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Old 06-06-2014, 04:11 PM   #51
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Thought about it, but decided not to mention it because it seems less thematic than the trio of trios and also the auxiliary heads lack brains.
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Old 06-06-2014, 05:55 PM   #52
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I know megas are not part of the discussion for some reason but... just in case it was oversight not to include them.. ill throw this one in there:

Charizard (Fire/Flying): Charizard is the fastest and most agile of the Charmander family in air. On the ground, it’s a different story. Charizard are hot-tempered and unwilling to give up a fight. This means that they will stay conscious for one round after they should’ve been knocked out, and are more resistant to fear attacks. However, they are more easily angered or confused. All of the Charmander family have flaming tails, which give off light to about 30 feet. Charizard is unique in having two Mega Forms. In its X form, it becomes Fire/Dragon typed whilst still retaining the flight abilities it possessed as a Charizard. Against any Pokémon that would reasonably be afraid of Charizard X, its fear-inducing attacks are more effective. Attacks using its claw will deal 1.2x the usual damage. Its Y form is slightly smaller and lighter than the X form, and is a nearly unparalleled fast and agile flier, able to fly with the speed and agility of a Pidgeot. It also benefits greatly from the sun, the heat from its body causing sun to last two turns longer than normal. The Y form is capable of generating vast amounts of heat by flapping their wings, enough to melt moderate and weaker Rock attacks or dissipate fog. Energy use is equal to Fire Spin and is usable twice per battle.


Giving Mega Charizard X claw boost would go in line with its ingame ability of sharp claws.

Giving Mega Chazirard Y the same/similiar ability to what Volcarona has in the new SC would be fabulous, however in both instances of Y and Volcarona I think it should be a natural reaction to release the heat against a moderate rock attack without costing a move.
(however, who even shoots a moderate rock attack? OH wait.. that the damage total for stealth rocks before modifiers.. meaning they wont get crippled the minute they hit the field by such an attack!)
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Old 06-06-2014, 06:14 PM   #53
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Eh, I don't really think they need those.

Also, the heat that melts moderate rock attacks could also probably be used to significantly weaken ones stronger than that, and in any case, I really don't like the idea of it being always in effect. Also Mega Yzard doesn't have the constant embers billowing off its wings like Volcarona does.

And Stealth Rock really isn't crippling in ASB, even for a 3x weak Pokemon.
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Old 06-06-2014, 06:21 PM   #54
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Moxie Pokemon getting a slight boost in attack power they knock out the opponent's pokemon. I would be a weaker fell stinger essentially.
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Old 06-06-2014, 06:24 PM   #55
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So I feel like I need to explicitly state that we're not implementing every single Ability as an SC. What happens is that we look at a Pokémon to see what we can do with it, and if we can't think of anything useful we implement an Ability in there. Saying 'This Ability exists, can you implement it please?' isn't going to fly unless the Pokémon in question is awful.
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Old 06-06-2014, 06:25 PM   #56
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>pokemon in question is awful

Mightyena, Pyroar both count right?
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Old 06-06-2014, 06:57 PM   #57
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Can Watchog get a boon to statusy moves or tail moves? The former due to the fact it gets a million and is most definitely an annoyer, or the latter due to:

Its tail is really long proportionally
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Old 06-06-2014, 07:01 PM   #58
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Pretty sure that any ref is going to be having Watchog's tail moves doing more damage because the tail moves are already stated to vary in power depending on the user's tail.
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Old 06-06-2014, 07:31 PM   #59
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Except the ones who wouldn't because it's not codified in the SCs. Also moves like Slam that can be used with the tail.
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Old 06-06-2014, 07:32 PM   #60
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Except the ones who wouldn't because it's not codified in the SCs. Also moves like Slam that can be used with the tail.
then they are reffing tail moves wrong <.<''
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Old 06-07-2014, 04:05 AM   #61
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Excellent. I love the fact that most, if not all of the feline Pokemon can now see in the dark or detect opponents in the dark through other means.
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Old 06-07-2014, 06:07 AM   #62
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Alomomola (Water): Alomomola are natural healers. As such, all attacks dealing with healing are significantly more effective. Their defensive stats are slightly higher than those of other Water-types.
Maybe we could add something similar to its in-game ability, Healer: "Alomomola's healing aura has a 30% chance of being cured of a status during the end of each round" or "30% chance of curing an ally's status". I suggest it because Alomomola is just straight-up awful and ranks with Luvdisc as one of the least used Water Pokemon. Plus it makes sense from a thematic point of view.

Also, Jigglypuff/Wigglytuff:

Quote:
Wigglytuff (Normal/Fairy): Wigglytuff can inflate themselves as a move to intimidate opponents, making them more hesitant to attack. While inflated, they have a harder time moving, but a moderately higher defense. Their Sing attack is more effective, requiring less be sung to put an opponent to sleep, but they suffer from having slightly less type energy in the same way that pure Normal-types do. Wigglytuff have more sensitive hearing, at the expense of being more vulnerable to sound-based status techniques like Supersonic.
Right now, Wigglytuff is the ugly stepsister to Clefable's Cinderella: good in her in right but not really distinguishable or distinctive enough from Clefable. Moreover, plenty of other "superstar" Pokemon like Snorlax, Dragonite, and Lickilicky have beneficial SCs, compared to Wigglytuff's awful SC. Even Clefable has a better SC, with the limited flight and all. A possible solution could be:

Quote:
Wigglytuff (Normal/Fairy): Wigglytuff can inflate themselves as a move to intimidate opponents, making them more hesitant to attack. While inflated, they have a harder time moving, but a moderately higher defense. While inflated, Wigglytuff will also naturally float and will be able to fly about as well as a Clefable. Their sound-based attacks such as Sing and Disarming Voice are slightly more effective and are slightly more potent, but Wigglytuff suffer from having slightly less type energy in the same way that pure Normal-types do. Wigglytuff have more sensitive hearing, at the expense of being more vulnerable to sound-based status techniques like Supersonic.
Anime evidence for both are abundant enough, including several episodes during the early seasons of stuff like this from Harley's Wigglytuff. Furthermore, nearly every form of media, from the manga to Nintendo's spinoff games, depicts Jigglypuff as floating when inflated:









Furthermore, Wigglytuff has a sound and music-based motif. Since Wigglytuff's SC is mainly a net loss (Normal nerf and vulnerable to sound moves), this SC change may take her out of Clefable's shadow and bring her into line with things like Snorlax, Dragonite, and Gengar who are net positive SCs.
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Old 06-07-2014, 07:14 AM   #63
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This isn't /exactly/ related to this, but I mentioned this on Skype and never got a 'yes we'll do this' sort of answer, so I figured I'd put it in writing here. Mega Garchomp has no SC. It would be cool if yu were to give him one.

That's really all I got aside from seconding the Zangoose/Seviper buffs.

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Old 06-07-2014, 07:19 AM   #64
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We've not touched Mega SCs because a) I don't care about them and don't know what most of them are and b) they're generally additions to the base SC anyway, but we'll make something up for Mega Garchomp.
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Old 06-07-2014, 08:26 AM   #65
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Quote:
Originally Posted by DaveTheFishGuy View Post
So I feel like I need to explicitly state that we're not implementing every single Ability as an SC. What happens is that we look at a Pokémon to see what we can do with it, and if we can't think of anything useful we implement an Ability in there. Saying 'This Ability exists, can you implement it please?' isn't going to fly unless the Pokémon in question is awful.
Does this mean Klefki gets Prankster
(not serious)
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Old 06-07-2014, 10:45 AM   #66
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Can Poison types get an heighten resistance to powder moves?
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Old 06-07-2014, 10:46 AM   #67
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Grass Pokémon have a reason, but why Poison?
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Old 06-07-2014, 10:53 AM   #68
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To give poison pokemon a higher immunity, since they are already immune to poisoning, I figured being resistant to powder moves would make sense [Think of a stronger immune system than the other types]. However, grass pokemon should be completely immune to powder moves <.<''
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Old 06-07-2014, 10:54 AM   #69
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The nerfing of Grass types.

I do not like it.
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Old 06-07-2014, 11:06 AM   #70
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Grass types got nerfed? I only see them getting a Harvester's Token boost.
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Old 06-07-2014, 11:08 AM   #71
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I'm talking about EG's proposal. No reason why a type that SE against Grass should get an immunity to what is arguably Grass's best weapon.
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Old 06-07-2014, 11:09 AM   #72
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Oh. EG NO. NO NERFING OF GRASS TYPES.
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Old 06-07-2014, 11:36 AM   #73
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We are not making Drapion even more godly against Grass-types. D:
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Old 06-07-2014, 11:41 AM   #74
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Let's not all hop on the hate train?

One of the ideas I was bouncing back with Kairne recently was possibly making Spiritomb curse immune? Let's face it, you are going to need a really good reason to use Spiritomb over Sableye, and I think exploring Spiritomb's defensive capabilities is the best way to do that. Now, having more powerful cursing moves, such as Taunt, Spite, Nightmare etc, is one way to do it, but being resistant to those moves also gives an amazing niche to Spiritomb that other Pokemon wouldn't have. It's already evil and sinister, so I kinda like this step.
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Old 06-07-2014, 11:59 AM   #75
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I'm on mobile so bear with me.

Empoleon should have something about razor sharp wings, similar to Skarmory.

Can we give Pachirisu a boost to cuteness moves along a similar vein to the babies, because a) it's cute and b) it's just as small as the babies, and c) it gets a few of those moves.
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