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Old 06-18-2014, 06:43 PM   #1
Connor
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Omanyte UPN PASBL: EmeraldGoblin vs. Kairne

Quote:
Originally Posted by EmeraldGoblin
Gym Scenario
EmeraldGoblin (GL) vs. Kairne (C)
6v6
Equiall 5
Singles
Slapstick
72 HR DQ Time
Switch = Gym Leader
Spoiler: show
Hydroelectric Arena (Custom Indoor Arena): Standard Size arena made of pure, almost indestructible, steel with five holes (arranged with two equidistant holes on each side with a single hole in the center) that give access to water filled with electrolytes beneath the stage. The holes are medium sized, letting about the width a Lapras to fit. The hole in between the metal platform is about a foot and a half deep before reaching general access. Meanwhile, the water covering the arena underneath is about five feet deep.The water is super-salinated, adding beneficial electrolytes to the efficient conductivity of electrical moves underwater. There are also phytoplankton living within the water, which have a special enzyme that eats away at slime coatings of water/ground pokemon, leaving them susceptible to electric moves for the rest of the match. This does not apply to toxic.
The platform itself is sturdy enough, and the likes of earthquake or bulldoze will barely work, if work at all. The arena is covered, and at the moment we have really bad maintenance, so the sprinklers are constantly running water, leaving a permanent rain dance effect on the field. Moreover, there are several chains that hang off the ceiling from leftover construction, sturdy enough to allow pokemon to cling on to them without the chains breaking.There is also a series of rundown pipes with holes running along the perimeter of the arena, with access to climb them from both sides at the middle of the edge of the arena. The pipes are only wide enough to let smaller pokemon fit through them, about 2 feet in diameter size. The air quality is very poor within the pipes though, so pokemon can only remain about a turn hidden within the pipes, otherwise they would need to poke out and reach some fresh air through the holes.
Gym Scenario. We all know how this works. Squads in.
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Old 06-18-2014, 06:50 PM   #2
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Thank you for reffing Connor. Lets have a fun and clean match, Kairne!

Badges:


The Smelting Badge
Attachable Badge
The Smelting badge shows a Pokémon’s ability to be involved with their environment, and the strength of the minerals and other materials that have created the world we live in today. By defeating the gym leader and his Pokemon that are so engaged with the world around them, a victorious opponent gains a powerful tool. Any Pokémon that welds this badge has the ability to passively regenerate energy over time. This badge only restores a light amount of energy per turn, and caps at 1.5 Hyper Beams of energy regenerated.
Currently Attached to: Tui: Level 4 Male Lanturn

Tokens:


Reaper's Token (10 SP) - This attachable item can only be given to Ghost type pokémon. If the pokémon wearing this token has the ability to change in to the Invisible state, they are able to do so for three turns instead of the usual two and enjoy perfect invisibility where they might usually have left an icy glimmer or some other give away. If the selected pokémon does not already possess the ability to change in to the Invisible state, they gain the ability to do so for two turns, leaving a slight give away when they do so such as the glint of an eye or the glow of an ectoplasmic body. Ghosts wearing this token are also granted an increased ability to trick their opponents. This item causes the move Fling to deal Ghost type damage if it is thrown. This token is available only during the Halloween 2013 sale and may be purchased by trainers up to once.
Currently Attached to: Eska: Level 4 Genderless Rotom


Black Belt (5 SP) - This Token increases the power of Fighting type moves by 10%. It causes the move Fling to deal Fighting type damage if it is thrown.
Currently Attached to: Gyatso: Level 6 Male Electivire

Chung: Level 5 Genderless Rotom [Fan Forme]
Rotom [Fan Forme] (Electric/Flying): In this Forme, Rotom has possessed an electric table fan, having bonded with its electric motor. This forme is only slightly larger than Heat Rotom, and is the fastest, rivaling the unbonded Rotom in speed. Its levitation is more akin to flight, using a combination of its natural levitation and propulsion generated by its fan to move very fast through the air with a high flight ceiling of nearly twenty feet. However, due to the limited turning ability of the fan, it is unable to turn sharply at even moderate speeds. While unlike its other Formes, it has no protected charging site, it is able to charge in front of its fan and use a burst of air to propel the attack forward. This gives it a higher speed, making it more difficult to evade and easier to surprise with. In this Forme alone, Rotom is capable of using Air Slash.
[Electric]: Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn’t appeal to them.
[Flying]: Flying Pokémon, with a few exceptions, all fly. Those who cannot are faster and more agile in their chosen mode of transportation.
Biography:Silph Co. are re-branding the uses of Rotom Fan. While permanently infusing the spirit of a rotom into their top of the line fan appliances, they are creating fans that can generate a variety of wind features unnatural to most of its kind. As a consequence, Chung can spark up different types of wind but he does consume more electricity when doing so if they are not a native flying setting.

Special Training: The Power of the Winds [Various]
Chung can use Razor Wind, Tailwind, Icy Wind, Fairy Wind, and Leaf Tornado. The latter three can only be used with enough respective off type for two uses each with an additional 10% cost of energy to perform. Furthermore, he is permanently bonded to his fan appliance. In addition, Chung can no longer use Thunderbolt, Double Team, Telekinesis, Electro Ball, Dark Pulse, Return, and Hex.
Hidden Power: Ice

Eska: Level 5 Genderless Rotom
Rotom (Electric/Ghost): Rotom is considered permanently in 'plasma' state, which counts as the Gaseous state, and cannot achieve the solid, ethereal or invisible states. However, it can pass through walls in this 'plasma' state and is able to occupy objects for a much longer time than other Ghosts. While occupying an object on the battlefield, it will take full damage from attacks if that object is hit with attacks. Despite these abilities, Rotom cannot stay in walls, floors, or other significant surfaces for any longer than the typical ghost. Despite being locked out of the physical state, it takes only 10% extra damage from special moves. Rotom is very fast and able to turn corners sharply and instantly. It can levitate to about waist height of its trainer. Rotom may change 'formes' and bond itself more permanently with an object, thus changing its moves, abilities, typing and appearance (see Ghost Information for more details).
[Electric]: Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn’t appeal to them.
[Ghost]: Ghosts are resistant to attacks which induce confusion or other mental effects and are immune to telekinetic-based Psychic moves if not in the solid state (though will still take damage from Psychic moves regardless of state). They cannot be poisoned. Ghosts fight more enthusiastically at night and can see in the dark, though they are not put off by fighting in the day. Their fear inducing attacks are more effective than those used by other pokémon. Ghost-types take neutral damage from Normal, Fighting and typeless attacks in the ASB, as opposed to in the games, but some may change their state in order to evade certain moves. See Ghost Pokémon Information for details on states.
Biography: Eska traveled to the spirit world. In this environment, he met Girantina, master of the shadows, and fear. Giratina used a simple roar of his voice to dispel Eska back into its own reality. When Eska reemerged in the real world, he carried with him the knowledge the might Girantina surged upon him. Combining both of his type, Eska creates a powerful connection with his eyes. It’s apparently very irritating to witness, leaving the opponent vulnerable for the taking and unable to escape.

Special Training: Trickery [Various]
Eska can now use Mean Look and Hypnosis. The latter twice per battle.
Hidden Power: Fighting
Attached Token: Reaper's Token

Oogi: Level 5 Male Raichu
Raichu (Electric): Raichu is the fastest of the Pikachu family, if not the most agile. Its tail acts as a ground for its electric attacks. If its tail is not touching the ground when it uses an electric attack, it will take slight recoil damage. Raichu have sensitive hearing, at the expense of increased vulnerability to sound attacks.
[Electric]: Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn’t appeal to them.
Biography: Oogi dreams to be slayer of mythical beasts, but to do so, he must forge his attack to be embedded with mystical energies required to Slay these creatures.

Special Training: Mythical Energy [??]
For 20% more energy, Oogi’s Swift & Uproar are able to cause super effective damage against dragon & fairies. However, Swift & Uproar are resisted by dark, ghost, and psychic pokemon. He is no longer able to use Nasty Plot, Hyper Beam, Wild Charge, and Giga Impact.
Hidden Power: Ground

Pakku: Level 5 Male Eelektross
Eelektross: (Electric) Eelektross constantly levitates using a magnetic field. This levitation allows for fairly quick and nimble travel and requires no energy to maintain. Unlike its preevolutions, it is able to ground itself for a short time and stand on its modified fins. They are also fairly good swimmers and are able to stay underwater as long as any Water type.
[Electric]: Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn’t appeal to them.
Biography: Resourcefulness, what better way to become known in the manufacturing industry. Within the scientific community, The pokemon tynamo lineage are studied for their ability to defy the electromagnetic fields around them. Scientist Steven Weinberg was highly interested in the capability tynamo lineage’s electrical output capabilities. Within the setting of an industrial facility, Weinberg managed to assemble the tynamo to unleash large pulses of magnetic radiation that would slow down the movement of other pokemon. With enough manipulation, Pakku was able to find a practical use for what Weinberg exposed in his Thesis “We Know Nothing About Gravity. The Tynamo Dilemma”. He uses the power of the electromagnetic spectrum to stun his opponent to an almost immobile state. In 1979, Steven Weinberg, along with his team of researchers were awarded the Nobel Prize in Physics.

Special Attack: Electromagnetic Stun-Wave-Pulse [??]
Pakku uses Electromagnetic Stun-Wave-Pulse which sends outs a quick spur magnetic energy in the form of a pulsating wave against his opponent in the same manner that Dragon Pulse is fired out. The pulse will instantly stun the pokemon, leaving it immobile to move or react properly for the round as it makes the opponent highly uncomfortable and have the sensation of paralysis. The effects are even stronger on flying pokemon, who will lose altitude to the point of reaching trainer waist height. The effects wear off at the end of the round. This attack deals mild damage regardless of type, and it consumes considerable energy to use. The stunning effect is up for diminishing effects, where the first round it will most certainly work, subsequent uses will not stun the opponent as well. The stunning effect can also be eliminated if the Pokemon is afflicted with Significant Damage or above.
Hidden Power: Grass

Tui: Level 5 Male Lanturn
Lanturn (Water/Electric): Lanturn are fish, and thus are slow and nearly immobile on land, but are faster and more agile in the water. Whenever a Lanturn uses an electric attack in the water, it creates a small amount of electricity around it, shocking anything in the water with it within 10 feet of it (damage is considered equal to a Thundershock for the most powerful electric attacks). As an electric type, it is immune to recoil from using electric attacks in the water or during a Rain Dance. It may also use its antennae as a light source in the same way that the Mareep family does with their tails.
[Water]: Water Pokémon are able to hold their breath and/or breathe under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokémon. They are also, generally, good swimmers.
[Electric]: Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn’t appeal to them.
Biography: Tui seems to use his antenna to collect energy; enough to store electricity and covert it into energy. It seems that the extra umph in energy comes from his vegetarian diet. The use of collard greens and broccolli really benefit his overall energy level, but it kinda leaves him hyperactive. Seems the best way to use this energy is to release it, because who wants too much cellulose build up? Harnessing the power, he figured the best way is to combine it with grass energy, and release it into a ball.

Special Training: Green Energy [GS]
Tui can use Energy Ball twice per match.
Hidden Power: Flying
Attached Badge: Smelting Badge

Gyatso: Level 6 Male Electivire (Uplevel)
Electivire (Electric): Electivire is able to use its tails to channel Electric attacks. Direct contact with the foe using its tails will give a slight boost in the chance of paralysis for the attack and will make paralysis in the contact area far more likely.
[Electric]: Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn’t appeal to them.
Biography: Cuddly, electrifying, and playful, Gyatso is great asset to my squad, and a valuable friend. His favorite past time is to be a drag queen, pursuing his dream in the areas of pagents. His dream is to one day be the winner of RuPokemon's Drag Race. He wants to be a Drag Queen Superstar, hunty. To do so, he has mastered the art of of eleganza. He uses the element of ice to embody a beautiful physique, creating all of his padding from ice. He found that the most efficient way to do so is to create a beam of ice rather than punching his body with ice. His source of inspiration were a pack of Froslass, who has a perfect feminine silhouette to mimic. He kept observing them and eventually learned how to use one of their icy tactics. Froslass did not deem him worthy of her eleganza, but she did find Extravangaza in his icy flair. To make Froslass gag with Gyatso’s beauty, he had to go train in the icy cold mountains of Snowpoint city. There he was taught Eleganza by the amazing mountainous Abomasnow. With the Eleganza Extravangaza that these wonderful ice creatures have taught him, he is now more capable of handling ice energy.

Special Training: Eleganza extravaganza! [IC]
Gyatso is ice familiar and learned how to use Icy Wind, Ice Beam, and Blizzard. He can no longer use Ice punch, Fire Punch, Focus Punch, Mega Punch, Giga Impact, Hyper Beam, Power Up Punch, and Electro Web.
Hidden Power: Fire
Attached Token: Black Belt Token
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Old 06-18-2014, 07:16 PM   #3
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Weedle

I don't have any Water/Grounds, but I think that plankton that eats slime is a bit of a terrible idea.

Looks like a fun match, though. Let's have a good time.

Bringing Harley the Gogoat, which means Harvester's Token is a go.

Harvester's Token (Attached to Harley)
The Harvester's Token denotes one's prowess in caring for and farming the bounties of nature. It can be attached to Grass type Pokémon only and greatly enhances their natural abilities. Rain will heal them by a mild amount each round, sunlight will regenerate them mild energy each round, healing moves cost half their usual energy cost and draining moves are much more efficient. This token may be purchased during the week long Thanksgiving event and may be purchased up to one time per trainer.

Also bringing my Primary Badge

Primary Badge
Global Badge
The Primary Badge is given to those trainers tenacious enough to best Kairne in the Triad Gym. The gems embedded in the badge symbolise the triple threat of Grass, Fire, and Water; and show the owner's mastery over the basic types.
Badge Effect: Type Mastery
When used, each time the owner of this badge sends out a Pokémon for the first time in the battle, he/she can choose 1 damage-dealing move of that Pokémon's type(s). That Pokémon may use that move until the end of the battle, although usage of it will take a light amount more energy than normal. If a Pokémon is returned to their PokéBall and sent out later in the same battle, a new move is not chosen, instead they retain the previously chosen move. Additional move restrictions apply (NO Legend moves, or exclusive moves, such as Sketch, Conversion/Conversion2, Transform, etc. Physically impossible moves also may not be chosen, such as a Voltorb with ThunderPunch, but if the Pokémon can reasonably use it with a small bit of improvisation, such as Magnemite with Steel Wing, that is permissible).

Louka: Ninjask Lv 6 (M) [uplevel]
Hidden Power Type: Ground
Sig: Special Training/Type Change (GROUND): We Can Dig It
Louka has kept his Bug/Ground typing from his days as a Nincada, and can move over and under the ground slightly better than a Nincada can. He gains Drill Run, Earthquake, Bulldoze, Ancient Power, and Rock Blast. However, he loses access to Mind Reader, Aerial Ace, Silver Wind, Ominous Wind, and SolarBeam. As well, the Ground typing does not make him immune to Electric attacks, him instead taking neutral damage from them. He has the flight capabilities of a standard Beedrill: he can fly, but doesn't have the raw speed or agility he would have otherwise (Bug/Ground).

Harley: Gogoat Lv 5 (M)
Hidden Power Type: Rock
Sig: Special Training: Goodbye Stranger
Harley gets slightly faster and more agile the longer he is active and in battle. After three rounds of being out, varying on round length and amount of movement, he will be as fast and agile as he would under the effects of a permanent long-term agility, for example. The increase caps after about five rounds of being out and active. This also makes him less prone to exhaustion and fatigue. However, he has a solid amount less total energy than would be normal for his species.

Robert Drake: Dragonair Lv 5 (M)
Sig: Special Resistance: Cold-Blooded
Bobby now takes neutral damage from Ice-typed moves (and will take 2x as a Dragonite), but loses his resistance to Fire. He cannot be easily frozen, but is more vulnerable to burns.

Joan: Escavalier Lv 5 (F)
Hidden Power Type: Water
Sig: Special Training: Knighthood
The moves Joan uses with her horn (or her lance-arms, as an Escavalier), cost a moderate amount more typeless energy. These moves are increased in base power by a moderate amount, and gain a secondary Crush Claw-like effect. She loses access to Counter and Iron Defense.

Luna: Sableye Lv 5 (F)
Hidden Power Type: Flying
Sig: Special Attack: Shadow Nails (Ghost)
Luna charges energy into her claws and rakes them across the foe. This does major Ghost damage for equivalent energy, and leaves the foe's skin tender like Crush Claw.

Sterling: Dugtrio Lv 5 (M)
Hidden Power Type: Fairy

In a bit of a hurry

Joan, you'll be first up.
Primary Badge to Steamroller
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Old 06-18-2014, 07:25 PM   #4
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Eska.

Mean Look. Ominious Wind.
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Old 06-18-2014, 11:03 PM   #5
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MC Hyper Beam, and then Giga Drain.
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Old 06-19-2014, 09:01 AM   #6
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Chains swing aimlessly above the steel platform of the arena, their incessant clanking resonating through the damp air. Piping systems, newly constructed, adorn the ceiling and sides of the expansive room. A rumbling suddenly seizes the entire room, as two doors on opposite ends slowly rise from the steel platform. Boots slap against the cold metal surface as two trainers walk forwards, one a Gym Leader since lost to the League, the other an aspiring trainer looking to take his spot amongst the elite. Sharing respectful glances, they nod to the referee, who holds his flags high. Signalling the beginning of the battle, the referee retreats somewhat, and the pair of trainers send twin orbs sailing through the air. A soft clack later, and the entire arena is illuminated by a soft red glow, the energy seething as two figures take shape. One reminiscent of jousters of days gone by, the other a strange plasmatic Ghost.

Eska wastes no time in giggling at her foe, her erratic movements almost entirely unreadable by Joan. The Escavalier strikes her pointed arms against one another, the show of force clearly meant to intimidate Eska to a degree. Grinding to a halt, the Rotom adopts a much more solemn look, locking eyes with Joan. Her stare is intent, and laced with malicious intention, and her eyes suddenly flare to life with an ominous blue energy. The pale aura quickly extends, enveloping Joan, and the Escavalier realises with a sickening thud that her connection to her Pokeball had been entirely shut off, rendering switching impossible. Screeching with an innate rage, Joan holds her arms before her, the pointed tips resting some distance apart from one another. Face furrowed in concentration, Joan's face suddenly becomes basked in a soft orange glow as a small sphere of energy leaps to life between her arms, growing larger by the second. With a scream, the orb erupts, sending a thick beam of energy cruising towards Eska. The Rotom is consumed utterly by the rampant energies, her body flickering in agony.

Grumbling to herself, Eska flits around within the air, her body finally accustoming to the intense pain laid upon it. Locking eyes with Joan once more, they narrow as they recognise a haughty expression of arrogance deep set within the Escavalier's eyes, and she begins to wail into the air. Spinning around a focal point rapidly, Eska almost seems to summon an unearthly wind, which begins to gust through the arena, the chains above clanking ever louder as the turbulence intensifies. Without warning, waves of Ghost- type energy flare through the air, the flowing air only amplifying the damage caused by the energy. Shuddering involuntarily, Joan focuses intently on Eska's body, refusing to allow the violent winds distract her. Green energy begins to run down the length of each arm, and as Joan levels them towards Eska, green orbs respond in full. Flowing from the Rotom readily, the orbs disappear within Joan's own body, healing her hurts somewhat and granting her deeper reserves of strength.

Joan remains more or less fresh, barely touched by damage this round. Eska, despite having lost huge amounts of energy, will remain looking good for two at least, and didn't suffer terrible losses health wise either.
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Old 07-13-2014, 09:42 PM   #7
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Oh, right, I forgot to do this awhile back.

What with the recent happenings and such, I think it would be best if I recused myself from this battle. I'd like to request a cancellation, if I may.
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Old 07-13-2014, 09:43 PM   #8
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Personally, I would like to continue with the match.
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Old 07-14-2014, 06:19 AM   #9
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Yeah we're not doing this. I refuse to be dragged into an argument because two of the more difficult members of the League are grumbling. If you want this cancelled or otherwise, get a LO involved. Saying this because by the most recent announcement on cancellations and the likes, unless the other party is AWOL, then a single trainer can't cancel the battle.
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Old 07-15-2014, 05:55 PM   #10
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Kairne, this match was reffed nine days before EG was originally banned. If you wanted to cancel you had plenty of time before that to ask for it. EG is back now, things are settled. There's no reason to need a cancellation on the basis of drama.
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Old 07-15-2014, 06:00 PM   #11
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With that said, I'll be wanting orders from Kairne.
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Old 07-28-2014, 08:38 PM   #12
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Spoiler: show
Quote:
Originally Posted by Mercutio View Post
Mercutio: This is actually one of the better written apps we've had in the last few months. A decent W/L record, some reasonably notable names in both columns, plenty of pokémon that you have experience with, nothing superfluous like arenas or explanatory notes. You particularly have a good platform as a former GT of the type and as a former GL. Others can learn something from this. However, you have abandoned a type and jumped to another within the space of a day. Moreover, your activity is not consistent and you do not always maintain the standards of behaviour that we ask of you. We need Gym Leaders who we can trust to be pillars of the community and to be dedicated to the job as much as we need Gym Leaders who can prove they are strong.

If you settle on a type and stick with it for a few months, battling with it and getting in to a natural affection for it that we think will last, we'll consider you again provided that you've also been a positive and responsible influence on the league. For now, your application is rejected, and we'll not consider you for any Gym in the next couple of months. Thanks.


I will give this match one more week. I don't think I need to implore with you for over a month to simply order even after you ended up in an undesirable position right off the bat with the first round.

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Old 07-30-2014, 01:23 PM   #13
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Screech, right off, get some distance as you do this, but not enough to cost a move. Then use an MC Hyper Beam, but forego it for Pursuit is it tries any switching shenanigans.
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Old 07-30-2014, 01:24 PM   #14
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Will-o-wisp after Hyper Beam. Then use Will-o-Wisp on the same spot.
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Old 07-30-2014, 02:17 PM   #15
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With Joan clearly wary of her erratic opponent, she slowly begins to hover backwards, her lanced arms crossed before her body in a defensive position. Uneasily shuddering as Eska begins to demurely blink at her, Joan allows her throat to fill with air, before opening her mouth wide. Rubbing her lances together for added effect, she reverberates her throat, producing an ear splitting sound. Eska begins to wildly jitter as the unearthly din pierces the air of the arena, the Rotom clearly finding distress amidst the undulating tones. Pleased with herself, Joan continues to retreat with a grin on her face, before finally feeling comfortable with the distance between the pair. Settling down, she stares intently towards Eska, anticipating the movements of the Rotom and hoping for the best. Moments pass, and nothing happens, so Joan moves to seize the initiative. Holding her lances close together, she points the tips inwards, holding them to face one another.

Without warning, they begin to quiver with strange energies, rays of orange light warping down the length and quickly forming a whining orange sphere between the tips. Rattling, the rampant energy barely contained by the spherical form, the orb hurriedly grows, but Joan raises it towards Eska prematurely. Slamming her lances together, she unleashes the groaning beam upon her opponent, watching with glee as it pierces the body of Eska and elicits inordinate screeches of pain from the small Rotom. Dropping her lances to admire her handiwork, Joan's expression suddenly drops. Staggering her energies, forcing them into a single focal point, Eska creates a flickering blue flame before her. The intense heat suddenly burns through the arena, and the Ghost time hurls the projectile towards Joan, striking the Escavalier on the topmost part of her helmed body. Suddenly screaming in agony, Joan groans as a bright red burn mark takes form on her body, but Eska is not finished. Crafting a second, equally as intense flame, she strikes Joan again, grinning widely as the Escavalier writhes in agony.

Joan is hovering above the midpoint already, having taken huge damage this round. Eska is panting lightly, nothing too serious yet, while Joan remains perfectly fine for two.
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Old 07-30-2014, 02:23 PM   #16
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So we're doing WTID again now?
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Old 07-30-2014, 02:26 PM   #17
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Well no.

Will-o-Wisp is a fairly low energy, quick move. Both Pokemon were still fairly fresh, so there wasn't really a great deal of waiting time between blows. Denying EG the second WoW would have been innately unfair given what is considered round length. Had he been ordering something like Inferno as the second move? Solarbeam as the second move? I would've cut it off or allowed for a good partial dodge. He used Will-o-Wisp, it's like the Fire- type equivalent of Water Pulse.
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Old 07-30-2014, 02:40 PM   #18
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Yeah that's still a WTID 2-mover working perfectly at a fair distance against a fast, mostly fresh Pokemon.

Also
"Joan is hovering above the midpoint already, having taken huge damage this round. She's panting lightly, nothing too serious yet, while Joan remains perfectly fine for two."

It says Joan is both panting lightly and perfectly fine for two, and doesn't give an estimate for Eska. I can't interpret which is which, since there wasn't much difference in energy usage this round, but Eska also had the massive drain.

Also, has the rain eased much of the burn?

I also seem to recall Will-o-wisp being notedly slow but I couldn't find that so I'll not argue that point
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Old 07-30-2014, 02:52 PM   #19
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Escavalier's SC implies it can reach high speeds, but I find it hard to believe it's an instantly quick Pokemon. Again, Will-o-Wisp is pretty quick to form and fire, and is not at all that draining. Sure, Joan was fresher, but not by any hugely massive margin.

The summary was a mistake and I find it very hard to believe you found it as difficult to determine as you're claiming, given you're aware of what has happened.

It's still sore, but the irritating factor will be dulled almost entirely because of the soothing from the rain.
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Old 07-30-2014, 02:56 PM   #20
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Actually, as some people really don't know how to ref MC HB, and many seem to ref it as exhausting as FC, I was genuinely unsure.

I still don't like it, it's a bad call, but I'll not contest the round further.
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Old 07-30-2014, 02:59 PM   #21
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Discharge. Phase underwater to avoid any subsequent attacks.

Last edited by EmeraldGoblin; 07-30-2014 at 03:10 PM.
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Old 07-30-2014, 03:15 PM   #22
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Since the orders got changed.

Iron Head through the discharge to strike, and hope he shocks himself in recoil.
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Old 07-30-2014, 05:34 PM   #23
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Eska flashes Joan a grin as she begins to rotate the lower half of her body, the twin bolts spiraling around one another as their motions intensify. A wide grin on her face, she allows a wreath of Electric- type energy to build around her, the blanketing aura crackling wildly. Grunting, Joan lowers her head as she watches the spectacle, clearly becoming disgruntled by the gathering energies. With a roaring push, Joan rockets forwards, allowing her forehead to become coated with a metallic plating of energy. Panicking, Eska unleashes her attack, and Joan winces as some of the stray bolts strike her body, but for the most part is left triumphant as she cleaves her way forwards. Unfortunately for her, the state of Eska's body results in her simply rushing through the Rotom, dealing absolutely minimal damage.

There's a fair bit of distance between the pair thanks to the momentum of Joan's charge, and both took minimal damage, with Joan now hovering right above the midpoint. While no breaks were given, the conservative energy use sees neither becoming overly tired.
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Old 08-05-2014, 06:11 PM   #24
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Going to go ahead and officially cancel this in light of recent events.

I get 1 SP.
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