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Old 02-04-2014, 08:15 AM   #1
EmeraldGoblin
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Natu UPN PASBL: biggggg5 (C) vs. Machamp-X (A)

biggggg5 (C) vs. Machamp-X (A)
2v2
Singles
36 Hour DQ
Slapstick
Equilevel 1
Switch=KO
Clay arena
Quote:
Originally Posted by Arena Description
Clay (Outdoor. Standard Arena for Outdoor Battles): A basic, standard terrain. Nothing special. The arena used for the 5th round of the Indigo Pokémon League in the anime is a prime example of a Clay Arena.
The order of events will be as followed:
- biggggg5 will post his squad of six pokemon.
- Machamp-X will post his squad of six pokemon, and send out his first Combatant.
- biggggg5 will send out his first Combatant, and then follow suit with his first orders.
- Machamp-X will follow suit with his first orders
- I will ref the round.
- Machamp-X will order.
- biggggg5 will order.
- I will ref the round.

And so, without further ado:

biggggg5, you are the challenger, so please start us off!
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Old 02-04-2014, 09:00 AM   #2
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Neil: Level 2 Male Joltik
Hidden power: rock

Vegeta: Level 2 Male Quilladin
Hidden power: Fighting

Elsa: Level 2 Female Marill
Hidden Power: ground

Navi: Level 2 Female Clefairy
Hidden Power: Flying

Zaprong: Level 2 Male Elekid
Hidden power: Grass

Batman: Level 3 Male Golbat
Hidden Power: ground

All are at level one for leveling purposes. Good luck machamp and thanks for reffing again EG
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Old 02-05-2014, 01:26 AM   #3
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Good luck to you as well!Rhinox-Rhyhorn M LV 1.... Nightmare-Gastly F LV 1.... Ogre-Munchlax M LV 2.... Syblade-Ralts F LV 1.... Scorpius-Gligar M LV 1.... Full Metal-Aron M LV 1.. Go, Full Metal!(If my guys are supposed to be one level higher,sure.)
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Old 02-06-2014, 08:09 AM   #4
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I'll go with Zaprong. Also Machamp please post your squads and everything in the same format as everyone else.

Zaprong use thunderbolt then follow up with a thunder wave.
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Old 02-06-2014, 12:39 PM   #5
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Its because my phone isnt exactly awesome Anyways, DC Earthquake then Toxic.
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Old 02-08-2014, 07:39 AM   #6
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Eagerly, both trainers send out their pokemon. Machamp-X sends out Full Metal the Aron, while biggggg5 sends out Zaprong the Elekid!

Quote:
Originally Posted by Species Characteristics
Aron (Steel/Rock): Aron can see in the dark. Due to its exceptional hardness, it will not take recoil damage from attacks it uses and is resistant to physical moves.
[Steel]: Steel types, like rock types, have hard bodies, making them resistant to unskilled physical blows, and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokémon prefer cold temperatures to hot ones.
[Rock]: Rock types generally have hard bodies, which makes them resistant to unskilled (non-fighting) blows. However, most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. Rock types prefer heat to cold

Elekid (Electric): An Elekid may take one turn to recharge half of its electrical energy. This can only be used once per match, and it must take a turn to recharging, in which no other moves may be ordered. Unlike Electabuzz, it does not react to the color red.
[Electric]: Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn’t appeal to them.
ROUND 1
Another exiting match is about to take place within the clay arena! wooo! Clay! Zaprong starts off the match with an electrifying thunderbolt against Full Metal. It lands a clean hit against the mineral pokemon. Full Metal retaliates with a direct contact earthquake against Zaprong, stinging the electric foe for some nasty damage. Ouch. The electric humanoid goes in for a thunder wave against Full Metal, paralyzing his mouth area a bit while causing negligible damage. Full Metal's paralysis is of some discomfort, but he manages to launch the toxic goop, but with some delay. Zaprong on the other hand manages to jump out of the way, but he is still hit by some of the toxins. Seems to be that toxic is going to take just a bit longer to fully penetrate Zaprong.

Summary
Zaprong did not appreciate the dip in health. Energy usage was okay. Poison will hit is bloodstream eventually.

Full Metal is in better condition for health. Energy usage was somewhat high. Ground is half gone. Poison is almost gone.

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Old 02-08-2014, 02:56 PM   #7
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Facade, then Rock Slide.
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Old 02-08-2014, 03:11 PM   #8
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Charge beam twice
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Old 02-10-2014, 12:10 PM   #9
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ROUND 2

The round starts off with a partally paralyzed Full Metal against his opponent. He is not quite as speedy as Zaprong, who releases a charge beam against the mineral pokemon. The charge beam hits Full Metal, relieving him from the paralysis. Meanwhile, Zaprong gained a small boost to his special attack. The mineral Pokemon goes in for the façade against Zaprong, striking him for some clean damage. Zaprong has his foe at a close range, so he yet again uses charge beam against Full Metal, striking him for some added damage. Full Metal retaliates with a rock slide against Zaprong, hitting him with some mean rocks, and leaving some debris on top of him.

Summary

Zaprong took some hits there, and he is under rubble. Energy usage was okay. Charge Beam boost should last a couple of rounds or so.

Full Metal did not walk out unscratched; health was affected. Energy usage was Taxing once again.
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Old 02-10-2014, 12:13 PM   #10
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Make your way out of the rubble and let loose a thunderbolt
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Old 02-10-2014, 12:19 PM   #11
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Earthquake, Rock Slide.
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Old 02-10-2014, 03:30 PM   #12
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ROUND 3

Zaprong attempts to get out of the rumble. Meanwhile, Full Metal unleashes an earthquake. Zaprong is caught in the middle of it all, and gets some nasty damage, but at least the rocks are cleared up. Zaprong retaliates with a shockingly fast thunderbolt against his opponent, leaving Full Metal feel the crisp sting from his attack. Full Metal is not letting his opponent get the upper hand, so he sends forth another rock slide against him. Zaprong is once again facing the attack head on, but this time he was not crushed under the rubble.

Summary

Zaprong took some mean hits there, reaching his final third. Energy usage was okay.

Full Metal is doing much better in health, and is yet to reach the half-way point. Energy usage was on the high side.
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Old 02-11-2014, 12:59 AM   #13
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Rock Slide x 2
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Old 02-11-2014, 11:07 AM   #14
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Take both slides then agility in close and hit em with a fully charged focus punch
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Old 02-11-2014, 05:40 PM   #15
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ROUND 4

Full Metal decides to pick apart the rocks underneath the arena, so he keeps using rock slide against Zaprong. Another hurl of rocks against the humanoid plug. BAM. Zaprong hangs in there as he fully awaits for his opponent to finish his orders. Full Metal yet again uses rock slide against Zaprong, knocking more air out of the poor electric. Luckily for Zaprong, he is not under the rubble. Zaprong rushes in with an agility, get up close and personal with Full Metal. The mineral pokemon is left a bit panting after using such high amounts of energy, now he is basically cornered. Within moments, Zaprong gathers enough time and charges up a focus punch against his foe. The strike connects for some intense damage!

Summary
Zaprong is left near critical on health. Energy usage was devasting, and a break is needed.

Full Metal did not appreciate that hit at all, putting him near critical health as well. Energy usage was taxing, and a break is needed.
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Old 02-11-2014, 06:41 PM   #16
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Thunder then if you need to use a thunderbolt too
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Old 02-12-2014, 12:21 AM   #17
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Rock Slide x 2 quickly!
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Old 02-12-2014, 04:51 AM   #18
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ROUND 5

Zaprong sends out a thunder high in the air against his opponent. Meanwhile, Full Metal kicks up a bunch of rocks to slide at the humanoid plug. Both attacks are launched simultaneous, while meeting each pokemon for their fate. Both pokemon are hit harshly, and from the looks of it, neither one can continue any further.

Both Pokemon are unable to battle!
-Machamp-X send out your Final Pokemon
-bigggggg5 send out your Final Pokemone & Orders.
-Machamp-X send out your Orders.
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Old 02-12-2014, 04:21 PM   #19
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Nightmare, i choose thee!
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Old 02-12-2014, 05:23 PM   #20
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I'll bring out Batman. Start us off with two air slashes.
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Old 02-13-2014, 01:27 AM   #21
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Thunderbolt and Psychic.
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Old 02-13-2014, 06:23 AM   #22
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Machamp-X sends out Nightmare the Gastly!

Bigggggg5 answers with Batman the Golbat!

Quote:
Gastly (Ghost/Poison): Gastly is essentially living gas and as such can never attain a solid state. It is gaseous by default but can become ethereal or invisible. When invisible, Gastly remains gaseous and does not enter a physical state. Despite being locked out of the physical state, it takes only 10% extra damage from special moves instead of the usual amounts. Its flight ceiling is quite low, about as high as a trainer's waist height. As a trade-off for its near complete physical immunity, it remains the one of the slowest ghosts.
[Ghost]: Ghosts are resistant to attacks which induce confusion or other mental effects and are immune to telekinetic-based Psychic moves if not in the solid state (though will still take damage from Psychic moves regardless of state). They cannot be poisoned. Ghosts fight more enthusiastically at night and can see in the dark, though they are not put off by fighting in the day. Their fear inducing attacks are more effective than those used by other pokémon. Ghost-types take neutral damage from Normal, Fighting and typeless attacks in the ASB, as opposed to in the games, but some may change their state in order to evade certain moves. See Ghost Pokémon Information for details on states.
[Poison]: If not completely immune, poison types are highly resistant to poisoning.

Golbat (Poison/Flying): Golbat, unlike Zubat, can see, though it can use sonar if needed. Golbat can see in the dark.
[Poison]: If not completely immune, poison types are highly resistant to poisoning.
[Flying]: Flying Pokémon, with a few exceptions, all fly. Those who cannot are faster and more agile in their chosen mode of transportation.
ROUND 6

Batman starts off with an air slash, connecting some additional damage on the gaseous ghost. Meanwhile, Nightmare retaliates with a thunderbolt, nailing Batman for some nasty damage. The poisonous bat shakes off the damage, and responds with yet another air slash. The slow moving ghost is not given a chance to move out of the way, so he gets hit yet again. No worries, Nightmare shakes off the damage and responds with a blast of psychic against Batman, hitting him for some well-deserved damage.

Summary

Batman took two large hits right off the bat, already into his second third. Energy usage was okay.

Nightmare is doing much better on health. Energy usage was a bit on the higher side. Psychic & Electric are over half gone.
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Old 02-13-2014, 09:04 AM   #23
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Shadow ball x 2
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Old 02-13-2014, 09:18 AM   #24
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Bide
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Old 02-13-2014, 09:26 AM   #25
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ROUND 7

Nightmare unleashes a nightmare of shadowy energy into a mystical ball. Meanwhile, Batman glows red in preparation for Bide. The shadow ball strikes Batman, but it did not break the aura just yet. Nightmare fires off another shadow ball against Batman, hitting him for some nice damage again. However, Batman has reached the saturation point to deliver what should be overkill. He unleashes a beam unlike any other, fueled by the ghostly whails of all the fallen spirits. A devastating Bide beam almost destroys the fabric of existence for Nightmare, leaving him on the verge of fainting.

Summary

Nightmare is now within critical health. Energy usage was okay.

Batman took a couple of hits there, but he is doing visibly better than his opponent. Energy usage was very taxing, and a break is needed.
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