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Old 07-11-2014, 11:54 AM   #1
kingothestone
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UPN PASBL: DaveTheFishGuy Vs Shuckle

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DaveTheFishGuy (c) VS. Shuckle (a)
2 vs 2
Singles
24 hr DQ
Slapstick
Equilevel 1
Return = KO
Lawn Arena

You've both been around long enough. Squads ready go.
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Old 07-11-2014, 12:03 PM   #2
DaveTheFishGuy
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Ta Kots, thanks Shuckle. Also I keep forgetting to ask in stats, would both of you be alright with making this one 4/6 for speed? No worries if not.


Level 1:

You: Female Liepard
Liepard: (Dark) - Liepard are mischievous and deceptive Pokémon, using their cuteness and playfulness to distract the foe and strike. Any attacks involving deception or distraction will be more successful.
Dark-types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
Bio: Under Construction
No Signature move

Hidden Power: Fire

Morgan: Female Blue Florges
Florges: (Fairy) - Florges has physically merged with its flower, effectively becoming a single entity. This flower generates a constant source of energy, allowing it to use Grass moves as if it were a Grass type. Like its prevolutions, it can float low across the ground with decent mobility and grace.
Fairies are slightly more adept at support moves than most Pokémon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.
Bio: Under Construction
No Signature move

Hidden Power: Fighting

Brick: Male Lampent
Lampent: (Ghost/Fire) - Lampent's flame is made from a ghostly fire which only sheds light when it desires. Though this light can be used to illuminate dark spaces for long periods of time, it can also be turned 'off' so that, despite still burning, it does not illuminate anything. Lampent can float and move with a decent amount of agility in the air. Their arms, despite seeming solid, are actually relatively moveable and prehensile. Lampent is solid at all times, with the exception of its flames which count as ethereal. Because its flames are ethereal, they are not dealt extra damage if struck with water based moves.
See the Ghost Pokémon rules.
Fire-types love hot temperatures. Most can survive in hot liquids/molten lava for an extended period of time. If a Fire Pokémon has a flame somewhere on its body, it will take extra damage if a water attack hits the flame. Otherwise, Fire Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. They are somewhat weak to Water, taking 150%, 210+% if hit on open flames.
Bio: Under Construction
No Signature move

Hidden Power: Water

Albert: Male Abomasnow
Abomasnow: (Grass/Ice) - Abomasnow is able to disguise itself well in blizzards and snowy areas.
Grass-types live anywhere that can support vegetation, though most prefer temperate to tropical climates. Grass-types enjoy both bright sun and rain. Rainstorms will heal them slightly every round the rain falls.
Ice Pokémon are highly resistant to cold, and love fighting in it. However, they hate hot temperatures, and will not fight as well.
Bio: Under Construction
No Signature move

Hidden Power: Flying

Uther: Male Tyrunt
Tyrunt: (Rock/Dragon) - Tyrunt has powerful jaws, giving it a 15% boost to all biting attacks. It is also rather temperamental, making it more vulnerable to rage-inducing moves, but it will have a greater attack boost as a result.
Rock-types generally have hard bodies, which makes them resistant to unskilled (non-fighting) blows. However, most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. Rock-types prefer heat to cold.
Dragons tend to be good swimmers and fliers. However, they hate cold weather.
Bio: Under Construction
No Signature move

Hidden Power: Fairy

Knifehead: Male Lairon
Lairon: (Steel/Rock) - Lairon can see in the dark. Due to its exceptional hardness, it will not take recoil damage from attacks it uses and is resistant to physical moves.
Steel-types, like Rock-types, have hard bodies and sink in water. While not bothered by water to the degree Rock-types are, they still would rather fight out of the water. Unlike Rock-types, most Steel Pokémon prefer cold temperatures to hot ones.
Rock-types generally have hard bodies, which makes them resistant to unskilled (non-fighting) blows. However, most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. Rock-types prefer heat to cold.
Bio: Under Construction
No Signature move

Hidden Power: Fairy
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Old 07-11-2014, 12:11 PM   #3
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I love when people ask for 4/6. Go for it.
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Old 07-11-2014, 04:23 PM   #4
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Hamlet - Level 2 Male Kadabra
Hidden Power: Fighting

Hester - Level 1 Female Woobat
Hidden Power: Fire

Nora - Level 1 Female Baltoy
Hidden Power: Bug

Lady Macbeth - Level 1 Female Ralts
Hidden Power: Fairy

Yossarian - Level 1 Male Slowpoke
Hidden Power: Normal

Willy - Level 1 Males Exeggcute
Hidden Power: Failure (Unresisted by any type)

I choose Hester the Woobat!

(i should start doing sigs)
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Old 07-11-2014, 04:39 PM   #5
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"I love Lampent! Brick, have at.

Start off with Night Shade into a Dark Pulse."
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Old 07-11-2014, 08:32 PM   #6
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Air Cutter, then Psychic Wave.
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Old 07-13-2014, 12:06 PM   #7
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And so, here on the lawn, two trainers are ready to begin. From Shuckle comes Hester, an adorable, if somewhat strange-looking furry bat of a Pokemon, while the fisherman counters with Brick, his Lampent. Without further delay, let's get started!

The first to act, Brick's eyes suddenly glow black as he channels some ghostly energies, quickly blasting forth a dark lightning bolt of energy, clearly shades of a future still to come. The black bolt, as dark as night, crashes down upon Hester, giving the Woobat absolutely no time to react, and dealing a harsh blow to open the match. Of course, Hester isn't going to just sit there and take the abuse. She looses an air cutter, creating a few small pockets of wind that beat harshly upon the ghostly lamp, dealing a nice little chunk of damage and pushing the wee ghost back a couple of feet.

With the battle now officially underway, Brick doesn't look to be pulling any punches, especially not when there's an initiative to be had. As Hester settles down from that last attack and begins to focus some psychic energies, the ghostly lamp gathers a mess of dark energy before spitting it forth in a ragged, pulsating beam of energy. The attack wobbles through the air for a moment before connecting with the furry bat, dealing another harsh blow. Hester won't be deterred, however, as she looses a powerful wave of psychic energy, dealing a nice dose of damage in return.

Summaries

Quite the eventful opener, as Brick takes an early lead, sending Hester into her middle third of health. Both seem fresh enough, and Brick has a nice chunk of dark energy left. At least one more dark pulse is in the tanks.
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Old 07-14-2014, 02:22 PM   #8
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Ok ok ok.

Psychic Wave and then Supersonic.
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Old 07-14-2014, 04:31 PM   #9
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"Calm Mind to defend against the incoming soundwaves, then Shadow Ball."
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Old 07-16-2014, 11:55 AM   #10
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This round starts off fairly quickly, with Hester loosing a simple psychic wave of energy that strikes Brick and serves to knock the ghost back a little bit. With no obvious response from the Lampent, Hester immediately moves on to her next orders as she unleashes a shrill shriek in the form of some supersonic waves, but it appears that the Lampent is busy calming his mind, blocking out all distractions, although the shreiking is enough to prevent him from getting any sort of a boost. Hester seems content with herself for a moment, but when Brick begins to gather a shadowy orb of ghost energy, she realizes the predicament that she is in. She flaps her wings hurriedly as she attempts to maneuver out of the way, but the ball is too quick for her and it drills her right in the wing. That looks like it hurts.

Summaries

Hester is in serious trouble as she is now pretty close to critical range. Brick, meanwhile, is hanging around the midpoint. Both seem alright for two, although obviously nobody would be against a breather.
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Old 07-16-2014, 03:31 PM   #11
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So this is what they meant when they said "matches are going by too quickly".
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Old 07-16-2014, 05:49 PM   #12
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Yeah this is why 4/6 is no longer standard.

"Thief. If she's still up, Night Shade."
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Old 07-17-2014, 03:40 AM   #13
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Blargh! Such a fix. I feel irresponsible.

Shadow Ball and then Assurance. You fought the good fight, I shoulda seen all that damage coming though.
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Old 07-18-2014, 12:51 PM   #14
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With Hester looking to be in quite a bit of trouble, Brick doesn't plan on taking any sort of break. The Lampent quickly shrouds himself in a dark bubble of energy, moving across the arena like a thief in the night before he slams into Hester, dealing a nice blow but not quite managing to put the strange fuzzy bat down. There's a bit of a pause as Hester wobbles and Brick gauges his opponent's livelyhood, but then they both act quickly as Hester quickly launches a shadowy ball of energy just as Brick sends forth a wicked bolt of dark energy. Almost simultaneously, the ball and the shade connect, dealing nasty damage to both sides. It seems, however, that it has been too much for Hester, and the bat finally collapses, defeated.

Hester is unable to battle! Shuckle, your second and final Pokemon, please!

Summaries

Brick got the job done, but not without consequence. He's now into his final third, which in 4/6 means that he's not far from critical range, himself. At least the moves were low energy. He can probably pull off two next round.
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Old 07-18-2014, 02:04 PM   #15
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Lady Macbeth the Ralts, lesgo!

Shadow Ball and then Psychic Wave.
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Old 07-18-2014, 02:09 PM   #16
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Oh, goodie.

"Protect against the Shadow Ball, then Shadow Ball after Psychic."
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Old 07-20-2014, 09:21 AM   #17
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Speed reffing go go go

So next from Shuckle is the elegant Lady Macbeth the Ralts, who wastes zero time in loosing a shadow ball, only to be dismayed as Brick nopes the shit out of it by protecting the attack. Not to be deterred, however, the fair lady proceeds to belt out a psychic wave, which Brick takes in stride before firing off a shadow ball of her own and dealing a nice chunk of damage.

Summaries

Brick is now just into critical health, and he definitely wouldn't be against a breather. Lady Macbeth took a big hit, and is moving quickly through the lessened health total, but is fresh for two.
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Old 07-20-2014, 09:24 AM   #18
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"Just Acid for now, Brick."
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Old 07-20-2014, 11:24 AM   #19
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Psychic Wave to splatter the Acid back in his face and maybe do some damage on top of that.
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Old 07-21-2014, 11:11 AM   #20
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Brick spits out a glob of acid in a nice arc, but Lady Macbeth fires off a psychic wave before the glob hits. The acid is pushed back, but slops to the ground without hitting brick as the wave slams into the ghost, dealing just enough damage to push Brick over the edge.

Brick is unable to battle! DaveTheFishGuy, your second and final Pokemon, please!

Summaries

Some more energy usage for the fair lady. Not much else.
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Old 07-21-2014, 11:27 AM   #21
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"Return Brick, excellent work.

Knifehead, rise from the depths and crush all who oppose you!

Iron Head into a Metal Claw."
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Old 07-21-2014, 12:23 PM   #22
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Psychic Wave to push him back, then Confuse Ray to keep him stupid.
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Old 07-23-2014, 09:55 AM   #23
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Next up from the fisherman is KnifeHead the Lairon, who pretty much only exists to maul fairies to death. Sucks to be a ralts right no - Oh... Sorry, Lady Macbeth...

Knifehead begins to move forward, coating his head in steel energy. The good lady, panicking, fires off a psychic wave as KnifeHead lowers his head. The wave, while plenty strong, isn't really enough to push the great, nearly 300 pound brute back, though, as he takes damage while trudging through the burst before ramming his skull into the Ralts with more force than a well swung tire iron.

Reeling, Lady Macbeth looses a bright ray of light. From such close range, Knifehead has no escape mechanism, and ends up quite confused. With the confusion so fresh, the Lairon can't make sense of his orders at all, and simply stands there, attempting to interpret the situation.

Summaries

Huge damage for Lady Macbeth as she drops below the midpoint. She looks good for two, though.

Knifehead took a hit, but not much damage from it. Still good on energy, but confusion may be a factor.
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Old 07-23-2014, 03:57 PM   #24
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Well this is gonna be difficult.

Calm your Mind, then Double Team to further confuse him.
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Old 07-23-2014, 04:36 PM   #25
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"Hone Claws to focus yourself, then sweep an Iron Tail through the clones. Heavy Slam."

Three-mover and Ralts pancake confirmed.
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