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Old 11-26-2014, 08:25 PM   #1
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UPN PASBL: Connor Vs. Zelphon

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Originally Posted by Zelphon View Post
Connor (c) vs Zelphon (a)
2 vs. 2
Singles
Equilall 1
48hr DQ
Switch = KO
Slapstick
4/6 scale for leveling
Lawn arena
Hi, welcome to the thread where Cibbir takes out all his anger from not beating SS in the Ground Zero Gym on poor little Zelphon.
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Old 11-27-2014, 05:09 AM   #2
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Hi. Good luck, what have you. Thanks for refereeing.

Level 4

Bartholomew: Genderless Bronzong
Bronzong: Bronzong may levitate a short distance above the ground, though they move rather slowly, and are inorganic. Bronzong are a bit more resistant to heat than other Steel-types.
Biography: Being of an ancient culture, Bartholomew has had aeons to practice his arcane arts. This has led to a rather broken psyche being deeply instilled within his mind, but has likewise gifted Bart with an ability beyond all comprehension. His connection with the Earth and by extension the past spirits which reside there is above all else his one pride, the one morsel of his mind which he has forcibly retained.
Signature Move - Call of the Haunted:
Gathering Heavy Psychic energy, Bartholomew emits a sharp tone, awakening slumbering spirits lying beneath the arena. These spirits will immediately emerge and sap the foe of Considerable typeless energy, before disappearing back into the depths of the surroundings. Every time a new opponent is sent out, these spirits will emerge once more, likewise draining a Considerable amount of typeless energy. This will affect the overall fatigue of the victim, and is not subject to diminishing returns unless it triggers against the same Pokemon more than once. Call of the Haunted can be dispelled in the same manner as Stealth Rock.
Hidden Power: Fighting

Woodstock: Male Venusaur
Venusaur: Venusaur are the fastest of their line but are not particularly agile. They have eight vines, which means they can hit and grab multiple things at once and that attacks made using their vines are slightly more powerful. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/4 health.
Biography: Having been long since interested in the inner workings of mechanical machines, Woodstock has dedicated a large portion of his life to researching the intricacies of these man made amusements. Slowly, Woodstock began to develop a much more informed appreciation, finally realising that one of the most important attributes allotted to him would be the ability to generate his own electricity. Having resolved to uncover this ability, Woodstock dedicated his time to training his vines, knowing they were the most likely conductor gifted unto him.
Signature Move - Overclock:
Extending two vines forwards, Woodstock grabs onto the opponent's body with both. Woodstock then fires a pulse of Electric- type energy down each vine directly into the foe, dealing Considerable Electric- type damage in the process. The afflicted areas will suffer severe localised paralysis, and Overclock requires Heavy Electric- type energy. Woodstock has energy enough to use Overclock twice per battle.
Hidden Power: Electric
Attached: Venusaurite

Rundelhouse Code: Male Stoutland
Stoutland: Stoutland have a thick coating of fur covering their body that acts as an insulator, allowing it to resist the cold and be less affected by it as well as buffer them slightly against physical attacks. As dog Pokémon, they are fairly adept at digging and swimming, and do both with a bit more ease and speed than other Pokémon, doing both with a bit more ease and speed than other Pokémon, and deal 1.2x damage with their biting attacks. They are extremely loyal and brave and are more likely to follow orders of their trainers, even if they consider such orders questionable. They are also more resistant to fear-inducing effects. Their hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves, and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team.
Biography: Rundelhouse Code, exiled from his clan, spent many of his days wandering the surrounding areas, determined to set right the misdeeds he had enacted. His personality warped over time, from a cold heart to one of over pouring emotion, determined to aid all those he comes across. Eventually his valiance became his sole asset, the once beaten youngster blossoming into a well respected battler, fighting to uphold his values.
Signature Move - Reckoning:
Gathering Heavy Normal- type energy, Rundelhouse issues a rousing bark, a true concoction of his valiant spirit. The sudden bark will create a ring of energy which strikes the foe for Significant damage, similar to Hyper Voice, as well as rousing the spirits of Rundelhouse. Rundelhouse will gain a 10% boost to both attacking stats upon using this move. Standard boost stipulations apply.
Hidden Power: Psychic

Indicus: Female Glalie
Glalie: Glalie levitate by default. Their appearance makes them intimidating and their fear based attacks are more effective than normal. They can see in the dark. Due to their massive jaw, biting attacks are 1.2x more powerful than normal. They are adept at hiding in blizzards and can see through them easily. If there is ice or snow in the arena, Glalie may eat the ice or snow using a move, restoring good health and energy once a battle. If the snow is tainted or poisoned, it will harm them instead. Their icy bodies are extremely cold. Any Pokémon coming in contact with them will be chilled similarly to Icy Wind.
Biography: Indicus is a strange Pokemon. Always determined to overcome her adversaries, she strove for perfection from a young age. Her keen wit and judgement slowly allowed her to realise that numerous troublesome foes shared a single weakness, and her determination quickly saw her develop a technique to target this with ease.
Signature Move - Maelstrom:
Spinning rapidly in place, Indicus creates a whirling twister around her body, before propelling it towards the foe. This twister will deal Heavy Flying- type damage, as well as causing the foe to have a 30% chance of becoming confused. Maelstrom uses Heavy Flying- type energy, and Indicus has energy enough to use it twice per battle.
Hidden Power: Fighting

Tetora: Female Avalugg
Avalugg: Avalugg's large, hefty body is hard as steel, but also causes them to be relatively slow. Their thick carapace of ice mean that take 80% damage from physical attacks. Their icy body is extremely cold. Any Pokémon coming in contact with them will be chilled similarly to Icy Wind.
Biography: Tetora is a cold-hearted mistress, and her abilities reflect this perfectly. At ease much more when surrounded by an intense chill and a layering of ice, Tetora has trained her body to be able to emanate the power of ice throughout her entire surroundings, determined to never be without a means of dropping the temperature.
Signature Move - Icy Terrain:
Using Significant Ice- type energy, Tetora extends a thickened layer of ice over the surface of the arena. This will cause all non-Ice type Pokémon in contact with the ground to begin slipping, their movements becoming much more difficult. Ice- types, however, will be able to navigate the awkward terrain with ease, able to skate across the surface of gather momentum much easier than they normally otherwise would. Ice- types will also benefit from the extreme chill emanating from the coating, their Ice- type attacks being boosted by 10% in attacking power while costing no extra energy, while Fire- type attacks are reduced in power by the same factor. Icy Terrain will dissipate after 5 rounds. Nature Power will become Ice Beam while Icy Terrain is in effect, and Weather Ball will be Ice- typed. The extreme cold of the ice created with Icy Terrain causes it to ignore the conditions of the arena it is used in, functioning just as well in a desert as it would within a cave.
Hidden Power: Flying

Karashin: Male Dugtrio
Dugtrio: Dugtrio share a linked mind, just like Dodrio do. Thus, a Dugtrio member cannot be surprised unless they all are. Any of the heads can be used to attack, both physically and specially, and their Tri Attack is more powerful than normal. Anatomically, with the exception of the heads, a Dugtrio looks almost exactly like a group of moles. While Dugtrio can fight on the ground, they prefer not to, as they are more comfortable with digging. If on ground they can't Dig, however, they will stand above it. Dugtrio can quickly duck back into their hole to dodge an attack if ordered to do so, provided that they see the attack coming. However, doing so makes them vulnerable to special attacks and water being blasted down their hole. Dugtrio can see in the dark.
Biography: Karashin loves to create things. In particular, he loves to work with sand, the material often frustrating him with the complexity of creation. Over time, Karashin began to learn to suppress his frustrations, finally coming to understand the monolithic statures which could be conjured from the sand, as well as the useful properties allotted.
Signature Move - Castle of Sand:
Expending Major Ground- type energy, Karashin will create a realm constructed entirely of sand. The dimensions are simple, a 30 by 30 feet cubic construct made purely of compact sand. Both Karashin and the opponent will be encompassed within this realm. Karashin has entirely free movement as he moves through the sand, able to scale wall and ceiling with ease, as well as being allowed to Dig through the sand with ease. The opponent will have a much harder time moving unless they are airborne, with the sand at the base of the construct being less well packed. This will result in their movements being restricted, the sand parting as they move around so that they must wade through the coarse material. This effect will become much more pronounced if Castle of Sand is summoned in an arena already abundant in sand. Castle of Sand will dispel five turns after the initial use.
Hidden Power: Electric


Obviously for the purpose of this match consider them level 1 in evolutionary stage and what have you.
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Old 11-27-2014, 10:17 AM   #3
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Hey Connor, remember when you brought a satanic squad to our gym match?

Lava King: Slugma - 3 Male
Special Training: Giant of the Forge
Due to his anger, desire to please his father, and the powers he channeled in his final assault the following is true of Lava King:
Lava King has twice as much Rock & Ground type energy.
He is now roughly the size of a Snorlax although he only weighs about 300 pounds.
Water attacks do 25% less damage to him because of the heat he produces.

Due to taking pride in what he was created to be he will never evolve
Lava King's anger causes him to be more susceptible to rage inducing attacks.
He is is unable to use any of his none offensive moves aside from Acid Armor and can not use Self-destruct.

Icarus: Dunsparce - 3 Male
Biography: Having been ressurected by a Togekiss & promptly blessed with an enlarged wing span (about the size of a swablu's) Icarus has dedicated his life to justice and the mastery of flight.
Special Training - Blessed Flight
Icarus can now fly as high & as well as most flying types.
Due to his desire for justice & increased wing span he is unable to use: Defense Curl, Dig, Rollout, Spite, Thief, Bite, Astonish, Mud Slap, Nightmare, Dream Eater, Hex, Swagger & Frustration.
HP: Flying

Thevetia: Beedrill - 1 Female
Special Training: Raging Poison
When ever Thevetia initially poisons or badly poisons a target the victim will experience a pain that will cause minor muscle spasms making overall movement slightly more difficult as well as making concentration harder much in the same way Infestation does. This effect lasts for 3 rounds including the round the poison was initiated and will fade alongside with the actual poison. This effect can only happen on a single target twice before its immune system blocks out her poison entirely.

Pain Gain: Banette - 3 Male
Biography: Most Banette are fueled by an angry spirit, Pain Gain however was possesed by a spirit that was an entirely different kind of mad. This spirit feeds off the fear and insanity of others. The powers gained through the consumption of these things has corrupted the appearance of Pain Gain causing a 3rd Eye to appear on it's forehead as well as making him generally terrifying.
Special Technique - Avatar of Fear
While Pain Gain gain is out he passively sacrifices Mild health & energy every round to mentally induce the amount of fear most pokemon would feel when facing a Gyarados, the fear caused by this technique also prevents switching much like how Mean Look functions. This effects all pokemon on the field friend or foe, however it does not effect him.
HP: Poison

Polyhax: Porygon2 - 3 Genderless
Biography: Polyhax once ran the network for Devon Corp until it was expunged from the system for randomly consuming files & performing various other glitchy actions including the shooting of a strange beam.
Signature Attack - Glitch Cannon(Various)
Using significant energy Polyhax fires off a large beam of pixels at it's opponents inflecting Significant damage, this attack has a 10% chance of causing confusion to organic targets & a 20% chance on inorganic ones. This attack does damage of Porygon2's primary type and consumes the appropriate energy.
Polyhax can no longer use Hyper Beam.

Onyxia: Druddigon - 2 Female
Biography: Named after a broodmother of another dimension Onyxia fits the description of her namesake fairly well with her most of her back being of a black coloration. Her arm spikes, tail spikes and wings being purple in hew and her underbelly being of a slightly darker orange. However the differences from her kin pretty much end at her appearance as she still suffers and thrives in the same environments and temperatures. To help make sure the area she currently resides in is to her liking has taken to a sort of Castform spin off technique involving the sun.
Special Technique: Bringer of the Black Sun
Onyxia will passively expend Significant energy every 5 rounds to cause the effects Sunny Day with the temperature increase being slightly higher. The energy used by this technique does not contribute to her level of freshness and the weather will be about as hard to change as if it was put in to play by a Castform. For cosmetic purposes only the sun will take on a much darker, almost crimson appearance.
HP: Poison

Hey Polyhax, you where there so lets start off with you
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Old 11-27-2014, 10:31 AM   #4
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Sigh.

Indicus, to the fore. Hidden Power, followed by Maelstrom.
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Old 11-27-2014, 11:21 AM   #5
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Bide.
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Old 11-27-2014, 11:38 AM   #6
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Round 1: Zelphy's an Asshole

Connor glares as his foe releases his first Pokemon, a whirring mass of data in the form of a Pokemon named Porygon. With a sigh, he sends out his counter, a shaking Snorunt named Indicus. As the frosty one conjures a collection of bronze orbs around him, Polyhax surrounds himself with a dark red glow, narrowing his eyes as he prepares to take this round onslaught. A single grunt from Indicus sends the spheres of energy flying forwards, crashing through the thin layer around Polyhax and nailing him for a hard hit. Nevertheless, he holds strong as the aura expands outwards. Continuing his assault, Indicus twirls, rapidly accelerating as he spins around, wind surrounding his body. Suddenly, he bends towards Polyhax, point aimed straight at his foe. This causes the twister to shoot forwards, now spinning Polyhax as it pushes him backwards. His eyes roll, but as he regains composure, the glow surrounding him merges together before shooting outwards in a beam. A bloodcurdling scream comes from Indicus as the crimson energy envelops him, decimating the poor guy. As it dies down, an extremely battered Snorunt remains standing, fresh energy-wise, but sitting just outside of critical health. Meanwhile, his foe has left the first third, but while he can manage two, he'll be somewhat sluggish the next round after that rapid output of tons of energy. Indicus's Flying energy is at half, while his Fighting is exhausted.
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Old 11-27-2014, 11:38 AM   #7
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He has balls. I like this.

Fuck.
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Old 11-27-2014, 11:51 AM   #8
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:3

Iron Tail, Double-Edge if need be.
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Old 11-27-2014, 11:55 AM   #9
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He should be tired as hell, so Spite his Bide to show him who's boss. Then let his tired ass rush into another Maelstrom.
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Old 11-27-2014, 12:05 PM   #10
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Round 2: Turn the Tides!

Acting quickly, Indicus mutters a curse, causing Polyhax to pant heavier and heavier the longer the Snorunt mutters. By the end of the attack, Polyhax is floating gingerly, barely managing to focus some energy into his tail, giving it a silver shine. Slowly, he floats towards his foe, turning to bring around his weapon. With a hard blow, he strikes...the ground, because Indicus is a good five yards away by now, grinning while shivering at his utterly exhausted foe. Once more, he spins vigorously, sending another tornado towards the fatigued programming. He's whipped right round by the attack, leaving him barely afloat, and utterly confused. He's exhausted and needs a break, and he's also into his final third of energy. Health is below the midpoint. Indicus's Ghost energy is around half, and his Flying is gone. Luckily, he avoided damage, but is still trailing health-wise.
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Old 11-27-2014, 12:12 PM   #11
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Knew I should have gone all "Mirror Coat any spites, try to remain evasive" but nooo, well done Cibbir.
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Old 11-27-2014, 01:55 PM   #12
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Sing him to sleep while he's all confused.
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Old 11-27-2014, 02:01 PM   #13
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Don't do anything
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Old 11-27-2014, 02:19 PM   #14
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Round 3: Night Night

Suddenly, a massive turkey appears in front of Polyhax. He downloads it digitally, becoming absolutely stuffed as Indicus sings a soothing song, putting the coding to sleep. No damage, they're both relatively fresh, and Polyhax is confused and asleep.
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Old 11-27-2014, 02:26 PM   #15
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Snore, again if you're still asleep. Otherwise go in for a Zen Headbutt.
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Old 11-27-2014, 03:28 PM   #16
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Ice Beam him awake, then let him headbutt into a Blizzard.
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Old 11-27-2014, 05:47 PM   #17
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Round 4: It's Going Down, Polyhax's Yelling HOLY FUCK IT'S COLD

As he sleeps peacefully, snore.exe activates, resulting in a cringe worthy noise penetrating Indicus's ears. Managing to shrug it off, the Snorunt's mouth shines a brilliant blue before a light beam emerges to spear Polyhax through the nose, jolting him awake and out of confusion. He feels a bit chilly, but shrugs it off for the most part, his head becoming surrounded in a bright pink glow. He charges forwards as Indicus sucks in a great breath. When polyhax is a foot or so away, Indicus manages to expel a powerful, freezing wind, slowing Polyhax slightly as he butts Indicus with his head of data. The Snorunt skids backwards, looking beat up, but still fighting, as does Polyhax. The latter's feeling pretty chilly, but Indicus is momentarily winded. They're both inside critical, and Polyhax has the slimmest of leads in that department. Energy is in the final third for both, but they can probably manage two, since next round will more than likely be the last for one or the other.
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Old 11-27-2014, 06:33 PM   #18
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Ice Beam. Round if needed.
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Old 11-27-2014, 10:19 PM   #19
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I keep forgetting critical is an HB in health terms..

Shock Wave 2x
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Old 11-27-2014, 10:45 PM   #20
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Round 5: ...But It's Not?

Critical Health is Significant health or less remaining.

Attempting to shred the immediate fatigue of his previous move, Indicus's mouth once again begins to radiate an stunning azure color. Using this time to charge his own attack, a shockingly blue sphere appears on Polyhax's pointed nose. The attacks fire simultaneously, a multitude of small jolt of electricity bounding towards Indicus as a beam once again erupts from his mouth to spear Polyhax. When the attack connect, both Pokemon fall.

Both Pokemon are unable to battle! Zelphon, please send out your next Pokemon, followed by a Pokemon with orders from Connor!
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Old 11-27-2014, 11:02 PM   #21
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Suppose a combination of not knowing how far from critical it was or how much Blizzard reduced the damage of Zen headbutt may have contributed to my confusion :x

Icarus lets go, start off in the air if you would.
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Old 11-28-2014, 05:57 AM   #22
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Rundelhouse, prove yourself even more.

Reckoning into a Snarl.
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Old 11-28-2014, 08:16 AM   #23
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Swoop in with an Iron Tail, using it to spring yourself away upon impact, take the Snarl and then use Thunder Wave
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Old 11-28-2014, 10:42 AM   #24
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Round 6: Creative Titles Are For Scrubs

Planting his feet firmly into the fresh grass, Rundelhouse gives a loud ruff, sending an expanding ring of energy towards the new flying foe. Icarus is slightly rattled by the loud noise, but he's able to quickly coat his tail in silver, looking to do what his fallen partner couldn't. As Rundelhouse feels a brief surge of power, the Dunsparce dips down over head, dropping his tail to smack the small pup in the face, sending him flying back. After tumbling for a bit, Rundelhouse hops back to his feet, mouth now seeping tendrils of darkness. With another bark, a shockwave of blackness washes over Icarus, dealing some damage. Nevertheless, Icarus fights through the slightly intimidating attack, seeing the much smaller, cutesy foe underneath. Trying to gain the upper hand for next round, he binds Rundelhouse with electrical tendrils, leaving the dog paralyzed somewhat. Currently, Rundelhouse has a health lead, and his Dark energy is around half, as is Icarus's Steel and Electric energy. Both are still fresh.
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Old 11-28-2014, 11:02 AM   #25
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Lets take advantage of his paralysis and our initiative! Use Blizzard!
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