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Old 01-20-2015, 01:59 PM   #1
Connor
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Join Date: Aug 2013
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Omanyte Arena Reconstruction

So, for quite a while now, it has been no uncertain consensus that the current Arena page of the League needed quite a bit of touching up. As it stands, many if not all descriptions are outdated, and they can cause unnecessary confusion for newer referees - especially when it comes to them attempting to referee more awkward or complex arenas. While this problem has went unaddressed for admittedly too long, I and the other League Officials have been working to be able to present the community with a proposed set of 'official' arenas which will go on to become the standard battling arenas for the League. These would, of course, replace the existing arena page, and plans would be put into action to create a separate directory for member created arenas. So, without further waffling from myself, here are the new proposed changes.

Spoiler: show
Lawn: One of the most basic battling arenas. A large, well kept lawn area, situated outside. Rocks can be easily summoned from underground for use in attacks like Stealth Rock, and attacks such as Earthquake will transmit readily.

Concrete: A large concrete slab situated outside. As the ground is made of pure concrete, very few Pokemon will be able to affect the terrain, with only the likes of Steelix being able to manipulate it for attacks such as Rock Tomb or Earthquake.

Sand: A very basic arena which simply consists of sand underfoot. The sand is deep enough for even the largest of Pokemon to submerge within using Dig, with the obvious stipulation that most Pokemon will feel uncomfortable being submerged for extended periods of time. Moves such as Earthquake and Bulldoze will be slightly less powerful here, but there are plenty of rocks embedded below to facilitate the use of Stealth Rock and other such attacks.

Clay: A large battling surface constructed of Clay, which runs down into the ground. This will result in attacks such as Rock Tomb taking slightly longer to execute, but they will still function as normal. However, Ground based attacks such as Earthquake and Earth Power will suffer no deficit in how they function.

Pool [with Pontoons]: One of the more simplistic battling arenas. The primary focus of this arena is the large pool situated at the center. The pool is comfortably wide, unable to be crossed within a round. Likewise, the pool has a fairly deep base, able to accommodate even the largest of Pokemon, although their movements will be restricted somewhat. The water is clear and has a high degree of visibility, meaning Pokemon situated within the water can be easily located and targeted from outside. The outside of the pool itself is simple terrain, open to standard manipulation. Optionally battlers can include pontoons within the water, which will float on the surface and provide a fairly sturdy foothold for the majority of Pokemon, within reason.

River: A somewhat more complex arena, the main aspect of this arena is the large River running through the center. The water is deep enough to accommodate most, and the width of the river is such that most Pokemon will be unable to cross it within a single round. The waters run fast, meaning only Water types and those who excel at swimming will feel comfortable being in the water. The banks of the river feature soft ground, offering a sturdy foothold for the less aquatically inclined, and further beyond that is the fringes of a forest. Though the battling can sometimes spill into these trees, the Pokemon will find themselves unable to go too far, the trees being too densely packed to continue deeper.

Forest: The trees of the Forest arena are fairly densely packed, but this will only restrict the movements of larger Pokemon. The trees will obviously offer some sort of cover for battling Pokemon, and are easily climbable. Flying Pokemon may find navigating the higher reaches of the Forest hard due to the density of the branches. Rocks are easily summonable from the arena, and attacks such as Earthquake and Bulldoze will transmit readily. Setting fire to the surroundings is dissuaded and difficult due to the danger it presents, but entirely possible.
Optional [Extension] Rainforest: All stipulations of the Forest arena, only the humidity of the air and general moisture held within the arena makes Fire types fairly uncomfortable in this arena, and setting fire to the trees will be near enough impossible.

Rock: A simple arena, the Rock arena consists primarily of fairly easily manipulated soil. The ground underfoot is rife with rocks and other such minerals, meaning attacks such as Stealth Rock work with impunity, and attacks such as Earthquake will transmit readily. The main aspect setting the Rock arena apart is the numerous boulders interspersed across the field. These will provide ample cover for most smaller Pokemon, and are open for manipulation. This includes being used to fuel attacks such as Rock Slide, as well as being able to be thrown by some stronger Pokemon. Within reason, if one of the batters mentions positioning of a rock, the battler is considered to be correct unless it contradicts a previous statement.

Cave: Battles in this arena will take place situated within a rather large cave system. Most battles will take place in the most spacious of these caves, a rather sizable affair which will accommodate complex movements from even the most large of Pokemon. Both stalagmites and stalactites appear in the cave, offering cover for small Pokemon and roosting spots for Flying types respectively. Both may be used in the fueling of attacks such as Rock Slide. Although attacks such as Earthquake and Bulldoze work as normal in this arena, they are dissuaded, as they may damage the structure and cause a cave in. In the event of this, Pokemon will have ample time to escape to an adjoining area, though this will be understandably smaller while retaining the same features of the main room.

Beach: The Beach arena consists of a sandy shore fronted by a clear, temperate sea. Pokemon will be able to see both into and out of the water with little trouble despite the waves lapping at the shore, and there are no currents which would make Pokemon particularly uncomfortable, although Pokemon who struggle to swim will still experience difficulty. Due to the loose nature of the sand, moves such as Earthquake and Bulldoze will suffer a deficit in power, but Earth Power will function as normal. Situated in the water is a buoy system designed to not allow Pokemon to back too far into the water, ensuring the battle remains situated around the Beach itself.

Mountainside: The Mountainside arena is situated on the slope of Mt. Coronet. Initially the battle takes place on a gentle slope, the surroundings little more than a lush meadow extending up the side of the hill. The terrain underfoot is easily manipulated by moves such as Earthquake and Stealth Rock. As the battle progresses up the Mountainside, vegetation will become more scarce, and the slope will increase, with few Pokemon being to advance beyond this point. For those suited to battling within frozen conditions or Pokemon able to scale the Mountain with impunity, such as Flying types or those who levitate, the upper reaches of Mt. Coronet may be battled upon. Here the slope is at it's steepest, but numerous flattened plateaus litter the climb, ample footholds for those who can reach them. The weather here is locked perpetually into Hail, with all the accompanying effects.

Desert: The Desert arena is situated amidst huge sand dunes. The elevated sand will provide unstable footing at best for those unsuited to navigating the arena, and the intense heat will render Water and Ice type Pokemon uncomfortable, while the arid conditions will leave Grass type Pokemon unfamiliar with the environment uncomfortable. Beneath the surface of the sand are numerous large rock suitable for use in attacks like Stealth Rock, and there are likewise boulders jutting from the surface of the dunes which can provide cover for smaller Pokemon and be used to fuel attacks such as Rock Slide. Within reason, if one of the batters mentions positioning of an arena aspect, the battler is considered to be correct unless it contradicts a previous statement.

Pummelo: Similar to the Rock arena in every aspect bar for the large, circular pool situated at the center of the arena. The pool is deep enough to accomodate most Pokemon, but larger Pokemon will be unable to do more complex manoeuvres. The pool is roughly as wide as it is deep.

Graveyard: The Graveyard is an ominous place, and the atmosphere created by the eerie surroundings will render all but the most staunch of Pokemon on edge when battling here. This effect does not extend to Ghost or Dark type Pokemon, who feel much more comfortable in these surroundings. Although the surrounding gravestones can be destroyed or used in attacks, this is not advised. Any sort of damage dealt to the gravestones will be immediately punished, with the spirits of those residing within the grave inflicting a random status, with the exception of becoming Cursed. The ground here is simply made up of a well kept lawn, meaning the ground is open to manipulation. Importantly, moves such as Bulldoze will have no effect upon the destruction of the gravestones. Battles in the Graveyard will always be undertaken at night, with all the appropriate effects, most notably reduced visibility for those unable to see well in the dark.

Greenhouse: A large metal and glass construct, typically in the shape of a dome. The Greenhouse envelops a large, indoors forest, with all manners of foliage imaginable. Most notably, numerous trees are interspersed throughout the surroundings. The ground underfoot is made simply of soil, and is easily manipulated. Sunlight coming from outside will be amplified by the glass, making moves such as Synthesis more efficient and allowing Solar Beam a quicker charge time. Grass Pokemon will feel much more comfortable in these surroundings than any other Pokemon.

Dojo: A simple Japanese Dojo. The floor underfoot is made of wooden timbers upon which tatami mats have been laid, meaning attacks such as Earthquake and Stealth Rock will fail entirely. The Dojo itself is rather small, though only exceptionally large Pokemon will find difficulty, and the structure itself is liable for destruction. Should the battling spill out of the Dojo for any reason, the battle will end up taking place in a Meadow, which follows all of the arena stipulations of the Lawn arena.

Sea: A very simplistic arena, which takes place entirely at sea. It is strongly advised only aquatic, levitating or flight capable Pokemon are used in this arena, as there are no footholds for land based Pokemon. The water of the sea itself is temperate, and there are no particularly strong currents, although there are weaker flows which may help with mobility somewhat. The water is to be considered mostly clear, having no effect on visibility, except at large distances.

Ocean Liner: Battles here take place upon the deck of a large Ocean Liner. The floor underfoot is made of pure steel, entirely unable to be manipulated. There will be onlookers for this battle, but they cannot be targeted and will be smart enough to remove themselves from the vicinity if the battle should spill towards them. Anything which can be feasibly pictured as on the deck of an Ocean Liner is open for manipulation, with deck chairs being a prominent feature. There is also a rather large pool situated at the center of the deck, which for all intents and purposes follows the rules of the Pool arena. Should the battle spill outwards into the ocean, the battle is to be undertaken as if it were being done in the Sea arena, but new entrants to the battle will be sent out on deck.

Volcano: One of the most complex arenas, and definitely not recommended for newer trainers or referees. The battle will take place suspended within the bowels of a large, active volcano. The majority of the battle will be situated over a large concrete platform with is situated some distance above the surface of the lava below. The platform has more than ample space for battles to ensue, and indestructible metal girders hold it into the walls of the volcano, meaning it cannot be destroyed. This does not prevent battles from spilling down into the deeper sections of the volcano, however. Down here footholds will be more sparce, with numerous rocky ledges interspersed around the edges, providing ample foothold for even the largest Pokemon. There are also small 'crossing points' allowing Pokemon to make their way out onto the lava without incurring damage, but these footholds are less secure and Pokemon are liable to be knocked into the lava. Any Pokemon knocked into the lava will not struggle to get free, as panic coupled with the availability of ample foothold will see them escape in a timely manner. Pokemon dunked into the lava will suffer between Considerable and Major damage, depending on how long they are exposed for. Damage may exceed Major for exceptional cases, and all Pokemon dunked into the lava will suffer from severe burns to afflicted areas.

Swamp: The Swamp arena is a rather basic arena. The ground underfoot will be soft and will give way to most Pokemon with any notable weight, their movement becoming restricted as their feet sink somewhat. There are numerous small ponds interspersed throughout the arena, with water enough to conjure attacks such as Surf, as well as housing aquatic Pokemon comfortably. There are numerous trees extending upwards out of the ground. Attacks such as Bulldoze and Earthquake will suffer somewhat thanks to the softness of the ground underfoot, but there are enough rocks for attacks such as Stealth Rock to work with impunity.

Creek: A small, flowing creek hidden in the back woods, which flows at a fairly swift pace. Most Pokemon will be able to traverse the current with ease, though particularly light or small combatants may have some issue. The creek is about fifteen feet across at most points, differing by only a few feet here and there, and is consistently about five feet deep at the center. A small makeshift bridge stretches across the creek at the center, where the battle will typically begin, and though it is fairly sturdy and able to hold the average combatants with ease, it can be broken with enough force. The creek's left bank is largely flat with the odd vegetation and a good amount of trees for climbing and cover, while the right bank quickly shifts into a steep hill, rising about twenty feet before flattening out again, and lacks any real form of vegetation whatsoever. Credit to Sneezey12.

Should be noted that under the current rewrite, the Lawn, Concrete, Sand, Clay, Pool, Rock and Pummelo arenas would all have optional clauses to dictate whether the battles take place indoors or outdoors, with the only obvious functional changes being the success of weather based moves.

Of course, the reason we're presenting these to you is to garner feedback from the community at large. Suggest anything - that we remove possibly problematic arenas, that we change the descriptions slightly, or even that we add any further suggested arenas. Go nuts.

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Finalised draft!

Spoiler: show
General Rules

Some arenas may be able to be conducted either indoors or outdoors. These arenas will have tags next to the arena name indicating as much, and when used in battles, one must be chosen.

Battles conducted indoors will not be subject to weather changing moves. These include Sunny Day, Rain Dance, Hail and Sandstorm. Sandstorm may be used where there is suitable means as dictated by the Attack Description, but Sunny Day and Rain Dance will always fail, while Hail will only succeed if used by a member of the Snover line. Battles conducted outdoors will have no such restrictions, and weather moves will only fail if the arena description states as much.

If an arena is noted to be particularly cold, Pokemon unsuited to these conditions will consequently tire at a faster rate. Conversely, Pokemon unsuited to intensely hot arenas will tire more quickly. However, it is important to take into consideration that Pokemon are hardy creatures. Conditions will need to be somewhat intense for these effects to fully materialise.

Certain moves will be less potent depending on the terrain of the arena. Ground moves such as Earthquake or Bulldoze will be notably less powerful in arenas with loose ground, such as Desert or Sand arena. However, they will also be significantly less effective in arenas which are particularly sturdy, as Pokemon need to be able to transmit the energy by vibrating the surface beneath them. For example, these moves will almost certainly fail if used on the Concrete arena. Earth Power, despite being a Ground move, will function in the opposite manner. Sturdier arenas will cause it to become weaker if not outright fail, while looser terrain will allow it to work as intended, with the ideal medium being sand or something similar. Stealth Rock and other, non-Magic Rock moves will fail in arenas which do not have ample rocks within the arena to manipulate.

When it comes to object placement within the arena, such as boulders within the Rock arena or trees within the Forest arena, the referee should always defer to the battlers. Within reason, if one of the batters mentions positioning of an object, the battler is considered to be correct unless it contradicts a previous statement.

Lawn: [Indooors/Outdoors] One of the most basic battling arenas. A large, well kept lawn area, situated outside. Rocks can be easily summoned from underground for use in attacks like Stealth Rock, and attacks such as Earthquake will transmit readily.

Concrete: [Indoors/Outdoors] A large concrete slab situated outside. As the ground is made of pure concrete, very few Pokemon will be able to affect the terrain, with only the likes of Steelix being able to manipulate it for attacks such as Rock Tomb or Earthquake.

Sand: [Indoors/Outdoors] A very basic arena which simply consists of sand underfoot. The sand is deep enough for even the largest of Pokemon to submerge within using Dig, with the obvious stipulation that most Pokemon will feel uncomfortable being submerged for extended periods of time. Moves such as Earthquake and Bulldoze will be slightly less powerful here, but there are plenty of rocks embedded below to facilitate the use of Stealth Rock and other such attacks.

Clay: [Indooors/Outdoors] A large battling surface constructed of Clay, which runs down into the ground. This will result in attacks such as Rock Tomb taking slightly longer to execute, but they will still function as normal. However, Ground based attacks such as Earthquake and Earth Power will suffer no deficit in how they function.

Pool [with Pontoons]: [Indoors/Outdoors] One of the more simplistic battling arenas. The primary focus of this arena is the large pool situated at the center. The pool is comfortably wide, unable to be crossed within a round. Likewise, the pool has a fairly deep base, able to accommodate even the largest of Pokemon, although their movements will be restricted somewhat. The water is clear and has a high degree of visibility, meaning Pokemon situated within the water can be easily located and targeted from outside. The outside of the pool itself is simple terrain, open to standard manipulation. Optionally battlers can include pontoons within the water, which will float on the surface and provide a fairly sturdy foothold for the majority of Pokemon, within reason.
Optional [Extension] Frozen Pool: All stipulations of the Pool arena, however, a thick layer of ice covers the surface of the pool, able to hold most Pokemon with ease, though may be broken with significant force. The freezing did not occur from normal means, causing the surface to be rough as opposed to a flat sheet, with large icicle stalagmites reaching from the surface, some up to several feet tall, which can be used as means of defense or to change momentum of Pokemon skidding on the ice.

Forest: The trees of the Forest arena are fairly densely packed, but this will only restrict the movements of larger Pokemon. The trees will obviously offer some sort of cover for battling Pokemon, and are easily climbable. Flying Pokemon may find navigating the higher reaches of the Forest hard due to the density of the branches. Rocks are easily summonable from the arena, and attacks such as Earthquake and Bulldoze will transmit readily. Setting fire to the surroundings is dissuaded and difficult due to the danger it presents, but entirely possible. This arena is outdoors only.
Optional [Extension] Rainforest: All stipulations of the Forest arena, only the humidity of the air and general moisture held within the arena makes Fire types fairly uncomfortable in this arena, and setting fire to the trees will be near enough impossible.

Rock: [Indoors/Outdoors] A simple arena, the Rock arena consists primarily of fairly easily manipulated soil. The ground underfoot is rife with rocks and other such minerals, meaning attacks such as Stealth Rock work with impunity, and attacks such as Earthquake will transmit readily. The main aspect setting the Rock arena apart is the numerous boulders interspersed across the field. These will provide ample cover for most smaller Pokemon, and are open for manipulation. This includes being used to fuel attacks such as Rock Slide, as well as being able to be thrown by some stronger Pokemon. Within reason, if one of the batters mentions positioning of a rock, the battler is considered to be correct unless it contradicts a previous statement.

Cave: Battles in this arena will take place situated within a rather large cave system. Most battles will take place in the most spacious of these caves, a rather sizable affair which will accommodate complex movements from even the most large of Pokemon. Both stalagmites and stalactites appear in the cave, offering cover for small Pokemon and roosting spots for Flying types respectively. Both may be used in the fueling of attacks such as Rock Slide. Although attacks such as Earthquake and Bulldoze work as normal in this arena, they are dissuaded, as they may damage the structure and cause a cave in. In the event of this, Pokemon will have ample time to escape to an adjoining area, though this will be understandably smaller while retaining the same features of the main room. Being within a cave system, this arena should be treated as if it were indoors.

Beach: The Beach arena consists of a sandy shore fronted by a clear, temperate sea. Pokemon will be able to see both into and out of the water with little trouble despite the waves lapping at the shore, and there are no currents which would make Pokemon particularly uncomfortable, although Pokemon who struggle to swim will still experience difficulty. Due to the loose nature of the sand, moves such as Earthquake and Bulldoze will suffer a deficit in power, but Earth Power will function as normal. Situated in the water is a buoy system designed to not allow Pokemon to back too far into the water, ensuring the battle remains situated around the Beach itself. This arena is outdoors only.

Mountainside: The Mountainside arena is situated on the slope of Mt. Coronet. Initially the battle takes place on a gentle slope, the surroundings little more than a lush meadow extending up the side of the hill. The terrain underfoot is easily manipulated by moves such as Earthquake and Stealth Rock. As the battle progresses up the Mountainside, vegetation will become more scarce, and the slope will increase, with few Pokemon being to advance beyond this point. For those suited to battling within frozen conditions or Pokemon able to scale the Mountain with impunity, such as Flying types or those who levitate, the upper reaches of Mt. Coronet may be battled upon. Here the slope is at it's steepest, but numerous flattened plateaus litter the climb, ample footholds for those who can reach them. The weather here is locked perpetually into Hail, with all the accompanying effects. This arena is outdoors only.

Desert: The Desert arena is situated amidst huge sand dunes. The elevated sand will provide unstable footing at best for those unsuited to navigating the arena, and the intense heat will render Water and Ice type Pokemon uncomfortable, while the arid conditions will leave Grass type Pokemon unfamiliar with the environment uncomfortable. Beneath the surface of the sand are numerous large rock suitable for use in attacks like Stealth Rock, and there are likewise boulders jutting from the surface of the dunes which can provide cover for smaller Pokemon and be used to fuel attacks such as Rock Slide. Within reason, if one of the batters mentions positioning of an arena aspect, the battler is considered to be correct unless it contradicts a previous statement. This arena is outdoors only.

Pummelo: [Indoors/Outdoors] A simple arena, the Pummelo arena consists primarily of fairly easily manipulated soil, with a large circular pool situated at the center of the arena. The pool is deep enough to accomodate most Pokemon, but larger Pokemon will be unable to do more complex maneuvers. The pool is roughly as wide as it is deep. The ground of the remaining arena is rife with rocks and other such minerals, meaning attacks such as Stealth Rock work with impunity, and attacks such as Earthquake will transmit readily. The main aspect setting the Rock arena apart is the numerous boulders interspersed across the field. These will provide ample cover for most smaller Pokemon, and are open for manipulation. This includes being used to fuel attacks such as Rock Slide, as well as being able to be thrown by some stronger Pokemon. Within reason, if one of the batters mentions positioning of a rock, the battler is considered to be correct unless it contradicts a previous statement.

Graveyard: The Graveyard is an ominous place, and the atmosphere created by the eerie surroundings will render all but the most staunch of Pokemon on edge when battling here. This effect does not extend to Ghost or Dark type Pokemon, who feel much more comfortable in these surroundings. Although the surrounding gravestones can be destroyed or used in attacks, this is not advised. Any sort of damage dealt to the gravestones will be immediately punished, with the spirits of those residing within the grave inflicting a debilitating curse on the Pokemon who damaged them, reducing their offensive stats slightly. The ground here is simply made up of a well kept lawn, meaning the ground is open to manipulation. Importantly, moves such as Bulldoze will have no effect upon the destruction of the gravestones. Battles in the Graveyard will always be undertaken at night, with all the appropriate effects, most notably reduced visibility for those unable to see well in the dark. This arena is outdoors only.

Greenhouse: A large metal and glass construct, typically in the shape of a dome. The Greenhouse envelops a large, indoors forest, with all manners of foliage imaginable. Most notably, numerous trees are interspersed throughout the surroundings. The ground underfoot is made simply of soil, and is easily manipulated. Sunlight coming from outside will be amplified by the glass, making moves such as Synthesis more efficient and allowing Solar Beam a quicker charge time. Grass Pokemon will feel much more comfortable in these surroundings than any other Pokemon. This arena is considered to be indoors.

Dojo: A simple Japanese Dojo. The floor underfoot is made of wooden timbers upon which tatami mats have been laid, meaning attacks such as Earthquake and Stealth Rock will fail entirely. The Dojo itself is rather small, though only exceptionally large Pokemon will find difficulty, and the structure itself is liable for destruction. Should the battling spill out of the Dojo for any reason, the battle will end up taking place in a Meadow. The meadow is a simple extension, being an expansive grassy plain with no special rules. Rocks can be easily summoned from underground for use in attacks like Stealth Rock, and attacks such as Earthquake will transmit readily.

Sea: A very simplistic arena, which takes place entirely at sea. It is strongly advised only aquatic, levitating or flight capable Pokemon are used in this arena, as there are no footholds for land based Pokemon. The water of the sea itself is temperate, and there are no particularly strong currents, although there are weaker flows which may help with mobility somewhat. The water is to be considered mostly clear, having no effect on visibility, except at large distances. This arena is outdoors only.

Ocean Liner: Battles here take place upon the deck of a large Ocean Liner. The floor underfoot is made of pure steel, entirely unable to be manipulated. There will be onlookers for this battle, but they cannot be targeted and will be smart enough to remove themselves from the vicinity if the battle should spill towards them. Anything which can be feasibly pictured as on the deck of an Ocean Liner is open for manipulation, with deck chairs being a prominent feature. There is also a rather large pool situated at the center of the deck, which is large enough to accommodate most aquatic Pokemon. The battle can also spill out to the surrounding sea. Here, waters are fairly temperate, but there are no footholds for land based Pokemon. The currents are mild, not having any drastic effect of swimming ability, and any new Pokemon will be released on the deck of the Liner.

Volcano: One of the most complex arenas, and definitely not recommended for newer trainers or referees. The battle will take place suspended within the bowels of a large, active volcano. The majority of the battle will be situated over a large concrete platform with is situated some distance above the surface of the lava below. The platform has more than ample space for battles to ensue, and indestructible metal girders hold it into the walls of the volcano, meaning it cannot be destroyed. This does not prevent battles from spilling down into the deeper sections of the volcano, however. Down here footholds will be more sparce, with numerous rocky ledges interspersed around the edges, providing ample foothold for even the largest Pokemon. There are also small 'crossing points' allowing Pokemon to make their way out onto the lava without incurring damage, but these footholds are less secure and Pokemon are liable to be knocked into the lava. Any Pokemon knocked into the lava will not struggle to get free, as panic coupled with the availability of ample foothold will see them escape in a timely manner. Pokemon dunked into the lava will suffer between Good and Significant damage, depending on how long they are exposed for. Damage may exceed Significant for exceptional cases. Pokemon are generally quite hardy, but will still suffer fairly nasty burns if they are within the lava for too long. This arena is considered to be conducted indoors.

Swamp: The Swamp arena is a rather basic arena. The ground underfoot will be soft and will give way to most Pokemon with any notable weight, their movement becoming restricted as their feet sink somewhat. There are numerous small ponds interspersed throughout the arena, with water enough to conjure attacks such as Surf, as well as housing aquatic Pokemon comfortably. There are numerous trees extending upwards out of the ground. Attacks such as Bulldoze and Earthquake will suffer somewhat thanks to the softness of the ground underfoot, but there are enough rocks for attacks such as Stealth Rock to work with impunity. This arena is outdoors only.

Creek: A small, flowing creek hidden in the back woods, which flows at a fairly swift pace. Most Pokemon will be able to traverse the current with ease, though particularly light or small combatants may have some issue. The creek is about fifteen feet across at most points, differing by only a few feet here and there, and is consistently about five feet deep at the center. A small makeshift bridge stretches across the creek at the center, where the battle will typically begin, and though it is fairly sturdy and able to hold the average combatants with ease, it can be broken with enough force. The creek's left bank is largely flat with the odd vegetation and a good amount of trees for climbing and cover, while the right bank quickly shifts into a steep hill, rising about twenty feet before flattening out again, and lacks any real form of vegetation whatsoever. This arena is outdoors only.

Ice Path: Situated to the East of Mahogany Town, Icy Path stands as the sole barrier preventing many trainers from reaching Blackthorn City. Battles here take place at the expansive entrance way. The battle field stretches out wide on either side, with the floor below being comprised of a thick, unbreakable layer of ice, meaning most Pokemon will struggle to find stable footing. Rocks jut from the ice here and there, and Pokemon can use these as means of support to belay their slipping. The air within the cave is also incredibly cold, and this will have an effect on the battling Pokemon not accustomed to the conditions, causing them to become tired at a slightly quicker pace. As always, within reason, if one of the batters mentions positioning of an object, the battler is considered to be correct unless it contradicts a previous statement. This arena is outdoors only.

Town Square: Battles here take place amidst an expansive, albeit abandoned, Town Square. The cobbled flooring provides more than ample footing for any battling within the arena, but will prevent attacks such as Earthquake or Stealth Rock. The exits to the Town Square have been blocked off to stop the battling from spilling out into the outer areas of Town. Scenic furniture from local cafes litter the arena, and in the center of the Square there is a sizable fountain, large enough for most aquatic Pokemon to reside in with somewhat restricted movement. As always, within reason, if one of the batters mentions positioning of an object, the battler is considered to be correct unless it contradicts a previous statement. This arena is outdoors only.

Playground: Battles here take part within a large, school Playground. The main battle will take place within the center of the park. The ground below is lawn, the grass kept cut short. Rocks can be easily summoned from underground for use in attacks like Stealth Rock, and attacks such as Earthquake will transmit readily. Surrounding the area will be numerous pieces of Playground equipment, ranging from swings to slides. These can be uprooted by Pokemon of sufficient strength, but this will be no easy task. Within reason, if one of the batters mentions positioning of an object, the battler is considered to be correct unless it contradicts a previous statement. There is a strange atmosphere permeating the entire arena, which will cause baby Pokemon to fight more enthusiastically. This arena is outdoors only.

Zen Garden: Battles here take place in the well kept garden of a monastery. The traditionalist surroundings are simple. The ground consists of well raked sand, underneath which are numerous boulders. While moves like Bulldoze or Earthquake will transmit somewhat worse here due to the sand, but moves such as Stealth Rock will still function as normal due to the embedded boulders. The garden is surrounded by a large wall, which for the purposes of the battle is unable to be scaled. Due to the calming influence of the arena, moves which improve the mental state such as Calm Mind or Amnesia are more potent, while moves which incite anger will be much less potent. Pokemon will also feel much more focused when battling within this arena, heightening their senses. However, these effects will begin to reverse slowly as the arena becomes more destroyed, with Pokemon becoming much more agitated. This arena is outdoors only.

Disco Hall: Battles here take place in a large Disco Hall. While the main lights are turned off, the area is illuminated by lights situated around the edges of the hall, as well as the multicoloured panels decorating the floor. The floor itself will constantly be covered in a fine mist, produced by numerous smoke machines surrounding the hall. This mist may well hinder the visibility of smaller Pokemon, but few will have any serious trouble with it. The music constantly playing within the arena will, however, cause Pokemon to struggle more to focus, leaving them somewhat more susceptible to moves which affect their mental status. This arena is indoors only.

Castelia Sewers: In the underground of Castelia, the sewers have fallen into shoddy disrepair. The waters running through the system have become polluted, becoming much more like sludge than water. The filthy substance will leave any non-Poison Pokemon exposed to it for long enough under the Toxic status. On either side of the running sewers lie concrete walkways, their structures solid despite the neglect. As these walkways are made of pure concrete, very few Pokemon will be able to affect the terrain, with only the likes of Steelix being able to manipulate it for attacks such as Rock Tomb or Earthquake. This arena is indoors only.

Power Plant: Situated due east of Cerulean City, this abandoned plant has quickly become the abode of many Electric type Pokemon. The equipment here retains some of the electrical energy which once surged through them constantly, and this excess power will cause Electric types to tire slightly slower than other Pokemon here. The structure itself is sound, leaving only the likes of Steelix able to manipulate it for attacks such as Rock Tomb or Earthquake. This arena is indoors only.

Mount Moon Clearing: Located within the center reaches of Mount Moon, this clearing is held almost sacred by the local Clefairy and Clefable. Removed from any urban environment, the natural beauty of the surroundings maintain the calming, peaceful atmosphere. Pokemon will feel more at ease here, less liable to be affected by moves intended to intimidate or instill fear. In the center of the clearing rests a pond of perfectly clear water, deep enough to accommodate most aquatic Pokemon, but not deep enough to provide them with any serious hiding place. The ground here is soft and pliable, covered by a luscious grass field. Rocks can be easily summoned from underground for use in attacks like Stealth Rock, and attacks such as Earthquake will transmit readily. This arena is outdoors only.

Dragonspiral Tower: Battles here begin at the foot of the tower, the expansive hallway giving way to a carved stone spiral staircase winding upwards towards the summit. The stairway advances upwards for roughly four stories before giving access to the Tower peak, an open battlefield with numerous pillars extending upwards into the air, large enough to provide cover for Pokemon. The ground here is incredibly tough and rugged, meaning attempts to manipulate it will be near impossible for most Pokemon. The inside of the tower is strangely warm, with thermal currents rising constantly up towards the summit.

Tundra: The Tundra arena is situated amongst a frozen wasteland. There are numerous dunes of snow scattered around the landscape, which will cause those unsuited to the terrain to have unstable footing. The intense chill here will leave most Pokemon uncomfortable, leaving them tiring quicker than those suited to the environment. There is a constant wind here which will cause a permanent snow effect, reducing visibility for Pokemon unused to the conditions. Moves such as Stealth Rock will fail here as there are no rocks beneath the thick coating of snow, and moves such as Bulldoze and Earthquake will barely function due to the loosely packed snow. This arena is outdoors only.

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Old 01-20-2015, 02:12 PM   #2
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I don't see type-specific enthusiasm included in any of the arenas. Was that done on purpose?
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Old 01-20-2015, 02:15 PM   #3
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I actually like this, although a few things:

1. There isn't any arena that would benefit Ice-types, so it would probably be best that we have an arena like a Snowy arena or summat.
2. Breaking the gravestones is kinda silly and its just complicated, I think we can remove that.
3. As much as it thematically makes sense, considering burns do damage now and can possibly cause extra damage when hit by moves, considerable to major damage along with severe burns for being dunked in lava is pretty extreme in my opinion and needs to be toned down.

Everything else seems pretty good.
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Old 01-20-2015, 02:19 PM   #4
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I've said it before and I'll say it again. River is a terrible arena that either needs huge clarifications throughout on size and depth or to be scrapped entirely. "the width of the river is such that most Pokemon will be unable to cross it within a single round" is so heavily up to interpretation that I've seen people ref it anywhere from thirty feet to a mile long river, entirely depending on what they're used to seeing in real life due to their own graphical locations. Just... please give a better description.

Also Pummelo and other things really need to not reference other arenas. People shouldn't have to look up other things when it can just as easily be written straight into the arena's descript itself. Yes, most people know what the Rock arena is like, but a lot of newbies don't and having to make them put in that extra work when the full details of the arena should be readily available in their battle thread is a bit of a no-no.

Moving past that... no ice arenas? Nothing all that urban? Most of these arenas are just plays on eachother with no variety, and we should have arenas already made that cater to each of the specific types or nerf specific types. On top of that a lot of the arenas lack description on whether or not they're indoor, if there are spectators, etc. These are huge things that need to be included so that people don't make assumptions and turn out to be wrong.
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Old 01-20-2015, 02:27 PM   #5
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Great work Cibbir.
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Old 01-20-2015, 02:33 PM   #6
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Also, just pointing out that we should probably put officialized old arenas such as defunct Gyms, old Legend arenas, and arenas made for tourneys like the WWC in a seperate part of the page, as a sort of "advanced arenas" type of deal similar to how the current page is, but a lot less completely stupid.
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Old 01-20-2015, 02:52 PM   #7
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Huge props for doing this after many, including I, failed to deliver.

Largely looks good.
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Old 01-20-2015, 02:57 PM   #8
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I do agree with Sneaze. I feel like we should have a Snowy/Icy arena for ice types, and also a few types of Urban arenas. Like a Park and a busy street. Also maybe a Skyscraper or a Cityscape taken place on top of multiple. Etc. etc.
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Old 01-20-2015, 03:06 PM   #9
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I feel some arenas do need to benifit the ice type, but maybe having in some arenas a season esc change to it. An example could be the forest having snow on the ground (making fire types less comfortable or makign their attacks weaker) and in winter or leaves in fall (which would be very easily flamable and would help prevent pokemon from sneaking up on eachother)
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Old 01-20-2015, 03:07 PM   #10
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D'aww lookit, Cibbir being all official!

More seriously this looks alright. I think in addition to having a shortlist of common arenas - a good chunk of the above - there should be some general arena guidelines. What I'm thinking there is stuff like common terrain effects ("moving about on stuff like sand/snow works like this, stuff like clay or lawn feels kinda like this, super hard surfaces like concrete work like this, earth moves work well in compact dirt based arenas but etc") and weather effects ("cold tends to have these sort of effects, stuff that effects visibility tends to work like this"), placement for objects in more complex arenas (rock arena rules). That sort of thing. Basically just to give people a bit more flexibility to modify basic arenas/make their own without having no idea what they're doing like we see a lot of now. A short make-your-own guide.

Like for example the Raikou/Entei legend arenas from Dave and Kush's challenges take place in the gutted ruins of Burnt Tower which is quite a cool arena, but mechanically they're very simple - solid ground but not dirt-based so no ground moves, piles of debris on the same rules as rocks in the rock arena but less stable and *insert appropriate weather effect here*. A short guide telling people how to do write that kinda thing would go a long way.

Also a second list of previously LO written arens (Winter Whirl Cup arenas, Tower of Mastery, stuff like that).
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Old 01-20-2015, 04:20 PM   #11
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Most of these look okay, though I agree that the gravestones are overly complicated. I also think that there should be a couple more urban arenas like a city or factory just as an example.
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Old 01-20-2015, 04:30 PM   #12
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I actually like the Gravestones, since they give the arena a special charm that sets it apart from the others, and requires battlers to think more about the arena. That said, making them explicitly optional (like the pontoons) might be a good move. An explicitly ice arena would in fact be nice (the Frozen Pond comes to mind), but the Mountainside kinda accomplishes that to an extent. Also 100% agree with everything Concept said- Extra clarification is always nice.

Good work so far!
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Old 01-20-2015, 04:50 PM   #13
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Removing the gravestones from the Graveyard really makes it... not a Graveyard.
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Old 01-20-2015, 04:59 PM   #14
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We will be keeping the current arena page as an arena archive, so I wouldn't mind having a second one for official arenas or something along those lines.
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Old 01-20-2015, 05:03 PM   #15
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Removing the gravestones from the Graveyard really makes it... not a Graveyard.
I meant the effect that occurs when the Gravestones are broken, not the Gravestones themselves. I probably should have been a bit more clear on that. '^_^
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Old 01-20-2015, 05:04 PM   #16
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Removing the gravestones from the Graveyard really makes it... not a Graveyard.
I've been to graveyards without headstones.

But that's beside the point, I just don't like the status thing and I think its just something people are going to get confused over.
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Old 01-20-2015, 05:52 PM   #17
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Like pretty much everyone else has said, a basic snowy arena should be included. For the urban standard arena, maybe something like a city's square? Something with like a fountain in the middle surrounded by tall buildings, have some benches strewn about, some umbrellas and dining areas for restaurants in the square, something pretty simple that everyone can imagine.
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Old 01-20-2015, 05:54 PM   #18
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Mall Arena
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Old 01-20-2015, 06:04 PM   #19
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Yeah, but have it be open roof and with only a single ground level, with no spectators. An simpler, urbanized arena for new battlers to battle and ref in since it'd only have a single level and doesn't have the variation of multiple different stores and elevators/stairs and other things like that a new ref may not know how to handle.
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Old 01-20-2015, 06:07 PM   #20
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The Mall Arena is as likely to be a "standard" arena as the Bar Arena.

I'm still confused on how the Crackosseum isn't on here honestly.
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Old 01-20-2015, 06:08 PM   #21
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I still wanna dump two relatively new trainers who decided to put "Ref's Choice" as their arena into the Crackosseum or the Crackitarium.
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Old 01-20-2015, 06:09 PM   #22
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Train Arena and Cliff Arena pls.
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Old 01-20-2015, 06:27 PM   #23
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At least I have some better references when writing arenas!
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Old 01-20-2015, 07:08 PM   #24
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We will be keeping the current arena page as an arena archive, so I wouldn't mind having a second one for official arenas or something along those lines.
...or you could have the current arena page placed into an archival thread because having anything "non-official" on the site is a terrible idea given it's organizationally already a mess and having two arenas pages is just not going to help. It really wouldn't be hard to separate out all the arenas that aren't being officiated as standard.
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Old 01-20-2015, 07:29 PM   #25
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...or you could have the current arena page placed into an archival thread because having anything "non-official" on the site is a terrible idea given it's organizationally already a mess and having two arenas pages is just not going to help. It really wouldn't be hard to separate out all the arenas that aren't being officiated as standard.
Or yeah I could just put them on the bottom of the page - have Connor's arena be "Basic Arenas" and then have WWC etc arenas under a different heading, and then have an old arena archive for the current page.
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