UPNetwork  

Go Back   UPNetwork > Independent Forums > PASBL

Reply
 
Thread Tools
Old 03-14-2014, 11:43 PM   #1
Schadenfreude
Volcano Badge
 
Schadenfreude's Avatar
 
Join Date: Nov 2013
Location: Bar-hopping with Notorious RBG
Posts: 2,263
Send a message via Skype™ to Schadenfreude
UPN PASBL: zerozoner vs EmeraldGoblin

Are you ready to bring your moves on the dance floor? Get your groove on, battlers!

Quote:
Zerozoner (c) vs EmeraldGoblin (a)
3-on-3
Singles
Equilevel 1
72 hour DQ
Slapstick
Switch = KO
Arena: The Disco Hall
Now, here's a match between two trainers who wish to cut their teeth in the ASB Community. In the Challenger box, we have Zerozoner, an experienced Trainer with whom I've had minimal interaction. In the Acceptor box, we have EmeraldGoblin, who has lofty dreams of re-opening the Electric Gym. Battle stations, allons-y!

So we're all clear on the rules:
- This match is a Singles match. Both trainers can only use one Pokemon at a time.
- Both trainers submit a squad of 6 Pokemon and only 3 will be used in this match. A trainer loses when 3 of their Pokemon are KO'd.
- For the purposes of this match, all Pokemon will be considered to be Level 1, with the exception of Up-Levels
- Switching out is considered a KO unless the Pokemon is recalled by a switching move such as U-Turn or Baton Pass.


The match will progress as follows:
- EmeraldGoblin posts his squad.
- Zerozoner posts his squad and send out his first Pokemon.
- EmeraldGoblin sends out his first Pokemon and orders an attack.
- Zerozoner orders an attack
- Schadenfreude refs the battle, and then the battle order reverses.
- Zerozoner orders an attack.
- EmeraldGoblin orders an attack.
And so on.

The arena chosen for this match is the Disco Hall Arena:

Quote:
Should trainers wish, they might battle in the disco hall. A large hall, much the same size as a school gym. The floor is covered in alternating colored flashing tiles. There is a lot of mist, from the smoke machines fitted into the walls at meter intervals, about a meter from the floor. All around the walls are tables, with goodies and treats on them, like crisps, and biscuits. Near the north of the arena is a mixing deck, controlled by a man with a large afro. Multicolored beams of light protrude from the mixing decks cupboards. Think of the lights on the 20th century FOX logo. Pokemon are released in the center of the room.
Special rules: Artificial Lighting, Fire Sprinklers, Fog, Onlookers
I will be reffing the standard 6/9 scales and x2/x3 for SE. Let's get our Disco on!
Schadenfreude is offline   Reply With Quote
Old 03-15-2014, 11:15 AM   #2
zerozoner
Rainbow Badge
 
zerozoner's Avatar
 
Join Date: Jul 2011
Location: That's a secret
Posts: 929
Hit the lights and get those dance shoes on crew cause tonight were going to Mirror B's Disco Hall for a Mash Pit!


Tunnels: Trapinch level 1 Male
Hidden Power: Rock


Lancer: Nidoran-M level 1


Nino: Cleffa level 1 Female


Captain Bravo: Machop level 1 Male
Hidden Power: Ghost
Special Defense: Silver Jacket
Silver Jacket does nothing to reduce incoming damage received, but it does block all incoming status effects from both primary sources (Toxic, Super Sonic, Thunder Wave, etc.) and secondary effects of attacks. This comes at a cost as the ancient jacket's curse prevents Captain Bravo from using all non offensive moves except for Agility, since that would mean it could stop him from moving at all on some level


Rose: Rotom-F level 3 Female
Hidden Power: Grass
Special Training: Nasty Thoughts
Rose can now use Nasty Plot.


Tequila: Lombre Level 3 Male
Hidden Power: Ground
Special Attack: Booze Cannon (Water)
Using a considerable amount of energy Tequila draws upon his unfinished brew from within his body in a steady stream of water. The water itself only does Good damage, but the alcohol in the water has a 50% chance of causing confusion and a 10% chance of making them drowsy. This attack has no secondary effects on non-organic Pokemon for the obvious reason that they wouldn't be affected by alcohol.

That does it for the friends I'm bringing to this bash, so good luck EG and thanks for reffing Schaden
__________________
Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

Gaming Pic
Spoiler: show


PASBL
Wild Future
zerozoner is offline   Reply With Quote
Old 03-15-2014, 11:40 AM   #3
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762

Soft Sand (5 SP) - This Token increases the power of Ground type moves by 10%. It causes the move Fling to deal Ground type damage if it is thrown.
Currently Attached to: Hei Bai: The Level 3 Male Kangaskhan


Charcoal (5 SP) - This Token increases the power of Fire type moves by 10%. It causes the move Fling to deal Fire type damage if it is thrown.
Currently Attached to: Hiroshi: Level 4 Male Drapion (Uplevel)

Wan Shi Tong: Level 3 Male Sigilyph
Sigilyph: (Psychic/Flying) Sigilyph don’t actually fly, but rather appear to float. Their floating is quite dynamic and resembles flying, but they can stop their momentum and change direction easily.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
[Flying]: Flying Pokémon, with a few exceptions, all fly. Those who cannot are faster and more agile in their chosen mode of transportation.
Biography: Day seven. The Xatu tribe still believe me to be a long lost evolution. They keep feeding me, and teaching me the ways of the Xatu. Incognito mode has fully kicked in, and they are starting to share their secrets. A magical stick is passed among the Xatu, it seems as form of bonding. The magical stick has passed by Wa Shi Tong's lower fork tail several times. Eventually he learned how to pass the stick himself, really feeling joyful that he feels like one of them now.

Special Training: Passing as one of Them [NO]
Wan Shi Tong learned baton pass from the fellow Xatu tribe. To blend in though, he lost the ability to use ice beam, charge beam, and double team.
Hidden Power: Fighting

Zuko: Level 3 Male Monferno
Monferno (Fire/Fighting): When threatened, Monferno increases the size of its flame to appear larger then it really is in order to intimidate its oppponent. If a Pokémon would reasonably be afraid of Monferno, said Pokémon will be slightly less effective in battle. The members of Chimchar line are extremely good climbers, allowing them to scale most walls and surfaces and swing from vines and branches with ease. The Chimchar line also gets a boost in the power of its Fire attacks when low in health.
[Fire]: Fire types love hot temperatures. Most can survive in hot liquids/molten lava for an extended period of time (indefinitely in the case of Magby, Magmar, Slugma and Magcargo). If a fire Pokémon has a flame somewhere on its body, it will take extra damage if a water attack hits the flame. Otherwise, fire Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short (except for the above 4 Pokémon, who will take damage the longer they are in the water). Instead of being automatically 2x weak to Water, they take 150% of the damage if hit on their bodies, but take 210+% if hit on open flames.
[Fighting]: Fighting Pokémon train extensively, more than any other Pokémon type, which gives them slightly greater endurance and energy.
Zuko: Level 3 Male Monferno
Biography:
EmeraldGoblin's Partner in crime. Zuko was the first pokemon recieved by EG at the beginning of his journey. EG's fervent attitude is only matched by Zuko's flaming spirit. Having spent some time with the water benders, specially in the presence of Tahno, Zuko learned how to use waterbending movements with his firebending to harness the power of lightining.

Special Training: Redirection of Lightning [EL]
Zuko learned how to use thunderbolt and has the energy to do so twice per match. Zuko can no longer use thunderpunch.
Hidden Power: Ice

Lin Beifong: Level 3 Female Mawile
Mawile (Steel/Fairy): Its metal jaw is very strong and exceptionally difficult to force open. Attacks involved with it are 1.2x stronger then normal. It techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective. Mawile can see in the dark.
[Steel]: Steel types, like rock types, have hard bodies, making them resistant to unskilled physical blows, and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokémon prefer cold temperatures to hot ones.
[Fairy]: Fairies are slightly more adept at support moves than most pokemon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.
Biography:There are more ways than one to lock someone's heart. Lin Beifong uses her charm, and cute physique to captivate and prevent her opponents from ever fleeing the scene. All eyes on her baby. This came from a deep crush she had for another Mawile, but it was sadly not reciprocated. She wanted to lock the heart of others as a resolution for her distress. She once step into a field of Klefti and analyzed their captivating powers over one another. She studied for very long period of times with these fellow fairies. She was able to harness the power of the heart, and lock up the enemy to stay if just for a bit longer than what the enemy had hoped for.

Special Training: Fairy Lock [FA]
Lin Beifong learned how to use Fairy Lock.
Hidden Power: Water

Hei Bai: Level 3 Male Kangaskhan
Kangaskhan (Normal): Kangaskhan come in both genders, though females are more likely to have babies (almost 100%) than males are. Along with battling, a Kangaskhan is most concerned about its child. If an opponent injures the child, Kangaskhan will go into a blind rage against them, which will last until either the offending Pokémon or Kangaskhan is unconscious. During this time, Kangaskhan’s attack is doubled, at the expense of a halved defense.
[Normal]: Normal types can use the greatest variety of attacks in the league: they pay for this, however, by having less type energy. In the ASB, Normal types take 100% damage from Ghost type moves.
Biography:
A team of pokemon poachers attempted to take his young one as a circus freak. His baby, named Barefoot Gen, was a strange one. The circus ring wanted the young one all for himself. One day in the forest nearing the edge of the city, the poachers approached Gen for the capturing, but the protective father stepped in, and intervened. The sad part is that it was a minute too late; the poachers trap basically entangled the Gen's head, clapping on to it, and severing his jugular. Needless to say, Hei Bai mulled all the poachers involved. The lost of his young one left him devastated. He has channeled his anger, and now just gives out ghostly looks fueled by anger. It is as almost by squinting his eyes and recalling all of those emotions of anger help me see his lost young.

Special Training: Dirty Looks do not Kill [NO]
Hei Bai learned how to use Mean Look.
Hidden Power: Ice
Attached Token: Soft Sand Token

Kuzon: Level 3 Stuntank
Skuntank (Poison/Dark): Skuntank is capable of producing very bad odors. Twice per battle it can release a terrible odor which can cause the opponent to flinch, and uses two Poison Gases worth of energy to do so.
[Poison]: If not completely immune, poison types are highly resistant to poisoning.
[Dark]: Dark types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
Biography: Kuzon is a stinky fellow. He has gas like no tomorrow. He has learned to harness his excess gas and materialize it into a gassy cloud. With enough pressure, Stuntank can release a lot of gas at once and form a peculiar attack.

Special Attack: Gassy Cloud [XX]
When Kuzon is commanded to use Gassy Cloud, he will release a giant cloud of gas that in the matter of 1-3 turns will become a large solid energy ball that will lash against Skuntank’s opponent, dealing considerable damage. This essentially a typeless Future Sight.
Hidden Power: Water

Hiroshi: Level 4 Male Drapion (Uplevel)
Drapion (Poison/Dark): Drapion is able to rotate its head 360 degrees.
[Poison]: If not completely immune, poison types are highly resistant to poisoning.
[Dark]: Dark types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
Biography: Not Available.
No Signature Move.

Hidden Power: Electric
Attached Token: Charcoal Token

----------------
Lin Beifong, take the stage!
EmeraldGoblin is offline   Reply With Quote
Old 03-15-2014, 12:42 PM   #4
zerozoner
Rainbow Badge
 
zerozoner's Avatar
 
Join Date: Jul 2011
Location: That's a secret
Posts: 929
Really need to stop being so stingy with my SP and go out and buy some of these new things. Mind you this is probably the fifth time this year I've said this to myself but eh I'll remember to do it eventually.

Against my better judgment I'm given in to a passing whim to start with Tequila. Future me is probably going to regret this, but I don't care in the present.

Tequila start off with a Hyper Voice to announce your presence at this party then bring out the drinks with a Booze Cannon!
__________________
Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

Gaming Pic
Spoiler: show


PASBL
Wild Future
zerozoner is offline   Reply With Quote
Old 03-15-2014, 01:02 PM   #5
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
Baton Pass to Hiroshi.
EmeraldGoblin is offline   Reply With Quote
Old 03-17-2014, 12:41 AM   #6
Schadenfreude
Volcano Badge
 
Schadenfreude's Avatar
 
Join Date: Nov 2013
Location: Bar-hopping with Notorious RBG
Posts: 2,263
Send a message via Skype™ to Schadenfreude
ROUND 1: A Shot of Tequila
Mawile vs Lombre



Welcome to the Disco Hall Arena. A proud icon of Nimbasa City, "The Electrik Plug" is the premier disco hall of the Unova region. Smoke machines and state-of-the-art amplifiers adorn the silver walls, like pendants on plunging necklines. While perfumed women in slinky dresses sashay with cocky men in tidy shoes, eclectic music blares outwards as swirls of jazz and electronica. Bartenders flip together cocktails with careful swishes, as a thin mist sprawls from the DJ mixing desk to the bright, multicoloured dance-floor. Disco balls hang from the ceiling like drapes. Two Trainers, both smartly dressed, approach the centre of the dance-floor emptied specifically for a battle. They catch each other's flinty looks.

The Referee, a young man sporting an afro, speaks aloud:

"We now begin the Pokémon Match between zerozoner and EmeraldGoblin," he says, opening his palms. "Here is the data on their chosen Pokémon."

Quote:
Mawile (Steel/Fairy): Its metal jaw is very strong and exceptionally difficult to force open. Attacks involved with it are 1.2x stronger then normal. It techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective. Mawile can see in the dark.
[Steel]: Steel types, like rock types, have hard bodies, making them resistant to unskilled physical blows, and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokémon prefer cold temperatures to hot ones.
[Fairy]: Fairies are slightly more adept at support moves than most pokemon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.

Lombre (Grass/Water): Though able to swim and stay underwater for a fair amount of time, Lombre are not the best swimmers and prefer to stay near the surface of the water. Lombre are capable of restoring more health and energy then grass Pokémon normally get in the rain.
[Grass]: Grass types live anywhere that can support vegetation, though most prefer temperate to tropical climates. Grass types enjoy both bright sun and rain. Rainstorms will heal them slightly every round the rain falls.
[Water]: Water Pokémon are able to hold their breath and/or breathe under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokémon. They are also, generally, good swimmers.
The Referee says loudly, "And let's begin in three... two... one. Release!"

Two PokéBalls soar upwards, releasing two jets of red light. One coalesces into a watery biped called Lombre, while the other jet of light morphs into a delicate Fairy from the Mawile species. Initially, they eye one another, barely an arm's length away from the other. Wariness reflects in their posture. However, the battle erupts with bedlam. Scowling, Lombre seizes the initiative and screams, imbued with a Hyper Voice, out at Mawile. A great boom slams into Mawile like a bus, pushing her into a smoke machine. Although Mawile's Steel exterior shields her from the soundwaves themselves, the hiss and sparks from the dented machine irritate the Fairy. Electrical wires fray, as the onlookers traipse towards the bar.

Mawile gingerly pulls herself up. Discomfited, she glances at the jarring lights and loud music pumping around the venue like a pulse. Being a Fairy, Mawile shuffles her feet. Packed, urban buildings are not her true forté, despite her affinity to darkened environments. Lombre noticed her hesitation and exploits this window of opportunity to unload another attack. Teetering, Lombre spins like a top. And like a whip, he snaps and fires a deluge of water at Mawile, who gets a solid mouthful before she can shield her face. Mawile spits on the ground, completely drenched. Indeed, her arms are wet, as her fur clings to the contours of her cold face. The water is not the only gift from the Booze Cannon, though.

Mawile struggles to keep her eyelids open. A droopy grin marks her face like paint on an canvas. As the excess amount of alcohol, appropriate to any party, continues its drowsy spell on the Fairy, Mawile groggily remembers her orders. Summoning a Baton of energy, she slams herself into it before she falls asleep. After a red light coalesces around Mawile, the Pokémon Passes the torch onto a vicious Drapion who takes her place.

"Here's the data on Drapion," announces the referee.

Quote:
Drapion (Poison/Dark): Drapion is able to rotate its head 360 degrees.
[Poison]: If not completely immune, poison types are highly resistant to poisoning.
[Dark]: Dark types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
As Lombre tries to back away from Drapion, the onlookers sip their cocktails. An interesting showdown is about to commence.


---

While Mawile has only used a good amount of energy, Lombre has used a high amount more than her. Lombre has taken no damage, although Mawile has weathered a more heavy hit.

Mawile is also very drowsy, and Drapion has inherited some of that drowsiness. However, he's not going to fall asleep instantly. Some of his initial movements may be sluggish, but he should be fine overall.

-EmeraldGolbin to order
Schadenfreude is offline   Reply With Quote
Old 03-17-2014, 06:32 AM   #7
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
Baton pass should not take the duration of two moves even in an urban enviroment =/

Booze cannon needs atleast to have some sort of charge time
EmeraldGoblin is offline   Reply With Quote
Old 03-17-2014, 06:37 AM   #8
Schadenfreude
Volcano Badge
 
Schadenfreude's Avatar
 
Join Date: Nov 2013
Location: Bar-hopping with Notorious RBG
Posts: 2,263
Send a message via Skype™ to Schadenfreude
Hi EG! My reasoning is that a Fairy does not like urban environments, especially hectic ones like a Disco Hall, and that created enough hesitation from Mawile for Lombre to fire another attack. And that Sig seems pretty fast. The first attack happened because Lombre had the first move initiative.

However, I could easily be wrong and will be more than happy to change the reffing appropriately, if it needs to be.
Schadenfreude is offline   Reply With Quote
Old 03-17-2014, 06:42 AM   #9
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
Poison Jab. Follow up with Toxic Spikes
EmeraldGoblin is offline   Reply With Quote
Old 03-17-2014, 06:22 PM   #10
zerozoner
Rainbow Badge
 
zerozoner's Avatar
 
Join Date: Jul 2011
Location: That's a secret
Posts: 929
I feel like this is Karma's way of attacking me for what I did in my last match against aeon, but at least he had the type advantage for part of it. But first a moment of silence........................................... ................................................ for the fact I was finally able to use that sig. I've had that sig for around a year and a half to two years and this is the first time I've ever had a good chance to use it. I'M SO HAPPY RIGHT NOW I DON"T EVEN CARE ABOUT THIS MATCH ANYMORE!

Give it a nice taste of your Hidden Power before giving it some alcohol from your Booze Cannon.
__________________
Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

Gaming Pic
Spoiler: show


PASBL
Wild Future
zerozoner is offline   Reply With Quote
Old 03-19-2014, 05:51 PM   #11
Schadenfreude
Volcano Badge
 
Schadenfreude's Avatar
 
Join Date: Nov 2013
Location: Bar-hopping with Notorious RBG
Posts: 2,263
Send a message via Skype™ to Schadenfreude
ROUND 2: Titty Spikes
Drapion vs Lombre

Sipping their cocktails, the women in slinky dresses watch as Lombre eyes his new opponent. The Grass-type frowns with apprehension: this match-up is certainly not felicitous, and the battle will need to be gritty from beginning to end. Lombre is not one to give up, though. And winning can be accomplished with enough zeal. This burst of optimism warms Lombre like a favourite blanket. Reaffirming himself, Lombre summons a series of shimmering, brown orbs. After Lombre snaps his fingers, the spheres imbued with a Hidden Power blast forever with the blast of a grenade. As drowsy as he is, Drapion cannot react in time to evade. The slivers of Ground energy laced in the spheres elicit a wince from the scorpion biped.

Shaking his head, Drapion growls. All traces of drowsiness are now long gone, especially after that blast. He is perfectly alert and willing to dish out the pain. The time for clemency has long ended. Scurrying forward, Drapion reaches out his pincers and Jabs Lombre with an injection of Poison. Lombre gasps in pain. The toxins bubble on Lombre's skin like a potion, as they seep into his bloodstream. Drapion smirks with schadenfreude. After delivering a noxious dosage, Drapion feels rather vindicated. An eye for an eye, a hand for a hand.

Lombre's response to Drapion is eruptive. Scowling, Lombre twists on the spot and expectorates a deluge of alcohol-laced water at Drapion. The Booze Cannon sends Drapion into the DJ mixing disc, prompting annoyed shouts from the onlookers. Abruptly, the jazzed tunes of disco and saxophones cease. Irate, some of the swanky women clutch their PokeBall and release their Furfrou. Their intention is clear: aggression if their party is further disrupted. And these women wear countenances that brook no nonsense.

Meanwhile, Emerald Goblin waits for Drapion to carpet the Disco Hall with the layer of Toxic Spikes. A simple look at Drapion confirms his suspicions, though. Teetering from side to side, Drapion wears a dazed expression as though he has heard an exceptionally hilarious joke but has forgotten the punchline. The utter lock of confusion evinces. And in that state, Drapion wonder why his Trainer asks him to perform a "Titty Spikes". The last time that he checked, Drapion was sure that this wasn't a BDSM club.


---

Lombre has used a great deal of damage, more so than Drapion. Both are still fresh and within their first thirds, though.

Although both Drapion and Lombre have taken noticeable, super-effective afflictions, Drapion is the only one who is currently confused.

-zerozoner to order.
Schadenfreude is offline   Reply With Quote
Old 03-19-2014, 11:02 PM   #12
zerozoner
Rainbow Badge
 
zerozoner's Avatar
 
Join Date: Jul 2011
Location: That's a secret
Posts: 929
That sig may be the only thing that's going to give me a fighting chance in this match up.

While the scorpion monster is confused set up a light quarter hyper beam Substitute to create a meat shield. Then send a Scald it's way.
__________________
Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

Gaming Pic
Spoiler: show


PASBL
Wild Future
zerozoner is offline   Reply With Quote
Old 03-19-2014, 11:06 PM   #13
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
Poison Jab after the Scald. Follow up with infestation.
EmeraldGoblin is offline   Reply With Quote
Old 03-21-2014, 11:05 PM   #14
Schadenfreude
Volcano Badge
 
Schadenfreude's Avatar
 
Join Date: Nov 2013
Location: Bar-hopping with Notorious RBG
Posts: 2,263
Send a message via Skype™ to Schadenfreude
ROUND 3: Infested Venue
Drapion vs Lombre

Rather drunk, Drapion stumbles around as though he is both inebriated and blind. If the swanky women were not so upset if the disruption of their good time, they'd giggle at this ridiculous sight. Drapion stares at the disco ball hanging above him with mixed adoration, allowing Lombre to seize the initiative. Carefully, the lotus creature takes a breath and swathes himself in a cloak of blistering energy. Like a crescendo, this clock bursts into blinding light before coalescing into a Substitute that is identical to Lombre in every way. Green skin, webbed toes. An indolent smile. And the same burnished urge to fight for victory. Through the mental link between the Substitute and the true Lombre, the thirst for violence parches.

Eager to quench this thirst, Lombre slides into another assault. Type advantages are not the be all and end all. And there will be blood. As Drapion continues to watch imaginary birds fly above his head in ringlets, Lombre boils a cauldron of water and fires it at the scorpion beast. Scalding, the stream slams into Drapion like a ballista. Steam rises off Drapion's skin as the Pokémon screams in agony. Clarity returns to the scorpion's dazed eyes, but the lucidity is coupled with the glaze of abject horror. Drapion flurries, as though every nerve is burning at the axons. Blessed with keen sight, the women's Furfrou can identify why: a welt the size of a melon burgeons on Drapion's right arm, Scalded and burnt. For Drapion, even moving that arm agonises.

Pushing past the pain, Drapion regathers his bearings. He must push past the adversary. Overcome the insuperable. He glances as Emerald Goblin, who is gritting his teeth in frustration. If not for him, for his master must success be attained. This thought pulses in Drapion's mind like a heartbeat when he lifts up his uninjured left limb Jabs it into the Substitute's stomach. Poison pulses, as the Substitute chokes before shattering like stained glass. The real Lombre looks balefully at Drapion, still slightly overwhelmed with the pain shared by the Substitute's mental nexus.

Drapion is far from finished, though. Hissing, the scorpion belches a cascade of insectile projectiles forward. The swarm buzz in cacophony and throng around Lombre, lunging their pincers into the lotus Pokémon. Although Lombre tries to swat them away, the effort is rather futile. Indeed, the bugs linger and colonise an Infestation on the Grass-type. Their presence lingers, like a stench. Lombre trembles at looks at the swanky women and the Furfrou for assistance; they are his hope. And they may be sincerely so, as their glares indicate further irritation at the swarm that has tattered their attempts at leisure.


---

Lombre has taken far more damage than Drapion in this round, although the maximum amount of affliction was limited by the Substitute. Drapion was also hurt and will not be impressed by that nasty Burn. Moving that right limb will be difficult and will be sensitive to attacks.

No more confusion for Drapion, who has expended more energy than Lombre. Also, Lombre used some fire energy.

-EG to order.

nb: added line about Burn after reading Jeri's guide on statuses.

Last edited by Schadenfreude; 03-21-2014 at 11:50 PM.
Schadenfreude is offline   Reply With Quote
Old 03-21-2014, 11:17 PM   #15
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
Keep him engaged with another Poison Jab. Follow up with Toxic Spikes.

Last edited by EmeraldGoblin; 03-21-2014 at 11:50 PM.
EmeraldGoblin is offline   Reply With Quote
Old 03-22-2014, 04:22 PM   #16
zerozoner
Rainbow Badge
 
zerozoner's Avatar
 
Join Date: Jul 2011
Location: That's a secret
Posts: 929
Well since you naturally have some ground typed moves I think you should have enough energy left for another Hidden Power. Then throw another Scald at it, aim for the previous burn.
__________________
Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

Gaming Pic
Spoiler: show


PASBL
Wild Future
zerozoner is offline   Reply With Quote
Old 03-28-2014, 08:29 AM   #17
Schadenfreude
Volcano Badge
 
Schadenfreude's Avatar
 
Join Date: Nov 2013
Location: Bar-hopping with Notorious RBG
Posts: 2,263
Send a message via Skype™ to Schadenfreude
ROUND 4: Toxic Environment
Drapion vs Lombre

Furfrou glower at Drapion as the biped encroaches Lombre. After all, they are not particularly impressed by the destruction of their surroundings in the Disco Hall. Drapion does not mind their glares, though. Indeed, the Poison-type slinks towards Lombre and raises his left arm. He strikes the Lotus Pokémon across the right flank, injecting a few Poisons into Lombre's bloodstream. Although the Jab has not overcome Lombre's immune system, the attack has elicited a throb of agony in Lombre. Eyes water, as an aborted scream chokes in Lombre's throat as though two invisible hands have closed around his neck. He needs to push past the pain, however. Despite the odds, Lombre needs to fight.

Wincing, Lombre gathers his bearings, when he charges a series of bubbles. Swivels of Water energy colour the spheres. After another second, the Bubblebeam blasts across the dance floor and into Drapion's burn. Drapion roars, nearly falling over. He grits his teeth. This situation can be overcome. He can find his courage. These thoughts glisten his appetite for blood. And he will have his due. Vengeful, Drapion belches a series of Spikes that billow curtains of purple gas onto the disco floor. Screaming, dancers disperse like inmates in a prison break, as the Toxic gas affects both the Furfrou and the Lombre. All these Pokémon gasp when poison seeps into their bloodstreams. At that same moment, the Infestation continue their toll of annoyance.

This is the final straw for the Furfrou. Drapion has not only endangered their Trainers but also had injured the party-goers. Retribution must be dealt. And this thought epitomises in the Furfrou's barrage of Hidden Power into Drapion, who winces but stands firm. Opportunistic, Lombre pushes past the annoyance of the bugs and capitalises on this onslaught to blast another Scalding torrent of water into Drapion's burnt side. The Poison-type howls. As the Furfrou return to their Trainer's sides and into their Pokéballs, one cannot help but wonder whether Lombre will simply die without a fight.



---

Although Lombre has taken a noteworthy super-effective attack and the nuissance of Infestation, he skirts above the midpoint for health, which is more than one can say about Drapion. Drapion has taken a Bubblebeam and another Scald, exacerbating his burn, which along with Furfrou's neutral attack has dropped the Poison-type below the halfway mark and towards the final third for health.

Both Lombre and Drapion have used guzzles of energy; Lombre may want to consider taking a breather or a one-mover in this upcoming round. Both Pokémon are both halfway for energy, although Drapion now maintains a lead apropos energy.

Drapion has a nasty burn, and Lombre is now poisoned.

-zerozoner to order.

Last edited by Schadenfreude; 03-28-2014 at 11:27 AM.
Schadenfreude is offline   Reply With Quote
Old 03-28-2014, 08:35 AM   #18
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
where did he draw the energy for hidden power ground? and round 2 i only used a single move
EmeraldGoblin is offline   Reply With Quote
Old 03-28-2014, 08:58 AM   #19
Schadenfreude
Volcano Badge
 
Schadenfreude's Avatar
 
Join Date: Nov 2013
Location: Bar-hopping with Notorious RBG
Posts: 2,263
Send a message via Skype™ to Schadenfreude
Well, I looked it up and lo & behold, Mud Slap doesn't count towards energy for off-types apropos Hidden Power: EG's Query.

zerozoner, it's an honest mistake, and I don't know why you didn't bring it up earlier to me, EG. Zerozoner, I'm happy to give you a reorder for Round 4, if that's what you want.

If not, the reffing will stand as it is.
Schadenfreude is offline   Reply With Quote
Old 03-28-2014, 09:10 AM   #20
EmeraldGoblin
Banned
 
Join Date: Aug 2013
Posts: 1,762
running out of offtype does not count for a reorder specially for a tl3 running out of offtype. i sent you a skype message the minute he posted days ago :/ i guess i should of posted on the thread. its not my job to inform my opponent of something that he could of done wrong in ordering if he has been around for a while
EmeraldGoblin is offline   Reply With Quote
Old 03-28-2014, 09:27 AM   #21
Schadenfreude
Volcano Badge
 
Schadenfreude's Avatar
 
Join Date: Nov 2013
Location: Bar-hopping with Notorious RBG
Posts: 2,263
Send a message via Skype™ to Schadenfreude
Quote:
Originally Posted by EmeraldGoblin View Post
running out of offtype does not count for a reorder specially for a tl3 running out of offtype. i sent you a skype message the minute he posted days ago :/ i guess i should of posted on the thread. its not my job to inform my opponent of something that he could of done wrong in ordering if he has been around for a while
Yeah, I just saw that Skype. Hm, this is a tough situation. I guess I just feel a little wary because that question in S&I seemed a little predatory in my opinion. But you have a point, EG! I'll ask the LOs and see what the appropriate move is.
Schadenfreude is offline   Reply With Quote
Old 03-28-2014, 09:38 AM   #22
Schadenfreude
Volcano Badge
 
Schadenfreude's Avatar
 
Join Date: Nov 2013
Location: Bar-hopping with Notorious RBG
Posts: 2,263
Send a message via Skype™ to Schadenfreude
We have an official ruling from a LO!

Quote:
[29/03/14 12:31:03 AM] DaveTFG: honestly given the general mess around Mud-Slap I'd be inclined to let him re-order, though he should have asked you if he had the Ground energy for it.
ZZ, you are entitled to a reorder. Please reorder soon.
Schadenfreude is offline   Reply With Quote
Old 03-28-2014, 11:01 AM   #23
zerozoner
Rainbow Badge
 
zerozoner's Avatar
 
Join Date: Jul 2011
Location: That's a secret
Posts: 929
Sorry for all the complications I caused. Tequila aim a Bubble Beam at it's head then try to make that burn worse with a Scald.
__________________
Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

Gaming Pic
Spoiler: show


PASBL
Wild Future
zerozoner is offline   Reply With Quote
Old 03-28-2014, 11:28 AM   #24
Schadenfreude
Volcano Badge
 
Schadenfreude's Avatar
 
Join Date: Nov 2013
Location: Bar-hopping with Notorious RBG
Posts: 2,263
Send a message via Skype™ to Schadenfreude
Round has been edited accordingly with zerozoner's reorder. SE damage from HP has been removed and replaced with Bubblebeam damage.

zerozoner, your turn to order.
Schadenfreude is offline   Reply With Quote
Old 03-28-2014, 01:20 PM   #25
zerozoner
Rainbow Badge
 
zerozoner's Avatar
 
Join Date: Jul 2011
Location: That's a secret
Posts: 929
Take a break and play with a Bubble Beam to pass the time.
__________________
Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

Gaming Pic
Spoiler: show


PASBL
Wild Future
zerozoner is offline   Reply With Quote
Reply

Lower Navigation
Go Back   UPNetwork > Independent Forums > PASBL


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:09 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.