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Old 12-04-2014, 11:06 PM   #1
Sparkbeat
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UPN PASBL [Exhibition Tag]: Kots & Dave Vs. Ger & Eliteknight

Quote:
Originally Posted by kingothestone
Davethefishguy & Kingothestone (C) Vs Eliteknight & ger9119 (A)
EXHIBITION
3&3 v 3&3
Singles
Slapstick
Equiall 6
48 hr DQ
Arena: Jak II Haven City - The Port (Custom Outdoor)

The match will take place on a pair of circular platforms, each 100 feet across in diameter. They are connected by a 70 foot long by 20 foot wide straight walkway. In the center of each platform is a 50 foot high tower, not dissimilar to Sprout Tower in structure. these towers, easily climbable, are connected to one another at the top by a second bridge, this one only 10 feet wide. This upper bridge can only sustain the weight of a pair of small-medium sized Pokemon. Any combined weight over 300 lbs will likely cause the wires holding the bridge up to break (refs discretion). There are additional walkways on the outer side of either platform, but these are blocked off by force fields and are only even mentioned as a way to utilize a special rule. The entire structure is surrounded by water, the platforms and lower bridge only a foot above water level.
So after previously reffing a Triples match, this is obviously next in line for my natural progression. All of you need to PM me your 3 Pokemon along with orders so we can get this hell on earth under way. As the challengers, Kots and Dave will order after the hidden round.

Now, since this is obviously going to be batDaveshit crazy type spam wise, I'm willing to bump up H/E scaled to something like 9/12 if you guys would prefer it. Just post in the thread if you'd like to give it a shot!

...Why the fuck did I agree to this...


Disregard, Kots had me completely confused by the 3&3 v 3&3 part. Squad up from Kots and Dave, and then Ger and EK can squad and release, followed by Pokemon and orders from the first two.

But if you guys are drunk/high/insane/stupid enough, we can definitely do 6 Vs. 6 Triples Tag.

Last edited by Sparkbeat; 12-04-2014 at 11:39 PM.
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Old 12-05-2014, 10:51 AM   #2
kingothestone
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Alright so looks like tag singles it is. Don't worry though, Spark, I'll find some people for a 6&6 v 6&6 triples match for you after this is done and you can make 30 SP for your trouble from that.

EK, Ger, good luck.

Starting with a couple of items.

---------------------------

Quote:
Aerodactylite (0 SP) - This item allows Aerodactyl to Mega Evolve into Mega Aerodactyl when held during battle.
Aerodactyl (Rock/Flying): Aerodactyl are a terrifying sight and its fear-inducing attacks are more effective. Aerodactyl's biting moves are 1.2x more powerful than those of other Pokémon. Though not particularly agile, Aerodactyl are powerful fliers. They use less energy when carrying other Pokémon and can lift 1.5x the weight that most other Flying-type Pokémon could. In its Mega Form Aerodactyl gains a number of sharp spikes, making physical contact and grabbing/wrap attacks painful for the Pokémon wrapping it. These spikes also increase the power of its physical contact attacks, increasing them by 10%, as well as giving them the potential to pierce or slash.
Attached to: Aeolus the Aerodactyl


Sculptor's Token
Quote:
Sculptor's Token (10 SP): The Sculptor's Token symbolises one's skill in navigating and manipulating the beautiful surroundings of a winter wonderland. It can be attached to Ice type pokémon only and greatly enhances their species characteristics. The wearer becomes very sure footed and will maintain full mobility and stability regardless of the condition of the arena floor. Ice type moves which have a secondary effect such as freezing or stat drops are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. The token also provides fortitude and good cheer, rendering its wearer more resistant to moves which negatively affect its mental state such as Supersonic and Swagger. This token may be purchased during the Christmas 2013 event and may be purchased up to one time per trainer.
Attached to: Khione the Vanilluxe
---------------------------

BSRM & Ice Cream squad go.

--------------------------
Level 7:


Poseidon



[Male Tentacruel]
[Biography]
Poseidon was traveling through the ocean between Cinnabar Island and the Seafoam Islands when he accidentally swam into a highly toxic waste spill. He managed to escape the poisonous fluid, but not before a substantial amount of the liquid seeped into his system. While it did have some other effects, the most noticeable is that his coloration has changed. the majority of his body is now pitch black, and the crystals on either side of his head, once red, now shimmer a fluorescent blue. Poseidon was always a loner, but after his incident, he developed a severe hatred for all aquatic creatures. It doesn't help his strength at all, he just doesn't like them and wouldn't care less if they were to all just disappear.

[Hidden Power]
Electric

[Special Training: Toxic Overflow]
Poseidon's misadventure into the toxic waste spill has given his Poison attacks a boost, now doing 10% more damage while using 10% more energy.
---------------------------

Level 6:


Tartarus



[Male Gengar]
[Biography]
TBA

[Hidden Power]
Fire

---------------------------

Aeolus



[Male Aerodactyl]
[Biography]
TBA

[Hidden Power]
Fire

[Attached Item]
Aerodactylite

---------------------------

Menoetius



[Male Hydreigon]
[Biography]
TBA

[Hidden Power]
Ghost

---------------------------

Khione



[Female Vanilluxe]
[Biography]
Khione, while in mythic legend is the daughter of Boreas, is in this instance the daughter of the lead mascot of the defunct competitive Pokemon guild Creamery Command. The guild mascots included a large group of Vanilluxe, Vanillish and Vanillite, all with their own histories that have caused them to adopt a special "flavor", or recoloring. Khione, however, was deemed to be too frail to be a mascot, and thus was given to me to train. We have worked hard over the past 3 years since Creamery Command first opened, and she is now one of my most trusted partners. Despite Creamery Command closing, we remain close.

[Hidden Power]
Ground

[Signature Attack: Ice Cream Sundae (Ice)]
Using ice energy, Khione creates a ball of hard ice cream and sends it flying at her opponent. The ball can vary in size depending on charge time, topping out at the size of a softball (12 inch circumference). The attack does good damage while using good energy. Additionally, the attack has a 20% chance of causing a 'brain freeze', which will cause the afflicted Pokemon to be unable to attack for approximately 2-3 seconds. If the ball of ice cream manages to get into the mouth of the target, the chance of brain freeze is doubled to 40% and will last for 5-6 seconds. This attack can be used twice per battle. Khione never learned to use Frost Breath.

[Attached Item]
Sculptor's Token

---------------------------

Psyche



[Female Grumpig]
[Biography]
Psyche loves to bounce. She's a feisty little girl, and loves using her psychic abilities.

[Hidden Power]
Fighting

---------------------------

Dave, to you.
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Last edited by kingothestone; 12-05-2014 at 12:44 PM.
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Old 12-06-2014, 02:38 PM   #3
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{cracks knuckles}

G'luck guys, cheers Spark.



Ampharosite
Attachable Token
A Mega Stone, Ampharosite allows Ampharos to Mega Evolve. In its Mega Form, Ampharos gains an additional Dragon typing and a far greater range of control and power of it's illumination ability. The buildup of energy in its wool also causes it to be in a permanent state of Charge.
Attached to: Teal'c the Ampharos

Level 7:

Darkrai: Genderless
Darkrai (Dark): Darkrai is the embodiment of nightmares. As such, any Pokémon asleep in the presence of Darkrai will suffer from Nightmare automatically. Darkrai naturally floats about a foot off the ground, but can reach about 8 feet without much effort and can levitate higher by expending light energy each round. It levitates with relative speed and agility. Although normally hidden, Darkrai does have legs which it can extend at will.
Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon.
Bio: Under Construction
No Signature Move



Level 6:

Pingu: Male Empoleon
Empoleon (Water/Steel): Empoleon are very proud Pokémon and will not be discouraged easily. If their attack fails, they will become more energetic and have a 10% chance of getting a slight boost to both attack and special attack. They have a fine layer of down that allows them to swim in cold water comfortably and endure freezing temperatures and have sharp edges to their wings granting a slight boost to slashing attacks. They are also familiar with the Flying type. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/4 health.
Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon. They have slightly more Ice-typed energy than other Pokémon if they naturally learn attacks of that type.
Steel-type Pokémon generally have hard bodies, making them resistant to physical blows and projectiles. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison.
Bio: Originally from the Antarctic, Pingu spent years entertaining children on TV in the show 'Pingu'. Having retired from entertainment, he found himself transported to the world of Pokémon, finding himself cast into the appropriate form of the Piplup line. Eventually getting to the 'serious' Empoleon stage, Pingu has never found it within himself to act more adult, preferring his notorious childish antics. Like sliding around on the ice. However, years of hooting his grating call have left a lasting effect on his voice.

Special Training - Flexible Tux:
Years of skating around on the ice have left Pingu very deft on his feet, highly increasing his ability to idly dodge attacks compared to the average Pokémon, also granting him the power to jump over Earthquake attacks in a similar vein at a mild energy cost. However, he's been left mute thanks to abuse of his vocal chords, rendering him unable to use any sound-based moves at all.
Hidden Power: Psychic

Teal'c: Male Ampharos
Ampharos (Electric): An Ampharos' pelt is slightly charged and any Pokémon not resistant to electricity who comes into physical contact with Mareep has a 10% chance of flinching. Mareep, Flaaffy, and Ampharos have the ability to use the balls on their tails as lights. While not as powerful as a Flash attack, they light up the arena without blinding opponents or allies, and doing so takes almost no energy to maintain. It is considered one move for a Mareep/Flaaffy/Ampharos to light its tail. This will, however, make it a more obvious target for Pokémon who can see in dark areas.
Electric-types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn't appeal to them. They are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water.
Bio: Originally loyal First Prime to Apophis, Teal'c is a Jaffa, a warrior race who value honour in combat. When his conscience at slaughtering innocent people, along with his belief that his 'god' wasn't what he claimed to be got too much for him to take, Teal'c rebelled against the Arbok, and fled with the newly-formed SG-1 back to Earth through the Stargate. Somehow, he wound up on my squad, where he still manages to use his off-world training on the battlefield.

Special Training - Alien Tech:
Teal'c may use Tail Glow.
Hidden Power: Water
Attached Token: Ampharosite

Sgt. Bash: Male Heatmor
Heatmor (Fire): Heatmor are constantly producing and releasing fire, which can burn the foe with prolonged contact and be used for illumination. Heatmor can release fire from their mouth, fists and tail, allowing them to attack in a variety of fashions. Fire attacks issued from their mouth will be long and thin but easier to direct for a more centred hit, or used like a whip to lash the foe for a guaranteed hit but slightly less damage. Their powerful forelimbs allow them to dig with ease and grant them a 1.2x boost to attacks using their claws.
Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time (indefinitely in the case of the Magmar and Slugma lines). If a Fire Pokémon has an exposed flame somewhere on its body, it will take a small amount of extra damage if liquid water hits the flame. Otherwise, Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short (except in the case of the Magmar and Slugma lines, who will take damage the longer they are in the water).
Bio: Yet another of the House Pokémon, Sgt. Bash is one of the more military-minded members of the crew. While his place as team leader was taken over by Sir Killalot a while back, the Sarge still believes that discipline and strategy is key, though Matilda and Killalot often disagree. Always ready for battle with a scorching Flamethrower and fierce claws, Bash is a tough opponent even without his armed forces background.

Special Training - 'ten-SHUN!:
When Sgt. Bash is sent into battle for the first time, he performs an automatic Hone Claws without using a move, though it does use the energy needed. This boost fades as normal.
Hidden Power: Water

Sludgella: Female Shiny Muk
Muk (Poison): Muk are made up of poisonous substances made of liquid slime. Thus, toxic or polluted chemicals heal them instead of harm them. The same is true for poison attacks. Muk can see in the dark. Muk also leave poison in their path, poisoning the ground and leaving a substance that can cause minor poisoning to Pokémon if they come in contact with it. They are also very flexible, and can fit through gaps that most Pokémon of their size couldn't. Their bodies absorb physical blows, and physical projectiles, making all attacks in these manners 85% effective. However, as the slime is liquidized, they take slightly more damage from electric attacks.
Poison-type Pokémon are highly resistant to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 5% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
Bio: Having left her radioactive phase long behind and now bored of being cold as well, Sludgella has taken to copying other Pokémon, using her amorphous body to take on their forms. At first she would simply collapse back into her usual state after a few seconds, but after some mysterious training with Aku she has built on this ability. While not as competent as her Ditto master, she's still capable of some mysterious attributes in battle.

Special Technique - Transmorph:
Sludgella can use a variant on Transform, reshaping her body to take on the appearance of her opponent. However, she can't take on colour schemes, and as such remains as a disgusting, green slime-based mockery of the target. Her moveset does not alter to match the opponent's, instead retaining her natural moves, but she does take on physical characteristics of the target to enable flight, digging proficiency, and greater strength, but not traits like levitation based on electromagnetism or psychic power. Transmorphing takes heavy energy to perform and costs a move, while reverting to her usual form takes decent energy but does not count as an order. Sludgella can no longer use Minimise, Harden or Double Team, nor can she concentrate long enough on her physical form to use Focus Punch. She is unable to fly anywhere near as well as a copied opponent.
Hidden Power: Water

Chunky Kong: Male Slaking
Slaking (Normal): Slaking are quite lazy and unmotivated. They are unlikely to react to attacks unless directly ordered to do so. In a dire situation where it seems unlikely Slaking can win, they might lose motivation and do what it wants. Slaking are very strong, however, and store up energy. Physical attacks deal slightly more damage in any round immediately after a round in which they used less than a decent amount of energy. When using Slack Off and Rest, they gain more energy than usual. They are excellent climbers.
Normal-type Pokémon generally have a bit less off-type energy than other Pokémon. Normal-types which usually have a secondary type do not suffer from this drawback unless specified. In the ASB, Normal-types take neutral damage from the damaging effects of Ghost-type energy.
Bio: Under Construction
No Signature Move

Hidden Power: Psychic
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Old 12-07-2014, 01:43 PM   #4
Ger
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Ziggy- Level 7 Pink Male Charizard Hp Ground (Uplevel)

CTos- Level 6 Magnezone Hidden Power Psychic

Waffles- Level 6 Male Draginite, Hidden Power Fire

Damien- Level 6 Male Cacturne , Hidden Power Psychic

Lucky- Level 6 Male Dusknoir, Hidden Power Dark

Parker- Level 6 Male Galvantula , Hidden Power Rock
Bio- Parker is a very dangerous Pokemon, he enjoys watching his opponent's slowly suffer from poisonous attacks while they are trapped in his web. Finding him in the woods and capturing him was quite the challenge, not to mention he poisoned quite a few of my pokemon which he still does to this day while practicing his battling skills.
Signature Attack- VenoWeb
A poison type version of Electroweb. It shares the same damage output and energy usage as well as trapping strength , but instead of minor electric change it uses poison. Also due to the potency of Parker's venom that the web is made out of it may cause the opponent to be poisoned around the same chance as a poison sting would. Parker has forgotten Light Screen and Thief.

Let's start off with CTos
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161.5 TP 61 KO (TL3)
28 W, 17 L, 3 D


Last edited by Ger; 12-07-2014 at 01:51 PM.
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Old 12-07-2014, 08:59 PM   #5
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Menasor Lv 7 Metagross Uplevel
Bio:Menasor is a logical pokemon whose focus is on taking advantage of the situation.As a beldum Menasor was injured in an assault by ghost pokemon. Menasor was protected by a sneasel whom utilized the dark pulse technique. Menasor trained with the sneasel to learn the technique in order to protect himself from the ghosts. Due to his training with the dark type pokemon Menasor's colour's darkened.
Special Technique: (Dark)
Menasor has learned the Moves Dark pulse and has enough energy to use it twice per battle. Due to training his relentless training with the dark type pokemon menasor never learned rest, snore, sleep talk, flash, giga impact, miracle eye, Metal claw and gravity
Hidden Power: Fire

Fuhrer lv 6 M Lucario
HP: Dark

Cleffable F Lv 6
HP: Ground

Scar M Lv 6 Dragonite
HP: Fire

MMS M Lv 6 Snorlax

Gideon M Lv 6 Toxicroak.

Scar rise to the field!
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PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 12-10-2014, 12:26 PM   #6
kingothestone
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"Let it begin.

Rise from the depths of Hell. Tartarus, lock and load.

Begin with a mean look at CTos. If the Magnezone avoids it somehow, another mean look to lock it up. Elsewise send a sludge bomb at Scar."
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Old 12-10-2014, 04:48 PM   #7
DaveTheFishGuy
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All cool choices! Just watch out - this Kong's so strong, it isn't funny.

"Chunky Kong, starting as far up the nearest tower as permitted.

Climb higher, belting an Uproar toward Scar as you do. Then focus on scaling the tower, moving as erratically as possible."
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Old 12-10-2014, 05:07 PM   #8
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Try to intercept the sludge bomb aimed at Scar if you can. Show Tartarus that you don't fear it with Flash Cannon, and then hit Chunky Kong with Thunderbolt
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Old 12-10-2014, 05:14 PM   #9
Eliteknight
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Wait for the Uproar to be over Then Send a focus blast to remove Chunky Kong from the Tower. As it falls hit it with a twister, if you cant hit it as it falls launch a dragon pulse instead.
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PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 12-20-2014, 09:52 PM   #10
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The moment you've all been waiting for!
Spoiler: show
https://www.youtube.com/watch?v=dQw4w9WgXcQ







Nah but for real, reffing this now guys. Sorry for the wait!
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Old 12-20-2014, 11:18 PM   #11
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Round 1: This Kong's One Hell of a Guy

Dave you were supposed to be asleep dammit I'm a failure ;-;

The sea shimmers in the early sunlight as the heavenly sphere rises radiantly from the horizon line, painting the sky and water with beautiful shades of orange, red, and yellow. Soon, it casts its bright rays on the battlefield for today's fight. The two platforms a nice size, and the smooth material they're made from looks quite sturdy, maybe some sort of futuristic plastic-like material. Whatever it is they and the walkways glisten in the sunlight, wet from being licked by the salty spray of the sea around them. On each platform lies a stony structure, connected further up by a skinny bridge that'd certainly be considered rickety had it been made from a less durable material. There are a few indentions all throughout the towers, making quite the odd shape. The large extensions at the height of the bridge and top cast a massive shadow on the waters below, and I'll bet they'd provide a great place to land, with one of each side of the two towers. Slowly, two motorboats peter in from the direction of the now risen sun. They come to a halt, one off to the side of each tower, and the battlers appear ready to begin.

From Team Phish Food, the ice cream master himself is the first to release his champion. In a brilliant scarlet flash, he sends Tartarus the Gengar out over the water, prepared to do his trainer's bidding. From the other side of their platform, Dave casts out his mighty rod, the Pokeball at the end of it popping open to reveal the shape of a Slaking. The perfect angle of the cast leaves the red zigzagging beam and Pokemon heading straight for the tower nearest Team Phish Food. Latching on to the structure, Chunky quickly finds a plethora of foot and hand holds to use, the ape grunting in satisfaction. On the other side of things, The CompNation looks to give it their all against two people who have moved on from their clan in a search for a much grander game. Ger acts first, giving his wrist a flick to release a large Magnezone out into the air. He stares down Tartarus as the two hover a few feet below the higher up bridge. Joining CTos, Eliteknight's choice, is Scar the Dragonite. He zips up to his ally before belting out a war cry in the direction of Chunky and his partner, all parties now ready to get this rampage underway.

Tartarus is the first to act. Sticking out his tongue wildly, he widens his eye to non proportional animu levels as his pupil pulsates, steadily growing larger and smaller. Suddenly, CTos finds himself surrounded in a cobalt coloration, and he feels the strange effects of the stare profusely, a subconscious mental black being place between him and his switching techniques. Meanwhile, Chunky Kong begins to scale the tower, defying his looks and rapidly bringing his feet and hands to foothold after foothold. Momentarily, he stops, turning his head around as his eyes meet those of scars. At this moment, he hoots wildly, propelling a deep navy cluster of rings out from his mouth. As he cringes from the noise, the energy rattles the dragon's chest, making him wince just a touch from the pain. In response, he keeps his eyes on the now zigzagging Kong, slowly trailing him as he moves around the tower with neither rhyme nor reason. Slowly, Scar moves his hands in a circle, flicking tendrils of bronze energy downwards and upwards with his fingers, tediously crafting the loose energy into a sphere meant to end his enemies. While this maneuver charges, CTos decides not to wait around. Between his two magnets, he quickly creates a shining orb of Steel energy before propelling it outwards via electromagnets. It rockets towards Tartarus, quickly closing the difference while the Gengar attempts to swerve out of the way. Despite his efforts, the vast majority of the energy is transferred into his body, the foreign attack making the ghost's smile falter briefly.

At this point, Scar's little ball of joy has reached a reasonable size, the Dragonite smiling as he glances between it and the erratically moving Chunky Kong. As the ape takes off downwards, he glances behind him, seeing Scar as he forces his hands outwards, sending the ball hurtling towards Chunky's eventual position. Reacting as such, he throws his momentum to the side, lurching to the right, but still moving down. As he makes his escape, the orb slams into Chunky's left forearm for a smaller hit, but it's still a relatively hard one, evident by the immediate wincing as Chunky shakes his left arm around in the air. After working to get that pain out, though, it's back to climbing for him. Scar keeps his gaze on Chunky, but from his blind spot to the side, he's suddenly assaulted by a flurry of hardened globs of poison. They explode on contact with his scaly body, drenching him in toxins while Tartarus chuckles at the pissed off look on Scar's face. However, the Gengar's laughter is only amplified when Scar suddenly lurches over, clutching his stomach, the toxins having slipped into his bloodstream to leave him nice and poisoned. Sluggishly, he returns to a fighting stance in the air, refocusing himself on the real foe at hand as he proceeds to ignore Tartarus. Both of his hands begin to glow a regal, royal hue of violet. Slamming them together, he propels a condensed wave of energy towards Chunky as he veers to the side. This attack, sadly, isn't as telegraphed, the Kong taking the brunt of it to his back as he's pressed up against the cement wall of the tower. Seizing the opening his partner has made for him, CTos briefly crackles with electricity before most of it converges on his top antenna. Without much warning, it shoots upwards at a diagonal angle before arcing downwards, shocking Chunky as it rattles his back, the ape screaming from the brief pain of the voltage. He pummels the tower and bites his lip as he lets the pain run it's course, but once it does, he glares behind him, the look on his face making it all too obvious he's out for his foe's heads this battle.

Sadly, though, he's taken the most damage this round, but Scar's not too far behind him. CTos has yet to take damage, but Tartarus hasn't taken too much. All combatants are still fresh, with Chunky being a bit more so than the rest. Scar's Fighting energy only has about a third left, though.
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Old 12-23-2014, 03:46 PM   #12
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Mirror Shot on Gengar, follow up with Discharge on Gengar as well.
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Old 12-23-2014, 03:49 PM   #13
Eliteknight
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Launch a dragon pulse chunky's way, follow up with dragon breath. If he manages to get in melee range switch the latter out for dragon claw
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PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 12-24-2014, 02:58 PM   #14
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"Close in on CTos and strike with a fire punch before falling back a bit. After the discharge, give that Magnezone a holiday present in the form of a focus blast."
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Old 12-28-2014, 10:36 AM   #15
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"Rock Climb upward to dodge the Pulse, then leap and fall on CTos from above to hit it with a direct Earthquake. Make sure not to get hit with the Focus Blast."
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Old 12-30-2014, 09:30 AM   #16
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Round 2: Chunky Kong, Doing Damage Like He Should Be In Smash Bros

Disclaimer: I feel legitimately bad about reffing this, since one team got horrible dicked by the RNG, but I can't do anything to stop it because I'm kind of bound to RNG things for moves with specific mention of RNGing for a percentage. So, sorry guys, better luck next time I guess ;-;

Refocusing on the bothersome ghoul, CTos turns back to his original target, hoping to keep him busy for a while. Between the two magnets, a shimmering sphere steadily grows in size as CTos weaves Steel energy into it. With a pulse, he expels it outwards, like a silver bullet. The projectile finds its mark, nailing Tartarus right in the face, but it's bright, shining surface fails to pierce the Gengar's eyes. Darting in to close quarters, Tartarus's hand erupts with the dark flames of hell, the fuel of his desire to make his foe suffer. Using his speed to his advantage, he brings his fist down on CTos's hard body, wincing slightly upon impact, but not nearly as much as the Magnezone, the fires preying on the susceptible metal that his body consists of. As Tartartus retracts his hand, the surface he struck illuminates a bright red, but it soon fades, leaving nary a trace that hell's fire had scorched it. Meanwhile, Scar takes aim once more at his first focus. All the while, Chunky grins, hooting and grunting as he scampers around the wall, tormenting Scar to no end. Opening his maw, the dragon collects his ancient, regal energy into his mouth. Shouting, he head lurches forward has he lets loose a massive blast of energy. Sadly for him, this is the opening Chunky's been waiting for. He swiftly darts upwards, helped along by the natural ability of the tree dwelling species, and manages to get out of the way as the energy flattens out upon contact with the tower, forming a wall shape before dispersing harmlessly into the air.

As the Kong continues his ascent, CTos causes the air to fill with threatening cracks of thunder as the electrical buildup inside him expand evermore. Slowly at first, he becomes enveloped by a faint lemon glow, but it soon swiftly expands outwards until CTos can no longer contain it. Multiple zaps of lightning shoot between him and his opponent, shocking the Gengar to the core. Currently in a solid state, Tartarus can do little as he feels his body locking up, overcome with a sense of helplessness as he looses the ability to maneuver his limbs. Seeing the random sparks jumping around the Gengar's body, CTos relaxes a bit, but not for long. From near the top of the tower, Chunky Kong takes a deep breath. Suddenly, he leaps outwards, bouncing over the lower Dragonite as he raises his arms above his head, bringing his hands together in a ball surrounded by a loamy tan energy. Coming down, he brings down is massive fists on CTos's core. The Magnezone screeches from the impact, recoiling violently downwards while the ape plummets. He lands on all fours, the impact causing him to grunt slightly due to the sheer height of the fall, just as as Scar swoops down, royal blue flames licking his lips. Exhaling powerfully, he drives the fires into Chunky's back, the Slaking cringing from the heat and the smell, while Scar simply soars over his for the strike. When the initial pain clears, Chunky feels a sudden burning pain on his back, and as he moves his arms, he notices a strange slowness, the painful breath having left behind some slight paralyses on his shoulders at the base of both of his limbs, restricting movement of the arms slightly.

CTos has fallen to their second thirds of health, but Chunky's getting there. Currently, Scar and CTos would both appreciate breather, but Tartarus and Chunky can manage going without one. The Gengar is currently paralyzed, and Chunky has been burned, but also suffers from some slight paralyses as well. Tartarus's Fire energy is a bit above the midpoint, and Chunky's Ground energy is a bit below it.

Last edited by Sparkbeat; 12-30-2014 at 03:10 PM.
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Old 12-30-2014, 12:20 PM   #17
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I was kind of expecting Chunky to deliver the hit and then go on falling to land like not-a-retard, if that means anything?
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Old 12-30-2014, 03:10 PM   #18
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Yeah, for some reason I thought you were trying to basically stay on Magnezone's back. Edited Weeeesleeeeey.
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Old 12-30-2014, 10:04 PM   #19
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I don't see why it was edited when it wasn't stated for Chunky to not stay on it before hand, so wouldn't ref's discretion come into play here.
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Old 12-30-2014, 10:58 PM   #20
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I honestly just goofed up what I thought his orders meant. If it was something drastic, I probably wouldn't change it due to vagueness, but the changes are rather minor, leaving Chunky on the brink of the second third instead of barely into it. In addition, my initial interpretation was pretty wacky and didn't make too much sense.
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Old 01-08-2015, 02:20 PM   #21
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Yeah if I wanted him to hang on I'd say so, it was supposed to just be a falling smash thing.

"Try to work out that paralysis and use it to fuel a Facade on Scar, but if he's out of reach swap that for a Thunderbolt instead. Follow with a Gunk Shot on the Dragonite."
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Old 01-08-2015, 09:16 PM   #22
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While Chunky tangles with Scar, you can handle Ctos, Tartarus. Keep that oversized magnet occupied with a Dark Pulse. Follow with an Ominous Wind for Ctos, as well. If he decides to bide, laugh in his face as you set up a QC substitute instead of the wind.
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Old 01-09-2015, 10:55 AM   #23
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Old 01-09-2015, 01:30 PM   #24
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supersonic on chunky, follow up with a qc sub
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PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
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Well I don't know I wanted to deal damage and Starmie is inorganic :X
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Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
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Kush I'm TL1. How am I supposed to know things if you don't tell me them?
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It's a starfish.



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I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 01-11-2015, 03:01 AM   #25
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Round 3: Defensive

Up in the sky, Tartarus struggles against his affliction, attempting to summons the power of darkness towards his mouth. He feels it trickle towards the desired location, but suddenly, his body clenches, causing his focus to break, the energy dispersing back inside him. Satisfied with the work of his status, CTos takes his time, creating a thin beam of pink energy from his eye. He moves it in a rectangle, leaving an outline in the air in front of him. When the front meets the end, energy flows inwards, filling the rectangle with Psychic energy. Once more attempting to attack, Tartarus manages to breathe out a gust of winds laced in violet energy. It crashes into the screen, resulting in many cracks appearing, but it doesn't pierce CTos's defenses.

Down on the ground, Chunky's fist begins to crackle with electricity as he stares up at his panting foe. Giving the air a vigorous punch, he sends a bolt of electricity flying forwards. It jags across the sky before striking Scar in his chest, the Dragonite grimacing from the impact. In retaliation, he belts out a loud screech, making Chunky's hands fly to his ears, whereas the sounds don't travel too well upwards to the above as they duke it out. However, Scar's screaming is cut short by his shortness of breath, the sour note ending a bit sooner than he'd have like. Feeling a bit disoriented, Chunky's mouth fills up with a glob of toxins. Spitting with force, he propels the large mess out of his mouth, and it soars just to the right of Scar, only half of the glob managing to connect with the Dragonite's left side. Still panting, but hoping to avoid some damage, Scar manages to separate some of his health and energy to create a clone to fight in his place, but as he flies off a bit, it's evident both he and his clone are exhausted.

Scar and Chunky need a break, the former a good bit more than the latter. Chunky's Poison energy is more or less completely depleted, but he's put Scar into his second third of health. Tartarus and CTos both avoided damage this round, and they're both good for two. CTos's Psychic pool is nearing the halfway point, while his partner's total energy is into the second third. Chunky's paralysis has more or less left him, but he's still a bit disoriented. Likewise, Tartarus's movement is still pretty restricted, but his ailment isn't as severe.
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