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Old 07-26-2014, 01:56 PM   #1
Connor
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Omanyte UPN PASBL: Charminions vs. DaveTheFishGuy

Quote:
Originally Posted by Charminions View Post
Charminions (C) vs DaveTheFishGuy (A)
3v3
Singles (Sky Battle)
Slapstick
Equilevel
48 HR DQ
Switch = KO
Eyrie Arena
Spoiler: show

"A massive area dominated by high cliffs and mountains, with the massive fort of the Eyrie somewhere in the center. The fort is very difficult to destroy, and one cannot go inside it, but the parts of it may be perched on. The weather is quite cold and chilly, but no more than normal."
Let's get up in the air. Charm, your squad.

Allons-y!
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Old 07-27-2014, 11:42 AM   #2
Charminions
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Good luck, Dave, let's make it a fun one. Thanks for taking this, Cibbir.

Birdkeeper's Token
The Birdkeeper's Token signifies freedom of thought and movement that transcends the art of the possible. It can be attached to Flying type pokémon and greatly enhances their natural abilities. They will be significantly faster and more agile than their peers in whatever their usual mode of transportation is, able to travel further and with more precision and dexterity than others without expending much more energy. At ref's discretion, they will be more able to dodge attacks and harder to evade when using their own. This token may be purchased during the week long Easter event and may be purchased up to one time per trainer.
Currently Attached To: Peter Level 4 Male Aerodactyl



Ruby Level 4 Female Charizard
Hidden Power (Grass)
Spoiler: show
Since birth, Ruby has always felt different. She wasn't like the rest of her kind, and her parents saw it as well. Among the Charmanders in her clan, she was the only who didn't start anger-fueled fights, and constantly competed for dominance over the others. She was too gentle and kind, which led to the group constantly picking on her. Despite all the bullying, she never fought back. It wasn't that she wasn't strong, but she much prefered to show her prowess through graceful displays of fire and even draconian attacks. Eventually, her parents were so disgusted by her that they abandoned her at an early age.
She was deeply hurt, but remained strong for her own sake. She spent the next few years travelling throughout the Kanto region, facing the perils of nature and surviving off of the smallest amounts of food. No matter where she went, whether it was Mt.Moon, Viridian Forest, or the abandoned Power Plant, she didn't belong there. She kept clinging onto the hope that someday she would find a place she would truly belong, and yet everwhere she went- they outcasted her as a freak.
At a certain point, the physical and psychological pain she's been enduring eventually built up to the point where her tail almost burnt out. She was starving, and she couldn't find any food for miles, it was the end for her. She collapsed on a road, the flame on her tail slowly dimming into nothing.
She woke up, however, and she found herself in a place completely different from where she was before. She was on an island. Palm trees soared high into the air, rocky mountains and hills jutted in various places, while a large oasis rested nicely in the center of it all, a waterfall gently streaming into it. She couldn't believe what she was seeing. Standing back up, she realized any bruises she may have had already vanished. Was she dead?
Soon she heard the flap of wings overhead, and saw a Dragonite slowly descending towards her. The dragon introduced himself as the one who saved her, and told her that this place was safe for her to stay in. He took her deeper into the island, and there she saw a wide variety Dragon-type Pokemon flying, swimming, and frolicking around in peace. This place seemed like a paradise, but she couldn't help but hold her doubts. She was a Charmander, not a Kingdra, or Flygon, or Deino. She wasn't one of them, and yet a strange feeling in her gut made he feel like she was where she belonged. Maybe these were her people. Maybe she was home.
The Dragons took her in as one of their own, and showed her the ways of a Dragon. She naturally aced all of their tests as if she was one of them, except swimming of course. She felt free among her new family, and there she enjoyed a year of peace.
It was on another peaceful day that her world went to hell. PokeHunters far and wide caught wind of the existence of this island, and came in mass to hunt and capture these rare specimen to sell in the black markets. Nothing was left untouched. The Hunters stormed in on air crafts and Flying-type Pokemon. Salamences, Pidgeots, Skarmory, and even a Charizard that was once part of Ruby's old clan were sent out to capture the residential Dragons. The Dragon-types didn't give up without a fight however, and days of fighting went on as Ruby struggled to survive the horrors that she was seeing. Dragon-types who resisted intensely were killed instead of captured. In the end, Ruby and the Dragonite who originally brought her here were the only ones remaining. The hunters didn't care about capturing Ruby alive, since she wasn't an actual Dragon like the rest, so they decided to kill her off. Dragonite wouldn't have it however, and quickly carried Ruby off to the coast of the mainland as aircrafts and flying-types chased him down. Ruby safely landed, but Dragonite was brutally beaten at that point. She reluctantly ran for safety, leaving behind her dear friend as he was mutilated to death by the Charizard who followed them.
She kept running, running for help, for protection, for home. She was no longer being chased at that point; the hunters having lost interest in her, but her fears overcame her and she kept running in a panic because of paranoia. I found her lying in front of the entrance to Mt.Moon, near dead and tired. I immediately took her to a Pokemon Center where she was treated and then took her in as one of my own. She was reluctant to make herself a part of the team at first, but enough time went by that she eventually learned to trust us and opened up. She still remained a kind and gentle soul, despite all that she went through, but she has become fiercely protective of her new family, afraid that she will lose this one as well.

Special Training – Red Dragon (Dragon)
Ruby is proficient in the usage of Dragon moves, able to use Dragon-type attacks 10% faster while consuming 10% less energy, while her Fire and Flying-type attacks cost 10% more energy and take 10% longer to execute.
Attached Item: Charizardite X



Mysta Level 4 Female Dragonair
Hidden Power (Steel)
Special Training - Likes them Long and Serpentine
Mysta's Attract will work well on all serpentine Pokemon (Ekans line, Dratini, Dragonair, Seviper, Dunsparce, Onix line, Gyarados, Milotic, Huntail, Gorebyss, Eelektross line). The males will quickly fall in love with her while the females will be in utter awe by her beauty, leaving the victim of either gender unable to attack until Mysta snaps them out of the effect by attacking them or if the victim can discern the true intention of the Attract (such as abusing the attraction time to use a status-boosting move) at any point. However, her Attract will fail to work any non-serpentine Pokemon, who merely fail to understand her divine physique. Stipulations of Attract still apply.



Hawkeye Level 4 Female Pidgeot
Hidden Power (Ground)
Hawkeye is a deadly archer who never misses her target. She often enjoys using wild Pokemon as target practice, despite me chiding her not to. She is a very serious and slightly competitive Pidgeotto, rarely smiling and often thinking egotistically. Despite this, she is a good voice of reason and is often calm in situations where others aren't. Wanting to improve her battle-style, she has taken up a hobby of eating mud at any possible time. With enough practice, she found herself mastering a new ability.
Special Training - Down and Dirty
Hawkeye has eaten so much mud in her life-time that she can now utilize this mud in battle. She has learned Mud Shot, but has forgotten Hyper Beam, Giga Impact, and Brave Bird.



Peter the Petrasaur Level 4 Male Aerodactyl
Hidden Power (Grass)
Special Attack - Rock Wing (Rock)
Basically a Rock-type Steel Wing, except his wings glow dark brown instead of a metallic silver. Energy usage is equivalent to a Steel Wing but it will deal significant damage to soft bodies while only dealing decent damage to hard bodies. Damage will be in between significant and decent (around solid damage) if the body isn't soft or hard enough to be classified as either.



Shinobi Level 4 Male *Black* Scizor
Hidden Power (Rock)
As a Scyther, Shinobi was a top tier ninja. He completed assassinations and other missions without falter. Although when he evolved, that all changed. The added bulk that a Scizor attains from evolution made Shinobi slower and less agile than his glory days as a Scyther. Through extensive training, Shinobi learned how to overcome this.
Special Training - True Ninja
Shinobi's speed, agility, and flight capabilities are now equal to that of a Scyther's, however, his defenses are now as weak as a Scyther's defenses. Along with this, Shinobi can now use the attack: Fly.



Cinderlite Level 4 Female Chandelure
Hidden Power (Grass)
Special Attack: Phantom Ray (Ghost)
Cinderlite charges a solid amount of ghost energy before releasing a bright ray of purple light at the opponent. Similarly to Flash, the light can discomfort the eyes of the victim for 5 or so seconds and the victim may have some trouble seeing for a few moments afterwards. Along with this blinding effect, the Phantom Ray also lowers the foe's special attack considerably. The reduction is equivalent to the boost of a Nasty Plot, except the foe is losing special attack power instead of gaining. The effect of the stat loss weakens each round and wears off at around the same time an ordinary Nasty Plot would. Cinderlite may only use this move once on each opponent per battle.
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Old 07-27-2014, 01:10 PM   #3
DaveTheFishGuy
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>Half consider bringing Mega Pinsir
>Charizard, Aerodactyl, Chandelure

Welp.

Anyway, good luck Charm, this should be fun. Cheers Connor!


Onslaught Badge
Global Badge
The badge of the Donnybrook Shopping Mall, emblazoned with a flaming fist representing justice. This badge is given to trainers who triumphed in the Mall, and represents their skill and determination to win in an all out assault.
Badge Effect: Furious Onslaught
This badge allows the wielder to use one additional Three Move Combo in all of their matches.

Brawler's Token
Attachable Token
this token negates up to one evolutionary, level or legendary disadvantage that the holder may experience against an opposing Pokémon. So, a level one Dratini fighting a level one Charmeleon will not be at a disadvantage either owing to Charmeleon’s higher evolutionary status. However, the same Dratini would still be at a disadvantage were it facing a level one Charizard because the Charizard has a double evolutionary bonus. Similarly, if Dratini were fighting an Entei in an equilevel match, it would have a disadvantage, as Legendary Pokémon are considered to have both an evolutionary and level up bonus against standard foes.
Attached to: Brick the Lampent


Level 7:

Myrmeleo: Male Flygon
Flygon: (Ground/Dragon) - Flygon’s enlarged eyes are adapted to seeing in a sandstorm, are and such are not hindered in heavy sand or fog. They also have slightly improved vision in low light, but are more vulnerable to Flash and similar effects.
Ground Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 75% the normal damage from Electric attacks. If a Ground-type is wet, Electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire).
Dragons tend to be good swimmers and fliers. However, they hate cold weather.
Bio: One of the original members of my Squad, Myrmeleo has spent most of his life under the influence of a corrective and possibly broken typechange sig, making the change that Gamefreak couldn't and realising his insect heritage. However, with maturity has come a desire to shake off the stigma of typechanges, and as such he has reverted to his natural Ground-typing, despite the glaring weakness to Ice attacks this opens up. Re-embracing his true nature has also awakened pure Flygon traits within him, allowing him to ascend to near-mythical status.

Special Training - Spirit of the Desert:
Myrmeleo is naturally covered in sand, the grains so fine that they are impossible to notice unless he sheds them. In battle, he reflexively relaxes his scales, allowing them to continually shed this fine sand around him, which soon builds into an enveloping cloud of sand as he beats his wings. After three rounds in-battle, this sand will have built to a level that Myrmeleo is impossible to see at a distance greater than eight feet, meaning that attacks launched from further away have a higher chance to miss, as the Pokémon cannot be sure where in the cloud he truly is. Myrmeleo can tighten his scales if desired, but does not count as an order, stopping the sand from escaping and allowing his cover to blow away, but restarting the flow of sand will be considered an order. Due to it's fineness, this sand does no damage to Pokémon caught by it. This ability costs Myrmeleo light energy for every round it is active.
Hidden Power: Ice


Level 6:

Pelly: Female Pelipper
Pelipper: (Water/Flying) - Pelipper can carry up to three small Pokémon in it's beak, as long as their combined weight is within reason, Pokémon inside Pelipper's beak can still launch attacks from within, however, such attacks will be less accurate. Pelipper cannot have a Pokémon in it's beak as a sig move.
Water Pokémon are able to hold their breath under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokémon. They are also, generally, good swimmers.
Flying Pokémon, with a few exceptions, all fly. Those who cannot are faster and more agile in their chosen mode of transportation.
Bio: Living in a coastal city, Wingulls are a-plenty, scavenging food from anywhere. Pelly was no exception, swiping some food first from myself, then from Porosus. Mistake. The Croconaw blasted her with his draconic powers, forcing her to battle him. After a win over the seabird, I captured her and added her to the team. Pelly is a cheerful bird, always on the lookout for food, preferring to set atop my head or on my shoulder. She's even willing to engage Electric-types in battle, not letting her typing hold her back. She also seems to think she's a parrot. Like Roald Dahl said, "A wonderful bird is the pelican, its beak can hold more than its belly can!".
In Pelly's case, following a shocking encounter with a Magneton where she dived face-first into a mudbank, her beak holds a lot of mud, which she accidentally scooped up. Returning to fight the Steel-type, she attempted to use a Water attack, but inadvertently fired a Mud Shot from the amount of mud scooped up, dealing a crippling blow to the Magneton. Coming to realise how useful this attack could be in the future, Pelly practised the move with some of my Ground-types, eventually being able to master it.

Special Training - Mud beak:
Pelly can use Mud Shot, with the Ground energy to use it up to three times per battle.
Hidden Power: Fighting

Brick: Male Lampent
Lampent: (Ghost/Fire) - Lampent's flame is made from a ghostly fire which only sheds light when it desires. Though this light can be used to illuminate dark spaces for long periods of time, it can also be turned 'off' so that, despite still burning, it does not illuminate anything. Lampent can float and move with a decent amount of agility in the air. Their arms, despite seeming solid, are actually relatively moveable and prehensile. Lampent is solid at all times, with the exception of its flames which count as ethereal. Because its flames are ethereal, they are not dealt extra damage if struck with water based moves.
See the Ghost Pokémon rules.
Fire-types love hot temperatures. Most can survive in hot liquids/molten lava for an extended period of time. If a Fire Pokémon has a flame somewhere on its body, it will take extra damage if a water attack hits the flame. Otherwise, Fire Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. They are somewhat weak to Water, taking 150%, 210+% if hit on open flames.
Bio: Under Construction
No Signature move

Hidden Power: Water
Attached Token: Brawler's Token

Davesparce: Male Dunsparce
Dunsparce: (Normal) - Dunsparce can see in the dark. A Dunsparce can also fly with its wings, though neither fast nor well.
Normal-types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. They are resistant to nothing, and are weak to Fighting, taking double damage.
Bio: Despite the obvious, Davesparce isn't named after me. Instead, his namesake is former Nirvana drummer, Foo Fighters frontman, and all-round nice guy Dave Grohl. Various iterations of his music can be found blasting from loudspeakers all over the training ground, and this affected my newly-acquired Dunsparce more than most, not even taking on an original name before adopting the rocker's moniker as his own. The Normal-type has taken some of the band's lyrics to heart, striving to improve himself as much as he can, including heading skyward. With much practice and training with the more aerial members of the squad, he's been able to improve his flight capabilities, embracing his wings and the power they grant.

Special Training - Learn to Fly:
Davesparce's wings have grown, improving his flight by a fair amount, though not to the extent of more natural flying Pokémon. This has lead to an increase in his Flying energy levels, now putting them at the level of the average Water-type's Ice energy, and he gains Aerial Ace and Air Cutter. However, embracing this flight has caused him to cast off Thunder, Blizzard and Rock Slide.
Hidden Power: Fighting

Kaepora Gaebora: Male Noctowl
Noctowl: (Normal/Flying) - As an owl, Hoothoot and Noctowl are the quietest fliers amongst Pokémon, and are almost inaudible as they fly. Noctowl can see in the dark.
Normal-types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. They are resistant to nothing, and are weak to Fighting, taking double damage.
Flying Pokémon, with a few exceptions, all fly. Those who cannot are faster and more agile in their chosen mode of transportation.
Bio: Once a major irritation for players of one of the best games of all time, this all-knowing owl randomly swapped universes, materialising in this one as a Noctowl, that being the form most suited to him. With not many people playing Ocarina of Time these days, he happened across me and started to talk. And talk. And talk. He just would not shut up. In order to make him stop, I captured him, which was easy enough, but this didn't curb his talkative nature. He now spends his days flitting around the training site, engaging the rest of the squad in banter, albeit without them getting a word in edgeways. In fact, his ability to talk the arse off a Rapidash has carried over to his battling abilities.

Special Defence - Textwall (FL/PS):
Speaking fast, Kaepora Gaebora uses his mild Psychic powers and Flying energy form his words into the air, which appear swiftly before the opponent. The opponent is compelled to read this, interrupting their current move and possibly enraging them, having a 50% chance to put them into a Taunt-like state. Textwall costs considerable energy, half of each element, and can only be used twice per battle.
Hidden Power: Ground

Ra: Genderless (Male) Solrock
Solrock: (Rock/Psychic) - Solrock is capable of generating vast amounts of heat by spinning, enough to vaporise moderate and weaker water attacks or dissipate fog. Energy use is equal to Fire Spin and is usable twice per battle. It has slightly more fire energy then normal and can levitate indefinitely.
Rock-types generally have hard bodies, which makes them resistant to unskilled (non-fighting) blows. However, most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. Rock-types prefer heat to cold.
Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-Bug, non-Dark opponent, Psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
Bio: Finding an ancient temple honouring mythological deities, a Solrock was the only remaining creature within. Thanks to Dendrobat, Sally and Myrmeleo, we were able to gain access to the building, but the Meteorite blocked our path. A co-ordinated strike managed to bring him down, and he recognised the power of our team. Since he had been sealed up for so long, the Solrock requested to go with us, so that he may see the outside world he had not seen for thousands of years. With his great age has come great wisdom, and his own power. I named him for the Egyptian Sun God, but it seems he shares a trait with his alien counterpart from Stargate.

Special Training - Eye of Ra:
Determined to put people under its influence, Ra has learned Hypnosis and Confuse Ray.
Hidden Power: Ice


"Ra, prepare for battle."
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Old 07-27-2014, 03:21 PM   #4
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Mysta, you're up.

Hover up the mountainside, launching a Dragon Breath and Supersonic in the process.
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Old 07-27-2014, 04:55 PM   #5
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"Calm Mind, then Hidden Power."
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Old 07-28-2014, 09:07 AM   #6
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The distant beating of wings rings out as the magnificence of the Eyrie unfolds. Huge mountain tops break the clouds as far as the eye can see, but all of them pale in comparison to the giant fort residing at the center of the expansive skyline. Crevasses litter the entirety of the ancient battlements, scratch marks from previous roosters evident, littering the stonework. Suddenly, the rhythmic climbing of two mighty beasts is heard. A pair of armoured Dragonite emerge into the higher atmosphere, two trainers straddling their backs. Each wears a hardened expression of experience, the air around them almost incomparable. The Dragonite navigate to two nearby vantage points, the plateau's providing ample balance for the two trainers as they dismount.

Their faces a stony sculpture, our trainers slowly muddle over their choices. His beard quivering in response to his deep laughter, the older of the two grabs a Pokeball from his belt with little hesitation, enlarging the small capsule within his gloved grasp. With a flourish, the orb is sent hurtling through the air, the brief flash of red light blinding for all those to witness it. Within a moment, Ra begins to spread his influence, his lively eyes surveying the surroundings. Turning his expressionless face on the opposing trainer, Ra's eyes narrow as he awaits his opponent, when without warning, a serpentine figure breaks from the nearby clouds. Body undulating, Mystia begins to circle Ra, her mouth drawn into a fine smile.

Winking at her befuddled opponent, Mystia darts towards a nearby mountainside, her body trailing in her wake. Breaking through a nearby cloud, she twists her body as she continues to head towards the rock face, opening her mouth wide. As Ra gives chase, Mystia allows a strange power to build within her body. Faint mist begins to pour from her throat, dyed a deep turquoise. Without warning, the air ignites, a huge blanket of deep power rushing to greet Ra as the Solrock moves through the air. Shuddering, the huge Sun effigy breaks through the curtain, faint sparks dancing across the surface of his body, but they are quickly dispelled. Stopping abruptly, he simply watches his opponent scale the nearby mountain, coiling around the peak as she overlooks her opponent, a coy look etched deep in her within her eyes. Grumbling from the damage sustained, Ra begins to cast his mind back to more peaceful times. His body goes still as his essence begins to clamber through the recesses of his mind, and his eyes begin to glow with a faint blue energy.

Slowly, surely, Ra's mind becomes focused on little but the battle ahead, and as the energy surrounding his eyes fades, his eyes are focused and determined. Shuddering as the piercing gaze looks through her very soul, Mystia opens her mouth wide, leaning towards her opponent. Rapidly undulating her throat, she creates a shearing noise, the quavering tones quickly traveling through the expanse and washing over Ra. The Solrock is indifferent, his calmed mind neutering the addling effects of the sound. A monotonous chuckle echoes from within Ra as he begins to advance gently on Mystia, his eyes closing in the process. From beneath the yellowed lids shines a gentle cyan energy, and small spheres of identical hue form at the tip of each of Ra's sun star points. Spinning, Ra causes the orbs to orbit his body, and with an abrupt gesture, they go careering towards Mystia. Panicking, the Dragonair dislodges herself from her perch, but this only results in her being knocked backwards higher into the air, her body convulsing as the energy assaults her system.

Ra has an early lead over Mystia, and will be enjoying his Calm Mind for a few rounds to come. Both will remain looking fresh, and Ra is roughly halfway up the visible mountain face, with Mystia circling the top, roughly 10 feet separating the pair.
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Old 07-29-2014, 09:24 AM   #7
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"Drift away from the mountain as you trap her in a Fire Spin. Keep moving as you set up a cubic Light Screen, but shut her down with a Confuse Ray instead if she approaches, waiting until you have a clear shot."
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Old 07-30-2014, 01:41 PM   #8
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Wash through the Fire Spin with Magic!Surf. Wait for the Light Screen to be set up before you slam an Iron Tail.
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Old 07-30-2014, 04:47 PM   #9
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Devoid eyes staring up at his higher opponent, a disgruntled tone emanates from within Ra. Clearly displeased with the proceedings, the Solrock allows his body to begin burning with writhing flames, his tinged yellow points becoming dyed with a flaming red. Spinning gracefully as he begins to move backwards, Ra sends a thin stream of fire rushing towards Mystia, and the Dragonair begins to scream with terror as the air around her ignites, a towering inferno of flame being fed amply by the surroundings. The roaring crescendo disorientates the Dragonair briefly, but she quickly recalls her aquatic tendencies. Allowing Water- type energy to shimmer into the air, she creates a towering construct of pale blue energy, the veritable wall resembling a wave in stature. With a guided flick of her tail, she sends the wall crashing forwards, dousing a good part of the flames before darting through the opening. Much to her pleasure, a good portion of the wave likewise crashes down over Ra, pained tones ringing through the air to greet her.

Shaking his body dry, Ra looks up at the still circling Mystia, his eyes narrowing as pained flickers of anger begin to tremble beneath the surface. He studies his foe readily, waiting as the tension builds between the two. As it becomes evident Mystia is ready to wait for Ra to do as he pleases, the Solrock begins to allow Psychic- type energy to pour into the air. The act causes a huge cube to spring to life around Ra, before the Solrock exerts his presence over the construct. Shrinking it readily, he causes it to hover around his body, encapsulating himself within an insulating structure of pure energy. With a triumphant grunt, he looks to Mystia, but his expression betrays his thoughts. The Dragonair rushes towards him with an impressive speed, closing the distance between the two at an alarming rate. As she undulates through the air, Mystia allows the back end of her serpentine body to pulse with a dull metallic energy, and as she draws in on Ra, she brings her tail arcing around to meet the Solrock. Ra has been given plenty of time to prepare for the incoming strike though, and his deft movements cause him to suffer much less damage than he normally might have, though the strike still clearly causes him a fair amount of pain.

Mystia has seized the lead this round, but by no impressive margin. Both remain good for two and Ra is enjoying the benefit of Cubic Light Screen for the next few rounds.
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Old 07-30-2014, 06:28 PM   #10
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Whip a Dragon Tail, push off from the impact to create even more distance. Ascend away and evade what you can.
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Old 08-04-2014, 12:17 PM   #11
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"Shine a Confuse Ray in her face, then Baton Pass to Pelly."
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Old 08-04-2014, 04:10 PM   #12
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Mystia hovers above Ra, her eyes narrowing as she considers the Solrock. Flicking her serpentine body through the air, she cracks a few discordant tones with her body. Without warning, the gem adorning her neck becomes to glow with a faint verdant energy, and allows her tail to begin glowing with a similar energy. Rushing forwards, her ears begin to beat the air as she accelerates, but Ra seems unperturbed. Mystia realises her mistake too late. Just as she begins to draw her lengthy body round to deliver a strike, Ra expels a ray of ominous yellow light, which strikes Mystia full in the face. Her strike becomes misguided as her mind becomes addled, and Ra grunts as the partial hit strikes his topmost spike. Knocked back a few feet, the Solrock begins to emit a cheery tone as he pours golden energy into the air, the wispy tendrils gently wrapping together to create a glaring baton. With a grunt, Ra leaps skywards, crashing into the construct and disappearing in a pulsing blast of red light, replaced with the winged form of Pelly.

Pelly will likewise benefit from the light screen, and will be fresh. Ra took a slight strike and will become refreshed within his Pokeball, while Mystia is still thoroughly confused and took no damage.
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Old 08-04-2014, 04:18 PM   #13
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"Blast her with Blizzard straight away, then send her washing away with a Twister, using it to gain height and distance yourself."
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Old 08-05-2014, 02:10 PM   #14
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Supersonic after the Blizzard clears your senses. Zap Cannon for paralysis fun times.
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Old 08-05-2014, 05:30 PM   #15
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Her feathered wings spread wide, Pelly emits a baying call as she begins to increase her altitude somewhat. Breaking through the thin cloud cover, she grins with her eyes as Mystia comes into view. The Dragonair is undulating wildly, her mind clearly still quite addled by the previous attack from Ra. Stifling a chuckle, the Pelipper instead turns her attentions unto herself. Opening her immense bill wide, she begins to inhale copious amounts of air, her lungs straining as they fill to their brim. Grunting, Pelly begins to infuse the air with faint wisps of Ice- type energy, the cyan streaks billowing from her clenched beak as she readies her assault. Them, without warning, Mystia is subjected to the immense arctic cold. A rampaging blast engulfs her, chilling her to her core and causing the confusion still residing within her brain to be annihilated utterly.

Writhing away from her foe, Mystia roars with anguish, her body chilled and aching. Turning towards Pelly, she huffs once, before tightening the muscles lining her throat. Reverberating them rapidly, she produces a whining sound which bounces through the vast expanses of the Eyrie, but Pelly remains unperturbed by the sound, her mind calmed as a consequence of Ra. Guffawing, the Pelipper considers the snake like entity before her, before clearly disregarding Mystia. Moving backwards somewhat, she begins to churn the air with her incredible wingspan, her powerful wings working tirelessly to create a roaring construct before her. Turbulence wraps in on itself, creating a crashing twister, and with a simple motion the rotating cyclone is sent tumbling towards Mystia. Engulfed by the violent strike, Mystia can do little to fight against the motions, her screams of pain readily drowned out. As she is ejected forcibly from the blow, she staggers in the air, before rapidly condensing Electric- type energy. A huge, groaning sphere forms before her, and Mystia bats it towards Pelly with her tail, watching on as the orb rushes through the air. Pelly moves upwards sharply, but her somewhat winded movements cause her to sustain a niggling shot to her underside as she climbs, wincing as she feels a numbing pain spread throughout her lower body.

Pelly is suffering somewhat from paralysis which may hinder her movements, but she has an overwhelming advantage over Mystia. The Dragonair has dipped beneath the midpoint by some way, but she'll be good for two. Pelly is mostly fresh.
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Old 08-11-2014, 04:56 PM   #16
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Was Pelipper completely unaffected by Supersonic? Calm Mind was used three rounds ago.
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Old 08-11-2014, 05:34 PM   #17
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One of which was a fairly short round, so I've been considering it about half strength. Supersonic isn't quite as potent as say Confuse Ray, which I would've had addle Pelly a fair bit. When you consider a full strength Calm Mind is meant to be able to prevent confusion from even Confuse Ray, a half strength one staving off Supersonic from some distance isn't too unreasonable.
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Old 08-12-2014, 10:56 AM   #18
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Fair enough.

Blow her afar with Twister. Ascend up the mountainside, avoiding what you can as you limber up with LT Agility.
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Old 08-13-2014, 08:49 AM   #19
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"Ice Beam through the Twister, then slice her with Air Cutter."
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Old 08-13-2014, 03:50 PM   #20
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Glaring at her placid opponent, Mystia begins to gingerly move away, and Pelly grunts in disapproval as she watches the Dragonair retreat. Mystia watches on, before issuing a haughty grunt of her own. Winding her body, she begins to spiral slowly in place, her motions becoming more and more developed as she continues to whirl around in the air. Becoming an image not unlike the Ouroboros, Mystia bends the air to her will, creating a towering twister of turbulent wind. Ceasing her motions, she brings her tail arcing towards Pelly, and the Pelipper narrows her eyes as the raging twister draws near. Opening her monumental beak wide, Pelly begin to rapidly condense deep cyan energies, creating a pulsing sphere between the yellowed sections of her beak. Just as the tremulous strike from Mystia billows into her, Pelly unleashes her attack, a triad of jagged beams bursting through the incoming mass of swirling air and smashing into Mystia.

a bellowing cry of pain echoes round the open expanses of the Eyrie as Pelly is battered amidst the vicious twister. As the construct finally dissipates, the Pelipper rights herself, her wings and body aching having fought so hard against the leading torment. Opening her beak wide, Pelly issues a tremulous battle cry, and Mystia answers back with her own trumpeting declaration. Concentrating, the Dragonair gingerly backs up to the best of her ability, but her exertion on focusing energy into her muscles sees her remain mostly still. Her body begins to glow with a soft golden light as she infuses her serpentine figure with energy, limbering her muscles and improving her agility. Pelly simply huffs gruffly, before drawing her wide wingspan through the air with a rhythmic beat. The motions cause a swirling wind to begin coalescing around Mystia, faint wisps of cloud caught within the raging tumult. Abruptly, razor blades of compacted air begin to slam into the body of the Dragonair, and she mewls with pain as her body begins to writhe, trying to avoid the invisible slashes petering her figure.

Mystia is looking pretty beaten up at this point, nearing critical, and is panting lightly. Pelly remains good for two, but is starting to look a fair bit scuffed up.
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Old 08-13-2014, 03:53 PM   #21
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"Fire off an Air Slash while gaining height. Stay wary and evasive as you do."
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Old 08-16-2014, 06:30 PM   #22
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Swerve around the Slash with Extremespeed before striking. Thunderbolt if you're in close proximity, otherwise, watch them try to dodge Shock Wave.
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Old 08-17-2014, 08:01 AM   #23
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Pelly begins to slowly move away from Mystia, her beady eyes narrowed and distrusting. Baying into the air, the disgruntled Pelipper lets loose a wailing call, before tightening the muscles adorning her right wing. With a grunt, she claws the limb through the air before her, the swift, carving motion sending a blade of hardened air whistling towards Mystia. With a soft sigh, the Dragonair allows a golden energy to flow across her body, infusing her muscles with an incredible amount of the fine glow. With a bursting noise, she rockets around in a crescent pattern, blasting away from the incoming strike. With a crack of the air, Pelly is sent stumbling sideways, the sudden brutal impact knocking her out of the air somewhat. Catching herself, she looks around, her face bemused, but Mystia quickly puts an end to that. Coiling and uncoiling her body, she quickly gathers a rampant shroud of deep yellow energy, before swinging her tail out under her body. With a shearing whine, a thick streak races to greet Pelly, the Pelipper screaming in agony as her body is assaulted by the vicious assault, although she manages to avoid a good portion of the incoming stream.

Pelly is refreshed now, but took a searing blow, quickly approaching the midpoint. Her cubic screen will fade next round. Mystia is exhausted.
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Old 08-20-2014, 12:51 PM   #24
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Outrage.
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Old 08-20-2014, 03:03 PM   #25
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"Snipe her with Ice Beam. Air Cutter if needed."
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