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Old 02-03-2014, 03:31 PM   #1
EmeraldGoblin
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Natu UPN PASBL: Davethefishguy(c) vs rotomotorz (a)

Davethefishguy(c) vs rotomotorz (a)
2 v 2
Singles
48 hour DQ
Slapstick
Switch = KO
Lawn Arena


RF is a go go go!
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Old 02-03-2014, 03:34 PM   #2
DaveTheFishGuy
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Good luck Rotom, cheers for helping out.


Sculptor's Token
Attachable Token
The Sculptor's Token symbolises one's skill in navigating and manipulating the beautiful surroundings of a winter wonderland. It can be attached to Ice-type Pokémon only and greatly enhances their species characteristics. The wearer becomes very sure footed and will maintain full mobility and stability regardless of the condition of the arena floor. Ice type moves which have a secondary effect such as freezing or stat drops are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. The token also provides fortitude and good cheer, rendering its wearer more resistant to moves which negatively affect its mental state such as Supersonic and Swagger. This token may be purchased during the Christmas 2013 event and may be purchased up to one time per trainer.
Attached to: Maverick the Bergmite


Level 1:

Bel-Shamharoth: Male Malamar
Malamar: (Dark/Psychic) - Malamar is able to bioluminesce, allowing it to light up a dark area for an extended period of time by using a move. It costs no energy to maintain this light. Its light-based attacks are slightly more potent than normal. Though it cannot levitate and its body makes it somewhat slow, its arms are long and quite stretchy, allowing them to attack from a distance. It is also a fairly able swimmer.
Dark-types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-Bug, non-Dark opponent, Psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
Bio: Under construction
No Signature Move

Hidden Power: Steel

Doorman: Male Marill
Marill: (Water/Fairy) - Marill's hearing is more sensitive than normal, at the expense of making it more vulnerable to sound attacks. Marill may use their tail-balls as a floatation device, making it difficult to force one underwater if it does not wish to do so.
Water Pokémon are able to hold their breath under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokémon. They are also, generally, good swimmers.
Fairies are slightly more adept at support moves than most Pokémon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.
Bio: Under construction
No Signature Move

Hidden Power: Bug

Jells: Female Sliggoo
Sliggoo: (Dragon) - Sliggoo is slow and slimy, but also rather soft and squishy, giving it a 10% resistance to physical attacks. Though it appears to have eyes, it is actually blind, having lost its sight upon evolution. Instead, it uses its antennae as a radar system, allowing it to detect its foe regardless of optical illusions or attempts to hide.
Dragons tend to be good swimmers and fliers. However, they hate cold weather.
Bio: Under construction
No Signature Move

Hidden Power: Ghost

Courage: Male Snubbull
Snubbull: (Fairy) - Snubbull are proud Pokémon and more susceptible to moves that induce anger. However, they are also resistant to fear-inducing effects. Their hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves, and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Snubbull's biting attacks are 1.1x more powerful.
Fairies are slightly more adept at support moves than most Pokémon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.
Bio: Under construction
No Signature Move

Hidden Power: Psychic

Huorn: Male Phantump
Phantump: (Ghost/Grass) - Phantump moves largely by floating, with its flight ceiling being around head height. Its body is considered to be ethereal, but its wooden stump is always solid.
See the Ghost Pokémon rules.
Grass-types live anywhere that can support vegetation, though most prefer temperate to tropical climates. Grass-types enjoy both bright sun and rain. Rainstorms will heal them slightly every round the rain falls.
Bio: Under construction
No Signature Move

Hidden Power: Ice

Maverick: Male Bergmite
Bergmite: (Ice) - Bergmite's icy body is extremely cold. Any Pokémon coming in contact with it will be chilled similarly to Icy Wind.
Ice Pokémon are highly resistant to cold, and love fighting in it. However, they hate hot temperatures, and will not fight as well.
Bio: Under construction
No Signature Move

Hidden Power: Flying
Attached Token: Sculptor's Token
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Old 02-03-2014, 03:36 PM   #3
rotomotorz
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Phoebe-Level 1 Female Spinarak
Tury-Level 1 Male Turtwig
Pulsar-Level 1 Male Elgyem
Kinetic-Level 1 Genderless Klink
Security-Level 2 Uplevel Male Klefki
Gladius-Level 1 Male Honedge

Gladius, lets go! Man have I been using him a lot lately

And its SC:
Quote:
Honedge (Steel/Ghost): Honedge is a possessed sword, its body entirely made up of the blade and sheath, making it inorganic. All attacks involving slashing get a 10% boost in power. It moves primarily by floating, moving low over the ground with decent speed. It always grips its sheath with its cloth, somewhat weighted down by the heavy metal protector. Using a move, Honedge can sheath itself, making it immobile but providing a 15% reduction to all damage.
[Steel]: Steel types, like rock types, have hard bodies, making them resistant to unskilled physical blows, and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokémon prefer cold temperatures to hot ones.
[Ghost]: Ghosts are resistant to attacks which induce confusion or other mental effects and are immune to telekinetic-based Psychic moves if not in the solid state (though will still take damage from Psychic moves regardless of state). They cannot be poisoned. Ghosts fight more enthusiastically at night and can see in the dark, though they are not put off by fighting in the day. Their fear inducing attacks are more effective than those used by other pokémon. Ghost-types take neutral damage from Normal, Fighting and typeless attacks in the ASB, as opposed to in the games, but some may change their state in order to evade certain moves. See Ghost Pokémon Information for details on states.
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Old 02-03-2014, 03:41 PM   #4
DaveTheFishGuy
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Dammit, was going to go for something cool but there's no good choice aside from this.

"Bel-Shamharoth, let's explore your new form.

Start out with a Dark Pulse, then stretch out for a Night Slash."
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Old 02-03-2014, 03:44 PM   #5
rotomotorz
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Confide. Fury Cutter after its Night Slash
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Old 02-03-2014, 04:08 PM   #6
EmeraldGoblin
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Rotomotorz sends out Gladius the Honedge, while Davethefishguy sends out Bel-shamharoth the Malamar!

Quote:
Originally Posted by Species Characteristics
Honedge (Steel/Ghost): Honedge is a possessed sword, its body entirely made up of the blade and sheath, making it inorganic. All attacks involving slashing get a 10% boost in power. It moves primarily by floating, moving low over the ground with decent speed. It always grips its sheath with its cloth, somewhat weighted down by the heavy metal protector. Using a move, Honedge can sheath itself, making it immobile but providing a 15% reduction to all damage.
[Steel]: Steel types, like rock types, have hard bodies, making them resistant to unskilled physical blows, and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokémon prefer cold temperatures to hot ones.
[Ghost]: Ghosts are resistant to attacks which induce confusion or other mental effects and are immune to telekinetic-based Psychic moves if not in the solid state (though will still take damage from Psychic moves regardless of state). They cannot be poisoned. Ghosts fight more enthusiastically at night and can see in the dark, though they are not put off by fighting in the day. Their fear inducing attacks are more effective than those used by other pokémon. Ghost-types take neutral damage from Normal, Fighting and typeless attacks in the ASB, as opposed to in the games, but some may change their state in order to evade certain moves. See Ghost Pokémon Information for details on states.

Malamar (Dark/Psychic): Malamar is able to bioluminece, allowing it to light up a dark area for an extended period of time by using a move. It costs no energy to maintain this light. Its light-based attacks are slightly more potent than normal. Though it cannot levitate and its body makes it somewhat slow, its arms are long and quite stretchy, allowing them to attack from a distance. It is also a fairly able swimmer.
[Dark]: Dark types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
ROUND 1

Bel-shamharoth, you have grown soo much since I last saw you! A fully realized Bel-shamharoth starts off the match with a dark pulse against Gladius. BAM. What a beautiful attack against the ghostly sword. Gladius retaliates by confid[e]ing with Bel-shamharoth. Although Gladius did say some devastating things, like telling this dark squid that he has no place in water, he was not fazed out enough for his next attack. Yeah, speaking of which… Bel-Shamharoth retaliates with a nasty night slash against Gladius, racking up more damage against the sword. Gladius feels the intense pain, so he repays the favor with a fury cutter against the psionic dark squid, hurting fairly badly.

Summary

Bel-shamharoth got a harsh blow, but he is still in the race. Energy usage was okay.

Gladius got the worse end of it though; health is already in its second third. Energy usage was okay, even though fury cutter was a bit more taxing. Bug has about two thirds left.
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Old 02-03-2014, 04:12 PM   #7
rotomotorz
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Destiny Bond, Shadow Claw
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Last edited by rotomotorz; 02-03-2014 at 04:19 PM.
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Old 02-03-2014, 04:43 PM   #8
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Quote:
Originally Posted by rotomotorz View Post
Destiny Bond, Shadow Claw
illegal order. You can only use destiny bond as a single move.
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Old 02-03-2014, 04:43 PM   #9
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So not only are you still pretty healthy but Destiny Bond can only be used on its own. Would recommend ordering something other than that :p
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Old 02-03-2014, 04:46 PM   #10
rotomotorz
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Yeah I suck at reading. Also I'm pretty sure that being in the second thrid on the first turn is not "pretty healthy"
Shadow Claw x2
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Old 02-03-2014, 04:49 PM   #11
DaveTheFishGuy
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Still over half!

"Counter the first with Foul Play, then Night Slash again."
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Old 02-03-2014, 04:51 PM   #12
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If I don't get KO'ed this turn I will be shocked
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Old 02-03-2014, 04:54 PM   #13
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You're going to be shocked then.

Unless there's a 4x weakness in play 'mon will last like 3-4 rounds even if they're being typespammed all the way.
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Old 02-03-2014, 04:58 PM   #14
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ROUND 2

Gladius goes in for a shadow claw against Bel-Shamharoth. The squid retaliates with a well timed foul play. The shadow claw is reduced in damage just in time, but Gladius receives the blunt end of the attack no thanks to gamefreak making steel neutral to dark. BAM. Gladius is not giving up and this time strikes a clean shadow claw against the squid. BAM. He deserves that, and more. Bel-Shamharoth is not stopped by the slash though, and goes in for a night slash that devastates Gladius’ health even more.

Summary
Gladius is way into his final third of health. Energy usage was okay.

Bel-Shamharoth is doing okay. Energy usage was okay.


It has nothing to do with my reffing, and everything to do with Dave's typespam... sorry rotomotorz ;.;
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Old 02-03-2014, 05:01 PM   #15
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"Another Night Slash, then fire Dark Pulse in his face."
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Old 02-03-2014, 05:04 PM   #16
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I am surprised. If this works I will be even more surprised.
Destiny Bond
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Old 02-03-2014, 05:08 PM   #17
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ROUND 3

Bel-Shamharoth goes in for another Night Slash against Gladius. Meanwhile, the ghostly sword preps a destiny bond. BAM. Gladius receives another mean strike from his meanicing foe. The ghostly sword holds on a prayer, hoping that his enemy ends his fate so he can equally ends his. Bel-Shamharoth finishes his opponent off with a final dark pulse. BAM. Gladius wails in pain, and collapses to the floor, unable to continue any further. From the looks of it, Bel-Shamharoth was not affected by the very low odds of Destiny Bond working; he was just too healthy to fall for that tactic.

Gladius is unable to battle! Final pokemon & orders from rotomotorz please!

Bel-Shamharoth walked out unscratched. Energy usage was okay, but a break is needed.
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Old 02-03-2014, 05:10 PM   #18
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Yeah I thought so.
Pheobe, kill them all
X-Scizzor x3. Again why do I need to confirm this?
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Old 02-03-2014, 05:14 PM   #19
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We'll see why.

"Smash her with Rock Slide, then scorch her with Flamethrower."
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Old 02-03-2014, 05:26 PM   #20
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Rotomotorz recalls his fallen comrade, and in his place, he sends out Phoebe the Spinarak!

Quote:
Originally Posted by Species Characteristics
Spinarak (Bug/Poison): Spinarak may shoot strands of webbing out of both their fronts and rears. While not powerful enough to damage Pokémon and too weak to entangle most, they can use it to pull themselves from place to place more quickly. Spinarak can see in the dark. As a spider, it can climb walls and other objects.
[Bug]: Bugs can, in most case, see in the dark. While most live in warm climates, they hate fire, and dislike cold.
[Poison]: If not completely immune, poison types are highly resistant to poisoning.
ROUND 4

The round starts off with Phoebe using x-scissor against Bel-Shamharoth. BAM. A nasty hit against the demonic squid. Well deserved! Bel-Shamharoth has no other option but to shake off the pain and goes in for a rock slide, crushing the tiny bug in a rumble of rocks. Ouch. No worries though, Phoebe uses x-scissor to slice herself out of the rubble, but this gave the squid enough time to move out of the way and avoid damage from the second strike. Perfect opportunity for Bel-Shamharoth to unleash a devastating flamethrower against his opponent. BAM. The spider is scorched from head to toe with that attack. Owie. Phoebe is not done there though, and unleashes a third x-scissor, this time landing another clean hit. BAM.

Summary

Phoebe took a beating right off the bat; health is already well into her second third. Energy usage was taxing.

Bel-Shamharoth is very into his final third. Energy usage was taxing, and he is extremely tired out at this point.
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Old 02-03-2014, 05:27 PM   #21
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"Psycho Cut."
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Old 02-03-2014, 05:42 PM   #22
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SO UPN is being annoying.

Protect, X-scissor
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Old 02-03-2014, 06:20 PM   #23
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ROUND 5

Evil squid goes in for the psycho cut because he is psycho! AHHH! NEGATED! Phoebe uses protect to avoid all damage. In retaliation, Phoebe uses another devastating x-scissor, nailing Bel-Shamharoth right in the chest, leaving the squid unable to continue any further.

Bel-Shamharoth is unable to battle! Final Pokemon & Orders from Davethefishguy!

Phoebe used some energy, nothing else.
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Old 02-03-2014, 06:22 PM   #24
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"Return, Sender.

Maverick, might as well use your while you're still cute and little.

Start off with an Ice Beam into a Flash Cannon."
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Old 02-03-2014, 06:27 PM   #25
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Burst Agility to dodge the Ice Beam. Use Toxic, when it's done firin' its cannon
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