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Old 08-21-2015, 02:25 AM   #1
Schadenfreude
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UPN PASBL: Qada vs. Equal-to-Heaven

Time for some football. Let's get ready to rumble!

Quote:
Originally Posted by Equal-to-Heaven View Post
Qada (c) vs ETH (a)
3 v 3
Slapstick
Singles
Equilevel 1
Switch = KO
72 hr DQ
Arena = Football Field

We're now watching a match between two Trainers who wish to make an impact. In the Challenger box, we have Qada who is a relative newcomer. On the Acceptor side, we have Equal-to-Heaven, for whom I am reffing at the moment. Battle stations, allons-y!

So we're all clear on the rules:
- This match is a Singles match. Both trainers may use only one Pokemon at a time.
- Both trainers submit a squad of 6 Pokemon and only 3 will be used in this match. A trainer loses when 3 of their Pokemon are KO'd.
- For the purposes of this match, all Pokemon will be considered to be Level 1, with the exception of Uplevels.
- Switching out is considered a KO unless the Pokemon is recalled by a switching move such as U-Turn or Baton Pass.
- All Pokémon must be Level One.


The match will progress as follows:
- Qada posts his squad.
- Equal-to-Heaven posts his/her squad and send out his/her first Pokemon.
- Qada sends out his first Pokemon and orders an attack.
- Equal-to-Heaven orders an attack
- Schadenfreude refs the battle, and then the battle order reverses.
- Equal-to-Heaven orders an attack.
- Qada orders an attack.
And so on...


The arena chosen for this match is the Football Field Arena:

Quote:
Football Field (Outdoor): This is basically, well, a football field. It has goal posts at either end, and is surrounded by a stadium. There are young, female human and Pokémon cheerleaders on the sidelines. The resident announcer tends to point out the obvious and make bad puns.
Special Rules: Stadium

I will be reffing the standard 6/9 and x2/x3 for SE, also using New Standard for Type Energy. Time to get the ball rolling.
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Old 08-21-2015, 08:24 AM   #2
Qada
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Thank you for refereeing this. Anyway, my 6 will be:

Male Mankey
Male Chimchar
Male Farfetch'd
Female Uplevel Jolteon
Female Tangela
Female Beedrill
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Old 08-21-2015, 10:51 AM   #3
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[HONKS AIR HORN LOUDLY WHILE GIVING GENERIC THANKS]


(lv 1) White Tyrunt F Indominus
SC:
Spoiler: show
Tyrunt have powerful jaws, giving a 10% boost to all biting attacks. They are also rather temperamental, making them more vulnerable to rage-inducing moves, but they will have a greater attack boost as a result.

Bio:
Sig:
HP - Poison

(lv 1) Elekid F Boogaloo
SC:
Spoiler: show
Elekid are able to recharge themselves more efficiently than other Electric types and, whenever they use only one attack in a round, they will automatically recover moderate energy at the end of the round. They are easier to anger than most Pokémon. They are resistant to moves which induce sleep or drowsiness and will recover more quickly from these conditions. All baby Pokémon's techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective.

Bio:
Sig:
HP - Ground

(lv 1) Purple Gible M Rin
SC:
Spoiler: show
Gible are very quick when digging near the surface of the ground and will deal slightly more damage with Dig. They can see in the dark. Any Pokémon that strikes Gible with a physical attack will suffer 25% recoil damage from their rough skin, unless their bodies are particularly hard. Their biting attacks are more effective, dealing 1.1x more damage than usual. They are able to disguise themselves well in sandstorms and sandy arenas.

Sig:
HP - Poison

(lv 2) White Monferno M Hanzo
SC:
Spoiler: show
Monferno have flames on their tail. These only go out when sleeping and can be used for illumination and to burn the foe if there is prolonged contact. When threatened, Monferno increase the size of their flame to appear larger than they really are in order to intimidate their opponent. If a Pokémon would reasonably be afraid of Monferno, said Pokémon will be slightly less effective in battle. Monferno are extremely good climbers, allowing them to scale most walls and surfaces and swing from vines and branches with ease. As starter Pokémon, their Fire-type attacks are slightly more powerful when they drop below 1/4 health.

Bio:
Spoiler: show
Hanzo hails from a clan of Monferno which is rumored to inhabit only the most remote peaks of Mt. Coronet, an ungodly habitat that calls itself home to only the hardiest of pokemon species. Countless years of exposure to the harsh climate as well as a steady diet of Aspear and Yache berries have changed his physical makeup to better suit the bitter cold that others would find themselves strugging to survive in. Those who don't succeed at scraping by in such a world fail to conserve the most important thing one can posess in such a frigid environment: Heat - an element Hanzo supplies for himself in excess. It would be no lie to say the first thing most would notice about the monkey is the exceptionally white hot flames that dance along the end of his tail, heated to an intensity that's levels above his lower elevation dwelling cousins. Further distinguishing him from the rest of his species is an off colored coat, which as well originates from the difference in body temperature. The passionate red and oranges akin to a typical fire attribute replaced with a spirited inverno of white and blue. Recently, he has left the mountains to train, as well as prove his fire prowess against a variety of enemies. Along the way he ended up as a member of my team.

Sig - Special Training: Arctic Monkey
Due to the environment of his upbringing, Hanzo's inner flames burn at an exponentially higher temperature than that of a regular Monferno, appearing a white hot blue as they are emitted from his body. This will cause any fire type moves Hanzo utilizes to deal 20% additional damage. However his history comes with some drawbacks, as being unfamiliar with temperate weather removes his access to Sunny Day and actually causes him to feel uncomfortable in hot environments, removing any boost he might receive from sunlight. Additionally, it requires any moves he uses in an arena that could be considered arid (desert, volcano etc) or under the affects of the aforementioned Sunny Day to require 1.5x the original energy. (Though the energy use will not stack if Sunny Day is used on an arid arena) Finally, it should be noted that disuse of his fighting attribute have also caused him to forget Focus Blast, Bulk Up, and Focus Punch. (As well as upon evolution, Hyper Beam and Giga Impact.)
HP - Electric

(lv 1) Piplup M Pen Pen
SC:
Spoiler: show
Piplup are very proud Pokémon and will not be discouraged easily. If their attack fails, they will become more energetic and have a 10% chance of getting a slight boost to both attack and special attack. They have a fine layer of down that allows them to swim in cold water comfortably and endure freezing temperatures. They are also familiar with the Flying type. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/4 health.

Bio:
Sig:
HP - Ice

(lv 1) Stunky M Ol' Tooters
SC:
Spoiler: show
Stunky smell absolutely horrible. Any Pokémon within three feet of them have a 10% chance of flinching and Pokémon within a foot will experience blurred vision and a slight reduction in attack and special attack. Inorganic Pokémon and members of the Stunky line are unaffected but Pokémon with sensitive smell will be more heavily affected. They have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team.

Bio:
Sig:
HP - Ground

Let's go, for the team Rin!

Last edited by Equal-to-Heaven; 08-21-2015 at 12:13 PM.
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Old 08-22-2015, 12:41 PM   #4
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Alright then. I'll start with Mankey.

Throw him a Mid Charge Focus Blast as you remain on the move, slowly close the distance. Follow up with a rushing Dynamic Punch.
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Old 08-22-2015, 01:59 PM   #5
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Counter with Dragon Pulse as you back away, then interrupt his punch with Bulldoze
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Old 08-27-2015, 03:52 AM   #6
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ROUND 1: Shake It Off

I'm back from TAs. Enjoy the song title (shameless Taylor Swift stan here. Sue me.)


---
ROUND 1: Shake It Off
Mankey vs Gible


Welcome to the Football Arena. A sprawling field of grass extends between two large goalposts, which yearn for the clear skies above. While a gentle breeze weaves through cumulus clouds, tall floodlights loom over wide rows of white bleachers which enclose the entire field. Indeed, the demarcated white lines that divides the lawn into two sides identify this area as a football stadium. Two Trainers, both dressed in athletic wear, approach the centre of the football field emptied specifically for a battle. They catch each other's flinty looks.

The Referee, a young man sporting a soccer uniform, speaks aloud:

"We now begin the Pokémon Match between Qada and Equal-to-Heaven," he says, opening his palms. "Here is the data on their chosen Pokémon."

Quote:
Originally Posted by Pokédex
Mankey (Fighting): Mankey are excellent climbers, allowing them to scale most walls and surfaces and swing from vines and branches with ease, and they can use their tail to grasp objects and ledges. They interpret being stared in the eyes a challenge to their authority. Thus, any eye contact will cause Mankey launch into a berserk rage. They will focus almost exclusively on the offending target to the exclusion of all other concerns unless something else starts to become a bigger problem or gets in the way of their rage. Until its target has fallen Mankey will be extremely emotional and responsive but more vulnerable to confusion. Mankey will also be winded for a few moments after its berserker rage has ended, with longer periods of rage meaning more downtime. A trainer may write a note in their bio stating that their Mankey has been trained not to enter in to the enraged state in this way.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, which gives them greater endurance and readiness than other Pokémon and allows them to push themselves harder for longer. They are more accurate with their physical blows and are more adept at blocking and countering the physical strikes of attackers. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.

Gible (Dragon/Ground): Gible are very quick when digging near the surface of the ground and will deal slightly more damage with Dig. They can see in the dark. Any Pokémon that strikes Gible with a physical attack will suffer 25% recoil damage from their rough skin, unless their bodies are particularly hard. Their biting attacks are more effective, dealing 1.1x more damage than usual. They are able to disguise themselves well in sandstorms and sandy arenas.
[Dragon]: Dragon-types tend to be strong swimmers and fliers, though they are not always as agile as other Pokémon. They fight more enthusiastically in warm climates but are less enthusiastic in colder ones. They are resistant to being burned. They have slightly more Fire energy than other Pokémon if they naturally learn attacks of that type.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks. If a Ground-type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire). Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. They typically have slightly more Rock energy than other Pokémon if they naturally learn attacks of that type.
The Referee says loudly, "And let's begin in three... two... one. Release!"

Two PokéBalls soar upwards, releasing two jets of red light. One coalesces into a swarthy primate known as a Mankey, while the other jet of light morphs into the streamlined, squaline dragon from the Gible species. Initially, they eye one another, barely an arm's length away from the other. Wariness reflects in their posture. However, the battle erupts with bedlam. Scowling, the Nameless Mankey seizes the initiative and distills his Focus. As he concentrates his Fighting energies, Nameless creates an opalescent sphere which gleams like a gemstone. After the orb tightens, Nameless aims at Rin the Gible and launches. The kaleidoscopic power Blasts towards Rin, who weathers the blow without even a chance to react. Squirming, Rin hisses in muted pain, as he lumbers a few feet.

The Gible does not flinch, though. Narrowing his gimlet gaze, Rin dredges up a swathe of Dragon energy which glisters in summery shades of blue and green. When he hones onto Nameless, Rin belches the collected essence. Immediately, the brilliant rays Pulse like a heartbeat, inundating the Mankey. As Nameless grimaces and stumbles from the attack, Rin sends his Trainer a triumphant look. Exploiting this new opening, Rin segues into the next technique and begins to dredge up some swarthy energy. While Rin brims with a murky hue that gives the impression of mud, Nameless shakes off his aches. Shake it off. After he takes a deep breath, Nameless clenches his fist which he imbues with a Dynamic maelstrom of energy.

With a war-cry, Nameless lunges at Rin and tries to throw a Punch. However, before Nameless can reach him, Rin unleashes the churning energies which he has been accruing. Stomping on the grass, Rin channels the accrued power through the soil itself. The ground itself starts to tremble, reminding the referee of an earthquake, when the seismic energies Bulldoze Nameless. Shuddering from the convulsing earth, Nameless cannot retain his balance; he falls flat on his face, his punch aborted. Groaning, Nameless almost eats a mouthful of dirt, which he spits out with indignation. After he peels himself from the floor, Nameless throws a withering look at Rin. Although Nameless shakes off this attack, Rin may not be able to withstand Nameless's impending fury. Indeed, a Mankey scorned is truly gruesome.


Both are basically fresh, with Rin opening a slim health lead.

-Equal-to-Heaven to order.
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Old 08-27-2015, 07:23 PM   #7
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Backpedal as you fire off a Dragonbreath, then follow with Flamethrower. If he tries to close in for an Ice Punch trap him in a Rock Tomb instead.
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Old 08-31-2015, 10:31 AM   #8
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Sorry for the wait.

Close the distance by coming in with a Dual Chop from the side. Take advantage of the proximity and sock him with Ice Punch.
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Old 09-01-2015, 05:36 AM   #9
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ROUND 2: Stomp!

ROUND 2: Stomp!
Mankey vs Gible


Growling, Rin dredges up some draconic energy within his mouth, as he leers at Nameless. As he belches, the Gible spews a plume of green Dragonbreath onto Nameless. Igniting like a powder-keg, the emerald flames scorches Nameless's flesh, and the Mankey screams. The characteristic smell of overcooked meat wafts upwards, as a small burn brands Nameless's right flank. Whimpering, Nameless stumbles into a tree. He refuses to capitulate, though. After all, a primate may be primate but is far from callow. After he sheathes himself in a crimson aura, Nameless channels his utter fury at his current circumstances. Nameless howls and pounces at Rin. Levelling the Gible in a flurry of punches, Nameless unleashes a squall of Dragon energy and delivers a Dual Chop.

The twinned blows pummel Rin, who slams into a nearby tree and writhes from the super-effective attack. His eyes water, and the Gible shudders. Hope remains, no matter how flimsy. When Rin blearily glances at his opponent, Nameless hurries to prepare a move, but the Gible has the power of initiative. When Mankey tries to garner some frigid power, Rin seizes his opportunity and stomps on the ground. Immediately, a slew of Rocks emerges from the forest floor, which trembles like a wave. Before the Mankey can even react, the tall boulders encase him entirely, enTombing him. Nameless is plunged into darkness, and he scowls. Scrutinising his confines, Nameless opts against using an Ice Punch. Why bother squandering energy when he clearly missed his timing? Wisely, Nameless chooses to take a break, while he waits for the next round. He stomps with frustration.


In terms of energy, Nameless has expended more than half his Dragon offtype but catches a break, while Rin has spent some Rock energies but is still fresh. Despite his burn, Nameless takes a very slim health lead, but both battlers remain slightly above the second third.

-Qada to order.

Last edited by Schadenfreude; 09-01-2015 at 05:59 AM.
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Old 09-02-2015, 06:01 AM   #10
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Use your Strength to rip a chunk from the Tomb and hurl it at Rin. Follow with Focus Blast.
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Old 09-02-2015, 07:34 PM   #11
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Take the hit from the rock, Bulldoze him out of his Focus Blast, then finish strong with an Aerial Ace! If for whatever reason he can't lift the rock, replace the first move with Earthquake.
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Old 09-09-2015, 03:18 AM   #12
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ROUND 3: Stronger

Back from TAs. Let's begin.

--
ROUND 3: Stronger
Mankey vs Gible


Despite being in the dark, Nameless decides to find a way out of his tomb. Clenching his muscles, Nameless imbues himself with immense Strength, with which he grapples a rock. Without warning, the Mankey heaves the boulder, before he hurls it at Rin. When Nameless fires the rock like a ballista, Rin takes the blow and whimpers in palpable pain. Nameless basks in his restored vision which adjusts to the sunlight streaming back into the tomb, while Rin lets out a garbled murmur. The Gible refuses to surrender, though. Indeed, Rin is an epitome of inner strength. Stronger than earlier, Rin steadies himself and starts to garner a plethora of earthen energy, which covers his body in a faint sheen of sweat.

While Rin prepares a glistering glut of energy, Nameless segues into his next attack. Focussing like a Shaolin monk, Nameless accrues a swathe of dynamic energy which swivels and shimmers into a scintillating sphere. However, Rin has his own agenda. Before Nameless can finish his attack, Rin stomps on the ground and releases his pent-up power. Immediately, a surge of seismic shock shudders, and a rush of tectonic power causes the ground itself to convulse. When the arena shakes, the geological power Bulldozes Nameless, pummelling the Mankey who loses his concentration. Surprised, Nameless stumbles backwards, inadvertently aborting his own attack. His gathered Fighting power dissipates, evaporating in thin air like morning mist. And Nameless has no chance to recover when Rin smacks into him like an Aerial Ace. Scowling, Nameless glares at his foe, as Rin smirks for this next phase. Who will emerge as stronger?


Still burnt, Nameless dips below the midpoint of health, while Rin enters the second third. Expending a noticeable amount of Flying reserves, Rin wants a breather, while Nameless is still peppy.

-Equal-to-Heaven to order.

Last edited by Schadenfreude; 09-09-2015 at 08:58 AM. Reason: Editing Summary
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Old 09-09-2015, 08:54 AM   #13
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I don't want to be rude, but can I ask why Mankey needs a break? He has had two one move rounds in a row ...
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Old 09-09-2015, 08:58 AM   #14
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Well, interrupted moves still cost energy (i.e. Focus Blast), but you're right. He never attempted Ice Punch, so he should be okay. Edited.
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Old 09-09-2015, 01:24 PM   #15
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Just back away and fire a Dragon Pulse to counter against one of his moves for now
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Old 09-12-2015, 05:48 AM   #16
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Iron Tail through Dragon Pulse, then slam an Ice Punch into his face.
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Old 09-21-2015, 01:01 AM   #17
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nb: I was on TA, but I'm here now. Also, UPN ate my reffings, so ugh, sparknotes.


--
ROUND 4: Sparknotes
Mankey vs Gible


>Gible fires Dragon Pulse
>Mankey uses Iron Tail to cleave through some of the pulse, taking some damage as while he hurts Gible
>Mankey uses Ice Punch. It's super-effective! No ice freezing, but at least Gible feels refreshed.
>This computer is awful


Rin took more damage in this round, dipping into the final third of health with the burnt Mankey not too far behind. While Rin feels refreshed, Nameless has expended great portion of Ice and Steel reserves, wanting a break.

-Qada to order.
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Old 09-22-2015, 12:13 PM   #18
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I'm sorry but I really think you're overplaying how much energy a failed move should cost. I did a little bit reading and even a failed Focus Blast shouldn't total up so much energy that I already need a break following a one move round when my total energy doesn't even come to a Hyper Beam in the previous round.
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Old 09-23-2015, 12:29 AM   #19
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I can't tell you how much a failed move used in general, but energy use is energy use. Rin has more energy than you overall, and your last break was in Round 2. You won't need a huge break but taking one more would be beneficial. Mankey is not too tired, though.
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Old 09-30-2015, 09:48 AM   #20
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Requesting to DQ Qada.

DC Earthquake, then Fire off a Blast as you back away and finish it with Draco Meteor.

Bye bye three-mover.

Last edited by Equal-to-Heaven; 09-30-2015 at 10:46 PM.
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Old 10-02-2015, 01:17 AM   #21
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ROUND 5: White Flag

ROUND 5: White Flag
Mankey vs Gible


Nameless glances for his Trainer's orders, hoping that Qada has a plan for this impending Armageddon. However, Qada remains nowhere in sight. While Nameless glances for any sign of his precious Trainer, Rin recognises this prime opportunity and hurriedly lunges at his opponent. Cloaking his fist in seismic energy, Rin punches the shocked Mankey in the stomach, when he unleashes a veritable Earthquake. Shockwaves of tectonic power explode over Nameless, who starts screaming for a saviour. Qada still does not reappear, though. Indeed, Nameless feels as though a stone has plunged through his stomach, while a heavy realisation drops through his thoughts: Qada has abandoned this match. Wondering whether he should put up a white flag, Nameless despairs, and Rin belches raw Fire over him. Even as the blaze Blasts him into a goal post, Nameless feels the most depression from the disappearance of his Trainer. When the Draco Meteor pummels him, the Mankey closes his eyes.

---

Mankey is unable to battle! Equal-to-Heaven and Rin are the winners!


Equal-to-Heaven earns 2 TP and 1 KO for his victory
Qada earns 1 TP for his loss
Schadenfreude earns 2SP for fast refs

Feedback: A DQ is a DQ. With that, I close another match. Please try to remember that being happy is more important than anything else.

Thank you for using the Schadenfreude Reffing Services. Hopefully, you enjoyed the reffings!
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Old 10-02-2015, 09:48 AM   #22
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Thank you Schaden.

And Qada, if you ever come back and see this. Best of luck should you continue your time here in the ASB, here's a friendly reminder that you an always use the trainer absences thread if you need to duck out for awhile.
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