UPNetwork  

Go Back   UPNetwork > Independent Forums > PASBL > Referees Forum

Reply
 
Thread Tools
Old 10-13-2014, 12:31 PM   #1
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,494
Mime Jr. The ASB Coaching Programme

Welcome to the ASB Coaching Programme! This programme's purpose is to promote community collaboration and improvement, to encourage the old guard to share their wisdom with the newer generation, and to keep everyone working towards a more competitive league. The Coaching Programme will offer all members of the ASB, old and new, two services, Reffing Review and Battling Review. In each case, approved coaches will review battles that a coachee has posted and produce a short write-up highlighting the positive and negative aspects of the coachee's battling or refereeing. Each review that a coach does will net them .5 SP for each Pokémon per side, which they can claim after a verification has been made by the coachee or after 2 weeks have passed with no response. Multiple coaches can give input on one coachee's submission, but for the time being, we're gonna limit it to 3 per post, just so new battlers and refs don't get swamped with suggestions. Of course, coachees may always request more input if they wish. Also, to keep the thread from being overrun, we're gonna start with one review of each type every two weeks, that is, we'll allow you to post for one finished match of each type once a fortnight. EDIT: Screw it, post whatever you want! We might adjust this down the road depending on how high demand this service is. Also, please only post once per board - no crossposting!

In order to ensure the quality of the feedback, coaches will have to meet a few requirements. For battling, you must show at least two years of battling in the ASB (Gym Leaders, present and former, and LOs are automatically eligible). Gym Trainers are also eligible if they have successfully defended at least one match, though they can only coach those of a lower TL until they reach the requirements. For reffing, you must show at least one year of reffing experience from your Ref School post and be a B-grade ref minimum (A-grade refs and LOs are automatically eligible). In order to receive the SP for reviews, posts must be a reasonable length and be relatively informative, as deemed by the coachee. When the coachee responds to the review and deems it helpful, the coach may claim their SP. If you wish to be added to either list, please PM me with the relevant credentials outlined.

This is an entirely optional service for both coaches and coachees; please don't pester others into doing a review for you! Also, we prefer that you refrain from commenting on matches you reffed.

Reffing Coaches
Jerichi
DaveTheFishGuy
Connor
Snease
Emi
Apollo77
Celebii151
Apollo77
Celebii151
Mercutio
KamenAeons
TheKnightsFury
KotS

Battling Coaches
Jerichi
DaveTheFishGuy
Concept
Sneezey12
Charminions
Kairne
Connor
Emi
Apollo77
Celebii151
Crys
Snorby
Eliteknight
Machamp-X
KamenAeons
RealMrGame
DarkLucarioADV
rotomotorz
Altocharizard55
KotS

Have fun!

Last edited by Jerichi; 04-16-2017 at 05:10 PM.
Jerichi is offline   Reply With Quote
Old 10-13-2014, 12:53 PM   #2
Shuckle
Mage of Mind
 
Shuckle's Avatar
 
Join Date: Sep 2011
Location: Land of Thought and Melody
Posts: 3,104
Well sounds fun.

I guess I'll kick it off. I could guess at most of the glaringly obvious things I did wrong in this match, but I think an expert opinion would be nice for some of the subtleties and situational things that I messed up on.

Battling review btw.

Just as a note for anyone planning to review this, I don't care how many reviews I get. I won't get swamped, I'm a big boy who's going to big boy school and I can handle it. Just send it by PM if there are already 3 reviews.
__________________

Spoiler: show
[The Sorcerer's Ambition]A handy link, to be sure.
Level Acquisitions, sorted by level instead of name.
Quote:
Originally Posted by phoopes View Post
Shuckle's awesomeness level continues to rise.

Last edited by Shuckle; 10-14-2014 at 07:36 PM.
Shuckle is offline   Reply With Quote
Old 10-13-2014, 01:02 PM   #3
Kuvario
Mysterious Knight
 
Kuvario's Avatar
 
Join Date: Jun 2014
Posts: 1,918
Terrible trainer approaching!

Anyway, I'd like someone to review the battling I did in this match here. I know I did make a lot of obvious mistakes but maybe someone much better than I am could tell me what I did or did not do right.
Kuvario is offline   Reply With Quote
Old 10-13-2014, 02:17 PM   #4
Emi
ACHILLESSSSS
 
Emi's Avatar
 
Join Date: Jun 2011
Location: Agartha
Posts: 11,152
Send a message via Skype™ to Emi
A terrible trainer approaches!

Sneezey versus Myself

This is a somewhat old match, but I would like it reviewed because I plan on taking the title of GL after Sneezey retires, and not only do I plan on challenging him to a Gym Match after I take on Charm but I also want to know what strategies to use so I can prepare for it.

I might be too good but it would also do wonders for my self-confidence.
Emi is offline   Reply With Quote
Old 10-13-2014, 02:36 PM   #5
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
To clarify. We review matches that are finished? Or midway through?
Mercutio is offline   Reply With Quote
Old 10-13-2014, 02:41 PM   #6
Sneaze
#SWAG
 
Sneaze's Avatar
 
Join Date: Aug 2011
Location: Sigs Hell
Posts: 5,654
Send a message via Skype™ to Sneaze
Putting in my two cents to say that reviewing matches mid-way through could potentially be incredibly unfair and we should stick to matches that are decidedly finished.

Also that the "one review per fortnight" rule is somewhat poorly worded. Is it each coach can do one review per? Or in total? Because the latter makes for things potentially getting very backlogged with requests.
__________________
Wild Future - FizzBy
PASBL - Ghost Grass Gym Leader - Dragon Elite Four


Daisy wins at life for making this Battle Cut
Quote:
Originally Posted by Jerichi View Post
Whatever Sneasel says is right
Sneaze is offline   Reply With Quote
Old 10-13-2014, 02:45 PM   #7
Concept
Archbishop of Banterbury
 
Concept's Avatar
 
Join Date: Apr 2009
Location: Nipple-Hunting with Elsie and Kairne
Posts: 6,962
Send a message via Skype™ to Concept
Each person can only submit one match for review per fortnight (per type - you can submit one battling and one reffing review). The idea is to stop people dumping their entire match history in here and causing a massive backlog. Reviewers can do as much or as little as they like. Obviously matches must be completed before being submitted here, otherwise people could turn their every match into me vs Jeri or whatever.
__________________
Quote:
Originally Posted by PTerry
What can the harvest hope for, if not the care of the reaper man?

Last edited by Concept; 10-13-2014 at 02:57 PM.
Concept is offline   Reply With Quote
Old 10-13-2014, 05:01 PM   #8
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,494
Edited to clarify and add a couple people.
Jerichi is offline   Reply With Quote
Old 10-13-2014, 06:08 PM   #9
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
Ok then and with that clarified this is a great idea! Definitely the best model for doing it, no other system will ever really work in the ASB, and it's good to be giving out regular SP for other things.

However, you'll probably want to tweak the restrictions. A limit on how many reviews a singular person can post (and safeguards on quality) would probably be good and I think once every two weeks is a bit harsh.
Mercutio is offline   Reply With Quote
Old 10-13-2014, 07:45 PM   #10
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,494
We'll be tweaking as we go if we see it become a problem or if there's greater demand.
__________________


気紛れを 許して 今更なんて思わずに急かしてよ
もっと中迄入って あたしの衝動を 突き動かしてよ

asbwffb

[jerichi]
Jerichi is offline   Reply With Quote
Old 10-13-2014, 09:38 PM   #11
Slash
Poison Jam
 
Slash's Avatar
 
Join Date: Sep 2011
Location: Tokyo Underground Sewage Facility
Posts: 6,019
Send a message via Yahoo to Slash Send a message via Skype™ to Slash
Quote:
Originally Posted by Shuckle View Post
Well sounds fun.

I guess I'll kick it off. I could guess at most of the glaringly obvious things I did wrong in this match, but I think an expert opinion would be nice for some of the subtleties and situational things that I messed up on.

Battling review btw.
Spoiler: show
Well, the first bit that stands out is the squad selection being a little underwhelming. Three Psychics, all Ghost-weak, while Kin had brought a Ghost, and your only Ghost counter was your lead. As lead choices, it wasn't great. Nuzleaf has a straight-out advantage, Absol is Absol (with Hidden Power Fairy and a Mega Stone), and Mawile and Pachirisu, while them and Sandile having mutual SE on each other, have an advantage of their more reliable STAB being usable at range, and the arena's not conducive to Ground moves. That leaves Noibat, who is weak to Rock but has flight to use, and Rotom, who is the only thing Sandile really counters, meaning 4/6 chance you're on the back foot from the word go.

Now, I get the aspirations to specialise in Psychic, but most of your used Pokemon were well-checked already. Kirlia or Staravia would have been a bit better openers, I'd wager, as they had the least amount of checks and neither were the sole check to anything on Kin's squad. Kirlia is only really checked by Rotom (which is a main danger to half your squad, so you'd want to lure him out to take care of him) and Mawile, which is well-used for a reason. Whereas it has advantage against Noibat, Nuzleaf, and (Mega)Absol, due to its Fairy typing. It also has some psychic powers that might come in handy, which is a good shout if things get sticky. It's a 3v3, so you want to lead with something good, and Kirlia serves that need in this battle better than Staravia.

Round Two: You left yourself pretty open to a Blizzard while soaked. It happens to the best of us, but it is something to watch out for.

First Matchup in general: You left yourself really open to the typespam, but largely, you didn't make use of the format. You had a good counter to Absol and let your Sandile fall rather than roll to save, to let Sandile work against the possible later Rotom. And then, instead of bringing out Kirlia or Meditite after Sandile fainted, you pulled out Shuckle, who does have type advantage, but is very limited both in Bug movepool (seems to be three damaging moves, two notably inefficient) and just general movepool.

Not going to touch on Stealth Rock, I think you get that now. To be fair we're a bit inconsistent on arena-dependent moves.

Round Six: Mostly not your fault. But Encore is a tricky move and can be difficult to use well. Note that Kin does make use of the open switching to switch to an appropriate counter. Then Round Seven, you blew your limited typespam wad going first, leaving Kin open to counteract one of them freely. Then you Bided, which, although a powerful move, was still neutral, and very, very exhausting. This leaves Mawile able to get you in critical with impunity. Shuckle falls after a couple more rounds of dicking around and a Final Gambit going first, which can almost never go right, and Kin is up 2-0.

Metang does well enough to KO Mawile, then it just becomes a typespam fest, with, you guessed it, the Rotom that checks half your team.

I will say you played decently well with Shuckle there, enough to get Mawile mostly KOed and easily finished by Metang.

Overall: Poor selection choices and lack of use of switching is a big thing that nailed you. Left yourself a little too open a couple times, especially when going first (Final Gambit going first, and DCEQ x2 going first are notable).

My suggestion would be playing in a few more matches wherein you use switching, whether Switch = OK or using switching moves, to get better used to that style of play. I'd also recommend, while not full-on counter-squadding, having a little more discretion on choices of Pokemon when squadding, especially going second, because your foe gets the first counter-choice.

I'll say while you made some mistakes with Shuckle, Shuckle is a bit hard to use anyway, and you could have done a lot worse with it.

Slash is offline   Reply With Quote
Old 10-14-2014, 04:03 PM   #12
Whimsy
Dance till you're dead~
 
Whimsy's Avatar
 
Join Date: Jan 2013
Location: Literally everywhere
Posts: 1,860
Send a message via Skype™ to Whimsy
I guess I'll force down my shame for a minute to ask for a review of this match vs Firewater. I was going to link my 6v6 vs Lost but I guessed that I'd start small as to not inconvienience you guys for as long.
__________________


Spoiler: show
Fizzy Bubbles Profile/Whimlist/ASB/Wild Future
Inactive Ref, laziness op~

Quote:
Originally Posted by Lost™ View Post
In Mother 3 Swampy was Flint and you were Hinawa. You two were a wonderful couple. Icarus was your dog, and Toy and I were your twin sons. Well, until a dinosaur impaled you through the heart. So yes, where is he!?
Quote:
Originally Posted by Red Panda View Post
#still
#fucking
#salty


Whimsy is offline   Reply With Quote
Old 10-14-2014, 06:35 PM   #13
Zelphon
Happy October
 
Zelphon's Avatar
 
Join Date: Apr 2014
Location: A Broken Mind
Posts: 2,146
Send a message via Skype™ to Zelphon
So this stands as the match I've done the worst in since my days of being full noob. Granted it was a water gym, but I'd appreciate an in depth analysis on how I could have been less horrible in this match.
__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet

Zelphon is offline   Reply With Quote
Old 10-15-2014, 04:38 AM   #14
Typhlosion157
Beat The Heat.
 
Typhlosion157's Avatar
 
Join Date: Apr 2014
Location: India
Posts: 244
Worst trainer in ASB, ever!

I want to review this match. I think I was playing decent, but I sure made alot of mistakes. Anybody care to review?
__________________
Typhlosion157 is offline   Reply With Quote
Old 10-15-2014, 05:36 AM   #15
Chalis
Activating Rampage
 
Chalis's Avatar
 
Join Date: Jan 2014
Posts: 1,950
So, could I please be told what I did wrong in this match? I'm trying to get better with Fairies, and better in general. Thanks!
Chalis is offline   Reply With Quote
Old 10-15-2014, 07:03 AM   #16
Concept
Archbishop of Banterbury
 
Concept's Avatar
 
Join Date: Apr 2009
Location: Nipple-Hunting with Elsie and Kairne
Posts: 6,962
Send a message via Skype™ to Concept
Quote:
Originally Posted by Zelphon View Post
So this stands as the match I've done the worst in since my days of being full noob. Granted it was a water gym, but I'd appreciate an in depth analysis on how I could have been less horrible in this match.
Of all people I should know how best to screw a water gym, so here goes.

Spoiler: show
First up your squad isn't great here. One of the first rules of squadding is not to bring stuff that will be severely hampered by the arena - Joltik, Grovyle and Grumpig can't really move around most of the arena, so were all essentially a waste of squad slots. Would be like bringing Remoraid to the lawn arena. The other mistake with squad planning was leading with Spheal and then leaving it out against Lombre. You sent out a pokemon you knew he had a hard counter for and then rather than taking advantage of switch=gym you pretty much threw away one of your only useful pokemon. One of the great things about gym challenges is that you never have to accept a crap match-up.

Brief note on win conditions. ASB doesn't have a win condition so much as a lose condition - you lose if you run out of pokemon, and your pokemon faints if it runs out of either health or energy. In this case, because Connor had unlimited typespam he shredded your health. You threw in one protect but could've easily thrown in more dodges/protects/etc, essentially sacrificing your energy to preserve your health (and thus staving off your lose condition). Connor would've been forced to waste more energy, thus bringing his Lombre closer to fainting. You tried a straight trade of attacks during the first match-up and with Connor having the type advantage that was never going to go your way.

Minor note, don't blow limited use stuff like Toxic when the opponent can easily negate it (when you're going first or whatever). Also your going first orders in general were just two mid level attacks. This is usually ok, but when you're at a type disadvantage the opponent will clearly outdamage you. You gave Connor way too much freedom to just sit back and typespam. Something I like to do in this sort of situation is to take advantage of my rounds going second to inflict some sort of problem - rock tomb, paralysis, sleep, whatever - that in the next round when the opponent is going second they will have to deal with before they can do whatever they want to do.

Grumpig is pants in water. Again, if you'd played more defensively and forced Connor to waster more energy in the opening match-up he wouldn't have had the energy to take out a second 'mon. You kept wailing away at his health when (due to typespam and aggressive play on his part) he hadn't really taken much damage in the first match-up, so given he was already one pokemon up he really didn't care about taking damage so long as he could inflict back in kind.

Porygon was a good choice. Capable of moving about in the arena, good electric movepool, general advantages of being a good normal type. Would've reffed the zen headbutt working myself. Decently fought matchup overall. Probably wanted to try to stick closer for more effective thunderbolts, and not blow limited electric typespam going first.

Joltik, again, is terrible around water. Magnet rise was about your only hope of using it and if were Connor I'd have stalled/hidden in the water until it wore off, possibly with additional Toxic.

Summary: Don't bring stuff that's made useless by the arena, don't leave pokemon in a battle they're at a type disadvantage at if you can easily switch out. No matter how clever you may think your orders are, don't post them unless you can answer the question "how is this getting me closer to my win condition?" That is, "how is this going to get my closer to making my opponents pokemon go down before my own?" This means thinking ahead as well - don't blow type energy when your opponent can avoid it when you could save it for a sure shot, don't exhaust yourself. Above all, be flexible. Throwing mid level attacks at Lombre clearly wasn't working but you kept doing it rather than changing tactics. Being too proactive (like spamming thunderbolts at the first opportunity when you get a limited amount of them and he can dodge them) will likely screw you over. Just take opportunities as you see them and otherwise focus on minimising your opponents chances to screw you.
__________________
Quote:
Originally Posted by PTerry
What can the harvest hope for, if not the care of the reaper man?
Concept is offline   Reply With Quote
Old 10-18-2014, 10:39 PM   #17
Shuckle
Mage of Mind
 
Shuckle's Avatar
 
Join Date: Sep 2011
Location: Land of Thought and Melody
Posts: 3,104
Thanks for the advice Kairne! (sorry, i thought you got sp just for weighing in, not from me being happy with it)
__________________

Spoiler: show
[The Sorcerer's Ambition]A handy link, to be sure.
Level Acquisitions, sorted by level instead of name.
Quote:
Originally Posted by phoopes View Post
Shuckle's awesomeness level continues to rise.
Shuckle is offline   Reply With Quote
Old 10-19-2014, 12:21 AM   #18
Slash
Poison Jam
 
Slash's Avatar
 
Join Date: Sep 2011
Location: Tokyo Underground Sewage Facility
Posts: 6,019
Send a message via Yahoo to Slash Send a message via Skype™ to Slash
Collecting my 1 SP.

Mostly, I'm glad it was beneficial, though. If you feel you need more, feel free to PM me.
__________________
--- ---
Quote:
Originally Posted by Stealthy View Post
As may be expected though, our clear winner here was Kairne, ASB's champion of prioritizing the pokemon you like over those that are objectively better. I mean, one of his mains is a Watchog.
Quote:
Originally Posted by Sneezey12 View Post
KAIRNE I WILL RIP OFF YOUR SCROTUM AND FEED IT TO YOU THROUGH A FUCKING SWIRLY STRAW.
Leader of the "Stop Screwing Over Smeargle" Brigade

ASB
Spoiler: show
Art by Kairne
ASB
[URL="http://forums.upnetwork.net/showthread.php?t=4387"]
Daisy Art:

Spoiler: show


Battlecuts courtesy of DaisyInari

Random stuffs:
Spoiler: show


Spoiler: show
Slash is offline   Reply With Quote
Old 10-20-2014, 10:16 PM   #19
Zelphon
Happy October
 
Zelphon's Avatar
 
Join Date: Apr 2014
Location: A Broken Mind
Posts: 2,146
Send a message via Skype™ to Zelphon
Quote:
Originally Posted by Concept View Post
Of all people I should know how best to screw a water gym, so here goes.

Spoiler: show
First up your squad isn't great here. One of the first rules of squadding is not to bring stuff that will be severely hampered by the arena - Joltik, Grovyle and Grumpig can't really move around most of the arena, so were all essentially a waste of squad slots. Would be like bringing Remoraid to the lawn arena. The other mistake with squad planning was leading with Spheal and then leaving it out against Lombre. You sent out a pokemon you knew he had a hard counter for and then rather than taking advantage of switch=gym you pretty much threw away one of your only useful pokemon. One of the great things about gym challenges is that you never have to accept a crap match-up.

Brief note on win conditions. ASB doesn't have a win condition so much as a lose condition - you lose if you run out of pokemon, and your pokemon faints if it runs out of either health or energy. In this case, because Connor had unlimited typespam he shredded your health. You threw in one protect but could've easily thrown in more dodges/protects/etc, essentially sacrificing your energy to preserve your health (and thus staving off your lose condition). Connor would've been forced to waste more energy, thus bringing his Lombre closer to fainting. You tried a straight trade of attacks during the first match-up and with Connor having the type advantage that was never going to go your way.

Minor note, don't blow limited use stuff like Toxic when the opponent can easily negate it (when you're going first or whatever). Also your going first orders in general were just two mid level attacks. This is usually ok, but when you're at a type disadvantage the opponent will clearly outdamage you. You gave Connor way too much freedom to just sit back and typespam. Something I like to do in this sort of situation is to take advantage of my rounds going second to inflict some sort of problem - rock tomb, paralysis, sleep, whatever - that in the next round when the opponent is going second they will have to deal with before they can do whatever they want to do.

Grumpig is pants in water. Again, if you'd played more defensively and forced Connor to waster more energy in the opening match-up he wouldn't have had the energy to take out a second 'mon. You kept wailing away at his health when (due to typespam and aggressive play on his part) he hadn't really taken much damage in the first match-up, so given he was already one pokemon up he really didn't care about taking damage so long as he could inflict back in kind.

Porygon was a good choice. Capable of moving about in the arena, good electric movepool, general advantages of being a good normal type. Would've reffed the zen headbutt working myself. Decently fought matchup overall. Probably wanted to try to stick closer for more effective thunderbolts, and not blow limited electric typespam going first.

Joltik, again, is terrible around water. Magnet rise was about your only hope of using it and if were Connor I'd have stalled/hidden in the water until it wore off, possibly with additional Toxic.

Summary: Don't bring stuff that's made useless by the arena, don't leave pokemon in a battle they're at a type disadvantage at if you can easily switch out. No matter how clever you may think your orders are, don't post them unless you can answer the question "how is this getting me closer to my win condition?" That is, "how is this going to get my closer to making my opponents pokemon go down before my own?" This means thinking ahead as well - don't blow type energy when your opponent can avoid it when you could save it for a sure shot, don't exhaust yourself. Above all, be flexible. Throwing mid level attacks at Lombre clearly wasn't working but you kept doing it rather than changing tactics. Being too proactive (like spamming thunderbolts at the first opportunity when you get a limited amount of them and he can dodge them) will likely screw you over. Just take opportunities as you see them and otherwise focus on minimising your opponents chances to screw you.
Quote:
Originally Posted by Shuckle View Post
(sorry, i thought you got sp just for weighing in, not from me being happy with it)
Some good points where made with the Lombre vs Spheal portion and I'm thankful/happy with that. Some more advise would be appreciated as most of the advise after that point can be summed up in your first sentence.
__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet

Zelphon is offline   Reply With Quote
Old 10-21-2014, 06:45 PM   #20
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,494
Quote:
Originally Posted by DarkLucarioADV View Post
Terrible trainer approaching!

Anyway, I'd like someone to review the battling I did in this match here. I know I did make a lot of obvious mistakes but maybe someone much better than I am could tell me what I did or did not do right.
So I'm testing this format out. Tell me what you think.
Spoiler: show
Firstly I apologize if I come off too harsh; I feel like it's a little bit mean reading back over it. xd

Squadding
Your team selection is relatively solid - no glaring weaknesses, though admittedly it's a little defensively iffy. Offensively, your type selections are fairly solid, but you might have been better off not bringing two Dragons. At TL1, Dragons are so-so at best with the possible exception of Dratini. Other than that, though, most of your selections are pretty decent TL1 fare.

Lead - Gible v. Tyrunt
Your choice of lead is decent, though not ideal. Dragon/Ground vs. Dragon/Rock is generally in the former's favor, but Tyrunt is a pretty heavily offensive Pokémon, and even if his selection of Dragon moves is rather sparse, his playstyle lends itself to all-out attacks. You probably played way too defensively here and the lapse in judgment on the first round allowed him to grab all the momentum and run with it. He was essentially able to typespam you into oblivion because you let him take the offensive high ground. Generally, a mistake like this isn't going to cost you the whole battle, but it looks like it was one of the factors that made you choke early on. Where the first match up really crashed was actually the third round. Defensive play can be useful, but I'd say it's better to try to use it to maintain momentum, not get it back. Endure here is what cost you the ability to come back.

Froakie v. Tyrunt
Froakie was probably not the best choice. For one, you can only do neutral STAB to Tyrunt, and though you might have Ice, your pool is limited. Also, once Tyrunt is gone, Elekid is a no-brainer counter, one you have no solid answer for. I think a better choice might have been Meowth, who can deal with Tyrunt without much problem and claim some momentum again, and then deal with most counters or U-Turn out to someone who can.

Your first round out I can see that you're trying to bring the momentum back with the threat of a Hydro Pump, but you fail to commit to the offense with the attempt at Double Team (not the best going first). Your if order is also a little weird and doesn't really seem worth the reaction delay. You got lucky here, though, since Typhlosion made the same mistake you did earlier. It seems that the rest of the match-up you seem to keep from losing too much ground, though it's mostly due to bad plays on your opponent's part.

Froakie v. Elekid
Predictably, we see Elekid here. The U-Turn was smart, though probably fairly predictable as well. Although Froakie got out without too much lost ground in the grand scheme of things, your foe probably still has the upper hand here. Despite now being roughly even, you've tired out one of your Pokémon and are locked into that choice.

Combusken vs. Elekid
This is a pretty neutral match-up overall. However, I notice two pretty big flaws in your battling that probably just made matters worse for you. Number one, you wasted a lot of time with Double Teams, which could have been time used for attacking. Double Team is a good low-investment defensive move to be used occasionally, but it's not reliable enough to be used in most cases. Number two, you really run your 'mon ragged. Try to pace your orders a little bit better so you aren't running low on energy and health. One-movers are your friend. Your Pass was premature, I think; you probably could have knocked out Elekid if you pressured enough and possibly got control over the match-up instead of passing out a low-health, exhausted Pokémon that you might get a round out of if you're lucky.

Riolu vs. Elekid/Abra
Riolu probably wasn't the best recipient of the Pass either. It was pretty clear that Abra was going to be his response and though you had some things to deal with it, Riolu does not really do so hot against Psychics. That said, you did make the most of the match-up for the most part, allowing you to take care of Abra... though I'm not exactly sure why you switched back in to Combusken.

Combusken vs. Abra
Sending out Combusken here was probably not the best idea, since Abra still had a good deal of control in the match-up, though the even worse idea was probably withdrawing him before Abra fell. If you had kept him in, you probably would have forced him to send out Cubone before Elekid, allowing you to safely pass to Frokie and at least stand some chance with that match-up. But, playing your hand prematurely allowed him to safely pull in Elekid again. Additionally, you probably should have just gone for broke here; your attempt to be defensive cost you much-needed health.

Froakie vs. Abra/Elekid pt. 2
Not much to say against Abra. With Elekid, however, you play much too defensively. You actually have a bit of an advantage in this match-up, since Froakie's got a bit of a health lead and has had a bit more rest. Even if you end up KOíng him first, you end up sacrificing a huge amount of health to do so, meaning you won't have enough to deal with your last Pokémon.

Froakie/Combusken vs. Cubone
I think it's interesting that you comment on Cubone being unexpected. Obviously hindsight is 20/20, but I see it as his best (or at least most interesting) option; even if he's weak to Water, he can still finish off Froakie and put up a considerable fight vs. Combusken, who can barely touch him for SE. Combusken would have feared Froakie equally and mirror matches are generally less-safe. Froakie would have been a safer choice than Cubone from him, but he'd risk a little more on the Froakie mirror.

Either way, though, there's not much else to say. I really don't think it would have mattered who he chose, since he basically was at a win condition with a healthy Pokémon when you had two tattered ones. It was very unlikely by this point that you'd win, to be honest.

Overall
The two major issues I see are in your defensive tactics and in your switches.

On a number of occasions during the match, you make defensive plays that end up being poorly timed, easily counterable or fall flat. Defensive pressure can be useful and can be worthwhile if you can shut down attacks, but most of the moves you used were exploitable. Let's take Double Team for example - in Round 10, you probably used it pretty effectively and it definitely scored you a well-timed miss, but you double down on it in Round 11, wasting a move, energy and the potential for damage. Playing defensively can be effective in the ASB, and there are a lot of ways that defense can keep or even build momentum. However, you're attempting to use defensive techniques preventatively, which tends to be a much less safe option. If you want to play defensive, I recommend reacting to the opponent's moves with defense, not trying to predict their moves.

With the switches, it's sort of hard for me to comment since I admit to not being that used to the switching meta that's popularized in the past few years. You seem to get the basics of it, the whole rock-paper-scissors switching cycle that most Pokémon players are familiar with, but the timing of the switches is what really ended up costing you. Your Baton Passing of Combusken in particular showed a pattern that chipped away at your win potential. In both cases, you recalled Combusken before you KO'd. If you had attempted the KO and let Combusken fall or tried to recall him, you'd still have match-up control. Recalling before the KO means you sacrifice the control, or at least reset the potential advantage you might have gained.

Additionally, a few lesser points that will help you advance your play overall. 1) Don't be afraid to take a one-mover here and there. The benefits of being not-exhausted can be the factors that turn a match around or keep your momentum. You basically ran your 'mon into the ground, and though it didn't have a ton of effect on the match, it did cause you to give up the extra pre-faint opportunities you might have had. 2) Shy away from ifs. They can be useful to deal with potential situations, but using them to mindgame or outpredict your foe can just turn nasty for you.

Jeri's Positivity Corner
So I don't want to be all doom and gloom so I'll also set aside this little section to praise some of the good things you did.
  • Squadding! Your choices were solid overall and balanced fairly well against Typhlo's team.
  • Lead choice! As I said before, Gible does have the advantage in this match-up, even if it's slight. In the future, make sure to take advatnage of that!
  • Some of the switching! Combusken was probably a solid switch for Froakie.
  • Abra vs. Riolu! This was a pretty horrible match-up that you managed to force more in your favor with some brute force.

Final Remarks
A lot of what I see that cost you the battle are pretty common newbie mistakes. Early on, most newbies will attempt to play far too defensively, which can be what is their downfall. I can tell that you have a good sense of match-up control and make an attempt to take advantage of that, but some of your switches fall flat due to playing a little too defensively. In the future, focus more on your opponent's health than yours - after all, it's much easier to keep your foe's health down than keep yours up. Overall, I think this is just something that's gonna come with some time. Try to incorporate a few more attacks here and there and manage your energy a little better and I think you'll do just fine.

Last edited by Jerichi; 10-21-2014 at 08:51 PM.
Jerichi is offline   Reply With Quote
Old 10-21-2014, 08:49 PM   #21
RealMrGame10
Team Instinct
 
RealMrGame10's Avatar
 
Join Date: Apr 2014
Location: Land of Stars and Harmony
Posts: 1,505
This match was one of my highest moments, probably one of my clearest transitions in battle style and marking the dawn of semi-success. Ignoring the fact that it was on Serebii, (as I literally have ONE GOOD MATCH on here, and the rest was in my newb stage), I'm hoping I can get some feedback beyond that which Kamen gave me in order to solidify my rise from newbdom.
__________________

Me on SP

D- Ref on PASBL
(PASBL squad!)
Let's go WILD
I will battle for cheap
RealMrGame10 is online now   Reply With Quote
Old 10-21-2014, 09:05 PM   #22
Sparkbeat
Best Beaver
 
Sparkbeat's Avatar
 
Join Date: Aug 2013
Posts: 2,233
So to break the battling help chain, could I get some advice and feedback on my reffing? I just want to try to improve in any ways possible before the evals and system change happens. Since it's probably the biggest match I've reffed so far, this is a link to Cibbir's GT match with Zelphon that happened not too long ago. Thanks for making this thread guys!
Sparkbeat is offline   Reply With Quote
Old 10-22-2014, 07:04 AM   #23
Kuvario
Mysterious Knight
 
Kuvario's Avatar
 
Join Date: Jun 2014
Posts: 1,918
Quote:
Originally Posted by Jerichi View Post
So I'm testing this format out. Tell me what you think.
Spoiler: show
Firstly I apologize if I come off too harsh; I feel like it's a little bit mean reading back over it. xd

Squadding
Your team selection is relatively solid - no glaring weaknesses, though admittedly it's a little defensively iffy. Offensively, your type selections are fairly solid, but you might have been better off not bringing two Dragons. At TL1, Dragons are so-so at best with the possible exception of Dratini. Other than that, though, most of your selections are pretty decent TL1 fare.

Lead - Gible v. Tyrunt
Your choice of lead is decent, though not ideal. Dragon/Ground vs. Dragon/Rock is generally in the former's favor, but Tyrunt is a pretty heavily offensive Pokémon, and even if his selection of Dragon moves is rather sparse, his playstyle lends itself to all-out attacks. You probably played way too defensively here and the lapse in judgment on the first round allowed him to grab all the momentum and run with it. He was essentially able to typespam you into oblivion because you let him take the offensive high ground. Generally, a mistake like this isn't going to cost you the whole battle, but it looks like it was one of the factors that made you choke early on. Where the first match up really crashed was actually the third round. Defensive play can be useful, but I'd say it's better to try to use it to maintain momentum, not get it back. Endure here is what cost you the ability to come back.

Froakie v. Tyrunt
Froakie was probably not the best choice. For one, you can only do neutral STAB to Tyrunt, and though you might have Ice, your pool is limited. Also, once Tyrunt is gone, Elekid is a no-brainer counter, one you have no solid answer for. I think a better choice might have been Meowth, who can deal with Tyrunt without much problem and claim some momentum again, and then deal with most counters or U-Turn out to someone who can.

Your first round out I can see that you're trying to bring the momentum back with the threat of a Hydro Pump, but you fail to commit to the offense with the attempt at Double Team (not the best going first). Your if order is also a little weird and doesn't really seem worth the reaction delay. You got lucky here, though, since Typhlosion made the same mistake you did earlier. It seems that the rest of the match-up you seem to keep from losing too much ground, though it's mostly due to bad plays on your opponent's part.

Froakie v. Elekid
Predictably, we see Elekid here. The U-Turn was smart, though probably fairly predictable as well. Although Froakie got out without too much lost ground in the grand scheme of things, your foe probably still has the upper hand here. Despite now being roughly even, you've tired out one of your Pokémon and are locked into that choice.

Combusken vs. Elekid
This is a pretty neutral match-up overall. However, I notice two pretty big flaws in your battling that probably just made matters worse for you. Number one, you wasted a lot of time with Double Teams, which could have been time used for attacking. Double Team is a good low-investment defensive move to be used occasionally, but it's not reliable enough to be used in most cases. Number two, you really run your 'mon ragged. Try to pace your orders a little bit better so you aren't running low on energy and health. One-movers are your friend. Your Pass was premature, I think; you probably could have knocked out Elekid if you pressured enough and possibly got control over the match-up instead of passing out a low-health, exhausted Pokémon that you might get a round out of if you're lucky.

Riolu vs. Elekid/Abra
Riolu probably wasn't the best recipient of the Pass either. It was pretty clear that Abra was going to be his response and though you had some things to deal with it, Riolu does not really do so hot against Psychics. That said, you did make the most of the match-up for the most part, allowing you to take care of Abra... though I'm not exactly sure why you switched back in to Combusken.

Combusken vs. Abra
Sending out Combusken here was probably not the best idea, since Abra still had a good deal of control in the match-up, though the even worse idea was probably withdrawing him before Abra fell. If you had kept him in, you probably would have forced him to send out Cubone before Elekid, allowing you to safely pass to Frokie and at least stand some chance with that match-up. But, playing your hand prematurely allowed him to safely pull in Elekid again. Additionally, you probably should have just gone for broke here; your attempt to be defensive cost you much-needed health.

Froakie vs. Abra/Elekid pt. 2
Not much to say against Abra. With Elekid, however, you play much too defensively. You actually have a bit of an advantage in this match-up, since Froakie's got a bit of a health lead and has had a bit more rest. Even if you end up KOíng him first, you end up sacrificing a huge amount of health to do so, meaning you won't have enough to deal with your last Pokémon.

Froakie/Combusken vs. Cubone
I think it's interesting that you comment on Cubone being unexpected. Obviously hindsight is 20/20, but I see it as his best (or at least most interesting) option; even if he's weak to Water, he can still finish off Froakie and put up a considerable fight vs. Combusken, who can barely touch him for SE. Combusken would have feared Froakie equally and mirror matches are generally less-safe. Froakie would have been a safer choice than Cubone from him, but he'd risk a little more on the Froakie mirror.

Either way, though, there's not much else to say. I really don't think it would have mattered who he chose, since he basically was at a win condition with a healthy Pokémon when you had two tattered ones. It was very unlikely by this point that you'd win, to be honest.

Overall
The two major issues I see are in your defensive tactics and in your switches.

On a number of occasions during the match, you make defensive plays that end up being poorly timed, easily counterable or fall flat. Defensive pressure can be useful and can be worthwhile if you can shut down attacks, but most of the moves you used were exploitable. Let's take Double Team for example - in Round 10, you probably used it pretty effectively and it definitely scored you a well-timed miss, but you double down on it in Round 11, wasting a move, energy and the potential for damage. Playing defensively can be effective in the ASB, and there are a lot of ways that defense can keep or even build momentum. However, you're attempting to use defensive techniques preventatively, which tends to be a much less safe option. If you want to play defensive, I recommend reacting to the opponent's moves with defense, not trying to predict their moves.

With the switches, it's sort of hard for me to comment since I admit to not being that used to the switching meta that's popularized in the past few years. You seem to get the basics of it, the whole rock-paper-scissors switching cycle that most Pokémon players are familiar with, but the timing of the switches is what really ended up costing you. Your Baton Passing of Combusken in particular showed a pattern that chipped away at your win potential. In both cases, you recalled Combusken before you KO'd. If you had attempted the KO and let Combusken fall or tried to recall him, you'd still have match-up control. Recalling before the KO means you sacrifice the control, or at least reset the potential advantage you might have gained.

Additionally, a few lesser points that will help you advance your play overall. 1) Don't be afraid to take a one-mover here and there. The benefits of being not-exhausted can be the factors that turn a match around or keep your momentum. You basically ran your 'mon into the ground, and though it didn't have a ton of effect on the match, it did cause you to give up the extra pre-faint opportunities you might have had. 2) Shy away from ifs. They can be useful to deal with potential situations, but using them to mindgame or outpredict your foe can just turn nasty for you.

Jeri's Positivity Corner
So I don't want to be all doom and gloom so I'll also set aside this little section to praise some of the good things you did.
  • Squadding! Your choices were solid overall and balanced fairly well against Typhlo's team.
  • Lead choice! As I said before, Gible does have the advantage in this match-up, even if it's slight. In the future, make sure to take advatnage of that!
  • Some of the switching! Combusken was probably a solid switch for Froakie.
  • Abra vs. Riolu! This was a pretty horrible match-up that you managed to force more in your favor with some brute force.

Final Remarks
A lot of what I see that cost you the battle are pretty common newbie mistakes. Early on, most newbies will attempt to play far too defensively, which can be what is their downfall. I can tell that you have a good sense of match-up control and make an attempt to take advantage of that, but some of your switches fall flat due to playing a little too defensively. In the future, focus more on your opponent's health than yours - after all, it's much easier to keep your foe's health down than keep yours up. Overall, I think this is just something that's gonna come with some time. Try to incorporate a few more attacks here and there and manage your energy a little better and I think you'll do just fine.
Thanks for the great advice Jeri, I liked the format you presented the review in as well. I always did have a problem with playing defensively, but I guess that's just something I'll have to outgrow, since most newbies are like that. Then there's the part of me running my Pokémon into nothingness in terms of energy, not applying enough pressure, and then the if orders were poorly done from my part, etc, etc. So all in all, I think that this review showed me that I do still need a lot to learn but I didn't do all that horribly. I'll be sure to keep this advice in mind, thank you.
Kuvario is offline   Reply With Quote
Old 10-25-2014, 04:45 PM   #24
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,494
Quote:
Originally Posted by swampertforever View Post
I guess I'll force down my shame for a minute to ask for a review of this match vs Firewater. I was going to link my 6v6 vs Lost but I guessed that I'd start small as to not
inconvienience you guys for as long.
Sorry, Blaze, I'm gonna pass on the 6 v. 6 Gym Match for now xd.

Spoiler: show
Magmortar, Skarmory, Muk, Blastoise, Volbeat Froslass
Swampert, Noctowl, Swoobat, Abomasnow, Simipour, Hypno

Since you have a good deal of experience and are facing a fairly experienced person, I'm gonna give some more in-depth analysis.
Squadding
Your squadding is decent enough, though it could be a little better. For one, most members only check or counter one other Pokémon. It's generally a little bit better for most of your members to be a little more flexible when you're squadding second. However, there's no real clear weak link and while you share a couple weaknesses here and there, not more than 2 Pokémon have the same weakness.
Lead - Simipour vs. Muk
Simipour is a decent lead against this squad since it doesn't particularly fear any of the members. Muk vs. Simipour is a little bit in Muk's favor but not entirely. As far as the match-up goes, I think the crux round is where Luka replaced Shuckle. The Giga Drain seems to be the turning point, since it's when Muk begins to solidify his lead and wears out Simipour. It put you in sort of a bad position which ultimately lead you to lose the match-up, though it's not really as much a failure on your part as much as it is being outplayed at the wrong time. The only thing that might have made it a little better is if you pressured a little harder, but Simipour isn't super great at pressure.

Hypno vs. Muk/Volbeat
Explosion sucks and it's generally a good idea to attempt to deal with it by striking first and fast - Psywave is probably not the best tactic for that. Also never double up first attacks vs. Tormenters.
Volbeat vs. Hypno is pretty heavily in Volbeat's favor. Generally, in heavily disadvantaged situations, it's not a good idea to play super defensively or use valuable moves on boosting or even really on status moves. Your Reflect was also probably not super-well-timed; Light Screen would have saved you a three-mover. I like the attempt at playing physical, though it was probably too little, too late. The if-order gambit was also probably not the best idea, since you're really only going to be able to go down swinging.

Swampert vs. Volbeat
This was definitely your best possible match-up at this point. Honestly, it might have been better to pull Swampert earlier, since he's your most neutral choice, which would have given you a better opportunity to turn around the match. I think the second round of this match-up was where you could have turned it around, but you were both a little unlucky and probably not aggressive enough. Unfortunately, that big chunk of health that Solar Beam robbed from you was probably enough to give FW the upper hand for the rest of the battle.

Swampert vs. Blastoise
This is a very neutral match-up in pretty much every sense, but with Swampert being so beat up at this point, there isn't much left for you to do. You might have been able to pull off a draw if you were extremely aggressive, but that wasn't terribly likely. Again, your attempt at physical pressure is definitely a good thing, but it was just too late to turn it around.

Overall
Honestly, there's very little battling-wise you did here that's necessarily wrong or bad. Mostly, FW outplayed you on some key moments. You might have been a little bit too defensive at some important points. However, where you lost this was probably match-up control. Hypno was far from a neutral option, which is what caused your slow burn. If you had brought Swampert out earlier, you probably would have had a better chance at KOing his counter (probably Blastoise), forcing him into something like Skarmory, which would give you another fairly neutral or slightly advantageous match-up with Hypno.

Jeri's Positivity Corner
I know this doesn't seem like a lot, but they're pretty solid fundamentals aspects not everyone grasps.
  • Good offense! Generally, you kept up some solid offensive pressure.
  • Good use of physical space and moves! A lot of battlers, new and old, treat their Pokémon like turrets that just spout off moves, but using physical space makes for a much more interesting and effective battle!
Final Remarks
Squadding and match-up management is a tricky thing to learn, since it's much more of an art than a science. Controlling match-ups and bouncing back from bad ones is always difficult, but it's something that'll come with time. It's best, though, to not set yourself up for a clearly disadvantageous one. Even if a Pokémon may work better against another Pokémon, if you're down on the match-up, it's better to just try your best to level the playing field again and worry about that Pokémon later.

Also, you might want to try to focus your playstyle a little bit more. You definitely have a good sense of offensive pressure, but you interrupt your flow with if orders and boosting moves when you probably can't really spare the move or delay. It might be a good idea, too, to work on using one-move rounds a little more effectively, so you don't get trapped in a devastating Giga Drain exhaustion period again. Your one-movers seem like they're used only in a pinch, which is a really good way for your foe to get a jump on yo.

Overall, you seem to have developed pretty solidly as a battler, you just need to learn some advanced playstyles to really bring your battling to the next level.


Quote:
Originally Posted by DarkLucarioADV View Post
Thanks for the great advice Jeri, I liked the format you presented the review in as well. I always did have a problem with playing defensively, but I guess that's just something I'll have to outgrow, since most newbies are like that. Then there's the part of me running my Pokémon into nothingness in terms of energy, not applying enough pressure, and then the if orders were poorly done from my part, etc, etc. So all in all, I think that this review showed me that I do still need a lot to learn but I didn't do all that horribly. I'll be sure to keep this advice in mind, thank you.
Glad I could help. I'm sure you'll find yourself growing as a battler with some experience; just keep working on that offensive pressure and just learning the ropes in general and you should be just fine.

Claiming my 1 SP.
Jerichi is offline   Reply With Quote
Old 10-26-2014, 05:59 PM   #25
Whimsy
Dance till you're dead~
 
Whimsy's Avatar
 
Join Date: Jan 2013
Location: Literally everywhere
Posts: 1,860
Send a message via Skype™ to Whimsy
Quote:
Originally Posted by Jerichi View Post
Sorry, Blaze, I'm gonna pass on the 6 v. 6 Gym Match for now xd.

Spoiler: show
Magmortar, Skarmory, Muk, Blastoise, Volbeat Froslass
Swampert, Noctowl, Swoobat, Abomasnow, Simipour, Hypno

Since you have a good deal of experience and are facing a fairly experienced person, I'm gonna give some more in-depth analysis.
Squadding
Your squadding is decent enough, though it could be a little better. For one, most members only check or counter one other Pokémon. It's generally a little bit better for most of your members to be a little more flexible when you're squadding second. However, there's no real clear weak link and while you share a couple weaknesses here and there, not more than 2 Pokémon have the same weakness.
Lead - Simipour vs. Muk
Simipour is a decent lead against this squad since it doesn't particularly fear any of the members. Muk vs. Simipour is a little bit in Muk's favor but not entirely. As far as the match-up goes, I think the crux round is where Luka replaced Shuckle. The Giga Drain seems to be the turning point, since it's when Muk begins to solidify his lead and wears out Simipour. It put you in sort of a bad position which ultimately lead you to lose the match-up, though it's not really as much a failure on your part as much as it is being outplayed at the wrong time. The only thing that might have made it a little better is if you pressured a little harder, but Simipour isn't super great at pressure.

Hypno vs. Muk/Volbeat
Explosion sucks and it's generally a good idea to attempt to deal with it by striking first and fast - Psywave is probably not the best tactic for that. Also never double up first attacks vs. Tormenters.
Volbeat vs. Hypno is pretty heavily in Volbeat's favor. Generally, in heavily disadvantaged situations, it's not a good idea to play super defensively or use valuable moves on boosting or even really on status moves. Your Reflect was also probably not super-well-timed; Light Screen would have saved you a three-mover. I like the attempt at playing physical, though it was probably too little, too late. The if-order gambit was also probably not the best idea, since you're really only going to be able to go down swinging.

Swampert vs. Volbeat
This was definitely your best possible match-up at this point. Honestly, it might have been better to pull Swampert earlier, since he's your most neutral choice, which would have given you a better opportunity to turn around the match. I think the second round of this match-up was where you could have turned it around, but you were both a little unlucky and probably not aggressive enough. Unfortunately, that big chunk of health that Solar Beam robbed from you was probably enough to give FW the upper hand for the rest of the battle.

Swampert vs. Blastoise
This is a very neutral match-up in pretty much every sense, but with Swampert being so beat up at this point, there isn't much left for you to do. You might have been able to pull off a draw if you were extremely aggressive, but that wasn't terribly likely. Again, your attempt at physical pressure is definitely a good thing, but it was just too late to turn it around.

Overall
Honestly, there's very little battling-wise you did here that's necessarily wrong or bad. Mostly, FW outplayed you on some key moments. You might have been a little bit too defensive at some important points. However, where you lost this was probably match-up control. Hypno was far from a neutral option, which is what caused your slow burn. If you had brought Swampert out earlier, you probably would have had a better chance at KOing his counter (probably Blastoise), forcing him into something like Skarmory, which would give you another fairly neutral or slightly advantageous match-up with Hypno.

Jeri's Positivity Corner
I know this doesn't seem like a lot, but they're pretty solid fundamentals aspects not everyone grasps.
  • Good offense! Generally, you kept up some solid offensive pressure.
  • Good use of physical space and moves! A lot of battlers, new and old, treat their Pokémon like turrets that just spout off moves, but using physical space makes for a much more interesting and effective battle!
Final Remarks
Squadding and match-up management is a tricky thing to learn, since it's much more of an art than a science. Controlling match-ups and bouncing back from bad ones is always difficult, but it's something that'll come with time. It's best, though, to not set yourself up for a clearly disadvantageous one. Even if a Pokémon may work better against another Pokémon, if you're down on the match-up, it's better to just try your best to level the playing field again and worry about that Pokémon later.

Also, you might want to try to focus your playstyle a little bit more. You definitely have a good sense of offensive pressure, but you interrupt your flow with if orders and boosting moves when you probably can't really spare the move or delay. It might be a good idea, too, to work on using one-move rounds a little more effectively, so you don't get trapped in a devastating Giga Drain exhaustion period again. Your one-movers seem like they're used only in a pinch, which is a really good way for your foe to get a jump on yo.

Overall, you seem to have developed pretty solidly as a battler, you just need to learn some advanced playstyles to really bring your battling to the next level.

Thanks for the help Jeri, I really appreciate you taking the time to go through this. I do have issues with one-move rounds, although I'd like to say i'm getting the hang of them. I still don't even know what my playstyle is, I guess I haven't battled enough for that yet...
And honestly, even now I wouldn't have thought to switch into Swampert instead of Hypno. The whole "Coming back from a disadvantage" thing is definitely something I'll have to work on. Well, after getting over the psych issues of falling behind in the first place but that's neither here nor there. At least I did something right, even if my squad selections and offensive plays weren't the best. Oh well.

Thank you again. I've got a lot of work to do now...
__________________


Spoiler: show
Fizzy Bubbles Profile/Whimlist/ASB/Wild Future
Inactive Ref, laziness op~

Quote:
Originally Posted by Lost™ View Post
In Mother 3 Swampy was Flint and you were Hinawa. You two were a wonderful couple. Icarus was your dog, and Toy and I were your twin sons. Well, until a dinosaur impaled you through the heart. So yes, where is he!?
Quote:
Originally Posted by Red Panda View Post
#still
#fucking
#salty


Whimsy is offline   Reply With Quote
Reply

Lower Navigation
Go Back   UPNetwork > Independent Forums > PASBL > Referees Forum


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:48 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.