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Old 12-19-2014, 02:46 AM   #1
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UPN PASBL: Extroph vs. MMS

Quote:
MMS v Extroph
3v3
Singles
Equiall highest (3)
Slapstick
Switch=KO
48 HR DQ, RF when possible.
Pool arena with pontoons
Alright boys, things are about to get wet. Squad up ya dirty hoes.
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Old 12-19-2014, 01:22 PM   #2
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GL Vern bby, Thanks for reffing Miror :]

Piscidiem : level 3 female Chinchou
Hidden Power Type: Fire

Arikara: Level 3 female Sigilyph
Hidden Power Type: Fighting

Umbrarum: level 3 male Frogadier
Hidden Power Type: Fire

Ganniret: Level 4 female Honchkrow (uplevel)
Hidden Power Type: Fighting

Maxon : level 3 male Vibrava
Hidden Power Type: Ice

Clavitus: Level 3 male Spiritomb
Hidden Power Type: Fighting
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Old 12-19-2014, 02:03 PM   #3
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Been a while MMS (kinda)! Let's have a fun match, shall we?

Napoleon - Level 4 Male Empoleon
Special Attack: Scattershot (IC)
Using ice-type energy, Napoleon forms a sphere of chilled water, which is then fired in an arc. Mid-air, the sphere explodes, releasing a flurry of small icicles toward the foe that open small cuts at points of impact. In Realistic, the shrapnel's damage becomes notably worse. Scattershot deals heavy Ice type damage for heavy energy.
Hidden Power: Dragon

Tiber Septim - Level 3 Male Druddigon
Hidden Power: --

Kaguya - Level 3 Female Clefairy
Special Attack: Royal Crystal (GD)
Using heavy Ground type energy, Kaguya shoots a beam toward the opponent’s feet. As soon as the beam touches the ground, spiky pink crystals quickly sprout from the ground, dealing heavy Ground type damage. The crystal turns into dust as soon as the damage is dealt, or as soon as it reaches its maximum height of 5 feet. The crystal can sprout on any solid arena surface. Alternatively, Kaguya can choose to directly aim the beam at the opponent using good Ground energy, in which it will deal good Ground type damage, and will also leave crystals on the opponent for 3 turns. The crystal acts as a freeze status, and can be broken off like one. Royal Crystal acts as a Ground type attack, and so Kaguya is limited to a Clefairy’s offtype Ground energy.
Hidden Power: Psychic

Raptor - Level 3 Male Archeops
Special Attack: Primordial Storm (RO/FL)
Using major Flying energy, Raptor flaps his wings, sending sharp razor winds that swirl around the opponent. The winds would buffet the opponent greatly, leaving small wounds that become exploitable like Crush Claw spots in slapsticks. In realistic, the move will leave small lacerations all over the target. The move deals major Flying type damage. Raptor also has the ability to add small rock fragments in the attack, making the move deal major Rock type damage for major Rock type energy instead. To signal whether the move is Flying or Rock, the move would be ordered as either 'Primordial Storm - Rock' or 'Primordial Storm - Flying'. Because of the move's similarity to Stone Edge and Twister, Raptor loses access to both moves, or else he would confuse the moves often.
Hidden Power: Ghost

Wiglaf - Level 3 Male Cubchoo
Special Defense: Dragonslayer (ST)
Using significant Steel energy, Cubchoo summons the blessings of his ancestors. He is then cloaked in holy armor for 3 turns, weakening the effects of Fire, Dragon, and Steel type attacks. Attacking moves of the three types listed will only deal 80% of the usual damage while Dragonslayer is in effect. When the effects disappear, it will take Wiglaf 2 turns before being able to use Dragonslayer again. He can only use the move twice per battle.
Hidden Power: Ground

Grendel - Level 3 Male Vigoroth
Special Training: Bane of Heroes
Grendel is more enthusiastic when it comes to battling than other Slakoth/Vigoroth/Slakings. He reacts quickly to attacks without being ordered, and his punching attacks are 10% stronger than usual. When he receives less than a decent amount of damage in a round, he gains a slight boost in physical attacks. However,upon reaching his final evolution, he loses the trait of Slakings that grant them a boost in physical attacks upon using less than decent energy.
Hidden Power: Fairy

Let's start off in the air, Kaguya.
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Old 12-19-2014, 03:22 PM   #4
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Piscidiem.

Start off with a Supersonic, then ride on a Surf wave to douse Kaguya and whichever pontoon she's on.
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Old 12-19-2014, 05:00 PM   #5
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Let the Surf wave wash away the confusion. Then, while floating upward, punish him with the weaker form of Royal Crystal, followed by a Solar Beam.
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Old 12-21-2014, 01:19 PM   #6
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Following some blasts of red light, the competitors appear on and in the pool. The first is Kaguya the Clefairy, who stands ready for anything on one of the pontoons, and Piscidiem the Chinchou, who swims like a shark after a survivor on a deserted island. The water dweller makes the first move, emitting a supersonic screech, which rips through Kaguya and leaves her thoroughly confused. The Clefairy continues to wait, so Piscidiem unleashes a surf wave over the pontoon, knocking the bamboozled Kaguya around a bit. Now free of confusion, Kaguya makes her moves, shooting a royal beam of ground energy into the Chinchou's face, and crystals appear all over her. She follows this with a blast of a solar beam, which leaves her a bit weary and her opponent in a lot of pain.

Piscidiem has left his first third of health already, but will be good for two. Kaguya is also good for two, and doing much better health-wise. Ex to order.
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Old 12-21-2014, 01:44 PM   #7
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Continuing your flight upward, shoot down a Moonblast. Follow it up with a Sweet Kiss.
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Old 12-21-2014, 06:39 PM   #8
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Hydro Pump, then swim under the surface to avoid the Sweet Kiss
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Old 12-23-2014, 04:12 AM   #9
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Kaguya rises off the pontoon, deciding that being close to the water isn't going to be advantageous. The two competitors stare each other down, each charging up their natural element, and in a scene straight out of Dragon Ball Z, the two blasts of energy roar forward, one echoing with the lunar power of the moon, the other a wet stream that pumps forward as if powered by hydro-electric engines. And unlike the popular anime series, there is no "beam battle" of sorts, as the attacks glide quickly by one another to strike their respective targets, both reeling from the powerful hits. Kaguya eyes Piscidiem, winks, and blows her a sweet kiss, which the Chinchou sinks beneath the surface of the water to try to avoid. However, the energy just breaks through the minimal surface tension and reaches the strange angler fish, leaving her quite dazed.

Kaguya's lead on health is a little less, now approaching the end of her first third. Conversely, Piscidiem is at the midpoint for health, and both Pokemon should be good for two, though Kaguya appears to be slipping a bit faster. MMS to order.
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Old 12-23-2014, 12:52 PM   #10
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Thunder Wave. If you paralyze it, go for a Soak and a Thunder. If you do not, give it a Discharge.
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Old 12-23-2014, 01:15 PM   #11
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Use his dazed state to your advantage and produce a Light Screen before the Thunder Wave reaches you.

I just realized that this match doesn't have a limit for Pokemon (like 2v2 or 3v3)...
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Old 12-25-2014, 03:08 AM   #12
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Being still pretty confused, Piscidiem is slow to react to his trainer's call, and Kaguya has more than enough time to form a shimmering pink screen which glows with a slight light, reflecting the sun's rays. The wave of electricity makes it way up to the Clefairy, letting out a small crack of thunder as it strikes against the screen. Seeing her opponent very much not paralyzed, the Chinchou then sends a discharge of more powerful electricity at the floating fairy, also striking the screen for minimal effect, though hairline cracks skitter across the surface of the barrier.

Kaguya appreciated her break and will be good for two, holding a lead in both departments. Piscidiem is showing signs of tiring, but can go for two if needed. Psychic for Kaguya is pretty low. Ex to order.
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Old 12-25-2014, 12:56 PM   #13
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Hyper Voice, followed by Moonblast. Replace either move with a Bounce to dodge and strike a physical attack if one comes your way.
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Old 12-25-2014, 01:11 PM   #14
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Let Hyper Voice knock away any confusion, then Surf to knock him down a bit. Brine, aiming for the eyes.
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Old 12-27-2014, 12:28 AM   #15
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Blithely awaiting whatever fate will fall upon his befuddled body, Piscidiem drunkenly looks up at the floating fairy as a hypersonic sound emits from her normally melodious voice, which washes over the water creature, shaking her free of the confusion gripping her mind. The hold on her now relinquished, Piscidiem launches a wave of the ocean (well, as close to the ocean as you can get) surf, which washes over Kaguya, sending her tumbling through the air. She pouts slightly, and follows by blasting Piscidiem with mysterious fairy energy harnessed from the moon itself, dropping her further into her reserves of health. The Chinchou in turn returns fire once more, taking briney liquid from the depths of her body, spraying it over the Clefairy above, with some getting into Kaguya's eyes, who lets out a cry as she attempts to rub the saline solution from them.

Kaguya has dropped out of her first third, and Piscidiem is into her final third for health. Piscidiem is now tired and needs a break, while Kaguya should still be good for two, although she can't keep that pace up for much longer. MMS to order.
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Old 12-27-2014, 12:30 AM   #16
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Supersonic.
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Old 12-27-2014, 12:38 AM   #17
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Drown out the Supersonic with Hyper Voice. Follow up with a direct Royal Crystal beam. Replace the latter with Calm Mind if you somehow get confused.
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Old 12-27-2014, 02:51 AM   #18
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Both competitors decide to go for a bit of noise, a supersonic wave emanating from Piscidiem, but a louder voice supersedes it as they travel through the air, the hyper molecules getting rattled are overpowered by Kaguya's forceful breach, and it continues to hit the Chinchou once more. Seeing her opponent quite still, the Clefairy giggles as she charges another blast of royal energy, which streams forward, creating heavy crystals on her opponent's body, and she sinks slightly below the surface and is clearly in pain as the round ends.

Piscidiem is in critical health, but should be good for two after the break. Kaguya is beginning to tire and would like a break, and is in the same spot health-wise. Ex to order.
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Old 12-27-2014, 11:46 AM   #19
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Moonblast, another if necessary.
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Old 12-28-2014, 12:56 AM   #20
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Uh Thunder it. If you magically paralyze it give it a Zap Cannon too
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Old 12-28-2014, 01:08 AM   #21
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Both Pokemon moving sluggishly, one to exhaustion and the other because of giant crystals all over its body, another blast of the moon's power crashes down on the proverbial Clock Town (in this case, Piscidiem), and she hurriedly fires off a thunderbolt of electricity just before impact, doing not as much damage as hoped as well as not paralyzing, and following the fairy attack, the little angler goes belly up.

Piscidiem is unable to battle! MMS, please send out your next Pokemon!

Kaguya appreciated the break, and is just below the midpoint in health.
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Old 12-28-2014, 01:01 PM   #22
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Umbrarum

Knock her into the ground with Smack Down, then a Toxic
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Old 12-28-2014, 01:15 PM   #23
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Bounce over the Smack Down and strike, then fry him with a close range Zap Cannon.
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Old 12-30-2014, 12:09 AM   #24
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One water dweller trades out for another as Umbrarum the Frogadier, who lets out a ribbit as he eyes his fairy foe. Wanting to get her down to his level, he sends out a small ball of rock energy to smack her down to the ground. Not interested in being taken out of the air, except on her own terms, Kaguya bounces up through the air, dodging the missile, and comes crashing down onto the frog. The two both begin charging up unnatural energy, one poison, the other electric, but Umbrarum manages to fire slightly earlier, dousing the fairy in toxic waste. Almost immediately afterwards, a zapping cannonball of electricity roars forward with the speed of a large turtle, but despite its slowness it does the job as the ball pierces the body of the Frogadier, leaving him crippled in the water.

Umbrarum is almost out of his first third of health already, but will be good for two once he can move again. Rock has plenty, Poison has enough for another Toxic. Kaguya took no damage, but will start taking poison damage next round. She will be good for two as well, with Electric being towards its end but still enough to work with. Ex to order.
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Old 12-30-2014, 12:38 AM   #25
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Erm I don't know if this works but let's try it.

Heal Bell on yourself to heal the Toxic as you steadily float up and away from the Frogadier. Then, give your enemy a taste of its own medicine with a Toxic.
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