UPNetwork  

Go Back   UPNetwork > Independent Forums > PASBL

Reply
 
Thread Tools
Old 01-17-2015, 01:12 AM   #1
Miror
Marsh Badge
 
Miror's Avatar
 
Join Date: Sep 2013
Posts: 1,703
UPN PASBL: Sparkbeat vs. Zelphon

Quote:
Sparkbeat (C) vs. Zelphon (A)
2v2
Singles
Equilevel 1
Slapstick
Switch = KO
24 HR DQ
4/6 Scale
Lawn Arena
Alright ladies, let's get this rolling
__________________
Miror is offline   Reply With Quote
Old 01-17-2015, 01:21 AM   #2
Sparkbeat
Best Beaver
 
Sparkbeat's Avatar
 
Join Date: Aug 2013
Posts: 2,234
Thanks Miror and Zelphy, good luck!

Marth - Level 1 Male Ralts
Ralts (Psychic/Fairy): Ralts's empathic abilities make them very in touch with their opponent. Attacks that deal with the opponents mental state are more effective. Teleporting also requires slightly less energy.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
[Fairy]: Fairys are slightly more adept at support moves than most Pokémon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.
Hidden Power: Dark

Lewis - Level 1 Male Duskull
Duskull (Ghost): Though they can become solid or invisible, Duskull are nearly always ethereal. They levitate by default but have a lower flight ceiling than most levitating Pokémon. Though rather slow, they make up for this with a fantastic ability to hide, able to reside in walls and other solid objects for a little longer than other ghosts and able to pass through thicker walls. Their defense and special defense are slightly higher than those of other Ghosts.
[Ghost]: Ghosts are resistant to attacks which induce confusion or other mental effects and are immune to telekinetic-based Psychic moves if not in the solid state (though will still take damage from Psychic moves regardless of state). They cannot be poisoned. Ghosts fight more enthusiastically at night and can see in the dark, though they are not put off by fighting in the day. Their fear inducing attacks are more effective than those used by other pokémon. Ghost-types take neutral damage from Normal, Fighting and typeless attacks in the ASB, as opposed to in the games, but some may change their state in order to evade certain moves. See Ghost Pokémon Information for details on states.
Hidden Power: Bug

Mystery - Level 1 Male Houndour
Houndour (Dark/Fire): Houndour have hearing that is more sensitive than normal at the expense of being more vulnerable to sound-based status moves and an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Much like the Growlithe family, while more reluctant to bond, they are fiercely loyal to those who earn their trust. As dogs they are quite good diggers and deal 1.1x damage with their biting attacks.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon.
[Fire]: Fire types love hot temperatures. Most can survive in hot liquids/molten lava for an extended period of time (indefinitely in the case of Magby, Magmar, Slugma and Magcargo). If a fire Pokémon has a flame somewhere on its body, it will take extra damage if a water attack hits the flame. Otherwise, fire Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short (except for the above 4 Pokémon, who will take damage the longer they are in the water). Instead of being automatically 2x weak to Water, they take 150% of the damage if hit on their bodies, but take 210+% if hit on open flames.
Hidden Power: Grass

Kamen - Level 4 Male Masquerain
Masquerain (Bug/Flying): The eye-like symbols on Masquerain's wings have an intimidating effect. A Masquerain's Scary Face is much more effective early in the match and on its first use, but subsequent uses will be less effective. Masquerain are familiar with the Water-type and have slightly more Ice energy than other Bug-types.
[Bug]: Bug-types can see in the dark. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have a slight boost to their chance of inflicting statuses and the resulting statuses are slightly more potent than usual.
[Flying]: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Hidden Power: Ground

Kay Kyser - Level 4 Male Chimecho
Chimecho (Psychic): Chimecho levitate by default. They can use the suction cup on their head to attach themselves to surfaces. If a throwing move dependent on Chimecho's weight is used while attached, they are considered to weigh 100 pounds for the duration of the attack. Using a move, they can produce a shrill sound that can distract or shock the foe. Their sound attacks are slightly more powerful and effective than normal. They can see in the dark.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching and have higher levels of focus and concentration than other Pokémon. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This telepathy does not work on Dark typed Pokémon.
Hidden Power: Dark

Mulven - Level 4 Male Sceptile
Sceptile (Grass): Thanks to the small hooks on their feet, Sceptile are able to scale most vertical surfaces. Sceptile cannot be intimidated easily, and are therefore more resistant to fear-inducing attacks. Their slashing attacks are 1.2x more powerful. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/4 health.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation, though most prefer temperate to tropical climates, and are adept at concealing themselves in areas with lots of vegetation. Grass-types enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while excessively bright sunlight will regenerate their energy instead. Healing moves cost slightly less energy when used by Grass-types and their draining moves will heal them by a greater amount (without draining any more from the opponent) while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects.
Hidden Power: Rock
Sparkbeat is offline   Reply With Quote
Old 01-17-2015, 01:24 AM   #3
Zelphon
Frigid Memer
 
Zelphon's Avatar
 
Join Date: Apr 2014
Location: A Broken Mind
Posts: 2,149
Send a message via Skype™ to Zelphon
Garduin: Phanpy - 1 Male

Pendria: Murkrow - 1 Female

Pierce: Fletcthling - 1 Male

Panic: Rotom - 1 Genderless

Winter: Flabébé - 1 Female

Malorn: Stantler - 1 Male

Garduin if you would
__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet

Zelphon is offline   Reply With Quote
Old 01-17-2015, 01:30 AM   #4
Sparkbeat
Best Beaver
 
Sparkbeat's Avatar
 
Join Date: Aug 2013
Posts: 2,234
Kay Kyser, it's ring-a-ding time! Stay high in the air and give him a Hyper Voice into Extrasensory.
Sparkbeat is offline   Reply With Quote
Old 01-17-2015, 01:35 AM   #5
Zelphon
Frigid Memer
 
Zelphon's Avatar
 
Join Date: Apr 2014
Location: A Broken Mind
Posts: 2,149
Send a message via Skype™ to Zelphon
Set up some Stealth Rocks and then Play Rough with our friend
__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet

Zelphon is offline   Reply With Quote
Old 01-17-2015, 01:54 AM   #6
Miror
Marsh Badge
 
Miror's Avatar
 
Join Date: Sep 2013
Posts: 1,703
Two bursts of red lightning strike the ground as red-and-white spheroids crack open to reveal their inhabitants. On one side appears a little elephant, Garduin the Phanpy, whose trunk emits an adorable cry as he eyes his similarly dainty opponent. Kay Kyser, a Chimecho, floats gently in the air as a tinkling sound emits from his body. This jingling quickly transforms as the Chimecho lets loose a hyper blast of sound, his voice ringing hard in the ears of the blue pachyderm. Reeling back, Garduin glares up at his fragile opponent, and decides to break it by throwing some rocks through its glass-like body. The stones rip up out of the grassy arena, colliding with the wind chime as a pained peal echoing through the area. These rocks then plummet to the ground, sinking stealthily into the ground, awaiting their next victim. With a pout on his face, Kay Kyser focuses with his extrasensory perception, and a golden beam flashes forward and washes over the Phanpy, who becomes irritated by the strobing light. He charges forward, aiming to play rough with his opponent, but discovers that he, being a Phanpy, does not in fact have any sorts of hops, meaning his levitating foe is left giggling as he finds the Chimecho out of reach.

Garduin took a hefty blow, and should be good for two. Kay Kyser is in better condition, but used a bit more energy, though should still be good for two. Zelphon to order.
__________________
Miror is offline   Reply With Quote
Old 01-17-2015, 02:02 AM   #7
Zelphon
Frigid Memer
 
Zelphon's Avatar
 
Join Date: Apr 2014
Location: A Broken Mind
Posts: 2,149
Send a message via Skype™ to Zelphon
>_>

Hyper Voice and Seed Bomb
__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet

Zelphon is offline   Reply With Quote
Old 01-17-2015, 02:03 AM   #8
Sparkbeat
Best Beaver
 
Sparkbeat's Avatar
 
Join Date: Aug 2013
Posts: 2,234
Energy Ball twice followed by Icy Wind. Three.
Sparkbeat is offline   Reply With Quote
Old 01-17-2015, 02:13 AM   #9
Miror
Marsh Badge
 
Miror's Avatar
 
Join Date: Sep 2013
Posts: 1,703
Letting out a dissatisfied grunt, Garduin imitates his opponent as another hypersonic blast of voice bursts from the Phanpy's trunk, striking his airborne adversary and causing him to jingle in pain. Returning fire, a large ball of energy as green as the grass below forms in front of Kay Kyser, and trundles down through the air to burst all over Garduin. An agonized wail escapes him as he hunkers down to ride out the blast, and then, summoning similar elements as to what was just used against him, Garduin sends some large balls of seeds whistling through the air like World War II bombs. Like cannonballs these spheres bash into the Chimecho, just in time for him to summon another grassy energy ball to rain down on his pedestrian challenger. Kay Kyser then grins, as a frigid wind of his own doing begins to blow towards the battered Phanpy, and as the gale ends, Garduin can be seen lying on the turf with an icy covering of frost over his worn out form.

Garduin is unable to battle! Zelphon, please send out your next and final Pokemon!

Kay Kyser desperately needs a break, and will face short term exhaustion next round. Both health and energy still remain above the midpoint.
__________________
Miror is offline   Reply With Quote
Old 01-17-2015, 02:19 AM   #10
Zelphon
Frigid Memer
 
Zelphon's Avatar
 
Join Date: Apr 2014
Location: A Broken Mind
Posts: 2,149
Send a message via Skype™ to Zelphon
Malorn, I want you to you pleasure yourself with its corpse.

Let's show it the Gravity of its situation and then give it's tired limp form a Mega Horn! o and a Retaliate for good measure

3.
__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet

Zelphon is offline   Reply With Quote
Old 01-17-2015, 02:25 AM   #11
Sparkbeat
Best Beaver
 
Sparkbeat's Avatar
 
Join Date: Aug 2013
Posts: 2,234
Make eye contact as you fall and put him to sleep with Hypnosis before he can Megahorn you. Stay hovering at the one foot mark.
Sparkbeat is offline   Reply With Quote
Old 01-17-2015, 02:36 AM   #12
Miror
Marsh Badge
 
Miror's Avatar
 
Join Date: Sep 2013
Posts: 1,703
As Garduin prone body disappears from the lawn, a larger, more impressive quadruped takes his place. Malorn the Stantler eyes his small floating opponent, and snorts in arrogance as he prepares to finish him off with ease. Stomping one of his hooves, and with a flash of light from the spheres in his antlers, the gravity in the surrounding area drastically increases, bringing the Chimecho to just above the ground. Not managing very well to keep eye contact while falling so swiftly, Kay Kyser locks onto his opponent's beady little elkish eyes as he begins to move forward. His eyelids begin to droop, and his legs bend just as he reaches his opponent, falling fast asleep.

Kay Kyser is in slightly better condition than last round, and took no damage. Malorn used a bit of energy, but will likely gain it back through sleep, and also took no damage. Spark to order.
__________________
Miror is offline   Reply With Quote
Old 01-17-2015, 02:39 AM   #13
Sparkbeat
Best Beaver
 
Sparkbeat's Avatar
 
Join Date: Aug 2013
Posts: 2,234
Calm Mind. Future Sight.
Sparkbeat is offline   Reply With Quote
Old 01-17-2015, 02:41 AM   #14
Zelphon
Frigid Memer
 
Zelphon's Avatar
 
Join Date: Apr 2014
Location: A Broken Mind
Posts: 2,149
Send a message via Skype™ to Zelphon
Snore 2x
__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet

Zelphon is offline   Reply With Quote
Old 01-17-2015, 02:50 AM   #15
Miror
Marsh Badge
 
Miror's Avatar
 
Join Date: Sep 2013
Posts: 1,703
While his foe is snoozing on the grass, Kay Kyser breathes deeply as he calms his mind, bringing serenity to this otherwise battle-torn lawn. However, his zen is disturbed when an ear splitting snore emits from the uncultured swine they dare to call a Stantler. Rather annoyed by this raucous bit of noise, the Chimecho focuses on the future, using his psychic foresight to predict an incoming attack on his opponent. Malorn, however, continues his ungraceful performance, and another snore rips through the melodious Chimecho's ears, who lets out another small cry as it occurs. This emission of rudeness, however, was enough to rouse Malorn from his slumber, and he blinks blearily as he rises back to full height.

Malorn took no damage, and used little energy. Kay Kyser should still be good for two, but is still a bit worn. He is straddling the midpoint of his health. Zelphon to order.
__________________
Miror is offline   Reply With Quote
Old 01-17-2015, 02:53 AM   #16
Zelphon
Frigid Memer
 
Zelphon's Avatar
 
Join Date: Apr 2014
Location: A Broken Mind
Posts: 2,149
Send a message via Skype™ to Zelphon
Snore, again if you're still asleep. Otherwise use Mega Horn
__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet

Zelphon is offline   Reply With Quote
Old 01-17-2015, 02:56 AM   #17
Sparkbeat
Best Beaver
 
Sparkbeat's Avatar
 
Join Date: Aug 2013
Posts: 2,234
While he wonders how to Snore while awake, Wrap yourself around a hind leg so he can't reach you with his horns. Hyper Voice while staying wrapped.
Sparkbeat is offline   Reply With Quote
Old 01-17-2015, 03:04 AM   #18
Miror
Marsh Badge
 
Miror's Avatar
 
Join Date: Sep 2013
Posts: 1,703
Since Malorn is clearly awake, he decides to go with the more offensive option of using his megahorns...err, antlers, to impale his adversary on. Kay Kyser has no interest in being involved, and wraps his slim body around one of Malorn's hind legs. Unfortunately for Kay Kyser, the back legs are still within reach of the antlers, and Malorn smacks his head brutally into the little wind chime. Very much in pain, the Chimecho lets out a hyper voice scream, which rattles through the Stantler, who shakes his head to clear it of the ringing.

Kay Kyler is in both critical health and energy, and is beginning to tire again. Malorn took some damage but is still doing well, and should still be good for two. Spark to order.
__________________
Miror is offline   Reply With Quote
Old 01-17-2015, 03:07 AM   #19
Sparkbeat
Best Beaver
 
Sparkbeat's Avatar
 
Join Date: Aug 2013
Posts: 2,234
That is one flexible as fuck deer. Hyper Voice twice.
Sparkbeat is offline   Reply With Quote
Old 01-17-2015, 03:10 AM   #20
Miror
Marsh Badge
 
Miror's Avatar
 
Join Date: Sep 2013
Posts: 1,703


The evidence is insurmountable :$
__________________
Miror is offline   Reply With Quote
Old 01-17-2015, 03:16 AM   #21
Zelphon
Frigid Memer
 
Zelphon's Avatar
 
Join Date: Apr 2014
Location: A Broken Mind
Posts: 2,149
Send a message via Skype™ to Zelphon
Should be able to reach it with this...

Sucker Punch if you would, if this fails somehow just say fuck it and Hyper Voice 2x it
__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet

Zelphon is offline   Reply With Quote
Old 01-17-2015, 03:22 AM   #22
Miror
Marsh Badge
 
Miror's Avatar
 
Join Date: Sep 2013
Posts: 1,703
Kay Kyler begins to charge up his screeching vocal chords once more, but is distracted momentarily by Malorn vigorously shaking his head. Slightly confused and amused, the Chimecho is about to launch his assault when his vision suddenly has a whole lot more antler in it.

Kay Kyler is unable to battle! Spark, please send out your next and final Pokemon please!

Malorn appreciated the one mover, and should still be good for two.
__________________
Miror is offline   Reply With Quote
Old 01-17-2015, 03:36 AM   #23
Sparkbeat
Best Beaver
 
Sparkbeat's Avatar
 
Join Date: Aug 2013
Posts: 2,234
KAMEN!!!, start at a good distance. Scald then Ice Beam!
Sparkbeat is offline   Reply With Quote
Old 01-17-2015, 03:44 AM   #24
Zelphon
Frigid Memer
 
Zelphon's Avatar
 
Join Date: Apr 2014
Location: A Broken Mind
Posts: 2,149
Send a message via Skype™ to Zelphon
Get on in there with a Sucker Punch to disrupt the Scald and strike, then give it a point blank Thunder
__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet

Zelphon is offline   Reply With Quote
Old 01-17-2015, 04:01 AM   #25
Miror
Marsh Badge
 
Miror's Avatar
 
Join Date: Sep 2013
Posts: 1,703
A larger winged bug replaces the small psychic we saw before as Kamen the Masquerain takes flight. Unfortunately for him, this flight is disrupted by rocks popping out of the ground and tearing into the Masquerain, causing quite a bit of pain before receding back into the ground. Kamen begins to charge up some scalding hot water in retaliation, but once again the Stantler begins waving its head as it trots forward, which also has a similar effect on Kamen as it did Kay Kyler. Some of the steaming water shoots forward as Malorn rears up and swings his antlers into another foe in a sucker punch of sorts, and both Pokemon recoil as the attacks connect. Kamen then focuses on the water still lingering, freezing it into ice, and sends it crackling forward in a beam, which reflects in weird ways as it travels to its destination. Striking him in the flank, Malorn snorts once more in pain, but is left unscathed in terms of status. Angrily, a bolt of lightning blasts forward from between his antlers, and strikes the Masquerain with a crack of thunder, which leaves Kamen thoroughly jolted and with some lingering paralysis.

Kamen blasted through an enormous amount of health, and is into his final third. He should be good for two, but is paralyzed. Malorn is still above the midpoint, and is tired and wants a break. Zelphon to order.
__________________
Miror is offline   Reply With Quote
Reply

Lower Navigation
Go Back   UPNetwork > Independent Forums > PASBL


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:21 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.