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Old 08-28-2014, 08:09 PM   #51
Ger
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Well Clara, use Attract to prevent him from even attempting an Eerie Impulse and make him feel loved, and then follow up with Fire Blast
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Old 08-30-2014, 06:34 AM   #52
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Round 16 - Space Love

Caesar is once again sent out onto the field in a flash of light, growling with energy. But before he can even begin, Clara smooches him lightly on the cheek, blushing. Caesar blushes too, now helplessly in love with Clara. Aww, how cute, they're making space love! But before and eggs can spawn, Clara suddenly blasts Caesar with a hot blast of flame, very literally burning his face as he suddenly realizes he's been tricked, flaring into anger. Cackling with mad electricity, Caesar gives Clara a hard zap, damage her quite as bit as she grimaces. Clearly Caesar isn't an easy opponent.

Clara is ahead of Caesar on both health and energy, but Caesar can still turn this around. Both are good for two.
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Old 08-30-2014, 02:42 PM   #53
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Flamethrower , Psychic
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Old 08-30-2014, 02:54 PM   #54
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Light Screen, double Thunderbolts. 3 confirmed.
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Old 09-01-2014, 12:16 PM   #55
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Round 11 - The Wall Part 2

Caesar blinks, forming a large pane of energy to shield him once again. Meanwhile Clara the wizard in training tests out her new fire spell, sending a wicked stream of flames at Caesar, but the nice shield blocks it perfectly, flames splattering on all sides in front of the lynx. Sparking with electricity, Caesar unleashes his own black magic, a lightning bolt firing from his fur into Clara, who wails as her body feels tingly from all the electricity. Not deterred, Clara waves her wand again, using her Force spell this time, but her remaining energy reserved cut out early on the and the attack falters, not having any impact other than to make Clara more angry. Caesar then continues his attacks, another dark art of yellow electricity firing at Clara, zapping her again.

Caesar is now slightly in the lead for health, but his energy took a huge plummet, going past his health as well. Clara is hanging just above half health, and her Psychic is fully out. Caesar is panting hard while Clara is good for two
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Old 09-01-2014, 01:00 PM   #56
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Thunderbolt.
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Old 09-01-2014, 03:39 PM   #57
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Flame Charge through the screen, Fire Blast if the screen is broken if not use Frustration instead
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Old 09-03-2014, 03:38 PM   #58
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Round 12 - MADE IT

Clara surrounds herself with an unholy fire, propelling herself towards Caesar at increasingly faster speeds. She smashes through the cracked screen, obliterating it as she makes delicious contact with her opponent, the collision knocking them both both as they float around, trying to get a grip. Caesar spins around a bit, sparking with electricity, quickly forming a yellow glow around him. Attempting to aim, he fires at the perfect moment, managing to get Clara fully under the intense bolt, causing her to scream with pain. Stabilizing a bit now, she waves her wand, swinging it in a star pattern, with suddenly alights with a bright hot flame. Gesturing towards Caesar, the flame shoots forward with incredible speed, blasting Caesar who screams painfully. Clara attempts to finish this off, attempting to get to Caesar, but the latter is refreshed an ready, and the round ends before Clara can get too close. Speed boost or not, she couldn't make it in time.

Clara is doing better now, once again in the slight lead for health as both of them just barely pass half health. Caesar is refreshed slightly, but his energy is now fairly dangerously close to critical. Clara is panting and could use a break.
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Old 09-03-2014, 06:16 PM   #59
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Flamethrower
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Old 09-03-2014, 06:19 PM   #60
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Thunderż?
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Old 09-04-2014, 04:20 PM   #61
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Round 13 - Queż

Both Pokemon glows with their respective colors, in Clara's case red and in Caesar's case yellow. They both release their attacks at the same time, resulting in an ANIMESPLOSION as both of them fly back, Clara hitting an asteroid for a sliver of damage as they stabilize, each now much farther away from the other.

Both of them took similar amounts of damage, and Caesar and Clra's health start to near the end while Caesar's energy levels are very close to critical now.
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Old 09-04-2014, 05:12 PM   #62
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Fire Blast Flamethrower Flamethrower (Three Mover Confirmed)
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Old 09-04-2014, 06:16 PM   #63
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Leer before the Fire Blast while drifting enough to maneuver out of its way; use decent energy to project your face if need be. Protect from the first Flamethrower.
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Old 09-04-2014, 08:44 PM   #64
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Round 14 - Seriously?

Clara charges up attack but Caesar makes eye contact but Clara is too far away to see him staring at him so she really doesn't care as thick flames form in the shape of a star, the attack shooting forward at Caesar, who was attempting to move earlier and manages to dodge some of it, though slow space movement speed means he still gets decently hit, yowling as his backside struck with painful force. Clara then shoots fire but Caesar blocks with green bubble. The Clara shoots more fire and Caesar takes lots of damage.

Caesar took some more damage and is in critical energy and critical health. Clara is tiring quickly but good for two, Caesar is still good for two
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Old 09-04-2014, 08:46 PM   #65
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Thunder Thunderbolt

Good game Ger~
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Old 09-04-2014, 09:38 PM   #66
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Quote:
Originally Posted by rotomotorz View Post
Clara charges up attack but Caesar makes eye contact and the wizard freezes in place, her unfinished attack dissipating in the air. Clara then shoots fire but Caesar blocks with green bubble. The Clara shoots more fire and Caesar takes lots of damage.

Caesar took some more damage and is in critical energy and close to critical health. Clara is tiring quickly but good for two, Caesar is still mostly refreshed
Wait, Wouldn't Leer not work. I'm sure there was more than enough distance for it not to work. And wouldn't protect completely drain it since it takes up more energy the more usage since i'm sure that's the second protect he's used. Thunder + Protect takes up a TON of energy, especially since he's been around critical energy for awhile now
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Old 09-05-2014, 02:10 PM   #67
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Yeah reading is hard of leer thing. Edited

Protect won't completely drain just because it was his second use. If you see where in the attack description is says that Protect completely drains a Pokemon who's been going with constant one movers for two rounds, even after a Thunder, then do show me
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Old 09-05-2014, 03:05 PM   #68
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Since this attack requires a massive discharge of electrical energy, it will leave the Pokémon a little drained for a short period of time afterwards. This is from Thunder, so it was a little drained one round and then the round right after that it's leer plus a protect. I wouldn't say he's exactly ready to go on all cylinders...

Well let's end this battle, Flamethrower x2
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Old 09-05-2014, 03:47 PM   #69
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Round 15 - The end

Caesar tried to zap Clara once last time but faints trying. Lol.

Caesar is unable to battle! Ger is the winner!

Ger gets 6 TP and 3 KOs for winning
Extorph gets 3 TP for losing
I get 6 SP for actually managing not to lose the bonus

Thanks for letting me ref. Roto out!
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Old 09-05-2014, 04:06 PM   #70
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Thanks for the quick reffings Roto, and GG Exo
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Old 09-05-2014, 04:08 PM   #71
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Gg cutie, and thanks for reffing roto~
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