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Old 11-26-2007, 07:41 AM   #1
AshsBabyLapras
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Reed-iculous Squad Submissions

Feeling bitter and disappointed that your brilliant sig idea was rejected for being too powerful? Worry not, gentle trainers, your League Officials still love you. Here, you're free to submit a sig so over-the-top, so bizarre, so infeasible that it's nothing short of... well, ridiculous. We LO's will be far more lenient with these approvals, as we want you to show off how creative you can be. There will still be limits to what we're willing to allow, naturally, but interesting, fresh ideas will definitely score bonus points. So, impress us!

In order to give your Pokémon a ridiculous signature, it must have an existing approved "normal" signature - we want you to prove that you still understand the regular sig rules! This doesn't mean that you have to choose between a ridiculous sig and a regular one, each Pokémon can have one of each. To make sure trainers have sufficient experience and so will not come to rely on these ridiculous moves, any trainer submitting ridiculous sigs must be level TWO or above.

These ridiculous sig moves can only be used in "ridiculous matches", where both battlers agree that the moves may be used. All ridiculous matches must be clearly marked as such in the thread title and trainers can only have one ridiculous match running at any time. And yes, these ridiculous matches will count towards your battle record.

So be as creative as you like and unleash your Pokémon's true powers!
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すれ違うだけの距離が歯痒い 手を伸ばせば届きそうなのに
意味があるのなら教えて欲しい 締め付ける胸の痛みの
「イツダッテ ウソミタイ アイシタテ ノ ユメミライ」


f i z z y b u b b l e s | w i l d f u t u r e

Quote:
morningstar - Today at 12:46 PM
her whole being is Arashi


Last edited by AshsBabyLapras; 04-24-2009 at 01:42 AM.
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Old 01-13-2008, 12:34 PM   #2
Sneasel12
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IT'S REED-ICULOUS! Yep.

Reishoutekibi: Female Jynx (lv.3)
Bio: Reishoutekibi loves both her Ice and Psychic types, but could never combine them, until she came up with a brilliant move one day while drinking a milkshake.
Sig. Move (Special Attack): Brain Freeze (Ice)
Reishoutekibi gets into the mind of the opponent the same way she would use Confusion. However, instead of barraging the mind with confusing images, Reishoutekibi uses the opponents mind to lower the temperature inside the opponents skull greatly. This causes the opponent to feel pain. This attack does damage equal to two Confusions and uses energy equal to a Psychic and a Confusion. This attack has a 5% chance of causing confusion. This attack can only be used 3 times per battle.
Ridiculous Sig. Move (Special Technique): Body Freeze (Psychic)
Reishoutekibi gets into the mind of the opponent the same way she would use Confusion. However, instead of barraging the mind with confusing images, Reishoutekibi stops all contact with the nervous system of one of the opponents’ limbs of Reishoutekibi's choice, preventing any movement of this limb. This attack takes the energy of a Hyperbeam and a Confusion. This attack has a 10% chance of causing confusion. This attack can only be used 2 times per battle, once per Pokemon.
Muyo: Approved

Nenshouryoku: Male Charmeleon (lv.2)
Bio: Nenshouryoku loves moves in which fire engulf part of his body. He also loves to slice away at things. He has combined such techniques as Slash and Fire Punch in order to form a special move.
Sig. Move (Special Attack): Flaming Slice (Fire)
Nenshouryoku rushes up to the opponent and uses a Slash attack with his arms covered in the flames of a Fire Punch. Unlike a regular Slash, this attack does not have a high critical hit ratio. This attack's total damage is 125% that of Slash and energy of 175% of Slash, and may be used 5 times per battle. This attack has a 15% chance of causing a burn.
Ridiculous Sig. Move (Special Attack): Flaming Eruption (Fire)
Nenshouryoku covers his entire body with the flames of a Fire Punch, then rushing up to the opponent and grabbing them, unleashing a giant Flamethrower upon them. The Flamethrower is three times as big as a normal Flamethrower. This attack does damage equal to 2 Flamethrowers and an Ember. This attack takes the energy of 2 Hyperbeams. This attack has a 25% chance of causing a burn on any given area hit with the Flamethrower, and a 75% chance of causing a burn on any area Nenshouryoku touches while trying to grab the opponent.
Muyo: Approved

Kaori: Male Swinub (lv.2)
Bio: Swinub has always been extremely confident in its Ice attacks, but no so confident when it comes to physical attacks, over time, we found a way to lend the power of Ice to a physical attack.
Sig. Move (Special Attack): Frost Charge (Ice)
Swinub surrounds itself with huge amounts of Ice energy, then, like a Pokemon would use a Volt Tackle, Swinub charges at the opponent and slams into them with all the cold surrounding it. This attack does damage roughly equal to a Volt Tackle and uses energy roughly equal to a Blizzard. This attack can only be used 3 times per battle. This attack has a 5% chance of freezing where the opponent got hit.
Ridiculous Sig. Move (Special Attack): Extreme Frost (Ice)
Kaori rolls into a ball and covers himself in Ice energy, before rolling about in a manner similar to Rollout, only faster due to the ice energy. The ice energy does damage to the opponent before Kaori even hits them. This attack does damage equal to 2 Rollouts and uses energy equal to 3 Rollouts. This attack has a 25% chace of causing a partial freeze.
Muyo: Approved

Shishoutsuno: Female Seel (lv.2)
Bio: Shishoutsuno's ancestry traces back through long line of Seel and Dewgong with unusually long and sharp horns, these horns have been passed down from generation to generation, with Shishoutsuno being the newest member of the long line of ancestry.
Sig. Move (Special Training): Long Horn
Shishoutsuno's horn is about 1.5 feet long, instead of the small stub that most Seel and Dewgong have. This unusually long horn ups damage from Shishoutsuno's horn based attacks to 250%, however, all energy based Electric attacks that come withing ten feet of Shishoutsuno's horn are drawn to it automatically, like to a lightning rod, and almost always hit Shishoutsuno. Also, Shishoutsuno's speed is reduced to 50% that of normal, due to the extreme amount of weight on her head, and all horn based attacks take 1.5 times as much energy. The horn can be broken by an attack of good physical power, about that of a Brick Break from an average Machop, if broken it will result in a stay in the Pokemon Center for one battle.
Ridiculous Sig. Move (Special Attack): Death Spike (Normal)
Shishoutsuno expends a massive amount of energy to detach her horn and propel it forward at an incredibly high speed. The horn can only travel straight forward, and if it hits the opponent, it has a 15% chance of piercing the skin, on an opponent with skin durability about that of a Clefairy. This attack takes 2 Hyperbeams worth of energy and does a Hyperbeam of damage.
Muyo: Approved

Onbinomoi: Male Kirlia (lv.2)
Bio: Onbinomoi has lived in a freezing cave filled with Ice Pokemon constantly attacking him for all of its life, the constant cold and icy attacks froze his skin and chilled his blood, over time he adapted to the cold in every way, as well as learned a move from the local inhabitants. Onbinomoi is a light blue with very dark blue hair.
Sig. Move (Special Training): Type Change (Ice)
Onbinomoi has become a Psychic/Ice type and knows Ice Beam, however, Ice Beam takes 1.5 times the energy it normally would.
Ridiculous Sig. Move (Special Defense): Ice Veil (Ice)
Onbinomoi creates a round shield of pure Ice energy in front of itself, much like a round Reflect. The shield blocks any attacks both physical and special. The shield can only be broken by a Fire type attack. The shield will stay with Onbinomoi until it is broken. The shield has a direct link with the opponent, and will move around so that it is always directly between Onbinomoi and the chose opponent. While behind the shield, Onbinomoi is incapable of attacking the opponent, but can still use moves that don't do damage or cause status effects. This attack takes the energy of 1.5 Protects.
Muyo: Approved

Touketsumoui: Male Spheal (lv.2)
Bio: One day, while practicing his Water Gun, Touketsumoui accidentally mixed in Ice energy, causing the Water Gun to come out in the form of slush, which froze over after a while. Over a good bit of time, Touketsumoui started adding different amounts of Ice energy to get different freezing time, and eventually got it as soon as possible without draining himself completely.
Signature Move (Special Attack): Slush Gun (Ice)
Touketsumoui shoots out a Water Gun with an extreme amount of Ice energy in it. The excess amount of Ice energy makes the water turn to slush as soon as it leaves Touketsumoui's body. After the time of roughly two rounds, depending on how long the rounds last, at referee's discretion, the slush freezes into pure ice. The slush can be gotten off with a decent amount of effort, and if the arena is warm it will take longer to freeze, though if the arena is cold, it will take less time to freeze, at refferee's discretion. This attack does damage equal to a Water Gun, and uses energy about that of a Hyper Beam.
Signature Move (Special Technique): Slush Pond (Ice/Water)
This attack can only be used on an arena that is wet. Touketsumoui unleashes a massive amount of Ice energy into the water, turning all of it into slush. The slush freezes over after the course of 2 rounds, trapping anything inside of it. This attack takes the energy of 3 Hyperbeams.
Muyo: Approved

Itsuryuuchi: Male Shiny Scyther (lv.2)
Bio: Itsuryuuchi was born with an odd defect, he is colorblind, but not the way animals are, the way humans can be, meaning he cannot tell the difference between green and red. This of course creates problems with his species berserk rage when seeing red.
Sig. Move (Special Training): Colorblind
Itsuryuuchi is driven berserk by both red and green instead of just red.
Ridiculous Sig. Move (Special Training): Mega Berserk
Itsuryuuchi goes completely insane when seeing red or green, doubling his speed, physical strength, and reaction time, but halving his physical and special defense. While in a Mega Berserk state, Itsuryuuchi can use 3 moves per round, 2 on a 1 move round.
Muyo: Needs a duration. Rejected

Mizukouhi: Female Croconaw (lv.2)
Bio: Mizukouhi loves to ice skate as I quickly noticed, I taught her how to speed skate and she has done so ever since.
Sig. Move (Special Training): Speed Skater
Mizukouhi will skate when on ice, when skating she goes about twice as fast as she would if she just slid on the ice, however, when skating she is knocked over much easier since only her claws are on the ice and not her entire foot.
Ridiculous Sig. Move (Special Technique): Ice Over (Ice)
Mizukouhi uses a massive amount of Ice energy to create a thick layer of ice over the entire arena. The ice is about an inch thick. Areas an inch around a point where any Pokemon is standing will not freeze, and therefore Pokemon will not be stuck in the ice. This attack takes the energy of two Hyperbeams.
Muyo: Approved

Last edited by Muyotwo; 05-16-2009 at 11:56 PM.
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Old 04-26-2009, 09:37 PM   #3
Hanatori
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I hope these are sufficiently epic.

Kashoku: Female Togetic (Level 4)
Kashoku - formerly Blimp - originally came to this squad when she was a Togepi, and always seemed to be fond of Kitsune, who was a Vulpix at the time. However, we'd only see her around Kitsune, and we eventually found out why - she had a crush on him. We don't know if she still has the crush, but, then again, we really don't have much information on her at all.
Ridiculous Signature Move: Kasho Cannon (Normal)
First, Kashoku resolves to become Geese from King of Fighters against the opponent's wishes, flinging the opponent sky-high. Then, not needing a jet pack to fly, Kashoku will disappear and reappear next to the opponent instantaneously, shooting a massive green beam of energy that knocks the opponent into the ground before arcing up and shooting into the sky again, sending the opponent sky-high again. Damage from the beam is equal to Hyper Beam, but the opponent will receive high additional damage (at the referee's discretion) from being flung up and crashing into the ground twice. This attack uses energy equal to 1.5x Hyper Beam, counts as a two-move combo, and can only be used once per battle.
Muyo: Approved

Sasori: Female Gliscor (Level 4)
Having gained absolutely no maturity since her evolution from a bubbly Gligar to a bubbly Gliscor, Sasori still sings songs at annoyingly high volumes, fangirls the anthropomorphic Kricketune Captain Funk, and laments lost loves. She is also happy that Mr. Lsalw, my old Mr. Mime, has recently left, because... let's just say Mr. Lsalw's personality and attitude towards Sasori made her want to smash things. Hard. Seriously, I could write a book about this stuff. Sasori wears a large pink bow on her head.
Ridiculous Signature Move: Wapanese Fangirl Crush! (--)
Being totally boy-crazy, Sasori may be commanded to glomp the opponent. The attack works like Charm at first, making the opponent hesitant to attack, but if Sasori is not forced off of the opponent, Sasori will begin to squeeze tighter and tighter, the attack working in a similar fashion to Wring Out on steroids - energetic Pokemon will have an 80% chance of escaping immediately, but weakened Pokemon will have lower chances of escaping.
As Sasori is at least a minor-league fangirl of darn near everything under the Rising Sun that should appeal to the average teenage Gliscor, if the opponent has a Japanese name, all chances of escaping will be cut in half and damage will be doubled, though energy usage for Sasori will be doubled as well. This attack only works on male Pokemon, uses energy equal to Charm plus 2x Wring Out, and can only be used once per battle.
Muyo: Approved
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Last edited by Muyotwo; 05-16-2009 at 11:58 PM.
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Old 05-16-2009, 09:33 PM   #4
Altocharizard55
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Albion, Male Dragonair, Level 3 (Formerly Mystic)

Ridiculous Sig: A.E.S. (Avalon Energy System)

Albion is a Dragonair who can control the form of energy to the highest degree, using the power imbued in his orb. This has transformed the way he battles. The parts and attacks granted by his A.E.S. are listed below. All consist of Typeless energy.

Energy Wings: (See wings on the Lancelot Albion) These wings of green energy remain active constantly during the entire battle, draining an Ember’s worth of energy each round. These wings allow for blindingly fast aerial maneuvers and permanently increase his speed by two Agility’s worth. These wings allow for maximum flight ability, and are practically weightless. Opposing attacks have no effect on them whatsoever, and any enemy pokemon touching the energy wing will receive damage equal to a Thunderbolt.

Absolute Defense System: Albion can call up a shield made of hexagonal energy blocks in front of his body. However, once called up, it can be shifted to anywhere around his body an a matter of seconds. The shield takes damage equal to a Hyper Beam, and uses half that energy.

Spear of Avalon: Albion creates a sharp spear of pure energy designed for maximum piercing potential. The attack will pierce the likes of any substance other than Steel or Rock, and even they may have a chunk taken out of their outer shell. The attack itself only deals a Thunderbolt of damage, and the energy cost is the same, but depending on how badly the other pokemon is pierced, that damage could become greater. Wounds can be debilitating or possibly fatal in Realistic if the attack pierces a vital organ.

Avalon Rush: Albion’s entire body is engulfed in a green energy field, before slamming into the enemy. Damage/ 2/3 Energy of a Sky Attack, and having a 30% chance of causing severe energy burns.

Avalon Destroyer: Fires a concentrated energy beam from the orb on his neck, green in color. The beam hits for substantial damage, equal to a Skull Bash, and the impact can easily throw an enemy back a long distance. Energy is equivalent to the damage. The crushing impact of the beam can easily break the bones of pokemon and melt the flesh away.

FLEIA: Albion’s most devastating attack. A small, pink orb of energy is launched from Albion’s orb, as it flies towards it’s opponent. Upon contact, the orb explodes, doing 1.5 Hyper Beams of typeless damage to the opponent. Albion uses about a Hyper Beam of energy in this attack, but cannot use FLEIA or any Avalon attacks for the next round, excluding the Energy Wings. This attack can easily disintegrate organic matter, and can cause very painful burns.

Albion also has the benefit of having 125% the energy of mormal pokemon, due to the huge amounts of energy stored in its orb.
Muyo: Just because it's Reed-iculous doesn't mean you get six really overpowered sigs. Rejected

Zephyr, Male Scizor, Level 3

Ridiculous Sig: Swordsmanship


Scizor can create two long, thin blades of typeless red energy from his claws with very little energy use. All of his movements are blindingly fast, and he moves at a speed 300% of the speed a Scyther could move. When using Quick Attack, he disappears from sight altogether for a second, before he strikes. The blades created from his claws can cause massive bleeding and can pierce even solid steel. Wounds caused by sword strikes can be fatal.
Muyo: Overpowered and underimaginative. Rejected

Last edited by Muyotwo; 05-17-2009 at 12:21 AM.
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Old 05-16-2009, 10:45 PM   #5
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posting here to gain approval/actual grading.

*Master Chief* Typlosion- Male Lv.4

Special ability: SPARTAN T119... Update Complete:

after finding that his first upgrades were sucessful, Master Chief went back for more, gaining all of the various amounts of upgrades that the Spartans had recieved. As such, he managed to gain all sorts of bonuses, but is always ready to defend his honor and his world, using the gifts that he was given that noone else could gain. After these upgrades, Master Chief's speed in all forms has Doubled from his current state, whereas he can create 2 extra clones with Double Team. However, his skeletal system has been improved, improving his defenses and physical attacks by 50% more due to the improvements. He also is intellectually improved, beginning all battles with a Calm Mind like mentality, with the Sp.Atk boosting abilites. Meanwhile he has a transparent shield of Fire surrounding him, tapering to the point where it cannot be seen, but MC can still pick things up normally. This shield can take a certain amount of damage, namely the power of a FC Shadow Ball to break. Until it is broken, it reduces all damage, by an additional 25% done to MC. When this shielding is broken, it will take 2 rounds, or the energy of a Ember to reanimate. If the full 2 rounds are used, it takes half the energy of a Ember to reanimate. Meanwhile he is resistant to crippling injuries, meaning it takes far more to break bones and gain injuries healing in half the time it takes a normal Typlosion to recover from injuries. He's immune to attraction, fear inducing, confusion and Tauntlike moves as well. He also has an immunity to Flash like moves, poison and paralysis.
Muyo: Needs consistent energy usage for the flame shield. Rejected

Wave* Blastoise (Male) Lv.4

Ridiculous Sig: Aqua Shield

Wave has well, gone absolutely crazy. Envious of Master Chief's energy shielding, he wanted a shield of his own. So after weeks of tampering with glacier ice, and mud he manages to create a superpowerful shielding around his body. This shielding is generally unbreakable, and is virtually transparent. It increases his defenses by 50%, and reduces his electric and grass weaknesses, dropping them to a mere neutral state. Meanwhile, all projectile moves, up to Psybeam power have a 50% chance of reflecting back at their user, dealing 75% of the damage dealt to Wave.
Muyo: Approved with edit

*Twist* Male Furret Lv.3

Ridiculous Sig: HULK SMASH!!!

needless to say, in his want for power, Furret began to take an average of 2 gallons of steroids a day, causing him to go into rages of anger, regardless of how much it improved him physically. Eventually, tossing Tyrant through a wall was enough for him to realize that he needed help, so he got off the Roids. However, while he kept his rippling muscles, he didn't lose the sideeffects. Namely, he's turned into a massive, brownsh cream sort of superpokemon. After this discovery, Twist's strength is equal to that of 4 Machamps. In other words, if needed, he could ****ing lift a Wailord, and it would be as simple as lifting a 5 pound newborn is to a perfectly healthy human adult. His physical attacks deal 200% more damage, and his speed has increased to that of 4 normal Furrets. However, his rippling Muscles have doubled his size, making it harder for him to avoid things, but have increased his physical defense by 50%. Also, he has learned how to use Close Combat, Vital Throw, Roar, Outrage and Dragon Claw.. However, if he's taunted or otherwise enraged, he will still listen to orders.
Muyo: Approved

now for the old ones, that need to be fixed.

First, changing Prinplup's to say...

Ridiculous Sig- Use Protection.

To begin with, Piplup has a slightly transparent armor made of ice and mud that encases his body, only leaving his face uncovered. This armor immediately reduces the damage he takes from electric attacks by 75%, as while he isn't immune, it's just that electric attacks have little effect on him, and all it can do is damage- that's right he's immune to statuses while he is in the suit. The suit also raises his defenses by 50% in general, and only is broken by an attack of Full Charge Hyper Beam or higher strength.

However, regardless if the suit is blasted off or he takes it off (takes 2 moves to take off the suit) it sends an immediate blast of mud onto all attackers, regardless on where they try to hide.. This mud, filled with electricity and special energy will drain all Electric typed energy owned of Prinplup's attackers, and will give all of said energy to Prinplup, filling him with Electricity. After this event, this causes all of Prinplup's Water and Physical attacks to have a 25% paralysis rate, and additional electrical damage equal to a Thunderbolt until he is returned from battle. This also gives him full use of Thunder Drill, with unlimited usage and no recoil damage. However, the armor regenerates 2 rounds after it is destroyed as well.
Muyo It's not really broken, but it needs explanation of how it works. Rejected

Bronzor's get's changed too.

Ridiculous Sig: Compass.... Where, it's everywhere....

Compass simply uses energy akin to a Psychic to form this move. Simply put, four idenical clones are formed to him, one in each cardinal direction. when these clones are not attacking, or doing something else to or for Compass, they made a Shield akin to the same power as 2 combined Reflect and Light Screens which is seperate from Bronzor's energy. Meanwhile, Bronzor can still attack ( his attacks go through, opponet's attacks bounce off) and stat boost while in this field, and if nessecary, can use them to attack instead, which costs an additional tackle's worth of energy on that attack. If Bronzor is put to sleep or otherwise is incapacitated, these "clones" take all attacks, and will prevent any damage from occuring to Compass, meaning that they send out waves of energy in order to disrupt any dream altering or otherwise attacks if Bronzor is Asleep, Paralyzed, Frozen or cannot move on his own. Each clone has the energy and Health of two Full Hyper Beams plus a Psychic each, and their energy is taken at the rate of half a Tackle a turn to keep the barrier up. They can also give Bronzor an energy boost, by giving half of their remaining energy/health to restore a MC Hyper Beam's worth of energy/health back to Bronzor. However, it costs one move to order the four things to give Bronzor any energy back. This can only be done once in the entire battle (once for energy, once for health, or once for both). When this move is ordered, it cannot be blocked unless it is by an attack of Blast Burn damage or higher, or if Bronzor is KOed from energy use or health as he performs it.
Muyo: 4 energy health batteries who have all have a ton more energy than what's put into them? I like that you're getting into it, but it's a bit much in addition to everything else. Rejected

and Swellow's

Ridicuous Sig: LOVE is a WEAKNESS

Storm simply is immune to any temper changing moves. in fact, based on their effects they give her a boost of some kind. For instance, Charm, Flatter, Encore, or Attract immediatley enrages Storm, and causes her to have a Belly Drum like boost for the rest of her battle, or until she faints, her physical attacks have a boost of a Belly Drum's power. If it is something such as Taunt, or a status move, her defenses and speed are increased to the energy of two Long term Agilities on speed, and her defenses become equivelant to a Aggron's for the rest of the time she is out.
Muyo: Approved with edit

Now for the new ones.

*Mirror*-Magneton- Lv.3 (Genderless)

Bio- When I caught Magnemite, he was living in a mirror shop.... constantly. After I caught him, I noticed that his body was strangely shiny, and certain attacks had done less damage, and had even been repelled by his shininess. for this, he in turn is literally in love with himself, and has absorbed a "I'm perfect and you must look at me at all times" and doesn't like for any type of dirt or anything else to get on his body. Naturally, this had caused him a need to be able to wash...constantly, and for some reason, he can use Water Pulse. Also that is strange, it appears that he is actually covered in a mirror like coating. But like a mirror, it appears that he breaks much easier than before.

Special Training- I'm so shiny, you must love me!!! apparently, Magnemite is made out of a certain type of mirror, increasing his special defense by 15% However, this has led to his taking 15% more damage from Physical attacks. Also due to his paranoia about dirt and other dirty things, he has learned how to use Water Pulse. Unfortenately, it appears that he can only use it once per battle before he's unwilling to use anymore water in fear of running out of enough to wash the dirt off of his face...

Ridiculous Sig: Weather Satelite

Mirror had kept himself so clean that he was used as a weather satelite by a very poor news station. Every day he simply went out into the clouds, and he loved the job, mostly because he managed to wash every day due to the water vapor, rain, snow, what have you that was in the area. Eventually he was returned to me, but he seemed... wetter than usual. Apparently, he'd been around water for so long that he never had a chance to dry off. Apparently, he's never had to get dirty ever since as he's managed to have a thin coating of water on his person, he's sopping wet and fire moves seem to have a only normal effect, dealing normal damage and never burn him. Meanwhile, He's permanently learned Water Gun, Water Pulse, Hydro Pump, Bubblebeam, Whirlpool and Surf. He also has learned Ice Beam, due to the massive amounts of snow and hail and ice he had to deal with as well.
Muyo: Approved

Bastodion

Ridiculous Sig: OH CRAP I CRAPPED MYSELF!

yadda yadda yah, got hit by a skyscraper, all of that crap. But he's gotten therapy. Now he's back to normal and after extreme amounts of attacks, he's gained a new power... the power of defense. Really, all he's done is gained armor. Apparently, to escape the wreckage, or to survive until he was found, he ate every material he could find, from Toilet Paper to cerrated steel. Unfortenately, those things did not agree with him, and being in an enclosed space...

it wasn't pretty. When he was found, he was covered in his own filth, and it had hardened overtop of his body, except for his ears, eyes and mouth. The reason he'd been taking all of those attacks was to burn or rip the stuff off from his body. it failed, but fortuenately for his family and friends, the smell went away. in its place, it left a disgusting, yet inpenatrable armor that increased Bastodion's defense to all attacks by 100%. And gave him a very nice camoflauge cover for forested areas. He also has learned Sludge Bomb and Gunk Shot because he had to eat his own filth for moisture. He's also resistant to Sleep, Paralysis, and Burns
Muyo: Approved with edit
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PASBL: Record: 61-55-8, 361.5 TP, 174 KO, 2.5 SP, Trainer Level 5
My ASB pokes

Last edited by Muyotwo; 05-17-2009 at 12:11 AM.
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Old 05-16-2009, 10:54 PM   #6
Jerichi
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Koi - Male Kecleon (Level 4)
Ridiculous Sig - Pallet Swap (???)
Koi is able to freely change his type by changing the color of his skin, gaining all weaknesses and resistances of that type. Changing type counts as one move and takes the energy of a Trasnform. Koi, being awesome, also gains the following moves when changing to the following types: Bug - Bug Buzz, Flying - Aeroblast, Poison - Gunk Shot, Dark - Dark Void, Ghost - Shadow Force, Dragon - Draco Meteor, Grass - Seed Flare, Rock - Rock Wrecker (Rhyperior version), Electric - Zap Cannon, Ground - Fissure, Steel - Doom Desire, Fighting - Aura Sphere, Ice - Sheer Cold, Water - Hydro Pump, Fire - Sacred Fire, Normal - Hyper Beam.
Muyo: Approved

Fetra - Female Clefable (Level 4)
Ridiculous Sig - Dainty RAAAAAAAAAAAAEEEEEEEEEEEEEEEEGGGGGGGGGGGGGGGG (Normal)
Sometimes, Fetra takes it a little too far.

Maybe she's just had too much Wacky Backy, or maybe she's finally snapped, but when she flips, she FLIPS.

When Fetra enters Dainty RAGE, she goes berserk. All of her attacks are boosted by the level of a Swords Dance, and all of her special attacks are twice their normal size and highly explosive (and frequently explode with a shower of hearts and petals). Her physical attacks are brutally strong and she can break through solid steel with a Pound. Ironically, this RAGE also has a relatively calming effect on the foe, making them slightly more hesitant to counterattack. Fetra's RAGE puts her in a frenzy, however, and defensive techniques that aren't deemed "Cute" by the contest ratings are extremely likely to fail. Attacks during Dainty RAGE take a good deal more energy to use and the RAGE will last until she faints her foe, she faints, or is ordered to stop the RAEG.
Muyo: Approved

Pupurin - Male Wigglytuff (Level 4)
Ridiculous Sig - *hic* (XX)
Remember when I said Pupurin doesn't get drunk? Apparently, I lied. It seems that his puffy form just has a high tolerance for alcohol. Once he gets past the tipping point (generally about drink 15), though, he's quite clearly shitfaced.

When Pupurin enters a Reed-iculous match, he will be automatically inebriated. While he's not particularly stable and doesn't have the best reaction times in this state, he's still able to battle at about the same level as normal. However, the effects of alcohol give him some bonuses. For one, he has a high tolerance for pain, so even if he has sustained a large amount of damage, he will continue on as if he's fresh. Also, being completely blasted, he pays little attention to any actions from his foe, especially those that try to alter his mental status, making him effectively immune to them. Due to all the alcohol on his breath, his fire attacks are slightly more likely to cause a burn, and the alcohol in his body seeps into his Water attacks, causing his foe to become a bit tipsy when they are hit with them and reducing their accuracy and evasion. Also, since Pupurin never stays still, and is constantly swaying, he's more likely to evade attacks, though typically in a comical manner and possibly with some mild repercussions.
Muyo: Approved

Quark - Male Spinda (Level 4)
Ridiculous Sig - Psycho (Psychic)
Being a Spinda, and being Quark, he always likes to have a few SUPWIZES! up his sleeve. For that, he decided that he'd gain some Psychic powers, and in the process, managed to become Normal/Psychic type as well as having access to all Psychic moves.
Muyo: Approved

Dorothy - Male Ponyta (Level 2)
Ridiculous Sig - Magical GLAYMES Unicorn Warrior of Fabulousness (Fire)
Dorothy has finally fulfilled his dream of being the most FABULOUS thing in existance. He has become the ultimate entity of gay. He has become...

A RAINBOW UNICORN PEGASUS WARRIOR.

Now, when Dorothy enters a Reediculous battle, he will sprout gigantic rainbow-colored flame wings with a wingspan as long as his body. These wings allow him to fly as fast as he can run on the ground. Also, he's gained access to Steel Wing, Razor Wind, Ominous Wind, Silver Wind and Sky Attack with his new awesome wings. Also, since he burns so intensely with fire, touching his wings will cause an automatic burn.
Muyo: Approved

Astrum - Male Drifblim (Level 4)
Ridiculous Sig - Thank God it's Friday
Most Pokemon of Astrum's species like to hang out in groups, floating about aimlessly in their little packs and trying to pull children to hell have a good time. Because of this, Drifblim have a great sense of teamwork, and when one member makes a call, others will be there to help. Likewise, Astrum likes to take advantage of this in his battles. He lets out a high-pitched whistle, stunning all non-Drifloons and -Drifblim in the area for a moment. Within a few seconds, a horde of Drifloon and a few Drifblim trickle into the arena, all forming a protective ring around Astrum. To get to Astrum, the opponent must go through the wall of Drifloon and Drifblim, and while they're not particularly hard to penetrate, they decrease damage done somewhat. Also, when Astrum attacks, his friends will often join in, effectively doubling the power of any attack he uses. Since it is relatively draining relaying these attacks, however, he does use double energy as well. Producing the sound necessary to summon his friends takes the energy of a Hyper Voice and a half.

Muyo: Approved with edit

Last edited by Muyotwo; 05-17-2009 at 12:15 AM.
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Old 05-16-2009, 10:57 PM   #7
ZoraJolteon
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Quaggy: Male Quagsire
Special Training: Don't Tell Me What I Can't Do.
Quaggy has utmost faith in his trainer. If his trainer tells him he can do something, he can do it. Mostly. Any move a normal Quagsire could perform through the use of Mimic may be performed by Quaggy whenever he likes.
Muyo: Approved

Last edited by Muyotwo; 05-17-2009 at 12:16 AM.
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Old 05-16-2009, 11:58 PM   #8
Lady Kuno
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Holy Kuno: Female Articuno
Reed-iculous Sig: Divine Will (Ice)
3 times per match, Holy Kuno can use a Blizzard amount of energy to encase the opponent in a block of ice. The attack does no damage, just freezes them.
Muyo: Approved

Megatron: Male Dragonite
He wanted to be a robot and he covered his body with steel. Somehow he is able to move being steel but he looks like a normal Dragonite. Just steel type.
Reed-iculous Sig: More then meets the eye (Steel)
Megatron is now Dragon/Steel and gains all the weaknesses/resistances associated with it.
Muyo: Approved

Champ: Female Machamp
Reed-iculous Sig: 4 arms? Bitch I got 8. (Normal)
Champ now has 8 arms due to rolling around in radioactive waste.
Muyo: Approved

Pimp Master Jay: Male Mr. Mime
Reed-iculous Sig: Sex Machine (Normal)
His attract will work on any Pokemon. It is 200% effective on females, and 100% effetive on males/genderless. It works at 75% success on Pokemon otherwise resistant to attraction due to other reasons. He can still attack while the opponent is attracted, and is more difficult to wear off.
Muyo: Approved

Shiriko: Female Smeargle
Reed-iculous Sig: Super Profesional Painter (Normal)
She can use any attack she desires. However she can only use each attack once per battle.
Muyo: Approved

ABL: Female Lapras
Reed-iculous Sig: ABL always wins (Awesome)
Being ABL, she always wins. This causes her to gain a 200% attack and special attack bonus when she has less health then her opponent.
Muyo: Approved

Snowflake: Female Dewgong
Reed-iculous Sig: Fuck yeah awesome laser (Normal)
Snowflake gathers a large amount of energy in her horn, and blasts it at the opponent. It does typeless damage, meaning it cannot be resisted or super effective. It does double Hyper Beam damage, with only Hyper Beam energy used, and no tiredness afterwards.
Muyo: Approved
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Last edited by Muyotwo; 05-17-2009 at 12:17 AM.
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Old 05-17-2009, 12:33 AM   #9
Hanatori
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Jumpluff

REEDICULOUS REVOLUTION GO GO GO GO GO GO~

Semme: Female Tangrowth (Level 4)
Semme was found being berated by a rather aggressive Furret that hangs around the old Dual Wing Gym quite frequently. We were impressed by the way she fought off the Furret with only her vines, and thus decided to take her in.
Ridiculous Signature Move: Cherry Bomb (--)
When using energy attacks involving balls of energy (Focus Blast, Energy Ball, etc), Semme may opt to use her vine-hands to throw/smack/lob the attack at the opponent with as much force as she can muster. Doing this will cause the attack to travel at the speed of Quick Attack. This form of usage can be used four times per battle.
Additionally, once per battle, Semme may attempt to lob an opponent's ball-shaped attack back; in this case, it will travel at normal speed and deal normal damage. The base chance of this succeeding is 80%, with chances becoming lower at the referee's discretion if the ball is particularly large or powerful; a fully-charged Shadow Ball would be more difficult to send back than an Energy Ball. In either use of this technique, Semme uses (additional) energy equal to Mega Punch.
Muyo: Approved

Okusan: Male Octillery (Level 3)
Effeminate and eloquent, Okusan would write you a beautiful sonnet and then decorate it with a bunch of inky hearts. In fact, we've seen that happen before.
Ridiculous Signature Move: Inky Hearts (Water)
Okusan fires an inky, heart-shaped burst of water at the opponent for damage equal to orb-form Water Pulse. If the ink, which is full of Okusan's hormones, is not washed off, it will be absorbed into the opponent's bloodstream (at the referee's discretion), and in one round, the opponent will be ridiculously attracted to Okusan. They will be completely unable to resist Okusan, and will disobey their trainer if they are ordered to perform a damaging attack against Okusan. Okusan, a tad hormonal himself, must reciprocate these emotions, and thus will have the same restrictions given to him. This attack affects both male and female Pokemon, as girls will find Okusan too sweet and sensitive to resist while boys will find Okusan extremely manly, but genderless 'mon and Pokemon without any actual bloodstream will be unaffected by the ink. The effects of the ink will begin to wear off five rounds after they begin. This attack uses energy equal to Toxic plus Water Pulse and can only be used once per battle.
Muyo: Approved

Pitch: Female Altaria (Level 4)
Pitch had been waiting for a name that wasn't just "Lol, hai Chirutarisu! It's the Japanese name for Altaria!" So I promised her that I would change her name on some day in the future. On that day, Pitch rammed her way through the window of a Pokemart like she was back in the old old Dual Wing Gym, so I gave her an "O MAI LAWD IS DAT SUM KIRBY?" name as punishment. She's tireless, as usual.
Ridiculous Signature Move: Hyper Mode (Fire)
Pitch harnesses the boundless energy inside her, her body heating to a higher temperature and becoming surrounded by a blue "flame" composed of a good amount of Fire energy. When entering Hyper Mode, Pitch consumes energy at 1.5x the normal rate and takes 1.5x the normal amount of damage from attacks, but her speed and agility increase significantly, and she becomes relatively oblivious to energy loss and pain, with the exception of extremely painful and injury-inducing blows, which would, at the referee's discretion, knock Pitch out of Hyper Mode instantly. Despite her obliviousness to pain and energy loss, Pitch will still faint as normal if she runs out of energy or health, exiting Hyper Mode instantly at that point. Entering Hyper Mode uses Fire energy equal to 1.25x Flamethrower, and can only be done once per battle.
Muyo: Approved

Ohashi: Female Xatu (Level 4)
Playing the role of a mad scientist, Ohashi is notable for being about the only Pokemon on my squad - besides Kitsune. anyway - who is intelligent enough and removed enough from all the insanity to make sense of things like the finer points of Time Out's randomness. (Her thesis on Fail Fuel alone has won some admiration.)
Ridiculous Signature Move: Memetic Mutation (Psychic)
Ohashi, making darn good use of her knowledge of PASBL memes, uses a significant amount of Psychic energy to get inside the opponent's mind and implant visions of a random PASBL meme into the opponent's mind. The meme will be one of five memes, each with an equal chance of being planted and each causing one stat of the opponent's to drop. The decrease works like Toxic; so minuscule as to be barely noticeable at first, but the decrease doubles each turn, as the meme slowly begins to conquer the opponent's brain.
USE GYARADOS! THEN YOU CAN'T LOSE! - Physical Attack
Wlasl: Physical Defense
Pikachu male he can destroy anything: Special Attack
SPPfail: Special Defense
Crobat i think so: Speed
This move does not work on Pokemon unaffected by mind-affecting moves and can only be used once per opponent's Pokemon.
Muyo: Approved
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Last edited by Muyotwo; 05-17-2009 at 12:50 AM.
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Old 05-17-2009, 12:52 AM   #10
Altocharizard55
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Albion, Male Dragonair, Level 3 (Formerly Mystic)

Ridiculous Sig: A.E.S. (Avalon Energy System)

Albion is a Dragonair who can control the form of energy to the highest degree, using the power imbued in his orb. This has transformed the way he battles. The parts and attacks granted by his A.E.S. are listed below. All consist of Typeless energy.

Energy Wings: (See wings on the Lancelot Albion) These wings of green energy remain active constantly during the entire battle, draining an Ember’s worth of energy each round. These wings allow for blindingly fast aerial maneuvers and permanently increase his speed by two Agility’s worth. These wings allow for maximum flight ability, and are practically weightless. Opposing attacks have no effect on them whatsoever, and any enemy pokemon touching the energy wing will receive damage equal to a Thunderbolt.

Absolute Defense System: Albion can call up a shield made of hexagonal energy blocks in front of his body. However, once called up, it can be shifted to anywhere around his body an a matter of seconds. The shield takes damage equal to a Hyper Beam, and uses half that energy, but if the shield is shifted, it will use .25x Hyper Beams additionally. The shield can only be shifted once this way, and the shield can be called up no more than twice in one battle.

Spear of Avalon: Albion creates a sharp spear of pure energy designed for maximum piercing potential. The attack will pierce the likes of any substance other than Steel or Rock, and even they may have a chunk taken out of their outer shell. The attack itself only deals a Thunderbolt of damage, and the energy cost is the same, but depending on how badly the other pokemon is pierced, that damage could become greater.

Avalon Rush: Albion’s entire body is engulfed in a green energy field, before slamming into the enemy. Damage/Energy of a Sky Attack, and having a 30% chance of causing energy burns.

Avalon Destroyer: Fires a concentrated energy beam from the orb on his neck, green in color. The beam hits for substantial damage, equal to a Skull Bash, and the impact can easily throw an enemy back a long distance, possibly increasing the damage if the opponent were to hit a hard object. Energy is equivalent to the damage.

FLEIA: Albion’s most devastating attack. A small, pink orb of energy is launched from Albion’s orb, as it flies towards it’s opponent. Upon contact, the orb explodes, doing 1.5 Hyper Beams of typeless damage to the opponent. Albion uses about a Hyper Beam of energy in this attack, but cannot use FLEIA or any Avalon attacks for the next round, excluding the Energy Wings. This attack can cause severe burns if the orb makes direct contact, but only causes normal burns if it is hit by the outer shell of the blast.

Albion also has the benefit of having 125% the energy of normal pokemon, due to the huge amounts of energy stored in its orb.

In addition, Albion loses the ability to lose all previously known moves except Flamethrower, Thunderbolt, Ice Beam, Bide, Dragon Pulse, Rest, Extremespeed, Water Pulse, Agility, and Swift.
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Old 05-17-2009, 03:28 AM   #11
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Saving on bios, here. For Pokemon with reference to their original signature moves, said sigmoves will be included.


Experiment 036/Poki: Level 4 Male Beedrill
Signature Move: Toxic Trident
Poki curls up in mid-flight such that his forearm and tail stingers are positioned in the same direction, while Poison-type energy is charged in them. He then dives straight for the target in such a position, similar to a torpedo, while spinning as fast as he can, effectively ramming himself into the opponent like a Horn Drill attack. Toxic Trident lasts as long as and does as much damage as Horn Drill, requires the energy of Horn Drill and Toxic to use, and can only be used once a match. In addition, due to the poison involved, it has a base chance of 30% of causing Toxic poisoning (reduced at referee's discretion depending on duration of attack).
Ridiculous Signature Move: Accursed Javelin
In a similar vein to Toxic Trident, Poki rams himself with needles primed while spinning into the opponent. However, by adding the power and energy usage of two Agilities, Poki attains a greater spin velocity, thereby amplifying his attack to more devastating and grievous levels. As a result of the increased spinning and, therefore, increased exposure to Poki's toxins, Toxic poisoning is guaranteed and cannot be alleviated by attacks such as Heal Bell or Aromatherapy. Like Toxic Trident, Accursed Javelin can only be used once a match.

Experiment 254/Mr. Stenchy: Level 1 Male Oddish
Ridiculous Signature Move: Sheer Stench
Mr. Stenchy naturally releases energy in the form of stink at the rate of two Sweet Scents' worth each round. This stink is so unforgiving and detestable, it affects all Pokemon, be them bionic or biotic. Their hand-to-hand attacks subsequently have a 35% chance of failure and their ranged attacks have a 20% chance of failure. For some reason, however, Pokemon with one eye seem to unaffected by Sheer Stench.

Experiment 228/Melty: Level 1 Male Bellsprout
Ridiculous Signature Move: Aversion Acid
Melty sprays the opponent with an advanced version of Gastro Acid: in addition to causing the opponent to become horrified enough and negate the effects of its signature move and abilities, the acid spray causes the opponent to possess a psychological aversion to having to use the same attack more than twice. As a result, a Pokemon under the effects of Aversion Acid will refuse to use an attack they know more than twice throughout the remainder of battle. Aversion Acid uses 1.25x the energy of Gastro Acid, and can only be used once a match.

Experiment 319/Spike: Level 4 Male Qwilfish
Signature Move: Happy Squall
Spike ejects needles that contain a toxin which induces stupidity for up to three rounds when the needles sink into the skin. The number of needles ejected are equivalent to that of a Pin Missile and each does as much damage as a Spike. During this time, Pokemon have a 5~15% chance of attacks failing and a 5~15% chance of hurting themselves as if in confusion (both probabilities are independent of each other), depending on how many of Spike's needles stay embedded. Pokemon with hard exoskeletons or bodies of rock/metal/ice aren't affected by this attack. Happy Squall takes up as much energy as 2.5 Pin Missiles and can be used twice each battle.
Ridiculous Signature Move: Hug Me?
Due to the spikes all over their bodies, nobody hugs Qwilfish, which became a sore point for Spike who always had a hidden love for getting hugged. In Hug Me?, Spike makes himself appear appealing to the opponent, in a similar vein to Fake Tears in which he convinces the opponent to let down their guard, and move over to give him a hug. Upon successful usage, the opponent in question will move over and hug Spike; however any Pokemon that hugs Spike as a result suffers the effects of Spike's Happy Squall, regardless of how tough their body is. The energy usage for Hug Me? is similar to Happy Squall, but will only be applied with successful usage. Hug Me? is also useless against any Pokemon that don't have limbs or appendages, such as Voltorb.

Experiment 303/Amnesio: Level 1 Male Dustox
Ridiculous Signature Move: Distraction Seal
Amnesio has mastered his psychic abilities enough to a level where he can seal off a Pokemon's energy usage, as long as they are unfamiliar with that attack's type (e.g. A Clefairy using Flamethrower). By using the energy of 3 Psybeams, Amnesio casts a mental seal on the target that prevents further usage of any attacks for the remainder of battle that are of the attack last used, unless the target is familiar with that type. Distraction Seal can't be used more than twice per Pokemon.

Experiment 513/Richter: Level 4 Male Seviper
Ridiculous Signature Move: Shellshock Shaker
Richter wraps himself around a target and releases a shockwave of Ground-type energy, violently shaking the target with the force of an Earthquake, doing a Bind + Earthquake's worth of damage in addition to inducing shaking and numbness. Immediately after release, the target Pokemon will have a 60% chance of failing to perform their next attack due to the intense aftershock, and this percentage will drop by 10% for each subsequent order, down to a minimum of 20% for the remainder of the battle. Shellshock Shaker requires the energy of 1.75 Earthquakes to use and can only be used twice a match, once per Pokemon.

Experiment 031/Gotchu: Level 4 Male Drapion
Ridiculous Signature Move: Venom Crusher
Being part of the Water 3 breeding classification, Gotchu has some experience around Water-types, particularly Kingler and Crawdaunt. As a result, he has mastered how to use his claws in a manner similar to Vicegrip, but due to his poison claws the attack has a 40% chance of poisoning; out of which 50% of the time, the poisoning will be of Toxic variety. Having spent some time around members of the Totodile evolutionary line, when Gotchu uses Venom Crusher he will refuse to let go unless he accumulates damage equivalent to that of a Hyper Beam after using Venom Crusher. In this time, until Gotchu is released, the pinched Pokemon will take damage at a rate of a Vicegrip for each full round of attachment while taking an additional rate of normal poison damage. Venom Crusher requires the energy of Guillotine + Poison Sting to use, does as much base damage as Guillotine, and can't be used more than twice a match.

Experiment 601/Kixx: Level 4 Male Toxicroak
Ridiculous Signature Move: Toxcalibur
By focusing Poison-typed energy into his knuckle claws, Kixx extends them to 1.25 metres in length. This allows him to use all forms of cutting attacks in addition to what he already knows, namely Leaf Blade, Night Slash, Psycho Cut. All attacks involving Kixx's hands also have an increased base 20% percentage of poisoning in this mode. Toxcalibur mode requires a Poison Jab's worth of energy to activate, needs three Poison Sting's worth of energy each round to sustain, and can be deactivated without taking up the space of a normal command.

Last edited by Shadowshocker; 05-17-2009 at 04:02 AM.
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Old 05-17-2009, 01:31 PM   #12
Firewater
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First, changing Prinplup's to say...

Ridiculous Sig- Use Protection.

To begin with, Piplup has a slightly transparent armor made of ice and mud that encases his body, only leaving his face uncovered. This armor, made from his own hands was created as a shielding from attacks, and to make sure that electrical attacks were not as effective to his body as before. This armor immediately reduces the damage he takes from electric attacks by 75%, as while he isn't immune, it's just that electric attacks have little effect on him, and all it can do is damage- that's right he's immune to statuses while he is in the suit, attraction, fear, taunt, and Confusion included. The suit also raises his defenses by 50% in general, and only is broken by an attack of 1.5 Full Charge Hyper Beam or higher strength. The suit works like any other suit of armor, it's there, and before any attack can hit Prinplup, it has to go through the armor, which is always active. However, if the armor is removed regardless if the suit was blasted off or Prinplup takes it off (takes 2 moves to take off the suit) it sends an immediate blast of mud onto all attackers, regardless on where they try to hide.. This mud, filled with electricity and special energy will drain all Electric typed energy owned of Prinplup's attackers, and will give all of said energy to Prinplup, filling him with Electricity. After this event, this causes all of Prinplup's Water and Physical attacks to have a 25% paralysis rate, and additional electrical damage equal to a Thunderbolt until he is returned from battle. This also gives him full use of Thunder Drill, with unlimited usage and no recoil damage. However, the armor regenerates 2 rounds after it is destroyed as well, but does not if it is willingly taken off.

Master Chief* Typlosion- Male Lv.4

Special ability: SPARTAN T119... Update Complete:

after finding that his first upgrades were sucessful, Master Chief went back for more, gaining all of the various amounts of upgrades that the Spartans had recieved. As such, he managed to gain all sorts of bonuses, but is always ready to defend his honor and his world, using the gifts that he was given that noone else could gain. After these upgrades, Master Chief's speed in all forms has Doubled from his current state, whereas he can create 2 extra clones with Double Team. However, his skeletal system has been improved, improving his defenses and physical attacks by 50% more due to the improvements. He also is intellectually improved, beginning all battles with a Calm Mind like mentality, with the Sp.Atk boosting abilites. Meanwhile he has a transparent shield of Fire surrounding him, tapering to the point where it cannot be seen, but MC can still pick things up normally. This shield can take a certain amount of damage, namely the power of 1.5 FC Shadow Balls to break. Until it is broken, it reduces all damage, by an additional 50% done to MC. It however takes energy equal to a Tackle a turn to keep it active. When this shielding is broken, it will take 2 rounds, or the energy of a Ember to reanimate. If the full 2 rounds are used, it takes half the energy of a Ember to reanimate. Meanwhile he is resistant to crippling injuries, meaning it takes far more to break bones and gain injuries healing in half the time it takes a normal Typlosion to recover from injuries. He's immune to attraction, fear inducing, confusion and Tauntlike moves as well. He also has an immunity to Flash like moves, poison and paralysis.

Bronzor's get's changed too.

Ridiculous Sig: Compass.... Where, it's everywhere....

Compass simply uses energy akin to a Psychic to form this move. Simply put, four idenical clones are formed to him, one in each cardinal direction. when these clones are not attacking, or doing something else to or for Compass, they made a Shield akin to the same power as 4 combined Reflect and Light Screens which is seperate from Bronzor's energy. Meanwhile, Bronzor can still attack ( his attacks go through, opponet's attacks bounce off) and stat boost while in this field, and if nessecary, can use them to attack instead, which costs an additional tackle's worth of energy on that attack. If Bronzor is put to sleep or otherwise is incapacitated, these "clones" take all attacks, and will prevent any damage from occuring to Compass, meaning that they send out waves of energy in order to disrupt any dream altering or otherwise attacks if Bronzor is Asleep, Paralyzed, Frozen or cannot move on his own. Each clone has the energy and Health of 1 Full Charged Hyper Beam plus a Psychic each, and their energy is taken at the rate of half a Tackle a turn to keep the barrier up.


*Tyrant* Gyarados Lv.3

Bio: basically, Tyrant misses his teeth, since they you know, broke into tiny pieces, so he made a special move with his, er current move.

R.Sig: Pulsating Barrage (Multi-typed)

Tyrant tried and tried to practice his Cannonball attack as much as he could, until one day he found that he could fire them in a shotgun like pattern. Practicing over and over, he found that he could launch the attacks so that they were more widespread, but kept their power. Unfortunately, the attack was literally of every type that he was able to use with his Cannonball attack. However, he also found that he could combine up to two different forms of the Cannonball within his attack. He also found that the attack simply smacked the shit out of people, so they couldn't move through it, like literally they couldn't block it no matter what. The move is a simple variation of the normal Leaf Storm attack, as its a barrage of hurricane winds and energy orbs that fly at high speed at the target, except for three things.

It is unblockable. it smashes through any type of shield, and no attack can completley block it from coming in, even if stopped, it will take conciderably more energy than normal, namely Protect/Safeguard take 2x more energy to use against it, and even if is attempted to be dodged by flying, diving or digging, there is a 60% chance that the attack will be too fast to dodge. simple Burst Agility is not fast enough to dodge without at least 1 Long Term Agility before hand, and it can be used in a Widespread form without loss of power, speed or accuracy. It does the damage of 1.5 Leaf Storms of the energy types selected, at .75 the energy.He can use up to two of the actual types he can use within his Cannonball attack (Water/Ice/Fire/Electric/Dragon) within the move, and the attack does 1.5 Leaf Storm's worth of damage of each type selected (So a Water/Electric Pulsating Barrage deals 1.5 Leaf Storms of Electric and Water energy damage separate within that general 1.5 Leaf Storm of damage..

adding 1 thing to Magneton's Sig

*Mirror*-Magneton- Lv.3 (Genderless)

Bio- When I caught Magnemite, he was living in a mirror shop.... constantly. After I caught him, I noticed that his body was strangely shiny, and certain attacks had done less damage, and had even been repelled by his shininess. for this, he in turn is literally in love with himself, and has absorbed a "I'm perfect and you must look at me at all times" and doesn't like for any type of dirt or anything else to get on his body. Naturally, this had caused him a need to be able to wash...constantly, and for some reason, he can use Water Pulse. Also that is strange, it appears that he is actually covered in a mirror like coating. But like a mirror, it appears that he breaks much easier than before.

Special Training- I'm so shiny, you must love me!!! apparently, Magnemite is made out of a certain type of mirror, increasing his special defense by 15% However, this has led to his taking 15% more damage from Physical attacks. Also due to his paranoia about dirt and other dirty things, he has learned how to use Water Pulse. Unfortenately, it appears that he can only use it once per battle before he's unwilling to use anymore water in fear of running out of enough to wash the dirt off of his face...

Ridiculous Sig: Weather Satelite

Mirror had kept himself so clean that he was used as a weather satelite by a very poor news station. Every day he simply went out into the clouds, and he loved the job, mostly because he managed to wash every day due to the water vapor, rain, snow, what have you that was in the area. Eventually he was returned to me, but he seemed... wetter than usual. Apparently, he'd been around water for so long that he never had a chance to dry off. Apparently, he's never had to get dirty ever since as he's managed to have a thin coating of water on his person, he's sopping wet and fire moves seem to have a only normal effect, dealing normal damage and never burn him. Meanwhile, He's permanently learned Water Gun, Water Pulse, Hydro Pump, Bubblebeam, Whirlpool and Surf. He also has learned Ice Beam, due to the massive amounts of snow and hail and ice he had to deal with as well, he has the same amount of Water Energy as a Water type..
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Last edited by Firewater; 10-22-2009 at 11:19 PM.
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Old 05-17-2009, 10:18 PM   #13
ZoraJolteon
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Toropiusu: Male or Female Tropius, I forget which.
Super Evolution: Pinaclsaur
Toropiusu may use a move to evolve into Pinaclsaur. See the various FB topics for further info on Pinaclsaur. Pinaclsaur reverts to Toropiusu when Knocked Out or the battle otherwise ends.

Male Xatu
Special Training: Temporal Manipulation.
Xatu may choose if he wants to order second or first any round. However if he orders second twice in a row, that second time all his attacks cost 1.5 times as much energy. If he orders second a third time, all attacks use 2.0 times as much energy. A fourth, 2.5 times as much energy, and so on.

JUPETTA: FEMALE BANETTE
SPECIAL TRAINING: CRUISE CONTROL
BANETTE HAS LEARNT TO INFUSE HER ATTACKS WITH THE POWER OF THE COOL. I CAN ORDER HER TO USE TECHNIQUES NAMED ENTIRELY IN UPPERCASE FOR A BETTER EFFECT. EACH ENHANCED TECHNIQUE MAY ONLY BE USED ONCE PER BATTLE. SHE KNOWS A NUMBER OF ENHANCED TECHNIQUES EQUAL TO HER LEVEL
ONE: AGILITY: BANETTE HAS NO CHANCE TO TRIP, GAINS THE QUICK BURST SPEED BONUS FOR THE DURATION OF THE LONG TERM VERSION, AND USES FIFTY PERCENT LESS ENERGY.
TWO: CONFUSE RAY: THE RAY IS SO BRIGHT IT CAN PENETRATE ANY POKÉMON'S EYELIDS, OR HANDS, OR ANYTHING IT MIGHT TRY TO COVER ITS EYES WITH. IT ALSO MAKES THE OPPONENT MORE CONFUSED THAN NORMAL.
THREE: HYPER BEAM: THE BEAM DOES TRIPLE DAMAGE FOR ONLY TWICE THE ENERGY.
FOUR: FORESIGHT: NEGATES THE EFFECT OF ALL OTHER FORESIGHT EFFECTS ACTIVE. WHILE ENHANCED FORESIGHT IS IN EFFECT, RATHER THAN BEING FORCED INTO SOLID FORM, BANETTE GAINS THE ABILITY TO ASSUME ETHEREAL FORM, AND CAN SWITCH BETWEEN ALL THREE FORMS WHENEVER SHE DESIRES. THE EFFECT ON GHOSTS OTHER THAN BANETTE IS EQUAL TO A NORMAL FORESIGHT ATTACK.

Link the Snubble: Male Granbull
Special Technique: DEY SEE ME TROLLIN'
This is like Swagger. Except it's not like Swagger because it actually makes the opponent genuinely confused. Their hatred also causes their attack power to raise so much that should they accidentally hurt themselves due to confusion it will be an automatic knockout.
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Old 07-26-2009, 05:54 PM   #14
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Poli-Male Poliwrath-lvl 5
Poli is adept at the art of Hypnosis. And I mean the legit kind, not this Anime lol sleep bullshit. As such he can use it as a pretty sweet attack.
Sig Move-Special Attack-Persuasion
Poli can use his swirly stomach combined with the power of Hypnosis to hypnotize the opponent into a stupor during which he can make them perform an action that would count as a move. This effect will only last for one move and the attack can only be used twice per match and only on the same pokemon once. It costs the energy of 2 Hypnosis and Poliwrath cannot perform attacks while manipulating the opponent. Eye contact is required for this move and chances of failure are increased against a pokemon who has used Calm Mind.

And since my sigs aren't REEDICULOUS ENOUGH, tweaking the two below.

Susan-Male Lucario-lvl 4

Susan is a large fan of Dragonball Z. He watches the reruns all the time. Yes, he. He developed this move by copying the show a number of times, and it proves to be a devastating technique
Sig Move (Special Attack) Super Saiyan (Normal)
Susan charges a large amount of energy, (equivalent to two Charges), and goes into a Super Saiyan state. This counts as one move. In this state Susan floats around as though propelled by psychic power and both his speed and his attack power are doubled. However in this state his energy use is also doubled and when he reaches critical on energy he is removed from this state and become regular again. He can power down from Super Saiyan at any time at the cost of a move.

Caulk-Male Dunsparce-lvl 2

Caulk is a hero to many, a being of superb power who is called upon to save the weak time and time again. His heroics cannot be summed up in the mere moments we have in life. His power stems from his ability to tap into arcane and potent latent powers within him to supercharge and save the day.
Sig Move (Special Training) Crouching Dunsparce, Hidden Dragon
Dunsparce uses a move to evolve into his super form, Dunspragon, which looks like this exceptional fan art. In this form he has become a pure Dragon type and is now able to fly. He learns the moves Dragon Pulse, Outrage, Crunch, Wing Attack, Steel Wing, Sky Attack, and Twister while in this form. His attack, special attack, and speed are greatly increased and are on par with your typical Salamence while in this form.

Optimus-Golett-lvl 1
One night while hanging out in the wilderness and being a creep I saw a meteor crash into the Earth not too far from where I was. I proceeded to investigate and I found this strange little fellow in a deep smoking crater. After awhile it became apparent that Optimus was more than meets the eyes. He had this uncanny ability to transform himself into a vehicle and disguise himself.
Sig Move (Special Attack) AUTOBOTS ROLL OUT!
Optimus transforms quickly into a truck and rams the opponent for damage equivalent to Bulldoze. This attack takes the energy equivalent to half of Transform and Bulldoze. After this attack Optimus remains in truck form which greatly increases his speed but reduces his defenses by the same margin. In addition, while in truck form he cannot use punching moves. He may leave this form at any time by using one move to transform back. Leaving this form requires half the energy of Transform. This can only be used twice per battle.

Buffalo-Male Octillery-lvl 4
Buffalo grew up on a small volcanic island along the equator. He basked in the blazing sun all day, swimming through waters heated via volcanic vents. One day, as he frolicked in the waters off the coast, his friends played a dirty trick on him and squirted ink right into his eyes. Fumbling about blindly, Buffalo swam right into a volcanic vent. His friends watched in dismay as he disappeared into a cloud of smoke. Buffalo could feel the heat emanating from the molten core of this vent and he tried to find his way back out, but all was for naught. A mysterious force was pulling at him, and the more he fought the harder it pulled. Eventually he tired of fighting it and could do nothing but ride the current further and further from salvation. Buffalo was sure he’d was fried, but despite the rapidly increasing heat he was not feeling any discomfort or pain. Perplexed he rubbed the ink from his eyes and looked around. He was inside a massive cave practically overflowing with molten lava, yet still he felt no pain. As he wondered this a mysterious ball of light appeared within the magma, and it grew ever nearer. It soon became apparent that this orb was of massive size, and it broke the surface of the lava as a ball of fire. Buffalo watched in awe as the ball of fire burst in all directions and revealed a Moltres, the creature was surrounded by a bubble of fire, presumably that was what was keeping it alive. Buffalo was completely awestruck, and even more so when the creature spoke to him. “Young pokemon of the sea, I was imprisoned down here long ago, but I have reawakened thanks to the proximity of your life force. I do not have long before my fire shield gives out, if you help me escape my prison I will reward you plentifully.” Buffalo looked at the majestic creature and felt pity for its plight. “Of course I will help you,” he said, “Never before have I seen the majesty of fire that you represent. I am humbled in your presence.” “That’s very kind of you,” said the Moltres, “But I really must get going or I’m really going to die. It’s been through my power that you have not been boiled alive down here, I still have some power left, lead me to the surface and I will bestow it upon you.” And with that the two pokemon made a mad rush up the vent, towards the surface and freedom. Meanwhile Buffalo’s companions thought they had just lost their friend. As they mournfully turned away they felt heat on their backs and could feel the rumbling of the volcano. They turned and Buffalo and Moltres burst from the vent spewing fire in all directions. Astonished the pokemon could only watch in awe as the red octopus and the phoenix raced toward the surface. Moltres burst through the ocean in an explosion of steam and fire, majestically showering everything with shimmering flames. He turned to his companion and savior Buffalo and said, “Thank you sea creature, please accept this boon and know the power of fire.”
Sig Move (Special Training) Octocombustion (Fire)
Buffalo is now Water/Fire type.

Bud-Female Meganium-lvl 4
Bud is an ancient beast. In predeluvian times she strode the Earth, rumbling wherever she whimmed. Nowadays she barely remembers any of that though. She was discovered as a fossil and resurrected using amazing Pokemon technology.
Sig Move (Special Training) Blast from the Past (Rock)
Bud is now Grass/Rock and has learned Head Smash, Rock Tomb, and Stone Edge.

Panzer-Male Blastoise-lvl 4
Panzer fought in the Pokewars. It was a long and bitter campaign that lasted 34 years, ultimately ending with with the two week bombardment of Rustboro. During his service Panzer focused a lot of beefing his defensive capabilities, he needed to be able to take hits like a champ. He has steel grafted to his shell during the war as well, another defensive precaution. The steel itself has been removed now, but he gained a great affinity to it during the war. Hardened in battle and encumbered with steel, Panzer has become very proficient with Steel.
Sig Move (Special Training) Full Metal (Steel)
Panzer is now Water/Steel.


Mothra-Female Larvesta-lvl 2
Mothra is a gentle creature. She does not enjoy fighting, but when she is called upon to defend her friends and home she will bravely battle. She is a creature of legends, she has many mysterious and mystical powers that have yet to be seen.
Sig Move (Special Training) The Legendary Guardian (Fire)
Mothra has phoenix like abilities of rebirth and regeneration. When she falls in battle she will instantly begin recovering, and later in the battle she will be able to be used again at full health and energy. In order to be used again there needs to have been at least one of my pokemon sent out new and KOed between the time of her KO and the time of her second use. This signature move cannot be used in switch=OK matches because those are silly anyway. For the purposes of KOs and points she counts as another pokemon, so KOing her twice is two KOs. She can only do this once per match.
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Old 05-23-2010, 03:15 PM   #15
Hanatori
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Ohashi: Female Xatu (Level 5)
Ridiculous Signature Move: Ooyorokobi's Revenge (Grass/Psychic)
Ohashi uses a decent amount of Grass energy and a good amount of Psychic energy to make the target sprout wings made from vines, thus enabling them to fly. Said wings are extremely flammable and thus easy to kill with fire.

Makuro: Male Weavile (Level 6)
Ridiculous Signature Move: Supreme Falling Skills (Flying)
Makuro is able to land perfectly from falls at any height. He can even attack while falling, though it is limited to one attack per fall. He can't actually fly, though, and his jumps are no better than the average Reediculous Weavile.
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Old 06-03-2010, 08:57 PM   #16
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Meowth Pennybags

Pennybags: Level 1 Meowth
Reed-iculous Special Training: Making it rain! (nothing to do with water or rain)
On his adventure across America trying to help end the recession, Pennybags decided to take a break at the Pussy Cat Club. Believing it to be a special cat restaurant, Pennybags was quite happy to go in. There, he ordered some drinks from some beautiful women, who he tried to tip with his usual coins via Payday, but they were not at all pleased with coins being thrown at them. This prompted the bouncer to kick him out. He eventually figured out that the women prefer to be paid and tipped with dollar bills instead of being pelted with coins. So now, Pennybags has a 1 in 3 chance of throwing dollar bills when performing Payday instead of coins. The dollar bills fly out quickly and can do minor paper cuts, acting similar to Razor Leaf, but still dealing the same damage as a normal Payday. Also, this Reed-iculous signature goes on top of Pennybag's normal signature- Pennybag's Bail-Out.
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Old 01-17-2011, 01:42 PM   #17
Kindrindra
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Wrote this up LOOONG ago. I only know 50% of what it even does. Yeah.

Etna: Level 1 Female Mawile
Really, do I HAVE to go into this one's story? I don't wanna!
...Fine. I give. Don't wanna get bitten.
This one was Lily's faul... I mean, accomplishment. We were walking past a mine over in... gosh, I forced myself to forget the name of the town... I think. Anyway, the point is, it was a mine. Lilly wanted to touch it. Then we heard music. Reggae, to be exact. Lilly had to go in then, and she said that (I bet this was an excuse) the miners might be the same ones that... You know... Ya. What could I say? I had to go. However, North had to be dragged. I pity him; Lilly isn't as gentle as Yin and Yang, and that's saying a lot. Once we were inside, we found the miners working along to the tune... well, I thought they were. Somehow Yang got the idea they were hypnotized. If it wasn't for him, we would of safely gotten out of there without any of the stuff that happened. Anyway, a quick glance into their eyes apparently convinced Yang he was correct. Lilly just wanted to find the music. And what should we find, but a cute little Mawile sitting upon the speaker, bobbing her head to the music. That's when everything went weird. I suddenly got this insane urge to work, and, before I knew it, I was slamming away at the wall. OUCH. Then Yang pounced on Mawile, Yin pounced with Yang, North pounced on Yang, and South and Lilly started dancing. It got very crazy. When all the fur stopped flying, Yang was telling off the Steel-type, North and South were trying to get my body to work again, Yin was running around happily, Kobani was nibbling on lunch, and Lilly had taken the music player who-knows-where. I think she took the disk with us. Anyway, Yang challenged the 'Evil One' to a duel. She bit him on the tail. He bit her hand. That kept on going for a couple minutes, and, at the end of it, Yin jumped on the Mawile's head and won the battle. Lilly convinced her to join us while I was looking away, she poked one of the pokeballs, and I was forever damned. Not really, but you get my point. Then we held our traditional meet-n-greet. North CRIED until we let him come up with her nickname. Sereously. And that's the end of Etna's story.
Yang: You left out the part about her biting you.
Me: I prefer to forget about that part.
Yang: Forgetting doesn't mean it didn't happen... You know, you're good at dancing when you're in pain.
Me: WHAT did you say?!
Yang: Eek!
Reed-iculous Sig: Special Technique: Etna Note (Dark/Steel/Psychic)
After hanging around with us enough, Etna picked out an idol. And, what-do-you-know, it's a video game character. And, almost surprisingly, NOT one from Diselgia. No, she picked Lyra Note from the Mega Man Starforce games, with her amazing sense of sound, as her idol. Heck, she even decided to emulate her.
Etna expends the energy of a agility and a psychic to change her weight to 0lbs. In this state, she jumps higher, moves faster, and is knocked farther by attacks. In addition, in exchange for an additional agility of energy, she can temporarily float. The next part is mostly aesthetic, but I'll mention it anyways. While in this state, Etna's paws turn pink, and she gains a blue visor made of steel energy. The visor greatly increases her accuracy against in-organic foes, but renders her quite vulnerable to light-based attacks, such as flash. Also, in this state, all her non-contact attacks (Since what those actually are may be in question, here's a list of which of Etna's attacks count as non-contact: Fire Blast, Flamethrower, Hidden Power, Hyper Beam, Ice Beam, Rock Slide [Lol, Music-Note shaped rocks!], Rock Tomb [Which greatly reduces it's effectiveness], Secret Power, Sludge Bomb, Solar Beam, and Toxic) are compressed into the shape of a music note. How this affects the attacks is as follows: The larger the attack would normally be, the less accuracy it has in Note-form, since it's compressed from it's normal size. The upside to this is that, the larger the attack is in normal-form, the greater the power is in Note-form, since all it's size is compressed into a small music note. However, when in this form, Etna is 4x weak to grass attacks, rather than the x0.5 she would enjoy in normal form. In addition, Ground, Poison, and Bug attacks all have 4x effectiveness while she is in this form. Oh, one last, random, thing. After transformation, she, quite embarrassingly, yells- no, screams- 'ETNA NOTE!' at the top of her lungs. In addition to the sheer embarrassment of this, it will instantly alert the foe to her position, ensuring they're next attack will hit without fail.
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Though, I also dislike the concept of lamenting the current day while wishing to re-experience the past. At least, my modern attitude is to try and make each new day magical even if it's not, since exclusively reminiscing about the past is too pathetic.
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Old 06-25-2013, 09:46 AM   #18
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I've decided to resurrect Reed-iculous sigs as the precursor to Reed-iculous matches and will be going through and approving/rejecting them within the fortnight. However, these are all from 2011 or before and people may not be interested or active any more. I don#'t want to do unnecessary work so I'm calling a reset.

If you want a Reediculous sig, please resubmit it and it will be dealt with (by Jeri or I if he's willing). No posts above this one will be dealt with.
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Old 07-27-2013, 03:57 PM   #19
Concept
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Pandora the Absol (Female)
Pandora has always been envious of Clefable's larger movepool. She wanted MOAR MOVES after she found herself unable to stand up to some legendaries. She fought Giratina, and refused to accept defeat, trying to launch a shadow ball when its back was turned. Furious with Absol's underhanded tactics, Giratina punished her by granting a perverse version of her wish...
Reediculous Special Training: Photo-Negative (XX)
Having been punished by the powers of the distortion world, Absol loses every move she previously knew. She gains every move he didn't know, but may only use each once per battle.

Louis XIV the Volbeat (Male)
Volbeat: (Bug) Volbeat and Illumise are considered male and female variations of the same Pokemon, and therefore the Attracts of both species are considered to work as if both Volbeat and Illumise were the same species of Pokemon. Volbeat has a light on its tail that it can use to illuminate areas, though it makes it more visible in the dark. Volbeat has slightly more Electric energy than other non-Electric Pokemon.
Louis XIV is the reincarnation of the King of France. He lived to the ripe old age of 76 (very old for the time), and holds the record for the longest reigning European monarch. He's an adherent of the theory of the divine right of kings, and having held onto his throne for so long he has no intention of letting a little thing like death stop him, nor the fact that France is now a republic.
Why anyone would want to rule that hell-hole is beyond me, but whatever.
He was a renowned diplomat in life, and in his reincarnation he has once more mastered the art of persuasion and flattery. It is said that one of his major tricks when ruling was to put on lavish events for the people, to distract them from thoughts of rebellion.
Reediculous Signature Move: Shahrazad (Typeless)
This move cannot be used in 6 vs 6 matches. Louis expends solid energy to mesmerise everyone involved in the match. Both trainers pick one pokemon they have not yet used, and PM the ref with their choice. From there, the ref conducts a one vs one battle between these two pokemon in the arena (the main match is put on hold for the duration with the pokemon returning to their pokeballs). Points are awarded as normal from this 1 vs 1 with no impact on the points from the main match. The winning pokemon of the subgame returns to the pokeball and the main game resumes with the pokemon that were on the field when this sig was activated. The winning pokemon can be sent out later, in the same state in which it ended the subgame, in addition to that trainers normal allocation of pokemon for the match (so in a 4 vs 4, the winning pokemon from the subgame can be used as that trainers fifth pokemon, starting in the state it ended the subgame in).

Jerome the Slugma (Male)
Reediculous Special Training: Realistic w/Physics (Fire)
Look, Slugma is really freaking hot. I mean like, unfathomably hot. You think summer in Dubai is hot but that's just peanuts compared to Slugma. Slugma loses solid health each round due to its surroundings being way too cold for it (think what would happen if you were dropped in the middle of an artic winter whilst naked). All other pokemon are burned by the waves of heat rolling off Slugma, with severity depending on length of time, proximity and their ability to deal with heat. They will also take mild fire damage each round and may suffer effects of heatstroke and lightheadedness. Pokemon that come into physical contact with Slugma for any reasonably length of time are in for serious sadness (but will make concerted efforts to avoid this a la pokemon avoiding serious injury in realistic). The arena may also be effected (pools of water reducing in size, ice melting, spontaneous forest fires, etc). Refs are advised to use their best judgement for specifics. This weather effect will fade over the course of a few rounds once Slugma is withdrawn.

Darwin the Aerodactyl (Male)
Reediculous Signature Move: Unnatural Selection (XX)
At the cost of major energy, Darwin fixes the target with a straight bluish white beam which forces it to de-evolve one stage. One use per battle.

Nehima the Alakazam (Female)
Reediculous Special Training: Medium Awareness (Psychic)
Nehima, being one of the greatest philosophical minds even amongst Alakazam, has reached a state of true enlightenment. She has become aware that her entire reality is in face merely a game for the amusement of forumgoers. When Nehima is on the field, either trainer may declare that the previously reffed round didn't happen. Trainers will re-order for the round and it will be rereffed. Each side can only use this ability once per battle.
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Old 09-23-2013, 01:16 PM   #20
Slash
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Peridot: Blastoise Lv 4 (M)
Peridot is a light green (alternate-coloured) Wartortle. He naturally has a harder shell than most of his species, or at least he thinks so.
He also became obsessed with my torrented Digimon episode collection. In particular, he has a lot of appreciation for Zudomon, who seems to be "Zeus meets Thor meets turtle". Because of all the Zudo-exposure, he created a move inspired by his ultimate attack.
After more seemingly drug-induced hilarity, he then settled upon better utilising his cannons, playing to his strong suit.
Reediculous Special Attack: Torpedoes (Fire)
Peridot shoots out a pair of torpedoes from his cannons. They each cost major Fire energy. On contact with the foe, they blow up and do major Fire damage. The two can be aimed at the same target, or aimed at different target, but each torpedo hits for major damage independently. He can use this twice per battle.

Remus: Throh Lv 2 (M)
Named for the brother of Romulus, who died before the founding of Rome but was nevertheless a mighty man and son of Mars, Remus fell in love with the myths as much as you could imagine. From Remus' mythological background, Remus the Throh came up with his own special ability, calling upon the fire of Mars as an influence.
Reediculous Special Training: Fire!
Remus has access to all Fire moves that are not exclusive to one line, and has infinite fire energy.

Baudelaire: Gothitelle Lv 4 (M)
Baudelaire is named for a French Gothic poet. This is very fitting, as Baudelaire has always been obscenely obsessed with the macabre. I won't bore you with the specifics, but at one point, he even challenged a demon lord to a chess match (this demon was about as obsessed with chess as Baudelaire was with demons), and he won. As a demon can never break his word, he granted Baudelaire with great and terrible power. Baudelaire used it to devise his signature trait.
He channeled this power into the studies of his mentor, myself. As a Druidic student, Baudelaire learned of the ways of nature, and how to feel the power of nature around him. He learned the language of the forest, both how to hear it, and even communicate with it.
With his empathy at a peak, he decided to abuse that power for his own personal gain, to see into and destroy the hearts of others.
Reediculous Special Training: Heart!
Baudelaire can Attract anyone or anything, including genderless Pokémon, the opposing Trainer, a baby, the foe, a can of peas, or even the arena itself. He is just that sexy. This will cause whatever is attracted to not harm him at all for one round and for him to gain the benefits of any self-targeting moves the target uses.

Henry: Vespiquen Lv 3 (M)
Male Combee never get any respect. The line as a whole is deemed quite forgettable, and males significantly moreso, as so very few male Combee are capable of evolution. So few, in fact, most find the concept of a male Vespiquen absurd and impossible, as not only are there so very few male Combee even capable of reaching such a stage, most Trainers have deemed them not worth training, thinking those capable of evolution are non-existent. Joseph always knew he was destined for greater things than a typical male Combee, he knew he was worthy of evolution, but his attempts to find a trainer who would give him a chance to prove himself sadly fell short.
This led Henry to a life of anger. He was enraged and consumed with it, and it made him go dark side. He gave in completely to the darkness within himself, and embraced a life of evil. If they wanted a bad bug, that's exactly what he'd give them. After resigning himself to this fate, he found it surprisingly easy to let go of any moral attachment. He became vindictive, pragmatic, and underhanded, and he enjoyed it.
As he delved deeper and deeper into the darker side of himself, he grew to enjoy this difference in his personality more and more. This turn in his personality, despite the objections of the rest of the Blue Beetle Squad, grew much darker over time, and his morality became so much more ambiguous. He drew innocent blood once, for the first time ever, and he grew to crave it. He'll never forget the joy of his first kill, how striking through the heart made him feel empowered, in control for once in his life. After a whole life of being looked upon as worthless and a complete lack of a threat, he found himself with some bearing on life and death's balance, and it made him lust for more control. This darkness consumed his heart, and made him a much darker personality than he had ever been prior.
Reediculous Special Attack: Flux (Dark)
Henry shoots a major amount of Dark energy at the foe to deal major Dark damage. This blinds them for five rounds but makes them carry the Dark typing in addition to all other types they carry for that time.

Deadshot: Donphan Lv 5 (M)
Deadshot considers himself a sniper. Instead of going for the physical side of things, he decided to train on his ranged game. He found techniques to use to his advantage, knowing this was at the cost of physical prowess.
Reediculous Special Training: Boom, Deadshot
Deadshot can use all moves with "Shot", "Bomb", "Cannon", "Bullet", "Jet", "Ball", or "Burst" in their names.

Orchis: Victreebel Lv 3 (M)
Orchis was bitten by a radioactive giant who was bitten by a radioactive vampire who was bitten by a radioactive Orchis himself.
Reediculous Special Training: Way Big
Orchis has grown proportionally in size; he is now large enough to swallow an Aggron. He takes 10% more damage from Steel moves.

Lemon: Watchog (M)
Lemon, the beautiful Watchog, iconic Pokemon of Slash. What can one say about Watchog if one is not Slash, however? What does a layperson think when they see a Watchog other than the obvious irrational distaste?
He decided that's the opposite of who he wanted to be, however. He doesn't care about what they think, how they feel about him. It was his thoughts and emotions that should matter for once.
Reediculous Special Training: Forced Empathy
Lemon is always connected empathically with his foe. That means that if he is afflicted with a status, or targeted with a curse (including the energy drain of Spite and the move Hex), it also effects the foe. Any moves that do damage or drain energy work as though they hit the foe just before their own attack.




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Old 10-15-2014, 05:10 PM   #21
Aposteriori
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Bugs Bunny: Level 4 Male Lopunny
Biography: Bugs Bunny’s population is facing extinction in the densely forested regions of Eterna Forest. Habitat loss and modification, competition from a host of invasive regional competitors and predators, and other factors leave the future of this subspecies of Buneary in question. Current populations of Heracross are highly elevated and have become extremely hostile against the Buneary. In the efforts to fend off the highly increased population of Heracross, bugs has learned how coat the fluff in his ears with a particular typing that seems extremely effective against fighters.

Reediculous Special Attack: Mechanism of Super Defense [PS]
Bugs Bunny can coat the fluff of his ears to send two sharp “Fluff Slashes” that deal Heavy Psychic Damage for Heavy Psychic Energy. These Fluff Slashes inflict small cuts upon impact akin to Crush Claw. These cuts become notably worse in Realistic. He has enough Psychic off time to use this attack twice per battle.

Jerry: Level 4 Male Raichu
Biography: Jerry is a spectacular performer. As such, he was granted the the chance to use all of his special performance moves, even beyond his regular Pikachu evolution.

Reediculous Training: The second prettiest Princess [Various]
Jerry can use Icicle Crash, Flying Press, Meteor Mash, Draining Kiss, and Electric Terrain. He has enough offtype for standard amounts, in the case of the latter four.

Bingo: Level 4 Male Sandslash
Biography: Living in the most arid conditions of the desert, Rufus felt the need to extract water from his prey to increase his own survival. He would find it useful to sap away the vitality of fellow pokemon to promote his own his own well being. Pokemon with high water content suffered even more from his tactics while pokemon with a tough exterior did not react as favorably.

Reediculous Special Attack: Extreme Brackish Mud [GD]
Rufus sends out a few brown ground typed mud tendrils composed primarily of energy that sap away heavy health away from the opponent for heavy ground energy. Due to the elevated salt levels and drying effects of the attack, this attack is considered super effective against water, grass, and ice types but it is resisted by rock, ground, and steel types. It will heal half of the damage dealt back to Rufus. Diminishing effects of 10% apply after every subsequent use.


Cecil Turtle: Level 4 Male Torkoal
Biography: The Sevii Islands are an archipelago of seven large islands. Mt. Ember is the home of several fire typed pokemon, such as Torkoal. Cecil Turtle comes from a different environment that is not common to his kind. Cecil is a fourth generation Torkoal representing the current population from the unnatural environment in which he was born in. He was born within the coastal range of Boon Island some time ago after several Torkoal were blown away by a strong Hurricane many generations ago. To explain what has occurred with his phenotype - the composite of an organism's observable characteristics or traits - we must first explain the possible prevalence of a genetic mutation that is currently present within his cohorts. Starting off three generations ago, the wildtype or normal phenotype had predisposition for death due to hypothermia. This specific phenotype was subsequently high as these Turtles did not have an immediate need to regulate temperate water temperatures. At least 80% of that population died out.

The following generation started to show signs of survivability, by the spontaneous introduction of a mutant gene that increased survivability or susceptibility to the change in temperature and better tolerance to water. The phenotype only provided a haploid amount of the enzymatic activity required to maintain full homeostasis within temperate water environments. As more Torkoal within the second generation began to die out, the remaining survivors had an evident a heterozygous loci for the gene that allowed survivability in the coastal region. It is what the Pokemon community would call familiarity over a certain element, or in this case water. The third generation faced what you would call a bottleneck effect and genetic drift as the DNA content for the Torkoal would shift to favor the ones that were carrier of the mutant water familiarity gene.

Fast forward one more generation, some of these Torkoal have a homozygous recessive genotype to the specific water familiarity gene, and shifting their coloration to a soft grayish-red. Unprecedented and previously unobserved before, a Torkoal with both recessive alleles creates a full compensation for temperate coastal environments. This genotype has a phenotypic expression indicative of a secondary water type, showing complete survivability and adaptability in the span of four generations of non-native Torkoal within the temperate coastal environments in northwestern regions of Boon Island with their coloration shifting to that of a soft olive color.

Reediculous Type Change: Spontaneous Mutation Leads to Adaptation [WA]
Cecil Turtle is now Fire/Water with all the weaknesses and resistances associated with it. He is accustomed to lava, bathing in it as if it was water. He has learned how to use all water moves. Surf can be use inside of lava or he can remotely summon lava with the same stipulations as a regular Surf. Cecil Turtle moves at a respectable pace in the water or lava, though they prefer shallow, slow water or lava to deep, fast currents mimicking the same pace of a Quagsire when compared to other water typed Pokemon. Cecil can breathe underwater. This signature trumps his standard signature.


Mecano: Level 4 Genderless Lunatone
Biography: Mecano is the pure embodiment of the moon. Its worship to obtain more power from the moon is granted. Mecano has become the pure embodiment of the moon itself. It has learned to become an acolyte of the moon by donning the same exact characteristics of the rock above in the sky. It has become the son of the moon.

Reediculous Signature Training: Hijo De La Luna [FA]
As the son of the moon, Mecano has infinite use of Fairy Off-type.


Terra: Level 4 Shiny Female Steelix
Biography: Constantly aggravated by mining of his home, deep within the caverns of Mt. Silver. In a fit and angry rage, Terra began to use Earthquake within the mining cavern. He managed to trap thirteen miners and as a consequence, himself. The miners were horrified by the outcome of the events. They could choose to be angry at the rampaging Terra, or they could choose to forgive and help the creature in need. The miners picked up their axes and began to pick away the rocks that both blocked their path and had Terra crushed. The effort lasted days, with Terra losing chunks of its rocky body in the process as the miners had little light to realize whether or not they were chipping away rocks or the entrapped body of Terra. Seven days past by with food running low and the smell of the workers’ fecal matter taking a strong hold over the immediate area. Terra finally recovered movement in her tail, managing to open a path for the miners to escape.

One of the miners captured the weakened Onix and took it the local log cabin. a local breeder administered soft sand to help heal the wounds of Onix. The miner was conversing about what they had to endure and was not really too thrilled with the idea of owning the Onix. Besides, it started showing signs of being ill, throwing up large portions of mud. He began to ask around the log cabin if anyone wanted to trade with him for any fairy pokemon. I offered one of my fairy pokemon up for trade. With the soft sand still administered around his body, the trade was attempted and resulted on being successful. Oddly enough, Onix was no longer reflecting his natural typing. With enough training, her illness was turned into a strength, learning how to master additional ground moves.

Reediculous Special Training: Terraforming [GD]
Terra can use all available ground and rock moves to her disposal.


Barry B. Benson: Level 4 Male Beedrill
Biography: Barry is infatuated with himself. When he duplicates himself via any method, the newer clones act like a hive and attack independently from each other. The hive is strong in numbers.

Reediculous Special Training: Hive Mind [NO]
When Barry uses Double Team, his clones will have a hive mind and will be able to attack outside of stab and/or typeless attacks. One clone can use an attack as another clone uses a different one. Each attack will clearly cost a move.


Freya: Level 4 Female Spiritomb
Biography: Freya has always excelled in the art of spell casting. During her newest lifetime her skills are underdeveloped because of Mother kept her heritage a secret and does want her to practice magic. Her aunt Wendy has been teaching her in secret. From her new found training, she has learned techniques that you would never expect the average Spiritomb to know.

Reediculous Special Training: Playing with Stronger Magic [Various]
Freya increases the power of any move that is good or below by 20%.

Deku: Male Trevanant
Biography: Don't be fooled by the ancient Great Deku tree, he is actually more alive than you think.

Reediculous Special Defense: Alive [GH]
Deku is now considered neutral to ghost typed moves.


Red Mantis: Level 4 Male Scizor
Biography: Living in the heavily dense Amazon of Brazil, Red Mantis and his kinship developed lighter weight as a way to allow the barely existent currents to carry him through the air. Generations of this environment allowed Red Mantis to develop a lighter exoskeleton frame, built for greater agility. This also allowed him to behave more like a flying type than a steel type.

Reediculous Special Training: Flying Mantis [FL]
Red Mantis now has infinite amount of flying off-type while maintaining steel offtype at familiarity level.


Hattori Hanzō: Male Accelgor
Biography: Hattori improved his training to become stealthy in the rain. Once he is sent out, a huge drizzle appears keeping him both moist and safe from status.

Reediculous Special Defense: Stealthy Drizzle [WA]
When Hatori is sent out to the field, he creates a full power drizzle akin to a full powered rain dance. Under the rain, he gains the benefits of hydration, blocking any status from settling into his moist body.


Last edited by Aposteriori; 03-01-2015 at 07:57 AM.
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Old 10-15-2014, 06:31 PM   #22
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Leonidas: Tauros-Male-Level 4
Reediculous Special Trait PROD SPURTEN WORRIER
Leonidas now walks bipedally on his back legs. To accommodate this., his moveset now consists of only Punching moves. All of them. With appropriately increased type energy so he's not left high and dry after three moves. (Bullet Punch, Dizzy Punch, Comet Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Power-Up Punch, Shadow Punch, Sky Uppercut, and Thunder Punch)

Franky: Hariyama-Male-Level 4
Reediculous Special Attack: Walk a Mile in My Blubber
Franky holds his giant hands out before him and sends out a vast wave of Normal energy. Pokemon caught in the wave take no damage, but have their weight increased to be equivalent with Franky's (559.5 lbs/253.8 kg), though there is no increase in mass. Affected Pokemon may find their new weight makes it hard to move as nimbly or quickly as they did before, falling faster than they previously did, or getting more attention from bullies. These effects are most noticeable in Pokemon who where of much lesser weight before the attack. Pokemon that weight more than Franky are unaffected by this attack. Walk a Mile in My Blubber costs heavy energy.

Hannah: Banette-Female-Level 4
Reediculous Special Trait: Thank Mr Skeletal
Upon entering the battlefield for the first time, Hannah immediately loses a high amount of energy. This energy disperses about the arena, leaving seemingly nothing but an eerie presence hanging in the air. From this point forward, every trainer must put the words "Thank Mr Skeletal" with each of their orders. Should a trainer forget to put these words in their post all their Pokemon currently on the field will lose a solid amount of health to the spoopy feeling in the air. This curse dies with Hannah, meaning it will disperse once she has been KO'd or returned to her Pokeball. Should Hannah return to her Pokeball and be brought out a second time, the curse will not activate again.

/b/: Porygon-Genderless-Level 2
Reediculous Special Trait: 404 ERROR: PAGE NOT FOUND
Due to a glitch in his programming, at the end of each round /b/ will randomly change his type. His type energy in unlimited for whichever type he currently is. Each time /b/ changes type, he cannot use moves of the previous round's type. (ex: /b/ has a round of Electric typing and switches to Ice at the end of the round. During the Ice round he cannot use Electric attacks). Giving credit to Concept here because I'd feel like a dick if I didn't.

Domino: Aggron-Female-Level 5
Reediculous Special Trait: Or were you just born with a heart full of neutrality?
All moves used against Domino will deal neutral damage despite their normal effectiveness. In addition, all moves used by Domino will deal neutral damage despite their normal effectiveness. Moves made neutral will still use their corresponding type energy.

Honey: Lopunny-Female-Level 3
Reediculous Special Attack: WINGS FOR EVERYONE!
Spending significant energy, Honey generates a bright orange cloud over the arena. This cloud then rains down delicious, saucy chicken wings all over the arena (the cloud disappears after that). For the next five rounds, all Pokemon who aren't Honey will find themselves favoring going after wings than battling. The wings can be picked up and eaten, though the eater will take a mild amount of Fire damage. Should a Pokemon be ordered to perform a defensive order, they will take advantage of the moment to eat a wing, suffering the damage in the process, though the move is not disrupted. Pokemon who are prone to hunger like (Snorlax for example) may find it even harder than normal to ignore the deliciousness set before them.
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Old 10-15-2014, 08:06 PM   #23
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Marche: Level 4 Golem
Bio: With the possibility of Reediculous sigs, Marche trained long and hard to develop a powerful sig that would be able to defeat any opponent he faced. Looking for some sort of inspiration, he found it in the card Divine Dragon Knight Felgrand, and worked to make a sig that would protect his allies while still being useful for disabling opponents.
Signature: Paladin Heart, Fighting Body (FIGHT)
Marche is now a Rock/Fighting type, with all the weaknesses (Water, Grass, Psychic, Fighting, Steel, Ground), and resistances (Normal, Bug, Dark, Fire, Rock, Poison). He has learned the moves Bulk Up and Close Combat. He also loses the moves: Focus Punch, Fire Blast, Bulldoze, and Rock Slide.
Reediculous Technique: Divine Protection
Once per round, Marche creates a white field of energy around any Pokemon on the field. This will make them immune to all non-damaging effects and moves, but it will remove their sig for the entirety of the match. This costs solid energy.

Tewi: Level 4 Female Lopunny
Signature Attack: Mochi Hammer
Tewi creates a large hammer made out of Ground energy before slamming it into the opponent, dealing considerable damage for considerable energy. Since this hammer is meant to pound out mochi, it deals 20% more damage to softer opponents, while dealing 20% less damage to harder opponents. Tewi has the energy to use this attack twice.
Reediculous Training: Runaway Rabbit "Fluster Escape"
Every time Tewi successfully dodges a move, whether its an idle dodge, through a non-damaging move like Agility, or a damaging move like Bounce, Tewi will glow brightly before firing off two bright beams of energy. These beams will crisscross to the opponent before hitting them, causing them to take considerable damage and blind them, reducing their accuracy for the next two rounds. This costs moderate energy.

Francesco: Level 4 Male Beautifly
Signature Training: Super Dancer
Francesco has honed his dancing skills so much, that his dances are almost harmonic with nature. When he does a Quiver Dance, he gets more Special Attack from it, equivalent to a Nasty Plot boost but with a drop in Special Defense, gaining no boost, and it will clear his mind ala Calm Mind.
Reediculous Technique: I'mma gonna make you tango.
Acting as quick as possible, Francesco suddenly strikes a pose, seamlessly going into dance. The opponent becomes so entranced by this that they drop whatever they were doing to start dancing with Francesco. This will boost Francesco's stats equivalent to Geomancy, and then cause the opponent to become completely enraptured in Francesco, infatuating them regardless of gender or sexuality. This costs significant energy.

Remilia Scarlet: Level 4 Female Swoobat
Signature Attack: Stored Power unleashed! Gungnir, Odin's Spear! (FGHT)
Remilia creates a black spear with silver trim out of Fighting energy, before firing the spear at an opponent. This spear moves very fast, so if Remilia has a good view of her opponent, this spear will nearly always hit. This spear is not a physical attack and is a construct of energy, meaning Light Screen will stop this attack. The accuracy of this attack is dependent on Remilia's vision, so if it is impaired in some way, it will be less likely to hit. This does considerable damage and costs a considerable amount of Fighting energy to use. Remilia has enough Fighting energy to use this attack twice.
Reediculous Technique: Mist Body
Remilia has finally been able to tip into her immortality, and she can turn herself into a violet mist once per round, acting like Protect, making her immune to attacks. If the opponent travels into his mist, they will suffer solid damage and become winded rapidly. Since this isn't a true mist, it cannot be blown away. This costs significant energy.

Necrosis: Level 4 Male Venusaur
Signature Attack: Necro Plant(GRASS)
Necrosis's Leech Seed is considerably more potent that usual, sticking onto the opponent no matter what and also poisoning them. The seed will automatically return to Necrosis in four rounds. Necrosis having spent of his life learning this move never took the time to learn other moves, namely: Toxic, Synthesis, Growth, Secret Power, and Hidden Power.
Reediculous Attack: Tainted Triffid Strike
Taking out a barbed vine from his body, Necrosis will immediately shoot out that vine, which is aimed at the opponent's eyes. The vine will strike them in the eyes, dealing moderate Grass damage, injecting them with a poison that causes their eyes to slowly rot away, reducing their ability to see every round. This will also poison the opponent. Necrosis can only use this sig once per battle. This costs significant energy.

Gagagigo: Level 4 Male Feraligatr
Signature Training: I will become a Champion of Justice!(FIGHTING)
Gagagigo is considered to familiar with the Fighting type, and learns the moves Low Sweep and Drain Punch. As he never wants to become an evil person, he forgets the moves: Fake Tears, Spite, Rage, Screech, Swagger, Uproar, Shadow Claw, and Toxic. His Crunch is also does XX damage.
Reediculous Technique: Gagagigo the Risen!
Believing so profoundly in the ability of JUSTICE Gagagigo reaches a brand-new power level, rising to the power of a Risen. His body becomes covered in a brilliant piece of armor, and he is able to float up to five feet off the ground, and is always considered to be under a Dragon Dance boost. He loses the ability to use all Dark moves however.
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Old 10-16-2014, 06:41 AM   #24
Kindrindra
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Yang: Level 4 Male Umbreon
"Kin, is this really the best idea?"
Yang, my very first partner. That little pest would some day become one of my closest friends. Who knew? I think back to how we met, when I caught him stealing my stuff and booking it. When I discovered where he was running off too. The first time I gave food to him, rather than having it taken. The first time he let cuddle him. When I set out on my journey, and he followed. When he cleared Yin's name. When he sniffed out Lily. Our first battle. Our enthusiastic attempts to develop his own 'Special Move'. One day, it occurred to me. Where had he even come from? Surely he hadn't always been living under my mailbox. I'm fairly certain that we'd have known if there was a family there, too. And the place was hardly fit to be called a 'den'. And so I asked him. He didn't know. I was shocked. Hastily, I charted out a trip back to our home town, and began gathering information immediately. As I searched, the answer became apparent. A smuggler's band, long thought to have been disbanded, had in fact been working in the era up until very recently. I pressed as hard as I could, but could find nothing about where they smuggled from or to. The only thing anyone seemed to know was the base ruthlessness of the bandits. I could find nothing else, and solemnly apologized to Yang for getting his hopes up. He scolded me for worrying about it, and told me with a smile that he didn't care about his past. The memories that had shaped who he was and what he wanted were what were important, and he wanted to strive forwards on our own merits, not based on some mysterious past which had nothing to do with him.
...I lied.
Once, there was a girl who's life had been torn apart by a group known only as The Collect. She set out to bring them down. She was a genius of the field of battle, and one foe after the next fell to her intellect and her partner's might. They destroyed those that had preyed upon them, and cornered them to one final destination. The group's headquarters, hidden away in a town no one would give a second look. She declared her intent to the townsfolk, then strode into the belly of the beast. The group's domination of the streets ended, and most all thought they were gone for good. But the girl and her partner were never seen again.
Her partner was a Flareon.
...But I'll never tell Yang this. The truth might break him.
(On a completely unrelated tangent, hilariously enough pretty much every sig Yang's ever tried to develop is a variation on one of two themes and that's hilarious. They all have to do with creating darkness, inverting the type chart, or both. Suppose it's suiting for his name, but still.)
Hidden Power - Fire

Signature Training: Negative Ion Sphere [Dark]
Yang constantly emits a sphere of energy which moves around with him. Three meters (~10 feet) in diameter, the sphere inverses any type matchups of those inside it's influence, obviously including Yang. Weaknesses will become resistances, resistances will become weaknesses, and immunities will also become weaknesses. In exchange, Yang's total general energy reserve is smaller than typical to his species, the difference equivalent to a fully charged Hyper Beam. It should be noted that the sphere also totally negates any other bonuses granted with immunity- For example, Yang can be detected by psychic-types while under this training's influence. The sphere is a constant, subconcious effect and as such Yang cannot be ordered to turn it off.

Reediculous Signature Training: Scion of the Flame of Hope [Fire]
When sent out in a Reediculous battle, the gears all fall into place and the admittedly intelligent Yang gets over his mental block and realizes his status as the child of a legend. Yang has learned every Fire-type attack Flareon learns, in addition to Smog and Superpower. However, each and every one of these gained moves is considered a Dark-type move for all intents and purposes, including type matchups and energy usage. However, they still retain all their usual secondary effects and physical characteristics.


Aster: Level 3 Female Pachirisu
"In the name of the Fallen World, I will cleanse your soul!"
Once, long ago, there was a world. It was a fairly average world, one like any other. A world of fantasy and magic. A world of the balance between good and evil. As to be expected of such worlds, one day the hidden evil boiled over like a pot of mushroom soup left on the stove too long, and a Demon Lord rose to power. The stage was set- A chosen hero, an oracle, a band of friends, and a set of legendary, awe-inspiring weapons.
Shame no one thought to tell them about it.
The oracle was young, and had not yet awoken to her power. The weapons where unknown, their songs unsung. The hero, though proud and true, knew nothing of his great destiny. His quest never taken, his bonds were never forged, and each of his fated partners were doomed to fall in obscurity. The world fell, overrun and returned to the sea of foggy nothingness it had once risen from, with only a few distant reminders of what could have been left to drift for eternity- The dwelling place of each weapon, and the sanctified ground where the last hero's blood was scattered as he made his last stand. A world with no future, no hope, no advance, no intelligence... A world snuffed. But a single soul remained. The oracle, tied to powers she did not know, rebounded from the world as her mortal ties were severed, flung into the multiverse indiscriminately. Reborn, she retained no memory of her past, with only her flamboyant personality retained... That, and a mysterious draw towards her destiny. Perhaps stumbling upon her past was inevitable. Perhaps not. But her sad past did nothing to dampen her spirit, and only served to reaffirm her resolve- She would save all worlds, and all the people within them. This was what she swore.
She also hates Kayuun's guts but noone cares about that.
Hidden Power - Ghost

Signature Training: 魔法少女花のきら [Fairy]
Aster is now a Electric/Fairy type, with all associated weaknesses and resistances, save the fact that she still takes neutral damage from dark-types. She learns Dazzling Gleam and Moonblast.

Reediculous Signature Training: エッケレオン モデ [Fairy]
Aster has learned all Fairy-type attacks, is considered permanently under the effects of Magnet Rise, and has permanently heightened speed and maneuverability.
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Though, I also dislike the concept of lamenting the current day while wishing to re-experience the past. At least, my modern attitude is to try and make each new day magical even if it's not, since exclusively reminiscing about the past is too pathetic.

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