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Old 06-25-2014, 01:00 PM   #1
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UPN PASBL: Zerozoner Vs. Kingothestone

Quote:
Originally Posted by kingothestone View Post
Zerozoner (C) Vs Kingothestone (A)
3v3
Singles
Slapstick
Equilevel 1
48 Hr DQ
Switch=KO
Lawn Arena
Just a little 3v3 at the lawn. You guys now how this goes, so we start with Zerozoner's squad!
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Old 06-25-2014, 07:21 PM   #2
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Oh Squad, why do you always seem so good till I have to make a team of six? Anyways thanks for taking the match King and for picking it up Spark.

Sand: Rhydon level 4 Female (Up Level)
Hidden Power: Ghost
Type Change: Down to Earth (Pure Ground)
Sand is now a pure ground type. She has lost his rock type resistance. Sand has also forgotten Rock Blast, Rock Polish, and Stealth Rock.

Ashe: Dratini level 3 Female
Hidden Power: Grass
Special Training: Hand off
Being my starter Pokemon Ashe has grown accustom to switching out at the last minute to one of her weaker comrades in order to help train them, however since ASB battles are unlike wild encounters she is now not able to switch out like she's use to doing. In order to fix this problem she learned how to use Baton Pass, but to accomplish this she had to forget the moves Blizzard, Thunder, and Fire Blast.

Tequila: Lombre Level 3 Male
Hidden Power: Ground
Special Attack: Booze Cannon (Water)
Using a solid amount of energy Tequila draws upon his unfinished brew from within his body in a steady stream of water. The water itself only does Good damage, but the alcohol in the water has a 50% chance of causing confusion and a 10% chance of making them drowsy. This attack has no secondary effects on non-organic Pokemon for the obvious reason that they wouldn't be affected by alcohol.

Vuridi: Eelektrik level 2 Female

Neko: Meowth level 1 Female

YinYang: Mawile level 2 Female
Hidden Power: Water
Special Attack: Pixie Gale (Fairy)
YinYang summons a mighty enchanted wind storm heavily laced with magical energy battering her foe for Significant damage, the magic in the wind has a 15% of confusing her foe. A significant amount of energy is need for this attack.
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Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

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PASBL
Wild Future
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Old 06-25-2014, 11:31 PM   #3
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Well then, let's see how I can do against you, ZZ. Good luck. Call me Kots, btw. Spark, as usual, thanks for reffing.

---------------------------

Attached Tokens:


Birdkeeper's Token
Quote:
Birdkeeper's Token (10 SP): The Birdkeeper's Token signifies freedom of thought and movement that transcends the art of the possible. It can be attached to Flying type pokémon and greatly enhances their natural abilities. They will be significantly faster and more agile than their peers in whatever their usual mode of transportation is, able to travel further and with more precision and dexterity than others without expending much more energy. At ref's discretion, they will be more able to dodge attacks and harder to evade when using their own. This token may be purchased during the week long Easter event and may be purchased up to one time per trainer.
Attached to: Aether

---------------------------

Phorcys



[Level 3 Male Poliwhirl]
[Biography]
TBA

Poliwhirl (Water): Poliwhirl are capable of decent movement on land, though they still prefer the water. All of the Poliwag family secrete a sort of slime when out of the water, which makes them more slippery and harder to grab.
[Water]: Water Pokémon are able to hold their breath and/or breathe under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokémon. They are also, generally, good swimmers.


[Hidden Power]
Fighting

---------------------------

Rhea



[Level 3 Female Jynx]
[Biography]
TBA

Jynx (Ice/Psychic): Jynx, being part ice, are surefooted, and are less likely to slip on slippery surfaces. Their kiss attacks are also more effective.
[Ice]: Ice Pokémon are highly resistant to cold, and love fighting in it. However, they hate hot temperatures, and will not fight as well.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.


[Hidden Power]
Flying

---------------------------

Aether



[Level 3 Male Fearow]
[Biography]
Aether believes himself to be a god of the sky. He is quite adept at making quick changes of direction. He is a vicious fighter, and never takes well to a loss.

Fearow (Normal/Flying): While not as agile as its previous evolution, the large wings of a Fearow make it faster and able to fly longer.
[Normal]: Normal types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. In the ASB, Normal types take 100% damage from Ghost type moves.
[Flying]: Flying Pokémon, with a few exceptions, all fly. Those who cannot are faster and more agile in their chosen mode of transportation.


[Hidden Power]
Dark

[Attached Item]
Birdkeeper's Token

---------------------------


Amphitryon



[Level 4 Male Alakazam]
[Biography]
Amphitryon has an old soul. A clear leader in battle, he is adept at using his psychic abilities and the environment to his advantage. He has made a place for himself as a leader on my squad, and his versatility on the battlefield earns him a regular position on my teams.

Alakazam (Psychic): An Alakazam has one of the most acute minds amongst Pokémon, with the exception of some legendaries. Thus, any mentally effecting attack or hallucination-inducing move will be less effective (and less likely to succeed) against one.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.


[Hidden Power]
Bug
---------------------------


Ares



[Level 3 Male Mankey]
[Biography]
Ares LOVES to fight. He's super energetic and is always rearing to go.

Mankey (Fighting): Mankey and Primeape interpret being stared in the eyes a challenge to their authority. Thus, any eye contact attacks an opponent uses will raise Mankey or Primeape's attack power and energy use for the next two rounds. During these two rounds, Mankey and Primeape will attack the one who did the staring incessantly, and will ignore any orders to attack something else.
[Fighting]: Fighting Pokémon train extensively, more than any other Pokémon type, which gives them slightly greater endurance and energy.


[Hidden Power]
Psychic

---------------------------

Level 3
[Spoiler]
Zeus



[Level 3 Male Electabuzz]
I met Zeus up in the mountains, training with a group of Beartic. For some reason, they had accepted him as one of their own. He is incredibly comfortable in colder arenas. While in the mountains, I met a hermit who told me Zeus' story.

Another trainer had been searching the mountains looking for Pokemon when an egg he was carrying began to hatch. Unable to care for the freshly hatched Elekid, and in a terrible rush, the trainer had left the baby behind the hermit's hut. Alone and forgotten, the Elekid began to climb the mountain, looking for some sort of safety from the elements. He managed to find a cave after hours of searching, and made his way inside. His rest, however, was to be short-lived. It seemed that the cave was home to a particularly ornery Haxorus that apparently dwelled deep within the mountain. The beast quickly chased the baby Elekid out into the harsh elements once more, where he tumbled down the mountainside, coming to a stop just before a second cave. Bruised and battered, the baby Elekid crawled inside and and fell to the ground, unconscious.

When he awoke, the Elekid found himself surrounded by a group of Beartic. He jumped to his feet, ready to fight, but the Beartic looked concerned rather than angry. He told them his story of the Haxorus, and they took pity on him. They decided that, since he had nobody else, they would train him. And train him they did. For 6 months they worked together, teaching the young electric type some ice type moves while shying away from moves that could prove dangerous should the baby ever turn on the larger group. After 6 months, the Elekid had learned all he could from the Beartic, but he was still not content. He told the Beartic that, in order to prove himself capable, he had to best the Haxorus. Despite their warnings, the Elekid set out once more up the mountain, returning to that fateful cave.

Before he even took a step inside, the Elekid heard a deafening howl from within the cavern. He took a moment to work up his nerve, and then scurried into the cave. Once there, he once again met his opponent. A fierce battle ensued, with Elekid fighting valiantly, combining his natural moves with those that he had been taught by the Beartic. After a long, long confrontation, the Haxorus finally went down, and the Elekid let out an echoing victory screech before hurrying down the mountainside to tell his companions his story.

Electabuzz (Electric): If an Electabuzz sees the color red, it may launch into a blind rage. While in this rage, an Electabuzzfs attack is doubled, at the expense of a halved defense. A trainer may, with a note in their bio, however, say theyfve trained Electabuzz not to respond to red. However, Electabuzz will lose the ability to go into this rage if they do so.
[Electric]: Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures donft bother them, the fact that heat refracts electricity doesnft appeal to them.


[Hidden Power]
Water

[Special Training: Kheimon's Blessing]
Zeus has gained an Ice Familiarity and can now use Ice Beam, Ice Shard and Powder Snow. Due to his training, he never learned any fire type moves. He also never learned Focus Punch, Cross Chop, Dynamicpunch, Rolling Kick, Brick Break or Rock Smash due to the Beartic he trained with being afraid of those moves in particular.

---------------------------

Zeus, lock and load
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Quote:
Originally Posted by SoS View Post
I was wondering what the high-pitched ringing in my ears was all day, but it's probably kots screaming into a pillow.
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Old 06-27-2014, 04:02 PM   #4
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Ugh, sorry for making you wait so long had class and homework.

Time for your debut Vuridi. Lead off with a Round then give'em a Signal Beam.
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Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

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PASBL
Wild Future
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Old 06-27-2014, 11:11 PM   #5
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No worries, ZZ. A few days here or there isn't a big deal.

Let's go for a psywave, concentrating as hard as you can. Maybe we'll boggle his mind some and the signal beam won't become a thing. Then follow up with an ice beam.
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Quote:
Originally Posted by SoS View Post
I was wondering what the high-pitched ringing in my ears was all day, but it's probably kots screaming into a pillow.
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Old 06-28-2014, 11:58 PM   #6
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Round 1: Let the Sparks Fly

It looks like we'll have a duel of electric types this time around, with Kots choosing to lead off with one of his favorites, Zeus the Electabuzz, while Zerozoner goes with his eel, Vuridi. Shameless reference point time!

Quote:
[Electric]: Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures donft bother them, the fact that heat refracts electricity doesnft appeal to them.

Electabuzz (Electric): If an Electabuzz sees the color red, it may launch into a blind rage. While in this rage, an Electabuzzfs attack is doubled, at the expense of a halved defense. A trainer may, with a note in their bio, however, say theyfve trained Electabuzz not to respond to red. However, Electabuzz will lose the ability to go into this rage if they do so.

[Electric]: Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures donft bother them, the fact that heat refracts electricity doesnft appeal to them.

Eelektrik (Electric): Eelektrik constantly levitates using a magnetic field. This levitation allows for fairly quick and nimble travel and requires no energy to maintain. They are also fairly good swimmers and are able to stay underwater as long as any Water type.
Vuridi takes initiative, and opens her already wide mouth even wide as she belts out a vicious war cry. The sound manifests in the form of a multi colored cone, which zips into Zeus. The Electabuzz puts his arms up in an X to attempt to block the Round, but he still takes most of the damage. Looking to immediately get into his opponent's head, Zeus focuses intensely on creating multiple rings of Psychic energy. Most of the Psywave rings connect, but Vuridi stays strong and fights through the headaches she's beginning to feel. In an attempt to end the pain, she shoots a sickly green Signal Beam at his opponent. It smashes through the last two rings, which have become quite compact as they got closer to their targets, before traveling onto its main target, smashing into Zeus as he flinches slightly from the hit. He quickly steadies himself once more, and lock back onto his foe. Drawing into his unnatural Ice reserves, he forms a crystal blue aura near his mouth. Soon, a Beam of the same color flies out of his mouth, and catching Vuridi's tail, leaving the flipper portion encased in a thin layer of ice.

Pixel Summary

Both are close in health and energy, and they're both fresh as well. Vuridi's Bug energy is near half, as is Zeus's Psychic energy. Zeus has plenty of Ice left. Kots?
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Old 06-29-2014, 05:34 AM   #7
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Round. Follow up with a headbutt.
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I was wondering what the high-pitched ringing in my ears was all day, but it's probably kots screaming into a pillow.
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Old 06-30-2014, 10:05 PM   #8
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Give them another Signal Beam, then inject Electabuzz with a Toxic with those nice fangs of yours.
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Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

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PASBL
Wild Future
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Old 06-30-2014, 11:12 PM   #9
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Round 2: Brain Eating Zombies

Not to be outshone in the vocals department, Zeus spins us a tale of his ancestor, the god of the sky whom he was named after. His bellowing bass manifests itself in a rainbow cone. The Round darts towards Vuridi as she repeats her attack from last round, launching another icky looking Signal Beam at her same types opponent. Once the beam is released, the cone collides for some damage as the beam pushes Zeus backwards a bit as well, kicking up some dirt in the process. As if on cue, the two recover from the hit they took and charge, Zeus sprinting along the turf and Vuridi arching along the air the way serpents do through water, though with a vertical bend rather than a horizontal once. As they get close, Zeus lows his Head preparing to the two to Butt them against each other soon. However, it looks like that won't be the case, as Vuridi opens her gaping whole of a mouth as wide as she can, lacing her teeth in a deathly purple liquid. The two collide, Vuridi chomping down on Zeus's head, injecting her Toxic, as she cringes from the pain of Zeus's antennae inside her mouth. Once the poisons are where they needs to be, she loosens her grips and flies backwards. Zeus looks up, holding his head, obviously in pain from the teeth, but glad to see his maneuver did its job.

Pixel Summary

Both would like a break, but Zeus is current leading in health, as Vuridi inches closer to her second third. Her Bug energy can fuel a weakened attack of the type. Toxic will kick in for Zeus next round, and Zeus's head and the inside of Vuridi's mouth will be a bit sensitive. Zero?
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Old 07-04-2014, 12:26 PM   #10
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Sing a nice Round as you take a break.
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Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

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PASBL
Wild Future
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Old 07-05-2014, 12:24 AM   #11
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toxic of your own please
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Originally Posted by SoS View Post
I was wondering what the high-pitched ringing in my ears was all day, but it's probably kots screaming into a pillow.
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Old 07-05-2014, 01:49 PM   #12
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Round 3: Getting Even

Not wanting to be outshone on the mic, Vuridi commences the screeching once again, much to everyone's displeasure. Like it has in every other round of this battle, the noise creates a magical rainbow cone of wonder which flies into Zeus a hit. The Electabuzz shakes off the Round pretty quickly, and judging by the sounds he's making, I'd say he's looking to copy what Vuridi did to him last round, though in his own way. Cause ya know, no fangs. He spews a putrid Toxic all over the eel, who wiggles and squirms in the air as it sinks into her skin. While she struggles with the nasty stuff, said nasty stuff inside of Zeus begins to work its magic, making him cringe from the slight pain that will only get worse as this match continues. At least he won't have to deal with it alone...

Pixel Summary

Zeus's energy is just into its second third, and he's now much close to Vuridi in health. Poison's gone, but he'll be good for two.

Vuridi'll start taking Toxic damage next round, but she manages to close the gap in health by a pretty good margin. She's fresh as well. Kots?
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Old 07-05-2014, 02:06 PM   #13
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Round, then secret power.
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Quote:
Originally Posted by SoS View Post
I was wondering what the high-pitched ringing in my ears was all day, but it's probably kots screaming into a pillow.
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Old 07-07-2014, 05:40 PM   #14
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Facade so we can use that poisoning for something, then give it an Acid Spray.
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Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

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PASBL
Wild Future
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Old 07-07-2014, 09:56 PM   #15
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Round 4: This Is Not the Voice

Continuing the singing competition these two are apparently having because reasons, Zeus shows off his bass, bellowing out a deep Round and sniping Vuridi with another rainbow ice cream cone of doom. Still angry about getting poison all over her last round, Vuridi slithers along the air straight at Zeus before flailing around with toxic fueled rage. The Facade's random nature knocks Zeus back somewhat, but he's eager to get right back into the fray. He coats his left fist with a pink aura, and rushes back towards Vuridi, who is hacking up some nasty belly Acid. Zeus jabs the eel with his Secret Power, pumping harmful energy into her body for a nice hit. She moves back a bit, not having much traction on the air, and spits out her orb of nasty acid. The sphere connects with Zeus's chest, where it bursts and Sprays him with its contents, making him wail as the Electabuzz's chest becomes covered in disgusting burns. And then the Toxic kicks in for both of them.

Pixel Summary

Zeus has retained the slightest of leads over Vuridi, but it's definitely anyone's game. They're both good for two, but Vuridi's Poison energy can only fuel a weaker attack of the type. Zero?
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Old 07-11-2014, 02:08 PM   #16
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MOAR SINGING!

Vuridi give us a Round, then a Facade.
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Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

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PASBL
Wild Future
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Old 07-20-2014, 09:12 PM   #17
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Facade, follow up with an ice beam.
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Quote:
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I was wondering what the high-pitched ringing in my ears was all day, but it's probably kots screaming into a pillow.
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Old 07-22-2014, 04:51 PM   #18
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Round 5: Rant (#Salty)

Ya see, now I don't have to be super descriptive since it's literally the same shit over and over again. But then again if I'm not describing everything for you, then why am I really here. I guess it's to grab some free crack for myself, but really, you don't necessarily need someone to watch over you guys's moves and tell you how many minors each Pokemon's lost. I think you two made it out of Kindergarten alright. Well, maybe not "alright" but able to do basic math. And even the description part, you two have functioning imaginations right? You could even do that yourselves. But I guess I'm kinda like a radio show host, describing things for you instead of just telling you the results because you're too fucking lazy to use your heads and think, "Well if he hit a homerun, that means the ball must've gone over the back fence thing!" I guess the point of me doing this shit is so there's no conflict, but really if you use common sense you'll generally come to the same result unless one of you is a cheating cockbite. Maybe a neutral party for RNG'ing stuff, but that really isn't too hard to settle on your own, and it really shouldn't come up outside of status chances and flinch chances and other stuff directly stated to be an RNG. Back too a more relevant thing, what do I even need to with this round? I've already told you guys about a fucking gazillion times what a Round looks like, we've seen Facade before, and if you can't imagine what an Ice Beam is then you're one dumb cookie. Probably some sort of salty dried up sugar cookie with fake ass sugar no one wants, you and your previously almost non-existant, now non-existant have been crumbling away and molding in some corner of a room because a stupid ass little kid missed the damn trash can on the way out. But fuck it, I'm getting payed for this, and apparently instead of just saying Viridi lost a shitload of minors of health and Zeus lost a slightly less large shitload of minors, you want fucking descriptions so I'll give you fucking descriptions.

Sickly, wet, shiny slime flies off of Vuridi's writhing body as she attempts to settle down after the vicious assault by the toxins inside of her. The grass begins to sparkle from the putrid liquid that now coats it, making it look very much like it does early on in the morning. Zeus's arms uncross as the pain slowly leaves him, allowing him to take a deep breath before eyeing his foe as a slight breeze passes. Vuridi is the first to make movement other than the idle up and down slithering she does instead of standing still. Her fins poke straight out, glistening and casting greenish blue shadows on the ground beneath her due to their transparency. A frightening cry fills the air, the monster's song sounding like the screech of a dying animal. Zeus's hands fly to his ears, and he spots a strange object flying towards him. Light refracts through the cone shaped mass of energy. It has a prism effect and creates a stunning display of vibrant color, quite contrary to the mood set by Vuridi's horrifying cry. Unable to get out of the way in time, the tip of the cone appears to pierce Zeus's chest before bursting, pushing him back slightly from the small explosion on energy. He grits his teeth, but doesn't break whatsoever. Instead, he takes off towards the eel, kicking up dirt and grass in his wake. He glances down briefly after noticing a strange feeling on his toes. The fur on them seems to be matted together due to the slime on on of the grass. He shows a look of disgust, but continues on towards his victim undisturbed. The warrior hits Vuridi with a hard right hook, his fist pushing the slimy skin of his foe inwards. His left arm nails her with a jab to the front, achieving the same effect, and pushing the Eelektrik backwards through the air. Zeus takes another breath, now with even more fur matted down, and that on his fists dripping with goo.

Vuridi lets out a much lower, more blood curdling rumble as she closes the distance between the two, unwilling to sit back and take the onslaught without doing anything about it. Her fins flare as she bring around her tail, slapping Zeus across his body and knocking him over. He rolls across the nasty, shiny grass, hopping up in a rather nimble display after spinning along the ground for a bit. He sizes up his opponent quickly as she gives another terrible victory screech. Deeming it unwise to once more go the physical route, he thinks back to his time with his old, unnatural companions, and the gift they gave to him. He raises his hands to his mouth, frowning as his nose takes in the unpleasant odor. Nevertheless, the air around his mouth and hands becomes foggy, as some of the water vapor around him freezes, creating ice crystals suspended in the air. A stunning blue glow surrounds them, making it a spectacular display. Then, without warning, a narrow beam of chilling energy erupts from the misty, beautiful mass around Zeus. It strikes Vuridi towards the middle of her belly side, creating a thin sheet of ice as the wondrous attack continues being absorbed by her body. She wiggles frantically as the cold travels through her cold blooded veins. It stops, but she continues writhing and flinging her nasty liquid coating, partly in an attempt to warm herself up, but probably because the toxins inside her have started their work once more. The latter is confirmed when Zeus clutches his stomach and grimaces, leaving the two in much pain as the round draws to a close.


Pixel Summary

They could both want a breather next round, and they could both be just into their final third with Zeus holding a small lead. Zeus's Ice energy could be able to fuel another Ice Beam. Or I could just be feeding you bullshit to get you off your lazy asses so you'll actually do some of the work yourselves. Your call, and it's your turn to shove shit down my throat Kots.


So there's your fucking description because you two shit for brains don't have any imagination whatsoever and need me to spoon feed you like some fucked up slim shady lady does to her thirty seven cats with rabies.

Spoiler: show
The majority of that isn't serious, and I was just feeling extra creative today. Nothing against you two since your both chill, it was all for lulz. Just have to spoil this because this is technically not part of the reffing now. Wouldn't want to ruin that beautiful thing, now would we?
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Old 07-23-2014, 09:10 AM   #19
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So... did you snort some of that glorious crack you were talking about?

Let's give him something new to describe. How about a dual chop.
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I was wondering what the high-pitched ringing in my ears was all day, but it's probably kots screaming into a pillow.
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Old 07-23-2014, 09:40 AM   #20
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Why would I waste it by snorting it when it can eventually get me more slots!?
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Old 07-25-2014, 08:45 AM   #21
zerozoner
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Okay going to do something different so the ref doesn't rage quit

Use Agility to dodge that first chop and get around behind him then latch onto his back with a Super Fang.
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Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

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Old 07-25-2014, 09:28 AM   #22
Sparkbeat
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Round 6: Cool

Rage quitting would be dumb because no SP I'm a good person. After leaving his opponent somewhat chilled, Zeus decides it's time to go in once again for a physical assault. He starts off in a sprint towards his foe, lacing both of his fists in a fiery blue energy. Vuridi waits, airborne and constantly slithering in suspension, awaiting her moment. Zeus suddenly leaps into the air, bringing one hand back in preparation to deal a nasty chop. Seeing her opponent a good way above her, Vuridi, with a stunning display of speed, slither right under him. Zeus lands on all fours and quickly makes it back to his feet, but before he can turn around, he feels a sharp stinging sensation in his back. He glances backwards and sees a truly terrifying sight. Slime rolls down his back as Vuridi continues biting and applying pressure to her foes back. Disgusted and a fair bit frightened, Zeus brings his other hand, still laced with energy, forwards in front of him, then powerfully swings it backwards, striking the eel in the belly. She lets out a loud cry as she's knocked a good ways backwards, off of Zeus. Once she regains her balance in the air, she slumps a bit, evidently tired judging by her loud panting. They then go through Toxic again, together as one. #Bonding.

Pixel Summary

Zeus's Dragon energy is near half, but he's lost his health lead by a slim margin. He's good for two, while Vuridi would really like a breather. Zero to order whenever his TA allows it.
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Old 07-25-2014, 08:55 PM   #23
zerozoner
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Got lucky and have internet for at least one more day.

Go for another Facade.
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Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

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PASBL
Wild Future
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Old 07-26-2014, 06:13 AM   #24
kingothestone
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Screw it.

Mega Kick into Hammer Arm
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Old 07-26-2014, 09:17 AM   #25
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Round 7: Screwing It

Taking advantage of his tired opponent, Zeus keeps pressure, running a few steps before leaping into the air, grateful for their close distance. His leg becomes coated in a white energy as he soars towards the Eelektrik, pumping the energy into his chest, and pushing her backwards with the force of his foot. He lands on the ground as Vuridi is sent back, unable to stop herself since there's nothing to do so with. When she finally regains control of her movement, she steams off towards Zeus, evidently furious. As she approaches, Zeus's arm is covered in a bronze glow. Vuridi whips her tail around in rage, and it connects with Zeus's arm. The force of the two attacks push them each backwards. Zeus lands on his back and attempts to get up, but falls to his knee immediately after due to the toxins inside him. He looks forward to see Vuridi writhing around on the ground, before suddenly, she stops moving completely. Feeling enough strength to do so, Zeus gets back to his feet, ready to do battle with his next foe.

Vuridi is unable to battle! Next Pokemon from Zero!


Pixel Summary

Zeus is deep into critical health, and his energy is into the final third. He's still good for two, but his Fighting pool is at half and he'll be pretty slow.
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