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Old 04-29-2014, 10:10 PM   #1
Sneaze
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UPN PASBL: Doovid vs. EmeraldGoblin

Rapid Fire because reasons and I need SP. Let's do this.

Quote:
Originally Posted by Stats
2v2
Singles
4/6 2x/3x
Equilevel 1 EG is a manwhore
48 hour DQ
Concrete Arena
EG to start us off.
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Old 04-29-2014, 10:14 PM   #2
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Kuruk: Level 1 Male Tauros
Tauros (Normal): Tauros is a powerful charger. Any tackling or ramming attacks do extra damage, as Tauros continues over the opponent, doing extra trampling damage.
[Normal]: Normal types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. In the ASB, Normal types take 100% damage from Ghost type moves.
Biography: Kuruk is very horny. No really, his horns are magical. When he charges them, he can let out a mean load of fairy energy.

Special Attack: Fairy Horn [FA]
Kuruk’s horns glow with energy, dealing considerable fairy damage for considerable fairy energy when they are rammed against an opponent. For 20% more energy, he can create a projection of them, launching it out as a solid set of energy horn, similar to how Ranged X-Scissor can be fired. The attack is usable twice per battle.
Hidden Power: Flying

Bolin: Level 1 Male Boldore
Boldore (Rock): Despite resembling eyes, the holes on Boldorefs face are actually ears, making them effectively blind. However, these ears are extremely sensitive to vibrations both in the earth and the air, allowing them to detect their foe despite any visual obstructions. The orange gems on their bodies are shiny and glow when energy-based attacks are used, which can possibly give away their position when using the attack or help allies see in dark spaces.
[Rock]: Rock types generally have hard bodies, which makes them resistant to unskilled (non-fighting) blows. However, most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. Rock types prefer heat to cold.
Biography: Not Available.
No Signature Move.

Hidden Power: Flying

Saikkan: Level 1 Male Onix
Onix (Rock/Ground): Onix are large Pokémon, and are able to burrow through hard materials with their Dig attack easily (such as concrete). Onix can see in the dark.
[Rock]: Rock types generally have hard bodies, which makes them resistant to unskilled (non-fighting) blows. However, most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. Rock types prefer heat to cold.
[Ground]: Ground Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 75% the normal damage from electric attacks. If a ground type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire).
Biography: Saikkan has a nack for ramming things like a hammer. His best guess? Mix his love for wood and ram people like a hammer into one single attack.

Special Training: Woody Hammer [GS]
Saikkan can use Wood Hammer with the type energy to use it twice per battle. He can no longer use Block, Flail, and Giga Impact.
Hidden Power: Fairy
Jet: Level 1 Male Kirlia
Kirlia (Psychic/Fairy): Kirlia's empathic abilities make it very in touch with its opponent. Attacks that deal with the opponents mental state are more effective. It also has a very good sense of balance and is hard to knock down. Teleporting also requires slightly less energy.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
[Fairy]: Fairys are slightly more adept at support moves than most pokemon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.
Biography: His favorite weapon of choice are Hook Swords. But he is not allowed to wield them as part of a battle. He found a way around it though.

Special Attack: Energy Hook Swords [ST]
Jet can hatch together two energy Hook Swords that combine deal significant steel damage for significant steel energy. The Hook Swords disappear once they have been used. He can use this technique twice per battle. He can only evolve into Gallade.
Hidden Power: Ice

Wan Shi Tong: Level 1 Male Noctowl
Noctowl (Normal/Flying): As owls, Hoothoot and Noctowl are the quietest fliers amongst Pokémon, and are almost inaudible as they fly. Noctowl can see in the dark.
[Normal]: Normal types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. In the ASB, Normal types take 100% damage from Ghost type moves.
[Flying]: Flying Pokémon, with a few exceptions, all fly. Those who cannot are faster and more agile in their chosen mode of transportation.
Biography: Not Available.
No Signature Move.

Hidden Power: Electric

Koh: Level 1 Male Absol
Absol (Dark): Due to their ability to predict disasters, Absol have a faster reaction time to large-scale attacks (Earthquake, Blast Burn, Explosion, Thunder, Hydro Pump, Sandstorm, exceptionally powerful sig moves, destruction of arena, etc, etc). This does not guarantee escape, it merely increases the odds of dodging.
[Dark]: Dark types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
Biography: Not Available.
No Signature Move.

Hidden Power: Poison
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Old 04-29-2014, 10:20 PM   #3
Doovid
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Kniffles (Level 2) Male Scyther


iWolfy (Level 1) Male Abra


Apollo (Level 1) Male Sawk


Russell (Level 1) Male Sheildon


Downy (Level 1) Male Mareep


Hufflepuff (Level 1) Male Mudkip




Go, Hufflepuff!
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Old 04-29-2014, 10:23 PM   #4
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Your ESPN wont do you any good in this match! My pokemon are waaay more fetch than yours.

Kuruk, take the stage.

Start off with Skull Bash, follow up with Body Slam. Pin him.

If he uses double team, replace either with a wide spread round.
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Old 04-29-2014, 10:31 PM   #5
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Ride a Surf Wave over him to avoid the attack, then QC Substitute
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Old 04-29-2014, 10:46 PM   #6
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Round One

Doovid leads off with a Mudkip, Hufflepuff, to which EG responds with a Tauros, Kuruk.

Quote:
Originally Posted by Species Characteristics
Mudkip (Water): Being a wet and slimy Pokémon, attacks involving grabs or holds are difficult to execute. It may also use its fin to detect things happening in the arena. Though not truly a Ground type, Mudkip has more Ground energy and is considered familiar with the type.

Tauros (Normal): Tauros is a powerful charger. Any tackling or ramming attacks do extra damage, as Tauros continues over the opponent, doing extra trampling damage.
The bull immediately starts off, charging headlong at his opponent, but the Mudkip looks at that and decides to ride the Nope Train all the way to Fuckthatshitville. Hufflepuff instead creates a fairly sizable wave of water out of thin air because FUKKEN MAGIC, which picks up the Mudkip to ride along the top of it. Kuruk's eyes widen as the wave washes over him, completely destroying his charge as the Mudkip lands atop him and bounces off in the other direction. Shaking off the blow, the Tauros charges once more before leaping into the air to try to pin the Mudkip, but Hufflepuff is prepared once again, and creates an energy construct of itself with a bit of its health, backing away as Kuruk comes slamming down, destroying the construct instantly but leaving Hufflepuff untouched.

Okay damage to either side puts Hufflepuff in an early lead, even though it is only slight. Energy use by both 'mon was okay, with Hufflepuff a little worse, but they'll be fine for a while.

Doovid.
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Whatever Sneasel says is right

Last edited by Sneaze; 04-29-2014 at 10:54 PM.
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Old 04-29-2014, 10:58 PM   #7
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Nice job, Hufflepuff! Now, like, Scald him or something, and then you should totally use Hydro Pump!
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Old 04-29-2014, 11:04 PM   #8
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Burst Agility to avoid hydro pump. Solarbeam.
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Old 04-29-2014, 11:14 PM   #9
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Round Two

Hufflepuff starts off the round, loosing a stream of water imbued with plenty of heat, meant to create burns on the foe on contact, which guns the short distance between the Mudkip and the Tauros to completely soak Kuruk, though luckily the Tauros doesn't manage to avoid any burns from the attack. Kuruk waits patiently, and soon Hufflepuff is prepared again, loosing another, much larger stream. This time the Tauros bolts out of the way with a large amount of speed, easily avoiding the attack and causing it to barrel on passed the Tauros. The Mudkip blinks at the sudden avoidance of its attack, but soon enough the Tauros responds, as it absorbs energy from the sunlight at a quick pace. The bull's horns glow a bright white and an intense beam rockets forward, and though the Mudkip tries to avoid the blow, it slams into Hufflepuff and sending him barreling backwards from the intense blow, stopping a good ways away.

Hufflepuff got smashed this round, sitting at the midpoint, while Kuruk only took a decent hit, looking a bit scuffed up. Energy use by both 'mon was pretty heavy and they both need breaks.

EG.
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Old 04-29-2014, 11:23 PM   #10
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Let out an Uproar as you remain evasive.
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Old 04-29-2014, 11:29 PM   #11
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That is so not f-fit,f-fet~ Whatever... However you spell it...
Hufflepuff, use Superpower on it!
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Old 04-29-2014, 11:35 PM   #12
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Round Three

Kuruk is pretty tired as the round starts, while Hufflepuff at least got a moment to breathe while the Tauros was charging its last attack. The Mudkip immediately rushes forward and launches into a full on beatdown, ramming into the Tauros for a frankly huge hit that actually manages to knock the bull over. Kuruk picks himself back up, feeling stunned, before launching into a roar of a sound, which creates some blue rings that travel the short distance between the two and rings through the Mudkip's ears for some nice damage.

Kuruk took a huge hit, pushing passed the midpoint and quickly heading towards critical ranges, with Hufflepuff taking a decent blow that puts it in just a slightly better position than its foe. Kuruk enjoyed a break, and is good on energy, but Hufflepuff is feeling pretty winded.

Doovid.
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Old 04-29-2014, 11:42 PM   #13
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Come on, Hufflepuff! Use a Low Kick and then do a Water Gun!
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Old 04-29-2014, 11:43 PM   #14
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Break through his kick using Iron Head. Thunderbolt. If that did not do it, finish it with Body Slam. Three.
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Old 04-29-2014, 11:56 PM   #15
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Round Four

The bull sits waiting for his panting opponent, who eventually manages to get moving, but Kuruk is more than prepared, and rushes forward, a shimmering silver covering the head of the Tauros. The much larger and fresher Pokemon easily flattens the Mudkip, trampling it handily. Dazed and still panting, Hufflepuff can't get its next move off in time, and the Tauros crackles with electricity before shooting a single bolt at the Mudkip, zapping it before causing him to flop over, unconcious.

Hufflepuff is unable to battle!

Kuruk took no damage. Energy use was a bit above average and is starting to get worn.

Doovid, your final 'mon and orders please.
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Old 04-30-2014, 12:03 AM   #16
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Hufflepuff, You did good!
Go Apollo!
Apollo, use a Low Sweep to knock him over, and then Karate Chop him into pieces!
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Old 04-30-2014, 12:05 AM   #17
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Protect against Low Sweep. Ram him with Fairy Horn.
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Old 04-30-2014, 12:10 AM   #18
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Round Five

The Mudkip falls and Doovid sends out his second Pokemon, a Sawk by the name of Apollo.

Quote:
Originally Posted by Species Characteristics
Sawk (Fighting): Sawk is quite skilled in the forms of Karate and constantly practices its technique in chops and kicks and other gdirecth maneuvers. Therefore, all attacks involving punches, kicks, or chops gain a solid boost in power.
The Sawk is quick to act, rushing in and sweeping the legs out from under the Tauros, causing Kuruk to fall on his side, still panting and completely incapable of throwing up any sort of defense. The much fresher Apollo puts an end to the bull bring in a swing of the side of his hand to slam into the Tauros for some nasty damage, leaving him to roar out in pain and fall unconcious.

Kuruk is unable to battle!

Apollo took no damage. Energy use was a bit above average but is still good.

EG, your final Pokemon and orders please.
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Old 04-30-2014, 12:17 AM   #19
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Jet,

Use Psychic. Follow up with Psyshock. Replace either with wide spread round if he uses double team.
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Old 04-30-2014, 12:33 AM   #20
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Apollo, Use Strength to throw 'em away to interrupt[Excuuuuuuuuuuse me, Kyro...] the first Physic, and then use Poison Jab twice!
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Old 04-30-2014, 12:42 AM   #21
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Round Six

With Kurak fallen, EG replaces the bull with a Kirlia, Jet.

Quote:
Originally Posted by Species Characteristics
Kirlia (Psychic/Fairy): Kirlia's empathic abilities make it very in touch with its opponent. Attacks that deal with the opponents mental state are more effective. It also has a very good sense of balance and is hard to knock down. Teleporting also requires slightly less energy.
The new entrant immediately unleashes a wave of pure telekinetic force, which blasts towards the Sawk quickly, though thanks to the size and weight difference between the two Apollo manages to power through, still taking a ton of damage, before grabbing the smaller Pokemon and smalling it against the ground in a show of force. Dazed but still fine, Jet picks himself back up before loosing some more telekinetic power, this particular wave smacks the Sawk in such a way that it interacts with his cells to feel like a physical punch, though it doesn't do much to change the potency of the hit. Now hurting, Apollo coats his fist in a swirling purple before punching it forward, his fingers rushing into the gut of his opponent and causing the Kirlia to cry out in pain, looking sickly as the poison seeps into his veins. But Apollo is not finished there, repeating the technique with his other arm in a quick one two combo to smack Jet sideways with another blow, the Kirlia skidding backwards from the blow before shuddering from his newfound poison.

Lots of damage on both sides sends both Pokemon plummeting in health, Apollo falling a bit below the midmarker while Jet flew even further below, though hasn't reached critical ranges just yet. Jet used a bit more than the average for energy but is still fine, while Apollo used a bit more, the only thing keeping him from tiring just yet being his Fighting typing.

Doovid.
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Old 04-30-2014, 12:50 AM   #22
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Apollo, use Strength to pick him up and slam him into the concrete, pinning him with one hand as your other hand slams down with a DC Earthquake
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Old 04-30-2014, 12:53 AM   #23
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protect against strength. psychic. Dazzling gleam. Three.
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Old 04-30-2014, 12:59 AM   #24
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Round Seven

The Sawk rushes in, looking to finish this, but as he goes to grab his foe he finds that Jet has surrounded himself with a translucent green dome, which the Sawk promptly slams into, coming to a complete stop. The Kirlia responds as the dome fades, blasting forward another wave of telekinetic energy, which pushes Apollo back as it rips through his remaining health. The Sawk still stands, though, and charges energy into his fist before punching forward into Jet. The energy shakes through the Kirlia for a lot of damage, causing him to skid backwards again. But as the Kirlia stops, it becomes apparent that it was just not quite enough damage, still holding on by the skin of his teeth. Jet prepares a bright light, which flashes forward quickly and strikes the Sawk, ripping away the last of his health and causing him to fall flat.

Apollo is unable to battle! EmeraldGoblin is the winner!

EG gets 4 TP and 2 KO
Doovid gets 2 TP
I get 5 SP
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