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Old 08-21-2014, 04:58 PM   #1
Stealthy
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The Book of Morton


Name: Cade Morton

Gender: Male

Age: 25

Class: Ritualist (Dark Major, Ghost Minor, Fairy Weakness)

Appearance: Brown hair. Brown eyes. Slightly above average height. Solid build of a laborer, but not as intense as a dedicated body builder or athlete. Thin lips. Strong jawline. Calloused hands. In some lights, there's an aged look in his eye. A tattoo of a cross on his right calf, with the names Luke, Liam, and Will on a ribbon that wraps it for his two brothers and his dad. And a fair few scars, mostly minor aside from a decent size one on his left side from the Disasters.

Personality: He behaves and feels as a standard person of his station in life. He has a bit of a rough mouth, but no real idiosyncrasies. He's happy in happy times, he's sad in sad ones, he's angry in angry ones. But in truth there's an underlying apathy in his life. He lives in something of a rut that he has no passion driving him to get out of. Some would call it a quiet acceptance of his life, others would call it simple contentedness, but in reality he's lost all sense of an inner fire, or much of an inner anything. The symbolic core of his being is buried to the point of where it has left any sort of common awareness. He is not melancholic or grim or bland or emotionless. Perhaps a bit tired and slightly worn, but it hardly would be recognized as such. It manifests in the fringes of his consciousness. His sister is the one person who seems to truly recognize, let alone be concerned, for such things. Not even Cade realizes his own dangerous apathy, and his lack of true emotional investment in his life.

He also has a fair bit of aversion to psychics. Particularly gardevoir.

Background: Cade's parents were trainers who retired into the lower class, struggling to find a job. He was the third of four kids, Sheila, Luke, Cade, and then Liam. His dad worked, he and his siblings and his dad's psychic pokemon handled the house and such, and his mom bitched. She left when Liam was an infant, shortly after he no longer needed breastfeeding. Cade does not miss her. They moved around a lot following his dad as he hopped from short term job to short term job. They were caught in the disasters, with Cade losing his brothers, his dad's pokemon, and his father soon after. Sheila lost her arm. Cade and his older sister were treated and recovered in New Bark Town, but left shortly after. Sheila adopted an orphaned petilil and became a trainer. Cade stowed away on a boat as the first of many small bendings of the law over the course of his new life. Eventually he got a job, and just like his prior life, found himself traveling a bit around the region to work various jobs in most places with a coastline. Sheila, before leaving to train in Hoenn, got Cade to become a trainer.

Cade's past to be added to and detailed as the story goes on!

Starter Group: 1

Last edited by Stealthy; 10-12-2016 at 07:58 PM.
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Old 08-21-2014, 05:38 PM   #2
Stealthy
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Cade's Pokemon

Name: Ankel
Species: Snubbull
Gender: Female
Level: 6
Mood: 64
Nature: Rash
Ability: Intimidate
Bio: To Be Recorded

Moves:
By Level
Thunder Fang
Ice Fang
Fire Fang
Tackle
Scary Face
Tail Whip
Charm

Next Move: Bite (Lv. 7)

By Egg
Mimic

By TM/HM
None Yet!

Name: March
Species: Venipede
Gender: Male
Level: 5
Mood: 32
Nature: Naive
Ability: Poison Point
Bio: tbd

Moves:
By Level
Defense Curl
Rollout
Poison Sting

Next Move: Screech (Lv. 8 )

By Egg
Toxic Spikes

By TM/HM
None Yet!

Last edited by Stealthy; 01-07-2017 at 02:25 PM.
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Old 08-21-2014, 05:54 PM   #3
Stealthy
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Cade's Stuff
  • 6 Poke Balls
  • 1 Net Ball
  • 3 Potions
  • 1 Revive
  • 1 Escape Rope
  • 1 Flame Mail
  • 1 Grass Mail
  • Fishing Pole
  • TM Case
    • TM Hidden Power
  • Berry Pouch
    • 2 Oran Berries
    • 2 Cheri Berries
    • 2 Chesto Berries
    • 1 Pecha Berries
    • 2 Rawst Berries
    • 2 Aspear Berries
  • PokeGear
    • Phone Card
  • Pokedex
  • Random RP Items (spare clothes, cigarettes, etc.)

To Be Picked Up: 1 Star Shard. First Aid Kit (10 Potions, 5 Sitrus Berries, 2 Revives, 3 Heal Balls)

Last edited by Stealthy; 08-25-2016 at 08:16 PM.
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Old 08-21-2014, 05:55 PM   #4
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Cade's Pokedex

Caught-Seen

#16 Pidgey
Spoiler: show
Type: Normal/Flying
Average Height: 1'00"
Average Weight: 4.0 lbs
Physical Characteristics:
Pidgey are small birds with not much in the way of distinguishing traits. Their plumage is cream colored in the front and on their wing tips, and brown on the back and most of the wings. They are most notable for their tail and crest, the latter of which is a particularly good measure as an age marker. While in the basic stage, pidgey have brown tails and their crest is brown and cream, both of which are rather short (though grow longer as the pidgey ages). Additionally, they have almost hair like feathers growing around their eyes colored a dark black. This provides an effect similar to the eye black used by human athletes to reduce glare and thus enhance their vision. Members of the pidgey line are particularly adept fliers with surprisingly strong wings; pidgeot are considered one of the strongest fliers among all pokemon. While they are no stranger to using a spearow-like physical assault, their specialty is using their wings to create fast and strong winds. This tactic is a strength of all members of the pidgey line, but is more favored by flocks that live and hunt in more open spaces rather than dense forests.

Diet:
Pidgey are primarily insectivores, though this is more due to circumstance than dietary or digestive preference. Bugs are merely the easiest pokemon for them to hunt for size reasons. Rattata and other rodents are targets for older pidgey, but caterpie are easy prey for all. Weedle are less common, as beedrill are more protective of their young. While weedle poison is a risk to Pidgey, they are fed small amounts from when they are young until they reach hunting maturity to build up a digestive immunity, though they are by no means immune from standard poisoning. Type advantage, of course, makes things easier as well. Alpha pidgeottos or pidgeots will occasionally provide fish or mammalian meat, but they mostly encourage the young pidgey to hunt their own food. A trainer seeking to feed their own pidgey is not encouraged to let them freely hunt, but instead feed them with a steady mix of berries and bird chow.

Social Structure, Ecology, and Mating Habits:
Pidgey live in flocks, rarely acting independently for any stretch of time before evolution. They also have the benefit of graduating from infancy fairly quickly. Shortly leaving infancy, the pidgeot who reared them will gather all the pidgey of the area and assemble them into one flock, which is both organized and cooperative. In territories with large pidgey populations, they will be split into sub-flocks led by pidgeottos. Pidgeys are somewhat prone to feuding and infighting within the flock, but nowhere near the extent of their spearow brethren, and the alpha pidgeottos are adept at keeping them in line.

Members of the pidgey line have a strong feud with spearows and fearows, as the two frequently compete for territory. While the presence of a pidgeot will undoubtedly tip the balance towards pidgeys, this is not always the case. It is typical for the juvenile pidgeys to get in fights with the local spearow population while away from the alpha pidgeotto. These fights are considered good experience for the pidgeys. From time to time the spats will grow to include the pidgeottos and fearows of the area, and like any significant territory feud, can be quite dangerous so it is best for newer trainers to keep their distance and allow Pokemon Rangers to handle the situation.

History:
The pidgey line was, before the disasters, a very common choice for trainers in the Kanjohto area. Beyond being abundant, they are easy to train and capture, and are excellent companions and battlers. Furthermore, many trainers relish at the idea of having a pokemon they can fly on. Pidgeot can easily carry young trainers, and above average specimens can carry adults as well. The pidgey line has become a pokemon widely associated with the Kanjohto region, though it has increasingly been under threat by the influx of foreign bird pokemon, such as the taillow and starly lines. The Hoenneese bird is renowned for its speed, while Sinnoh's staraptor is a much bulkier threat than the local fearow. Neither have the wind power of our local champion, and rarely can either of these invasive species best a pidgeot in the wild, but they nevertheless put a strain on the ecosystem. So far, the pidgey has been quite capable of adapting to these new post-Disaster circumstances, and as humans recover we will be able to help bring order to the avian hierarchy of Kanjohto.

Hazards and Threats:
Pidgey are a Class One hazardous species, but there has been a (failed) push to downgrade them to Class Zero, as they are incredibly uninterested in threatening humans. Indeed, their gusts are not strong enough to disrupt a human, though experts have warned that if a pidgey felt the need to attack a human it would likely call to its flock. Use of their beaks and talons could cause harm, but pidgey tend to prefer their wings if possible. Humans have little need to fear individual pidgey, but they should nevertheless beware of whole flocks turning their anger against them. If this is the case, rocks are particularly capable at fending off the birds, as their weight makes them resistant to their winds and they can fire back with great effectiveness. Failing this, steels are just as resistant to their winds, and electric and ice types are offensively potent. Electrics in particular tend to have access to techniques with a widespread range, and can affect large chunks of a flock at a time.


#17 Pidgeotto
Spoiler: show
Type: Normal/Flying
Average Height: 3'07"
Average Weight: 66.1 lbs
Physical Characteristics:
Pidgeotto, like their younger forms, are plain birds. Their plumage is primarily cream with a brown coating on their back and their wings. Their wing tips and underside also remain cream colored. They retain the eyeblack feathers as well. Pidgeotto continue to have a focus on wing strength, which has naturally grown significantly compared to their younger forms. Pidgeotto are some of the fastest and strongest fliers for their size, though are thoroughly eclipsed by swellow. Generally, aside from a size increase, the main difference between pidgeotto and the juvenile pidgey is their crest and tail, both of which have grown longer as will happen to the pidgey line over time. However, they've also undergone a color change with the addition of a red pigment to the pidgey cream. Their crest becomes red, while their tail alternates between red and cream streaks.

Diet:
Pidgeotto have grown to a point where they can comfortably seek meat for their nourishment. While pidgey may, in times if scarcity, turn to seeds, a pidgeotto never will. Pidgeotto are rather adaptive as to what they hunt, but focus on land pokemon appropriate to their size such as rattata. They are not afraid to go after birds as well, particularly if they are a rival species which the flock is currently at war with. They will larger bugs to assist the local pidgey population, but are not one to feast on them. While pidgeot are known to eat fish, pidgeottos tend to avoid such prey until they near evolution. Like how a pidgey's first non-bug kill is a sign of their growth, so is a pidgeotto's first fish hunt. Trainers are suggested to continue the same regiment for pidgeotto that they used on their pidgey, but at increased quantities.

Social Structure, Ecology, and Mating Habits:
Pidgeotto are generally lieutenant flock leaders. As with all non-infantile members of the species, they nest close to one another, yet will act separately, but they still have strong social associations. Pidgeottos nearing evolution will become more independent and will nest separately from the flock. They will still help the flock when called. Pidgeotto will occasionally mate before reaching their adult form, depending on the number of pidgeot that visit the area. Pidgeotto happen to be quite competitive creatures, though not with each other. Instead, they are prone to pick fights with other birds, such as staravia or fearow, and will gladly curtail local beedrill hives or raticate. Evolution to pidgeot requires bravery and strength, and pidgeotto are eager to show such qualities to prove themselves worthy of achieving their final and strongest form.

History:
The pidgey line was, before the disasters, a very common choice for trainers in the Kanjohto area. Beyond being abundant, they are easy to train and capture, and are capable companions and battlers. Furthermore, many trainers relish at the idea of having a pokemon they can fly on. Pidgeot can easily carry young trainers, and above average specimens can carry adults as well. The pidgey line has become a pokemon highly associated with the Kanjohto region, though it has increasingly been under threat by the influx of foreign bird pokemon, such as the taillow and starly lines. The Hoenneese bird is renowned for its speed, while Sinnoh's staraptor is a much bulkier threat than the local fearow. Neither have the wind power of our local champion, and rarely can either of these invasive species best a pidgeot in the wild, but they nevertheless put a strain on the ecosystem. So far, the pidgey has been quite capable of adapting to these new post-Disaster circumstances, and pidgeotto in particular have taken to the challenge with glee as they see these new opponents as trials by which they may prove themselves. Staravia, who have similar mentalities, will commonly compete with pidgeottos for dominance and territory; a fight in which pidgeottos have a natural advantage.

Hazards and Threats:
Upon evolution, pidgeotto have graduated to Class Two in danger due to their increased wind strength. While, like with Pidgeys, they are not prone to unprovoked aggression towards humans, their winds could cause accidental damage as they are not precisely targeted. Small children could get knocked over, but adults should be able to withstand them. Otherwise pidgeotto are simply bigger and stronger pidgey threatwise, and can be dealt with in similar ways.


#57 Primeape
Spoiler: show
Type: Fighting
Average Height: 3'03"
Average Weight: 70.5 lbs
Physical Characteristics:
Primeape are not large, however as a fighting type their strength is well beyond what one would expect from their size. As is the case with their younger forms, they are talented climbers, though less agile than before. They retain the pig nose of their youth, however their tails recede significantly, so that they are hardly more than a nub that is hidden by their fur. Said fur is still a woolly mass around the torso, but the limbs have been shed of this wool, exposing the brown skin underneath. Their distinctive pig noses do not change, nor does their round body shape. Like their pre-evolution, their internal organs are compacted behind their face. Their bone structure is shifted to compensate, however they remain particularly susceptible to attacks on their back. of course, such an attack is a surefire way to enrage them. And, of course, there is that trademark excessive anger, the cause of which is well hypothesized, but inconclusive due to the difficulty in performing neurological tests and scans on actively raging primeapes.

Diet:
Primeape's preferred food remains fruit and small insects, and while they will turn to plants for supplemental sustenance, they will increasingly turn towards meat as well. However, they tend to prefer smaller prey. Larger pokemon that they kill tend to be more incidental than predatory. However, given the frequency that primeape get into non-predatory fights, the difference can be hard to tell. Their metabolisms are particularly robust, and their food intake is far less than what one would expect of their size. It is worth understanding that a primeape's diet remains primarily fruit, so while you can rely more heavily on berries and other forms of pokekibble, you should make sure to include a protein supplement for your pokemon's health.

Social Structure, Ecology, and Mating Habits:
Primeape live in troops with their fellow primeape and mankey, though these troops rarely exceed three primeapes. While research has shown that (barring territory disputes) mankey and primeapes are considerably less aggressive towards each other, fights for dominance remain very common and occur regardless of gender. The mankeys, which still squabble among each other, give deference to their elders. Primeape will hunt and roam by themselves, except for when they are teaching a young mankey. The troop is very cooperative, and will tend to pool their food together and eat communally. They are very social creatures, despite what their temperament may suggest. However, to the wider ecosystem, primeapes are disasters and can disrupt populations throughout the area if the local pokemon are not equipped to keep them in check. This can also apply to human settlements, particularly smaller ones, and so it is important for Rangers to keep an eye on the local troops.

History:
A Primeape's ankle and wrist weights are not natural formations, and, interestingly, are a reaction to human habits. Captured primeapes would be given the weights while training to increase their strength; a common trainer technique. Wild mankey and primeape noticed this, and began copying their captured counterparts. While machop and machoke are valued as workers, primeape very strictly aren't. While their ability to climb combined with their strength is a very useful trait, as one could assume their wild tempers mean that even tamed primeape are undesirable. Regardless, in time it is hoped that research will let us unlock the key to mastering the primeape's rage. For the sake of the wilds, and the primeape themselves, this duty is on us.

Hazards and Threats:
Primeape are a Class Four threat level. While their physical strength merits a Class 3 rating, it is their volatility and hostility that makes them part of Class Four. However, trainers are advised to take precautions similar to those recommended for Class Five threats, namely extreme caution, and to avoid the pokemon completely if the pokemon is stronger than your capabilities. Primeapes are difficult to outrun without a good pokemon mount (flying creatures are particularly effective), so if you can neither fight nor otherwise incapacitate an angry primeape, your only other option is to trick it. Enraged primeapes are notoriously slow-witted. Regardless, this is by no means easy and your best option will always be avoiding any primeape.


#58 Growlithe
Spoiler: show
Type: Fire
Average Height: 2'03"
Average Weight: 41.9 lbs
Physical Characteristics:
Growlithe are quadrupedal canines, and like their brethren, have sharp senses and strong jaws. Similarly to many fire types, they have red/orange fur on much of their body. The jagged black lines on their pelts are of unknown origin, but they are similar to those on several electrics. Science's best hypothesis is that the trait derives from a common ancestor between raikou and entei (the latter is considered to be an evolutionary cousin to arcanine, and the two "legendary" pokemon are considered related as well). Their presence is used as support for the theory that many electrics and fires derived from common ancestors. Moving on, a growlithe's cream colored manes and tails are flame retardant, and play a role in mating displays as a sign of health. As they grow, growlithe do grow larger, particularly their cream colored tufts, though not extremely so.

As with most stone-based evolutions, the jump to arcanine is quite dramatic, and is when most of the organism's growth takes place. While the origins of stones are well documented, the exact method by which they induce evolution lacks consensus. Some level of radiation is considered to be at play, as stones have been found to emanate different frequencies of EM waves. Fire Stones, for example, give off plenty of infrared light. Another mystery is the sheer amount of heat exuded by an evolving growlithe, as it is far more than any individual growlithe should be capable of producing, and exceeds the evolutionary heat of their houndour cousins. Some researchers suggest an answer may be found in wild evolutions, which have never been recorded. Nevertheless, a fire stone will be sufficient to make a growlithe evolve, though standard precautions of ensuring the Growlithe is well fed and not to induce evolution too early apply.

As is standard for Fire types, growlithe are capable of breathing fire. Like most fire types, they are able to do this via an easily combustible compound that is created by digestion, and is primarily stored in a gland near their throats. There are smaller sacks that can develop elsewhere in the body, with moderate sized sacks in their fangs, and micro-sacs in their epidermis. This latter group allows the species to use their well known "Flame Wheel" and "Flare Blitz" attacks.

Diet:
Growlithe are carnivorous, and in the wild they will hunt primarily rodents and small birds individually, though will team up on larger prey as a pack. As a fire type, growlithe exclusively eat food that's been cooked, usually using their own fires to do so. Feral growlithe in human settlements adapt and become slightly omnivorous as they become scavengers. They will still prefer to hunt, but for obvious reasons this is limited in capability. Owners of domesticated growlithe will find their pokemon quite satisfied with fire-approved pokekibble and the occasional table scrap as a treat. Growlithe trainers are advised to train their pokemon to cook their food in a safe area though!

Social Structure, Ecology, and Mating Habits:
Growlithe are strict pack pokemon. While packs can be led by the final form, this species tends to form growlithe only packs, mostly due to the rarity of wild arcanine, and the solitary inclinations of the final form. Moreover, though most pokemon reach sexual maturity before their final adult form, they tend not to mate until they finish growing. Growlithe are, again, an exception in this regard. Rarely will a growlithe strike out on their own for an extended period of time. Even when they have fully grown, they will stay with their familial pack until they find a mate to start a new pack, and even so they will continue to hold close ties to their original pack. That said, bachelor packs do emerge with relative ease. While growlithe packs have an alpha, the alpha position is gender non-specific, and is quite looser than in other packs. If available, an arcanine will readily be given the alpha position, else a senior growlithe will do so. Occasionally a member of other another species have managed to take the alpha position, such as their close cousins in houndoom, or in one odd case, a golduck. Humans, of course, are the most significant extension of this, with regard to the growlithe-trainer relationship.

Growlithe, oddly, lack any level of significant predation. While there are certainly species with the capability to do so, growlithe are consumed only in times of starvation or as carrion. Growlithe, being very loyal and protective creatures, act as guardians in their territory, and strike against any herd or pokemon that causes undue disturbance to the area. Pack loyalty is an integral part of growlithe sociology, and an attack on one member will be met by the retaliation of the whole pack. Fortunately, growlithe are not easily provoked creatures, particularly given their inherent trust of humans as brought about by generations of domestication, and are friendly to most species unless they have clear reason to act otherwise.

History:
Growlithe were the first species of pokemon to be domesticated by humans, though whether this was due to their compliant nature, or if the nature came as a result is unknown. In the generations since, growlithe have been tamed en masse and have found a variety of places in human society from battle partners, to police-work, to farms, and just as good old fashioned companions. Their loyalty and protectiveness, as well as their rather keen intelligence, make them very well valued. Like most primarily domesticated pokemon, the wild growlithe population has swelled since the Disasters, but so far growlithe have been thriving quite well. Their lack of predation has helped them maintain viability, thanks to their long term association with humans. There is skepticism if this will be maintained over time however, and it is possible that the carrying capacity for growlithe may shrink eventually. No fear, however! Growlithe have readily begun reintegrating into human society, and at current rates we should return to normality soon! There's no need to fear for the fate of our oldest companions.

Hazards and Threats:
While their elemental capabilities would ordinarily merit a Class Two rating, their docile habits towards humans allow for Class One Threat Level. A human would have to aggressively provoke a growlithe or one of its pack members in order to earn a growlithe attack. In the event that a human accidentally does so, they should treat it with great caution and leave the growlithe's territory in haste. Naturally, growlithe present burn dangers and a trainer should be most concerned with these attacks. They are also capable of leaving some rather nasty bite marks, but fortunately, as fire types they are rather rabies resistant. Growlithe are best combated by pokemon capable of withstanding their fiery blasts, and sturdy enough to not be threatened by them physically. Rock types tend to work best, but bulky grounds and waters do the trick just fine too. Be aware of their pack members though! Trainers have suffered because they fought one growlithe and didn't look out for its family, which may contain the Class Four arcanine.


#209 Haunter
Spoiler: show
Type: Ghost/Poison
Average Height: 5'03"
Average Weight: 0.2 lbs
Physical Characteristics:
Haunter are a purple wisp of ghostly gas, which is some of some odd and ethereal composition. They have great control over its gases, and can compact them to create a seemingly solid surface for physical attacks. Alternately, they can disperse to a low enough pressure to phase through solid objects. Regardless, haunter are broadly compelled to keep its gases together in one shape, with the exception of its hands, which can float somewhat freely. Haunter can manage this via a psionic connection (presumably the same psionic connection used to control the rest of its body). Their eyes and tongue are permanent fixtures, and the only organs to be found in their body. The science of understanding how this at all works is rather thin, conflicting, and poorly understood outside of ghost type experts.

Many of Haunter's gas compounds are poisonous to humans and nearly all pokemon, lending to its poisonous typing. This also lends to the tales of a haunter's tongue sucking the life force of its victims, or otherwise being paralyzing, as the tongue is saturated with their natural poisonous gases. They also uses their gases as the source of their spectral attacks, and have been able to recall and regenerate them for future use. Some haunter gases are also hallucinogenic, causing confusion rather easily. Haunter's oddest abilities, similar to the rest of its line, is their particular talent for "stealing dreams", or draining from sleeping foes. Theoretically, haunter can do this to alert opponents, but the effort and concentration required for this technique are too excessive and open the haunter to attack. They can also turn invisible, though the mechanics of this can only be guessed at, but likely involves the shifting of their internal gases. Ghost pokemon research speaks of a substance called "umbrate", which is rather vaguely described but is supposedly the basis by which the "spirit" controls the matter it possesses.

Diet:
Haunter theoretically don't need to eat, or at the very least they can go excessively long periods without food. They do, however, eat recreationally. As haunter lack digestive organs, it is assumed that some of their internal gases are capable of breaking down and metabolizing whatever they consume. More important for a haunter is not physical substance, but direct energy. This is a partial origin of the life draining superstition regarding the species, though trainers should note that haunter receive the majority of their energy from constant low level drains of ambient energy, which is un-noticable and does virtually no harm. True drains are rare, and only happen if the pokemon is in dire need or is deliberately attacking.

Social Structure, Ecology, and Mating Habits:
Haunter live in disorganized groups with all other members of their species in the area. They lack a distinct herd structure, and will freely mingle with whichever other individuals they find. Any rivalries among groups of haunter are uncommon (slightly less so among gastly), but are friendly and lighthearted in nature. While somewhat reclusive, the species is rather friendly. Though select aggressive individuals are the cause of much fear of the species, most haunter prefer mischief to malice. To pardon a pun, haunter are very free spirited, and lack inhibitions except for deference to gengar.

There is no consensus on why haunter, and most ghosts, prefer the habitats they do. With haunter, one of the leading hypotheses is that "creepy" areas are easier for them to spook humans, a favorite pastime.

History:
Ghost research has always been rather difficult and complex; only truly understood by specialists into the type. Professor Fuji from pre-Disaster times was a noted expert in the gastly line, however he was very private with his research, much of which has been lost to us. The haunter line is rather well regarded among trainer circles and ghost pokemon experts for its battle strength. Indeed, it is something of a 'classical' ghost in that it has access to a broad gamut of ghostly powers, rather than a narrowed specialization or other constricting factor. Haunter have a healthy history of positive interaction with humans, despite the superstitions surrounding them. With the disasters, and the subsequent booms in their population, haunter have begun running rampant and out of our control, such as in Ecruteak's famous Tin Tower. It will be important for us to reign in our native ghosts, both for our sakes and theirs.

Hazards and Threats:
Haunter are a Class Three hazardous species, owing to their poisonous capabilities and draining, as well as the trickery and difficulties of their ghostly nature. Haunter are very rarely malicious, and are instead the most sociable stage of their line. If they are driven to the intent to cause harm, then they can be exceptionally dangerous. Trainers should always avoid provoking any ghost to haunt them. Dark typed pokemon are good deterrents for haunter, as they are resistant to ghost hijinks and their dark energies distort the umbrate of a haunter. Ghosts are likewise effective, for similar reasons, though it should be noted that a haunter can easily return fire with its own ghostly attacks. The haunter line is an anomaly among ghosts in that they are vulnerable to psychic attacks, and of course normal type pokemon can shrug off ghost attacks entirely. From a mundane perspective, light can be a helpful deterrent as it simply makes it harder for a haunter to spook someone.


#209 Snubbull
Spoiler: show
Type: Fairy
Average Height: 2'00"
Average Weight: 17.2 lbs
Physical Characteristics:
Snubbull are a fairly domesticated breed of canines which have the distinction of being completely bipedal. Generations of selective breeding have led to their pink and polka-dotted design, while the loose skin which forms their "collar" and "skirt" is a twisted legacy from their bulldog ancestry and resolves itself as they grow. Their jaws are particularly strong, with tough lower gums to adapt to the severe underbite of the species. This underbite is least severe when young. It becomes larger and more extreme as the species grows, particularly the two protruding fangs. Snubbull have large split ears with a black band, similar to their canine relatives lucario. Their legs and arms are quite short, and their nose is squashed, though their senses are just as keen as any other canine. Underneath its skirt snubbull do in fact have a tail, though a short nub of a tail at that. Their short legs are under this skirt as well, and while the species is relatively strong (particularly as adults), their stumpy legs make them quite slow.

Snubbull lack any apparent specialization, thus their initial "Normal" type classification, but the advent of the Fairy type showed that, surprisingly, snubbull fit qualifications. The mechanisms of "Fairy" are still debated, though Kalosi experts agree on positive energy playing a large factor. However, the snubbull line shows no signs of reacting or drawing on such. Many types do have their odd fish, and with Fairy being so under-researched it's generally accepted that snubbull is may simply be an atypical case. The leading hypothesis asserts that this is the result of the artificial selection the species went through.

Diet:
Snubbull are a solely carnivorous species, with the ubiquitous exception of berries in their diets. While, theoretically, a snubbull could subsist on a solely-berry diet, like most carnivores this would take a large amount of berries, though not as large as others. Their small size allows such a strategy useful in the short term, but most environments would not be able to provide enough berries to satisfy a snubbull for very long, to say nothing of the other nutritional needs. In the wild, snubbull will typically not hunt unless as a teaching exercise, and thus the parental granbull will supply them with nourishment. For the trainer, most classes of standard Poke-kibble are perfectly palatable to them, and like most canines they can eat and enjoy certain types of human food if prepared properly (and in moderation!).

Social Structure, Ecology, and Mating Habits:
Snubbull have a weaker pack structure than other canines, prioritizing familial bonds over fraternal ones. The family group is not restricted to snubbull, as they frequently integrate with other species. The line is strictly matriarchal, with the females being the strongest and most dominant. The snubbull line's family unit will feature a mother granbull responsible for hunting and fighting, and a father granbull responsible for caring for the offspring. In the rare event of the family coming under a significant threat, the snubbull litter will flee with the father while the mother fights. Snubbull do not leave the unit until they are fully mature, and afterwards are still known to visit and assist one another. In the event that a snubbull is not born to two granbull, it is likely because the mother granbull acting as a guard or protector of sorts to a different species; typically watching over the children. This symbiotic relationship is most optimal for the snubbull line, as the species are poor hunters (primarily nest raiders), but have excellent strength and are effective at sensing threats. The protected species will actively choose to interbreed with the granbull, so to inspire greater loyalty.

History:
Before the Disasters, a significant portion of the world's snubbull population were human-owned and trained; snubbull were a particular favorite of members of the upper class. However, since the Disasters ended the wild population has swelled well beyond the environment's carrying capacity. Unfortunately, this species just isn't adapted very well to the wild. Their slow gait and lack of camouflage make them terrible hunters, their limited ranged capabilities put them at risk against more than a few classes of predators, and generations of domestication have dulled some of their survival instincts. Those that have managed to survive are typically those integrating with other species, where they are able to rely on others to handle their shortcomings. This has led to a startling gender imbalance in the line, as females become more preferred by other species due to their heightened aggression, and their capability to birth snubbull for loyalty's sake. Though limited populations can and do thrive, the explosion has created a bottleneck on the males who often left to survive in solitude. Fortunately, snubbull have been easy to re-integrate into human society. Their tendency to live near human settlements eases this, as well as their heritage. The species thrives in human society, where they are prized for their beauty and loyalty, so there is no need to fear for their long term survival.

Hazards and Threats:
Snubbull are classified as a Class One hazardous species, and thus are mostly harmless. Their early command of elemental energies in their bites demands caution, but unless threatened the juvenile snubbull will not be too aggressive towards humans. As they reach adolescence then they may do so, though rarely will they inflict serious damage and instead focus on displaying dominance. Snubbull may contract rabies, and any trainer who comes into contact with a rabid snubbull should only combat it with pokemon who are resistant or immune, such as rock types or steel types, then report the breakout to the Rangers. If a trainer does not have a rabies resistant pokemon, then pokemon which can stay at range such as fliers are acceptable. Snubbull have limited capabilities to fight beyond melee range and if a trainer finds themselves threatened by the species then they are encouraged to exploit this weakness. In close combat the species is most potent, and evading their jaws is imperative, though there are a plethora of species that would serve as a viable shield and can withstand a snubbull's assault, steel types in particular. Still, keep in mind that snubbull is classified as only a mild threat to humans, and the biggest danger they pose is from their adult forms believing their young are at risk.


#543 Venipede
Spoiler: show
Type: Bug/Poison
Average Height: 1'04"
Average Weight: 11.7 lbs
Physical Characteristics:
Venipede are small multilegged insects resembling grubby centipedes, and like several other bug types happen to also be quite poisonous. They have a strong chitinous exoskeleton, which is colored magenta with a green segment between the humpback and its tail. Certain breeds have a highly recessive mutation which discolors them to be brown and green. This discoloration makes them particularly adept at camouflage, however predators will not recognize them as poisonous without the vibrant magenta. Research (and natural selection) has shown that being recognized as poisonous is a better defense than moderate camouflage for venipedes. Both the head and tail have two multi-purpose antenna-like protrusions. While they do indeed act as antennae, they also are quite toxic stingers. While the rear stingers are more potent, trainers should be wary of both. In addition to intimidation, the hump also plays a role in food storage for their adolescent stage. While whirlipede are not a restive species, they do have some similarities to the chrysalis stages of other lines, and it is important for a venipede to have a sufficient food supply before this point. Like many pokemon, venipede will grow before they hit the tipping point of evolution, but they do so to a much more significant extent than might be expected.

As is typical for a poison type, venipede have venom sacs within their bodies. Specifically, there is one that feeds each pair of stingers. However, some venipede have developed a trait where they have micro-stingers across their exoskeleton, and can poison at a mere touch. venipede do have some control over these small stingers, but it is nevertheless important to avoid making physical contact with any wild venipede, as it isn't possible to tell which individuals have this trait and which do not. Though less adept than their later forms, venipede are capable of curling into a ball and traveling quite quickly by rolling.

Diet:
Venipede are unlike other larva stages in that they are carnivorous. Primarily they are swarm hunters, and will prey on any rodent or small insect as a group. Birds and larger pokemon are generally avoided. Wurmple, burmy, and caterpie are some of their favored prey, as these pokemon generally lack the capability to adequately handle a venipede, and unlike weedle, have weaker hive structures. Furthermore, unlike weedle or venonats, these pokemon are susceptible to venipede venom, which aids their hunting dramatically. Domesticated venipede can be well satisfied with a berry dominated diet, though proper kibble is advised as well for nutritional reasons, as venipede are in particular need of a healthy diet so they may grow to the next stage. It is still advised that you allow your venipede to satisfy their urges to hunt in some fashion

Social Structure, Ecology, and Mating Habits:
Venipede will typically live in swarms of sibings. They have weak and often non-existent parental structures. The paternal scolipede will rarely remain after fertilization, while the mother will depart shortly after hatching. Occasionally whirlipede or scolipede will act as an loose alpha for the local swarms, but Unovan research has concluded that this is not a normal or instinctual behavior, but is instead an adaptation based on external pressures to the population. Venipede swarms will generally be ignored by their older forms, even if in danger, as an "only the strong shall survive" mentality is prevalent in the species. Scolipede and whirlipede will assist in cases of extreme necessity, when there are serious threats to the entire local colony, such as in an inter-species war with another breed of pokemon. This behavior is not reciprocated, and venipede will freely assist their older forms if needed.

Venipede living independently tend to do so by choice, or occasionally by exile (this is typically due to weakness, and these organisms will not last long on their own). Making such a choice is increasingly common as a venipede grows closer to evolution, so to prematurely adapt to the independent lifestyle of their future forms. It is considered cowardly in venipede culture for an individual to remain with the swarm if they are nearing evolution. The time a venipede becomes successfully independent is a point of pride for individuals within a line, as to live without the swarm's constant support is a sign of strength. Many venipede will find a transition state of behavior, where they will hunt independently, but then burrow with the swarm for protection.

History:
Like many traditionally Unovan species, they are far more prevalent there than in Kanjohto, in part due to the heavily restrictive policies of the Unovan government to control their biodiversity. Nevertheless, invasive colonies have had no issues popping up within the region, particularly in the forests, and more so after the Disasters. Though they do not have the level of dominance in our ecosystem that they've enjoyed in Unova, they have carved out a place for themselves. Venipede face much more severe predation from pidgeys and spearows than they did by pidoves, as the former two are fiercer hunters than Unova's bird. This proved to be quite fortunate, as before the disasters, authorities were contemplating what response the new colonies of one of Unova's apex bugs would require. While the arrival of wurmples was without controversy, as beautifly and dustox are generally inferior to butterfree and venomoth and would be easily contained by the same forces, scolipedes seemed to lack a natural check at first glance. But the Kanjohto ecosystem proved adaptable and strong, and provided we retain proper overwatch, we can maintain the health and diversity of our forests.

Hazards and Threats:
Venipede, largely due to their poisonous capabilities, are a Class Two hazardous species, and caution is advised by trainers. Death or serious injury by their venom is fairly rare, as it can be treated by common anti-venoms. Moreover, the doses are meant for far smaller creatures than humans, however this does not apply to angry swarms. That said, a single venipede can poison a human enough to cause them considerable discomfort, but with the proper precautions it should not be difficult to receive proper medical attention. Of course, a responsible trainer should always carry standard anti-poisoning medicine with them, particularly when crossing through territory that is known to be populated by poison types. While venipede can be a threat, they typically avoid or ignore humans unless they are particularly angry or threatened. Rocks and steels are adept counters to venipede, as their bulk and resistance to poisoning makes almost any assault by the bug ineffectual. Natural predators such as certain birds have strong capabilities, though one should still beware a Venipede's poisoning ability. Offensively, fires are excellent tools within a forest as their flames provoke a fear into most bugs. Venipede are generally not individually strong, and their true threat towards humans comes from the swarm, and it is fortunately difficult to earn the ire of the entire swarm.

Last edited by Stealthy; 10-12-2016 at 07:45 PM.
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Old 08-21-2014, 06:00 PM   #5
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Old 08-21-2014, 06:03 PM   #6
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