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Old 11-10-2014, 08:18 PM   #1
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Darmanitan UPN PASBL: Mean Mr Snorlax v Kingothestone

As the grass sways in unison with the wind, two trainers approach the arena. They place themselves within the respective white boxes on opposite ends of the rectangular field. The look on their faces signify their eagerness to battle, so let's begin!

-------------------------
MMS (c) vs Kots (a)

3v3
Singles
Equiall 3
Slapstick
72 Hour DQ
Slapstick
Lawn Arena

-------------------------

Good luck and have fun, you two! MMS to start us off!
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Old 11-10-2014, 09:09 PM   #2
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Good to have you back Kots! Ty for reffing Vernon :]

Ignihunt : level 3 Genderless Magneton

Pengit : level 3 Male Cranidos

Piscidiem : level 3 female Chinchou

Toneae : level 3 female Galvantula

Maxon : level 3 male Vibrava

Cotton: Level 4 female Slurpuff (uplevel)
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Old 11-11-2014, 10:56 AM   #3
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Good to be back, MMS. Ex, once more, thanks for reffing.


Kronos



[Level 3 Male Graveler]
[Biography]
TBA

[Hidden Power]
Rock

---------------------------

Pontus



[Level 3 Male Quagsire]
[Biography]
TBA

Quagsire (Water/Ground): Quagsire move at a decent clip on land and a respectable pace in the water, though they prefer shallow, slow water to deep, fast currents. They are coated with a slimy substance, which makes them harder to grab and prevents them from being affected by Electric attacks when wet.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon. They have slightly more Ice-typed energy than other Pokémon if they naturally learn attacks of that type.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks. If a Ground-type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire). Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. They typically have slightly more Rock energy than other Pokémon if they naturally learn attacks of that type.


[Hidden Power]
Fire

---------------------------

Philoctetes



[Level 3 Male Gogoat]
[Biography]
TBA

Gogoat (Grass): Gogoat are powerful and capable mounts, able to run at fairly high speeds and clear many ridges and potentially even relatively steep ledges. Pokémon of roughly equal height and up to twice the weight of Gogoat can ride them without any speed penalties, but Pokémon of bigger size may cause Gogoat to slow down or use more energy, or possibly be unable to ride Gogoat at all. They can scale sheer surfaces with greater ease than most Pokémon. They have two vines that stem from their neck.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation, though most prefer temperate to tropical climates, and are adept at concealing themselves in areas with lots of vegetation. Grass-types enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while excessively bright sunlight will regenerate their energy instead. Healing moves cost slightly less energy when used by Grass-types and their draining moves will heal them by a greater amount (without draining any more from the opponent) while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects.


[Hidden Power]
Water

---------------------------

Athos



[Level 3 Male Camerupt]
[Biography]
TBA

Camerupt (Fire/Ground): Camerupt tend to be only slightly-less apathetic than their Numel bretheren, although their higher intelligence gives them a better ability to follow orders. However, they become extremely angry when struck in the face. A Camerupt struck in the face by an opponent will focus almost exclusively on that target to the exclusion of all other concerns unless something else starts to become a bigger problem or gets in the way of Camerupts's revenge. Until its target has fallen Camerupt will be extremely emotional and responsive but more vulnerable to confusion. Camerupt will also be winded for a few moments after its beserker rage has ended, with longer periods of rage meaning more downtime. A trainer may write a note in their bio stating that their Camerupt has been trained not to enter in to the enraged state in this way.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks. If a Ground-type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire). Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. They typically have slightly more Rock energy than other Pokémon if they naturally learn attacks of that type.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time (indefinitely in the case of the Magmar and Slugma lines). If a Fire Pokémon has an exposed flame somewhere on its body, it will take a small amount of extra damage if liquid water hits the flame. Otherwise, Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short (except in the case of the Magmar and Slugma lines, who will take damage the longer they are in the water).


[Hidden Power]
Grass

[Attached Item]
Firebreather's Token

---------------------------

Prometheus



[Level 3 Male Abomasnow]
[Biography]
TBA

Abomasnow (Grass/Ice): Abomasnow are able to disguise themselves well in blizzards and snowy areas. Their Hail attack is far more effective than normal, starting faster and dealing mild damage to any non Ice-types on the field for each round it is in effect. Like a Tyranitar uses sand, Abomasnow can generate a hailstorm from its own body and can thus use the technique indoors. Their Blizzard attack takes slightly less energy than normal.
[Ice]: Ice-type Pokémon are highly resistant to cold fight more enthusuastically in cold environments. However, they hate hot temperatures, and will not fight as enthusiastically. Ice-type attacks which have a secondary effect such as Icy Wind and Ice Beam are slightly more likely to have their effects triggered when used by Ice-type Pokémon, though they are often resistant to such effects themselves. Ice-types are generally sure footed and difficult to knock over. They tend to have slightly more Water energy than other Pokémon if they naturally learn attacks of that type.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation, though most prefer temperate to tropical climates, and are adept at concealing themselves in areas with lots of vegetation. Grass-types enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while excessively bright sunlight will regenerate their energy instead. Healing moves cost slightly less energy when used by Grass-types and their draining moves will heal them by a greater amount (without draining any more from the opponent) while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects.


[Hidden Power]
Water

[Attached Item]
Abomasite

---------------------------

Poseidon



[Level 4 Male Tentacruel]
[Biography]
Poseidon was traveling through the ocean between Cinnabar Island and the Seafoam Islands when he accidentally swam into a highly toxic waste spill. He managed to escape the poisonous fluid, but not before a substantial amount of the liquid seeped into his system. While it did have some other effects, the most noticeable is that his coloration has changed. the majority of his body is now pitch black, and the crystals on either side of his head, once red, now shimmer a fluorescent blue. Poseidon was always a loner, but after his incident, he developed a severe hatred for all aquatic creatures. It doesn't help his strength at all, he just doesn't like them and wouldn't care less if they were to all just disappear.

Tentacruel (Water/Poison): Tentacruel have ten tentacles. While they are good swimmers, they can move on land. They do this by slithering across the ground on a mess of tentacles and can use some of their others for other actions simultaneously. If a Pokémon makes contact with Tentacruel's tentacles for more than five seconds they have a 10% chance of being poisoned. They can see in the dark. They fight more enthusiastically when submerged and in a sizable body of water.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon. They have slightly more Ice-typed energy than other Pokémon if they naturally learn attacks of that type.
[Poison]: Poison-type Pokémon are highly resistant to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 5% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.


[Hidden Power]
Electric

[Special Training: Toxic Overflow]
Poseidon's misadventure into the toxic waste spill has given his Poison attacks a boost, now doing 10% more damage while using 10% more energy.
---------------------------

Pontus, lock and load.
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Old 11-11-2014, 08:52 PM   #4
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(This will probably go terribly but I've lead so many matches with Cotton it gets kind of boring)

LGI Toneae.

Spider Web then Toxic
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Old 11-11-2014, 10:21 PM   #5
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Pull up a rock slide, timed to block the spider web from connecting before launching the pieces at the stupid arachnid. Follow up with a second rock slide, using the same method to block the toxic.
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Old 11-12-2014, 06:55 PM   #6
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Round 1: Quagsire v Galvantula

Quagsire lands on the grass, his slimy features glistening in the sun. His face is expressionless, though I'm sure he's excited to battle. Maybe. I don't know. I'm just making assumptions. On the other side, Galvantula is released into the field. She makes some arachnid noise with her mouth, I don't know, and she shuffles her legs in anticipation of the battle. Both trainers are ready to battle, so let's begin!

Quagsire (Water/Ground): Quagsire move at a decent clip on land and a respectable pace in the water, though they prefer shallow, slow water to deep, fast currents. They are coated with a slimy substance, which makes them harder to grab and prevents them from being affected by Electric attacks when wet.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon. They have slightly more Ice-typed energy than other Pokémon if they naturally learn attacks of that type.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks. If a Ground-type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire). Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. They typically have slightly more Rock energy than other Pokémon if they naturally learn attacks of that type.
Galvantula (Bug/Electric): Galvantula are excellent climbers and can scale sheer surfaces. Much like Ariados, they are able to travel using their String Shot, which is slightly charged with electrical energy and can do slight electrical damage on contact.
[Bug]: Bug-types can see in the dark. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have a slight boost to their chance of inflicting statuses and the resulting statuses are slightly more potent than usual.
[Electric]: Electric-types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don't bother them, the fact that heat refracts electricity doesn't appeal to them. They are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water.


-------------------------

Galvantula squeals as a thread of spider web spills from her mandibles. Quagsire yawns rudely and smiles as he displays his fins forward, Rock energy coursing through them. a boulder begins to form in front of Quagsire, about the size of the water fish. The web sticks to the boulder, exploding upon impact and coats one whole side of the boulder. As Quagsire punches the Rock, it explodes into tiny pieces, but they were still held together by the web, greatly decreasing their effectiveness. Nevertheless, some pieces strike Galvantula, causing her to shriek in pain. As she recovers, she turns toward Quagsire once more. This time, she lobs a purplish spitball toward her enemy, but again Quagsire blocks it with a Rock Slide boulder. The Toxic sprays the boulder aimlessly, spilling on the soil immediately after. Quagsire punches to rock, and it explodes into tiny pieces and flies toward Galvantula for full damage.

Quagsire remains undamaged while Galvantula is now just above her first third of health. Both are relatively fresh, though Galvantula looks slightly better off than her opponent. More than half of Quagsire's Rock energy is gone, while half of Galvantula's Poison energy is gone.
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Old 11-12-2014, 09:13 PM   #7
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Strike with a water pulse and hope for confusion. if an energy ball comes your way, protect yourself
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Old 11-12-2014, 09:52 PM   #8
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Use your slight energy advantage to get off an Energy Ball while he's using Water Pulse, then follow up with a focused Bug Buzz. End with a Giga Drain if you have sufficent energy.

Possible 3 mover
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Last edited by Snorby; 11-13-2014 at 07:42 PM.
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Old 11-13-2014, 09:18 PM   #9
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Round 2: Quagsire v Galvantula

Sorry for the quality of this round, I'm so tired but I wanna ref this round for you guys tonight. It (probably) won't happen again .

The two Pokemon charge their attacks, the Galvantula managing to start first but the Quagsire being the one to fire earlier. The Water Pulse strikes just as Galvantula unleashes her Energy Ball, leaving no time for both Pokemon to react to the other's attack. The Water Pulse bursts, but does not leave Galvantula confused, while the Energy Ball greatly damages the Quagsire. Realizing that an Energy Ball DID come his way, he decides to prepare for Galvantula's next attack, and promptly Protects from the focused Bug Buzz as it arrived. Angered, Galvantula uses the remaining reserves of his Grass energy to absorb Quagsire's energy, leaving her slightly refreshed and Quagsire greatly winded.

Quagsire needs a break from that round. Galvantula is good for two, but her Grass energy is gone. She dipped below the first third of health, while Quagsire is still leading the health race, being just above the first third of health.
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Old 11-13-2014, 09:32 PM   #10
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Bug Buzz, then Spider Web
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Old 11-13-2014, 10:21 PM   #11
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Surf over the spider web.
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Old 11-15-2014, 12:14 PM   #12
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Round 3: Quagsire v Galvantula


Galvantula shuffles uneasily in place, watching the Quagsire pant. Quagsire's back rises up slightly, and back down, but his eyes remain set on the opponent. Suddenly, Galvantula fires a straight beam, with rings of Bug energy around it. The beam strikes Quagsire in the chest, forcing his maw to open wide and a roar to escape. His left leg retreats behind his body slightly so as to stop him from skidding too much. Having finally tanked the whole Bug Buzz, he moves his fins to the side, rising them up slowly. Pellets of water began to materialize, the process of condensation occurring in such a rapid rate. As Galvantula shoots out a web to entangle Quagsire, the pellets of water suddenly expands into large orbs, crashing down on the ground promptly. The impact forces Quagsire upward, a large wave flowing right underneath him. The web gets washed away by the roaring waters, and they crash down violently on Galvantula. She coughs the water out from inside her as Quagsire lands safely behind her, ending the round.

They're about 3 feet away from each other. Both are approaching the midpoint, but Quagsire is still leading the health race. He's fresh while Galvantula is good for two.
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Old 11-18-2014, 05:33 AM   #13
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Sludge bomb, earthquake
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Old 11-21-2014, 03:56 PM   #14
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No longer busy with schoolwork (stayed up til 1:09 last night to finish them all), so orders from MMS would be appreciated so we can get this match rolling once more!
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Old 11-21-2014, 05:54 PM   #15
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Magnet Rise around the Sludge Bomb, then fire a focused Bug Buzz from above onto Pontus while floating up as high as you can without it costing a move.
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Old 11-21-2014, 06:39 PM   #16
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Round 4: Quagsire v Galvantula

The Quagsire gathers whatever gross material is available in the recesses of his mouth and surrounds them with Poison energy. He swishes the mush all over his mouth before he finally spits them out in the form of spherical poison blobs. Galvantula's eyes widen as she grunts, her feet glowing yellow and humming with energy. Suddenly she was about 4 feet above ground, and some of the Sludge Bombs land right below her, only dealing a partial hit toward her. However, it seems that the poison orbs that have exploded on her has poisoned her! She winces slightly as the toxins damage her instantly. As Quagsire looks up, it seems that the opponent is too far out of reach for both a DC Earthquake and a normal Earthquake as Galvantula reaches her maximum flight ceiling of 7 feet. Up above, she floats recklessly, but manages to aim a focused Bug Buzz toward Quagsire, though leaving her panting soon after.

Galvantula is in need of a break now, while Quagsire is good for two. Quagsire is at the midpoint in health, with Galvantula having slightly less.
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Old 11-22-2014, 01:03 AM   #17
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Bug Buzz. Float out of the way of incoming rock attacks.
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Old 11-22-2014, 07:45 AM   #18
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Water pulse. If confusion follows, go for a rock slide. Otherwise follow with another water pulse.
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Old 11-22-2014, 12:10 PM   #19
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Round 5: Quagsire v Galvantula


Galvantula wobbles in the air, similar to how a person wobbles before falling on their ass while ice skating. However, Galvantula manages to stay hovering, though her magnetic flight is slowly depleting in energy. Quagsire, blankly looking up, opens his mouth wide. An energy pulse forms inside his mouth, before spiraling outward in a diagonal path. As if an anti air missile, Galvantula is struck right at the belly, as she is thrown up before arcing down. Luckily, her flight remains, and she slows to a stop midair at about 4 feet. Shrieking angrily, she repeats her favored attack earlier, releasing Bug energy in the form of a concentrated soundwave. Quagsire grunts, the painful Bug Buzz causing evident discomfort. However, realizing that the opponent was not confused, he tries yet again, aiming a Water Pulse at the Galvantula. The water energy explodes on the spider's face, throwing her back. The look on her face proves that she has not been confused. Lucky lucky. The round ends with both Pokemon about 8 feet away from each other, with Galvantula hovering at about 4 feet.

Galvantula received a nice break, and is good for two. Quagsire did not really do anything taxing this round, so he should be good for two as well, though it is clear that he needs a break soon. Galvantula has dipped to the final third of health, and Quagsire has dipped below midpoint. Also, just a warning, Quagsire has dipped below the final third in terms of energy.
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Old 11-22-2014, 12:52 PM   #20
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Just another water pulse for now. 4th time's the charm?
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Old 11-22-2014, 01:36 PM   #21
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Surround him from above with a Double Team before he can water pulse, then another focused Bug Buzz. Makes his... his... whatever he hears from in lieu of ears bleed, Toneae.
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Old 11-24-2014, 06:37 PM   #22
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Round 6: Quagsire v Galvantula


As Galvantula rights her flight, she catches a glimpse of her opponent. Panting, shoulders moving up and down, breath heavy and strained. However, although the Quagsire is evidently using up a lot of his energy reserves, he still manages to straighten his back and continue to apply pressure. He sucks in air, chest inflating as Water energy gathers toward his maw. Galvantula frantically moves in the air as this occurs, creating a mirage of two other Galvantulas next to her, both hovering from Magnet Rise. Quagsire wonders which one to strike at, and he chooses the one in the middle. However, his heart sinks when the Water Pulse passes right through, with two Galvantulas in front of him still standing and unscathed. Snickering, Galvantula fires a Bug Buzz toward Quagsire once more, with her mirage doing the exact same thing, making it appear as though Quagsire had been ganged up on. He shakes his head and rubs the skin that was irritated by Bug Buzz, smiling slightly as he notices that the Galvantulas are now back on dry land.

Quagsire received a nice break there, but Galvantula managed to close the health gap. Quagsire now only barely leads the health race. Galvantula is still good for two, while Quagsire is fresh.
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Old 11-24-2014, 06:43 PM   #23
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Disable him whilst wrapping him in a Spider Web
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Old 11-25-2014, 07:10 AM   #24
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QC sub. Then a surf wave. If the disable catches you, try a round instead since yay minimal movement.
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Old 12-01-2014, 05:52 PM   #25
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Round 7: Quagsire v Galvantula


Hope you guys had a great Thanksgiving! Let's continue the match, shall we?

Quagsire stomps his foot at the soft grass, now grinning at the sight of Galvantula grounded once more. Suddenly, he winces in pain, before an image of himself is projected right in front of him, doing exactly what he's doing. Galvantula does not take notice of the Substitute that occurred, for he is now busy focusing on holding his opponent steady. A quick glare at the Quagsire causes the Substitute to freeze up. By the looks of it, Quagsire has also freezed up entirely, all thanks to Galvantula's Disable. However, Galvantula makes a faint whimper as she struggles to keep the move in effect, but is abruptly interrupted by a soundwave. The Round managed to escape Quagsire's mouth due to the little reliance on movement. Galvantula's spell is broken, and the Quagsire is free to move once more. Angered by this, Galvantula spews out a Spider Web, aimed at Quagsire's Substitute. The Substitute is covered entirely, but it seems that the real Quagsire is far from worried.

Galvantula managed to spend a lot of energy this round, and is now panting. She may need a break soon. Quagsire used little energy this round, and is leading the health race by a safe amount once more.
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