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Old 12-21-2014, 03:37 AM   #51
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Yeah, you have until 5 PM EST (that's 10 PM UTC) on Christmas Day to get it in. Hopefully everyone has their stuff in ahead of time so I can have the round up then, though.
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Old 12-22-2014, 08:47 PM   #52
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Formally going to Retire from Grand Melee III. As much as I'd like to participate, I will not have solid, stable Wi-Fi Access or activity hours to match the requirements. Best of luck to all participants.
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Old 12-22-2014, 08:50 PM   #53
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With that being the case and because I don't feel like pulling up the list of everyone and doing another stream for a single roll, I'll be doing a second Personal Pick and allowing Stealthy in.
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Old 12-25-2014, 04:02 PM   #54
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Right, Dream Breaker has not submitted his entry in time and as such has forfeited his spot, so the last slot is open to the next person to PM me a Pokemon with the nickname, gender, and Hidden Power included. You won't get to pick your starting area as I've already made the map so don't include that. If nobody does so within the hour, we'll continue with just 29 people.
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Old 12-25-2014, 04:04 PM   #55
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Literally just sent it in but do what you must.
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Old 12-25-2014, 04:06 PM   #56
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SCRATCH MY PREVIOUS STATEMENT.
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Old 12-25-2014, 04:07 PM   #57
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Nice job on winning your own spot, Deebs.
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Old 12-25-2014, 04:09 PM   #58
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I earned it.
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Old 12-25-2014, 04:32 PM   #59
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Round 0

Lights flicker slowly before flashing bright, illuminating a console with a sole figure sitting at the center of three seats. A large screen turns on in the background, displaying the words "The Grand Melee Show" before fading slowly away to show the map all entrants were handed out. The camera zooms in on the sole individual as he gets seated.

Sneaze: Well... commentary by myself is likely to be a bit boring... Let's fix that, eh?

A large, red button pops up on the console, labeled clearly "Do Not Press" before the man shrugs and slams his hand down on it as fast as he can. Sirens blare before a large steel door in the back blasts open and two more figures emerge and take their respective seats.

Q: We're baaaaaaaaaaaaaaaaaaaaaack!

TT: Honestly this was a terrible idea and we should all feel ashamed for having it.

Sneaze: Anyway on with the show! My Gardevoir and Alakazam should be about finished placing out battlers here in the Anonymous Ruins, so we'll take a look at the map in a moment. But first, let's introduce our eyes in the sky... quite literally, the Unown!

TT: All of their information will be relayed directly to Omega, who will brief us on what's going on down below.

Q: It's a bit hectic down there, though... we might miss some action if it happens before the Unown can react. Oh well, we shouldn't miss out on more than an attack or two!

Sneaze: Yeah, so let's take a look at that map.



TT: There seems to be a lot going on in the west and the south, which should lead to some quick carnage.

Q: MURDER! MURDER!

Sneaze: Omega should be pretty quick about moving his vision around, so we'll probably see a lot of just that.

TT: With a whopping ten people more than last time, I'm sure we'll have a lot going on, this is going to be intense. But at the same time, our map is slightly larger to accomodate, so there's plenty of place to roam.

Q: Just not too much walking! You'll bore us! And the Unown!

-------------------------------------------------

Remember there are some varied Pokemon rules. All Pokemon will have an extra boost in energy (10 HBs or so of energy, with 6 HB in health, before any legend etc bonuses), and energy will recover at some pace when not in battle. There will also be a bit of extra energy given to a Pokemon if it is awarded the KO when another goes down. However this extra boost in energy should not encourage massive attack spam, as being continually forced to do very powerful attacks in close succession will still cause a Pokemon to burn more energy doing said attacks. This change is to allow Pokemon to move around and be able to KO more than one enemy. Multiple rests will also be allowed, with diminishing returns. However these Rests will take twice as long to wake up from. This is to prevent half the participants from being constantly asleep, and to put you at risk for doing so.

Trainers will start off with one 3 move combo they can do. Every 10 rounds that 3-mover will be refreshed. Meaning you can not have 2 saved up. If you fail to use it by round 9 then you will still have only one combo at round 10. Things such as Ghost Invisibility will similarly have a single use refreshed every 10 rounds.

Finally we'll be testing out the new Reed energy system, meaning you'll start with a bit less type energy but it'll regenerate over time so you'll get to use more of the attacks you love if you last long enough.

-------------------------------------------------

At this point, please PM me with your first round actions/attacks. The format for the title should be:

Pokemon Gender - Nickname - Round X

(So for example, Pikachu m - Pikaman - Round 1)


To keep things neat and organized and to help me figure stuff out better.


In addition, when ordering movement, please specify if you want to move as far as you can (about one full square on the grid) at a fast speed (no energy recovery at this level), or move less at a more leisurely pace, etc. Full speed movement counts as an attack, but otherwise, when out of battle, does NOT count as an attack. When you get close it will count as an attack. This is going to be very very tricky and on a case by case basis. Please be understanding if something happens that you didn't expect to happen.


Attack deadline is Friday, the 26th at 5PM EST. After this, each attack will be due in 5 PM est each day.
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Old 12-26-2014, 05:58 PM   #60
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Round 1

Our trio of hosts sit at their desk, furiously pulling up screens in preparation of what is to become, when all is said and done, one jumps up, pistol in hand before shooting it towards the ceiling.

Q: FIGHT!

TT: You know they can't hear you... right?

Q: Yeah but they still have to fight, right?

Sneaze: ...yes. Anyway let's get Omega to look around down there for some initial action, shall we?

The Unown's eye glows bright white before the screen behind the trio does the same, showing an area that appears to be just outside one of the ruin's entrances. A Riolu stands on a hill by itself patiently while a Steelix can be seen in the distance.

The Steelix immediately books it away and it quickly becomes clear as to why as a Gengar and Electivire approach from the west, the Electivire floating in the air via Magnet Rise. The two approach only to suddenly be smacked in their faces by some Stealth Rock in the ground.

Soon enough the perpetrator of the rocks shows itself, a Claydol emerging from within the ruins. The Gengar looses a Confuse Ray at the Riolu, who happens have been sitting in place with his eyes closed, though it does manage to disorient the Claydol behind him a bit.

The Claydol decides to get the hell out of dodge, and uses Dig to escape below, but it seems that the other Pokemon had no real interest in it, as the Gengar lobs a Toxic onto the poor Riolu, who opens his eyes, apparently aware that the ray must have passed, only to be smacked in the side by a Thunderbolt from the Electivire.

The Riolu brushes himself off but doesn't retaliate at all, instead just looking around, apparently searching for the Steelix that is no longer there.




Sneaze: Well that was a decent bit of action I suppose, though that Riolu didn't seem to fight back at all for some reason.

TT: We might get more interesting fights next round, it seems there's a lot of grouping happening as people meet their friends.

Q: And look at that big field on the map!

Sneaze: Yeah that's a bit interesting, though we won't know what it is until we get a bit closer to that area.

---------------------------------------

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Old 12-27-2014, 05:04 PM   #61
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Round 2

Sneaze: Welcome back to the Grand Melee. We had some okay starting action last round so let's get right back into it before we miss any more.

The screen lights up once more showing the Gengar, Electivire, and Riolu from before. The Gengar immediately turns to the Electivire, who appears to be attempting to charge up an attack, and looses a Confuse Ray, completely befuddling the poor creature. Meanwhile the Riolu uses this distraction to run off along the walls of the ruins, disappearing from sight. The Gengar then stands around, looking for something that is nowhere to be found.

Q: ...why does everyone keep looking for things that aren't nearby?

TT: No idea. Not likely looking for the Riolu though, he likely saw it escape and could easily have given chase.

Sneaze: Well that was boring. Omega? Any more action out there?

The Unown's eye flashes once more, bringing up another setting on the main screen. This time a Corsola and a Milotic are shown, once again outside an entrance to the ruins. The Corsola appears rather befuddled, with the other fight clearly having caused action to be missed here, while the Milotic sits around, proud of its work.

It only takes a moment for a group of Pokemon to appear from the northwest, a Steelix, Azumarill, and Venomoth, to be exact, who all immediately spot the Corsola and unleash all manners of hell upon it. The Venomoth looses a Bug Buzz, which strikes and manages to lower the Corsola's special defenses, as evidenced by an odd glow, while the Azumarill and Steelix blast out a Bubble Beam and Hidden Power respectively, the two colors of orbs smacking the poor thing for tons of damage.

Not finished with their assault, they continue by using the exact same moves! A second Bug Buzz strikes, and sadly for the Corsola has the same special defense lowering effect. Rather unlucky. The Bubble Beam and Hidden Power follow up, battering the Corsola but not quite enough to finish it off.

Suddenly, as the Corsola smirks, having survived the round, a Discharge erupts from the entrance to the ruins, striking the Corsola and causing it to fall to the ground, KO'd.


Q: Whoa! Where'd that come from!?

Sneaze: I don't think we can quite tell at this time, whatever it was seems to be hidden from our view.

TT: Whatever it was, unfortunate for the Corsola that it was there.

Just as the announcers are about to have the map thrown up on the screen, Omega's eye glows a bright red, signaling the anger of the Unown below.

Q: WHAT DOES THAT MEAN!? WHAT'S GOING ON!?

TT: Whatever it is, it's sure to spell trouble for whoever the Unown are upset with.

Sneaze: I guess just a couple small fights breaking out here and there aren't enough, even if it did result in a KO.



TT: Well those red dots sure are worrying.

Q: The Unown want blood! Bloooooooooooooooooood!

---------------------------------------

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Old 12-28-2014, 05:37 PM   #62
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Round 3

Sneaze: Welcome back to the Grand Melee, one and all. We had an exciting round last round that netted our first KO, so let's see what action that group will have this time around.

Omega's eye flashes and the screen resumes filming the group of Steelix, Azumarill, Venomoth, and Milotic from before, as the Corsola is withdrawn from the field by a Gardevoir that teleports in and back out again.

The Azumarill and Venomoth immediately give chase to the Milotic, while the Steelix heads northeast for some reason. Soon enough the two get close to the Milotic, who looses a Disarming Voice, stunning them and causing Venomoth to lose concentration on the Solarbeam it was charging.

A brief moment later another Discharge shoots out from the entrance to the ruins, striking the Azumarill, and unfortunately paralyzing it. We turn our attention to the area it came from and... once again see nothing.

Nothing, that is, until a Steelix comes careening through the northern wall with a Heavy Slam, sending debris everywhere. But sadly even its massive form couldn't send the debris all the way to the main entrance thanks to the sheer amount of rock it had to plow through, sad.

A Spider Web is shot from the side of the ruins, and manages to tangle up the Azurill with the Venomoth, thanks to the close proximity the two were in as they gave chase. Though on the upside for them it finally gives us a bit of a better view of their aggressor, the outline of a Camoflagued Joltik barely viewable on the wall before it scuttles away and out of sight once more.

Just as the round starts coming to an end, a Kadabra and Skarmory appear from the south, the Skarmory setting up a Swords Dance as it rendezvouses with the Milotic, and a Sentret comes scurrying through the western part of the ruins to be seen by the Steelix.


TT: Oh man, reinforcements have arrived!

Sneaze: This can only end in pain.

Q: And blood! Don't forget the blood!



Sneaze: It would seem those red dots have found whatever it is they were looking for.

TT: And it seems we missed out on a KO on the other side of the map.

Q: Maybe we'll go over there next time?

---------------------------------------

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Old 12-29-2014, 06:44 PM   #63
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Round 4

Sneaze: Aaaaaaand we're back! Let's get right back into the action to see what our favorite murdersquad is going to do to get out of this mess.

The screen flickers on once more, showing the wrapped up Venomoth and Azumarill. Milotic sets up a Light Screen while Skarmory and Kadabra approach the stranded duo. Suddenly the both of them disappear with a flash, deciding to Teleport out of there, while Steelix Digs through the hard rock with relative ease, escaping the situation as well.

Q: Where'd they go?

TT: We should probably follow them to see whether or not this strategy backfires.

Sneaze: So much for checking in on the Lonely Woods.

The camera pans to inside the ruins, where Venomoth and Azumarill appear with a flash, a Shedinja floating past them before stopping, confused about its orders for a moment. The Sentret from before turns around and immediately plows the Shedinja with a Shadow Ball for some huge pain, but to make things worse, a large Gravity field appears around the area, forcing the Shedinja and Venomoth to the ground.

Steelix reappears, resurfacing near the tangled duo as Azumarill Refreshes itself, before Venomoth manages to turn itself so it can loose a Razor Wind at the Shedinja, managing to cut the webbing a bit as it does so. The Shedinja barely has time to process that the Steelix has entered the area before it looses a Stone Edge at it and Sentret a Flamethrower, causing it to roll over, KO'd.

Sentret celebrates for a moment, but perhaps too soon as Azumarill breaks from its bonds with Strength, and Venomoth gets a good angle to loose a focused Supersonic at the rodent. The range may be a bit much, but it doesn't matter thanks to those big ears, leaving Sentret rather confused. Just as the trio is about to celebrate a rather successful round, a pillar of Earth Power erupts beneath Steelix, though the Unown cameras can't seem to spot who used it.


Q: Where did THAT come from?

TT: Once again it would seem we have another hiding Pokemon we can't see.

Sneaze: There seem to be a fair few of those this time around.



TT: Looks like one of those red dots got knocked out.

Q: Maybe we should have gone to the woods after all...

Sneaze: Oh well, no use crying over spilt milk, we did get to see a KO after all.

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Old 12-30-2014, 06:53 PM   #64
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Round 5

Sneaze: Right, welcome back to the Grand Melee, all. This round we'll be shifting our attention away from the trio we've been watching to find some other action.

Q: Aww... I liked the cute little Azumarill though.

TT: Well apparently the cute little Azumarill doesn't like being watched constantly.

The screen flickers on, for once not showing our favorite trio. Instead it pans to a Haunter, sitting by Crystal Pond. The Haunter appears to be rather beaten up, and a bit confused, wondering what it's supposed to be doing right now. It doesn't have much time to think, though, as an Earth Power erupts from underground, battering it.

The Haunter grunts in pain but remains in place, apparently not having any defensive strategies to put to play. A second pillar emerges, smacking it once more, before a Psyduck appears over the hill. The duck looses a Psychic wave at the Haunter, and that's all she wrote for the Ghost, who plops over, KO'd. The Psyduck frowns, apparently having expected some energy back for KOing it, but sadly it must have went somewhere else.

The camera pans around the general scene, looking for more to see, spotting a Mismagius, Pelipper, and Gengar to the north. Far across the Crystal Pond it spots a Milotic and a Dragonite, before our favorite Steelix bursts from the ground nearby.


Sneaze: Wow they just can't stay offscreen, can they?

TT: Apparently not.

Q: BUT WHERE'S THE AZUMARILL?!



Sneaze: Hey why's that first Gravity field still up?

TT: It'll probably disappear at the start of the next round.

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Last edited by Sneaze; 12-30-2014 at 07:03 PM.
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Old 12-31-2014, 06:39 PM   #65
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Round 6

Sneaze: Welcome back! Let's get back to the action to see what our group will do to react to all the threats around them.

The screen flickers on to immediately show the Gengar, standing in place, waiting for orders or something. Suddenly a pillar of Earth Power erupts from below it, and it takes a huge chunk of damage, a Dugtrio from the west being the perpetrator. A second Earth Power strikes from an unseen agressor and the Gengar wails in pain.

Mismagius runs from the scene with the use of an Agility, escaping the Gravity as Psyduck locks her into solid form with a Foresight. She runs to the east, allowing the duck an easy show from a Brine before she gets away.

The Gengar finds itself face to face with a Pelipper, now no longer confused, who looses a Hurricane to his face, bowling him over before it opens its mouth and a Shuckle appears, loosing a magic Rock Slide to strike the Gengar. The Dugtrio unleashes another Earth Power, barely leaving the Gengar standing before our unseen aggressor does the same, cauing Gengar to plop to the ground, KO'd as Dugtrio grins happily, clearly refreshed.


Q: Man what is with all these people not giving their Pokemon orders?

TT: Clearly people are starting to get lazy.

Sneaze: Well I hope they don't stay that way or things are going to get mighty boring.



TT: Oh, we missed a few more KOs around the map.

Q: I hope the cute Azumarill is okay!

Sneaze: I'm sure it's fine... or not. I guess we'll find out later.

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Old 01-01-2015, 02:27 PM   #66
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I'm giving everyone an extra day's time for this round so everyone can recover from their New Year's festivities, so attacks will be do by 5 PM EST tomorrow instead of today.
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Old 01-02-2015, 10:00 PM   #67
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Round 7

Sneaze: Aaaaaaaand we're back. I think we'll get right back to the action, huh?

The screen flickers on to show an Electivire, Garbodor, Arbok, and Zangoose sitting around eachother.

Q: Wait, why are we here?

TT: Apparently there's so much stuff going on around the map right now the Unown are having a hard time watching a single spot.

Things immediately kick into action as the Electivire rears its leg up and stomps down, the Earthquake shaking the entire area and proving he's clearly the one getting ganged up on. But it doesn't delay his foes for too long, as Arbok leaps at him with an Earthquake of his own, slamming his tail into the massive beast, though it seems somewhat weak. The Zangoose then lances an Ice Beam, striking the Electivire in the chest and the Garbodor looses a volley of Sludge Bomb which explodes around the area, also striking the Arbok.

Q: Friendly fire! Friendly fire!

Sneaze: Wait a minute, is that Electivire... blinded?

TT: It would appear so, making this an incredibly unfair fight.

The Electivire immediately turns to the Garbodor and looses a Psychic wave, pushing it back a bit before the assault on the yellow beast continues. The Arbok spits out a Gunk Shot before several Hidden Power orbs fly through the air from the Zangoose and Garbodor repeats his previous Sludge Bomb, clearly not caring about the safety of his Arbok friend much.

Electivire decides to make an escape, but a Shadowball lances out and strikes him away from his attempt to Dig away, the assault being launched by an approaching Haunter who clearly looks a little weary. This gives Garbodor just enough time to loose another Sludge Bomb at the beast, causing it to fall over, KO'd.

Just as Garbodor is about to celebrate, though, the energy rushing back to him, Haunter looses a Psychic wave at it, striking the trash monster backwards.


Sneaze: Oh man that was a quick betrayal.

TT: I guess they didn't want to waste any potential hits.

Q: Et tu, Haunte?



Sneaze: Wow people sure are clustering down south, aren't they?

TT: I'm just surprised there was only one KO down there.

Q: NotthecuteAzumarill... notthecuteAzumarill...

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Old 01-04-2015, 11:00 PM   #68
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Round 8

Sneaze: We're back after a bit of a wait, and we're probably missing some of the action as we speak so let's get back into it.

The screen flickers back on to show the Zangoose, Haunter, Arbok, and Garbodor all heading towards a Kadabra in an attempt to mess it up. The Kadabra initiates, though, and looses a Psychic wave at Haunter, eating it hard in its ethereal form before switching to solid just in time to get smacked by another Psychic coming from a Togekiss high above. The damage is apparently too much and the Haunter goes down, clearly KO'd.

Its allies are clearly not happy as Zangoose rushes in and plows the Kadabra with a Shadow Ball before Arbok comes flying forward thanks to a Pursuit. The Kadabra attempts to flee but Arbok has other plans, catching its attention by swinging its glowing tail around it before headbutting it with a Sucker Punch. The Garbodor then approaches and blasts it with a Dark Pulse.


Sneaze: Well, that was a lot of retribution for such a small aggression.

TT: I feel like we missed something at the beginning of the round, though.

Q: I blame the Unown. Stupid Unown!



TT: Oh look ANOTHER field.

Sneaze: At least the last one will disappear soon...?

Q: MORE GRAVITY! MOOOOOOOOOOOOOOOOOOOOOORE!

---------------------------------------

Due to the time of day this round is coming out, next round orders will be due 5 PM EST on Tuesday the 6th. Please remember to format your PM titles as such:

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Old 01-06-2015, 07:09 PM   #69
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Round 9

Sneaze: Welcome back everyone, to the Grand Melee!

TT: I'm pretty sure they know where they are, they've been coming here for nine rounds now.

Sneaze: Quiet you.

The screen flickers on, once again showing the Garbodor, Arbok, and Zangoose facing off against a Togekiss and a Kadabra. The Kadabra attempts to make an escape, gathering a large amount of energy to attempt to Teleport away, but Garbodor is having none of that, and looses an Infestation, which irritates the daylights out of the Psychic type and causes him to lose his concentration. The Zangoose then rushes its foe, slicing into him with an X-Scissor and putting him down. Arbok turns its attention to Togekiss, loosing a Belch at the high flier, only barely managing to nick the jet before Togekiss decides this is the opposite of somewhere it wants to be and turns on the afterburners, speeding away with an Extremespeed into the distance.

The trio then sit around and decide to sing songs because apparently they have nothing better to do.


TT: Rememberrrrrrrrrrr what the Dormouse said!

Q: Feed your head!

Sneaze: We're meeting you halfway you filthy Hippies!

Q: ...is there anythinge else going on?

Sneaze: Nope, it's snoresville all around right now.

TT: Apparently literally, my readings are saying nearly half the remaining competitors are asleep.

Omega's eye glows a bright red once more, signaling trouble for those down below.



TT: Oh look, another red dot. AND someone put down another field.

Q: This one's pink!

Sneaze: ...you totally can't tell who's in charge of updating the map.

---------------------------------------

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Old 01-08-2015, 07:40 PM   #70
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Round 10

Our trio of hosts can be seen around a router, desperately trying to figure out why it has stopped working so they can get back on with the show.

Q: Hit it with a hammer!

TT: I'm pretty sure that's exactly the opposite of what we want to do.

Sneaze: Er... the lights are back on.

The trio stare up at the camera, wondering just how much everyone just saw before immediately rushing back into their seats and opening their panels back up.

Sneaze: Welcome back everyone. Let's hope those technical difficulties don't occur again.

TT: And let's hope we didn't miss anything as a result.

Q: Like death! And blood!

The screen flickers back on to show a Psyduck, Milotic, and Skarmory almost directly next to eachother by the Crystal Pond. The Psyduck immediately turns to fire a Hidden Power at a point on the ground, which the screen zooms in on to determine is in fact a Joltik. A wave of Surf erupts from the pond and washes over the entire group before Skarmory gets back just barely into the air and looses an Air Slash at the pond... for some reason. The Joltik looses a Thunderbolt into the water, apparently attempting to hit whatever sent that wave, but the wet ground causes some recoil to strike Milotic and Psyduck. The Milotic then turns to the duck and looses a Dragon Pulse at it.

A mere moment later, rocks rip up from the ground the group is standing on, a Rock Slide being summoned from below. A Trick Room appears around them, and the Rock Slide repeats. A Sentret comes rushing in from the west as fast as it can with the Trick Room hindering it, and something much more worrisome happens. A loud boom echoes through the entirety of the arena, and smoke billows out from atop Mount So-and-So, spelling trouble for those below.


TT: I get the feeling we missed something again.

Sneaze: A boom so loud the entire arena just heard it happened and you're worried about a few attacks?

Q: KABOOM! Hehehe.



Sneaze: Uhh... do we know what a black dot means.

TT: I assume it's worse than a red one?

Q: Black means death! DEATH!

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Old 01-09-2015, 08:05 PM   #71
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Round 11

Sneaze: And we're back to-

Q: LESS TALKING MORE ACTION!

The screen flickers on, this time showing a Dugtrio, Shuckle, and Pelipper. The Dugtrio immediately goes full aggro on the Shuckle with a Stone Edge, and even though the Shuckle's feeling speedy thanks to the Trick Room, the close range they're at result in it taking the attack to the face. The Pelipper doesn't seem too happy with its friend being attacked, and looses a Water Gun at the Ground type for some nice damage. The Dugtrio isn't too happy, and repeats its assault, blasting the Shuckle with a Stone Edge once more.

The Pelipper responds by loosing an Ice Beam at the moles, but luckily for them no freezing occurs. It would seem this is what Shuckle has been waiting for, and it quickly copies the beam with a Mimic. But Dugtrio isn't done yet, and blasts the Shuckle with a Hidden Power for a nice chunk of damage. Shuckle then puts its new move to use and looses an Ice Beam at the Dugtrio, though once again no freezing occurs. The Pelipper then decides to finish off the moles, loosing a Hydro Pump to put them down, a smile stretching across its beak as it feels refreshed from the KO.

But then suddenly an Azumarill appears over the hill from the east and blasts Shuckle with a Hydro Pump of its own, putting down the bug.


Sneaze: Hah! What an ambush!

TT: Azumarill playing cleanup crew again?

Q: THE CUTE LITTLE AZUMARILL IS STILL OKAY!



Sneaze: ...apparently it's one of the few that are still okay.

TT: That's a lot of KOs out of nowhere.

Q: Aww, we missed so much of the fun...

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Old 01-12-2015, 03:49 PM   #72
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Round 12

Sneaze: Did you get the map back online yet?

Q: I'm tryyyyyyyyyyyying.

After a few moments of furious pounding at the display, the map comes back online, signaling the monitor at the back of the room to zoom into the action once more. This time we come back to watch as a Togekiss is whisked away by the Host's Gardevoir due to inactivity, while a Garbodor, Arbok, and Baltoy stand watching.

Q: Um... that Baltoy has armor and a bunch of floaty weapons.

TT: I wonder where it could have gotten that arsenal.

The Baltoy briefly drops its weapons to loose an Earth Power into the ground, striking the nearby Arbok before it decides to flee away with a Quick Attack, causing the inanimate Pokemon to use it's psychic powers to pick its weapons back up before giving chase, all the while the Garbodor standing around blissfully, not really knowing what to do as its ordered target was just forcefully removed from the arena.

Just as the Arbok thinks its about to get away, it promptly has its day ruined as a Claydol bursts from the ground with a Drill Run, plowing into the snake and sending it flying through the air, plummeting back to earth unconcious. The Baltoy and Garbodor stare on in awe for a moment before the Claydol resubmerges, its hit and run tactic having worked without a hitch.


TT: Wow there's been a lot of ambush KOs lately.

Sneaze: Honestly not a bad strategy given how few combatants remain.

Q: Woo Top 10!



TT: Make that Top 9. Apparently there was a KO elsewhere.

Sneaze: At least they managed to take care of that black dot.

Q: But the red dot's RIGHT THERE.

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Old 01-13-2015, 05:09 PM   #73
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Round 13

Sneaze: We're back, and with no technical difficulties this time!

Q: Shh! You'll... um... do that thing where you make it happen. There's a Pokemon named after it I think.

TT: Wow. Just... wow.

The camera flickers on once more, turning our attention to a Milotic, Azumarill, Psyduck, and amazingly, a Mega Diancie, all sitting by the shore of Crystal Pond.

Q: IT'S SO PRETTY! I WANT ONE!

Sneaze: Don't we all?

TT: Shut up before we miss something!

The Psyduck quickly jumps into the water while the Azumarill climbs out, the Milotic passively beginning to hover slightly in the air as the Gravity field fades from the area. After a moment the Milotic raises its tail to signal to the Azumarill that it's ready, and both of them pound on the ground with tandem Bulldozes. Almost immediately on cue, a Claydol bursts from the ground with a Drill Run, plowing into Milotic and causing it to flop to the ground, unconcious, while the Claydol becomes quickly refreshed. Psyduck is having none of it, and looses a Hydro Pump at the new foe, drenching it even under the incredibly sunny conditions in the area. The Diancie turns to the new arrival and proceeds to blast it with a Dazzling Gleam for a nice hit, but the Claydol turns its full attention to Psyduck. It looses a Charge Beam, looking to put Psyduck down, but the duck is ready, and at the last second manages to get up a Protect shield and save itself. Azumarill doesn't seem to take too kindly to the new arrival to the area, either, and soaks it with a Water Gun before Diancie pops off a Moonblast at the Claydol, then proceeding to wander off towards the west a bit, leaving the two Water types to deal with the greatly weakened foe.

Sneaze: Well, we finally got to see what one of those red dots was, though it seems to be behaving oddly.

Q: I think this one should be a pink dot!

TT: Please don't mess with the map colors...



Sneaze: It seems there was another KO we missed.

TT: That brings us down to seven remaining combatants.

Q: We're almost done!

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Old 01-14-2015, 05:37 PM   #74
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Round 14

Sneaze: Welcome back. We've just seven Pokemon left on the field, meaning three more KOs and people will start netting prizes.

The screen flickers on once more, showing a Sentret sitting just south of the ruins as a Garbodor approaches from the west. The Garbodor gets close and stretches its extending arms out to Drain Punch the small creature, knocking it out of its confusion. But for some reason the Sentret remains just standing there, staring around as it doesn't seem to know what to do. An Earth Power erupts underneath the small fuzzy creature before the Garbodor continues its assault with a Sludge Bomb. And judging by the look on the poor Sentret's face after the explosions die down, it's none too happy with the status it seems to have picked up. Just when it seems like the action is over for now, Mega Diancie rears its head from the east and plows the Sentret with a Diamond Storm, leaving the poor creature in not the best shape as a result.

TT: So I'm guessing once again someone didn't give their Pokemon orders.

Sneaze: Amazing how we've less than ten combatants left and that's still a thing.

Q: Stop being lazy people!



TT: Well, looks like we missed another KO.

Sneaze: Must have happened quick enough that the Unown didn't think it was worth watching.

Q: They're so considerate.

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Old 01-15-2015, 05:14 PM   #75
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Round 15

Sneaze: And we're back! We're down to merely six remaining combatants so let's get straight back to the action.

The camera zooms back to the Garbodor, Sentret, and Mega Diancie just south of the ruins, and they get immediately back into things as Garbodor looses a Venoshock at the small rodent, looking for some extra damage thanks to that poison last round. It strikes but nothing of any real note seems to happen, that is until an Earth Power erupts underneathe the Sentret, causing it to break apart, having apparently been a Substitute. The real Sentret is seen scurrying away to the east, but Diancie is having none of it, popping off a Dazzling Gleam at it to put it down.

Just as the Garbodor is about to cheer, a Psychic wave erupts from underground and smacks him in the face, dealing a hefty blow. Diancie doesn't seem to happy about its friend being assaulted, and starts up a Nature Power, channeling it into the ground to apparently create an Earth Power of her own, and apparently it strikes as a Claydol is forced to surface from underground. After a brief moment, the harsh sunlight above quickly fades and clouds begin rolling in from the north.


Q: Break out your umbrellas!

TT: It's rather strange just how little weather we've seen this GM.

Sneaze: I guess everyone was too busy setting up gigantic energy fields instead.



Sneaze: Seems that was the only thing of note to happen this round...

Q: Except for that new black dot waaaaaaay up there!

TT: At least it's far away from everyone to start, unlike the last one.

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