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Old 09-08-2014, 09:34 AM   #1
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Omanyte UPN PASBL: Rotomotorz vs. Miror

Quote:
Originally Posted by Miror View Post
Rotomotorz (C) vs Miror (A)
4v4
Singles
Slapstick
Equilevel 2
72 HR DQ
Switch=KO
Arena: Super Mercutio Galaxy
Spoiler: show

Super Mercutio Galaxy (Advanced Custom Indoor Arena): The Super Mercutio Galaxy is a sophisticated planetarium representing how things might have looked if the Gods had a sense of irony. It is a very large, spherical arena completely enclosed by black walls which cannot be broken or manipulated in any way. Speckled across these walls at regular intervals are light sources radiating artificial starlight, providing a dim illumination that most Pokémon will be able to see through without much trouble. Kush brand devices nullify the natural gravity of the arena, rendering a it zero-gravity environment.

At the centre of the arena is a large sphere representing the Earth, complete with artificial continents and shallow seas, which has a surface area approximately equal to a lawn arena. Its circumference is such that most pokémon could circumnavigate it in two or three rounds. It is for all intents and purposes a spherical version of a lakeside arena as Pokémon may use attacks which might usually be used in a Lawn, Rock or Beach arena with ease. Use of the moves Dig and Dive is possible in the appropriate mediums, Pokémon able to travel several metres down as they might usually be able to. There is enough water for moves like Surf to be used, magically replenished by Kush brand hammerspace generators, and there are rocks enough that Stealth Rock et al can be used as well. In areas representing places like the Rocky Mountains or the Himalayas, there are loose rocks which can be moved with deceptive ease.

In place of a mantle or a core, the Earth-sphere has a dense core of Pokémarble which cannot be damaged by any technique and contains a Kush brand artificial gravity generator and floatation device. This gives the sphere its own centre of gravity, meaning that walking Pokémon can traverse the surface with ease and end up standing for all intents and purposes upside down or walking sideways with no difficulty. Flying and levitating Pokémon will automatically alter their orientation to end up 'level' unless ordered not to do so. This artificial gravity extends 15 feet beyond the surface, weakening as it goes, meaning that a Pokémon launched at speed may be able to break free and enter the wider zero gravity environment. Flying and levitating Pokémon will generally be able to do so under their own power. Kush brand artificial gravity ensures that Pokémon which fall or jump from the outer edge of the gravity field are magically slowed just before they land, meaning that they will not take recoil damage from such a fall. The device does not interfere with anything else and only takes effect at the last possible moment, meaning that damage done by pokémon jumping on to other pokémon will retain full power.

Orbiting the Earth-sphere at one orbit every twelve rounds, just outside of its artificial gravity and with their own floatation units, are two smaller spheres, one representing the Sun and the other the Moon. These are about the size of a Wailmer and do not exert their own gravity. The Sun-sphere is perfectly cool and entirely solid but radiates a bespoke form of artificial sunlight. In the immediate area and for about a third of the Earth-sphere's surface, this provides illumination, allows the use of attacks like Solar Beam and nullifies the Steel type resistance to the Psychic type, meaning that Steel-types take neutral damage. The slightly smaller Moon-sphere works similarly, providing radiant illumination, allowing the use of attacks like Moonlight and nullifying the Dark type immunity to the Psychic type, meaning that Dark types take neutral damage. The Sun-sphere and the Moon-sphere are set at rough antipodes and never shine on the same part of the Earth-sphere at the same time.

The arena's machines and devices ensure that moves like Gravity and Trick Room will encompass the entirety of the arena, centred on the Earth-sphere. Weather changing moves can be used, with Sunny Say causing the Sun-sphere to increase its effects and Rain Dance and Hail causing hidden projectors in the walls to fire moisture and hailstones in towards the centre of the field. Although all Pokémon start on the Earth-sphere, with challengers in North America and the Gym Leader in Western Europe, it is entirely possible for them to end up bouncing on the walls by the end of the match.
Having refereed this before, I'll take the liberty of ignoring the starting positions outlined in this early version of the arena. This just causes problems in the early rounds, so I'll have you both start in Africa. Every time after that you can dictate the release positions. That said, squads in.

Allons-y!
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Old 09-08-2014, 08:09 PM   #2
rotomotorz
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Thanks for reffing Connor, Africa sounds fun. Good luck Miror, I'll attempt to not FLY TO SPACE every other round.

Isometric-Level 2 Genderless Porygon
Bio: As most Porygon are, Isometric(Iso for short) was made by humans. Who or where they made him, not even Iso knows. Their goal was to study a Porygon's ability to change its type nearly flawlessly, albeit for a limited time. Day in and day out, multiple programmers and scientists alike worked on Porygon, inspecting what it was about him that allowed such useful changes. One day, however, one lone programmer took Iso for himself, bringing him into his own basement. This man wasn't just out to research Iso, he wanted to improve upon his conversion abilities. Using the research from the lab he worked in, he took apart Iso's programming, remaking his entire conversion attack so that it was more useful and more varied. He had almost successfully finished his upgraded Conversion and was ironing out the bugs when hr was discovered to have taken Iso. He was arrested, and Iso was taken back to the lab, which was destroyed a few days later due to limited funding and Iso was left to roam the world, where he ended up in Roto's care, who had found him on his travels, and warmly welcomed Iso to his team.
Hidden Power: Fire
Signature Move: Conversion-Z
For heavy energy, Isometric transforms into a type of choice from all the types his opponent has a damaging attack of(except typeless), and obtains all the weaknesses and resistances of that type. Due to multiple unfixed bugs in the code, however, Conversion Z has a 10% of failing completely while still consuming the necessary energy. This change lasts for five turns. Isometric can no longer use Conversion or Conversion 2, as that section of his code was wiped when he was reprogrammed.

Kinetic-Level 3 Uplevel Genderless Klinklang
Bio:
Hidden Power: Ground
Signature: None

Security-Level 2 Male Klefki
Bio:
Hidden Power: Ice
Signature Move: Elemental Key(Varies)
Using significant energy, Security creates a key made of either Fire, Grass, or Water type energy and fires it at the opponent, dealing considerable damage. This key can become either Fire, Grass, or Water type, as long as it is stated what type it should be(Ex. Fire Elemental Key, Grass Elemental Key, etc.). Security can only use two Elemental Keys per type per battle and only three Elemental Keys total per battle, and using Elemental key should drain half of the type energy of the type of Elemental Key it used. Consecutive uses of this move will also cause it to rise in energy cost(Significant->Heavy->High). Security can no longer use Play Rough, Foul Play, Psyshock, Imprison, or Thunder Wave.

Engi-Level 2 Male Elgyem
Bio: Within the galaxy, two groups clashed into war, The Galactic Federation and the Rebels. The war had been long and fierce, but the Federation was on the verge of losing, and that was The Torus, a Federation ship that had received valuable intel that could help defeat the Rebels and their orange spaceships. Engi manned the drones system of The Torus, and was an expert drone mechanic. But they were ambushed, and the Torus was destroyed, only Engi managing to jump in an escape pod, watching as the only beacon of hope for the Federation was destroyed for good. Engi crash landed into Earth, where he has since attempted to leave, but the primitive space travel technology has left him stranded here. he has since had to make do, building what little he could with the technology of this planet.
Hidden Power: Fire
Signature: None

Inflation-Level 2 Male Drifloon
Bio:
Hidden Power: Default
Signature: None

Gyro-Level 2 Genderless Baltoy
Bio:
Hidden Power: Default
Signature: None
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Old 09-08-2014, 10:32 PM   #3
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Thanks to Connor as well, and good luck to you too Rotom, I'll just chase you into space :$

Zarbi - Level 3 Female Xatu (Uplevel)
Signature Move: Special Attack - Huitzilopochtli's Vigor (PS)
Spreading her wings wide and cawing towards the Sun, Zarbi channels divine Psychic energy to construct two Maquahitls held suspended in the air. A Maquahitl is similar to a sword, being a close contact weapon around 4' long and 4" wide, its edges having sharp obsidian embedded inside. Zarbi swings these with astonishing speed at her opponent using her mind, and can hit an opponent at most 10 feet away, each cutting for a Decent Psychic-Type hit. The Maquahitls dissipate upon impact, and have a 10% chance each of making the opponent flinch from the impact. In Realistic, these can leave at the worst severe cuts, physical damage being up the the referee's discretion. This attack uses Heavy Psychic-type energy.

Dulcian - Level 2 Male Onix
Signature Move: Special Resistance - The Beachcomber's Nightmare
Dulcian has become a pure Ground-type, gaining the weaknesses and resistances associated with such a typing. He retains Rock-type familiarity, having enough Rock-type energy to fuel three Stone Edges. His body is less dense than previously (about 20% lighter), due to being made out of sand as opposed to solid rock. No longer being made of Rock at all has affected Dulcian's movepool as well, as he loses access to the move Rock Polish.

Hoix - Level 2 Male Deino

Thal - Level 2 Male Combusken

Voord - Level 2 Male Kricketune
Signature Move: Special Attack - Whoop Shockwave
Voord now has access to the move Boomburst. Using extreme energy, Voord can also choose to lace the Boomburst with either Fire, Ice, or Electric energy, having just enough energy to use one of the three per match. In favor of this more powerful sound attack, Voord lost the ability to use Uproar, Hyper Voice, Snore, Sleep Talk, Growl, and Echoed Voice.

Menoptra - Level 2 Male Remoraid
Signature Move: Special Training: Sharpshooter (Water/Electric)
The dip in the charged waters caused intriguing physical modifications, including giving him red eyes, yellow stripes, and larger fins on his sides, as well as the addition of Electric typing. The larger fins allowed Menoptra to become more stabilized, improving his accuracy. The Electric typing gives it access to the moves Thunderbolt, Zap Cannon, and Volt Switch, while the electrified pool caused him to be less able to do things out of the water, thus losing the moves Bounce, Double-Edge, Flail, Thief, Facade, Return, Frustration, Secret Power, and Confide. The electricity coursing through his veins also makes him lose the ability to relax and concentrate too hard, meaning he loses the ability to use Rest, Sleep Talk, Snore, Recover, Sunny Day, Rain Dance, Psychic, Captivate, Endure, and Focus Energy. He is also still weak to Electric moves, but otherwise all weaknesses and resistances are as per the usual when it comes to his typing.

Alright Zarbi, let's get this done.
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Old 09-09-2014, 06:14 AM   #4
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Kinetic, battle gear!

Metal Sound it if it attacks, then blast it with a Flash Cannon
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Old 09-09-2014, 07:47 AM   #5
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Set up a Light Screen, then U-Turn out to Dulcian
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Old 09-09-2014, 05:34 PM   #6
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A dull thrum of machinery fills the blank air. The clanking, metallic shearing is the only sound to be heard for miles amidst the expanses of the arena, the two separate constructs representing Sun and Moon gingerly rotating around one another. Their orbit is of a much larger sphere, reminiscent of the Earth itself, and the twin spheres continue their gradual dance. At the very edges of the inner dome, two compartments open up. With a hissing of pistons, steam floods from gaps as two floating pods move forth into the arena, hovering above the surface of the Earth. Concealed within the reinforced glass structures stand two trainers, each of them wearing a confident but reserved smile, their Pokeballs arranged neatly around their belts.

Slowly considering one another, the trainers select their first champions. Placing the small Pokeball into the firing device, they aim at the continent of Africa, before pulling the trigger. An explosion of air sees the containers rushing down towards the ground, the two toned capsules reflecting the artificial sunlight and sending cascading beams flickering throughout the surroundings. Without warning, the twin orbs split at the seams, accommodating a roiling red flow from the innards of each. Standing to attention, Kinetic breaks through the crimson hue coating his body, the shining metallic body of the Klinklang blinding the eyes of Zarbi. The Xatu shifts her head away, clearly disgruntled by the sudden beaming, shifting into a more comfortable position before cawing high pitched.

Watching intently, Kinetics gingerly hovers in the air, the gears of his body turning tirelessly. Narrowing her eyes, Zarbi clicks her beak, the disdain for her foe painstakingly apparent. Issuing a reverberating shriek into the air, Zarbi unfurls her wings wide, adopting the commonplace stature of her species. Channeling energy, her eyes glow with a brilliant pink hue, but Kinetics does nothing, sensing no danger. Crackling tendrils of energy leap from her body, meshing together to create a single globular sphere of power. Striking the construct with her wings once, Zarbi bends the mass to her will entirely, causing it to abruptly expand. Morphing into the image of a translucent screen, the barrier hangs before Zarbi, protecting the Xatu from possible harm.

With a powerful beat of her wings, Zarbi sails into the air. Spinning neatly, the Xatu abruptly begins to shimmer with a dense beige colouration, the cloak writhing and lashing out to strike at Kinetics. This time, the Klinklang takes immediate action. Dancing a fine layer of energy across his gears, Kinetics spews a shearing noise into the air, the glaring ringing washing over Zarbi and ruining the concentration of the Xatu utterly. Falling from the air, Zarbi takes a minute to regain her composure, her vision swimming from the tinny cringe in her ears. A gruff chime of triumph rings from Kinetics, who allows his entire body to become consumed with a whining, reflective energy. With a sudden rupture of the air, a thick beam cleaves through the distance between the pair, but Zarbi clicks with haughty brilliance as her screen consumes a good portion of the incoming attack, though cracks are left littering the surface.

No damage, both remain fresh enough.
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Old 09-09-2014, 07:38 PM   #7
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Let's try this again. U-turn to Dulcian. If it doesn't work again, let out a Haze.
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Old 09-09-2014, 07:56 PM   #8
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Blast them into next week with Wild Charge
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Last edited by rotomotorz; 09-09-2014 at 08:20 PM. Reason: Bleh genders
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Old 09-10-2014, 11:05 AM   #9
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Spreading her wings high, Zarbi blasts into the air once again. Sailing high, she arcs in a neat motion, her body spiraling through the air as she accelerates in her fall. Abruptly shimmering with a brilliant beige energy, the Xatu barrels into the body of her steely foe, and Kinetics shrieks with frustration as Zarbi disappears in a brilliant flash of red, replaced by the ominously large figure of Dulcian. Roaring into the air, the Onix eyes his opponent with an amused expression, clearly certain that he can best the awkward mechanics of Kinetics. Looking to put his opponent in a different state of mind, the Klinklang suddenly begins to surge with a brilliant yellow aura, the cogs of his body turning ever faster as he gathers momentum, surging through the air before delivering a thudding impact to the body of Dulcian ... who barely remarks the dull strike, the coating of energy doing nothing to harm him.

Dulcian took trace XX damage from the physical impact, but otherwise went untouched. Kinetics likewise took very little damage from recoil and a resisted U-Turn.
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Old 09-10-2014, 04:26 PM   #10
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Metal Sound them, then while they recover Volt Switch to Inflation
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Old 09-10-2014, 04:55 PM   #11
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DC Earthquake x2
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Old 09-11-2014, 11:58 AM   #12
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Watching his opponent with an intent stare, the mechanical works of Kinetics' body suddenly become more laboured, calculated, and intense. A sharp shearing noise permeates the air as they do, the tinny noise quickly washing into the ears of Dulcian. Rearing away, thrashing his head from side to side as he tries to rid himself of the incessant whining, the Onix takes some time to recover, before crashing his tail into the ground. With a bellowing roar, he allows a shrieking coating of dull brown energy to rush along the length of his serpentine form, before tensing the muscles adorning his body. With a rousing shirk of the air, his body comes rushing around, slamming into the form of Kinetics and sending him crashing away. Breaking against the ground, the Klinklang gingerly moves back into the air, before his shining chrome form becomes consumed by a crackling yellow aura. The magnetic field surrounding him spikes immediately, a small sphere of the groaning energy sent hurtling towards Dulcian. Though the orb dissipates with zero effect, Kinetics vanishes, replaced by the tiny form of Inflation.

Dulcian went untouched and dealt a pretty nasty blow to Kinetics, but the Klinklang will appreciate the break in his Pokeball. Inflation is entirely fresh, and Dulcian will remain pretty fresh.
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Old 09-11-2014, 07:50 PM   #13
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Sandstorm followed by Twister
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Old 09-12-2014, 09:33 PM   #14
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Spit out a Toxic quickly, then float higher and blast him with Shadow Ball
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Old 09-13-2014, 06:44 PM   #15
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Watching his foe with an intent stare, Dulcian begins to heave his immense body around. Slowly at first, the Onix begins to motion in tight circles, his lumbering frame garnering an impressive speed. Turbulent winds lap into the air, and chunks of the surrounding groudn begin to mix with the shifting currents, creating an obfuscating and powerful sandstorm. Fighting against the rugged force crashing against his body, Inflation fights back, hurriedly creating a dense purple globule between his awkward yellow appendages. With a sharp cry, the Drifloon lobs it towards the blackened silhouette of Dulcian, but the Onix is left guffawing as the orb is torn apart, the flimsy construct mixed amidst the wind and left useless.

Encapsulated within his shifting barrier of dull debris, Dulcian issues a rumbling laugh in the direction of Inflation, amused at the failure of the Drifloon to poison his. Turning his attention fully onto the location of the Drifloon, Dulcian once again begins to coil himself around, his intense motions mixing with the rotation of the surrounding sandstorm. As he does, a thin column of rapidly spiraling wind comes into existence at the center of his motions, launched towards Inflation. The Drifloon shifts into the ethereal state as the solid construct rushes forth, the worst of it passing through without incidence. Grumbling, Inflation instantly launches a counterattack, creating a globular construct of darkened shadows, launching it into the raging storm. Dulcian grunts as the attack finds mark, though the pained cry is not quite as loud as one might expect.

Inflation has an early lead but this is likely to change. Inflation remains fresh enough and went mostly untouched, while Dulcian took a fair hit and likewise looks pretty fresh.
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Old 09-13-2014, 07:46 PM   #16
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Float up higher and Shadow Ball him.
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Old 09-13-2014, 08:56 PM   #17
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Tackle to provoke ethereal, followed by Ancientpower
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Old 09-14-2014, 04:07 PM   #18
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Rising high into the air, Inflation suddenly begins to panic. A guttural roar emanates from within the cavernous depths of the throat of Dulcian, and the Onix hurtles through the air, his serpentine body extending out behind him as he easily matches the floating height of his foe. Crashing through the body of Inflation, he wears a confident grin, but the Drifloon quickly makes to retaliate. Condensing energy at an incredible rate, he creates a globular construct of sheer darkness, the wispy purple energies hurriedly forming a dense sphere. With a shrill cry, the orb is sent rocketing forwards, erupting over the body of Dulcian, but the Onix shrugs the blow off. Undulating his body rapidly, Dulcian begins to cast his mind back through the aeons, his memory dragging up distant memories of his ancestors. A small grin comes across his face as a ruddy brown energy builds over his form, a silhouette abruptly projected forwards and condensing into a compact sphere. Without warning, the sphere rushes forwards into the form of Inflation, the strike causing the Drifloon immense pain.

Both tied for health. Inflation is fresher than Dulcian, but the Onix is good for two.
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Old 09-15-2014, 03:40 PM   #19
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Mimic to copy his Shadow Ball, then fire off a Dragonbreath
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Old 09-15-2014, 05:17 PM   #20
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Abuse your fresherness and let him Mimic a Swift, then let him have a Hidden Power
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Old 09-16-2014, 07:28 AM   #21
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Watching his foe intently, Dulcian lets out a rumbling groan, his eyes beginning to shine with a strange new memory. His features slowly contort into an awkward grin, and Inflation panics, looking to cut off her foes learning of her own attack. Allowing golden energy to stream into the thin tendrils hanging from her body, she quickly spins in place, her rapid rotations sending a dense stream of shimmering stars towards Dulcian. Each finds their mark sweetly, crashing into the head of the Onix, but it does little to deter the triumphant roar of Dulcian, the Onix having acquired the new knowledge to use Shadow Ball. Announcing his success with a rousing slam of his tail, Dulcian rears his head backwards, allowing misty energies to flood his mouth. Turquoise fumes plume from within his maw, and without warning, a thick carpet creeps towards Inflation. Engulfing the Drifloon entirely, the strange fumes have a orange energy crackling within them, but Inflation ignores it. Closing her eyes, the Drifloon instead allows an ominous purple wind to build within her body, orbs of an identical hue abruptly appearing and rushing into the form of Dulcian.

Inflation remains fresher than Dulcian, but the Onix is only lightly panting now. Inflation retains a slight lead.
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Old 09-16-2014, 06:46 PM   #22
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How's the Sandstorm?
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Old 09-16-2014, 06:50 PM   #23
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Completely kaput.
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Old 09-16-2014, 08:25 PM   #24
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Right. Shroud yourself with Haze. Minimize to hide yourself further.
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Old 09-16-2014, 09:02 PM   #25
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Screech to disrupt his Haze. If you can see him, Shadow Ball, if not, enjoy the break.
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