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Old 03-02-2016, 10:15 PM   #1
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Lilligant UPN PASBL Gym Trainer Match: TheKnightsFury Defends Against Beautiful Savage

So, here's Krui Vale. It's all foresty and shit, which is good for a Grass GT (though of course he's silly, there's no forests in Aus, it's all venomous animals and desert and venomous desert animals)

So here's the stats:

TheKnightsFury (GT) vs Beautiful Savage
4v4
Singles
Equiall4
Slapstick
72HR DQ
Switch = KO
In order to get to face the Gym Leader in the WildWood, first you must take a trip down under! Hidden in the mountains of rural NSW Australia, is Krui Vale, the picturesque landscape setting the scene for an epic confrontation. As you search your way through the bushland you come upon a man of towering size and strength, clad in shiny steel armour with his emerald green cloak billowing in the wind. As you stare in awe the man unsheathes the sword at his hip, pointing it at you as he calls out in a booming voice.
‘If you seek the Wildwood, first you must prove yourself worthy! Ready yourself for battle!’
Krui Vale
Battles take place in a secluded area of the forest. At the top left corner of the arena is a glistening waterfall, the water forming into a small pool around 2 metres deep and 10 metres wide. Large Eucalyptus trees and smaller Acacias and Dogwoods trees are spread throughout the arena and there are box thorn briars running along the sides of the arena, the thick tangle of barbs making it hard for pokemon to pass through them. There are plenty of rocks hidden beneath the surface, which may be used to fuel rock type moves, slightly reducing the energy required.
Battles here take place early in the morning in the middle of winter with the Gym Trainer starting at the top of the Arena. Winter rains permanently rain down on the arena, providing all of the benefits of a rain dance and can only be changed by powerful weather user (castform etc). The temperature here is quite low, low enough to make bug types feel uncomfortable. The trees form a thick canopy, preventing flying and levitating Pokemon from ascending further than five metres above the ground. The trees are quite sturdy and can withstand a significant amount of weight, perfect for climbing and leaping around from and there are also vines dangling from the trees that may be shaken, but not swung from.
The Acacia have begun to bloom, their bright, yellow, pollen covered flowers adding a pop of colour to the arena. The flowers only cling loosely to the branches; multiple uses of wind moves or heavy contact with the trees will cause the air to become thick with pollen, reducing visibility for all non-grass type Pokémon. The box thorn briars spread along the edges of the arena are incredible sharp. While grass types and pokemon with harder bodies will be able to hide among the brambles without much trouble, softer bodied pokemon will find themselves with sore spots (akin to crush claw) from the razor sharp thorns. The waters within the pool are so pure that using a move, a pokemon may drink the water, curing them of any burns and leaving them with the effects of water sport for the next 3 rounds. This may only be done once per pokemon.

The native people of this land have cast wards over the arena, preventing the use of magic room and preventing any vegetation from catching alight. Moves that benefit the arenas grass type inhabitants such as Terrain moves will require slightly less energy to use and have their effects slightly strengthened. Moves that affect or use the terrain will cost slightly less energy for its grass type inhabitants to use while costing any intruders slightly more.

Equiall 4 could be fun. Switch = KO is terrible, but I can pretend to forgive you for that. Singles is likewise bland when your leader runs Doubles

Also, totally haven't read the arena thoroughly yet. But I will before I ref.

So, yeah, Austo, come on with your squad.
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Old 03-02-2016, 10:33 PM   #2
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Thanks Slash and goodluck Savy, hopefully i dont regret being nice and giving you equiall 4 lol

Bringing
Hardstone @ Rifblom
Abomasite @ Snaerblasa

Jadephantom the Trevevant (lvl 4 female)
Hidden Power: Rock
Special technique: ShadowGas
Using significant ghost type energy, Jadephantom expels a gas version of herself and sends it at the foe. The gas phantom is quite life like as it flies towards the opponent, possibly causing then to attack it instead of jade, out of confusion. On contact the gas will cause the opponent to fall asleep. This move can only be used once per opponent. Jade has forgotten how to use faint attack, foul play, solar beam, trick room, magic coat and sunny day.

Brumdibadmr the Tropius (lvl 4 male)
Type Change- Thunderstruck
Being struck by lightning caused a change in Brumdibadmr’s cells, turning him into a grass/electric type with all the associated weaknesses and resistances. He retains familiarity with the flying type but has lost access to the moves Air Slash, Tailwind and Air cutter. He flies just as well as others of his species. He has gained access to the moves thunderbolt, volt switch, nuzzle, charge beam and parabolic charge. He may choose to charge any of his normal or XX moves with electric energy, causing them to deal electric damage, ordered as Thunder[move].The electricity surging through his veins has corrupted his fruit, making them inedible. He has also forgotten how to use Outrage, Solar Beam, Swords Dance, Leaf Blade and Ominous Wind.


Snaerblasa the Abomasnow (lvl 4 female) @Abomasite
Hidden Power: Water
Signature Training: Turret Master
Snaerblasa has had plenty of experience at being a turret and while ingrained, is able to pivot 360˚ and is incredibly hard to uproot. When ingrained she will also take a light amount less damage from moves that target her special defense, before all other factors are calculated, due to the influx of energy promoting a stronger hide. She has forgotten how to use ice punch, solar beam, swords dance, iron tail and light screen as a snover and will also forgo brick break, focus punch and outrage as an abomasnow, since these moves don’t really suit her turreting skills.

Vatnutlagi the Lombre (lvl 4 male)
Hidden Power: Electric
Signiture Technique: Bandit Bullseye (ground/rock)
Vatnutlagi fires a quick shot of energy at the opponent, dealing significant damage and having a 20% chance of causing the opponent to flinch. He may use this attack in both a ground or rock variation, ordered as [type]Bandit Bullseye using either significant rock or ground energy and he has enough ground and rock energy for two uses of each. While mastering this new attack he has forgotten how to use counter, sweet scent and blizzard.


Rifblom the Cradily (lvl 4 female) @Hardstone
Hidden Power: Ghost
Special Training: Natural Connection
Rifblom has mastered the art of connecting with the environment. Rifblom may use any of her grass moves remotely, manipulating trees, vines, shrubs, roots and grass with energy in order to conduct her grass type attacks. Attacks conducted in require no extra energy if she is ingrained, this technique giving her a direct link to the earth. However if she is not ingrained then moves used in this way will require 1.1x the normal amount of energy required. She has learnt power whip, vine whip, leaf tornado and leech seed. She has forgotten how to use synthesis, swords dance, mirror coat, sunny day and solar beam.



Hlutr the Tangrowth (lvl 5 uplevel female)
Signature Training - The Thing from Below:
Hlutr has managed to adapt her body, leaving her as nothing but a fluid mass of vines. This lack of a true physical form gifts him a much wider range of movement, allowing her to stretch much further distances. In addition, her resistance to physical blows is improved to a 20% reduction, and her movement speed has greatly improved.
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Old 03-02-2016, 11:02 PM   #3
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Whelp. I'm probably going to lose. Woohoo!

---

Monet - Level 4 Female Abomasnow
Hidden Power - Water
Signature: Special Training: Sub-Zero
At the price of using 10% more energy, all of Monet's wind and snow based attacks can take on the property of "Sub-Zero." In this state, Monet's attacks will extinguish any fires, be they attacks or part of a Pokemon, and will leave even Fire-types uncomfortably cold for the next couple of rounds. These attacks will be ordered as "Sub-Zero!<Attack>." Because Monet focused on her Ice-type attacks, she never learned how to use Solar Beam or Ingrain.

Aegon - Level 4 Male Togekiss
Hidden Power - Fairy
Signature: N/A

Binary - Level 4 Genderless Porygon2
Hidden Power - Ice
Signature: Special Attack: Copy and Paste
Binary can now create a clone of himself! This clone functions a bit like Mega Khangaskhan's joey. Any attack used after using creating a clone with Copy and Paste is used by both Pokemon. Binary's attacks do full damage, and his clone's attacks do x.5 damage. Attacks used while the clone is active will cost x1.5 energy. The Clone either lasts for 2 rounds or dissipates after taking Major damage. Binary uses Solid energy to use said clone and loses the ability to use Conversion, Conversion 2, Double Team, Blizzard, and Thunderbolt.

Eliana - Level 4 Female Noivern
Hidden Power - Flying
Signature: N/A

Polaris - Level 4 Genderless Magnezone
Hidden Power - Rock
Signature: N/A

Shia - Level 4 Male Beedrill
Hidden Power - Bug
Signature: N/A


---

Polaris, lock and load.
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Old 03-03-2016, 05:26 AM   #4
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Prepare to face the lead of the legion, smote by lightning he rose from the ashes, fear the roaring thunder. I summon Brumdibadmr the thunderstruck in attack mode!


(Brumdi for short slash)

Keep above him with your higher flight ceiling, confide in him that his demise will be swift.

Follow this my giving him a slam

If you see a signal beam coming your way, toss up a safeguard.
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Old 03-03-2016, 05:53 PM   #5
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Let out a Screech, then Volt Switch out to Shia while he's distracted.
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Old 03-05-2016, 03:31 AM   #6
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Dewott Round 1: FIGHT!

Coconut Fred: I'm imagining a very silly show is about to come on. Let's tune in!

Terra: I'm sure it won't be that wild. This should be a civil match. But let's let Sir Slash speak his piece now.

Thank you, Terra. In spirit of the Grass Gym, it seems two of my own planty Pokemon have decided to join in and offer their commentary. Terra's a bit high-strung and doesn't like ruffians too much, she's good at handling details, and Fred, well...

Fred: I'm one of a kind!

Indeed. Think of him like an alternate version of Rangeet who's actually capable of happiness and has slightly better jokes: mostly harmless, quite loud and passionate, and you can generally safely ignore him. So let's get this show on the road!

The challenger makes his choice first, tossing out a Poke Ball to release a flying saucer. Because of course. A floaty, metallic Pokemon named Polaris, with magnet arms.

Fred: HOW DO THEY WORK?

Fucking miracles. And that's the cue for our defending Gym Trainer to send out his response. Seeing his challenger's choice, he decides to bring the thunder, himself-

Fred: PUNS!

Ahem. He sends out a leafy mutant behemoth, Brummy Badminton who clearly idolises Cut-forme Rotom. And talk about puns, it's literally a thunder lizard. Terra, if you will?

Terra: But of course.
Quote:
Magnezone (Electric/Steel): Magnezone levitate by default. Moving by electro magnetic propulsion, they are not as fast as other levitating Pokémon, but are more agile. They are inorganic and can see in the dark. They fight more enthusiastically in man made environments. Magnezone are considered to be one Pokémon, though their three eyes help them with vision and their Tri Attack is more powerful than normal.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.
[Steel]: Steel-type Pokémon generally have tempered bodies, meaning they take slightly reduced damage from physical attacks. Their Steel type attacks are more proficient at cutting through energy, allowing them to reduce damage while breaking through them, unlike other Pokemon. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types are resistant to XX and take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison.

Tropius (Grass/Flying): Tropius, while not the most agile or fastest fliers, have some of the largest wingspans, meaning that their wind based attacks are 1.2x more powerful. Any Pokémon, including Tropius, may use a move to eat a fruit from Tropius' neck, restoring a good amount of health. They gain greater benefits from strong sunlight than other Grass types.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.
And it looks like they're ready to play it out. Mr. Bad Brum makes sure his GIANT FUCKING WINGS are in play, letting him soar above his prey. He begins calling out to Polaris, probably pulling an Emi and trying to make a pass at an alien shipgirl. He tries to Confide something to her, but, as he starts his soft speech-

SCREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECH!

Terra: Mercy me!

A loud, mechanical wail comes from Polaris, drowning out Brumtosaurus's attempts to speak up and robbing Terra of some potentially golden gossip. In fact, it seems to have hurt his ears a fair bit, a nice disruption there. He just snaps to when he finds a ball of electric Volts about to smack into him. And smack into him it does, though the damage done was next to nothing, what with the double Electric resist. And, knowing the move himself, Rmdabidmurb knows full well what is to happen next: the flying saucer turns an aside to the audience:
Warped back into the Pokeball it is, and replaced with a Beedrill who seems to really care about holes.

Terra: You are working me too hard
Quote:
Beedrill (Bug/Poison): Beedrill are more effective in numbers and, when battling alongside another Bug-typed Pokémon, gain a boost in confidence that raises their attack. Their Poison Sting and Twineedle attacks have an increased chance to poison, also dealing slightly more damage than usual. In addition, when they fall below 1/3 health, they become empowered, their STAB attacks dealing 10% extra damage. Beedrill are intimidating Pokémon, particularly in numbers. Multiple Beedrill, Combee and Vespiquen on the same side share a hive mind, meaning that one cannot be surprised unless they all are and one cannot be affected mentally unless they all are. Their attacks also become more coordinated, making it harder for the foe to dodge combination attacks.
[Bug]: Bug-types can see in the dark, and they have largely enhanced sight, granting them a small boost to the accuracy of their moves. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have an extra 10% chance of inflicting statuses and the resulting statuses are slightly more potent than usual. Bug types are in general more nimble than other Pokémon, though not necessarily faster, and will quickly out manoeuvre opponents when using unconventional movement.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
Little energy loss on either side, barely any damage dealt. Savvy has shown half his Pokemon used in a single round, so there's that. Still can go anywhere.

Beautiful Savage is up-

Fred: UP, AND AWAAAAAY!
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Old 03-05-2016, 07:28 AM   #7
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Alright Shia, it's time for your stunning debut. Get above Tropius and rain a Toxic upon him. Then, if he's poisoned, use a Venoshock. If not, fire off some Sludge Bombs.
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Old 03-05-2016, 07:37 AM   #8
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Dont worry about the Toxic for now Brumdi!

Dont let it get above you, get in close and give it a wing generated, SC boosted flying!twister. Use it to push it closer to the ground. Then another flying!twister done exactly the same, trying to push it to the ground. If its close to the ground, Thunder!bodyslam, attempt to pin it under your glorious weight!

Possible 3 mover confirmed
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Old 03-07-2016, 05:36 AM   #9
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Dewott Round 2: Even Stevens

So, Sam Witwicky, taking a break from his giant robot pals, decides he wants to fly up above his high-flying foe. One with a giant wingspan, a fair height lead already, and is a more natural flier. Needless to say, this effort takes a little bit to do. Long enough for Brumhemoth to flap his giant leafy wings and swirl wind and energy together, creating a tight Twister he sends at Mutt. This deals some harsh, boosted damage to the little critter, but doesn't really push him down. Rather, it sends Jerôme flying a bit, letting him gain a little height but also forcing him back. But he shakes it off, and is able to flit in closer, close enough to spew a Water Gun-like Toxic spray all over Zapdibadmr. This will take a little bit to soak in, it probably would have been more efficient to inject with his stingers, but distance does help.

Fred: Bees. Why did it have to be bees?

It doesn't help much, however, he finds, as the Winged-Beast-type Monster calls upon his old Flying heritage once again, great wings whipping up another gale that Twists and turns and yet again strikes Beedrill Llirdeeb for some immense damage. Clearly, the leafy one has been studying up, and knows how dangerous superstar Shia LeBeouf is. As the juvenile criminal recovers, he has to check to gauge if the Tropius is poisoned or not before making his next move.

Fred: JUST DO IT!

Sadly, though, Tropius has yet to exhibit signs of it, as the toxic goop is just starting to soak in and hasn't truly poisoned him yet. So, he goes to his Plan B, and spews out some disgusting bubbles of a Sludgy nature. There bubbles fly over at Drumbi, hardening on their way. SPLOOSH! they explode as they hit the giant reptile thing, like so many little Bombs. No direct poisoning there, either, I'm afraid, but the toxic will start working next round, at least.

Indiana's son has taken, well, I think the scientific term is, "a shitload", of damage, already forcing him close to the halfway mark. His energy use was not strenuous. BaddyBum has taken a nice hit, himself, but he's doing much better overall. He used most of his Flying energy, but he does have some left in the tanks. He did use more energy, but he's still fine on that front, as well.

austo
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Old 03-07-2016, 05:54 AM   #10
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Arnt all of those moves significant energy? Lol

Parabolic charge as you bump a couple of acacia's around and fill the air with pollen (twisters probably should have achieved this slash...). Then follow by nuzzling her!
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Old 03-07-2016, 08:36 AM   #11
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They are all significant, but with Tropius's boost to wind moves, they also cost more energy (though not as much as they are boosted by). Boosts use 5% extra general energy (not typed) per 10% extra damage done. That's codified... somewhere.

And like I said, they're all fine on energy, I was just noting he used a bit more is all.

As for the trees, it notes in the script multiple uses of wind moves, and Twister, while a wind move, tends to be pretty narrow, it's explicitly a tight cyclone. So it came close, but didn't quite shake the vines.
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Old 03-07-2016, 08:55 AM   #12
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Yeah I figured that you were referring to the SC causing an energy increase, just making sure. Also the acacias are trees, not the vines
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Old 03-07-2016, 05:47 PM   #13
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Yes, but it's SHAKETHEVINES.

Ask a vet
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Old 03-07-2016, 09:43 PM   #14
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Let's use our greater maneuverability to our advantage. Get some trees between you and Tropius, then launch a Venoshock.
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Old 03-09-2016, 08:54 PM   #15
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Dewott Round 3: The Pollen Rain

Durmby is trying to multitask, finding a tree to bump into whilst also aiming a move. This gives This-Joke-Is-Already-Old-LaBeouf time to flit away more, trying to find a tree to duck behind. Not that there's a scarcity of those around here. Still, Drum Lord is able to clip him a bit as he tries to duck into the woodiness. He connects a partial with his Parabolic Charge, sucking out a little energy from the bee and restoring about as much to himself.

As he did this, he also gave a slight hump-de-bump to a tree, prompting a little pollen to fall down. Not a huge amount, since it wasn't ordered as a move on its own, but some yellow pollen fills the area. And then it mostly dragged down because it's fucking raining. However, some is still there. Beedrill isn't too hindered, as he goes peekaboo and shoots out a Venoshock at his foe. Weakened slightly by distance, it still strikes a nice hit on the tree dino thing.

Now, here's where things get interesting. See, the flowers are yellow, apparently. As is the pollen. As is the Beedrill. Now, while the pollen doesn't hinder the sight of Grass-types, it's still yellow and does help the hiding bee blend in somewhat. And with a fair bit of distance between the two, even having a rough idea of where Shia was, Burmybadmr don't have an exact location. He closes the distance somewhat, but he just can't seem to lock onto his target.

Tropius took more damage here, but is still ahead on health. Both used some energy, but are fine on that front.

Austo, learn to arena.

Savvy up
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Old 03-10-2016, 02:06 PM   #16
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Nice work Shia! You know, that thing with the pollen was kind of neat, so why don't we see if we can keep it up? Summon a gust of Silver Wind while continuing to weave through the trees. Then fire off some Slude Bombs from afar. If Tropius manages to close the distance, substitute Sludge Bomb for a Poison Jab to the face.
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Old 03-10-2016, 03:00 PM   #17
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Make sure you get it in your sights, then give it another wing generated flying!twister

Then get close to the ground as you fire a volt switch after his second move, switching to Vatnutlagi!
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Old 04-01-2016, 08:09 PM   #18
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APROOLS!
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Old 04-01-2016, 08:12 PM   #19
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Screw you slash, i got fucking excited
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Old 04-16-2016, 08:49 PM   #20
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Dewott Round 4: Holding Out For a Beer Oh

BORKED

Yes, this is what I'm listening to while reffing this.



The actual cannibal decides to use his cover to flap his wings and shoot out a wave of wind laced with scales. And fuck you, now I need to RNG shit. And it seems the RNG shares me sense of spite, as it rolled literally one number away from what would give a boost. Anyway, it drifts over to Brungiton, who takes a hefty chunk of damage, but as a side effect, he now has a better general sense of where exactly the hollywood superstar is. And as he tries to bob and weave a bit, Burningman can see the movement since he's focusing on it. He throws out a windy move of his own, a much more fierce one. This puts quite the hurt on his foe and helps knock loose more pollen.

There's still some fair distance, so the buzzing one shoots out a bunch of balls of "Slude". I guess that's sludge when you're just not a G. Burmsfimonnnojanlf just takes it as he swoops lower to the ground. Then he shoots a ball of electric energy whatever it doesn't matter does shit for damage but he switches out and that's the point. And then what would take his place but the fucking demon prince himself.

Quote:
Lombre (Grass/Water): Though able to swim and stay underwater for a fair amount of time, Lombre are not the best swimmers and prefer to stay near the surface of the water. They benefit from rain much more than other Grass Pokémon and fight more enthusiastically in the rain.
Hits were exchanged. Burbablahblahblah took more damage. Everyone's fine on energy. Brumjadipa is pretty much tapped out of Flying energy.
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Old 04-16-2016, 08:51 PM   #21
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1. Wow thanks slash didn't expect this lol
2. Could I get better clarification on beedrills health?
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Old 04-16-2016, 11:05 PM   #22
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Would "it's slightly fucked but not completely fucked" suffice?
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Old 04-17-2016, 12:21 AM   #23
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That's close! Can I get what third it's in at least? I'm assuming final?
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Old 04-17-2016, 12:50 AM   #24
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Around the final third, won't say which direction.
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Old 04-17-2016, 02:59 AM   #25
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Your fresher by a long shot so lets Teeter dance . If its confused fan out in a double team. If it isnt confused then just hit it with a bubblebeam as you sink into the water!
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