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Old 02-02-2014, 08:41 PM   #1
EmeraldGoblin
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Natu UPN PASBL: Davethefishguy(c) vs biggggg5 (a)

Davethefishguy(c) vs biggggg5 (a)
2 v 2
Singles
48 hour DQ
Slapstick
Switch = KO
Lawn Arena


RF is a go go go!

Last edited by EmeraldGoblin; 02-02-2014 at 09:21 PM.
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Old 02-02-2014, 08:43 PM   #2
biggggg5
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I always forget who goes first
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Old 02-02-2014, 08:43 PM   #3
DaveTheFishGuy
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Good luck Biggy.

Sculptor's Token
Attachable Token
The Sculptor's Token symbolises one's skill in navigating and manipulating the beautiful surroundings of a winter wonderland. It can be attached to Ice-type Pokémon only and greatly enhances their species characteristics. The wearer becomes very sure footed and will maintain full mobility and stability regardless of the condition of the arena floor. Ice type moves which have a secondary effect such as freezing or stat drops are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. The token also provides fortitude and good cheer, rendering its wearer more resistant to moves which negatively affect its mental state such as Supersonic and Swagger. This token may be purchased during the Christmas 2013 event and may be purchased up to one time per trainer.
Attached to: Maverick the Bergmite


Level 1:

Bel-Shamharoth: Male Inkay
Inkay: (Dark/Psychic) - Inkay is able to bioluminesce, allowing it to light up a dark area for an extended period of time by using a move. It costs no energy to maintain this light. Its light-based attacks are slightly more potent than normal. It also can maintain its accuracy regardless of its orientation. It floats low across the ground, moving through small, thrusting motions, much like an aquatic squid.
Dark-types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-Bug, non-Dark opponent, Psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
Bio: Under construction
No Signature Move

Hidden Power: Steel

Harold: Male Frogadier
Frogadier: (Water) - Frogadier is quite agile and able to scale and cling to horizontal and vertical surfaces for a short period of time. It has an extremely keen sense of aim, and is able to reliably hit targets with projectiles even at a significant distance.
Water Pokémon are able to hold their breath under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokémon. They are also, generally, good swimmers.
Bio: Under construction
No Signature Move

Hidden Power: Poison

Jells: Female Sliggoo
Sliggoo: (Dragon) - Sliggoo is slow and slimy, but also rather soft and squishy, giving it a 10% resistance to physical attacks. Though it appears to have eyes, it is actually blind, having lost its sight upon evolution. Instead, it uses its antennae as a radar system, allowing it to detect its foe regardless of optical illusions or attempts to hide.
Dragons tend to be good swimmers and fliers. However, they hate cold weather.
Bio: Under construction
No Signature Move

Hidden Power: Ghost

Courage: Male Snubbull
Snubbull: (Fairy) - Snubbull are proud Pokémon and more susceptible to moves that induce anger. However, they are also resistant to fear-inducing effects. Their hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves, and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Snubbull's biting attacks are 1.1x more powerful.
Fairies are slightly more adept at support moves than most Pokémon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.
Bio: Under construction
No Signature Move

Hidden Power: Psychic

Bruce: Male Pancham
Pancham: (Fighting) - Pancham is a rather playful Pokémon, although it tries its best to maintain a tough façade. It is somewhat more vulnerable to taunting or ridiculing attacks but receives a greater boost in attack from them.
Fighting Pokémon train extensively, more than any other Pokémon type, which gives them slightly greater endurance and energy.
Bio: Under construction
No Signature Move

Hidden Power: Grass

Maverick: Male Bergmite
Bergmite: (Ice) - Bergmite's icy body is extremely cold. Any Pokémon coming in contact with it will be chilled similarly to Icy Wind.
Ice Pokémon are highly resistant to cold, and love fighting in it. However, they hate hot temperatures, and will not fight as well.
Bio: Under construction
No Signature Move

Hidden Power: Flying
Attached Token: Sculptor's Token
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Old 02-02-2014, 08:45 PM   #4
biggggg5
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You too Dave.

Aftran: Level 2 Female Goomy
Hidden Power: Steel

Kelvera: Level 2 Female Eevee
Hidden Power: Rock

Gabriel: Level 2 Male Swinub
Hidden power: Grass

Kurama: Level 2 Male Braxian
Hidden power: Fairy

Navi: Level 1 Female Cleffa
Hidden Power: Flying

Zaprong: Level 1 Male Elekid
Hidden power: Grass

Starting out with Zaprong
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Old 02-02-2014, 08:50 PM   #5
DaveTheFishGuy
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Aw, no typespam? Sads.

"Courage, let's go!

Get close with Headbutt, then Play Rough with him."
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Old 02-02-2014, 08:54 PM   #6
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Alrighty then. Discharge then get him with an electroweb
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Old 02-02-2014, 09:03 PM   #7
EmeraldGoblin
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Bigggggg5 sends out his first pokemon, Zaprong the Elekid!

Davethefishguy responds with his first pokemon as well, Courage the Snubull to the stage!

Quote:
Originally Posted by Species Characteristics
Elekid (Electric): An Elekid may take one turn to recharge half of its electrical energy. This can only be used once per match, and it must take a turn to recharging, in which no other moves may be ordered. Unlike Electabuzz, it does not react to the color red.
[Electric]: Electric types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don’t bother them, the fact that heat refracts electricity doesn’t appeal to them.

Snubbull (Fairy): Snubbull are proud pokémon and more susceptible to moves that induce anger. However, they are also resistant to fear-inducing effects. Their hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves, and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Snubbull's biting attacks are 1.1x more powerful.
[Fairy]: Fairies are slightly more adept at support moves than most pokemon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.
ROUND 1
Courage starts off the match with a headbutt against Zaprong. Meanwhile, the humanoid electrical outlet retaliates with discharge. Courage is caught in the cross fire, landing the headbutt against Zaprong for reduced damage but getting deeply shocked in the process. Courage shakes off the damage and goes in by playing rough with Zaprong. Cute… he wants to play with electricity. BAM. Zaprong is hit, but his mind is fully in the game, so he unleashes an electro web, encasing Courage in it while inflicting some pain.

Summary

Courage had a discouraging start; health was hit, but nothing he cant get out of. Did I mention he is stuck inside an electro web? I did. Energy usage was okay.

Zaprong took a couple hits. Energy usage was a bit much, but its only the beginning. Bug has about three fourths left.
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Old 02-02-2014, 09:06 PM   #8
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Zap cannon point blank
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Old 02-02-2014, 09:08 PM   #9
DaveTheFishGuy
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"Use Flamethrower to destroy the webbing. Then apply Smelling Salts."
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Old 02-02-2014, 09:20 PM   #10
EmeraldGoblin
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ROUND 2

Zaprong has balls. He really does; as Courage is caught up in the web, Zaprong uses a point blank Zap Cannon. BAM. A really big one. Courage is hit and paralyzed really badly. However, Courage unleashes a flamethrower breaking through the web, and hitting Zaprong for some damage. Courage is however not ending the assault there; having Zaprong so near to him, he uses smellingsalt! Yes, smellingsalt…. He concentrates all the salts in his body to deliver a mean blow against Zaprong, while curing his own paralysis. Who knew of such a move.

Summary

Courage took a hit there, but still has the health lead. Energy usage was okay.

Zaprong took two intense hits. Energy usage was okay thanks to the one mover.
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Old 02-02-2014, 09:23 PM   #11
DaveTheFishGuy
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"Mega Punch into Take Down."
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Old 02-02-2014, 09:24 PM   #12
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Thunder punch then thunderbolt
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Old 02-02-2014, 09:30 PM   #13
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ROUND 3

Courage has the courageous guts to go in for a mega punch against Zaprong. BAM. Another clean hit against the electrical humanoid. Zaprong goes in for the thunderpunch. WHAM. Courage is smacked right in the face, but without any additional effects. Courage now goes in for a take down. BAM. He hits Zaprong while taking some recoil. That doesn’t stop the electrical humanoid as he unleashes a thunderbolt against Courage. The damage is shocking! Shocking I say!

Summary

Courage is taking those hits left and right approaching the half-way mark. Energy usage was okay, but a break is needed.

Zaprong did not walk away clean from this either; health has fallen clearly below the half-way mark. Energy usage was okay.
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Old 02-02-2014, 09:34 PM   #14
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Dual charge beams
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Old 02-02-2014, 09:34 PM   #15
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"Throw off his aim with Bulldoze, then do some more damage with Earthquake."
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Old 02-02-2014, 09:44 PM   #16
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ROUND 4

Zaprong starts charging his first charge beam. INTERCEPTED. Courage uses bulldoze to throw off his attack, while simultaneously dealing some nasty damage. BAM. Zaprong tries again and uses charge beam yet again. This time he gets a clean hit against Courage, but no additional boost. BOOO. Courage goes in for a kill, and attacks his opponent with an Earthquake, hitting him fairly hard, but leaving the poor doggy exhausted.

Summary

Zaprong received two devastating blows there. Energy usage was okay, another good one mover.

Courage got tickled by the attack, that’s about it. Energy usage was not what was advised! He is super tired out. Ground is gone.
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Old 02-02-2014, 09:46 PM   #17
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"Back off a bit as you fire Dazzling Gleam, try to dodge what you can."
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Old 02-02-2014, 09:52 PM   #18
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Thunder
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Old 02-02-2014, 10:01 PM   #19
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ROUND 5

Courage is such a manly doggie, who knew he could unleash such a dazzling gleam against his foe! BAM. Zaprong is just dazzled, and clearly hurt after that hit. Barely standing. Zaprong goes after his opponent with a Thunder. BAM. Courage jumps out of the way, and he is hit for some damage, but still gets the blunt end of it.

Summary

Zaprong is barely standing within critical. Energy usage was okay, but he doesn’t have much left in him.

Courage enjoyed the break. Health is below half-way. Energy usage was okay.
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Old 02-02-2014, 10:05 PM   #20
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Discharge again
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Old 02-02-2014, 10:06 PM   #21
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"Play Rough. Bite if that doesn't do it."
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Old 02-02-2014, 10:11 PM   #22
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ROUND 6
Zaprong is left barely standing on his two feet. This is easy peasy for Courage who goes in for another Play Rough. It seems to be that Courage played too roughtly, leading Zaprong to collapse on the floor, unable to continue any further.

Zaprong is unable to battle! Final Pokemon & Orders from biggggg5 please!

Courage feels refreshed
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Old 02-02-2014, 10:13 PM   #23
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Gabriel is next. Earthquake then ice shard
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Old 02-02-2014, 10:15 PM   #24
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I somehow managed to call this.

"Use Dynamic Punch, then Fire Fang for that biting boost."
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Old 02-03-2014, 06:42 AM   #25
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Biggggg5 recalls back his fallen comrade, and in his place he sends out Gabriel the Snubull to the stage!

Quote:
Originally Posted by Species Characteristics
Swinub (Ice/Ground): Swinub are more resistant to cold then usual, and have an excellent sense of smell.
[Ice]: Ice Pokémon are highly resistant to cold, and love fighting in it. However, they hate hot temperatures, and will not fight as well.
[Ground]: Ground Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 75% the normal damage from electric attacks. If a ground type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire).
ROUND 7
Gabriel shows off his prowess by shaking up the ground with a very powerful Earthquake. Courage feels discouraged by the attack, and takes in the shaking pain. That does not stop Courage though, as he goes in for the gold with a dynamic punch right in the face of Gabriel for intense damage, but with no confusion. Gabriel retaliates with an ice shard that barely grazes Courage. The doggie is not going to let Gabriel walk all over him so he goes and chomps a nasty fire fang out of Gabriel, causing some intense pain, but no burns.

Summary
Gabriel is already in a lot of pain. Energy usage was okay.

Courage is still in the race. Energy usage was a bit much. Fighting is almost gone. Fire can fuel about two more fangs.
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