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Old 12-29-2014, 09:35 AM   #26
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You're also midair and trying to do that would probably end up causing you both to fall
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Old 12-29-2014, 09:50 AM   #27
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Quote:
Originally Posted by Mercutio View Post
Technically, you could use Fly to just dodge like that because the attack does deal damage. The whole point of rewriting Swagger and Taunt was that they aren't supposed to have the same mechanic. Swagger makes you all fighty and want to kill the foe, Taunt just prevents you from using moves which have no damage level.
So I was right all along. I used it like that because of previous experience using Fly vs Swagger with Fly succeeding. I was just not 100% sure with Taunt.
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Old 12-29-2014, 10:00 AM   #28
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My point about the wording implying that there was no intention to damage still stands. it would work like saying "Use Dig to hide underground" under the effects of Taunt, which implies using only a non-damging portion of the attack
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Old 12-29-2014, 10:00 AM   #29
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Yeah, thats fine. We will definetely have to regress to right after round 3 however, as my health being in better condition surely changes the way Celebii and I approach the round.
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Old 12-29-2014, 10:03 AM   #30
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...Must you contest every reffing that does not go your way?
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PASBL Record
Trainer Level: 5
Referee Grade: B
Wins (DQ): 51 (5) Losses (DQ): 27 (6) Draws: 3
KOs: 135 TP: 294 SP (Earned): 0 (0)

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Old 12-29-2014, 10:06 AM   #31
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I did contest it at that point and time, Celebii. It was a tumbling effect of sorts after that.
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Old 12-29-2014, 01:09 PM   #32
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My Fly ruling is justified and even if it wasn't I wouldn't redo the round because one attack missed. All the reffings stand as they do
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Old 12-29-2014, 01:10 PM   #33
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Fly would dodge hidden power though, changing my health outcome.
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Old 12-29-2014, 01:22 PM   #34
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I've already explained why I had Fly not working.
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Old 12-29-2014, 01:24 PM   #35
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Then you are reffing taunt incorrectly and you are directly contradicting the description. Taunt prevents thunder wave, screech, wish, ect. Non damaging moves. Fly deals damage and does not fall under that umbrella. Checking the move errata, Mercutio was in charge of the rewrite.
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Old 12-30-2014, 10:19 AM   #36
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Alright, after hearing a couple more opinions on this case I think I'm going to go ahead and change the reffing to include the dodge. However, you will not get any re-reffings of the round because it's only one move and doesn't make a significant impact on the round following. Let's get this match moving, alright?

Aposteriori, you're up
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Old 12-30-2014, 10:26 AM   #37
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I beg to differ? My health goes from being above critical to being on the upper range of my final third. My approach to ordering second is significantly different. It would be unfair to me to have set up the round prior and have to pay the consequences of inaccurate reffings even after I had contested it prior to the round going up. I tried to respect your judgement at that given time, but I was still uneasy with the call. The change is drastic enough to warrant a reorder in my opinion. Apologies for being candid, but this match is important to me and you must understand that my approach had to adapt to your call at that given time which was fly failing completely.
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Old 12-30-2014, 10:32 AM   #38
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[10:27:55 AM] Rotom-Charminun: If I edit a round so that Aerodactly dodges a move instead of taking it
[10:28:05 AM] Rotom-Charminun: Do I have to allow them to re-order for the already reffed round after
[10:28:20 AM] Rotom-Charminun: if the move dodged does not affect the round after?
[10:28:22 AM] Jeri Chee: That's probably your call, ultimately.

My call is that there is no significant change and therefore I will not allow a re-order for Round 4
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Old 12-30-2014, 10:54 AM   #39
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Quote:
Originally Posted by rotomotorz View Post
[10:27:55 AM] Rotom-Charminun: If I edit a round so that Aerodactly dodges a move instead of taking it
[10:28:05 AM] Rotom-Charminun: Do I have to allow them to re-order for the already reffed round after
[10:28:20 AM] Rotom-Charminun: if the move dodged does not affect the round after?
[10:28:22 AM] Jeri Chee: That's probably your call, ultimately.

My call is that there is no significant change and therefore I will not allow a re-order for Round 4
The round after is affected. I can take bigger risk because I have more health to play with. As a trainer, how do you measure risk/reward and not blatantly see how the following round changes drastically? You are penalizing me because you did not want to ask around about you call on fly. I had to do it for you via Ref Q/A. Im asking, please do not penalize me for your mistake.
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Old 12-30-2014, 11:00 AM   #40
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Okay so I've just been getting questions on this match piecewise but it's different now that I've actually looked at the battle.

Edit policy states that whatever a ref sees is reffed. Edits, deletes, delays, whatever don't matter. I'm standing by that.

The issue with giving DT a reorder is that he's already basically had a set of orders tested and it gives him an unfair advantage for that round. If I were to rewind it to the first order of Round 4 even, it'd give Cele an unfair advantage, since he can order around DT's counterorders. Keeping Round 4 as is is the fairest solution that keeps with our policies.
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Old 12-30-2014, 11:04 AM   #41
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My initial request was a reorder for both trainers. I will make sure to press on a query harder next time instead of assuming that the referee is correct. His miscall undermines my attempts a proper set up, and tooting around referee's discretion to allow his mistake to carry through is not in the spirit of battling. Just put yourself in my shoes, and you might get a glance how different the picture looks on the other side.

Razor Wind him as you keep your grip. When you let him go, follow pursuit with Aqua Tail.
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Old 12-30-2014, 11:05 AM   #42
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> I will make sure to press on a query harder next time instead of assuming that the referee is correct.

This is bad and you shouldn't do this.
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Old 12-30-2014, 11:06 AM   #43
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Quote:
Originally Posted by Aposteriori View Post
Razor Wind him as you keep your grip. When you let him go, follow pursuit with Aqua Tail.
Could you clarify your orders please?

You want to keep a grip, but you also want to let go?
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PASBL Record
Trainer Level: 5
Referee Grade: B
Wins (DQ): 51 (5) Losses (DQ): 27 (6) Draws: 3
KOs: 135 TP: 294 SP (Earned): 0 (0)

Anime Style Battling | Fizzy Bubbles | Wild Future
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Old 12-30-2014, 11:13 AM   #44
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Quote:
Originally Posted by Jerichi View Post
> I will make sure to press on a query harder next time instead of assuming that the referee is correct.

This is bad and you shouldn't do this.
You know it is not as easy for a regular trainer to go into a match and say "this is reffed wrong, it should be this way" When you bring something up, you are above all of us, so people listen immediately. Take for example your mud sport round where the reffing was done incorrectly. Regular trainers have bigger barriers because we do not want to come off as rude. At that point in time, I had given roto his space for discretion, but allowing fly to fail would have set a bad precedent.

>Cele

What I mean is. When you let go, if at all, use Aqua Tail.
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Old 12-30-2014, 11:13 AM   #45
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Let him stay on you as you batter him with a double dose of Hidden Power.
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PASBL Record
Trainer Level: 5
Referee Grade: B
Wins (DQ): 51 (5) Losses (DQ): 27 (6) Draws: 3
KOs: 135 TP: 294 SP (Earned): 0 (0)

Anime Style Battling | Fizzy Bubbles | Wild Future
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Old 12-30-2014, 11:36 AM   #46
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Round 5 - Courtesy of Gen I

Grimacing in pain as Pterano takes a firm hold of his tail, Zephyr tilts his head back to see where the Aerodactyl is as he gathers energy. Soon even more brown orbs of energy forms around him, and Pterano, having orders to keep a firm lock on the tail, takes a nice bruising as the orbs fly the short distance backwards and hit Pterano head-on. His life force depleting rapidly, Pterano makes sure to make the next attack hurt, firing a multitude of compressed air pockets at Zephyr's back side, dealing heavily increased damage to the Fang Scorp Pokemon.
Ion: Gen I crack!
Tiring significantly now, Zephyr starts to descend more rapidly as he gathers more orbs of energy. His aim a little off this time, a fair few of the orbs miss Pterano. However, some of them hit, and the Aerodactyl feels his health reach null as he lets go of Zephyr's tail, clearly knocked unconscious as he crashes into the plateau below.

Pterano is unable to battle! Aposteriori, your next Pokemon please!

Zephyr's tiring quite a bit now, and is descending more quickly, only slightly hovering above the pleateau
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Old 12-30-2014, 11:47 AM   #47
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Rereading round 4. Zephyr was tangled up on my mouth via his tail. How did he react faster with no breaks vs Aerodactyl?
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Old 12-30-2014, 12:03 PM   #48
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Hidden power is a quicker move and they were fired almost at the same time.
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Old 12-30-2014, 12:06 PM   #49
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Quote:
Originally Posted by rotomotorz View Post
Hidden power is a quicker move and they were fired almost at the same time.

Cele it's not your orders lol
Quote:
Originally Posted by rotomotorz View Post
Pterano is barely hanging on, now quickly closing in on critical health. he's good for two. Zephyr's health has just past halfway himself now, and he's tiring a fair bit. His Rock energy is also getting low as well, and to top it all off Pterano is biting him on the tail and refusing to let go.
Between initiative, and your call during round 4, Are you sure that a pokemon in distress will react quicker than a pokemon going first and holding a tight grip over them? Aqua Tail then reacts slower again. Didnt the first hidden power start to make him pant even more?
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Old 12-30-2014, 12:10 PM   #50
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dt pls
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PASBL Record
Trainer Level: 5
Referee Grade: B
Wins (DQ): 51 (5) Losses (DQ): 27 (6) Draws: 3
KOs: 135 TP: 294 SP (Earned): 0 (0)

Anime Style Battling | Fizzy Bubbles | Wild Future
Thanks to Pengyzu for the UserBar!
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