UPNetwork  

Go Back   UPNetwork > Independent Forums > PASBL > Squad Maintenance

Closed Thread
 
Thread Tools
Old 08-04-2014, 08:47 PM   #1
Shadowshocker
used First Impression
 
Shadowshocker's Avatar
 
Join Date: Apr 2007
Posts: 6,032
Sig Court - "Why was this sig approved?" - Mark II

If you've seen a sig that may be overpowered, rule-breaking, or otherwise merits attention for the wrong reasons, report or challenge it here.

NOTE: The following procedure must be adhered to at all times.

- Upon finding a sig worth reporting, the user posts the sig in full; Pokemon, bio and all, and the post approving it in the sig approval thread. Ideally the user should explain in reasonable terms why the sig breaks the rules. The user must also notify the user in ownership of the sig by linking to the post challenging the sig in a message.

- The challenged user is permitted to make a single post in defence of the sig, explaining why the sig should be permitted and/or otherwise not changed or retroactively rejected.

- The League Official shall make the final decision in a single post summing up the rationale of the decision.

- Under no circumstances should other non-LO members post and clog up the thread.

- All of the above is to be conducted in a civil, non-confrontational manner.


Thank you for your kind attention.
Shadowshocker is offline  
Old 08-04-2014, 10:42 PM   #2
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,491
Sorry Shadow, but this thread is closed indefinitely.
__________________


気紛れを 許して 今更なんて思わずに急かしてよ
もっと中迄入って あたしの衝動を 突き動かしてよ

asbwffb

[jerichi]
Jerichi is offline  
Old 04-21-2015, 04:20 PM   #3
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,491
Okay if we're going to keep this system, we might as well use the slightly better one Shadow put in place.
Jerichi is offline  
Old 04-22-2015, 09:42 AM   #4
Deebs
You sayin' I like dudes?
 
Deebs's Avatar
 
Join Date: Mar 2007
Location: KY
Posts: 1,867
Send a message via Skype™ to Deebs
DT's Gliscor

Quote:
Scorpion: Male Gliscor
Biography: With the the polar ice caps melting away from the nearby mountains of Windswept Sky, cold weather has become rampant creating a severe regional climate change. Scorpion originating from this region has adapted to better survive the frigid conditions of the area. For some unknown reason, a group of Ariados living in a nearby cave started to overrun the area as well. The Ariados’ bug type attacks began to heavily affect Scorpion, making him resent the bug type and feel extra pain in the process.
Special Resistance: Glazed [IC]
Scorpion is now 2x weak to ice while no longer being resistant to bug.
Hidden Power: Ground
Gliscor's fantastic and has no reason to fear Bug types in the first place, so cutting the Ice double weak in half for Bug neutrality means nothing.
__________________
Deebs is offline  
Old 04-22-2015, 09:50 AM   #5
Aposteriori
Banned
 
Join Date: Jul 2014
Posts: 3,540
Don't forget to include:
1) A VM or PM to the trainer
2) The link where it was originally approved.

Same formal defense:

There are two different people doing sigs, and SS had a different foundation/opinion as to how to address 4x to 2x at that specific time period. Jeri shared his methods at a later date in this same thread. Im unsure if SS adjusted newer sigs, but I don't think Jeri said they were outright wrong or inappropriate to have based on an answer he gave a different trainer on their vm wall. The others that were questioned were 4x to neutral, not 4x to 2x. Other sigs will have to be put under the same scrutiny such as my dragonair and sneezey's dragonite come to mind.

Proposed revision should it be deemed uncompetitive:

Quote:
Scorpion: Male Gliscor
Biography: With the the polar ice caps melting away from the nearby mountains of Windswept Sky, cold weather has become rampant creating a severe regional climate change. Scorpion originating from this region has adapted to better survive the frigid conditions of the area. For some unknown reason, a group of Ariados living in a nearby cave started to overrun the area as well. The Ariados’ bug type attacks began to heavily affect Scorpion, making him resent the bug type and feel extra pain in the process.
Special Resistance: Glazed [IC]
Scorpion is now 2x weak to ice while no longer being resistant to bug. Gliscor no longer enjoys his SC claw boost. Infestation will work slightly stronger against Scorpion, hindering his concentration even more than normal.

Last edited by Aposteriori; 04-22-2015 at 10:15 AM.
Aposteriori is offline  
Old 04-22-2015, 09:53 AM   #6
Aposteriori
Banned
 
Join Date: Jul 2014
Posts: 3,540
Bigger threat than my current signature is Mew the Gato's Garchomp:

Quote:
Terrainium: Male Garchomp
Terrainium was always considered to be out of place. He resembled a mighty Sharpedo in appearance somewhat, but was nowhere as powerful, or capable of swimming. If he tried to swim, he sank like a rock. He was the only Gible in the society of Pokemon, so no one knew anything about the species, and thought that Terrainium was a mutant Pokemon, since he resembled a shark, yet could not swim. A strange fact was that Terrainium could not swim despite the fact that Dragon Types are generally considered good swimmers.

Terrainium wanted to get to the bottom of this. Why was he the only Dragon Type in the society who could not swim? Finally, he decided that he had to learn how to swim, after all. His self esteem depended on it. He, however, did not want anyone to see him while doing so, since the fact would embarrass him greatly. Instead, he chose to practice swimming alone.

His first attempt went horribly. He hopped into a pond, thinking that he could finally manage to swim. Having seen the other Pokemon, it did not seem to difficult to him... that is, until he began to swim. Terrainium struggled, and somehow managed to reach the shore, panting heavily. For several days, Terrainium was traumatized by this event, too scared to attempt again. Just seeing any water body made him shudder, and so did any Water Type moves. He had nearly escaped death, and this was just too much for a Pokemon as young as him. The worst part was that he could not tell anyone about his experience without the risk of being humiliated in public.

However, a thought suddenly struck him while he was digging through the soil a few days later. He could traverse through the soil so well, yet had never tried to utilize the same movements for swimming. Following this, he finally gathered the courage to try again... and this time, actually managed to start swimming slowly.

His speed, however, was too slow. This was similar to traversing through the soil, but not quite the same. Once again, Terrainium was discouraged. His hope was washing away just like the water he wanted to swim well in. What could he do? Without anyone else, he would never be able to swim properly, like other Dragon Types.

That is, until he was joined by Draco, the Dratini swimming gracefully in the water near Terrainium. The older Dragon turned her head to face him, an expression on her face indicating calmness, but also surprise at Terrainium finally having learned to swim. As it turned out, Draco had been overseeing Terrainium all along, being the best Dragon Type swimmer of all the ones Terrainium knew about. The Dratini kindly offered to help Terrainium out.

At first, Terrainium was embarrassed that his secret had been revealed. Quite apprehensively, he asked Draco to not tell anyone else, neither Pokemon, nor human. Draco wholeheartedly agreed, which led to Terrainium accepting her offer. The female gracefully showed Terrainium the ways in which he was supposed to move his body through the water. Having limbs was a boon when it came to swimming. It was not difficult to maintain balance because of them.

Terrainium grew better and better as time passed, eventually even matching Draco herself in terms of swimming. Terrainium was grateful to Draco for all the help that she had provided him, and overjoyed to now have overcome his fear. As for Draco, she was proud to have managed to have taught Terrainium enough for him to turn one of the best at the skill.

However, despite what you would think, this did not have a direct role in making his Signature, no. What actually shaped it was the fact that Terrainium now swam more than he dug underground. His body changed to match this new environment, the water having a strange effect on it.

Hidden Power: Steel

Special Resistance: Water Body

Terrainium, due to having taken so many dips in the water, is now neutral to Ice Type Moves, as opposed to weak to them. However, due to the water's effect on him, Terrainium has lost his resistance to Fire and immunity to Electric, becoming neutral to both.
Approving Post.

It keeps all of the positives of dragon/ground while eliminating a huge detrimental 4x weakness down to a neutral for to two neutral types which it has infinite type spam against.
Aposteriori is offline  
Old 04-22-2015, 10:13 AM   #7
Mew The Gato
Smile
 
Mew The Gato's Avatar
 
Join Date: Nov 2013
Posts: 2,702
Garchomp is not bad, but there are definitely better Dragon Types, most notably Flygon. Additionally, this is the very Pokemon that Aposteriori is referring to with the "answer to another trainer" in his own defense post, where I asked Jerichi if I should run it through Signature Approvals again (I did expect this to be brought up at some point). He said that it should be fine as it is. However, I understand that this means little, considering this answer did not take place in an official environment. Garchomp is also very well equipped to put a dent on most Ice Types, with Rock, Steel, Fire, and to some extent, Fighting Types moves, which provide it with consistent typespam on them. This makes the reduction of the weakness less drastic. Garchomp also has somewhat of an advantage over most Water Types on land in its Digging capabilities.

I would also like to point out that Fire and Electric are two of the more important resistances and immunities. Immunity to Electric prevents paralysis from Thunder Wave, for one. Losing resistances to Fire and Electric indirectly makes Garchomp more vulnerable to Burns and Paralysis as a result, because opponents can use these moves as much as they want until a status is achieved, or even more reliably, Inferno or Zap Cannon can be used. Burns greatly hinder Garchomp's physical capabilities, which is one of Garchomp's strong points. Paralysis can be very dangerous in general, especially with Garchomp having no reliable way of curing electrical Paralysis. Agility is not going to affect electrical Paralysis, and Garchomp does not learn the long-term version, anyway. This increased vulnerability to status is clearly visible in the single match where I have ever used my Garchomp.

That said, as I mentioned, I did expect this signature to be brought up at some point, so, I would understand if it is retroactively rejected.

Last edited by Mew The Gato; 04-23-2015 at 08:11 AM.
Mew The Gato is offline  
Old 04-25-2015, 11:51 AM   #8
Aposteriori
Banned
 
Join Date: Jul 2014
Posts: 3,540
Quote:
Drago: Level 1 Male Green Tyrunt
Spoiler: show

Drago was a Tyrunt born on the Drago Plateau. Most of his species is temperamental, territorial and easy to anger. However, the Tyrunt and Tyrantrum living on the Drago Plateau were not so. They lived secluded, peaceful lives. They were gentle creatures who rarely exerted their immense strength. There was harmony between the different families of Dragon Types that lived there. Even small Pokemon and inexperienced trainers were permitted there to marvel at the appearance of the rare, giant creatures, which would never be so had they lived up to the reputation of their species. They welcomed visitors readily, and while the Tyrunt played, the Tyrantrum simply looked on at the amusing sight.

The Drago Plateau hosted not only Pokemon from the Tyrunt line, but also many others, including, but not limited to, the Skorupi, Vullaby, Bonsly and Phantump lines. There are also Pokemon from the Aron lines present, but like the others, they are generally docile. Although the Tyrunt and Tyrantrum do not hunt, mostly feeding on berries, they also often feed on iron ores, which are abundant in the area. This is especially emphasized during the Tyrunt stage, where the Pokemon are constantly growing larger and stronger.

However, the large amount of iron ores present in the area also attracted people to set up mining industries, disturbing the Pokemon in the area. However, due to their peaceful nature, they did not attack. Noticing the fact that the Drago Plateau was home to rare and powerful, yet docile Pokemon, many of which would be very useful as beasts of labour and doing manwork, many of the Pokemon were captured. This included Drago. His task was to regularly dig underground and help out in mining. However, this also led to an even greater exposure to iron ores, which the Tyrunt sometimes sneakily ate up, something that the people did not quite realize. This allowed Drago to maintain his strength despite the tedious, exhausting work that he had to do everyday.

Eventually, the small minding industry developed a lot, becoming the largest in the vicinity. The Drago Plateau was still full of wild Pokemon, however, the industry fortunately being distanced enough from their natural habitats. Due to its prosperity, however, it was targeted by criminal organizations. Due to the Pokemon being so docile and peaceful, they were not suited or used to battling. Because of this, the criminal organization managed to bring even the great mining industry as their own, even going so far as to claim the Pokemon.

The criminal organization carried on the mining activities for its own advancement, but the Pokemon were not working fast enough for the greedy criminals' liking, with the Pokemon wary of their new owners. They were mistreated and malnutritioned, turning ravenous and restless. In an attempt to force the Pokemon to obey, many experiments were conducted on them. Many of the Pokemon sustained brain damage due to the experience, and lost their formerly peaceful natures.

In Drago's primal desire to eat and with him no longer the playful Pokemon that he once was, he went berserk, consuming an unnatural amount of the iron ores that the criminal organization had accumulated. With Pokemon that were usually so docile, the organization was not ready for this eventuality, and were unable to capture the Tyrunt, who destroyed his own Pokeball.

The experiments conducted on Drago resulted in his body developing and changing much faster, and his unnatural consumption of iron ores caused a change in his physique. The left half of his face, as well as his lower jaw, right hand, left leg and tail, were clearly covered with a material that was similar to Pokemon such as Aggron and Steelix. The rest of his body went through more subtle changes, more like the body of a Lucario.

Drago eventually ran away far from the Drago Plateau, going on a terrifying rampage. When he encountered the squad, Masked Man the Scizor battled him, despite him having the reputation of being an extremely aloof and quiet Pokemon, acting unusually fierce against the Tyrunt for some unknown reason. Drago, despite his ferocious, chaotic nature, was defeated and calmed, although he is still prone to occasional violent outbursts.

Type Change: Steel / Dragon
Drago is now a Steel / Dragon Type, with all the associated weaknesses and resistances. The left side of Drago's face, his lower jaw, his right hand, left leg and tail are all covered with a metallic substance. These are silver in colour. These are the only places where he gets the defensive boost that comes with being a Steel Type, and the other places do not receive the Steel Type boost. Drago can now use Iron Head and Heavy Slam. He has lost the ability to use Dragon Dance, Sandstorm, Rock Polish and Draco Meteor, never being taught these moves. As a Tyrantrum, he shall lose Head Smash. Drago is considered Rock familiar. Unlike most Steel Types, he may be poisoned as normal, with the exception of the metallic parts of his body. He is also not immune to the Poison Type, but neutral to it, this time including the parts of his body covered with the metallic substance, which are also neutral to the Poison Type.
Approving Post.

There are zero cons to this type change. It actually gives rise to one of the best type combinations ingame without a single discernible downside; one of the more common ones is keeping an additional 2x weakness. Poison are inconsequential to the infinite type spam it gains against Fairy typed Pokemon. It goes from 6 weakness to just 2. It is a mini Dialga with a stellar movepool post ORAS move tutor running around with what should be higher drawbacks. Dave's Steel/Ground Rhyperior come to mind as to how much he had to drop to obtain a balance between Type Changed and not undermining the pokemon that are naturally that type.
Aposteriori is offline  
Old 04-25-2015, 12:30 PM   #9
Mew The Gato
Smile
 
Mew The Gato's Avatar
 
Join Date: Nov 2013
Posts: 2,702
Excellent.

Rhyperior's movepool is still much better than Tyrantrum's. This is a great Type Change, yes, especially considering Tyrantrum's Typing was its worst drawback, but Tyrantrum is still weak to Fighting and Ground, two very common Types. Nearly everything with any bulk to speak of gets Earthquake, and even many Pokemon without get it. Fighting Type moves are also incredibly abundant, and moves like Brick Break can actually take advantage of Tyrantrum's hard, metallic coating. Poison is also very possibly the most important resistance in the game. Considering Tyrantrum's height, it would be nearly impossible to Poison otherwise, even with Toxic. The metal coating is not really protection, because it only covers some parts, and the opponent can simply aim at the other parts. Additionally, being neutral to the Poison Type means opponents can use as many Poison Type moves as they want, likely to quickly poison Tyrantrum as a secondary effect. It also loses a double resistance to Fire. Being neutral to Fire, again, means that it is vulnerable to being burnt, which will really do a number to its physical prowess. Considering its bulk, it will not have much success evading things like Inferno, either. As for drawbacks, Tyrantrum does not lose many moves, but it loses some useful ones, especially Dragon Dance, which will not only add to Tyrantrum's already fearsome power, but also deal with the fact that it is not very swift.

That said, I would be all for a nerf if deemed required.
Mew The Gato is offline  
Old 06-29-2015, 09:50 PM   #10
Sneaze
#SWAG
 
Sneaze's Avatar
 
Join Date: Aug 2011
Location: Sigs Hell
Posts: 5,654
Send a message via Skype™ to Sneaze
Quote:
Originally Posted by DaveTheFishGuy
Ivezho: Level 7 Male Tyranitar
Bio: All of humanity has an innate fear of the dark. Some learn to overcome it, but there's always the nagging thought that you should hide. And that you shouldn't go into that large, dark cave under any circumstances. Ivezho is that fear made flesh, the bloodthirsty Tyranitar that you expect to run into in said caves, hiding around any corner before ending your life in a shower of rock and teeth. Much older than others of his kind, Ivezho is almost kin to Thrak, Kush's Hydreigon, being filled with similar dark magicks and intimidating spells. Having emerged from his millennia of dwelling in the deep caverns of the world, Ivezho is ready to lead the new Dark Gym squad, putting his natural abilities to great work in defending it, showing that all things should remain afraid of the dark.
Special Training - Primal Fear:
Thanks to the raw spirit of the earth and the unknown imbued into his body, Ivezho constantly exudes an aura of fear and intimidation at all times. This breaks the Fighting spirit of any would-be attackers, causing all Fighting energy that approaches him to dissipate into typeless energy. This means that all of Ivezho's own Fighting attacks are considered typeless, and he's unable to use Focus Blast or Focus Punch at all. He also loses Hyper Beam, Thunder, Blizzard and Fire Blast.
Approving Post

So I think this is something that was just overlooked or not thought about at the time, and really probably hasn't been thought about since, but just pointing out here that Dave's Tyranitar makes all Fighting energy it comes into contact with typeless energy... which Rock resists. So he's turning a double weakness into a resist. Even with all the stuff he's giving up there, that's probably a bit much and just a note of clarification in the sig that it does neutral instead of being resisted would probably bring it back into balance.
__________________
Wild Future - FizzBy
PASBL - Ghost Grass Gym Leader - Dragon Elite Four


Daisy wins at life for making this Battle Cut
Quote:
Originally Posted by Jerichi View Post
Whatever Sneasel says is right
Sneaze is offline  
Old 06-30-2015, 01:22 PM   #11
DaveTheFishGuy
Primordial Fishbeast
 
DaveTheFishGuy's Avatar
 
Join Date: Jun 2010
Posts: 12,257
Send a message via Skype™ to DaveTheFishGuy
Does Rock resist typeless energy? Thought it was just Normal along with typeless physical moves (Mega Punch), so that's my bad, I'll gladly alter that. Not that it really matters anymore because I'll probably change the sig now Dark Gym isn't a thing.
DaveTheFishGuy is offline  
Old 07-14-2015, 04:26 PM   #12
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
Signature Move: "Hermit Nab" (Psychic); Forgetting Man expends significant energy to create a strange, mystical space around the arena. The effects of this realm drain mild energy from all other Pokémon in the arena and return it to Forgetting Man at the end of each round. This has no effect upon feelings of tiredness or fatigue. It lasts for five rounds.

This is a Slowbro sig which you just passed and I forgot to put a cap on... this is wildly broken in doubles or triples so I'mma assume you're ok with me slipping in a "1/3 total energy may be regained" clause at the end without resubmitting haha
Mercutio is offline  
Old 07-14-2015, 05:11 PM   #13
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,491
I'm not worried about triples but sure that's fine.
Jerichi is offline  
Old 07-14-2015, 05:26 PM   #14
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
Well I could just take it to an arena that had wild Pokémon and spam Hydro Pump so... yeah.
Mercutio is offline  
Old 07-20-2015, 07:00 PM   #15
rotomotorz
Careful on the "goods"
 
rotomotorz's Avatar
 
Join Date: Dec 2013
Location: Your sweaty, smelly bag
Posts: 2,477
Quote:
Croton: Level 5 Male Venusaur
Venusaur (Grass/Poison): Venusaur are the fastest of their line but are not particularly agile. They have eight vines, which means they can hit and grab multiple things at once and that attacks made using their vines are slightly more powerful. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/4 health. In it's Mega Form it gains a thick layer of cellulose in their skin similar to Hariyama's fat. Due to this it takes half the damage it would otherwise take from Ice and Fire type attacks.
Grass-type Pokémon live anywhere that can support vegetation, though most prefer temperate to tropical climates, and are adept at concealing themselves in areas with lots of vegetation. Grass-types enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while excessively bright sunlight will regenerate their energy instead. Healing moves cost slightly less energy when used by Grass-types and their draining moves will heal them by a greater amount (without draining any more from the opponent) while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects.
Poison-type Pokémon are highly resistant to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 5% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper's tail, a Nidoking's horn.
Bio: Croton enjoys spreading fertility, verdancy and greenery wherever he goes. So much, that he developed a new move, basing off one that he already had access to.
Hidden Power: Dark
Mega Stone: Venusaurite
Special Move: Super Grassy Terrain (Grass)
Croton expends heavy energy to spread invigorating Grass Energy across the whole arena, causing various flowers, grass and plants to grow, even in urban or rugged environments. For the next 5 rounds, all Grass Type Pokemon touching the ground will regenerate mild health and energy per round, and Grass Moves will be 10% stronger for no increased energy cost, while Fire Moves will go down by the same amount. This can be used twice per match and Croton can no longer use Grassy Terrain.
Approving Post

So this sig has almost no drawback whatsoever. The increased Grass damage comes with no energy increase, over the course of the five turns Venusaur would've regenerates a net total of moderate energy, heavy energy if he lasts for the full ten turns. Additionally, since the move now only affects Grass types, an enormously large majority of Pokemon that would've been affected by regular Grassy Terrain no longer receive the healing and that in most matchups it becomes a free 1-2 HB of health and moderate-heavy energy. He also doesn't lose any moves of consequence, as regular Grassy Terrain is completely overshadowed by this and thus there would be no reason to use it over the sig.
__________________
o O O
o
TS__[O]
{======|_|""T""|_|""r""|_|""a""|_|""i""|_|""n""|
/o--000'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'
Squad Summary

rotomotorz is offline  
Old 07-21-2015, 12:54 AM   #16
Celebii151
ADCs in 2017 LUL
 
Celebii151's Avatar
 
Join Date: Aug 2011
Location: Getting 5 manned bot
Posts: 3,331
Send a message via Skype™ to Celebii151
Quote:
Originally Posted by Jerichi
So it's bad sportsmanship to start a battle where someone posts a sig and then immediately go and bitch about the sig being overpowered.
Ok, so in fairness, the above quote doesn't completely apply to you, but you're still a terrible person.

So, on the topic of the sig, you open up by saying this sig has no drawback. I fail to see the point of this. People go on and on about drawback, like it's a requirement of a sig to have drawback. It's quite the contrary. The majority of sigs are drawback free, especially ones that are brand new moves. Now, upon review of the sig, I have come to the conclusion that it's a tad overtuned by virtue of there being no way that I could plausibly defend it, as well as the only issue that may be had with it is that it is on a Venusaur. There are other sigs far stronger on the same spectrum of sustain. The only reason I made this sig was because I wanted a version of Grassy Terrain that was actually useful. In its current state its situational at best. The solution I propose is a two round cooldown after the first Super Grassy Terrain has faded, and a proportional energy increase in Grass Moves, which should help tone down its power.

Last edited by Celebii151; 07-21-2015 at 10:46 AM.
Celebii151 is offline  
Old 07-21-2015, 02:29 PM   #17
Emi
ACHILLESSSSS
 
Emi's Avatar
 
Join Date: Jun 2011
Location: Agartha
Posts: 11,153
Send a message via Skype™ to Emi
Machamp's Sylveon Sig:
Quote:
Crystal- LV 4 Sylveon M HP Ground
Sylveon has always been outclassed by the rest of the squad, called mediocre all the time, and needed something to specialize in. He was a very poor attacker, not having many options, but his defensive options were decent. Deciding to not just be decent at this and to actually become good, he put months of training into this, and after this time, results began to show. So, he thought he was done, but he realized learning draining moves that were not directly offensive could help. So, he set lots and lots of time into doing this, and finally learnt them with the help of my Venusaur and Gardevoir. But what he didn’t realize was that the sheer amount of time set into training made him forget a good bunch of his offensive moves.
Signature Move: Supporter
Crystal is now proficient with status-causing moves, healing moves, draining moves and moves that block damage, and as thus, gains the following moves: Confuse Ray, Will-o-Wisp, Thunder Wave, Hypnosis, Dream Eater, Sucker Punch, Giga Drain, Pain Split, Spite, Healing Wish, Future Sight and Aqua Ring, having 1.2 HBs of offtype for all the offtype moves. His draining moves only suffer half the diminishing returns, and are slightly more effective. His non-offensive Psychic-type moves (apart from the obvious ones, Dream Eater and Future Sight are counted as non-offensive) use Fairy type energy, due to the similarities between the types. But, at the same time, Future Sight and Dream Eater have the expense of dealing normal type damage/drains respectively. Sucker Punch now uses normal-type energy, due to Crystal not being experienced with the part-offensive attack, while also dealing normal-type damage. Sucker Punch can only be used once by Crystal. When Taunt is used on Crystal, it will only block one defensive move and then end. He is still affected by Swagger, however. He has neglected his offensive moves, and loses: Bite, Shadow Ball, Moonblast, Return, Façade, Frustration, Flail, Round, Giga Impact, Take Down, Retaliate and Curse. He loses Rain Dance and Sunny Day as well, since they do not classify as defensive moves. He uses 10% more energy to perform the few offensive moves he retains, not including drain moves. He is now easily angered. He no longer resists Bug moves.
I do understand Sylveon is pretty awful, but this sig gives so much benefit its not funny.
  • it gives every single status in the game except freeze
  • it gives a crapton of draining moves
  • drains are not only boosted but diminishing returns are reduced
  • she gets all her non-offensive psychic moves to use fairy energy
  • her dream eater and future sight are now only resisted by rock
  • her sucker punch is now only resisted by rock
  • taunt is made hilariously weaker

On the drawback side:
-loses one fairy special move while still retaining Dazzling Gleam
-loses round but still has Hyper Voice
-loses shadow ball which provides no relevant coverage
-loses a bunch of XX stuff Sylveon is never going to use
-loses weather which is irrelevant
-gets a negligible increase in energy on offensive moves, especially when you consider boosted drains
-is "easier to anger" which doesn't really mean much
-loses bug resistance. like it matters

I like the idea of the sig, but its going to be need to be heavily toned down, either by reducing the number of benefits it gives or giving drawback that's much more meaningful. This sig just, on a whole, does wayyyyyyy too much.
Emi is offline  
Old 07-21-2015, 02:54 PM   #18
Jerichi
本✚能
 
Jerichi's Avatar
 
Join Date: Mar 2007
Location: 蒸気の波の中
Posts: 14,491
So I probably would have rejected that sig since it's definitely multiple sigs in one AND the number of moves it gains with absolutely no drawback is crazy.

Resubmit to me via PM please and pick one effect. I know Sylveon sucks but Fairy is too good of a type to have her turned into an all-purposes Support 'mon.
Jerichi is offline  
Old 07-21-2015, 03:03 PM   #19
Mercutio
Banned
 
Join Date: May 2009
Posts: 14,729
*cough*

The owner gets to post saying why it's fine
Spike: No-one look at Kush's sigs kthxbi!
*cough cough*
Mercutio is offline  
Old 07-23-2015, 03:13 PM   #20
Chalis
Activating Rampage
 
Chalis's Avatar
 
Join Date: Jan 2014
Posts: 1,950
Boo

So I ran this through Jeri.

Spoiler: show
Signature Move: Supporter
Crystal is now proficient with status-causing moves, healing moves, draining moves and moves that block damage, and as thus, gains the following moves: Confuse Ray, Will-o-Wisp, Thunder Wave, Hypnosis, Dream Eater, Sucker Punch, Giga Drain, Pain Split, Spite, Healing Wish, Future Sight and Aqua Ring, having 1.2 HBs of offtype for all the offtype moves. His Hypnosis, Light Screen, Reflect and Dream Eater use fairy-type energy. When Taunt is used on Crystal, it will only block one defensive move and then end. He is still affected by Swagger, however. He has neglected his offensive moves, and loses: Bite, Shadow Ball, Moonblast, Return, Façade, Frustration, Flail, Round, Giga Impact, Take Down, I Retaliate and Curse. He loses Rain Dance and Sunny Day as well, since they do not classify as defensive moves. He uses 10% more energy to perform the few offensive moves he retains, not including drain moves. He no longer resists Bug moves.
Chalis is offline  
Old 07-23-2015, 11:24 PM   #21
Snorby
Lacking in Beef
 
Snorby's Avatar
 
Join Date: Nov 2011
Location: Preparing the Mustard of your Doom
Posts: 2,700
Eliteknight's Kabutops Sig:

Quote:
Kerrigan Level 3 Female Kabutops

Bio: Kerrigan is the self-Proclaimed Queen of Blades, her slashing attacks are rivaled by no other Kabutops, she has perfected the art of slashing.

Sig: The Queen of blades knows no rival [Various]
Kerrigans slashing moves use half the ammount type energy that they normally would require using XX energy for the other half. She has learned how to use Psycho cut, Razor shell and Leaf Blade. She has forgotten how to use, protect, low kick, water pulse, sandstorm, sleep talk, rock climb, whirl pool and rock smash.
Approving Post

The problem with this sig is that it essentially doubles the type energy this Kabutops has for the Grass, Psychic, Flying, Dark, and Bug-types. While it's true this only applies when Kabutops is using a slashing move... Kabutops's SC gives it a x1.2 boost to slashing moves. This is practically a Mozz Badge for these select moves, a badge we got rid of entirely not too long ago. It's also worth noting that four of these five types hit one of Kabutops's weaknesses for super-effective damage. As if allowing 4 uses of SC boosted offtype for five different types wasn't crazy enough, look at the drawback for this sig. This Kabutops loses:

Protect- Fairly useful move, but by no means a huge loss
Low Kick- Situational, Kabutops retains Superpower
Water Pulse- Fairly useful move, but easily made up for by the likes of Magic!Surf, Scald, and the newly-sigged Razor Shell.
Sandstorm- Pretty useless for a Kabutops
Sleep Talk- Situational at best.
Rock Climb- Probably the only actual drawback this sig has.
Whirlpool- Situational at best.
Rock Smash- As previously stated, Kabutops retains Superpower.

This is a fantastic and probably broken sig to begin with, but it's made even moreso by the fact that the drawback is basically a glorified version of "Kabutops cannot learn Rock Climb".
__________________

Click on Fawful for my ASB squad summary. Other links coming soon.

Last edited by Snorby; 07-23-2015 at 11:50 PM.
Snorby is offline  
Old 07-23-2015, 11:55 PM   #22
Eliteknight
Tommy used to work...
 
Eliteknight's Avatar
 
Join Date: Jun 2014
Posts: 2,218
Kabutops yes is greatly enhanced by this sig however, kabutops is weak to many of the most common types in asb, grass, electric, fighting and ground. Kerrigan now has offtype to deal with said types which reduces the amount of counters yes but that is the point of 90% of sigs.

Should this be rejected, im willing to reduce the amount of XX to 1/4, as well as dropping, Rock slide, surf, swords dance, stealth rock. And if the XX energy portion is the sole reason for rejection then we can toss it out and keep the original lost moves for the gained ones please
__________________


PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
Eliteknight is offline  
Old 11-15-2015, 01:07 PM   #23
Zelphon
Happy October
 
Zelphon's Avatar
 
Join Date: Apr 2014
Location: A Broken Mind
Posts: 2,146
Send a message via Skype™ to Zelphon
My Slugma Sig:
Quote:
Lava King: Slugma - 4 Male
Biography: "Lame" & "Halting" these where words used by the ignorant to describe Lava King's former master Hephaestus, but he knew better. As the god of volcanoes and a master craftsman the forge master made many things including automatons of many a metal...and unknown to most he also crafted one of pure magma. This being, this unknown creation of liquid flame did what most would think something as inorganic, as manufactured as Lava King could...he loved, he loved his "father" Hephaestus. This emotion would come to fuel him as time after time he saw how the other gods treated his creator, causing him to swell & grow with anger so much so that the growth was quite literal. Upon the 2nd time Hepheastus was tossed from Olympus the anger that had been swelling within him took over Lava King's being causing him to do the unthinkable, summoning the powers of his creator he caused the minerals of the forge be they of earthen quality or stone & he brought them down with the fiery fury of the forge upon those who wronged his "father"...which they didn't really get to damaged by cuz..well gods...furious at Lava King's arrogance the gods of Olympus banished Lava King to the realm of PASBL where he would fight for all eternity.
Special Training: Giant of the Forge
Due to his anger, desire to please his father, and the powers he channeled in his final assault the following is true of Lava King:
Lava King has twice as much Ground type energy.
He is now roughly the size & weight of a Snorlax
He is capable of firing Lava Plume from any part of his body.

Due to taking pride in what he was created to be he will never evolve
Lava King's anger causes him to be more susceptible to rage inducing attacks.
Because of his mental issues he can’t use Amnesia, Yawn, Rest, Sleep Talk, Round, or Stockpile.
Approving Post

1000 pounds is a lot and admittedly I was being a horrible person when I submitted this version of the sig, having intended it more as a joke. I'm bringing this here of my own fruition and would like to ask that it either be reverted back to it's previous version (where everything was the same except it weighed 300 pounds) or that I be allowed to have a 500 pound version instead.

Obviously I'm not going to object/defend against myself, so yeah.
__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet

Zelphon is offline  
Old 12-02-2015, 10:06 PM   #24
biggggg5
Volcano Badge
 
biggggg5's Avatar
 
Join Date: May 2011
Location: Mage of Breath
Posts: 2,083
my munchalx sig

Quote:
Mawill: Level 3 Male Munchlax
Mawill is the pokemon reincarnation of me. He likes video games and greek mythology. He also loves to read. He is pretty smart but not very athletic. He always tries his hardest when he battles though and uses his superior stretegies to overcome his lack of stamina.
Hidden power: flying
Special Attack: Ooh! Piece of candy!
Mawill pulls out a piece of candy and eats it. The sugar rush gives him a speed boost similar to a long term agility. He then hides more candy for his teammates and this gives them the same speed boost as soon as they are sent out. The candy is cleverly hidden that it cant be stolen by the opponent's pokemon but can still be cleared by Rapid Spin.

Approving post


I seem to have forgotten an energy cost for this move. If no one has any objections to significant I will just edit that in, though i wouldn't mind a quick LO post to say i'm good.
__________________
PASBL stats
FB stats
Wild Future Stuff


Interested in the PASBL (Pokemon Anime Style Battle League)? Read our Getting Started thread! Got a question? Go to our Q/A thread.

Spoiler: show
biggggg5 is offline  
Old 12-12-2015, 09:32 AM   #25
Emi
ACHILLESSSSS
 
Emi's Avatar
 
Join Date: Jun 2011
Location: Agartha
Posts: 11,153
Send a message via Skype™ to Emi
Crys's Ditto Sig:

Quote:
Special Attack? : I Will Remember You
By ordering Transform in a formula of Transform[Copy (X)], with X being the Target Pokemon, Jello will transform into and permanently remember how to transform into that Pokemon, and will forever have it on file. In order to transform into that Pokemon from then on out, Transform must be ordered in a formula of Transform[Remember (X)], with X once again being the remembered Pokemon. Jello can only permanently remember 3 Transformations at Level 1, though with each Level Up gains an additional 2, with a max of 13 Transformations at Level 6. This is somewhat akin to the Smeargle thing, but on a much smaller scale. Jello may not be an uplevel. Jello cannot use the SC free Transform in order to preform this, it must be the Move variant. Whether it be the Copy or Remember variant, Jello uses an extra Decent to preform these variants of Transform. Additionally, Jello cannot permanently remember Legendaries.
Approving Post (This is really rather pointless)

The ability to essentially squad 18 Pokemon, arguably 19 if you consider Ditto an entity of its own, is beyond bonkers, especially since it allows you to copy basically the 13 best Pokemon in the game and use them at your will. The extra energy needed is not in any way a drawback and this Pokemon is basically a total counter to every single Pokemon in the game. This is not okay. At all. Doesn't matter if its grammatically correct.

btw Crys has also said this is broken as balls
Emi is offline  
Closed Thread

Lower Navigation
Go Back   UPNetwork > Independent Forums > PASBL > Squad Maintenance


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:20 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.