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Old 07-27-2014, 09:44 AM   #1
Connor
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Omanyte UPN PASBL: Sparkbeat vs. Miror

Quote:
2v2
Singles
Equilevel 1
24 Hour DQ
Slapstick
Switch=KO
Clay Arena
4/6 Scale
Let's get it on. Spark, squad up.

Allons-y!
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Old 07-27-2014, 10:13 AM   #2
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Thanks Connor, and good luck Miror!

Nitro - Level 3 Male Medicham
Medicham (Fighting/Psychic):
Medicham meditates constantly, and therefore has a very sharp mind. This makes it far more resistant to mind-altering statuses. Meditate and Calm Mind are slightly more effective.
[Fighting]: Fighting Pokémon train extensively, more than any other Pokémon type, which gives them slightly greater endurance and energy.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
Hidden Power: Dark

Aversum - Level 2 Male Inkay
Inkay (Dark/Psychic): Inkay is able to bioluminece, allowing it to light up a dark area for an extended period of time by using a move. It costs no energy to maintain this light. Its light-based attacks are slightly more potent than normal. It also can maintain its accuracy regardless of its orientation. It floats low across the ground, moving through small, thrusting motions, much like an aquatic squid.
[Dark]: Dark types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
Hidden Power: Fairy

Nike - Level 2 Male Taillow
Special Training - Shoes, Shoes, SHOES!: Because he always wears his favorite pair of red, white, and blue sneakers, Nike has learned to use many kicking moves. These moves are Low Kick, Blaze Kick, Hi Jump Kick (Only while in the air above the opponent), Jump Kick (See previous), and Mega Kick. In addition, Taillow can run about 1.25x faster than normal on the ground thanks to his shoes. However, due to the shoes being on his talons, he cannot use moves which involve scratching and picking things up with them. In addition, all moves that involve kicking with his shoes cost 1.2x more energy to use.
Taillow (Normal/Flying): Taillow are extremely stubborn, and will stay conscious for one round after they should have been knocked out.
[Normal]: Normal types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. In the ASB, Normal types take 100% damage from Ghost type moves.
[Flying]: Flying Pokémon, with a few exceptions, all fly. Those who cannot are faster and more agile in their chosen mode of transportation.
Hidden Power: Water

Kana - Level 2 Female Jigglypuff
Jigglypuff (Normal/Fairy): Jigglypufffs Sing attack is more effective, requiring less be sung to put an opponent to sleep. Jigglypuff and Wigglytuff can inflate themselves larger as a move to intimidate opponents, making them more hesitant to attack. While inflated, Jigglypuff and Wigglytuff have a harder time moving, but a moderately higher defense. Due to their practice with a wide variety of moves, they rarely master any one off type and as such suffer from the same limited type energy as pure Normals.
[Normal]: Normal types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. In the ASB, Normal types take 100% damage from Ghost type moves.
[Fairy]: Fairys are slightly more adept at support moves than most Pokémon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.
Hidden Power: Ground

Bri - Level 2 Female Misdreavus
Misdreavus (Ghost):
Misdreavus will usually stay in the gaseous state but can switch to solid if required. It cannot achieve the ethereal or invisible states. Though not the fastest, Misdreavus can manage a decent speed in the air. However, its flight ceiling is only waist height of most trainers.
[Ghost]: Ghosts are resistant to attacks which induce confusion or other mental effects and are immune to telekinetic-based Psychic moves if not in the solid state (though will still take damage from Psychic moves regardless of state). They cannot be poisoned. Ghosts fight more enthusiastically at night and can see in the dark, though they are not put off by fighting in the day. Their fear inducing attacks are more effective than those used by other pokémon. Ghost-types take neutral damage from Normal, Fighting and typeless attacks in the ASB, as opposed to in the games, but some may change their state in order to evade certain moves. See Ghost Pokémon Information for details on states.
Hidden Power: Fighting

Hooktail - Level 2 Female Bagon
Signature Move - Divebomb (Dragon): This move can only be performed if there is something for Hooktail to run up, such as a large boulder or the wall of a room. Hooktail sprints towards the wall, and runs up it to a decent hight, or the top of it if it is a medium sized object, like a boulder. When she gets to her max height, she jumps off, swinging her body around as if she is going a backflip, but stops when her head is facing the ground. She then begins to spin, surrounding her body and head with Dragon energy, and hits the opponent head first for considerable damage from a medium height (Such as a medium sized boulder) and heavy damage from a greater height (Such as a room's wall)[Ref's discretion.] She can also perform a quicker one by simply jumping up to put both feet on the wall, then pushing off. This form does Good damage for a Good amount of energy. This move may also be used as a dodge against concentrated special attacks (It will always dodge physical attacks, though maybe not completely at the ref's discretion, unless the opponent has priority), in which Hooktail runs up the wall a short distance to have the attack hit under her, then backflips off the object. This attack does receive the boost from Bagon's SC, and may only be used once per battle. The move can only be used if the opponent is within a reasonable distance from where Hooktail performs the move (Ref's discretion.) So that I don't have to update this in the future and so that this can be clarified for the ref in battles with a higher Equiall, as a Shelgon, Hooktail rolls up the wall rather than run up it, then pushes off with her legs. As a Salamence, she will gain altitude going in a forward motion, as in an extended back flip, then dive straight down once her head is facing the ground.
Bagon (Dragon): Bagonfs skulls are very tough, and as a result, and attack Bagon performs with itfs head does 125% damage, while any physical attack that strikes Bagonfs skull will only do 50% damage.
[Dragon]: Dragons tend to be good swimmers and fliers. However, they hate cold weather.
Hidden Power: Grass
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Old 07-27-2014, 10:26 PM   #3
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Thanks Connor and Spark, good luck as well!

Karfelon - Level 2 Male Kecleon
Signature Move: Special Resistance - Hideaway
Karfelon's blending into the background is an instinctive technique, meaning that it is always hiding from view while in battle (although this is less effective in the open as Karfelon's stripe is still relatively easy to see floating in the air). This decreases the damage output of most opponents as they will generally get glancing blows at the best. Sharper eyed Pokemon, or Pokemon with heightened senses that otherwise allow them to detect Karfelon have a better chance of locating and hitting the chameleon. Moves such as Earthquake are not affected by Hideaway, as they hit everything in the vicinity regardless of being able to see them or not. Unfortunately for Karfelon, having Hideaway means that any move it has to be seen for is nullified, so it loses the ability to use the moves After You, Attract, Double Team, Flash, Psych Up, Role Play, Skill Swap, Substitute, and Swagger.
Kecleon (Normal): As noted in the move description, Kecleon performs Camouflage more quickly, and expends less energy while doing so, however, Kecleon’s stripe remains visible, so it can still be tracked, although it is much harder.
[Normal]: Normal types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. In the ASB, Normal types take 100% damage from Ghost type moves.

Voord - Level 1 Male Kricketune
Signature Move: Special Training - The Whoop Shockwaves
Sound based attacks are 20% stronger than usual with an increased range, at the cost of 20% higher energy use.
Kricketune (Bug): Kricketune can produce sounds and patterns that only those of its species can understand in order to communicate. Kricketune's sound based attacks are more potent and have greater range.
[Bug]: Bugs can, in most case, see in the dark. While most live in warm climates, they hate fire, and dislike cold.

Shakri - Level 1 Male Swinub
Swinub (Ice/Ground): Swinub are more resistant to cold than usual, and have an excellent sense of smell.
[Ice]: Ice Pokémon are highly resistant to cold, and love fighting in it. However, they hate hot temperatures, and will not fight as well.
[Ground]: Ground Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 75% the normal damage from electric attacks. If a ground type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire).

Slyther - Level 1 Male Ekans
Ekans (Poison): An Ekans, while not as big as its evolution, is much quieter when moving. It may shake its rattle as an attack, which will make an opponent who hears and sees Ekans more hesitant to attack.
[Poison]: If not completely immune, poison types are highly resistant to poisoning.

Jedondan - Level 1 Genderless Magnemite
Magnemite (Electric/Steel): Magnemite moves using antigravity propulsion. While this limits its speed and "flight ceiling" (how high it can float over the ground), this allows it to perform amazing aerial evasive maneuvers that cannot be performed by any other flier. Being inorganic, Magnemite cannot be affected by Poison in any way, unlike other Steel types who could be affected if the Poison is ingested internally.
[Electric]: Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn’t appeal to them.
[Steel]: Steel types, like rock types, have hard bodies, making them resistant to unskilled physical blows, and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokémon prefer cold temperatures to hot ones.

Hoix - Level 1 Male Deino
Deino (Dark/Dragon): Deino is blind, but due to this, is in a constant state of confusion and rage. This makes its attacks less accurate but as if powered permanently by a Howl. It does still have some perception of its world, though, able to hear and smell foes, and possibly sense their movement. Due to their eagerness, however, Deino have more energy than a normal Pokémon.
[Dark]: Dark types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
[Dragon]: Dragons tend to be good swimmers and fliers. However, they hate cold weather.

Alright Slyther, let's get this party started!
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Old 07-27-2014, 10:50 PM   #4
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Aversum, up high in the sky. Psychic wave twice because originality.
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Old 07-27-2014, 11:35 PM   #5
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Shoot off a spray of acid into its eyes, followed by a big ol' Belch.

Last edited by Miror; 07-28-2014 at 04:08 AM.
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Old 07-28-2014, 09:01 AM   #6
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Clay Arena. Nice and boring.

Our two combatants are quickly called into the battle, Slyther and Aversum slowly rotating around one another as they feint left and right. It is the Inkay who is first to move though, holding his tentacles high and allowing a surging blue energy to consume his eyes. Panicking, Slyther spews forth a thin blast of acid, aiming to strike his foe in the eyes, but a churning wave of energy erupts from Aversum. The incoming blast of acid is knocked aside easily, and Slyther screams as energy lambasts his body, leaving his convulsing on the ground. Refusing to stay his assault, Aversum lances yet another Psychic into the body of his foe, but Slyther is quick to respond. Undulating his body, he suddenly lets loose a resounding belch, a huge bubble laced with Poison- type energy rushing towards Aversum. The sphere pops over the Inkay, causing him to shudder as toxins invade his body.

Both Pokemon used similar amounts of energy, but Aversum has the early lead, with Slyther being beneath the midpoint already. Both fresh.
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Old 07-28-2014, 04:00 PM   #7
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Gunk Shot followed by Infestation.
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Old 07-28-2014, 05:03 PM   #8
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I'm a terrible person.

Psychic wave to push away all the gunk and do some damage. Then another. End with Psybeam if it's still standing. Possible three.
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Old 07-28-2014, 05:19 PM   #9
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Opening his mouth as wide as possible, Slyther allows venomous fluid to build within his maw, before choking a huge projectile towards Aversum. The Inkay simply allows Psychic- type energy to build within his body again, before spinning deftly. A huge wall of energy rushes to greet the incoming blast, knocking a good chunk of it to the floor, but the combined screeches of the pair ring through the air as they each suffer fairly nasty blows. Hissing loudly, Slyther begins to shake his tail in front of him, summoning a beige blanket of numerous spheres. With a flick of his tail, the barrage rushes around Aversum, causing the Inkay massive distress, but he manages to pull through and lance yet another Psychic wave at his opponent, dispelling the surrounding Infestation and finally ending Slyther.

Slyther is unable to battle! Miror, your final Pokemon please.

Aversum is panting a fair bit now, and has just dipped beneath the midpoint.
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Old 07-28-2014, 06:51 PM   #10
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Alright Karfelon, let's see what we can do. Retaliate followed by Slash.
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Old 07-28-2014, 07:30 PM   #11
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Stay high, but Foul Play when he comes close for Retaliate, provided he can reach you.
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Old 07-28-2014, 08:06 PM   #12
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With Slyther recalled to his Pokeball, Karlefon is called upon to finish the job. Rushing forward with an immense speed, the Kecleon uses his momentum to propel himself into the air, aiming to deliver a brutal tackle to the body of Aversum. Determined not to suffer from such a crippling blow, the Inkay coats himself in Dark- type energy before trying to reverse the momentum of the blow, gasping out in pain as Karlefon bowls into him. His attempts were mostly successful though, as Karlefon is sent tumbling back down to the ground with a pained expression on his face, before realising he can't reach his foe without the same kind of momentum as previous to deliver his Slash.

Both parties fresh, but Aversum is beginning to fall dangerously near critical.
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Old 07-28-2014, 08:11 PM   #13
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Toxic then Psychic.
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Old 07-28-2014, 08:54 PM   #14
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Magic Coat then Flamethrower.
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Old 07-29-2014, 04:51 AM   #15
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With the pair facing one another off, Aversum takes it upon himself to make the first move. Opening his beaked mouth wide, he allows viscous purple fluid to build within his maw, before spewing a compact sphere towards his foe. Chuckling, Karfelon allows a pink barrier to dance across his skin, reflecting the incoming gob of toxins and sending them hurtling backwards towards Aversum. Startled, the Inkay can do nothing as he becomes drenched in his own secretions, shuddering as toxins flood his body. Grumbling, Aversum then switches to what seems to be a favourite tactic of his, spewing forth an invisible wall of energy which promptly rushes over the body of Karlefon. Wincing as the force slams into him, Karlefon allows his mouth to fill with faint red energies, before spewing a thick column of flame over the body of Aversum.

Aversum is right above critical now, and Toxic kicks in next round. Both remain good for two.
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Old 07-29-2014, 03:37 PM   #16
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Ice Beam followed by Thunderbolt, try to stay evasive.
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Old 07-29-2014, 04:00 PM   #17
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Take advantage of that distance with a Light Screen, then approach to deliver a Superpower. You've done well!
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Old 07-29-2014, 04:16 PM   #18
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Drifting backwards through the air, Aversum watches his opponent with an amused expression on his face, holding his tentacles high into the air. As Karlefon gathers chilling energies to create a cyan sphere before his open mouth, Aversum creates a pulsing screen of pink light before him. Unleashing his attack, Karlefon groans as the beam slams into the construct before Aversum pitifully, all the while as Aversum approaches. Grumbling, Karlefon this time allows his body to become shrouded by a writhing yellow aura, before lancing a blasting Thunderbolt towards the oncoming Inkay. While the attack breaks the remainder of the screen, Aversum weathers the attack while charging forwards, becoming wreathed in a raging layer of Fighting- type energy. Charging headlong into Karlefon, Aversum knocks him a few feet away from the sheer impact of the blow, the Kecleon gingerly dragging himself back to his feet.

Karlefon is quickly approaching critical, but Aversum is well into that territory. The Inkay is exhausted and likewise into critical energy. Karlefon is panting a fair bit.
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Old 07-29-2014, 04:36 PM   #19
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Return Aversum! I'm a terrible person, so you're up Nitro.

Quickly Dynamic Punch followed by another if he's not confused. If he is, FC Focus Punch.
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Old 07-29-2014, 04:54 PM   #20
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Astonish followed by Shadow Ball x2, three confirmed.
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Old 07-29-2014, 05:05 PM   #21
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Aversum is recalled to his Pokeball, replaced with the prominent figure of Nitro. Crossing his arms, the Medicham strides forwards, but is instantly taken aback by the image in front of him. Charging forwards recklessly, tongue hanging out to one side as he staggers forwards, Karlefon leaps into the air before delivering a cracking slap with his tongue, Nitro sent dazed off to one side. Before Karlefon can attempt a follow up, Nitro is upon him. Face contorted into one of sheer rage, the Medicham draws a fist backwards, allowing it to ignite with a raging orange energy. A simple thrust, and it is all over.

Karlefon is unable to battle! Sparkbeat is the winner.

Fairly straight forward. Psychic wave and Inkay are pretty damn good.

Sparkbeat gains 2 KOs and 4 TP.
Miror gains 2 TP.
Connor gains 4 SP.
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