battle. Nodding respectfully, they conjure their first combatants. With a garbled cry of nonsense, Norton floats into the air besides his partner, the Porygon-Z eyeing up the Chansey beside him with a look of amusement. Opposite them, Manda uncoils herself with a hiss laden with threat, while Summer lazily yawns in the temperature mid morning sun.

Wasting no time, the Pokemon burst into life, each of them rushing to fulfill their given orders. Conjuring a sphere made of pure white energy, Hunty takes careful aim at the Ampharos bearing down on her, Summer's eyes glowing with a pulsing yellow light. Before any of them can truly act though, Manda issues a shearing screech, the white noise of the sudden blast disrupting all Pokemon on the field. Summer flashes her partner a sideways glance and a huff of irritation, but she is quick to come back to her senses and begin her moves afresh. Holding her stubby arms together, she quickly creates a roaring orb of pure Electric energy, thrusting it through the air. Unfortunately for her, her opponent was of sober mind, and is able to sidestep the vast majority of the blow, sustaining only minor damage and a little bit of numbing in her left side. The distraction is not enough to prevent Hunty from opening her mouth wide and bellowing to her lungs maximum capacity, a vibrant ring of blue energy smashing into Manda with brutal force. The Arbok is largely undeterred though, her attentions elsewhere. As Norton begins to gather energy himself, Manda abruptly lashes out, leaving Norton screeching with surprise. The sudden strike to his body leaves his concentration in tatters, and the round comes a close with all those on the field of sound min.

Manda is still pretty healthy, and good for two. Summer pretty damn fresh and untouched.

Norton didn't get to make a single move and took the same amount of damage as Manda, looking pretty swell. Hunty has some paralysis in her left side, only really enough to hinder her movement a little. Pretty fresh likewise.
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Old 04-11-2016, 01:14 PM   #11
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Spray Chemical Destruction at Porygon. Follow with a Belch toward Porygon.
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Old 04-11-2016, 01:20 PM   #12
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Alrighty then! Discharge towards the chansey. If the chansey is further paralyzed, Confuse ray the Poryz, if not, Thunder Punch the chansey.
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Old 04-11-2016, 04:29 PM   #13
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Psychic through the Chemical Destruction and strike Arbok. Psychic again against Arbok. Finish off with Hyper Voice against Arbok. Three.
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Old 04-15-2016, 12:35 PM   #14
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Right, so Misato failed to respond to my VM and has failed to post in a week. Nothing against him, but I'm part of the culture that wants to make sure DQs are enforced. I will enact a DQ in 48 hours. Ta.
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Old 04-17-2016, 02:59 PM   #15
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All three parties have agreed to cancel.
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Old 04-17-2016, 03:02 PM   #16
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'Kay. Cancelled. Warned ya!
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