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Old 03-13-2016, 05:26 PM   #1
RealMrGame10
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Mudkip UPN PASBL: Eliteknight vs Captainmisato

Eliteknight Vs captainmisato
3v3
Singles
Slapstick
Equiall 4
Switch=KO
48 hour DQ
Graveyard

Graveyard: The Graveyard is an ominous place, and the atmosphere created by the eerie surroundings will render all but the most staunch of Pokemon on edge when battling here. This effect does not extend to Ghost or Dark type Pokemon, who feel much more comfortable in these surroundings. Although the surrounding gravestones can be destroyed or used in attacks, this is not advised. Any sort of damage dealt to the gravestones will be immediately punished, with the spirits of those residing within the grave inflicting a debilitating curse on the Pokemon who damaged them, reducing their offensive stats slightly. The ground here is simply made up of a well kept lawn, meaning the ground is open to manipulation. Importantly, moves such as Bulldoze will have no effect upon the destruction of the gravestones. Battles in the Graveyard will always be undertaken at night, with all the appropriate effects, most notably reduced visibility for those unable to see well in the dark. This arena is outdoors only.


EK ur up m7
__________________

Me on SP

D- Ref on PASBL
(PASBL squad!)
Let's go WILD
I will battle for cheap
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Old 03-14-2016, 02:23 AM   #2
Eliteknight
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Let the games begin! Here are my horrors of the night i shall use!

Items:

Quote:
Nightstalker’s Token (10 SP) - The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.
Quote:
Swampertite (10 SP) - This item allows Swampert to Mega Evolve into Mega Swampert when held during battle.
Level 5:

Tyrion: Male Draphion
Species Characteristics: Drapion (Poison/Dark): Drapion are able to rotate their head 360 degrees. They can extend their limbs to up to twice their length to hit distant targets or to increase their stride. They are adept at digging and can stay underground for longer than other non-Grounds. They are familiar with the Bug-type.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Biography: Tyrion, formerly known as the Imp prior to evolving Tyrion was constantly belittled by his family although he soon stopped caring about what his family thought. Upon evolution Tyrion became more of a badass than before becoming an incredibly powerful Draphion. In order to defend his city against an assault Tyrion became involved with the Alchemist’s Guild. Tyrion continued experimenting with the guild until he became able to defend against one of nature’s greatest dangers.
Signature: The Rains of Castamere [Poison]
By expelling significant energy Tyrion is able to start an acid rainstorm within the arena and can be summoned indoors, this rain doesn’t harm pokemon, instead it poisons the ground. For the next 5 rounds any attack using the ground as a source of power (earthquake, earth power, bulldoze, etc) will have the power of the attack cut in half. The rains make steel type pokemon uncomfortable. The Rains can be expelled like any other weather and nature power is treated as a poison type move while this is in effect. Tyrion never learned Rain Dance, sunny day or Natural Gift. The Rains of Castamere may be used twice per match.
Hidden Power: Grass

Level 4:

Bon Scott: Male Swampert @
Species Characteristics: Swampert (Water/Ground): Being a wet and slimy Pokémon, attacks involving grabs or holds are difficult to execute and prevents them from being affected by Electric attacks when wet. They may also use their fins to detect things happening in the arena, allowing a better idea of where foes are even when disguised. Their mud based attacks are more effective than normal. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/3 health. In its Mega Forme, Swampert has turned into a very powerful, muscular brawler. Its increased upper body strength allows fro more powerful grapples and punches, increasing the power of melee moves by x1.2. They have also become extremely powerful swimmers, able to outspeed and outmaneuver the average bipedal swimmer in the water.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks, and will take neutral damage from Electric when wet. Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. This allows them to use Ground attacks on any surface, with the exception of Dig. They can also cause the ground to shake more vigorously when using Earthquake and Bulldoze.
Biography: N/A
Signature Trait: Pending
Hidden Power: Flying

-----

Brian Johnston: Male Honchkrow @
Species Characteristics: Honchkrow (Dark/Flying): Honchkrow are symbols of woe amongst Pokémon and people, particularly when seen at night, so they may make opponents feel uneasy. Honchkrow have influence over Murkrow. If a Honchkrow is fighting a Murkrow, the Murkrow will be more reluctant to damage it. Honchkrow are quiet fliers and can easily evade detection, though they are slower and less agile than Murkrow. However, they are also outstandingly confident, and this will only empower them further, granting them a boost similar to Work Up whenever they KO an opposing Pokemon.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Flying]: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. This also means that they are much harder to knock off course after gathering momentum. They are also more adept at commanding the wind, and they can use these attacks with slightly less energy than normal. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Biography: N/A
Signature Trait: Pending
Hidden Power: Ground

-----

Axl Rose: Male Empoleon
Species Characteristics: Empoleon (Water/Steel): Empoleon are very proud Pokémon and will not be discouraged easily. If their attack fails, they will become more energetic and have a 10% chance of getting a slight boost to both attack and special attack. They have a fine layer of down that allows them to swim in cold water comfortably and endure freezing temperatures and have sharp edges to their wings granting a slight boost to slashing attacks. They are also familiar with the Flying type. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/3 health.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Steel]: Steel-type Pokémon generally have tempered bodies, meaning they take slightly reduced damage from physical attacks. Their Steel type attacks are more proficient at cutting through energy, allowing them to reduce damage while breaking through them, unlike other Pokemon. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types are resistant to XX and take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison.
Biography: N/A
Signature: N/A
Hidden Power: Psychic

-----

Groot: Male Trevenant
Species Characteristics: Trevenant (Grass/Ghost): Trevanant have a strange ability to control trees and other plants. Using a move, they can pump good Grass energy into the ground, using it to cause any trees or plants around to spontaneously grow to snag or tie up a foe similar to Grass Knot. Being protectors of the forest, their Forest's Curse is significantly more potent. Their bodies are entirely solid. Their Ingrain technique heals more health than usual. In addition, the vines they create using Leech Seed are made of petrified wood, making them much more sturdy than normal, and they are able to control the roots of trees with Grass Knot. They can be poisoned.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves (see Ghost Pokémon information for details).
Modified Species Characteristics By Signature: [Phantump has an] extremely hard [trunk] and take only 80% damage from physical attacks.
Biography: Groot has lived for centuries the ancient tree Pokémon had to adapt to survive! His bark has hardened over many years of enduring harsh enviroments, storms and wars. He became as solid as rock. Now he is done watching as others get harmed. Having acquired a stiff upper lip. As well as training intensely he will stop at nothing to achieve his goals of protecting others!
Signature Trait: I AM GROOT! [Rock]
Groot has acquired a hide as thick as a golems and takes the same amount of damage from physical attacks as a golem would. He has also become familiar with the rock type and learned the following moves; Stone edge; Stealth rock; Rock Tomb; Power Gem and Ancient power. In the process of evolving to become so solid Groot has been locked out of the Ethereal and Invisible states acquired by his fellow ghost types. He also forgot how to use; Forest’s Curse; Dig, Giga Impact; Rock Smash ; Frustration and Block
Hidden Power: Ice

-----

Jaime: Male Toxicroak
Species Characteristics: Toxicroak (Poison/Fighting): Toxicroak have sacs in their mouths that store toxins. Being frogs, their powerful legs allow them to move quicker than most Pokemon in shorts bursts. Utilizing these stored poisons, Poison attacks from the mouth take slightly less energy. The claws on its hands secrete poison, and attacks using hands have an additional 10% chance of poisoning. In addition, they are constantly covered in poisonous fluid, and prolonged contact can leave the foe poisoned.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings
Biography: Jaime is the most aggressive swordsman of the Lannisters. He has spent his entire life training to be the most effective close ranged fighter he could in order to impress the matriarch Tywin. However Tywin never gave Jaime the acknowledgement that he desired so he trained and trained until on day Jaime mastered the art that many don’t get until they become Toxicroaks.
Special Training: The Lannisters send their regards (Poison)
Jaime has received the Toxicroak species characteristic of 10% of poisoning from any move from their hands. Upon evolving Jaime will have a 10% chance of toxic poisoning his opponents from any move from his hands.
Hidden Power: Dark
__________________


PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 03-14-2016, 03:38 AM   #3
captainmisato
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Let's have a dance with death, shall we? TL4 makes my squad a lot more fun.


Hurly: Lv. 4 Male Diggersby
"So if I help us win, I get to pick where we eat after, right?"
Hurly is, well...he's hurly and he's burly. That's why I named him that. Always cheerful, always hungry, and a little dim but we love him anyway. Because I couldn't keep up with the expenses of feeding him, he somehow learned how to cook for himself. He's especially good at baking; everyone on the team crowds around when he pulls his famous chocolate cake out of the oven. He created a signature move for himself that speaks to his baking prowess.
Signature: Cocoa Chuck (Ground)
Hurly forms a layer-cake-shaped construct of brown, glowing Ground energy between his hands (or ear-hands), and sends it flying towards the opponent, on whom it explodes in a burst of chocolaty goodness. This does solid special Ground damage for solid energy. This move has a 25% chance of causing the opponent to become hungry, lowering their ability to concentrate on high-powered attacks: their attacks that have a base power of significant to major damage do 10% less damage, while attacks that have a base power of major or more damage deal 20% less damage. This effect lasts for two full rounds and will not work on inorganic Pokemon. This effect doesn't stack with itself; if a Pokemon is already under this effect and the attack triggers the effect through luck again, the effect is simply extended two rounds from when it was triggered again.
HP: Flying

Mina: Lv. 4 Female Sylveon
"Agent of Love and Beauty, the pretty sailor suited soldier Sailor Venus! In the name of Love, I will punish you!"
Friendly, athletic, and popular, Mina--or Sailor Venus--is the most outgoing of the Sailor Senshi, if a little ditzy. She dreams of being a famous idol or celebrity, so she tries to keep herself looking good. This leads to her being quite popular with all the teen boy Eeveelutions. The rest of the Senshi keep a tally of how many she's dated; she's pretty salty about it, but she just can't keep her paws off them! Since she's went out with everything from a Flareon to an Umbreon, she's learned a few tricks from her exes. What--a girl can't just have two offtypes, can she?
Signature: Sailor V Utility Techniques (Varies)
When she is first sent out in a match, Mina picks three moves that she doesn't normally learn from the movepools of any Eeveelution, a maximum of one from any given Eeveelution. She learns those moves and is able to use them for the remainder of the battle. If the move is of a type she normally would not have energy for, she gains the type energy to use the move twice. If the move is of an offtype she does have access to, she gains the type energy to use the move once on top of the energy of that type she already has. If it is a Normal, XX, or Fairy move, she may use the move twice at most through the match. Of the moves she picks, only two at most can be damaging, and they cannot deal damage above significant. Of the three moves, all must be of a different type (this doesn't apply to Normal or XX moves, however). The three moves and the three different eeveelutions they come from must be stated in the post where she is sent out for the first time.
HP: Ground

Ika: Lv. 4 Male Malamar
"Here I am! Just kidding, there I am! Hey, whatsa matter, aren't ya gonna hit me?"
A tricky little prankster, always looking for new ways to use his prodigious Dark/Psychic powers to mess around with everyone.
Sig: Flip Around (Psychic)
Ika expends significant Psychic energy to switch him and his opponent's place; in effect, they teleport into each other's physical position, facing each other. They need to be within a reasonable distance of each other; basically, if Ika could hit his opponent with a standard ranged attack, excluding physical barriers that would block it, and knows their position, he can use this attack. This attack is relatively quick if Ika can see his opponent, happening usually just before they begin their attack against him-the opponent's attack will usually just proceed as normally from their new position. However, if he cannot see them, it is somewhat slow, as it takes a few seconds for Ika to find his opponent psychically. He and the target also both have to be relatively still for the attack to work. The target can only be about twice as large as Ika maximum before the attack begins failing. Ika can use this attack once per battle. Dark types cannot be affected by this attack. Teleport limits apply.
HP: Rock

Miss Steak: Lv. 4 Female Ledian
"I'll give it my all...a hundred and ten percent! I won't give up, no matter what!!"
Miss Steak is not the name my Ledyba was given in her colony. Really, she wasn't given a name at all; none of them had one. In the collective minds of Bug Pokemon, there is only the group that you're part of, and your role in that group. Miss Steak was a lookout, always at the edge of her colony when they were feeding on leaves in the starlight to keep watch for predators. She hated everything about it. All the dull nights of waiting and watching bored her to no end. The only thoughts on her mind were her admiration of the warriors of the colony, the strong Ledian who came around whenever she sounded an alert to pummel the occasional Fearow or Houndoom. She realized she had been born in the wrong role, and took on the name Mistake for herself: an error of nature, she was determined to rectify her fate. She began training every day, practicing her punching attacks in secret, learning new punching techniques-and whenever they went close to a human-populated area, she snuck into a deli and stole some raw steak , trying to get some protein to make herself stronger. Thus, she changed her name from Mistake to Miss Steak to indicate her newfound toughness and attacking abilities, which grew every day. One night, a Tyranitar had somehow been awakened by the activities of the colony and went on a rampage, chasing the whole group in a mad rage. Miss Steak began to flee with the rest of them, but found her wings unable to keep up-with her focus on her attack, she had forgotten to maintain the strength of her flight. Knowing what she had to do, she turned around and stood tall, staring down the rogue Tyranitar. It roared with fury and stomped the ground, crashing a jagged rock into her underbelly. To her surprise, she not only was able to survive the hit, but she felt a surge of sudden fighting spirit, returning it back with an incredibly strong punch. A crack grew in the Tyranitar's hide, its breath robbed away. It fell over, defeated, and in that moment, Miss Steak knew that she had finally overcome the fate that was given to her, free to make her own future. I was only barely able to beat her with Star Platinum at my side; my wonders as to why she was apart from her colony were quickly answered when I saw her amazing battle abilities.
Sig: I'm a survivor, I'm not gon give up (Bug/Fighting)
Miss Steak is now a Bug/Fighting type, with all weaknesses and resistances involved, now having only the standard amount of Flying energy available to any other Pokemon. Her physical strength is about equivalent to that of a Heracross, while her flight abilities have decreased. Her flight ceiling is about 1.5x the height of her trainer's head off the closest surface, though she is still as fast and agile as a normal Ledian in the air. Flying much higher than this, or maintaining height in the air over a gap or drop, for extended periods of time will wear her out quickly. She is most comfortable hovering about five feet off the ground, though to leverage her full strength, she will need to plant herself (This means for moves where she's trying to move or physically manipulate her opponent, not as in for the raw damage her attacks do). She loses access to Light Screen, Reflect, Safeguard, Psybeam, Roost, and Air Cutter. She gains access to Sky Uppercut, Submission, Superpower, Close Combat, and Final Gambit.
HP: Electric

Tuxedo Mask: Lv. 4 Male Roserade
"My work here is done." "But you didn't do anyth-" *turns and mysteriously disappears*
Darien Shields, aka Tuxedo Mask, aka the gentleman who steals every lady's heart as he stylishly and effortlessly pursues his task of aiding the Sailor Senshi with whatever monster or evil space queen they're trying to bring down. In reality, however, he mostly just throws roses around and makes cool poses, leaving the Sailor Senshi to take care of the real work. What a guy.
Sig: Dashing Rose (Grass)
Tuxedo Mask uses solid energy, forming a rose constructed from Grass energy and throwing it into the ground for a dash of style before turning his back on the opponent and using the energy to disappear into his Pokeball with a puff of mist, a new Pokemon being sent out in his place. Unlike other switching attacks, this move does not pass on Tuxedo Mask's mindset or boosts/debuffs. However, the mist that it leaves behind has a mysterious property that lets the new Pokemon see out of it just fine, but makes aiming into it by any other Pokemon slightly harder. This mist lasts a round or until blown away. This move may be used like Baton Pass to switch in a Switch=KO battle.
HP: Rock
Harvester's Token attached

Carrie: Lv. 4 Female Average Gourgeist
"What's your favorite scary movie? Tee hee~...."
Carrie lives every day like it's Halloween. She loves costumes, monster movies, and scaring the living daylights out of any unsuspecting chump who didn't see her sporting a zombie mask in the shadows. Carrie harnessed the natural spooky energy inside her to come up with a move that could be very scary for her opponent indeed...
Sig: Ghost Lights (Ghost)
Carrie uses good energy to spit out a spray of ghostly, floating lights, which hide themselves around the arena. Every time a new Pokemon is sent out on the opponent's side, the lights rise up and float about for that round, or, if they were sent out via a switching move like U-Turn/Baton Pass, the round after they were sent in. These lights mentally affect the Pokemon that was sent out only, unnerving it and making concentration hard for that round. However, only Pokemon that can see are affected by them (orders of "close your eyes" won't stop the effects for Pokemon with eyes, though). Charging times of moves will be increased, the accuracy of damaging moves will be lowered to 75% of normal, and non-damaging moves will be somewhat less effective in their intended purpose. At the end of the round, the lights dim and recede back into their hiding places. There are multiple levels of this move, depending on how many times Carrie uses it; if she puts out a second layer of Ghost Lights on the first, the unnerving mental effect is increased, reducing accuracy of damaging attacks to half of normal, increasing charging times of attacks greatly, if not interrupting charged attacks altogether, and greatly compromising the effectiveness of non-damaging attacks for the round it's active. If she puts a third layer on top of the first two, the ghost lights will swarm around the opponent that was sent out, invading its mind with horrific, distorted hallucinations, essentially making it confused for the duration of the round in which this move is active; the opponent can only be put out of this mental state by taking major damage or more in a single hit. The opponent can break free of the effects of Ghost Lights at any level by using a standard confusion-clearing move such as Calm Mind or Focus Energy, but this will take more time and effort from the affected Pokemon the greater the effect they're experiencing is. This attack is less effective on Pokemon that have been affected by it previously in the same battle, its effects going down a level (meaning if there is only one use on the field there won't be any effect on that Pokemon). This attack is more effective at night or in a very dark place, its effects increasing a level above however many uses are actually on the field. If Carrie puts down three layers of lights at night/in the dark, in addition to the effects of the third level, the horror of the attack does good Ghost damage to those affected by it. Rapid Spin and other traditional entry hazard clearing moves will clear one layer of this move off the field at a time. Carrie can only use this attack three times per battle.
HP: Rock

Mina, it's showtime. Let's grab Moonlight from Umbreon, Thunderbolt from Jolteon, and Dream Eater from Espeon.
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Old 03-14-2016, 10:53 AM   #4
Eliteknight
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Tyrion rise forth my friend!

Taunt her then follow up with a sludge bomb. if it attempts to switch, summon the rains of castamere instead of the bombs
__________________


PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.

Last edited by Eliteknight; 03-14-2016 at 01:16 PM.
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Old 03-14-2016, 01:38 PM   #5
captainmisato
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Safeguard the Taunt. Baton Pass to Hurly if you're able, if not Quick Attack as he tries to Bomb you, weaving through the gravestones at him to hamper his aim

Last edited by captainmisato; 03-14-2016 at 01:54 PM. Reason: edit: Why did I not realize how Taunt works
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Old 03-15-2016, 02:22 PM   #6
RealMrGame10
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Mudkip Round 1: Stamp Out Bullying

Oooooh, spooky, isn't it, Geoff?

Not really, Rhee, I kind of dig the place.

Well, you would, being a DEMON :/

Anyway.

Welcome to the Graveyard! *shudders* Sorry, I'm not quite used to the air here, yet. It'll pass. My name is Rhee, I'll be your head referee today! With me is Geoff the Demon, currently possessing a Pichu. He'll help me figure out what's going on in the dark if I need the help.

sup

Today we have a lovely battle between two trainers who are objectively better than me (lol). On one end, we have a returning trainer who made quite a name for himself last time around as a GT. He's also hit TL3 pretty shortly after returning, promising great things. Let's give a warm welcome to Captainmisato!

wooooo

On the other end, we have a trainer who likes Poison types quite a bit who recently hit TL4. Let's give Eliteknight a hand!

joy.

This'll be a fun little battle, despite the, *ahem*, eerie battlefield. My eyes are still adjusting to the darkness, can you give me the play-by-play, Geoff?

k

Misato has sent out a stupid Fairy type. I hate Fairies


That's enough, Geoff. Which Fairy?

*grumble grumble* Sylveon.

Quote:
Originally Posted by Stupid Fairies mrrp skrrp
Sylveon (Fairy): Members of the Eevee line have sensitive hearing, at the expense of being more vulnerable to sound-based status techniques like Supersonic. Their Baton Pass and Helping Hand attacks take slightly less time and energy to perform compared to other Pokémon. Using a move, Sylveon can exude a calming aura from their ribbons, calming all Pokémon on the field and resetting their mental states. Any techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective when used by Sylveon. In addition, when performing XX or NO moves, they may choose to cloak them in an aura of Fairy energy, causing them to become Fairy typed.

[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
EK has chosen a much better choice, if I may say so, a Drapion.

Quote:
Originally Posted by Yay Dark Types
Drapion (Poison/Dark): Drapion are able to rotate their head 360 degrees. They can extend their limbs to up to twice their length to hit distant targets or to increase their stride. They are adept at digging and can stay underground for longer than other non-Grounds. They are familiar with the Bug-type.

[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.

[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Tyrion the Drapion seems pretty at home in this Graveyard, and I gotta say, good taste! He starts off with an awesome Taunting technique against the support-heavy Eeveelution. The stupid Fairy blocks the glorious Taunt, though, by making a glowy dome shield that Safeguards her against negative effects. Tyrion opts to watch the Fairy to see if she tries to switch. In fact, that's precisely what that darn Fairy is up to, making a Baton that she Passes on to a stupid-looking rabbit.

I guess this is his entry maybe

Quote:
Originally Posted by ooh you wascally wabbit
Diggersby (Normal/Ground): Diggersby's extremely powerful ears allow them to dig at a rapid pace and break through hard stone and tough ground as easily as if it were loamy soil. These powerful ears will also grant a slight boost in power to all attacks using them. All of their Digging-related moves will use much less energy than the average Pokémon. As a rabbit Pokémon, they are slightly more adept at bouncing than running, and can bridge large distances more easier with hops than dashing.

[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.

[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks, and will take neutral damage from Electric when wet. Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. This allows them to use Ground attacks on any surface, with the exception of Dig. They can also cause the ground to shake more vigorously when using Earthquake and Bulldoze.
While the Fairy was switching out, Tyrion summoned some weird poisonous rain. Better keep your mouth shut, Rhee.

Tyrion used some energy, fresh.

the fairy used some energy, recovering it.

Bunny's fresh, but also it's dark and scary so lol
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Old 03-15-2016, 11:24 PM   #7
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Double Team as you back behind a gravestone, followed with a Cocoa Chuck from behind it.
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Old 03-16-2016, 12:26 PM   #8
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Since the rains will go through the clones you will know who the real one is, confuse ray the real one then give him some toxic if he isnt confused aquatail
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Well I don't know I wanted to deal damage and Starmie is inorganic :X
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Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
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I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 03-17-2016, 07:30 PM   #9
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Mudkip Round 2: Trippin' daisies

The big rabbit whose name is totally Harvey

No it's Hurley

Like I said, Harvey, starts moving back and forth super quickly. I think I'm seeing Double, Rhee, because where there used to be one, there's now a Team of four Diggersby! One of them just bailed, jumping behind a conveniently large gravestone while Tyrion watches the purple rain fall through the other three, who are apparently all clones. Once he's satisfied that none of those three are the real Harvey

Hurley

Tyrion decides that the real Harvey is the one who jumped behind the gravestone that seems to have bunny ears sticking out of it. He scuttles up close to the stone, shining a bright Ray that would confuse anyone else. However, Harvey

I'm not even going to bother

has a few things going for him. First, he just poked his head out to see where Tyrion is, looking the last place he saw Tyrion. However, Tyrion is now right next to Harvey, which Harvey was not expecting at all. So the Confuse Ray goes past for the most part onto Harvey's left ear. Harvey sees the blinding light out of the corner of his eye and, still not incredibly used to the dark, instinctively closes his eyes before he takes too much negative effect from it. Tyrion, seeing that Harvey is probably not confused, roars in rage, coating his impressive Tail in an Aquatic film. However, the roar causes Harvey to open his eyes again. As the tail smashes into Harvey, he bounces backwards, avoiding a full hit, but feeling pretty beat up from it. Harvey then tosses a Cake-looking thing at the scorpion for some reason. who knows. Tyrion looks ridiculous with cake on his head, though, and he's probably going to carry that around for the remainder of the match hahaha

Tyrion took a lot of damage. About half Water and a lot of Ghost. Still good for two.

Harvey also took a lot of damage. Fresh.

EK
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Old 03-17-2016, 07:39 PM   #10
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Brick break then follow up with a cross poison
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Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 03-17-2016, 07:58 PM   #11
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He wants to fight close up? Lay down some pain with a Double DC Earthquake, using your ears for both.
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Old 03-18-2016, 09:08 AM   #12
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Mudkip Round 3: Float like a Butterfree, sting like a Beedrill

Harvey

*cough* Hurley *cough*

Is starting to get used to the darkness, but is still basically a sitting duck out here. He's tripping over gravestones, trying to figure out where Tyrion is. Tyrion looks PISSED. As he advances, cake on head, Harvey sees a sudden soft maroon glow coming from Tyrion's right head claw. The claw comes swinging down, as if Tyrion is trying to Break a Brick. Harvey's screeching, or maybe that's a ghost? Whatever. Anyway, Harvey's making a little glow of his own on his left and right ear, going for the ol one-two, but with the force of an Earthquake. The first hit hurts Tyrion quite a bit, who responds with a Cross Poison attack, but Harvey resists it. Harvey manages to not get poisoned, and finishes with the other Earthquake attack.

Tyrion took a heck of a lot of damage, falling just outside the final third. Energy usage was there I guess. Has plenty of Fighting left. Tiring, but good for two.

Hurley is just outside the second third of health. Energy usage was pretty high, tiring, but good for two.

Misato.
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Old 03-18-2016, 09:36 AM   #13
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Use close range for another quick bunny-ear DC Earthquake. Follow with a Mud Shot.
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Old 03-18-2016, 10:58 AM   #14
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Um the reins of castamere should be weakening DC earthquake, so each hit would essentially be a neutral one.
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Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 03-18-2016, 11:10 AM   #15
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Not really, I would say. The way that I read the sig, it seems that it would only affect a regular Earthquake. DC EQ doesn't really use the "ground as a source of power" other than his internal Ground power. idk.
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Old 03-18-2016, 11:14 AM   #16
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eh the wording for dc earthquake is a pain then...

Sucker Punch the earthquake, Brick break
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Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 03-26-2016, 01:33 PM   #17
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bump for me to do when I get it together
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Old 03-27-2016, 03:41 PM   #18
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Mudkip Round 4: *insert Tangled song here* (or: ya TA preserving my bonus)

Yo Rhee, your eyes adjusted to the dark yet?

Hmm... I can sort of make out shapes, but I think you'd better take this round, Geoff.

okie doke.

Well, it looks like the Bunny™ is following the age-old adage of "rinse and repeat." His ear is glowing brown with another Earthquake attack, it seems. But the awesome Dark type has distracted the Bunny™ by waving his right head-claw as it glows black. The Bunny™ stops his attack to watch this fascinating move on the part of the Dark type. What a Sucker. The head-claw suddenly loses its glow as the Dark type's front left foot glows black instead, which Punches into the Bunny™ for a lot of damage. The Bunny™ responds by spitting out three big globs of Mud. The Shot smashes into the Dark types chest, coagulating a little bit. However, Dark types are awesome, and this Dark type has extendy stretch-o limbs. The Dark type's extendy stretch-o back left leg sneaks around behind the Bunny™, coated with a murky reddish-brown energy. ... oh. It's another Brick Break. Yeah... that's gotta hurt.

The Bunny™ took a lot of damage, looks like he's more than halfway to the grave. Energy usage was nice and easy, and he's refreshed.

The Dark type is so awesome. However, the amount of damage he took? Not so awesome. He's in the last third. Energy usage was high, and there's not really Fighting energy to speak of. The mood of the arena is still his to conquer, however, and he's still okay for two.

EK.
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Old 03-28-2016, 12:32 PM   #19
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where is bunnys health
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PASBL Squad l C+ Grade Ref l Grass Gym Trainer

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Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 03-28-2016, 02:46 PM   #20
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*someone screams about MathSB*

past the midpoint
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Old 03-28-2016, 03:43 PM   #21
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closer to the midpoint or to the final third?
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Quote:
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Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 03-28-2016, 08:43 PM   #22
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thissssssss much

um I'll say I won't get that specific but let's just say he's not too far below the midpoint
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Old 03-29-2016, 05:42 PM   #23
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Aqua tail, Aqua tail FC hyper beam

3
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PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 03-30-2016, 06:34 PM   #24
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Bunny-ear DC Earthquake. I guess try and Bulldoze him out of the second Aqua Tail if he still lives?
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Old 04-01-2016, 04:50 PM   #25
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Pikachu Round 5: A grave error

Super spoopy times are imminent! Prepare yourselves...

Tyrion charges up his Tail with an Aquatic energy, which he smashes into Hurley for some powerful super effective damage. Hurley responds by smashing his ear into Tyrion with the force of an Earthquake. Tyrion teeters a little at the force of the super effective damage, then falls over, defeated.

Tyrion is unable to battle! Eliteknight, your second Pokemon, please!

Hurley took a bunch of damage and is deep into the final third of health. Energy usage was low but the shorter round didn't really refresh him. The rains of castamere are gone.
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