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Old 05-01-2014, 12:34 PM   #1
kingothestone
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UPN PASBL: Cloneblazer12 vs Machamp-X

Quote:
Originally Posted by Match Specifications
2 v 2
Singles
Slappy
Equiall 1
72 HR DQ
Return=KO
Arena is refs choice preferrably outdoors that encourages arena abuse.
Welcome, folks, to the hellhole known as the KG Ammo Dump.
Haven City (Jak 2 / Jak 3)
Arena 5: Krimzon Guard Ammo Dump (Custom Outdoor)

This is where the KG puts all their explosives. This, of course, makes it the perfect place to fight with little creatures that shoot fire. Littered with piles of missles, bombs and boxes of other explosives, just about everything in this arena will explode very easily. The arena itself is the same size as the Industrial arena, a 300x300 foot square with high steel walls. Assume that the arena is like the rock arena, in that if someone says something is there, it's there. Rattata and Raticate may show up. The guards, while not on active duty, will show up 1 round after an explosion.

Additional Special rules: Easily Destroyed
Arena Special Rules:

~ Wild Pokemon (Water/Land)
~~ Land: In arenas without water, there is a 10% chance each round of a Rattata or Raticate showing up

Optional Special Rules: Special Rules that may be chosen to be in effect at the referees discretion.

~Night Fight
~Twilight

Alright, there's your arena. Raticate and Rattata will make appearances, but I've cut out the Krimzon Guards themselves, as you're both TL1. And you'll be fighting in what is basically pitch black darkness. No lights at all. Night Fight Get.

In case you guys don't know the way this works:

Clone squads up
Machamp squads up & sends out first mon
Clone sends out first mon & orders
Machamp orders
I ref
reverse

and so on until i say otherwise.


Ready, squads go.
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Old 05-01-2014, 12:47 PM   #2
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omg thx KOTs <3

Good luck Machamp. Dis gonna be fun.

Birdkeepers token stuff:
Spoiler: show
Quote:
Originally Posted by PokeMart
Originally Posted by Poke Mart
Birdkeeper's Token (10 SP): The Birdkeeper's Token signifies freedom of thought and movement that transcends the art of the possible. It can be attached to Flying type pokémon and greatly enhances their natural abilities. They will be significantly faster and more agile than their peers in whatever their usual mode of transportation is, able to travel further and with more precision and dexterity than others without expending much more energy. At ref's discretion, they will be more able to dodge attacks and harder to evade when using their own. This token may be purchased during the week long Easter event and may be purchased up to one time per trainer.


Birdkeepers Token - Attached to Sonic the Zubat

Ballooney the Drifloon Female lvl 1
HP Fire

Murkrow Male lvl 1
HP Steel

Sonic the Zubat-Male lvl 1
Holding: Birdkeeper's Token
HP Dark

Shockwave the Luxio-Male lvl 2 Uplevel
HP Ice

Grace the Ralts-Female lvl 1
HP Water

Flare the Growlithe Male lvl 1
HP Grass
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Old 05-01-2014, 01:11 PM   #3
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Counter this.
Scorpius-Gligar LV 1 M HP Elec
Rhinox-Rhyhorn LV 1 M HP Fly
Ogre-Munchlax LV 2 M HP Fly
Full Metal-LV 1 M Aron HP Fairy
Da Krow-LV 1 F Murkrow HP Fight
Nightmare-Gastly LV 1 F Gastly Hp Fight
Scorpius.
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Old 05-01-2014, 01:21 PM   #4
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Gligar, ehh?

Sonic, released into the air.

Start off with Toxic. If you are Taunted, opt for Air Slash instead. Either way, Air Slash.
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Old 05-01-2014, 01:48 PM   #5
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Razor wind to knock into him as hes either shooting or coming to inject Toxic, then HP Electric.

Last edited by Chalis; 05-02-2014 at 08:54 AM.
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Old 05-03-2014, 11:14 AM   #6
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This is going to be short. I'm low on time.

The two trainers enter the ammo dump. Machamp sends out his Gligar, Scorpius, while Clone chooses his Zubat, Sonic, who just finished getting mauled in the GM.

Sonic starts off by diving in, fangs bared and ready to inject some toxic into his foe's system. That's put to bed, however, when Scorpius bats him away with a razor wind. That went well. Sonic then beats down on his foe with an air slash before getting fried by a dose of super-effective electric hidden power.


Summaries

Nothing went right for sonic, and he took a big hit. Fresh though.

Scorpius is fine on all fronts.
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Old 05-03-2014, 07:31 PM   #7
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Double razor wind.
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Old 05-03-2014, 07:39 PM   #8
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[COLOR="Orange"]Time to take advantage of the Token. I hope.

Drop your altitude immediately, going under the Razor Wind while going in for a Brave Bird. After you strike, use your momentum to carry yourself away from him. Air Cutter as you back away further.
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Old 05-08-2014, 08:57 AM   #9
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Scorpius looses a razor wind, but Sonic has other plans. Using his heightened aerial prowess, he deftly drops his altitude, shooting under the attack, and slams into the Gligar with a brave bird attack. As he swoops back into the air, he turns about, just in time to belt out an air cutter as the Gligar fires off another razor wind. The attacks connect, mostly cancelling one another out, but bits of each get through, connecting for small hits.

Summaries

Scorpius has a lead in health, but trails in energy. Sonic is into his middle third, while Scorpius is nearing the end of his first.

Don't forget, you're in an ammo dump. Just about everything blows up, including the multitude of bombs around you both. Ranged attacks may not be the best idea.
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Old 05-08-2014, 09:06 AM   #10
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Gain altitude, then Twister. Afterwards, use Heat Wave if he's less than ten feet off the ground as you gain altitude. Otherwise, go for Toxic; Ranged (as in, shoots globs at him).
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Old 05-08-2014, 10:47 AM   #11
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fly high for as long as you can, using razor wind to stop twister, then another to blow toxic away and hit him.
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Old 05-08-2014, 04:07 PM   #12
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Can you like, not spam Razor Wind? Kthx
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Old 05-08-2014, 06:23 PM   #13
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Hey, you used Twister.
That's more annoying :P
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Old 05-10-2014, 08:02 AM   #14
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And this is where you realize how dangerous this arena can be.

Zubat shoots up into the air a bit before flapping his wings ridiculously fast, generating a twister. Lucky for him, he's close enough to Scorpius that the cyclone doesn't have to travel far. Despite Scorpius' best efforts to dispel the twister with a razor wind, that simply doesn't work out, and he's sucked into the vortex - along with a multitude of high-powered explosives. Some of the bombs fly out of the twister, though, and one has the poor fortune of slamming straight into Sonic! the high impact causes it to explode, dealing a nasty dose of damage to the bat. Of course, that's nothing compared to the pain that Scorpius is about to endure. within the cyclone, he's being buffeted by heavy crates, bombs, and other things, wooden and metal alike. His nightmare begins, however, when two metal crates collide, creating a spark that ignites one of the wooden crates full of grenades. The resulting explosion is astounding. Scorpius, along with hundreds of pieces of flaming debris, is thrown outwards as the cyclone crumbles from the blast, slamming into the ground. Hard. He lies on the ground, dazed and in serious pain, as Sonic sprays him with a dose of toxic. He somehow manages to get his bearings, and shoots off another razor wind, hitting Sonic as the round ends

Summaries

That sucked for everyone. Both sides took some hefty damage, but Scorpious definitely fared worse. He's toxiced, too. Breaks would be advised for both sides.
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Old 05-10-2014, 09:13 AM   #15
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Can I have a rough estimate for the health of both sides please?
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Old 05-10-2014, 09:16 AM   #16
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Sonic is in his middle third by a bit, while Scorpius is closer to the final third mark
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Old 05-10-2014, 05:17 PM   #17
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Shit.
Stay high for a while, and stay evasive.
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Old 05-10-2014, 05:57 PM   #18
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(:

No attack? Okay.

"Sonic, hes gliding. He cant do much to get away from you, so just hit him with a Brave Bird. Try and angle yourself so that you knock him to the ground."
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Old 05-14-2014, 12:16 PM   #19
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bump
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Old 05-16-2014, 10:15 AM   #20
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Scorpius is pretty beaten up. He jumps into the air and tries to glide about, but since he can't fly, evasion is tough. Sonic bashes into him with a brave bird, dealing a hefty blow, but taking some recoil damage in return.

Summaries

Sonic dealt all the damage, and now Scorpius looks even worse. Nearing critical range. Sonic is just above the final third mark. Both look pretty fresh.
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Old 05-16-2014, 11:19 AM   #21
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Supersonic. Then remain evasive, using Fly to dodge an attack if need be.
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Old 05-16-2014, 11:56 AM   #22
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Screech to stop supersonic. If u succeed, razor wind.
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Old 05-16-2014, 12:06 PM   #23
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Sonic is looking to belt our some confusing supersonic waves, but Scorpius has other plans, and unleashes a horrid screech of his own, putting a stop to that. Sonic then takes to the air, flying about in order to avoid any incoming attacks. Unlucky for him, though, he gets clipped by the tail end of a razor wind, courtesy of Scorpius.

Summaries

Another boring round, as both sides took a little bit of damage. Not much else changed.
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Old 05-16-2014, 02:23 PM   #24
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dc earthquake then razor wind. If it doesnt work here or hes too far away, double razor wind.

Last edited by Chalis; 05-16-2014 at 03:21 PM.
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Old 05-16-2014, 02:59 PM   #25
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Illegal orders. You can only select a single order to substitute in for a conditional order. You can't say "double this but double that if it doesn't work"
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