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Old 04-27-2016, 06:00 AM   #76
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Melee range
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Old 05-07-2016, 11:20 AM   #77
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"No. Quickly Body Slam into him before he can even start with the move, pin him down to prevent it from ever starting. Then Draco Meteor right into his face."
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Old 05-09-2016, 06:16 AM   #78
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Swadloon Round 12: And it gets close.

We return after forever to the mighty desert where a Gabite is ready to lay into its foe but said foe is rather stuffed from the last round because of a bide cannon. Everything seems to be in place so we begin this round rather quickly as Max plans to go all PewDiePie on Terrainium, the Gabite doesn't seem to like this idea so he quickly slams his body onto the already pooped Max who cannot be bothered moving away from the pinning body. Terrainium notices this and instantly decides that he'll go in for a kill shot right now, his mouth charges with large amount of dragon typed energy. The energy seeming to glow with a terrifying teal colour before Terrainium gets enough charge in this attack to feel comfortable attacking. Terrainium shoots the Draco Meteor at the Hitmonchan going straight for the face as the release of power pushes him back somewhat. Max ends up eating the Draco Meteor before eating toxic damage and sandstorm damage, all this makes him look like he's on his last legs.

Summary:

Both can be knocked out by anything, Max is good for two but Terrainium would like a breather.
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Old 05-09-2016, 06:31 AM   #79
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"Draco Meteor."
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Old 05-09-2016, 07:03 PM   #80
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"Bullet Punch."
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Old 05-12-2016, 01:15 AM   #81
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Swadloon Round 13: Rip

(I humbly apologise for my choice of wording last round, feel free to be angry at me (although, I could've sworn that I typed 'almost anything'))

We near the end of this match-up which is bound to be interesting and absolutely devastating as Max and Terrainium look up to fight each other once more before one of them ultimately faints. Max is the first to act as he punches forward with the power of a bullet, his fist goes slamming into Terrainium who falls down... Only to get up extremely slowly and looking to be on his final legs. The Gabite repeats its move from last time around, the almighty attack named Draco Meteor. Max can only look on in awe as he sees his life flash before his eyes. Max falls hard onto the ground as Terrainium is hanging on by the smallest of threads.

Max is down, next Pokemon and orders from Jeri please.

Summary:

Terrainium is exhausted despite the one-mover and super duper close to death.
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Last edited by Chiko; 05-12-2016 at 02:59 AM.
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Old 05-12-2016, 02:35 PM   #82
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I would have ordered very, very differently if I had known that to be the case. I feel like I should get a reorder. Even with punching bonus, I don't get a KO?
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Old 05-12-2016, 05:09 PM   #83
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I was going to allow the reorder if you asked as Gabite lived on approx 1.5 minors while my wording made out anything could do the job.

Consider this round null and void and reorder away.
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Old 05-12-2016, 07:50 PM   #84
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ugh sorry I feel like a dick about this whole match

I'll order later sorry ya'll.
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もっと中迄入って あたしの衝動を 突き動かしてよ

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Old 05-14-2016, 07:08 AM   #85
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Brofist Mega Punch
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Old 05-14-2016, 07:45 AM   #86
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Swadloon True Round 13

This time around, the real time around Terrainium is extremely slow to move as with last time which allows Max to move and make his move. His "Brofist" Mega Punch comes flying out of the blocks to knock out Terrainium who falls into the dirt. Only for Max to fall as well due to Toxic and sandstorm damage being too much for him to handle.

Max and Terrainium have fallen in a double KO

Jeri sends out his new mon
Mew does the same and orders
Jeri then orders
And we go from there
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Old 05-14-2016, 08:05 AM   #87
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Note to Self: Read SCs more closely.

"Juno."
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Old 06-04-2016, 01:22 AM   #88
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"Neela the Druddigon.

Blitz at him with Retaliate, then give him a dose of Body Slam."
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Old 06-10-2016, 08:03 PM   #89
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>him

"Counter, then a Rock Tomb around yourself."
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Old 06-16-2016, 04:41 AM   #90
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Swadloon Round 14: Here you go

So two more Pokemon are down and two more come on out, from Jeri we have Juno the Kangaskhan who seems super angry with her baby in tow. From Mew, we have Neela the Druddigon who's name is probably some simple word in English from what I've seen of Mew's past names.

Quote:
Originally Posted by ASB Dex
Kangaskhan (Normal): Kangaskhan come in both genders, though females are much more likely to have babies with them than males are. Along with battling, a Kangaskhan is most concerned about its child. If an opponent injures the child, Kangaskhan will go into a blind rage against them, which will last until either the offending Pokémon or Kangaskhan is unconscious. During this time, Kangaskhan's offensive stats are significantly enhanced, making them a good deal more aggressive, though they will continue to perform defensive techniques to help protect their baby, unlike states like Taunt. Kangaskhan without joeys are slightly less concerned about defending themselves, and as a consequence, will act slightly more aggressive and be slightly more agile, due to not having to worry about the safety of their child. Kangaskhan’s Comet Punch will always deal maximum number of hits. Due to having a wide variety of energy available, it is less proficient at maximising the use, resulting in suffering from slightly less type energy. In its Mega Forme, the child quickly matures. The joey will mimic all its parent’s actions, performing the same moves that the parent does at a quarter of the power, effectively giving all its attacks a 25% boost in power, provided both hits connect. The joey is also capable of performing attacks independently of its parent, though only at 25% of their original power, though it will still cost a move. They may also stagger their attacks if using the same move without using an extra move. Kangaskhan will do anything to protect the joey from harm, so if the joey is attacked directly or in danger, she will forgo her orders to intercept any damage or prevent it from additional harm (preventing additional damage from moves like Earthquake). All energy used by the joey is pulled directly from the parent, who feeds the joey with energy to maintain its temporary matured state. Kangaskhan without a joey cannot Mega Evolve.
[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.

Druddigon (Dragon): Druddigon are very cold-blooded. In the sun and warmer temperatures, they will fight with great enthusiasm, but in cold temperatures or if chilled, they will quickly grow sluggish. Their skin is very tough and scaly and their body is covered in spikes; both of these factors will cause 25% recoil to physical attacks against it.
[Dragon]: Dragon-types tend to be strong swimmers and fliers, though they are not always as agile as other Pokémon. They fight more enthusiastically in warm climates but are less enthusiastic in colder ones. They radiate warmth from their core, and are slightly more resistant to chilling effects than other Pokemon. They are naturally very powerful Pokemon and their Dragon type attacks will have a stronger knockback than normal, but will deal no extra damage because of this.
Our two combatants now stand a rough 5 metres away from each other which seems to be more than enough as they both growl at each other before being ready to lay into one another. Neela starts this interesting match-up off as he does a cool thing which makes him seem like a really dependable Pokemon. This thing is called Retaliate and is rather energy efficient in a scenario like this one we're currently facing where everything just dropped dead last round but anyway. Neela charges at his foe who is glowing red with rage maybe, idk, not that it matters as Neela goes crashing into the glowing momma who then roars and slugs Neela back one with an almighty punch which does double the damage that Neela caused. Not nice whatsoever but battling to prove one's might never is extremely nice, Neela tries to follow up with a body slamming action but Juno simply covers herself inside of a Rock Tomb which makes Neela's move not hit due to her jumping ability already not being good to start with, I mean, those legs aren't exactly the most athletic looking.

Summary:

Neela and Juno are already traveling nicely through their first thirds and both are okay for two. Juno not being being in the best shape out of the two when it comes to energy though.
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Old 07-05-2016, 06:04 PM   #91
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What's the Tomb like?
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Old 07-09-2016, 12:23 AM   #92
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The rocks diagonally upwards in front of Juno were moved slightly by Druddigon's Body Slam so it should be easy to break from that direction.
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Old 09-21-2016, 06:18 AM   #93
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So, is this still a thing?
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Old 10-23-2016, 07:26 AM   #94
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"Mega Evolve. Slide the Rocks, MC Hyper Beam."
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Old 10-23-2016, 08:00 AM   #95
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"Weather the Rock Slide, and retaliate with a Focus Blast. Then Steel Your Will to break through that Hyper Beam with a Body Slam. Pin them down, prioritizing the mother Kangaskhan."
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Old 11-02-2016, 01:32 AM   #96
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Swadloon Round 15: It's Been 3000 Years

As we get back underway, both opponents stare at each other but not for long as Jeri pulls out Juno's mega stone and MEvos his trusty Kangaskhan.

Quote:
Originally Posted by ASB Dex
[Mega]: In its Mega Forme, the child quickly matures. The joey will mimic all its parent's actions, performing the same moves that the parent does at a quarter of the power, effectively giving all its attacks a 25% boost in power, provided both hits connect. The joey is also capable of performing attacks independently of its parent, though only at 25% of their original power, though it will still cost a move. They may also stagger their attacks if using the same move without using an extra move. Kangaskhan will do anything to protect the joey from harm, so if the joey is attacked directly or in danger, she will forgo her orders to intercept any damage or prevent it from additional harm (preventing additional damage from moves like Earthquake). All energy used by the joey is pulled directly from the parent, who feeds the joey with energy to maintain its temporary matured state. Kangaskhan without a joey cannot Mega Evolve.
With that info, let us get down to the real business.

Juno starts off by admiring her beautiful new power as well as the masterpiece of a Rock Tomb that she created last June. round. Juno then quickly decides that she, all of a sudden, isn't a fan of any forms of rock formations and so she decides to piff all of the rocks that she summoned from the ground below in order to really lay the smack down on Neela with the help of Juno Jr. The mother-child pair of Kangaskhan quickly but surely give the rock a massive amount of push-and-shove to send them flying towards the Druddigon who can't do much but stare at the wall of rocks flying straight into him for a nasty amount of damage, although, it seems he happily took the damage and for a good reason. Neela quickly but surely acts like Bardock and summons a massive ball of Fighting spirit bomb energy in one of his hands before lobbing the ball straight into the massive target that is Juno who can't move quite quick enough to dodge the ball of Fighting mayhem, receiving a bit of knock back and reeling in pain.

Juno isn't pleased with this whatsoever so she stands her ground, with her joey by her side, and starts to give a massive old death stare to the dragon who starts to quake in his boots somewhat before Juno and Jr. open their mouths in a rather moody motion. An orange energy starts to charge in their ferocious mouths before it gets to a medium charge of energy, the beams are then fired quickly but surely at Neela who... Steels His Will and coats himself in Steel energy while running forwards to perform a Body Slam, taking reduced damage from the attack. Neela takes the blows before jumping high and into the sky in order to land on a 'mon which is 2 foot taller than Neela and only about 20kg lighter than Neela with a slamming action. Neela tries to pin the mother Kangaskhan and does to an extent, with the size of the Kangaskhan species making this a harder task than Neela wishes it was

Cue Careless Whispers.

Summary:

Juno took a massive chunk of damage, being sent to the half-way point of health. Good for two.

Neela also took a nasty blow, landing a bit above the half-way point. Also good for two for the time being. (Fighting less than half)

Mew to order.
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Old 01-01-2017, 04:45 AM   #97
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"Keep them pinned down, shooting them a Sludge Bomb without moving away, and digging into them with a Crunch to better your grip."
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Old 04-16-2017, 07:32 AM   #98
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"Outrage, and do everything in your power to keep them away."
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Old 04-16-2017, 08:24 AM   #99
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Dragonair Round 16: It's Been 3000 Ye- Oh, I already did this joke.

So, yet another 3000 years decide to pass and we return back to a match which is very much vying to become the longest running match in recent ASB history at the rate that it is going. But that matters nothing to anyone as Neela begins to cough up yucky muck which seems to be stuck in her draconic throat... Might wanna get that one checked out, Mew, or maybe not as the muck soon takes on a purple colour and the form of a spherical projectile. The soon-to-be Sludge Bomb looks extremely sickening, especially sickening when it gets fired at the Mega-Kang who doesn't seem to be too happy whatsoever... In fact, she looks Outraged. Juno starts to crash, bash and bang away at the Druddigon who didn't see the attack coming at all. Neela can only look on as her body and soul are rocked by a collateral amount of dragon energy from both momma and bubba Kangaskhan. Neela is soon knocked off of Juno, reeling in pain before charging the M-Kang with a dark-imbued maw. Neela crunches down on Juno's leg which causes her slight discomfort but Juno is happy to have avoided poison and a stat drop this round.

Summary:

holygoddamnshit did Neela take a crapton of damage from the single move, deep in the final third and closing in somewhat on critical. Breather would be greatly appreciated.

Juno took an alright amount of damage as well, into the final third. Good for two despite the high-energy move.
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Old 04-16-2017, 12:11 PM   #100
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"Comet Punch and Ice Punch."
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