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Old 10-22-2014, 07:22 PM   #1
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UPN PASBL: GX Prodigy vs Machamp-X

Hear ye, hear ye. Today we shall have a ye olde battle between GX Prodigy and Machamp-X. Let us see the stats
Quote:
GX Prodigy (C) Vs. Machamp-X (A)
6v6
Singles
Equilevel 1
Slapstick
48 HR DQ
Switch = OK
Clay Arena
Switch = OK. Ooooooh my. This will be fun. Since we have a newbie in our midst, allow me to explain the battle order.

First GX Prodigy will put up a squad of six Pokemon.
Then Machamp-X puts up a squad of six and send out a Pokemon.
GX Prodigy responds by sending out a Pokemon and giving orders.
Machamp-X will then post orders for his Pokemon.
I will the ref, doing so as quickly as possible.
The the order flips and we continue until a winner has been decided.


So, GX Prodigy, squad up if you please.
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Old 10-24-2014, 05:41 PM   #2
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MY SIGS ARE NOT APPROVED

Spoiler: show
Elekid Sig. Move Electric Surge(Electric):
Bio:When GP first started out as a pokemon trainer. He was given the choice of three pokemon and elekid was what he chose. He and elekid had a special bond, They were both strong willed and never gave up until the very end, They would take on multiple opponents. Elekid was always ready to fight and got angered very easily, but GP taught him how to channel that energy into his attacks which Elekid has gotten control pber. Elekid's example of a perfect day would be defeating a pokemon who he would think that he would have no chance of beating such as FE pokemon or just any type of pokemon that has a type advantage over him. When ever he's cornerd he doesn't care he will take my orders and pull throught to the very end even if he's KO'ed by energy consumption. This pokemon lost to a battle once and started to train by himself and came back shiny. GP saw everything that that Elekid did just to become stronger and even saw the surge of power he had after his signature move which reulted in him becomg shiny. So GP decided to name him surge and make him his ace physical attacker of his squad. Mixed(mostly Physical) attacker
Special Technique: After losing a battle of power, Elekid wanted to get stronger much stronger, so he went off fighting other pokemon then he fell across a Onix. That Onix took his attacks like it was nothing and since Elekids get angered easily he released a lot of energy of electricity into the air, And somehow the electricity came back hit him directly making him shiny. His Motor Drive got a huge boost increasing his speed by 15% and his attack power by 20% and energy for moves cost 20%.This can only be used once per opponents pokemon and lasts for 3 turns and loses the moves leer, screech, and light screen. This technique uses a considerable amount of electric type energy.


Spoiler: show
Geodude Sig. Move Rock Flex(Ground):
Bio: Gargantuan lived by himself and was a born leader. Being born as a geodude his parents left him for no reason at all. He realized that to survive you have to have a good defense and whenever he loses he works on his defense. Physical Wall
Special Technique: While in a battle Geodude lost to not having enough defense so he escaped from his pokeball and went into a dark cave. While in that cave he was ramming himself into the wall. Then he flexed his muscle once and realized that he didn't get hurt that time and he left a bigger dent in the wall and also that his old ground like rocks turned into gold making him shiny(permanent effect will not happen everytime).Then he realized that when he flexed all the muscle in his body his rocks become harder making his defense increase by 20% and raising his attack by 20% and energy cost for attacks cost 20% more. This can only be used once per opponents pokemon and lasts for 3 turns and he loses the moves, mud sport, rock blast, and explosion. This technique uses a considereable amount of ground type energy.


Spoiler: show
Jet: Level 2 Male Pidgeotto(Uplevel)
Bio: Jet believes that if you can touch a pokemon you can't win and constantly tries to improve his speed.Revenge Killer/Special Attacker
Special Technique: Breakthrough (Flying/Normal)
Jet uses a considerable amount of normal type energy and flexes every bone in it's body to reach greater speeds making him more evasive and faster and because of the wind he creates at this speed his wind attacks are 20% more powerful(not including the species buff) but cost 35%(tried to balance it out) more and he loses the moves Agility, Tailwind, Quick attack, Sand Attack, Feather Dance, and Roost(Hopefully Enough drawback right?). This technique lasts for 3 turns and can only be used once per opponents pokemon


Spoiler: show
Dragoon: Level 1 Male Goomy
Dragoon agrees with Jet's and Asura's but instead of trying to increase his speed he tries to lower the opponent's
Special Technique: Gloop (Dragon)
Using a considerable amount of dragon energy, Dragoon spins around making several of his goop stick on the floor of the arena and stays for the remainder of the match(like sticky web). The opponents pokemon whenever they enter the arena will lose 1.1x speed and it will reset when they are returned to their pokeball. Flying type pokemon are not affected unless they are smacked to the ground somehow. This technique can be used as long as he has the energy availible(supposed to be sticky web) effects x an not stack.[/COLOR]


Spoiler: show
Asura: Level 2 Male Grovyle(Uplevel)
Speed is everything and Asura aims to be the fastest at everything except losing. Revenge Killer/Physical Attacker
Special Training: Stealth (Grass)
By flexing his calves and his thigh muscles and using a considerable amount of grass energy Asura moves at insane speeds that help him attack and evade more effeciently. Whe he moves he is hard to catch and can only be caught by perfect accuracy moves(aerial ace, round, flamethrower,etc.)When this technique is activated because of the momentum at which he runs his slash attacks are 20% times more powerful(not including the boost) but cost 35% more(regular moves are regular cost). This can only be used once per opponents pokemon and last for 3 turns. Loses the moves, Agility, Detect, Quick Attack, False Swipe and the ability Overgrow(Is this enough Drawback too?)


Spoiler: show
Zuko: Level 1 Male Cyndaquil
Bio: Zuko trains on making his fire type moves unstoppable by making them as hot as possibly simply because he loves heat more than the average fire type. When he was young Zuko played in lava all the time with his parents and friends. Now whenever it's hot he gets relaxed less agile and sluggish.Special Attacker
Special Technique: (A buffed sunny day)Lava Flow (Fire)
By using a considerable amount of fire energy. Zuko's fire behind his head grows out of control moving away all clouds and making the sun stronger. Water type attacks are weakened by 50% and fire type attacks are boosted by 50%. Unlinke Sunny Day Fire type attacks have a 25% chance to burn and the burn causes more damage than usual ONLY when this is up. When Lava flow is over, the burn damage is normal. This move can not be stopped by other moves like rain dance or by an opponent's sunny day. Because of the heat but because of how much Zuko loves the heat he will become sluggish and less agile and his fire type attacks cost 35% more energy. Moves that depend on the sun take less time(Solarbeam is a one turner) and moves that heal because of the sun(Synthesis) recover more. Last for 3 turns and can only be used once per opponents pokemon. Loses the moves Sunny Day, Ember, Hyper beam, Swift and the ability Blaze
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Old 10-24-2014, 06:22 PM   #3
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Scorpius the male Gligar, HP Grass

Isaac the male Aerodactyl, HP Grass

Sheba the female Ralts, HP Ground

Aeria the female Cleffa

Spar the male Bulbasaur

Relm the female Phione

Go, Aeria!
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Old 10-24-2014, 08:08 PM   #4
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Asura, standby for battle. Swords dance to boost your attack to sky high levels then make it remeber your name by giving it a leaf blade to the back of the head. Then another leaf blade to the stomach. I know it's not realistic. 3 confirmed

Last edited by GX Prodigy; 10-29-2014 at 08:23 PM.
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Old 10-25-2014, 09:28 AM   #5
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Flamethrower to heat 'em, into Icy Wind to chill 'em.
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Old 10-28-2014, 08:52 PM   #6
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Round One: Machamp brought a fucking Phione. Oh god this match is gonna be fun.

On one side stands Machamp-X. While still a somewhat new face among the league, he's made a name for himself by being... I don't know exactly. He's something memorable and he likes Fairies. Opposing him is GX Prodigy. Fresh off the boat new, this young man seems to have a fondness for signatures that boost attack and speed. Also for using six different spoilers. These trainers, gladiators in their own right, each pick a Pokeball from their belt and quickly hurl it into the air. On Machamp's side comes a Cleffa bearing the name Aeria. For Team GX Prodigy comes Asura, an uplevel Grovyle. Special Note: Since GX Prodigy has brought both his uplevel Grovyle and Pidgeotto to this battle (fantastic choices by the way) they will each have a chance to disobey when in fighting.

Now lets see those SCs:
Quote:
Grovyle (Grass): Thanks to the small hooks on their feet, Grovyle are able to scale most vertical surfaces. Grovyle cannot be intimidated easily, and are therefore more resistant to fear-inducing attacks. Their slashing attacks are 1.1x more powerful. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/4 health.

Cleffa (Fairy): Cleffa lack the shyness of their higher evolutions. They can see in the dark. They suffer from having slightly less type energy in the same way that pure Normal-types do. All baby Pokémon's techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective.
Not wanting to waste any time, Asura and his trainer give a pair of matching smirks. The Grovyle crosses his arms across his chest and begins spinning rapidly. Within the spiral energy pours into the leafy growths upon his arms, sharpening their edges to a lethal point. As the spin dies Asura brandishes his weapons, obviously knowing they'll come in very handy soon. Aeria, however, is unimpressed. Heat funnels into her mouth, sparks and embers leaping upon her tiny tongue. A large breath irritates the tiny fires cause a a violent stream to rocket outwards. The blast hits the Grass type square in the chest, flames licking across his body and violently assaulting one of his many weaknesses. As Aeria's energy runs thin and the stream dies out, Asura goes to shake off the pain. As he does so a sting emanates from the left side of his chest, the heat of the attack having caused a burn that could prove problematic if irritated. Severely angry at his foe's transgressions, the Grovyle clenches a fist and begins focusing energy into the blades on his arms. At a blinding speed the Grass type rushes forward and, putting various boosts to work, delivers a brutal slash with his organic weapons right across the Cleffa's face-body. The puny pixie is launched by the hit, flying back a few feet but rising fairly quickly and enthusiastically. Still pretty confident of her plan, Aeria prepares her next move, a chilly energy sweeping up her throat and behind her teeth. With another deep breath she lets fly a gust of frosty air. Asura cringes visibly as the cold sweeps over his lower body, yet another of his weaknesses exploited for big damage.Severely angry at his foe's transgressions, the Grovyle clenches a fist and begins focusing energy into the blades on his arms. At a blinding speed the Grass type rushes forward and, putting various boosts to work, delivers a brutal slash with his organic weapons right across the Cleffa's face-body. The ref did not c+p that. As the round comes to a close the Pokemon stare daggers at one another, knowing this battle is going to be a pure slugfest.

Results
Big damage was dealt to both sides, courtesy of typespam from Aeria and big boosts from Asura. Both are nearing the end the their first third of health with Aerie, surprisingly, having a smidge of a lead. As far as energy use goes, Asura used nearly twice the energy his foe did, which is not a good thing in the first round. Both will be good for two moves next round, if only barely for Asura. Aerie's Fire energy is looking a little low, maybe 1/3 of a Flamethrower left while her Ice could give another Wind.

Asura has a burn on the his left pectoral that stretches slightly onto his shoulder. He's got a Swords Dance boost that will last a bit.
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Old 10-29-2014, 01:22 AM   #7
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Switch to Isaac, high in the air, who will release two Twisters, unless Tormented, in which case replace one with a Sky Attack to strike and get back into the air.

Last edited by Chalis; 10-29-2014 at 01:28 AM.
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Old 10-29-2014, 06:22 AM   #8
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Alright, Asura, let's win this you'll never disobey while we have the same goal! Agility twice to dodge the two twisters(2 and evasive). Then use your momentum to jump up to his level and Iron Tail him to the ground! 3 confirmed

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Old 10-30-2014, 06:33 PM   #9
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Round Two: And the switching begins.

Noticing that his Cleffa may not be the best possible match for the enemy at hand, Machamp recalls the tiny Fairy. In her place comes a great soaring beast and scourge of the ancient skies, Isaac the Aerodactyl. The dinosaur stretches his wings and does a few barrel rolls before settling in at a comfortably high position in the air.

Quote:
Aerodactyl (Rock/Flying): Aerodactyl are a terrifying sight and its fear-inducing attacks are more effective. Aerodactyl's biting moves are 1.2x more powerful than those of other Pokémon. Though not particularly agile, Aerodactyl are powerful fliers. They use less energy when carrying other Pokémon and can lift 1.5x the weight that most other Flying-type Pokémon could.
Machamp wastes no time, quickly spitting an order for his Pokemon to go for the proverbial throat. Powerful wings beat furiously kicking up a blustering gust mixed with Flying energy that begins to curl around the Grovyle. Gritting his teeth, both at the situation and at his trainer's order, Asura executes a bit of fancy footwork, a sudden burst of speed taking him out of the wind's range before it can really get going. The pterasaur is rightly angry, flashing his foe a look of consternation as he turns to face the gecko. Without letting a single breath go to waste Isaac immediately begins beating his wings again. Much like before a tight wind begins to spiral around Asura's body and once again he grits his teeth as his trainer tell him to dodge. His jaw tightens further; first his trainer brings that bird along like Asura couldn't handle this on his own then the trainer gives orders like Asura can't take this kind of hit. Steeling his gaze, the Grovyle looks Isaac dead in the eyes, a visual cue that he won't be running this time. The Flying energy rips and tears at the Grass type, slightly irritating the burn on his should for a sliver more damage and driving his healthbar even further down. As the spiral peters out, Asura flinches as his trainer barks in annoyance of the disobedience. Another order comes with some hostility. but Asura decides to comply this time due to it actually being an offensive move. Making use of skills gain from jumping through jungle trees, the Grass type leaps into the air on a crash course for his foe. As Asura reaches the apex of his jump, he realises his foe is too high and he's going to come up just a few inches short. He doesn't give up though and, in an effort to prove his worth to his trainer, tucks forward into a roll. The flip slings his metallically glistening tail forward like a whip, managing to score a glancing blow before he drops back to the ground. As the round closes Asura rises back to his feet, ready to continue the battle.

Results
Asura took a big SE hit this round and has dropped a fair way into his second third of health. Isaac, on the other hand, took a somewhat small blow with boosts once again making up the bulk of it. In terms of energy, Isaac is definitely looking the better off of the two, despite using the greater amount this round. Asura's energy isn't looking super great, having already reached the threshold of his second third. Steel energy could give about two more Iron Tails. He may need to slow down on the energy usage.

Having forgotten to do it last round, let's take care of it now. Since GX Prodigy used a successful three-mover last round, he had one remaining at the beginning of this round. Due to a failing to use three moves this round, GX Prodigy still has 1 of his three-movers remaining.
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Old 10-30-2014, 06:54 PM   #10
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Iron Tail should have done a little bit more right? I mean it is super effective and it still has it's swords dance boost. Also, how does disobedience work? Is it random or chosen by the ref?

Anyway, Asura, return. Surge standby for battle

Counterswitch?

Last edited by GX Prodigy; 10-31-2014 at 07:36 PM.
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Old 11-01-2014, 02:31 PM   #11
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Iron Tail barely clipped so even with SC and various boosts it didn't get too high in power. It still dealt a respectable hit, just not as much as it potentially could have.

Disobedience is thrown into RNG. 15% chance at base. Increased or decreased by certain factors.


Also, you need to post orders with that switch.
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Old 11-01-2014, 03:43 PM   #12
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But he has to choose if he'll counterswitch first before i order right?
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Old 11-01-2014, 03:56 PM   #13
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Nope, I can't switch in the same turn as you. Carry on with your orders.
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Old 11-01-2014, 04:42 PM   #14
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Surge, Rain Dance and be dodgy for a while when you see an opening Thunder Isaac to the ground.Possible 2
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Old 11-01-2014, 06:40 PM   #15
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As the foe switches, charge a DC EQ, and once you see Elekid, strike with the Earthquake, using the momentum to get back into the air.

Charge another DC Earthquake, possibly during Rain Dance, and as soon as you see the second move, Thunder being used, shoot straight away from the Thunder and into Elekid, using momentum to rise back up.

Last edited by Chalis; 11-02-2014 at 01:07 AM.
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Old 11-02-2014, 06:29 AM   #16
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"As the foe switches, charge a DC EQ, and once you see Elekid, strike with the Earthquake,"

Two things you edited your commands and secondly I don't think you can charge a move when a Pokemon is switching because basically when a pokemon is switched out there is a "stop phase" in which both players stop ordering or commanding until the pokemon is out. Also, I don't believe that you can command your pokemon to do an attack once you see "this kind of pokemon" come out because you don't know what pokemon would come out.
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Old 11-02-2014, 07:52 AM   #17
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I am fully aware of how most things work, I have been around for a year now. But if it is true that I cannot charge while switching, the ref will make it happen afterwards.

You are allowed to edit your orders, as long as you are the last poster.

As for the Elekid matter, most people I know usually ref it working.

You should leave the ref to correct me, although I have been guilty of this before.
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Old 11-02-2014, 07:55 AM   #18
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Ok so. I was doing my "wake up and check UPN" for the day and saw this so don't expect a reffing right now. (Will probably ref later on today) Just thought I should quell this before it gets out of hand.

GX Prodigy, the battle doesn't pause during a switch. The act of switching takes a few seconds during which the opponent can set up/boost/what have you. That's how it's always been. Additionally, Machamp was free to change his orders until I started typing up the reffing, just as you were free to change your orders until Machamp posted.
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Old 11-02-2014, 10:38 AM   #19
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Alright my bad guys. I'll just wait till the ref refs until i ask questions
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Old 11-02-2014, 07:16 PM   #20
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Round Three: Rated F for Fieri

Much like last round, this one begins with a trainer deciding his current Pokemon is not a great match up for the battle at hand. With a shuffling of Pokeballs Asura returns to his Pokeball and an Elekid carrying the name Surge plops onto the arena.

Quote:
Elekid (Electric): Elekid are able to recharge themselves more efficiently than other Electric types and, whenever they use only one attack in a round, they will automatically recover moderate energy at the end of the round. They are easier to anger than most Pokémon. They are resistant to moves which induce sleep or drowsiness and will recover more quickly from these conditions. All baby Pokémon's techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective.
No sooner than his feet touch the ground than the Electric baby is overwhelmed by a face-full of Aerodactyl. As the switch happened the prehistoric horror had filled up his body with energy, becoming fully prepped to attack his new foe. And attack he did. Like a flying spear he blasts into Surge, dealing a crushing blow before curving back upwards into the skies. The Electric type is sent predictably reeling, stumbling around for a moment and attempting to regain his bearings after the heavy hit. With the realisation that he needs to turn the skies to his advantage, Surge begins a frenetic dance, calling ancient forces to his command. Sky Gods of times immemorial and names unpronounceable smile upon him as clouds quickly gather overheard. The daytime sight is blotted out, noon turning to midnight as a drizzle begins to fall and thunder rumbles in the distance, a portent of events to come. Isaac shivers as tiny drops splatter upon his rocky hide. While the sprinkling isn't unnerving as of yet, the pterosaur knows full well that he might not enjoy what is to come. The Pokemon eye one another, each waiting for the other to make a move.

Surge is the first of move and break the pause. His arms once again spin about furiously, electricity generating in his body before being loosed into the clouds above. A rumble of thunder, this one much closer than the last, startles everyone in attendance; lightning arcs brilliantly within particularly large cumulonimbus, and a smell of ozone overtakes the stagnant air. Taking note of these ominous signs Isaac makes to move away from his previous position. The Aerodactyl is either a bit too slow or the attack is just too fast (the ref can't tell) as a bolt of lightning splits the air, clipping Isaac on the tail for a partial but painful hit. Unparalyzed and now unimpeded, the Prehistoric Pokemon decides revenge is in order. He folds in his wings and dives, earthen energy coursing through every inch of his body. As he approaches the ground, Isaac opens his wings, catching wind and redirecting straight on a collision course with his foe. Surge, pretty drained from his massive exertion, takes the full force of the attack. The ancient beast pierces Surge like a living spear before returning to the air. As the round closes, Elekid shakily picks himself up and eyes his foe. Isaac reciprocates with a menacing glare; these are his skies, his land and no hatchling is going to take it from him.

Results
Surge was the obvious loser in the health race this round, plummeting into his second third of health. This isn't to say Isaac went undamaged, that partial Thunder carrying some supereffective sting, but he's still not in too bad a position. In terms of energy, Aerodactyl is already nearing the end of his first third. He's okay for two moves but it is advised that he slows down a bit. His ground energy is in the lower dregs, maybe could get a Bulldoze. Surge is still pretty good on energy though Thunder will have him moving a smidge bit slower than he could be next round. We'll be getting actual rain next round.
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Old 11-03-2014, 12:32 AM   #21
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Sunny Day, and drop below any attacks you see.

Use Fly to dodge any attacks you see, and strike, but if you see no attack to dodge, simply swoop in and use the momentum to take the foe into the skies with Crunch, keep a grip on them.
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Old 11-03-2014, 05:22 AM   #22
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"Surge we got them now"
When he uses sunny day use rain dance to cancel his out. Then stay completely still and do not attack so that the crunch is baited out.Then take the crunch and when you are taken into the air Zap Cannon him. Try aiming at wings since he was ordered to "keep a grip". If you can't get a clear shot at his wings then shoot at his belly.
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Old 11-04-2014, 05:49 PM   #23
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Round Four: I was headbanging late last night. Now I'm tired and have whiplash.

As the rain begins to pour even faster, Isaac quickly finds himself becoming ever more uncomfortable. In an effort to combat this, the Rock type shoots a beam of energy into the skies. The beam drills its way through the shroud of clouds before spreading out, pushing the clouds away and turning the rain into a barely a sprinkle. Surge isn't having any of this shit and repeats his previous dance, immediately calling back the drizzling clouds. Hey look, we're exactly where we were at the beginning of this round minus a little energy. Why did I even need to type this?

The eyes of both Pokemon narrow as they watch one another with the greatest of care. Seeing no attacks coming his way, Isaac takes the attack, diving in with fangs bared. Previously quite sure of his decision to wait, the sight of the terrordactyl's pearly whites sends him scampering in opposite direction. As he nears Surge, Isaac let's out a horrifying screech, startling the Electric type, causing him to trip and land flat on his stomach. With great force the Aerodactyl scoops his foe into his mouth and snaps his jaws shut before swooping back into the air. By the time Isaac has reached cruising altitude Surge is panicking like 'mon on fire. He knows this is going to be awful and can see no safe way out of the situation. Throw all thoughts of safety out in favor of self-preservation, the Elekid conjures up a large sphere of cracking golden energy. With no good angle towards wings or belly, the Elekid decides to aim for the back. The orb strikes true, just at the point where the neck meets the torso. The beast lets out a pained screech, his quarry dropping from his mouth in the process, as his healthbar takes a bigass hit. The pain is followed by a sudden tightness as all the muscles in Isaac's body lock up - including his wings - and he goes plummeting to the earth. As Surge slowly rises he casts an eye to his foe who lays prone on the ground, both looking scuffed up from the fall.

Results
Both sides took some big hits from attacks this round, as well as a smidge of damage from falling out of the air. The health gap is now a lot smaller that it was previously, though Isaac still holds the lead as the Pokemon drop into the lower half of their second quarter. Energy use was kind of big on Surge's side and he's looking kinda winded. He may want to slow down on the energy expenditure. Isaac didn't use as much energy but is looking similarly beat. The ref would suggest a break, though it's not quite mandatory yet. Isaac's Dark energy gets him another Crunch with a bit of energy left over. Isaac is pretty well paralyzed and is grounded.
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Old 11-04-2014, 07:49 PM   #24
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Is he completely paralyzed as in can't move at all or can he still move?
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Old 11-05-2014, 04:13 PM   #25
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Hitting the ground shook him a bit loose but he'll still have a pretty difficult time moving.
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